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#451 |
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Join Date: Jun 2005
Posts: 4,905
Irvine, CA
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I just got the weird Rain Dance/Sandstorm glitch again, this time when my Tyranitar used Pursuit against a Starmie switching out. But I have used Pursuit plenty of times without getting the glitch.
The circumstances were largely the same as the last time I got the glitch; Tyranitar switched in on Starmie's Ice Beam, Starmie switched out, as I Pursuited for the KO. Then the damaging rain began. I was, of course, battling using Platinum. From what I can tell, this glitch may have something to do with using Pursuit on a fleeing opponent in the sand.
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Black/White Friend Code: 1721 2578 4968 My Pokemon | Free Pokemon | YouTube | Wonder Cards (now with Movie Celebis for Platinum and HG/SS!) Last edited by Syberia; Nov 28th, 2008 at 8:09:53 PM. |
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#452 |
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金发控-粉发控
Join Date: Jun 2008
Posts: 1,530
纯白的孤月反射的刀身之光
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i saw the glitch while battling syberia for some reason it happened right after my starmie died. I was battling from diamond incase that matter but the glitch was awesome. :). first time getting it
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#453 | |||
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Never give up!
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Join Date: Sep 2005
Posts: 1,070
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from the other topic that dealt specifically with end-of-turn-effects http://www.smogon.com/forums/showthread.php?t=28946
I think you should make an article like the move priority one Obi (note that I´ve done almost all of the tests for this list :) Quote:
Quote:
hmm maybe another interesting thing to test would be double battle two pokémon targeting one foe with 6.7 or even 3 pokémon targeting one with 6.7 moves lol link double battle test: wrap shuckle, clamp+whirlpool gorebyss, sand tomb hippowdon vs snorlax - sand tomb trap was first, then wrap, clamp last and only sand tomb hurt as an end-of-turn-effect...also the special message (like "clamped the snorlax") is only applied for the first one of the group that hits End-of-turn effects 1.0 Reflect wears off 1.1 Light Screen wears off 1.2 Safeguard fades 1.3 Tailwind ends 2.0 Wish 3.0 Hail, Rain, Sandstorm, or Sun message 4.0 Dry Skin, Hydration, Ice Body, Rain Dish 5.0 Gravity 6.0 Shed Skin, Speed Boost 6.1 Ingrain 6.2 Black Sludge, Leftovers 6.3 Leech Seed 6.4 Burn, Nightmare, Poison, Poison Heal 6.5 Flame Orb activation, Toxic Orb activation 6.6 Curse (from a Ghost) 6.7 Bind, Clamp, Fire Spin, Magma Storm, Sand Tomb, Whirlpool, Wrap - end of turn damage and trapping effect (including the message) only applies to the first trapping move that hit, all other moves in this group that target the same pokémon only do the initial damage without the special trapping message 6.8 Outrage confusion, Thrash confusion, Petal Dance confusion 6.9 Magnet Rise 6.10 Yawn 6.11 Sticky Barb 7.0 Doom Desire, Future Sight 8.0 Perish Song 9.0 Trick Room 10.0 Pokemon is switched in (if previous Pokemon fainted) 10.1 Toxic Spikes 10.2 Spikes 10.3 Stealth Rock Quote:
1. burn orb tyranitar vs latios last turn - latios was about to faint by sandstorm, tyranitar by burn, sandstorm fainted latios, battle ended, tyranitar trainer won 2. metagross explodes on tyranitar, faster luxray (193 HP) and slower articuno (196 HP) are sent out, they use charge and agility last turn - sandstorm faints articuno, sandstorm faints luxray, draw 3. slower sticky barb luxray (193 HP) vs faster black sludge weavile (173 HP) last turn - weavile faints, luxray trainer won ANSWERS/RESULTS: 1. outrage/thrash/petal dance confusion is 6.8 and comes after multiturn trapping moves (6.7) and before magnet rise (previously 6.8) 2. only the first 6.7 move that hits the target applies as end-of-turn-effect 3. the game checks for KO after each group of end-of-turn-effects, the battle will end in a draw only if both pokémon are about to faint through the same end-of-turn-effect; if group 6 is applied, faster pokémon faints, slower wins 4. order in which the pokémon are sent out: a) start of the battle -> the challenger sends out his pokémon first (in-game always the AI, link battle always the "join group" one not the "leader") WILL TEST: - order in which the pokémon are sent out if there is a double faint in the same turn (explosion or status/weather etc.) - double faint -> spikes -> end of turn effects before or after new pokémon are sent out - 0.75x double battle modifier for multitarget moves - maybe CH rate EDIT: order in which the pokémon are sent out a) at the start of the battle, turn 1 - ingame always the AI - link battle always the "join group" one not the "leader" b) if there is a double faint in the same turn - link battle always the "leader" first, never the "join group" one tests: leader (L), join group (JG) JG explodes, in comes 1. poochyena (6 speed, lv.2) -> L (clicked switch first) 2. heatran (220 speed, lv.79) -> JG (clicked switch second) JG explodes, in comes 1. starmie (352 speed, lv.100) -> L (clicked switch second) 2. weavile (232 speed, lv.50) -> JG (clicked switch first) L explodes, in comes 1. tentacruel (96 speed, lv.44) -> L (clicked switch second) 2. heatran (220 speed, lv.79) -> JG (clicked switch first) JG explodes, in comes 1. starmie (352 speed, lv.100) -> L (clicked switch first) 2. metagross (lagging tail, lv.100) -> JG (clicked switch second) L explodes, in comes 1. heatran -> L (clicked switch second) 2. tentacruel -> JG (clicked switch first) L explodes, in comes 1. heatran 2. tentacruel double switch, in comes 1. L 2. JG sandstorm double faint in the same turn, in comes 1. L skarmory (91 speed) 2. JG weavile (232 speed) double battle explosion tests: - whenever all 4 pokémon are alive, the 0.75x modifier is applied - after one target faints, be it friend (partner) or foe, the 0.75x is not applied on the 1 or 2 pokémon that are hit the same turn after the KO possible explanation - the game acts as "1 vs 1" after one target faints because the exploder is not taken into account, the game doesn´t care if the "1 vs 1" is partner vs foe or foe vs foe exploder - lv. 79, 170 attack heatran P - partner F1 - foe 1 F2- foe 2 P - 293 defense, 208 speed metagross -> hit first, 68 damage F1 - 164 defense, 94 speed snorlax -> hit second, 250 damage F2 - 198 defense, 91 speed skarmory -> hit third, 99 damage P - weavile -> hit first, fainted F1 - 164 defense, 94 speed snorlax -> hit second, 299 damage F2 - 198 defense, 91 speed skarmory -> hit third, 126 damage P - 293 defense, 208 speed metagross -> hit first, 62 damage F1 - tentacruel -> hit second, fainted F2 - 198 defense, 91 speed skarmory -> hit third, 138 damage F1 - tentacruel -> hit first, fainted F2 - 164 defense, 94 speed snorlax -> hit second, 295 damage P - 293 defense, lagging tail metagross -> hit third, 85 damage
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Black & White Battle Subway Records Platinum/HG/SS Battle Frontier and DP Battle Tower Records DP Battle Tower Records (Smogon's Greatest Hits) Emerald Battle Frontier Max Stats Pokemon Database Battle Subway Super Singles record: 623 - Cloyster, Garchomp, Suicune Last edited by Peterko; Nov 30th, 2008 at 8:13:18 AM. |
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#454 |
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sometimes experimentation begins with "let's multi battle strip pokémon"
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Join Date: Aug 2006
Posts: 3,691
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I don't remember if this has ever been tested, but does the Life Orb boost apply to Future Sight\Doom Desire?
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#455 | |
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Join Date: Aug 2007
Posts: 1,971
My Soul, Your Beats!
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Quote:
"Life Orb does not boost Future Sight's damage" The same goes for Doom Desire.
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Creator of the DPP Pokemon Resource, the one thing no Trainer should be without! (eventually... maybe) My YouTube Channel My Blog (VERY, VERY small, ATM) |
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#456 |
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Join Date: Jun 2005
Posts: 4,905
Irvine, CA
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I got the Rain Dance/Sandstorm glitch again. At this point, it seems to consistently appear whenever I use Pursuit on a fleeing pokemon and KO it, at least with Tyranitar.
In this case, though (never tried it before), my Suicune's Surf appears to be boosted by Rain Dance. Even though I never used Rain Dance. The rain still damages both pokemon as it did before, Sandstorm has the same effect. Bringing Tyranitar back in ends the odd weather, and restores a normal sandstorm.
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Black/White Friend Code: 1721 2578 4968 My Pokemon | Free Pokemon | YouTube | Wonder Cards (now with Movie Celebis for Platinum and HG/SS!) Last edited by Syberia; Dec 10th, 2008 at 8:22:54 PM. |
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#457 |
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Join Date: Jun 2005
Posts: 2,183
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wow awesome glitch this is almost more epic than the old first editon jap DP pursuit not locking when KOing a fleeing pokemon
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<Misty> NOBODY EXPECTS THE SPANISH CHOICE BAND JIRACHI INQUISITION. <Surgo> when a man whips out a pink DS and pokemon, you know he's not afraid of anything. <capefeather> explosion got ruined by the bad economy |
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#458 |
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Join Date: May 2008
Posts: 339
Die! eter?
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Does the SpD of Rock-types still get a boost in that Rain Dance/SS glitch?
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#459 |
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Join Date: Oct 2008
Posts: 6
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What about Ludicolo's Rain Dish?
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#460 |
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Join Date: Jun 2005
Posts: 4,905
Irvine, CA
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Yes, and I don't know. Swift Swim should also be tested.
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Black/White Friend Code: 1721 2578 4968 My Pokemon | Free Pokemon | YouTube | Wonder Cards (now with Movie Celebis for Platinum and HG/SS!) |
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#461 |
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Join Date: Mar 2005
Posts: 1,178
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Has anyone started research on whether Platinum's breeding for IVs inheritance formula has been changed?
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Deviantart |
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#462 |
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Surprise Mother Fucker
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Moderator
Join Date: Dec 2007
Posts: 4,769
HOME
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How is Magnitudes power determined through each stage (magnitude 4, 5, 6, 7, ect.)
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#463 | |
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It's only after we've lost everything that we're free to do anything.
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Super Moderator
Join Date: Jan 2008
Posts: 3,230
Home: Goshen Scout Reservation
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Quote:
i've added the magnitude numbers to the site, it just needs to be cached |
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#464 |
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Surprise Mother Fucker
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Moderator
Join Date: Dec 2007
Posts: 4,769
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awesome thanks!
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#465 |
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Join Date: Oct 2007
Posts: 2,398
Australia
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Something kinda strange happened in a battle I had in the Battle Tower, and I figured here would be the best place to talk about it.
Basically, I was playing in the Multi Battle mode, and me and my CPU partner were against a single Wobbuffet (I'd killed the other trainer's team and my partner was setting itself up). Then: Primeape (mine) used Fire Punch! The foe Wobbuffet fainted! Snorlax (partner's) used Curse! But there was no target... If this was ever known, it sure wasn't documented anywhere I've seen.
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Platinum FC 1720 0005 1218 SoulSilver FC 0002 5714 0239 White FC 0647 5294 3536 My solo trade thread! (closed) Brawl FC 2277 8065 9005 |
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#466 |
Join Date: Jun 2007
Posts: 394
New York City
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I just got the acid rain glitch in my last battle again and I don't know if this was brought up already, but based on damage calcs, the rain not only doubles SS damage, but it weakens fire moves and (assumingly) powers up water moves too. My Salamence only did about 50% to a 6 HP/ 0 SpD Metagross with Flamethrower when based on Metalkid's calc, it should've done 86.75% - 102.32%. In the rain, it does 43.38% - 50.99% where the damage I did falls nicely into.
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PS Username: nyc_test Last edited by nyczxjay; Dec 21st, 2008 at 2:30:08 PM. |
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#467 |
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Join Date: Jun 2005
Posts: 4,905
Irvine, CA
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Did it happen to occur right after you used Pursuit on a fleeing pokemon in the sand?
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Black/White Friend Code: 1721 2578 4968 My Pokemon | Free Pokemon | YouTube | Wonder Cards (now with Movie Celebis for Platinum and HG/SS!) |
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#468 |
Join Date: Jun 2007
Posts: 394
New York City
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Yea, it happened after I Pursuited and KO'ed the pokemon switching out. But I don't think it's the primary cause of the glitch since I've KO'ed fleeing pokemon with Pursuit before and the glitch didn't start. Sometimes it just happens randomly. I think it probably increases the chances of it happening though.
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PS Username: nyc_test |
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#469 |
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Join Date: Jun 2005
Posts: 4,905
Irvine, CA
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Well I've seen it three times, and each time was after I used the move Pursuit. Glad to know it doesn't always happen (you were using Tyranitar as your Pursuiter, right?), as I've been kinda wary of using Pursuit in my last couple wi-fi battles, as getting hit by Sandstorm twice in a turn is really annoying.
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Black/White Friend Code: 1721 2578 4968 My Pokemon | Free Pokemon | YouTube | Wonder Cards (now with Movie Celebis for Platinum and HG/SS!) |
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#470 |
Moderator
Join Date: Nov 2006
Posts: 6,606
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Does it happen only in Pt vs Pt battles, or D/P vs Pt also works? I'm gonna buy a new DS, so I could test it a little.
EDIT: By the way, a user from another forum I'm a member said to have found a glitch. It's simple, according to him. You just need to put a Giratina-A in your party and then, from the Pokémon PC, give the Platinum Orb to it. It will transform to Giratina-O, with no animation. However, it will keep its stats of Giratina-A, but will be a Giratina-O. I know it's not THAT useful because of no Leftovers, but can someone confirm this? I'm not with my DS now (meh :/), but he's not the kind of guy that would post bullshit.
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Last edited by Mario With Lasers; Dec 21st, 2008 at 10:10:57 PM. |
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#471 |
Join Date: Jun 2007
Posts: 394
New York City
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Yea I was using Ttar. Since you say that it happens only after Pursuit, I'm not too sure on what I said about it happening randomly. I think I remember it happening randomly before but I can't be too sure since the battle I remember it happening at random was a while ago (my memory's a bit fuzzy when it come to my battles). I think it's better to just go for the Pursuit. I'd rather net that kill when I have the chance.
@ Arael: It happens in both Pt vs Pt and Pt vs D/P.
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PS Username: nyc_test |
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#472 |
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Join Date: Nov 2006
Posts: 6,606
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Well nice, I've tried the glitch mentioned in my last post, and it does work, and both ways: You can have a Giratina-O with -A's stats, and a Giratina-A with -O's stats. Once you put them in a box, however, their stats are recalculated properly. The glitch is the only non-AR way to "kind-of" use Giratina-O on Wi-Fi ("kind-of" because you don't get Levitate, you stay with Pressure), but it's worth the trade-off, because you can use it with any item besides Platinum Orb.
But it won't be added in the ladder, right? =( |
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#473 |
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[02:06] <DixieNormous> Rodan x pookar: Just Do It
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Super Moderator
Join Date: Dec 2005
Posts: 5,909
Foursquare, a sprained ankle, bottlecap ninjas, and wallball
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No it's not really worth it because immunity to Toxic Spikes is amazing :D. I don't like Levitateless Giratina-O :(
I messed around with this Giratina glitch and came up with these results - If you add a rare candy on them, their stats will recalculate, causing oddities such as + -32 - Torn/Distortion World apparently recalculates them as well - If you want to give this thing Leftovers or something, you must do it from the PC or its stats will recalculate. It's not going to be useful (it might to some people, though), but it's a good find nonetheless.
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#474 |
![]() Join Date: May 2008
Posts: 1,829
Scotland- GMT+0
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Wow, Platinum sure has a lot of glitches. Iirc, DP didn't really have anything as major as the rain/sandstorm glitch or this Giratina glitch. The only things I can recall are the CB Pursuit glitch, and the Choice locked U-turn glitch.
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Warstories: UU Deathmatch (A) | Raining on the Parade | The Great War Breaching the Fortress (A) | UU - Dodging Bullets (A) | Mushroom Warfare (OU Warstory) (A) |
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#475 |
Moderator
Join Date: Nov 2006
Posts: 6,606
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I thought the U-Turn thing still happened in Platinum? Never tested it, though.
And the funny part of the Pursuit glitch is that is happened since ADV, but no one (not even Nintendo!) noticed that because Pursuit was special back then. |
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