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#26 |
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Join Date: Aug 2008
Posts: 1,958
Texas.
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I don't have an AR for my GBA and I didn't go to the event so I guess I'm stuck just going through the game bilions of times :/ is there something I can do in the mean time? for research
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#27 |
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*leekspin*
Join Date: Jan 2008
Posts: 3,242
Stage right.
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Damage calcs. See if the IVs of non-shadow Pokemon you're battling really have all 0 IVs, as they seem to be, from my results, as well as if they're always the same nature for a trainer's non-shadow Pokemon, again, as they seem to be.
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#28 |
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Join Date: Jul 2008
Posts: 25
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Does anyone know if Synchronizing natures works in Pokemon XD?
And if so, just wild pokemon (most likely) , or if it works on shadow pokemon too? |
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#29 |
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*leekspin*
Join Date: Jan 2008
Posts: 3,242
Stage right.
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Coming before Emerald, Synchronizing does *not* work.
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#30 |
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Join Date: Jul 2008
Posts: 25
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Thank you. I didn't know whether XD came before or after emerald.
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#31 |
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Iron Bahbs
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I recently made a Mt. Battle run in Battle Mode, and it seems that the opponents have 0 IVs and EVs as well as random natures. So if you want to EV for speed to outspeed certain foes, you'll need less training for Mt. Battle than in a real competitive environment.
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#32 |
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Join Date: Apr 2007
Posts: 56
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Hi Loark i have sometime to kill and have sent you a pm so let me know if i can help your research
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#33 |
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Join Date: Apr 2007
Posts: 56
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Hi, after restarting game and trying for a while got an sassy umbreon with 0 speed (after checking with metalkids iv) , i like trick room teams so will use it after to breed etc for d/p/platinum. So let me know if this will be useful to test speeds with as i continue playing through the game. I will follow an ev guide i found on serebii to ensure umbreon gets no evs for speed ( ie had to kill umbreon in first battle as two zigazoons give out speed evs). Umbreon has 63 speed at level 50 and 121 speed at level 100
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#34 |
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*leekspin*
Join Date: Jan 2008
Posts: 3,242
Stage right.
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Well, I've just about confirmed the non-shadow Pokemon's 0 IVs in all stats, thanks to damage calcs done during my Battle Mode Mt. Battle vs. 100 challenge I did yesterday.
I wish we had someone here who could figure out how nature and IVs are determined by the game, and why they don't match the PIDs of the portable games.
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#35 | ||
Join Date: Oct 2006
Posts: 869
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Well, this is what we know so far, concerning the Colosseum/XD RNG:
Quote:
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#36 | |
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*leekspin*
Join Date: Jan 2008
Posts: 3,242
Stage right.
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Quote:
No worries, business before pleasure!
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#37 | |
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ACUPRESSURE
Join Date: May 2007
Posts: 1,508
Cambridge, England
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Quote:
I think I came across Hypnosis twice, once with Dream Eater, and once with Nightmare (I'm not sure on the Dream Eater one, but I can confirm that I decided on Hypnosis/Nightmare/Swagger/Protect). Nightmare was directly after Hypnosis, too. I really doubt that those sets are a coincidence (come on, the 'classic' four punches on one set?). |
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#38 | |
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*leekspin*
Join Date: Jan 2008
Posts: 3,242
Stage right.
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Quote:
Code:
AERIAL ACE ICY WIND FURY CUTTER STRENGTH ROLE PLAY MIMIC THUNDER HYPER BEAM METRONOME HIDDEN POWER ROCK TOMB THIEF ZAP CANNON IRON TAIL FURY CUTTER ICY WIND ROLE PLAY MIMIC ICE PUNCH FRUSTRATION METRONOME HIDDEN POWER ICE PUNCH RETURN SWORDS DANCE AERIAL ACE FURY CUTTER SWIFT FAINT ATTACK SHOCK WAVE FIRE PUNCH DOUBLE TEAM ZAP CANNON DYNAMICPUNCH SLEEP TALK ROAR ROLE PLAY MIMIC HYPER BEAM WATERFALL RAIN DANCE WATERFALL SWAGGER ENDURE DOUBLE-EDGE EXPLOSION SELFDESTRUCT SOLARBEAM METRONOME HIDDEN POWER SWIFT ICY WIND DOUBLE-EDGE EXPLOSION SELFDESTRUCT WATER PULSE TAUNT COUNTER SUBSTITUTE SLEEP TALK ROLE PLAY MIMIC STRENGTH BULLET SEED METRONOME HIDDEN POWER FIRE BLAST FIRE PUNCH METRONOME HIDDEN POWER AERIAL ACE STRENGTH ZAP CANNON THUNDER ROLLOUT ROCK TOMB RAIN DANCE THUNDER SEISMIC TOSS ROAR ZAP CANNON THUNDER NIGHTMARE ROCK TOMB DOUBLE-EDGE EXPLOSION SELFDESTRUCT FURY CUTTER METRONOME HIDDEN POWER SLUDGE BOMB AERIAL ACE DEFENSE CURL ROLLOUT STEEL WING SEISMIC TOSS FAINT ATTACK SWIFT SURF BRICK BREAK RAIN DANCE WATERFALL AERIAL ACE IRON TAIL FAINT ATTACK SWIFT SHOCK WAVE ICE PUNCH
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... Last edited by Lorak; Feb 1st, 2009 at 11:14:50 AM. |
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#39 | |
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ACUPRESSURE
Join Date: May 2007
Posts: 1,508
Cambridge, England
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Quote:
Role Play/Mimic - copying other Pokémon's ability/move Metronome/Hidden Power - random effect (?) Faint Attack/Swift (or Shock Wave?) - never miss Double-Edge/Explosion/SelfDestruct - 'suicide' moves Rain Dance/Waterfall - water moves? There are also a lot of combo moves: Rain Dance/Thunder Defense Curl/Rollout Taunt/Counter Perhaps the questions determine one of a number of possible combinations, and the 'random' moves at the end? Whatever the mechanism is, it's certainly not random... If I get some free time, I could help with getting a list of movesets. |
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#40 | |
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*leekspin*
Join Date: Jan 2008
Posts: 3,242
Stage right.
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Quote:
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#41 |
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ACUPRESSURE
Join Date: May 2007
Posts: 1,508
Cambridge, England
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I hadn't seen that thread; if you want, I'll try doing a few.
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#42 |
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*leekspin*
Join Date: Jan 2008
Posts: 3,242
Stage right.
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I figure we might as well post results here, seeing as that thread hasn't been updated since July.
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#43 |
Join Date: Oct 2006
Posts: 869
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Yeah, it makes more sense to post the results here than in an old thread.
I'm thinking we'd have to get someone who can look at the game's code to do something like this. I'm almost certain that's what X-Act did for his PID/IV creation article; something like that is just too complex to be found externally. |
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#44 | |
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Join Date: Aug 2005
Posts: 2,439
Dagobah m i rite?
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Quote:
It seems like a whole lot more complicated than the RNG in any of the other Pokemon games. Here's hoping somebody can crack the coding of these games lol. If only I knew how...
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#45 |
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Iron Bahbs
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Bump with Mew info:
I just input Friends, kind MEW, Strike first to win, Krane, Snattle twice, and I got two different movesets: Sunny Day/Fire Blast/Rest/Sleep Talk Rain Dance/Waterfall/Sunny Day/Return I have a strong feeling (not certain, but close) there is a random element to this.
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#46 | |
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*leekspin*
Join Date: Jan 2008
Posts: 3,242
Stage right.
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Quote:
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#47 |
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Iron Bahbs
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Definitely there is a coincidence - I just was saying there is likely a portion of the moveset design that is random.
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#48 |
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Join Date: Aug 2007
Posts: 636
Salt Lake City,UT
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Has there been any work in this lately?
And is there anything i could do to advance any research on this subject? |
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#49 |
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Join Date: May 2009
Posts: 175
Spain. ESPAŃA :3
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I'd like to help with this. I'm going to restart XD so tell me what can I do to help with this =P
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HAX >>>>>> Skill, Knowledge, Effort, Time, Money, Sacrifices & RNG |
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