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#1 |
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Join Date: Apr 2009
Posts: 15
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http://www.megaupload.com/?d=I0K1U1C9
File size should be 944.04 KB; Don't trust anything else. Important Notes:: I am reaching the excel barrier. Working on the sheet is starting to be slow due to the large amount of calculations that are being done. The pokemon damage calculation has to occur at least 200 times every time the file recalculates. Due to this, I am declaring that all of the major changes to the file have been completed. Minor updates and bug fixes might come later but as of now, this is mostly done. New metagame sheet version 45 Changes::
Changes::
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Bugs::
The metagame calculator is currently in .ods format. Ods is the format for OpenOffice.org, which is free, open source etc. As soon as I figure out a way to convert the spreadsheet into excel format without breaking it, I will. The background color of the cells are semi-meaningful. Anything that is light gray is meant to be an option. These can be changed either by directly typing in the value or using a drop down menu, if applicable. Anything that is light blue is a calculation. You can check them out to see whats happening in the cell, but it might be unwise to mess with them if you do not know what you are doing. Anything on the charts can be changed and, in fact, the calculator allows you to create your own pokemon or moves if you want (Although any novel mechanism, or really any advanced mechanism, will not be implemented). The background is black because I think it's cool. Many of the tables are currently taken from the Pokemon Resource by CardOfTheHearts. I am in the process of modifying them for my own needs. Furthermore, I encourage people to make corrections to the spreadsheet. Many of the attacks that are in the game are not in the spreadsheet due to me simply forgetting about them (Actually because the description of what they do is too long and the script I ran to get the data didn't account for it). I will upload and credit anybody who makes significant improvements to the spreadsheet. Conclusion:: I am eager to hear some feedback on this. For now, enjoy beating the metagame. Last edited by Oglemi; Aug 17th, 2011 at 11:58:09 PM. Reason: Making half asses attempts at explaining whats different |
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#2 |
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Join Date: Aug 2007
Posts: 1,971
My Soul, Your Beats!
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After looking at this for a bit, I have to say: this looks like it took a lot of work. (This is why I'm not taking any time right now to revamp the Resource; too much work.)
Right now, I see one little issue that you might want to look at: The actual damage calculations are inaccurate. Yup, your damage calculator is suffering from a case of MetalKid Syndrome; the damage is slightly inflated. Example: WishBliss vs the DDMence that you left in the analyzer Case 1 - 80 SpA Blissey Ice Beam vs 4 HP Naughty Salamence Libelldra's calculator: 206 Atk vs 176 Def & 332 HP (95 Base Power): 320 - 380 (96.39% - 114.46%) My calculator: 320 - 380 Your calculator: 324 - 381 Case 2 - +1 252 Atk Naughty Salamence Outrage vs 252 Def Blissey Libelldra's calculator: 607 Atk vs 119 Def & 651 HP (120 Base Power): 853 - 1005 (131.03% - 154.38%) My calculator: 853 - 1005 Your calculator: 856 - 1007 The problem is that there is no FLOOR function anywhere in the formula. Remember, there has to be a floor after EVERY operation. Of course, that could complicate things when you're trying to fix it; Excel 2003 won't allow that many functions in a single cell. I'm not sure if OpenOffice has similar limits. A couple of smaller issues I saw: - Mod1, Mod2, and Mod3 are consolidated to one cell for each. Each variable in each Mod needs to be accounted for separately. For example, if Mixed Sweeper Electivire attacked RestTalk Rhyperior with Cross Chop, Solid Rock would need to be factored in and the result floored before Expert Belt; it DOES make a difference. (Also, Solid Rock doesn't seem to be accounted for; when I tried the above example in your calculator, the result of Mod3 was 1.2.) - In the simple damage calculator, STAB isn't accounted for. The STAB cell is looking for if the move's type equals one of two cells in the Moves area of the Pokemon sheet; in other words, it will always be 1. That's all I found at a glance. I'd have to look at it further for more possible errors. All in all, this looks promising. I hope that my Resource ends up more like this. Now I just have to find time to do it...
__________________
Creator of the DPP Pokemon Resource, the one thing no Trainer should be without! (eventually... maybe) My YouTube Channel My Blog (VERY, VERY small, ATM) |
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#3 | |||
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Join Date: Apr 2009
Posts: 15
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Quote:
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The simple damage calculator is nowhere near done. Like I meantioned, I want the calculator to be able to account for 4 the next 4 moves on each side. Attack Pokemon:Move ::: Defend Pokemon:Move Azelf: Switch to Salamence ::: Blissey: Seismic Toss Salamence: Dragon Dance ::: Blissey: Switch to Metagross Salamence: Outrage ::: Metagross: Stone Edge Salamence: Outrage ::: Metagross: Stone Edge |
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#4 |
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Join Date: Apr 2009
Posts: 15
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http://www.megaupload.com/?d=PZPMOOUT
New metagame sheet version 32 File Size is 385.05 KB, No idea how the size went down but I'm cool with it. Changes::
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#5 |
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Join Date: Apr 2009
Posts: 24
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I can't speak for anyone else, but I would be interested in seeing this project go on as the metagame continues to shift. (Especially with a huge shift likely when Heart Gold and Soul Silver are released.) I used the Metagame Calculator 2.0 quite a bit to help build an OU team to give me general estimates of how I wanted to place my EVs. (I used another calculator to finetune them, since it wasn't 100% accurate then.) With the damage calculator 100% accurate, this calculator will become that much more useful for developing spreads.
As for the most recent update, I'm getting #NAME? for a ton of the readouts. I have no idea whatsoever why this is, so I really can't make any critiques at the moment. I'll edit this post if I solve this problem though. |
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#6 |
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Join Date: Apr 2009
Posts: 15
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Which readouts?
Is it a calculating cell (light blue or conditionally formatted, if you click on them they have some sort of formula in the cell)? Is it a validity cell (light gray, when you click on it you get a drop down box)? The metagame calculator uses User Defined Functions now so that I can take into account a large amount of variables using code instead of using excel. This is my first time using them so I have no idea how it reacts when placed on other peoples computers. I can update everything in the spreadsheet for heartgold and soul silver in about 5-10 minutes assuming that the movesets are posted on smogon and the learnsets are posted somewhere. |
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#7 |
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Join Date: Apr 2009
Posts: 24
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It's actually both the calculating cells and validity cells. This is probably unnecessary but here's a link to a screenshot.
http://i41.tinypic.com/2ev6hch.jpg It's good to hear that changing movesets isn't too time consuming of a process. I may add in some movesets from the Project Uber thread as well as other uber threats not in the analysis once I get this up and running. |
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#8 | |
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Join Date: Apr 2009
Posts: 15
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Quote:
Fixed. Last edited by Seymor; May 11th, 2009 at 1:20:14 PM. |
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#9 |
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Join Date: Apr 2009
Posts: 24
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This version's definitely working just as needed. I haven't had the time to really mess with it yet, hence my not writing a reply yet. The only thing which I've immediately noticed is flash fire Pokemon taking damage from fire moves, volt absorb Pokemon taking damage from electric moves, and so on. However, this is not a critical problem.
Also, the link in the first post to the most recent calculator currently hyperlinks to the old version when you click on it, despite the text reading the correct Megaupload link. I'll either edit this post or post again if I find more to add on about the metagame calculator. |
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#10 | |
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Join Date: Apr 2009
Posts: 15
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Also, updated. Speed chart is awesome. |
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#11 |
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Join Date: Jul 2008
Posts: 338
Behind a Substitute
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I'm DLing it. I wont have time to mess with it, but it sounds like if you can get this user friendly, It will be a lot of help for me as I never bother running calcs. Also I have a hard time knowing what pokemon can survive a + 1 Gyra, Kingdra, Tyranitar ect. This sounds like a great help.
I'll let you know what I think when I sit down with it, but let it be known you have support!
__________________
Check out my reviews on underrated games! Mario Tennis (GBA) Shadowrun (Xbox360/PC) |
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#12 |
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Join Date: Apr 2009
Posts: 24
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Something I've noticed when building an ubers team is that the metagame calculator always assumes that the opposing Pokemon will come in on a full three layers of spikes and stealth rock in regards to their health, even if you have put down that there are no stealth rocks and spikes. This usually isn't too important for OU and below, but it makes a significant impact in regard to Kyogres and water spout's maximum possible damage in ubers. (What's scary to note is that specs version is still doing an upwards of 70% to me.)
I wish that I had more to say about this right now but I really haven't noticed much. It's really quite useful and I'm using it whenever I work on custom EV spreads and really want to take the time on them. |
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#13 | |
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Join Date: Apr 2009
Posts: 15
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Quote:
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#14 |
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Join Date: Apr 2009
Posts: 15
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Update, Version 45
Updated the original post a bit. It's all very sloppy but it's 3:16 AM right now and I'm pretty lazy at the moment. |
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#15 |
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Join Date: Sep 2009
Posts: 1
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superb post.. good thread..
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