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#1 |
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Administrator
Join Date: Jul 2007
Posts: 1,051
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Welcome to an even newer DPP research thread! Pokemon Diamond, Pearl, and Platinum have been out for a while now, so this may be the last research thread for this generation—but there are still some things that need to be tested, so please help out!
Here is an index of the older research threads: DP Research Thread #5 ("Newest yet") DP Research Thread #4 ("Newer still") DP Research Thread #3 ("Newer") DP Research Thread #2 ("New") DP Research Thread #1 ("Old") As you probably know, I've been working on a complete rewrite of Shoddy Battle over the last several months, and it's approaching completion. The goal is to be 100% faithful to the game's mechanics, and that's only been possible because of the great research done by community members, and with a little help from you we should be able to cross all of the remaining questions off this list. Don't hesitate to ask if you need help setting up a test. I will be happy to explain something in detail if the question or test is unclear. For greater clarity: we are doing research on the DS games, not in Shoddy Battle. Do not post anything in this thread about how a move, ability, item, or other mechanic behaves in Shoddy Battle. Only post about the behaviour in the DS games. Some mechanics may have changed among the versions of the game, so when you post a result, post whether you carried the test out on DP, Platinum, or PBR. Also, PBR should generally be avoided since it may have different mechanics from the DS game. If you do use it, make sure you post that clearly. Additionally, this thread is not for simple questions about game mechanics. For that, try the Simple Questions thread. Here is a list of research that still needs to be done (it is not that long); more questions may be added later. Conversion2 How exactly does Conversion2 work? More to be explored here. Platinum weather mechanics These questions apply only to Platinum. First, a reminder of how to get multiple weathers in effect at the same time. If the host of the link battle kills a switching Pokemon with a double-power Pursuit then all of the weathers of a “lower” index than the currently effective weather get turned on. This is the order: Trick Room Fog Gravity Uproar Hail Sun Sand Rain So, for example, killing a switching pokemon while Sun is currently active gives you a situation where Sun, Sand, and Rain are all concurrently effective. Understanding these mechanics is required to carry out any of the following tests. [none right now] Results Snatch: Snatch changes the user of the move before Pressure can cause an additional PP loss. (1) Bad Dreams: A sleeping pokemon loses health to Bad Dreams for each enemy with the Bad Dreams ability. Pokemon do not have Bad Dreams from their partner's ability. (1, 2) Weather Ball: Weather Ball has the type of the highest priority weather, excluding Fog. (1) Synthesis and friends: If Sun is present, heals 2/3. Heals 1/4 in Rain, Sand, and Hail (unless Sun is present). Heals 1/2 otherwise. (1) Perfect accuracy attacks versus Protect in Platinum (1): Neither No Guard nor Mind Reader / Lock On can break through Protect with < 100% accurate moves in Platinum. Rage (1): Rage ending unapplies: Substitute Confusion Torment Infatuation Rage ending does not unapply: Taunt Embargo Aqua Ring Disable Leech Seed Ingrain Magnet Rise Drowziness End of turn effects (1, 2, 3): 1.0 Reflect wears off: "your team's reflect wore off" 1.1 Light Screen wears off: "your team's light screen wore off" 1.2 Mist wears off: "your team's mist wore off" 1.3 Safeguard fades: "your team is no longer protected by safeguard" 1.4 Tailwind ends: "your team's tailwind petered out" 1.5 Lucky Chant: your team's lucky chant wore off" 2.0 Wish: "pokemon's wish came true" 3.0 Hail, Rain, Sandstorm, or Sun message 4.0 Dry Skin, Hydration, Ice Body, Rain Dish 5.0 Gravity 6.0 Ingrain 6.1 Aqua Ring 6.2 Speed Boost, Shed Skin 6.3 Black Sludge, Leftovers: "pokémon restored a little HP using its leftovers" 6.4 Leech Seed: "pokémon's health is sapped by leech seed" 6.5 Burn, Nightmare, Poison Heal, Poison: "pokémon is hurt by poison" 6.6 Flame Orb activation, Toxic Orb activation 6.7 Curse (from a Ghost) 6.8 Bind, Clamp, Fire Spin, Magma Storm, Sand Tomb, Whirlpool, Wrap 6.9 Bad Dreams Damage 6.10 End of Outrage, Petal Dance, Thrash, Uproar: "pokémon caused an uproar" & "pokémon calmed down" 6.11 Disable ends: "pokémon is no longer disabled" 6.12 Encore ends 6.13 Taunt wears off 6.14 Magnet Rise 6.15 Heal Block: "the foe pokémon's heal block wore off" 6.16 Embargo 6.17 Yawn 6.18 Sticky Barb 7.0 Doom Desire, Future Sight 8.0 Perish Song 9.0 Trick Room 10.0 Pokemon is switched in (if previous Pokemon fainted) 10.1 Toxic Spikes 10.2 Spikes 10.3 Stealth Rock Solarbeam (1): Solarbeam has half power if rain, sand, or hail is active, even if sun is also active. Thunder (1): Thunder has perfect accuracy in rain even if sun is also active. Last edited by Cathy; Oct 22nd, 2009 at 11:03:03 PM. |
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#2 | |
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Join Date: Sep 2008
Posts: 255
Hunting for Latias
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1. Always the highest weather condition. Obviously this completely ifěgnores anything above Hail, i. e. they have no effect on Weather Ball, and it will be Ice type under any of those 4. If Sun is present, it will always heal 66%, even if Hail (higher priority) is active. Rain and Sand make it heal 33% I haven't tested 2 and 3, but if I had to guess, I'd say that every positive effect of the various weather effects is considered, even if that means ignoring another weather's negative effect. Oh, I can help with testing, too |
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#3 | |
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Join Date: Oct 2007
Posts: 2,398
Australia
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And an interesting mechanic that I posted in the last thread but am not sure was really seen: Sucker Punch works on a Pokemon recharging from Hyper Beam and friends.
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Platinum FC 1720 0005 1218 SoulSilver FC 0002 5714 0239 White FC 0647 5294 3536 My solo trade thread! (closed) Brawl FC 2277 8065 9005 |
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#4 | ||
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Join Date: May 2007
Posts: 2,509
Kingdom of the Two Seas
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For the first, the Pokemon receives damage from Bad Dreams twice (two separate messages). As for the second, no a Pokemon doesn't take damage from its partner's bad dreams. EDIT: Beaten, well at least it's confirmed by two people lol. EDIT2: Quote:
Last edited by SMZ; Aug 18th, 2009 at 10:23:07 AM. |
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#5 | |||||
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Administrator
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Okay. |
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#6 |
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Join Date: Sep 2008
Posts: 255
Hunting for Latias
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#7 |
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Never give up!
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Join Date: Sep 2005
Posts: 1,070
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dunno why speed boost/shed skin are listed as 6.0 as I didn´t find a test for these
used a smeargle with aqua ring, ingrain, skill swap speed boost and holding leftovers and the order was: 1. ingrain recovery 2. aqua ring recovery 3. speed boost 4. leftovers embargo "can use items again" is definitely after leftovers...gonna find the exact position, also hopefully heal block...I can´t test bad dreams though EDIT: embargo ends before sticky barb activates, working on finding the exact position - magnet rise before embargo - embargo before yawn so it´s: 6.0 Ingrain 6.1 Aqua Ring 6.2 Speed Boost, Shed Skin 6.3 Black Sludge, Leftovers 6.4 Leech Seed 6.5 Burn, Nightmare, Poison, Poison Heal 6.6 Flame Orb activation, Toxic Orb activation 6.7 Curse (from a Ghost) 6.8 Bind, Clamp, Fire Spin, Magma Storm, Sand Tomb, Whirlpool, Wrap 6.9 End of Outrage, Petal Dance, Thrash 6.10 Magnet Rise 6.11 Embargo 6.12 Yawn 6.13 Sticky Barb here are some test-results from november that may be helpful (don´t know if Obi took all of the info in this one) http://www.smogon.com/forums/showpos...&postcount=453
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Black & White Battle Subway Records Platinum/HG/SS Battle Frontier and DP Battle Tower Records DP Battle Tower Records (Smogon's Greatest Hits) Emerald Battle Frontier Max Stats Pokemon Database Battle Subway Super Singles record: 623 - Cloyster, Garchomp, Suicune Last edited by Peterko; Aug 18th, 2009 at 4:12:17 PM. |
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#8 |
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Join Date: Mar 2009
Posts: 1,422
Avatar by Lorak
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Rage ending does not cancel Ingrain.
EDIT: It doesn't cancel Aqua Ring either.
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∩_∩ Ľ_Ľ φ_φ
Last edited by Staraptor Call; Aug 18th, 2009 at 3:55:58 PM. |
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#9 |
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Join Date: Oct 2008
Posts: 1,721
Atlanta
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ipl and i are going to be testing out a lot of this right now. typing as we go:
Rage unapplies the following: torment does NOT unapply the following: taunt embargo aqua ring disable leech seed ipl killed feraligatr with a draco meteor <_<;; we have more to test (ingrain, leech seed, disable), will edit later Conversion2 Block was used from a faster pokemon. p2 turned into the rock type. it fails when an attack misses Embargo leftovers does not work the turn embargo ends other notes: end of turn order: aqua ring -> leech seed -> bind edit: disable and leech seed have been tested with rage and do not get unapplied when rage ends
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Last edited by dr00; Aug 19th, 2009 at 8:03:32 AM. |
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#10 |
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blatant Nintendo fanboy
Join Date: Mar 2009
Posts: 4,328
your mom sucked at e3
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I used a SD team at Worlds this year and in testing it I noticed a couple of Weather related oddities that PBB and I will be testing hopefully tomorrow. I haven't been able to find them on any site (including this one) and every time I tell anyone about them they are just like "oh. I never knew that?" I thought with the possibility of Groudon and Kyogre being used in next years VGCs it might be wise to check these out.
Is this the right place to post the battle vids showing what I'm talking about after we get our research done soon?
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#11 |
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Administrator
Join Date: Jul 2007
Posts: 1,051
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Yes, this is the place to post new research. Please post a text description as well as your video, though.
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#12 | |
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Never give up!
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Join Date: Sep 2005
Posts: 1,070
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in-game double battle vs meditite & machop milotic + venusaur milotic used aqua ring, sludge bombed milo, CH and poisoned next turn I leech seeded milo order of events: 1. aqua ring restored milotic´s HP 2. milotic restored a little HP using its leftovers 3. milotic´s health is sapped by leech seed 4. milotic is hurt by poison don´t tell me you tested leftovers and aqua ring recovery on two different pokémon? only then leftovers would come first, on the faster pokémon also what game was it? mine is diamond...fuck gamefreak if they changed end-of-turn effects in plat.
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Black & White Battle Subway Records Platinum/HG/SS Battle Frontier and DP Battle Tower Records DP Battle Tower Records (Smogon's Greatest Hits) Emerald Battle Frontier Max Stats Pokemon Database Battle Subway Super Singles record: 623 - Cloyster, Garchomp, Suicune |
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#13 |
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Never give up!
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Join Date: Sep 2005
Posts: 1,070
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sorry if you felt offended but why would you post it if you accidentally noticed it while doing a different test and not in a test aimed at end-of-turn effects order
tested in-game platinum and I am still right...vaporeon aqua ring before lefties so you either didn´t pay enough attention or link battles are different than in-game battles which doesn´t make sense...I say you made a mistake unless you redo the test
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Black & White Battle Subway Records Platinum/HG/SS Battle Frontier and DP Battle Tower Records DP Battle Tower Records (Smogon's Greatest Hits) Emerald Battle Frontier Max Stats Pokemon Database Battle Subway Super Singles record: 623 - Cloyster, Garchomp, Suicune |
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#14 |
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Join Date: Mar 2005
Posts: 1,178
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Re-tested, Aqua Ring does indeed go before Leftovers.
Last edited by imperfectluck; Aug 19th, 2009 at 7:09:38 AM. |
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#15 |
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Never give up!
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Join Date: Sep 2005
Posts: 1,070
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also lucky chant protects your team from CHs for 5 turns and is not on the list
LCH "wore off" message comes after safeguard ends LCH before clamp will test with tailwind and wish (I bet it´s 1.3 or 1.4) heal block before embargo heal block after curse heal block after clamp heal block needs to be tested with magnet rise and outrage/petal dance confusion to find its exact position (has to be wireless/wi-fi because heal block only affects your oponent EDIT: another move that´s not on the list yet, mist...also what about taunt & encore? I will go trough all the moves later so that we can finish this...someone who owns a darkrai (I don´t) please test bad dreams - give the target leftovers and put leech seed and curse on it, then sleep the target and use nightmare while darkrai is out...this one test should do do job mist before tailwind mist before safeguard mist after reflect mist after light screen mist position 1.2 lucky chant after tailwind lucky chant before wish lucky chant position 1.5 I put heal block on the list, but need confirmation whether it´s 6.9, 6.10 or 6.11...also added the exact wording used in the game End-of-turn effects order: 1.0 Reflect wears off: "your team´s reflect wore off" 1.1 Light Screen wears off: "your team´s light screen wore off" 1.2 Mist wears off: "your team´s mist wore off" 1.3 Safeguard fades: "your team is no longer protected by safeguard" 1.4 Tailwind ends: "your team´s tailwind petered out" 1.5 Lucky Chant: your team´s lucky chant wore off" 2.0 Wish: "pokemon´s wish came true" 3.0 Hail, Rain, Sandstorm, or Sun message 4.0 Dry Skin, Hydration, Ice Body, Rain Dish 5.0 Gravity 6.0 Ingrain 6.1 Aqua Ring 6.2 Speed Boost, Shed Skin 6.3 Black Sludge, Leftovers: "pokémon restored a little HP using its leftovers" 6.4 Leech Seed: "pokémon´s health is sapped by leech seed" 6.5 Burn, Nightmare, Poison Heal, Poison: "pokémon is hurt by poison" 6.6 Flame Orb activation, Toxic Orb activation 6.7 Curse (from a Ghost) 6.8 Bind, Clamp, Fire Spin, Magma Storm, Sand Tomb, Whirlpool, Wrap 6.9 End of Outrage, Petal Dance, Thrash 6.10 Magnet Rise 6.11 Heal Block: the foe pokémon´s heal block wore off" 6.12 Embargo: 6.12 Yawn 6.13 Sticky Barb 7.0 Doom Desire, Future Sight 8.0 Perish Song 9.0 Trick Room 10.0 Pokemon is switched in (if previous Pokemon fainted) 10.1 Toxic Spikes 10.2 Spikes 10.3 Stealth Rock
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Black & White Battle Subway Records Platinum/HG/SS Battle Frontier and DP Battle Tower Records DP Battle Tower Records (Smogon's Greatest Hits) Emerald Battle Frontier Max Stats Pokemon Database Battle Subway Super Singles record: 623 - Cloyster, Garchomp, Suicune Last edited by Peterko; Aug 19th, 2009 at 10:04:00 AM. |
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#16 |
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Administrator
Join Date: Jul 2007
Posts: 1,051
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As Peterko said, somebody with a Darkrai should test Bad Dreams (using the test he outlined); I think it's the most important end of turn effect remaining.
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#17 |
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Never give up!
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Join Date: Sep 2005
Posts: 1,070
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the position of heal block is 6.11, before embargo and after magnet rise
beside bad dreams there is still disable, taunt, encore and uproar...all of which are a bitch to test :/
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Black & White Battle Subway Records Platinum/HG/SS Battle Frontier and DP Battle Tower Records DP Battle Tower Records (Smogon's Greatest Hits) Emerald Battle Frontier Max Stats Pokemon Database Battle Subway Super Singles record: 623 - Cloyster, Garchomp, Suicune |
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#18 |
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Iron Bahbs
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Bad Dreams happens after all four events. The residual damage really added up and knocked out my target Articuno, but not before Leftovers, Leech Seed, Nightmare, and Curse.
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Last edited by Wild Eep; Aug 19th, 2009 at 2:32:03 PM. Reason: nevermind |
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#19 |
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Administrator
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We'll need another test then, comparing to some of the later things in tier six (Bind and friends, etc.).
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#20 |
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Never give up!
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Join Date: Sep 2005
Posts: 1,070
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yeah the next test should be slightly easier..sleep the target and use whirlpool on it (one of the 6.8 attacks in my previous post)
if bad dreams goes after 6.8, try magnet rise first, it´s easier than outrage...oh well I think it´s impossible to test bad dreams with the 6.9 group when taking into account how sleep talk works if it´s after magnet rise, try heal block, then embargo...if before magnet rise, try encore then (read below) also tested one of the bitch trio encore...hell, that was really bad and its position is even worse, 6.9 or 6.10 lefties, leech seed & poison before encore curse before encore encore before heal block encore before magnet rise whirlpool before encore what´s left is the test with outrage & friends :/ EDIT: tested with 4 lv.1 gibles holding persim berries using outrage against a togepi in a wireless battle...took a while outrage confusion before encore ended EDIT 2: taunt wore off after leftovers, leech seed and curse taunt wore off after whirlpool encore ended before taunt wore off EDIT 3: taunt wore off before heal block disable "pokémon is no longer disabled" after curse disable before heal block disable after whirlpool disable before taunt uproar "pokémon caused an uproar" & "pokémon calmed down" after curse uproar after whirlpool uproar before disable disable before magnet rise uproar before encore so uproar is where outrage is, can´t be used at the same time by the same pokémon still to do: - taunt with magnet rise - disable with encore EDIT 4: taunt before magnet rise disable before encore I´m done and we´re finished after someone finds the position of bad dreams End-of-turn effects order: 1.0 Reflect wears off: "your team´s reflect wore off" 1.1 Light Screen wears off: "your team´s light screen wore off" 1.2 Mist wears off: "your team´s mist wore off" 1.3 Safeguard fades: "your team is no longer protected by safeguard" 1.4 Tailwind ends: "your team´s tailwind petered out" 1.5 Lucky Chant: your team´s lucky chant wore off" 2.0 Wish: "pokemon´s wish came true" 3.0 Hail, Rain, Sandstorm, or Sun message 4.0 Dry Skin, Hydration, Ice Body, Rain Dish 5.0 Gravity 6.0 Ingrain 6.1 Aqua Ring 6.2 Speed Boost, Shed Skin 6.3 Black Sludge, Leftovers: "pokémon restored a little HP using its leftovers" 6.4 Leech Seed: "pokémon´s health is sapped by leech seed" 6.5 Burn, Nightmare, Poison Heal, Poison: "pokémon is hurt by poison" 6.6 Flame Orb activation, Toxic Orb activation 6.7 Curse (from a Ghost) 6.8 Bind, Clamp, Fire Spin, Magma Storm, Sand Tomb, Whirlpool, Wrap 6.9 End of Outrage, Petal Dance, Thrash, Uproar: "pokémon caused an uproar" & "pokémon calmed down" 6.10 Disable ends: "pokémon is no longer disabled" 6.11 Encore ends 6.12 Taunt wears off 6.13 Magnet Rise 6.14 Heal Block: "the foe pokémon´s heal block wore off" 6.15 Embargo 6.16 Yawn 6.17 Sticky Barb 7.0 Doom Desire, Future Sight 8.0 Perish Song 9.0 Trick Room 10.0 Pokemon is switched in (if previous Pokemon fainted) 10.1 Toxic Spikes 10.2 Spikes 10.3 Stealth Rock
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Black & White Battle Subway Records Platinum/HG/SS Battle Frontier and DP Battle Tower Records DP Battle Tower Records (Smogon's Greatest Hits) Emerald Battle Frontier Max Stats Pokemon Database Battle Subway Super Singles record: 623 - Cloyster, Garchomp, Suicune Last edited by Peterko; Aug 20th, 2009 at 6:27:23 AM. |
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#21 | |||
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Join Date: Jul 2009
Posts: 553
GMT -5
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Hope I've Helped! EDIT: Things Bad Dreams goes before: Bad Dreams is before Sticky Barb. Bad Dreams is before Taunt wears off. Bad Dreams is before Disable wears off. Things Bad Dreams goes after: Bad Dreams is after Wrap. If a pokemon uses its last turn of Outrage and friends, and is then put to sleep, the outrage still ends, but after Bad Dreams. Thus, Bad Dreams is between Outrage and Wrap. Note: All of my Bad Dreams testing is on Platinum vs. Platinum link battles. The final order of events looks like this: End-of-turn effects order: 1.0 Reflect wears off: "your team´s reflect wore off" 1.1 Light Screen wears off: "your team´s light screen wore off" 1.2 Mist wears off: "your team´s mist wore off" 1.3 Safeguard fades: "your team is no longer protected by safeguard" 1.4 Tailwind ends: "your team´s tailwind petered out" 1.5 Lucky Chant: your team´s lucky chant wore off" 2.0 Wish: "pokemon´s wish came true" 3.0 Hail, Rain, Sandstorm, or Sun message 4.0 Dry Skin, Hydration, Ice Body, Rain Dish 5.0 Gravity 6.0 Ingrain 6.1 Aqua Ring 6.2 Speed Boost, Shed Skin 6.3 Black Sludge, Leftovers: "pokémon restored a little HP using its leftovers" 6.4 Leech Seed: "pokémon´s health is sapped by leech seed" 6.5 Burn, Nightmare, Poison Heal, Poison: "pokémon is hurt by poison" 6.6 Flame Orb activation, Toxic Orb activation 6.7 Curse (from a Ghost) 6.8 Bind, Clamp, Fire Spin, Magma Storm, Sand Tomb, Whirlpool, Wrap 6.9 Bad Dreams Damage 6.10 End of Outrage, Petal Dance, Thrash, Uproar: "pokémon caused an uproar" & "pokémon calmed down" 6.11 Disable ends: "pokémon is no longer disabled" 6.12 Encore ends 6.13 Taunt wears off 6.14 Magnet Rise 6.15 Heal Block: "the foe pokémon´s heal block wore off" 6.16 Embargo 6.17 Yawn 6.18 Sticky Barb 7.0 Doom Desire, Future Sight 8.0 Perish Song 9.0 Trick Room 10.0 Pokemon is switched in (if previous Pokemon fainted) 10.1 Toxic Spikes 10.2 Spikes 10.3 Stealth Rock
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Highest 4th Gen OU CRE: 1582.46 (#22) The latest version of PikaTimer is here. (Version 2.03- 4/15/10) Pikachu25's RNG Shack (Trade Thread) My White FC: 2537 5798 1419 Last edited by pikachu25; Aug 20th, 2009 at 1:53:42 PM. Reason: Adding Results |
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#22 |
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it's a revolution, i suppose
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Join Date: Sep 2007
Posts: 3,572
New Jersey
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Mingot and I tested some weather mechanics on Platinum.
While sun, rain, and sandstorm are all active, SolarBeam has half power. 226 Atk vs 405 Def & 714 HP (60 Base Power): 25 - 30 (3.50% - 4.20%) Turn one it did 26 damage, turn two it did 25. (Note the 60 Base Power) We are now testing Thunder's accuracy, will edit results. ------------------ In sun, rain, and sandstorm, Thunder has 100% accuracy. I usd Thunder against mingot's Blissey 11 times. It never missed. ----------- Testing Uproar and Gravity mechanics with Sidd Turn 1: Scizor used Swords Dance Alakazam used Trick Rooom Turn 2: Scizor used Pursuit OHKO Alakazam - Activates Uproar and Gravity, also rain, sandstorm, sun, hail, fog Switch into Togekiss Turn 3: Switch into Blissey Fly is not allowed to be used (so Togekiss used Nasty Plot) So Uproar + Gravity still active Turn 4: Fly is not allowed to be used Uproar keeps Blissey awake Turn 5: Fly is not allowed to be used Uproar keeps Blissey awake Turn 6: Fly is not allowed to be used Blissey used Softboiled (had to do this or Blissey would die) Turn 7: Fly is not allowed to be used Uproar keeps Blissey awake Turn 8: Fly is not allowed to be used Uproar keeps Blissey awake Blissey faints due to damage Turn 9: Fly IS allowed to be used They don't last a normal amount of turns. Re-testing to see if it's the same turn: Turn 1: Scizor Swords Dance Alakazam Trick Room Turn 2: Pursuit - Activate glitch Switch to Togekiss Turn 3: No Fly Switch to Blissey (so Gravity and everything is active) Turn 4: No Fly No Rest Turn 5: No fly No rest Turn 6 No Fly blissey used Softboiled turn 7: no fly no rest turn 8 no fly softboiled turn 9 Fly worked Blissey was kept away turn 10 Fly hits Blissey Blissey softboiled turn 11 Togekiss used Roost Blissey is unable to use Rest due to Uproar turn 12 Togekiss used Roost Blissey was kept awake due to Uproar Blissey died due to damage It seems like Uproar is permanent while Gravity has a set number of turns it stays active - though it's irregular. Last edited by Jimbo; Aug 23rd, 2009 at 5:10:17 PM. |
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#23 |
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Join Date: Mar 2009
Posts: 820
chapter 22x, trying to beat Genesis
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I tested Conversion 2 with Porygon 2, Bronzong, and Froslass and have found the following results.
Block does activate Conversion 2, transforming the user into a type that resists / is immune to Normal typing. I also tried the same thing out with Gastro Acid, and it did the same, with the exception of it resisting and being immune to Poison typing. I also tried Disable on Froslass, as it is has < 100% accuracy and could be used to test out. So, whenever Froslass used Disable on Porygon 2 and missed, Porygon 2's Conversion 2 would fail. I also tried out Froslass using Disable on Porygon 2's Tri Attack, and after Tri Attack would be disabled, I tried switching Froslass out and using Conversion 2, but it still failed. I also did the same thing again, but instead of switching Froslass out, I used a self targetting move, Endure, but it still failed. Will edit this post when I'm finished testing out Destiny Bond on Froslass.
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#24 |
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Join Date: Jul 2007
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Thanks everybody. I updated the initial post with these results. Especially of note is that the Solarbeam result is not what Intro1827 or I predicted, so it's a good thing it was actually tested.
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#25 |
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it's a revolution, i suppose
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Join Date: Sep 2007
Posts: 3,572
New Jersey
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Turn 1:
Smeargle used Ingrain Luvdisc used HP Ground Smeargle absorbs nutrients Turn 2: Smeargle used Rage Luvdisc used HP ground Smeargle's Rage is building Smeargle absorbed nutrients Turn 3: Smeargle used Astonich Luvdisc usd HP Ground Smeargle absorbed nutrients Turn 4: Smeargle used Ingrain but it failed Luvdisc used Attract, Smeargle became infatuated Absorbed nutrients Turn 5: Smeargle was in love with Luvdisc, Smeargle used Rage Luvdisc used HP Ground Absorbed nutrients Turn 6: Smeargle used Astonish (note, no "was in love with") Luvdisc used Hidden Power ----- Leafeon used Yawn Smeargle became Drowsy and used Rage Leafeon attacked Smeargle used Astonish Smeargle fell asleep ------- Smeargle used Magnet Rise Luvdisc used Agility Luvdisc used Agility Smeargle used Rage Luvdisc used Agility Smeargle used Astonish Luvdisc used HP Ground, Smeargle makes ground moves levititate! Smeargle used Astonish ---- So canceling Rage does not cancel out Ingrain, Magnet Rise, or drowsiness, however, it does cancel out infatuation. Thanks to mingot for testing this with me! Last edited by Jimbo; Aug 23rd, 2009 at 7:41:30 PM. |
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