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Old Oct 17th, 2009, 10:30:12 PM   #51
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Is there anywhere on the CAP site that simply says what the original concept of each CAP was? If not, could somebody please inform me of what they were, I'm curious.
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Old Oct 17th, 2009, 11:31:54 PM   #52
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1-3 didn't have a concept

CAP 4, Fidgit, was pure utility. Moves like Trick Room, Tailwind, Gravity, entry hazards etc.
CAP 5, Stratagem, was break the mold. Essentially, the concept was to go against the stereotypes of a given type. In this case, it is Rock.
CAP 6, Arghonaut, was a decentralizer. it was built do decentralize the top 10 threats in CAP at the time.
CAP 7, Kitsunoh, was designed as the ultimate scout. It was built to gather information easily on the opponent's team.
CAP 8 was Cyclohm, and it's concept was neglected ability. Its ability was an ability that was neglected in the metagame because of various reasons. Shield Dust, in this case, was an underused ability in the current metagame, for example.

And I hope you've been following CAP 9 enough to know our concept!
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Old Oct 27th, 2009, 6:23:24 PM   #53
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When will we have the chance to decide a proper name for CAP9's Auto Magic Coat? (Because we are not going to keep it as a name, aren't we?^^)
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Old Oct 27th, 2009, 6:38:14 PM   #54
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Originally Posted by Fat zarator View Post
When will we have the chance to decide a proper name for CAP9's Auto Magic Coat? (Because we are not going to keep it as a name, aren't we?^^)
Finished Product, at the end.
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Old Oct 30th, 2009, 9:13:56 AM   #55
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Can a concept used in the past be used for a later CAP

eg. Stratagems beat the stereotype break the mould
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Old Oct 30th, 2009, 9:25:53 AM   #56
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Quote:
Originally Posted by Fat mushtool View Post
Can a concept used in the past be used for a later CAP

eg. Stratagems beat the stereotype break the mould
We generally don't want to see previous concepts mentioned again. We are trying to learn as much as possible from the metagame, so if we use a concept that was already used, we aren't learning anything new.

So, I wouldn't do that if I were you.
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Old Nov 4th, 2009, 1:00:29 AM   #57
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With CAP Sprite submissions, are back sprites and front sprites chosen separately?

Or, by voting for our favourite front sprite, are we committing to vote for its creator's corresponding back sprite too? (and vice versa)
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Old Nov 4th, 2009, 1:06:05 AM   #58
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Originally Posted by Fat MrBlack View Post
With CAP Sprite submissions, are back sprites and front sprites chosen separately?

Or, by voting for our favourite front sprite, are we committing to vote for its creator's corresponding back sprite too? (and vice versa)
It seems like according to the last 8 caps, you choose the creator's back sprite and front sprite. I don't think it has changed at all since then.
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Old Nov 12th, 2009, 12:26:12 PM   #59
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Where can I find the download for the newest CAP sprites.
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Old Nov 12th, 2009, 1:05:05 PM   #60
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Originally Posted by Fat Dark Kaiser View Post
Where can I find the download for the newest CAP sprites.
Here:
http://www.smogon.com/forums/showpos...08&postcount=2
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Old Nov 13th, 2009, 11:14:58 AM   #61
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Where do I actually have to post my CAP Art?
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Old Nov 13th, 2009, 11:20:29 AM   #62
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In the art thread. Once CAP10 has started, you'll have to wait until a few other things like concept and typing have been established.
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Old Nov 14th, 2009, 10:42:41 AM   #63
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how do i get cap sprites on a mac?
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Old Nov 14th, 2009, 1:01:12 PM   #64
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It's the same thing. I have a Mac, so just click this link:

http://www.smogon.com/cap/server/connection_guide

Follow the directions there. Once you've downloaded it, open it up and it should add them for you.
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Old Nov 14th, 2009, 1:37:45 PM   #65
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Quote:
Originally Posted by Fat Plus View Post
1-3 didn't have a concept

CAP 4, Fidgit, was pure utility. Moves like Trick Room, Tailwind, Gravity, entry hazards etc.
CAP 5, Stratagem, was break the mold. Essentially, the concept was to go against the stereotypes of a given type. In this case, it is Rock.
CAP 6, Arghonaut, was a decentralizer. it was built do decentralize the top 10 threats in CAP at the time.
CAP 7, Kitsunoh, was designed as the ultimate scout. It was built to gather information easily on the opponent's team.
CAP 8 was Cyclohm, and it's concept was neglected ability. Its ability was an ability that was neglected in the metagame because of various reasons. Shield Dust, in this case, was an underused ability in the current metagame, for example.

And I hope you've been following CAP 9 enough to know our concept!

That's not true, 1-3 did have a concept. Syclant was glass cannon, Revenankh was bulky wall, and Pyroak was Sunny Day sweeper.
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Old Nov 14th, 2009, 1:41:42 PM   #66
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Quote:
Originally Posted by Fat Deucalion2 View Post
That's not true, 1-3 did have a concept. Syclant was glass cannon, Revenankh was bulky wall, and Pyroak was Sunny Day sweeper.
Those were concepts not outlined clearly in the process, which is why I did not include them.

EDIT: also, this is SQSA thread, not a discussion thread.
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Old Nov 14th, 2009, 1:45:02 PM   #67
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Can someone please list all of the drivers for CaP Server?
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Old Nov 14th, 2009, 1:49:22 PM   #68
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Quote:
Originally Posted by Fat dragonites View Post
Can someone please list all of the drivers for CaP Server?
Could have sworn that I put that on-site somewhere...

Lunar Fang
Umbreon Dan
Flounder
Deck Knight
Vader
Cyberzero
Leviathan207
Hybrid

Edit: slightly out of date http://www.smogon.com/cap/server/
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Old Nov 14th, 2009, 7:52:14 PM   #69
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I have a few ideas with no real idea on how to post them, so how do I do so?
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Old Nov 14th, 2009, 8:05:58 PM   #70
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Ideas for Pokemon? You'll have to wait until CAP 10 starts, and the Concept Submission is put up before you can submit your concepts.
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Old Nov 14th, 2009, 11:34:29 PM   #71
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The CAP gallery for CAP 9 left out Mysteriousfellow's submission. Could someone rectify that?
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Old Nov 15th, 2009, 1:04:05 AM   #72
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Mysteriousfellow was found to have cheated in the CAP art polls. he was banned and his submission is not getting into the art gallery.
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Old Nov 15th, 2009, 11:30:43 PM   #73
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i haven't been on smogon for a while, what does the new auto magic coat ability do?
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Old Nov 16th, 2009, 1:11:06 AM   #74
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Quote:
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i haven't been on smogon for a while, what does the new auto magic coat ability do?
Gives Colossoil the effects of Magic Coat for the turn it switches in.
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Old Nov 18th, 2009, 7:47:14 PM   #75
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Why doesn't the ladder on the server work with CAP pokemon?
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