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Fare thee well.
![]() ![]() Join Date: Sep 2008
Posts: 2,038
Floccinaucinihilipilification
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Firstly, I would like to apologise if this is not the time or the place to be bringing up doubts about decisions that have already made, or if you feel that this is not the sort of topic that I should be concerning myself with, given that I have never posted anything of note in the Inside Scoop before now. I cannot pretend that I have a fantastic track record of keeping to the new guidelines for analyses outlined in the newest batch of updates to be planned out. But I feel that Project Concision is a step in the wrong direction, as far as not only maintaining the quality and perfection that is remarkable to Smogon’s analyses, but also retaining the fullest support of the very best writers here on Smogon.
If I may begin by quoting an example, we have here the Ninjask analysis that is currently on-site, written by myself, and underneath it the ‘concise’ version, written by Xia. Quote:
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Another point I would like to address is this, the seemingly universal agreement that short analyses are good analyses. Certainly, those that are straight and to the point gain merit over those that dawdle over certain points, or perhaps using three words more to address a certain point somehow makes an analysis boring or repetitive. But whenever I look at an analysis, what springs to mind is more often than not how much effort the writer has put into the analysis, rather than how pleasing it is to look at. Looking at Erodent’s Shedinja analysis for the first time, I profess myself quite amazed at how he managed it. Yes, Shedinja may need a lot of team options to be written about it. But Erodent obviously put the effort in to include as much of it as he could, leaving no stone unturned. And Theorymon’s essays never fail to astound me. Yes, they are long, but I cannot help feeling that the extra reading is worth it for those that want to read it. Smogon is publishing its analyses freely, but it doesn’t shove the analysis down their throats – they can read it if they want to, and the extra information should be there for those that want to read it – those people who are genuinely interested in the finer points of the Pokemon in question, not just the moveset. The contributors who write the analysis should not have to accommodate for those too damn lazy to read the whole thing – they should not be lazy themselves. This was one of my main thoughts while I was updating the Armaldo and Zangoose analyses – both were quite competitively viable Pokemon, yet neither seemed to have been written with enthusiasm or much effort (the latter in particular was limited on almost all of its sets to ‘Skarmory walls it, use Garchomp instead’). This seeming lack of interest (not an actual lack, but seemingly) is evident in some of the sections of the fully rewritten analyses, in particular the opinion section on Ninjask: Quote:
If I may, I would like to add some suggestions as to how concision may be changed to a more suitable endeavour.
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Art / C&C / The Smog / Longest Ever Analysis MkI / Longest Ever Analysis MkII / Warstories / Stupid Poem / CAP 4: Aurumoth |
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A kiki is a party, for calming all your nerves. ♥
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Join Date: Dec 2007
Posts: 2,310
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The general consensus in the project: concise thread was that the analyses could be shortened without losing information. If this isn't happening then either the aim of the project is wrong, or the project is not running as successfully as possible. Quote:
I'm just going to quote a small section of the above passage again: Quote:
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Personally, I don't like the hide tag idea, just because I don't see a reason to hide anything. The problem in my view isn't so much the aesthetical purposes of scrolling through to the next set, it's the aesthetical purposes of somebody wanting to actually read it. No player is going to want to look through 22 pages of text about Heatran just to find out information which could be found in less than a quarter of that. Why should we extend the time they have to spend reading for no real reason? Nowadays a lot of people don't have time to read 22 pages anyway; I think we need to remember that we are trying to help people, and I think chucking a ridiculous wall of text in front of them is clearly the wrong way to go about it. Why portray the same information in a ridiculously longer piece of text? Is it supposed to make the writer look clever or something? I would also like to point out that nobody wants to rewrite an analysis of 22 words completely, especially as it may lead to comments of how it isn't as in detail as the old analysis (when actually it is, just in less words). I think toning it down and shortening it all now will lead to less problems in the future. Overall, I think there just needs to be more people professionally checking that the same information is there. Comparison between the original and the latter should be paramount in my opinion; that way we can keep the same information but use less words. Thanks for posting this, by the way.
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Join Date: Oct 2008
Posts: 953
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This is precisely it. I think the problem with this project may have been the "Project" tag it was given, which makes people assume as many analysises as possible need to be revised. In reality, though, only select few needed editing. This might have worked out better as a more private project to ensure that every write-up was as accurate and high-quality as its original (this project makes drawing concrete lines of what's acceptable and what isn't tough). If you feel information is missing in an analysis, though, just post in the thread saying so and giving suggestions. That's literally half the point of Contributions & Corrections.
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Like a Pope
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Join Date: Aug 2007
Posts: 3,352
The Lonely Tyrant Did Walk Alone...
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The goal is to keep everything a bit more appealing to the eye. Yes, I don't mind reading something that has detail, who doesn't? It's stuff such as Scizor (and guess what, I wrote about 30% of that analysis, btw so I know I'm victim of it), Heatran, and others that really need the shortening. Of course, if you feel that there is actual information MISSING or NECESSARY, then simply point it out in the thread. I'm trying my best to look through these, honestly I am. It's not as easy as it sounds. Take SD Rayquaza for example. Though it seems very long, try making it shorter without making it sound extremely dull or without information. Which is why it's not just my goal, it is other's to help point things out. I apologize for the further inconvenience otherwise.
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Join Date: Jan 2009
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While concerns about losing information are valid, there are cases which, to be very blunt, read like the work of a college student trying to get past a word limit. Ergo, they could be summed up much more succintly. For example, take a look at Curselax below.
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This is my concise version of it. Quote:
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Fare thee well.
![]() ![]() Join Date: Sep 2008
Posts: 2,038
Floccinaucinihilipilification
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Firstly, I would like to say that I was nearly finished making a long reply, when naturally my computer closed down the internet. So, in an act of supreme irony, I will have to make this post concise.
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Art / C&C / The Smog / Longest Ever Analysis MkI / Longest Ever Analysis MkII / Warstories / Stupid Poem / CAP 4: Aurumoth |
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Like a Pope
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Join Date: Aug 2007
Posts: 3,352
The Lonely Tyrant Did Walk Alone...
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I'm not wasting much more time with this, but I might as well nitpick here.
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What more do you want? Quote:
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Seems pretty dead-on to me. Quote:
- Despite the use of Curse, physical Fighting-types, such as Lucario, Machamp, and Heracross, can still defeat you with Close Combat or DynamicPunch. Therefore, the use of Pokemon that resist Fighting-type moves can can handle such threats, such as Dusknoir, Rotom-A, Gliscor, or Weezing, is advised. - I did at least try to emphasize that the Team Options stuff didn't need a whole lot of cutting unless the writer felt it was absolutely necessary. Though I do agree that it should have a little bit more reasoning (i.e. Gliscor can lay Stealth Rock, Rotom-A can set up Reflect and Light Screen and possibly Will-O-Wisp, etc.).
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Join Date: Jan 2009
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I should probably mention that I'm still undergoing edits on Curselax. However, let's zoom in on this particular paragraph.
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Concise version. Quote:
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#9 | ||||||
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Fare thee well.
![]() ![]() Join Date: Sep 2008
Posts: 2,038
Floccinaucinihilipilification
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It certainly isn't necessary to have long or convoluted sentences - I stand by my point that trying to explain this more thoroughly, adding the little bits of information that may not matter to some people, makes the analysis much better than keeping a limit of 300 words your first priority. Sure, some of these analyses may have to be shortened, but a lot of the ones I've seen could be kept clean by just trimming. Quote:
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Anyway, most of those were just slight nitpicks, I didn't want to start a war over them. I suppose this slightly illustrates one of the points I have been trying to make - If we have unified guidelines to the extent at which information should be removed, and a consistent degree to which analyses are trimmed down, the project and the analyses would be much the better for it.
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Art / C&C / The Smog / Longest Ever Analysis MkI / Longest Ever Analysis MkII / Warstories / Stupid Poem / CAP 4: Aurumoth |
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