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#51 |
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a
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I still think Jumpman16's scenario is something which should be covered by our Sleep Clause definition; I don't think having an exploitable way to lose other than having all six Pokemon eliminated is a good thing for the game.
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#52 | |
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Flame Orb Cress or Bust
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And I agree with Earthworm that achieving victory other than being able to KO all of your opponent's mons does not seem right. I'm going to play the Devil's Advocate here for a moment and ask... How broken is it to allow just one pokémon to be put asleep by the opponent and not two?
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Infinity (I don't use SR on this nick) and StealthRock (I abuse SR on this nick) on Shoddy.
My Art - http://mythtrainerinfinity.deviantart.com/ MTI on AiB - http://allisbrawl.com/profile/MythTrainerInfinity.ai Whoops we made the game better, time to downgrade it! |
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#53 |
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Super Moderator
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Most wifi tournaments have used essentially these rules,with maybe some hairs split over the finer details.
The only time this is reasonably exploitable is in Ubers with Wobbuffet. Except the most common sleeper in Ubers is Darkrai who destroys Wobb. You wont even notice it, aside from the situations that have been mentioned as problems with the current clause (spamming sleep to catch a poke as it wakes, or against sleeped natural curers. Have a nice day. |
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#54 | ||
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Look out McGriddle, here comes the Donut Ham Hamburger!
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Why not include an exception?
"Sleep-inducing moves used while the user is unable to switch moves and trapped by the opponent do not trigger Sleep Clause." Essentially, if the user is Choiced or Encored and trapped by either Mean Look, Block, or Shadow Tag (but not Ingrain!), Sleep moves that they perform will be exempt from Sleep Clause. This doesn't affect play much because a: Wobbuffet carries Safeguard, allowing it to protect its switchin from Dark Void coming from Darkrai, and b: The obligation is on the player using Mean Look to ensure that they do not trap someone into a Sleep move.
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#55 |
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Super Moderator
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Well if you killed something with Wobbuffet, then I could send out scarf Darkrai and you wouldnt be able to use Wobbuffet to take the sleep hit in that situation..
It would encourage people to send in Darkrai to sleep things in that situation. Other pokes wouldnt be able to do it unless the trapper was dying from hail or something.. Something extremely rare anyway.. But other than that I dont really have an issue with it. It's not overly complex, and it is basically never going to happen except in Ubers anyway.. And the effect on Ubers shouldnt have much impact on the rules we make. Have a nice day. |
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#56 | ||
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Look out McGriddle, here comes the Donut Ham Hamburger!
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Actually it wouldn't. Choiced Darkrai locked into Dark Void gets stalled out by Wobbuffet with Safeguard, so it's never in the user's best interest to use choiced Darkrai to sleep Wobbuffet. Non-choiced Darkrai is irrelevant in this argument because it can choose any move, so it breaks sleep clause either way.
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#57 |
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Super Moderator
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The wobbuffet would be put to sleep before it can use safeguard surely.. I guess there isnt much chance of success like that unless the wobbuffet is very low on health.
Have a nice day. |
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#58 | ||
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Look out McGriddle, here comes the Donut Ham Hamburger!
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Let's say Darkrai is choiced. (that's the only Darkrai that matters here)
Bad Dreams deals 12.5% per turn, Leftovers heals 6.25%. Sleep lasts 1-4 turns, Safeguard lasts 5 turns. Wobbuffet loses 6.25%-25% HP while asleep, while he is guaranteed to gain at least 31% back when he Safeguards. As such, unless Wobbuffet is at 25% or less, it can ALWAYS stall out Darkrai's Dark Void. Choiced Darkrai versus Wobbuffet is a really shitty matchup for the Darkrai user even if it doesn't cause auto-loss, since the Wobb user has nothing but options. He can either force Struggle or set up Safeguard and let something scary set up. Even if Wobbuffet is the second thing slept on the guy's team, it's nothing but good for him.
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#59 |
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I'm back
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Just a thought, how would this affect Little Cup with Wynaut? A Wynaut holding a Lum/Chesto Berry and some Speed EVs can easily abuse this auto-forfeit clause.
For example, Player 1 has a Paras out, and no Pokemon are currently asleep. Player 2 has a Wynaut in his party. Player 2 switches in Wynaut Paras uses Spore Wynaut falls alseep Wynaut's Lum Berry cures it of status Wynaut uses Encore Paras receives an Encore Paras uses Spore Wynaut falls asleep Player 2 sends out a Pokemon Paras uses Spore Pokemon falls asleep 2 Pokemon have been put asleep by Player 1, so Player 1 auto-forfeits Player 2 wins!! The same could happen with any Pokemon in place of Paras that has a sleeping move e.g. Bronzor, Shroomish. People can think of strategies to abuse this new clause that would never be implemented in real link battles. Only a few Speed EVs are needed on Wynaut to outrun Paras, Bronzor and Shroomish, all of whom almost never run Speed EVs. Every time one of these Pokemon uses a Sleep move, they risk an auto-forfeit, and severely limiting their usefulness, whilst this would not be a problem in normal fights. There might be some other scenarios like this in other tiers, but this was the one that struck my mind. |
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#60 |
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and I am the master of a nothing place
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I would just like to point out that no Wynaut in Little Cup would run a Lum Berry over Oran as it needs Oran to turn many of those 2HKOes into 3HKOes. I also wouldn't fret too much about Paras as it isn't used often, and Bronzor, as it is a genderless pokemon, cannot access the move Hypnosis. Sleep inducing pokemon in Little Cup are far and few, and even them fitting them in a team is pretty difficult. In all honesty I don't think bringing up Little Cup into this debate makes sense, sleep moves aren't used as often, and Wynaut is only used some of the time.
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<tennisace> its like a handcuffed puppy trying to swim <+shade> general empoleon led many a piplup to death <+shade> in WW1 |
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#61 | |||
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Look out McGriddle, here comes the Donut Ham Hamburger!
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Also what Gen said. (btw hypnosis is illegal on bronzor so before bringing up lc stuff do a little research kthx)
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#62 |
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@ Focus Sash
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I don't see what the big issue is for making an opponent instant-lose because they play in a manner that allows them to be manipulated to the point of an instant-loss. The more "manipulatable" scenario occurs in ubers, a place where broken pokemon and strategies are allowed.
And honestly, these kind of "loopholes" are so situational that a player has to dedicate many team slots and positions in the OU metagame to make it even feasible to manipulate. |
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#63 | |
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# of times I've beaten E4: 173 # of level 100 Pokes: 9 (NO HACKS!!!) |
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#64 | |
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I'm back
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Whilst I do agree that loopholes regarding this clause are situational, and are usually unorthodox, they promote the use of strategies that would otherwise be completely unfeasible in standard play. Such strategies will never be seen in link battles for obvious reasons, and the purpose of the change in the sleep clause is to make shoddy battles more similar to link battles.
I think a definition along the lines of this might be more appropriate: If a player has two of his Pokemon put asleep by his opponent, and the opponent was 100% to blame for putting the opponent to sleep through the use of moves, then the opponent automatically loses the game. Compare it with the "current" definition: Quote:
Considering the moves that have already been debated (these assume that the player uses the move; not the opponent): Magic Coat - Doesn't break The opponent uses a Sleep move that was reflected back at him. As the player used a Sleep move, he played a role in putting two of his own Pokemon to Sleep. Whilst the opponent may or may not have known that he could have potentially put the opponent to sleep, the sleep involved both the use of Magic Coat and the use of a Sleep move. Metronome - Breaks it The player uses this move, and the opponent does nothing to influence this action. Therefore, the player is 100% responsible for this move and loses. Assist - Breaks it Same as metronome Sleep Talk - Breaks it Same as metronome Encored sleep - Doesn't break it The opponent used Encore, so it's not 100% the player's fault, even if he could swap out. Whilst many of you will disagree with this, I believe this should be the case, because by using Encore, the opponent is intentionally letting the player put one of his Pokemon to sleep. Even if the player switches out, he used a move that let himself have his Pokemon put to sleep. Also, in a real trade link match, an opponent may not switch their Pokemon out against a player stuck using Encored sleep, for the simple reason that he risks having many of their Pokemon then risk being put to sleep. They would probably keep their Pokemon in, knowing they would wake up before the Encore ends. Choiced Sleep - Breaks it The opponent did not use a move to influence this sleep; therefore it is not his fault. Last pp sleep move -Breaks it Same as above; plus the player would probably end up losing anyways. Effect Spore - Doesn't break it The opponent has to use a move in order for Effect Spore to put the opponent to Sleep. It's not the player's fault if the opponent continuously uses attacks like Rapid Spin for the sole purpose of trying to put himself to sleep against a player's last Pokemon (Breloom or Parasect). Whilst I largely agree with Jumpman's post, it would be very hard to implement it into shoddy. My definition is somewhere along the line's of his post, as by having a Pokemon using a move that could put himself to sleep e.g. reflected Sleep Powder, the opponent cannot have an auto-loss for having his opponent intentionally putting himself to sleep. |
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#65 | |
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@ Focus Sash
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I say let the sleep clause through as it is and let it play itself out. While at first some people may try to abuse it, they'll find themselves often just limiting their overall options rather than try to play normally. Eventually people will realize that it doesn't work and the people who try to abuse it will drop to maybe a 0.01% of players, which only about a small percentage of them will even be able to successfully pull it off consistently. Worse come to worse, the use of Choiced sleep moves drop drastically. Oh dear... |
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#66 | ||
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is a contrarian grammarian
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expelliarmus: i heard obi lost a battle once [2009 Jul 27] [11:44:20]<Barnaul> [wikipedia-notice]: accept a homosexuality! After 2007 sysop permission cannot be granted to user without homosexuality acception |
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#67 |
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a
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I figured I would post the wording of how I think Sleep Clause should be implemented:
Unless you had no other possible move on the turn you used the move that would otherwise cause you to lose, you lose if you put an enemy pokemon asleep with a move that specifically induces sleep, and an enemy pokemon you previously put asleep with a move that specifically induces sleep is still sleeping. 'No other possible move' doesn't include forfeiting obviously (my Computer Science professor says forfeiting is always a valid move and counts as a move so I figured I should mention it, it probably isn't worth mentioning in the definition though). The idea behind this is that there is never a situation where a player is forced to lose by his opponent; s/he must always be able to choose whether s/he loses or not. For me, this takes preference to the chance that there may be a legal situation where two Pokemon are put to sleep by the opponent. There is an issue with this where the player would attempt to set up a situation where he could legally sleep two Pokemon, but that's what I mean by taking preference - I think the capability of 'forcing' losses through anything other than KOing 6 Pokemon shouldn't be a result of any rule we use, and that allowing two Pokemon to fall asleep under the clause is more fair than being forced to lose. |
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#68 | |||
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I'm back
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If you are talking about a link battle where the players do agree clause is in effect, you could reasonably assume that players who want to play with proper rules (i.e. the clauses) are serious players. They aim to have the highest chance as possible of winning against one random team (in a similar way to how teams are designed for tournament use). Trying to use strategies that abuse the clause won't work against the majority of teams, as very few teams would have a weakness to the clause that could be exploited (seeing how teams would be designed so the clause can't be exploited against them). Hence players would use a more reliable team strategy that doesn't involve exploiting the clause, and strategies involving exploiting the clause would not be used in link battles. The only case in which I could think in the clause would be exploited in a link battle with the clause is when a players knows the opposing team beforehand, and if the player knows the team can be exploited. You could then argue that the match wasn't competitive, as he knows the opposing team beforehand. Quote:
Last edited by Darkmalice; Nov 15th, 2009 at 12:42:34 AM. |
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#69 | |
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# of times I've beaten E4: 173 # of level 100 Pokes: 9 (NO HACKS!!!) |
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#70 | |
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I'm back
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Either way, I already discussed what I would believe would happen if the clause would be upheld in link battles. |
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#71 | |
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# of times I've beaten E4: 173 # of level 100 Pokes: 9 (NO HACKS!!!) |
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#72 |
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a
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Sorry I was tired and misinterpreted something, I only noticed just now. Ignore the previous proposed definition I gave, I meant to change Colin's, not the current one. Here is what I meant:
Unless you had no other possible move on the turn you used the move that would otherwise cause you to lose, at the end of every turn, if more than one pokemon is asleep on your opponent's side, and if at least two of those pokemon were put asleep by your side's moves, excluding Magic Coat, but including Yawn, then you automatically lose. If both sides qualify, the game ends as a draw. Sorry about the confusion! edit: responding to below post I meant to include switching as a 'possible move', so this defintions already encompasses that. Last edited by Earthworm; Nov 16th, 2009 at 12:23:54 AM. Reason: writing clearly |
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#73 | |
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I'm back
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I'm also unsure if there should be a draw if both sides qualify for breaking the clause instead of just continuing the match. Would it be fair if a draw was declared when one player was winning 6-2? |
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