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#1676 | |||
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Never give up!
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Join Date: Sep 2005
Posts: 1,070
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almost too painful to even read, tripping on the forelast step in the factory ._.
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if you give me proof, I´m fine Quote:
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IMO everyone can call the fucktory whatever he/she wants
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Black & White Battle Subway Records Platinum/HG/SS Battle Frontier and DP Battle Tower Records DP Battle Tower Records (Smogon's Greatest Hits) Emerald Battle Frontier Max Stats Pokemon Database Battle Subway Super Singles record: 623 - Cloyster, Garchomp, Suicune |
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#1677 |
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Join Date: Jan 2005
Posts: 453
Hamilton, Ontario
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Swapping like crazy gave you two set4 Pokemon in your 15-21 starting 6. Luck gave you two of the best set4 Pokemon in your 15-21 starting 6
Also I think you are getting two streaks mixed up. The one I was talking about was the one with Weavile/Nidoking/MysteryPKMN3 where Thorton was leading with Skarmory4 and it has nothing to do with Milotic. I'm just saying I would have traded for Mr. Mime because Skarmorys (sets 2 and 4 especially) are always a pain to deal with and I would have wanted to get rid of it ASAP. |
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#1678 | ||||
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np: Michael Jackson - 'Mon in the Mirror (Dream World mix off the "Black or White" album)
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Administrator
Join Date: Dec 2004
Posts: 4,737
Fuqua: Where business cases are read and devils are blue
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physical attacks that would otherwise be a problem i just charm and make a non-issue because of drapion but stuff like double edge and wood hammer i would rather miss than hit so the pokemon doesnt do more damage to itself than i want it to. and stuff like hypnosis and leech seed and will o wisp that i lock them into, i have a chance to influence them with flash when trying to set up garchomp. i basically use flash in almost every battle, which is why i questioned peterko months ago about how often he used recover because i still think i get more mileage out of flash than he ever did with recover Quote:
lol well done, i had forgotten about sunny day entirely. sucks about 47 though...like, really sucks. "lol factory"
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![]() You haven't trolled till you've trolled in real life. Read A Mullet's Tale for reference if you haven't yet! |
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#1679 |
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Join Date: Jun 2008
Posts: 306
HAX KING, KING OF HAX
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I've had most of the following records for a while, so I've forgotten a lot of details regarding how I lost in most of the facilities. This team has a rather severe ice weakness though, so I'm going to bet that that had a big thing to do with most of those losses that I don't remember.
My goal when starting this streak was just to get the colored prints from each facility, the 100-streak star for my trainer card, and the 50-streak ribbons for my starter. I basically just copied Samhain Grim's team and strategy, as I had already bred a similar Gengar and Garchomp and could easily replicate his performance. Team info first, records below: Togekiss Item: Leftovers Ability: Serene Grace Nature: Calm IVs: 29/31/15/31/19/7 EVs: 255 hp, 255 spdef ~ Air Slash ~ Aura Sphere ~ Thunder Wave ~ Roost Team lead for the Tower/Arcade/Castle (single). Paralyze, flinch, stall, win. If the opponent sends out an electric type, switch to Garchomp. Gengar Item: Focus Sash Ability: Levitate Nature: Timid IVs: 28/27/31/30/31/31 EVs: 6 hp, 252 spatk, 252 speed ~ Shadow Ball ~ Thunderbolt ~ Focus Blast ~ Destiny Bond Team lead 1 for doubles. Kill whatever possible, then Destiny Bond. Garchomp Item: Yache Berry Ability: Sand Veil Nature: Jolly IVs: 4/31/24/31/29/31 EVs: 6 hp, 252 atk, 252 speed ~ Aerial Ace ~ Earthquake ~ Outrage ~ Swords Dance Team lead 2 for doubles. A fast Earthquake + Levitate combo wipes out so many CPU doubles teams that things really go by rather quickly. Outrage was usually only used as a last-shot desperation move when 'Chomp was at low HP. Aerial Ace and Swords Dance were hardly used at all, and if I were to do this all over again I'd probably replace them with something else. Torterra Item: Life Orb Ability: Overgrow Nature: Adamant IVs: 12/30/4/23/19/21 EVs: 252 atk, 6 spdef, 252 speed ~ Earthquake ~ Wood Hammer ~ Stone Edge ~ Crunch My in-game starter converted to an adequate battler. He was only used for doubles games and in specific milestone streaks in the Tower in place of Garchomp. My goal was to collect all 39 possible Sinnoh ribbons for him including those earned from the Battle Tower, so I'd bring him in when facing the Tycoon or when reaching the relevant 50-streak milestones. While his speed is a significant drawback, he didn't do so bad. Records (all on Platinum): Battle Tower Single: 116 (Togekiss, Gengar, Garchomp/Torterra) Battle Tower Double: 61 (Gengar, Garchomp, Togekiss, Torterra) Battle Tower Multi w/CPU: 67 (Garchomp, Torterra) Battle Tower Multi w/Friend: 50 (Gengar, Garchomp, Togekiss, Torterra) Battle Tower Wifi: 15 win streak + Rank 5 (Togekiss, Gengar, Garchomp/Torterra) Battle Factory Single/Open: 51 Battle Arcade Single: 50 (Togekiss, Gengar, Garchomp) Battle Castle Single: 50 (Togekiss, Gengar, Garchomp) Notes: Tower Doubles - In my loss, the opponent used a Latias and I kind of panicked, focusing too much on killing it quickly as possible and not thinking things through very clearly. The match was over once the opponent's Starmie froze my Togekiss before it was able to do anything. Video of this battle: 76-46244-32839 Tower Multi w/CPU - I basically just go for the Earthquake + Levitate combo with either Mira (Special Attack) or Marley (Speed). EDIT: Just finished this streak at 67 wins. Video ID is 14-97385-47262. Highlights of this loss include: me forgetting to put Life Orb on Torterra, me forgetting that one of my two teammates did not have an EQ immunity, my ice weakness catching up to me again, and Mira basically playing like an idiot. Tower Multi w/Friend - I did this streak by myself using a friend's DS and his copy of Diamond with my Platinum copy serving as the host. Same exact strategy as my Tower Doubles run, but I purposely ended the streak after the 50th match because I was afraid of losing the streak to a communication error, which had already happened twice in prior attempts. Tower Wifi - This team really doesn't fare too well against the wifi teams, so I'd rarely win more than 1 streak in a row. I quit after reaching Rank 5. Factory - Worthy of its reputation as the most frustrating facility in the frontier. I finished this record a long time ago so I don't remember how I lost, but I do remember that I got lucky by receiving a Latios at the very beginning of my 7th streak and basically just demolishing almost everyone including Thornton with it. After obtaining the colored print, I stopped painstakingly using the reference material in the OP to research my opponents' teams and just played blind to a quick loss. Arcade/Castle - Basically used the same strategy for the Tower, stopped caring once I got to 50 and started playing sloppy. I think I was way too conservative with CP in the Castle. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Again, sorry that these descriptions are light on details. I didn't bother posting them when most of these were recent because they were just retreads of Samhaim's team and strategy. I only just noticed that there aren't many records for some of the Tower game styles and decided I may as well just post mine to put something up there. Last edited by Sixfortyfive; Dec 19th, 2009 at 2:17:38 AM. |
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#1680 | |||
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Join Date: Aug 2009
Posts: 168
Australia
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Platinum Battle Tower Single Record: 293 - Unfortunately 20 wins short of my previous record, but this time using a more 'unique' team.
Typical video of the loss (in my usual style): http://www.youtube.com/watch?v=GGhu3pdv40U - the video's YouTube URL starts with 'GG' - that's the second time the site has paid me out (one of my other videos starts with 'Ass') Team: Togekiss, Registeel, Garchomp ![]() 1. Togekiss (shiny) Name: CritMagnet Item: Choice Scarf Ability: Serene Grace Nature: Bold EVs: 252 HP, 252 Speed, 4 Defense IVs: 31-x-31-31-31-31 Level 50 Stats: 192-54-127-140-135-132 - Trick - Thunder Wave - Wish - Charm *Even before Jumpman's brief mention of Togekiss when he discussed why he chose Mesprit over other potential Trick leads, I had thought of Togekiss and knew it had potential. *Jumpman in particular is an advocate of his Trick/TW/Flash/Charm set which got him over 1000, but for various reasons I don't trust that move - against powerful lead moves, and particularly early critical hits or freeze/para hax, you'd be lucky to even get off one Flash, and in the case of physical attackers (note: basically all high CH-ratio moves are physical) it's much more effective to Charm before dying to their next attack... sure his streak speaks for itself, but trying to use hax against the game doesn't often end well, for me at least (read: Factory) *Yes, I did use Wish instead of Flash. In most cases Roost would be more effective at stalling super-effective moves, but Wish did occasionally help against crits on Garchomp/Registeel's switch-in turn *The main reason for Wish over Roost is that this was sort of another 'test run' which surprised me with how far it got, as once you replace Wish, it's gone for good. That's a stupid game mechanic based on Togekiss only having 4 level-up moves. So I'm hesitant to replace it knowing I can't undo that decision - anyone got advice about this? Remember that my loss had nothing to do with either of these moves, so maybe I could have got much further with either of the two moves *I was expecting to lose to critical hax like I did last time, as evidenced by the name CritMagnet... didn't happen *I don't know why I wanted it shiny, I guess I just like random sparkles or something ![]() 2. Registeel Name: HardNess Item: Leftovers Ability: Clear Body Nature: Careful EVs: 252 HP, 140 Defense, 100 Attack, 16 Sp. Defense IVs: 31-31-31-x-30-31 Level 50 Stats: 187-108-188-79-189-70 - Iron Head - Substitute - Curse - Amnesia *Still does the job well *Though it doesn't get the Ghost (never does, due to the immunity of Togekiss), Dark and Bug moves to set up on as much as with a Psychic lead, it still has no trouble with most Tricked moves, resisting Rock (although Garchomp usually switches into those), Ice and... well, those two of the common weaknesses of Togekiss that Registeel can setup on. Sure there are freezes from Ice attacks ,eg. Togekiss got frozen and then Registeel was frozen for 9 turns - it sucks, but still managed to set up *Togekiss occasionally draws in Fighting moves (but most fighters have Rock moves which they go for instead), but there's a way to deal with that... ![]() 3. Garchomp Name: Draco II Item: Lum Berry Ability: Sand Veil Nature: Jolly EVs: 252 Attack, 252 Speed, 4 HP IVs: 16-31-24-x-21-31 Level 50 Stats: 176-182-112-81-101-169 - Outrage - Earthquake - Swords Dance - Substitute *Without Garchomp, Electric moves would be troublesome - Togekiss draws them very often, allowing for more Garchomp sweeps than with a Psychic lead *Thanks to the useful advice from Peterko regarding how I nearly lost once, I almost always switch in Garchomp once a 5 PP move has been wasted, rather than letting Registeel face the second poke with only some of the boosts - obviously with moves like Blizzard I wait for the fifth one to be used, but Stone Edge depends on whether Togekiss managed to get in a Charm/Thunder Wave or not *I know, I should probably replace it with a flawless Garchomp, but as I said, this team was still a 'test' of sorts that went further than I expected, and I'm almost certainly using a different poke in my next team *Sand Veil is a useless ability even when given the chance to do something (see the battle description further down) You only assumed I Tricked it, but that's not the case: I think my loss was caused by psychological issues relating to the fact that I'd seen how you lost very recently - I was against Parasol Lady Sami, who uses only Set 3 pokes. I was scared enough seeing lead Gliscor appear, but then seeing on the list that the Guillotine set from hell was indeed Set 3, I almost resigned myself to losing right there and then. Of course, if you hadn't encountered Gliscor and discussed that in your post (even it had missed you a few times and had let you win), I would have Tricked it as I always used to, expecting the 'usual' choice of Counter. But no, I Charmed it......... my Togekiss lead does not run Flash, so that was my only option. As for why I Charmed it - obviously Thunder Wave would be useless, and Wish is useless against OHKOs, so Charm had a 50% chance of working... but no, it just had to be a Hyper Cutter one (but this trainer had a Hippowdon so maybe Sand Veil could have been just as bad). Due to my lead and Peterko's both being Flash-less, it's interesting that we both lost to this poke, but for me it was different since I knew it was 'safer' to not Trick it. This may have proven to be my downfall, but knowing the odds were 'high' at 1 in 123 for a 4-for-4 Guillotine haxfest, I didn't want to let that happen and then, much worse than the loss itself, get bashed by Peterko upon revealing how I lost! Then again, I'm sure you, Peterko, will find other decisions throughout my battle criticizable, but here I go anyway: Parasol Lady Sami sends out 713 | Gliscor | Jolly | Focus Sash | Guillotine | Earthquake | U-turn | Counter | HP/Spe Turn 1: Togekiss Charms, Hyper Cutter prevents Attack loss ("f**k, I've lost") - uses Guillotine (come on, why not Counter like you always used to!??) but misses... "what a relief - I feel much better now" Turn 2: I don't want to switch Registeel (would've been stupid since Earthquake would beat it anyway) in, and definitely not Garchomp in since he's often the last ray of hope in near-death situations. So, I remain in with Togekiss, once again Charming with futility. Gliscor uses Guillotine... it's a one-hit KO! (suddenly Trick seemed appealing for that Focus Sash, but considering the whole 1 in 123 thing I passed that thought) Turn 3: I send out Garchomp, obviously since he's faster and can Sub to stall Guillotines, but since this Gliscor hasn't been Tricked, I'd probably lose anyway since the low HP after Subs would make Chomp susceptible to an easy kill from Gliscor's EQ. Substitute I do, but interestingly the French scorpion uses U-Turn, thankfully not breaking my Sub as it didn't crit at the perfect time. Turn 4: Out comes 755 | Salamence | Modest | Wise Glasses | Draco Meteor | Hydro Pump | Flamethrower | Ominous Wind | SpA/Spe That explains the choice of U-Turn. No Intimidatation due to Sub, so that was a good move. Now, I believe my decision here was the most crucial one for deciding whether I'd win or lose... would I risk trying to Swords Dance, or just go for the kill with Outrage? At least I knew in advance which Mence set it was - trouble is, I had no idea whether it would go for Draco Meteor, Hydro Pump or Ominous Wind. After all, we became accustomed to Gliscor using Counter but then it changed its mind, so why not expect something unusual from Salamence? I didn't think of this at the time, but I'd say it probably would have chosen Ominous Wind, because A: The damage the Sub took from U-Turn would place the Sub in easy KO range for OW. B: It's 100% accurate unlike DM and HP, and instead of wasting Draco Meteor on a Sub, causing a Sp. Atk drop, I'm 'sure' it would have gone for OW. I didn't think of this at the time. But, supposing I had indeed taken a chance on Swords Dance - it would have broken my Sub, and "probably" would have got the boost to all stats from OW. Then it would easily get rid of Chomp and Registeel. So anyway, I went for Outrage. After all, the hit would definitely KO Mence, and after that there aren't many things that survive two Outrages... Salamence goes down, and what comes out next?????? .... Turn 5: .... Hippowdon. 732 | Hippowdon | Adamant | White Herb | Superpower | Fire Fang | Ice Fang | Fissure | HP/Atk Now that is a 'mixed blessing' as they say - providing a sandstorm which Garchomp enjoys, but also being one of the most physically defensive pokes in the game. Enough that Outrage won't 2HKO (question for anyone who's good with damage calculations - is there any possibility at all for Jolly Garchomp to 2HKO this HP but not Defense EV'ed Hippowdon?), and being Set 3, this hippo has Ice Fang. Garchomp Outrages again, doing less than 50% ("yep, this is the battle where I lose") - Ice Fang hits, breaks Sub. Turn 6: Garchomp isn't confused and Outrages again... come on, why not give me a crit when I need it for once? No such luck, and Hippowdon remains with a small amount of red HP. Come on Sand Veil, prove that you're not a useless ability on an otherwise awesome dragon... - naturally Ice Fang hits again (75% accuracy with Sand Veil) and Garchomp is down. Rest of the battle: It's easier if you just watch the video, but to put it simply it hardly matters what I did with Registeel, as there's no way he's going to beat a full health Gliscor with Focus Sash, Earthquake and Guillotine, even if he somehow pulled off maybe 2 or 3 Curses. I Subbed to avoid Fissure, which missed, but if I Curse now I'll then be slower that the hippo, allowing to Fissure me before I Sub again. So no Curse, and after some Fire Fangs (critical hit, how amusing) and Superpowers, I still didn't have a chance to setup on a -2 Attack Hippowdon, if only for Fissure's existence and the likelihood of critical hits. Anyway, I killed the hippo with Iron Head and was then promptly obliterated (Registeel had 69 HP left) by Gliscor's Earthquake. And apparently YouTube says 'good game' to that, in the URL it generated for the video. Gliscor 3, the bane of Trick teams... how can we possibly Counter you? (SEE WHAT I DID THERE!? I said 'counter' because that's a clever pun!!!!) Quote:
Set 4 would use Stone Edge on Togekiss, which is nice since it's non-STAB and 5 PP - Garchomp would be able to set up even if Charm failed. Quote:
I agree, that's the only thing that would ever sell Flash to me over recovery moves like Recover on your Latias and Wish/Roost on my Togekiss. But I still don't get how Jumpman got so far with that move... Quote:
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~ Shiny Thundurus encounter, National Pokedex complete (646), Burgh's rape dungeon exposed, and more.
Last edited by DrDimentio; Dec 20th, 2009 at 1:37:38 AM. Reason: why did I write 283 instead of 293? dumb mistake... |
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#1681 |
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Never give up!
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Join Date: Sep 2005
Posts: 1,070
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good post Dr.D, that wasn´t an easy battle
I would´ve swords danced against salamence (probably) hmmm, wait maybe I would´ve analyzed the roster of sami first (lol it took me over 2 hours to make the move, when that torterra case happened) oh I just remembered my salamence approach when I charm it...so there was another way, to try setting up registeel or even garchomp semi-full let´s see garchomp behind a sub, vs salamence garchomp uses swords dance, salamence uses something to break sub, chomp at 132 switch, draco meteor 41-48 dmg, (-2), lefties, min 150 HP left switch, flamethrower 17-21 dmg (111-115 HP left) switch, draco meteor 21-24 dmg, (-4), lefties, min 137 HP left switch, flamethrower 11-14 dmg (97-104 HP left) switch, draco meteor 14-17 dmg, (-6), lefties, min 131 HP left (even shorter/better if he used DM to break chomp´s sub) at this point, salamence does 20, 22 or 24 damage to your registeel, which is at 70% of its HP (min) unless he CHs you right now (or later 2 in a row), you should beat it 20-22-24, sub (min 61, +11 = 72) 20-22-24, amnesia (83) 10-12, amnesia (94) 8-10, - sub breaks if he did max damage with each of the 3 throwers (very improbable), amnesia - sub doesn´t break, amnesia (105), now he does 6 or 8 damage with thrower, yeah, registeel is that good) 6-8, sub breaks (or doesn´t), sub curse up + sub to be safe recover HP when fully set up by PP wasting with amnesia and sub 1hko salamence if he sends out gliscor and doesn´t counter or hit with guillotine, you´re behind a sub, which means you win the battle (note that quake from that particular gliscor 3hkos your sub, 2HKO only if he does max damage both times...so maybe I´d consider PP wasting guillotine here as well, depending on the # of subs you have and gliscor´s behaviour) if he sends in hippo and doesn´t kill registeel (2 fissures in a row), you should be behind a sub before gliscor comes in, which means you win the battle I didn´t do the calcs, but maybe you would have been able to even set up garchomp (like a SD and sub) after PP wasting draco meteor by switching still a very hard battle, but you have to be able to win these kinds of battles to get to where I did now I wanted to comment on one particular comment, but I won´t, because I already got used to the fact that they still occur and I find them amusing, some people just can´t get over / accept some things...
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Black & White Battle Subway Records Platinum/HG/SS Battle Frontier and DP Battle Tower Records DP Battle Tower Records (Smogon's Greatest Hits) Emerald Battle Frontier Max Stats Pokemon Database Battle Subway Super Singles record: 623 - Cloyster, Garchomp, Suicune Last edited by Peterko; Dec 19th, 2009 at 5:15:34 AM. |
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#1682 |
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Join Date: Nov 2006
Posts: 132
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Not to be a nerd. But would Hypno be a good Pokemon in the Battle Frontier because it learns Thunder Wave, Flash and Switcheroo holding a Choice Scarf. Plus, it's bulky.
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Don't regret your past, learn from it. Regrets just make a person weaker. Pokemon Black Friend Code: 1807 2009 7057 (Chris) Pokemon Black 2 Friend Code: 0691 3333 2730 (Chris) Pokemon White 2 Friend Code: 4814 5042 2728 (T.Spark) |
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#1683 |
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Join Date: Aug 2009
Posts: 785
United Kingdom
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I have a question, would Ninjask be useful in the Battle Tower? The boost in speed and access to substitue + protect. Then it can baton pass the boosted stats onto another bulky sweeper which is now very fast.
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Platinum FC: 0174-0531-2365
Heartgold FC: 3352-6728-7278 Trade Thread | Request a Shiny | Youtube | Wants |
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#1684 | |||||
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Join Date: Mar 2008
Posts: 2,837
Australia
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but if, as you say, there is a far bigger problem of stat-inequities, then i guess that could make it more difficult. my 14 streak was put to an end when, after having swept battles 8-13 almost single-handedly with gligar (swords dance + aerial ace) i faced a dragonaire with dragon pulse which just obliterated me (my backups were of the calibre of seaking lol). thanks for the edit :) Quote:
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i have been trying very hard to guess what your mystery lead would be! but to be honest, i completely overlooked wish, since i know latias learns it, and i thought you said it was a move that only your new pokemon can learn ;) to be honest, ive toyed with the idea of wish, but figured once salamence/registeel gets set up, they're not going to want to switch out even to get some hp back. still, would be nice to switch into an attack and know you'll be at full health, even with a nicely timed CH. and i dont recall latias really needing to use recover too many times in a row..... i like the idea of togekiss though - its a really cool pokemon :) so, do you think you'll change to flash now? and sucks about the battle you lost. very unlucky :( oh SO GOOD!!!!!!! pity about 47 :( Quote:
im "pretty sure" he would have used draco meteor on the sub, based on everything ive observed in the battle castle (not that ive used sub there, but every time they use a SE effective move unless they can KO you). but i'll resist jumping in on the "another thing you could have done" discussion. Quote:
it is fun, but not terribly reliable. i once used it with things like metagross in emerald way back. it leads to many easy battles - if the oppoent chose a status move, they will usually continue to do it against your sub while you get your metagross set up with a sub and +6Atk / +6Spe. but sooner or later it will die to QC or some kind of hax, and if your sweepers absolutely need the stat boosts, you will find yourself in trouble. |
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Join Date: Aug 2009
Posts: 168
Australia
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Um okay then, Registeel is Uber.... those calculations you did there are evidence of it! I had no idea that Registeel would be able to take the hits that well, then again I have a justifiable paranoia of critical hits, which in the case of DM may have been troublesome. Yeah in that case I would've PP wasted Guillotine since I never take chances with OHKOs. And I can only imagine how true that is that you had to win many tough battles like that to get to 2363 - of course, lead Guillotine Gliscor didn't do its thing to you before then, so that's the main difference. Quote:
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Indeed, I have been a Togekiss fan for a long while despite the stupid name (hi, my toughest pokeman is togekiss), weird cry and lame shiny colours (someone dipped a normal one in a yellow puddle?). In fact, I use one as my Flying slave - have been doing so since my noob days in Pearl. But in the end, it's the rather awesome non-legendary base stats that make me like him. Togekiss frequently survived 2 Ice/Thunder Punches from Metagross with a few HP remaining - definitely like having the Bold nature. I'll change to Flash if Roost isn't effective enough. Quote:
Lol, I don't want to lose views and comments, plus it's funny when the site has hidden messages in the URLs. So 'GG' it will remain. Indeed, what really matters is that I learned something from my loss. Mainly that Registeel is awesome, as Peterko's calcs showed, and next time I'd switch to him in that situation, probably. Still, it sucks that Sand Veil fails when you need it most. For that reason, ability-wise - Salamence > Garchomp. Now this is a 'short' post by my standards!
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~ Shiny Thundurus encounter, National Pokedex complete (646), Burgh's rape dungeon exposed, and more.
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np: Michael Jackson - 'Mon in the Mirror (Dream World mix off the "Black or White" album)
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Join Date: Dec 2004
Posts: 4,737
Fuqua: Where business cases are read and devils are blue
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if you're referring to my comment you may have misinterpreted it, your latias has no attacking moves just like the milotic you lost to and you have the record with latias so you're accusing the ai of the same trolling youve been guilty of, but if you werent referring to my comment then okay
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![]() You haven't trolled till you've trolled in real life. Read A Mullet's Tale for reference if you haven't yet! |
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#1687 | ||||
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Join Date: Mar 2008
Posts: 2,837
Australia
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btw, i was thinking about registeel the other day. once it has +6/+6 defenses, a substitute is basically a whole registeel. very amusing! Quote:
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#1688 |
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I'm the Mary!
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Join Date: May 2005
Posts: 3,486
Alliston, Ontario
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uhh...i guess...
Platinum Battle Factory Double Record:16 bleh, i didnt have many good rentals this time around. in the first round i mostly swept with arcanine and tentacruel, and 2nd round i had a arcanine and muk. and this round i ended up with...arcanine, crobat and thick clubmarowak. i beat the first and second round and traded out marowak so i went into battle 17 with... arcanine - flare drive/crunch/extreme speed/thuderfang crobat - air slash/sludgebomb/dark pulse salamece - draco meteor/flamethrower/hydro pump so first things that come out are a froslass and an espeon. i wasnt too worried at this point although i thought i should take out froslass first since my team doesnt fare well against ice. also i wasnt confidant that crobat could ohko so i had arcanine help with a double attack. crobat starts off and dark pulses froslass down to 30% andstarmie ohkos crobat with psychic. next froslass uses destiny bond and takes out arcanine :/ salamence now has to deal with starmie and the incoming blastoise. mence takes blastoise only down to like 25% with draco meteor and gets hit back with an avalanche and psychic.
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#1689 |
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Join Date: Aug 2008
Posts: 1,053
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After reading your post, I decided to give Double Battle Factory a try too!
I lost at 18 with 8 swaps. Of all the things I could have lost to in the factory, I lost to the good old freeze hax. :( I would have been happier if I lost because of a lack of good pokemon to pick from or something. Ah well, here's a medium length summary: Oh, and I didn't look up the pokemon database (if you're wondering why I don't even remember all the moves my pokemon had). Streak 1 - 7: I started with: Lead 1: Yanmega(Speed Boost with DETECT, Signal Beam, Air Cutter, and something I never used) Lead 2: Quagsire(Earthquake, Aqua Tail, Brick Break, and something I never used) Had different things for 3rd pokemon... don't remember anymore. I just remember most of the time it was Cradily. Strategy should be ridiculously obvious. Quagsire EQs while Yanmega attacks or Detect if I suspect it's going to be attacked. Had a couple close calls, just because I didn't really care about losing with the low streak anyway. Streak 8 - 14: I just had random things. I started with: Lead 1: Snorlax (punches and chesto rest) Lead 2: Infernape (Blaze Kick, Shadow Claw, Thunderpunch, Gunk Shot) 3rd pokemon: I don't remember, but after first battle I got a DD Gyarados with iron head. There wasn't much strategy to be had with this streak. I just tried to switch whenever I thought something might be useful, but I think in the end I only swapped like twice. I had Espeon (Psychic, Charm, Attract, Swift) as my lead with Infernape for at least 3 of the 7 battles. Charm was surprisingly useful. Streak 15 - 18: I had the best team so far, but yah, that's usually when I lose. Lead 1: Salamence (@Wise Glasses with Draco Meteor, Hydro Pump, Flamethrower, Ominous Wind that I never used) Lead 2: Blissey (@ Bright Powder <that never worked> with Calm Mind, Boltbeamthrower) 3rd pokemon was Magezone (@ forgot with Charge Beam, Twave, Flash Cannon, Magnet Rise) After battle 17, I swapped Blissey out for the Choice Scarf Tyranitar (punches + aerial ace), because I figured Tyranitar is a pretty good special wall, and... more importantly I thought having a physical attacker might be a good idea. Battle 19 Summary: I was facing Starmie, Dewgong, Skarmory. I thought my Ttar outspeeds Starmie (yah, I looked it up just now, my bad. 180 speed for Ttar, 183 for Starmie), but nope, Starmie Blizzard KOs Salamence and freezes Ttar for 7 turns. Magnezone put up a good fight, but got confused from Dewgong's Signal Beam. I might try this again. This seems less annoying than Single Factory. I've always liked Double more though. |
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#1690 |
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sux
![]() Join Date: Dec 2004
Posts: 2,203
Texas
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i completely agree. it is tough for me to break 28 these days. and even when i do, i realize four hours have passed. thank god for winter break!!
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#1691 |
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Join Date: Dec 2007
Posts: 113
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DP Doubles, 112 wins
A semi-decent run. I think this version of my team is the best so far, but I've yet to break my record... Battle 113 One of the PIs. You all look the same to me. Meta 4, QC boom Gliscor 3, Countersash, French Walrein 3, Restalk OHKO Kingler 2, French (The DP list has these guys only using Gliscor 2, but I definitely went up against G3. Not a huge problem since nobody plays DP!) PI: Metagross and Gliscor Me: Starmie and Toxicroak Fantastic. Since the end of Peterko's streak and the posts that followed, I now have a deathly fear of Gliscor - even though this is doubles and three of my team have Ice Beam. Obviously Metagross is a huge problem, and the two at once is incredibly bad. I'm going to have to sacrifice Croak. I'll Fake Out Meta and use Rain Dance, and see what Gliscor does. I'm expecting Guillotine... Turn 1 Croak used Fake Out! Starmie used Rain Dance! Rain began to fall! Gliscor used Counter! But it failed! Meta flinched! Lucky break there - free setup for me. Now, Meta will definitely go for Croak. Not sure about Gliscor. I'll Helping Hand Surf - it easily 2HKOs Meta, and it'll kill Gliscor if it doesn't have a Sash. (Didn't realise it did.) Turn 2 Croak used Helping Hand! Starmie used Surf! ~ 100% Gliscor, Sash ~ 70% to Meta Gliscor used Guillotine! But it missed! Meta used Zen Headbutt! Croak fainted! Me: Kingdra Here come the OHKOs, and so far luck is on my side. I bring Kingdra in, planning to double Surf. But what if Meta booms on me? If Meta gets no QC activation, Kingdra Surfs first. It can't crit Starmie to death due to Sash, and both foes die. If Meta QCs me, it'lll probably explode - but again, Starmie lives and it's 2-2. Turn 3 QC: Meta used Explosion! ~ KO Kingdra ~ 100% Starmie, Sash ~ KO Gliscor Starmie used Surf! But there was no target... And there it is. I'm glad I didn't try to switch in Ludicolo there. But my main sweeper is down without having attacked. PI: Kingler and Walrein Me: Ludi Here's a dilemma. Both of these are OHKO jokers, but here's the rub: I can't OHKO either of them. Best bet is to focus fire and reduce the number of attacks incoming. I really didn't see much difference between them at this point - but in retrospect Kinger could have Endured and really fucked up my Christmas. Turn 4 Ludi used Grass Knot! ~ 70% Kingler Starmie used Thunder! ~ KO Kingler Walrein used Fissure! ~ KO Starmie No Endure, so now it's one on one. Ludi can't OHKO Walrein without a crit, so I basically need it to miss in order to win. I'm screwed, in other words. Turn 5 Ludi used Grass Knot! ~ 65% to Walrein Walrein used Fissure! ~ KO Ludi And that's that. A classic 'hax battle', with an irritating Focus Sash, Quick Claw, Explosion and a couple of OHKO moves. There were three real 'hax events' here: Meta's QC activating, and Walrein's two OHKOs. If any one of them hadn't happened, I would have won. The odds of all of them happening in one game aren't too ridiculous compared to some of the other stuff we've seen (0.2 x 0.3 x 0.3 = 0.018). I could have focus fired on Walrein, as Kingler *might* have used something other than Guillotine, whereas that Walrein could only use OHKOs. Of course, had I done that, then Kingler would have finished off Starmie on turn 4. It could then Endure on turn 5, getting the Salac boost as the Rain ran out, outspeeding and Flailing Ludi for the KO. This was simply one of those games where the AI 'decided' to win. Like before, the game was decided when Meta exploded. This exposes a weakness in the team. Only Starmie can survive a QC boom if it has its Sash. I get the feeling that dropping attacks for Protect would lose me more games than I'd win, however. I'll probably go back to it, as I think this team can beat 200 with a little luck. I tried Multi again for laughs (Latios and Metagross). Went well until I came up against Shedinja - my guys can't touch it. So I used Meta's Ice Punch on my partner's Dragonite to force him to bring out Stone Edge Lucario. After all the times my 'partner' has used spread moves on me, that felt good :) - - Rain offence team Starmie @ Focus Sash ** Mersenne Timid, Natural Cure 6 HP, 252 SpA, 252 Spe Rain Dance/Surf/Thunder/Ice Beam - Rain setup, sweeper Toxicroak @ Expert Belt ** Cerenkov Adamant, Dry Skin 252 HP, 252 Atk, 6 Spe Fake Out/Helping Hand/Low Kick/Sucker Punch - support, physical coverage Kingdra @ Life Orb ** Vela Modest, Swift Swim 200 HP, 252 SpA, 56 Spe Rain Dance/Surf/Draco Meteor/Ice Beam - sweeper, secondary Rain setup Ludicolo @ Leftovers ** Zeeman Bold, Swift Swim 134 HP, 252 SpA, 124 Spe Leech Seed/Surf/Grass Knot/Ice Beam - sweeper |
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#1692 |
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Join Date: Oct 2009
Posts: 24
City of Evil
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Hi I'm darthkaiser and I would like to know something for example for two years I've been exahustively trying to get the battle tower star to no luck on Diamond always lost at 50 or before but a couple of days back I finally decided to give the tower some of what it has given me extreme HAX so I got ready my togekiss with king rock and air slash and tri attack and I started winning and winning and winning I also used some OHKO moves that helped me a lot. The thing is taht I finally conquered it after battle no 100 and I was hoping I could put my record here, I don't know how exactly this works I was like oh good I rock but then I saw the guy with 2363 and I'm hoping I could reach 1000 in the battle tower doing 100 a day my streak currently rests at 245 don't know how could I put it here? or who do I have to talk to? so any help here?
Also If I leave the battle tower in diamond will my streak gets reset back to 1? or only if I lose Thanks
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http://i243.photobucket.com/albums/f...lazikenSig.jpg |
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#1693 | |
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np: Michael Jackson - 'Mon in the Mirror (Dream World mix off the "Black or White" album)
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Administrator
Join Date: Dec 2004
Posts: 4,737
Fuqua: Where business cases are read and devils are blue
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just follow the format of any of the people who have posted records so far, post your full team with items, EVs, natures, abilities and moves and share your strategy with us
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so when you surf and FO, meta flinches and gliscor uses counter, you can surf again, killing gliscor, doing ~35% again to metagross and have faster croak use low kick on king idiot's heavy ass for the kill since turn 2 isn't where oyu got QCed after all (42-50%). then you're up 4-2, and, though without rain, stand a great chance of winning since starmie's sash is untouched and you can no longer fall victim to QC. there like isnt even a PI poke that can stop sash starmie from getting rain up "probably", i'm not going to check the DP list to confirm but like ony duggy can outspeed starmie, ok i cheated and peeked and reminded myself that i didnt have to cause natures aren't listed which means the usual 16% chance duggy could even fissure your timid starmie. as it would have played out with a turn 1 surf, you could RD against walrein/kingler (and be thankful that kingler doesnt have swift swim like it "could"), starmie survives no matter what, and you can thunder either one (especially dumbass walrein with its stupid brightpowder starmie doesnt care about) even if they kill toxicroak. alternately, if you play it the way you did, you could have surfed kingler on turn 4. *the* reason, as i look at kingler's stats right now, that it is NU is the fact that it has 55HP/50SpD, which is even worse than i thought. if you add a very reasonable 25 points to both, you have 80/130/115/50/75/75 that still doesn't exactly make it a great pokemon, but its Special Defense is absolute shit. i dont blame you for not knowing this, but surf does 30% on average even to the incredibly self-conscious, HP/SpD EVed Kingler, meaning that it could have died to Surf+GK since GK did ~70%. you would then have been able to thunder walrein's gay ass back to the north pole the next turn since starmie would have been alive no matter what thanks to sash, and also kingler doesn't outspeed starmie even after salac because of all its special overcompensation (unlike in Plat). so even if you didn't get rain up turn 1, i think you are ultimately going to feel pretty good about these words here because they mean your team is still awesome and you just need to get used to it more. well he did say "create", not use, so i think he was talking about the tower in general having such sets because they can be very annoying to face especially in the factory (if anything he is hating on glen for creating glenscarfing in the first place)
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#1694 | ||||||
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Join Date: Dec 2007
Posts: 113
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Low Kick is pretty great against Meta, but I'm loathe to use it on its shiny metal ass simply because two of the DP Metas have QC. I went into this battle fearing that Meta would QC me every turn, and that every OHKO would hit (actually only 1 of 2 turns did QC activate, and 2 of 3 OHKOs hit). But getting Meta off my screen with Starmie's Sash intact would be gravy. Quote:
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QC Explosions are a big problem still. This team is all offense, so no Protects or Subs (Sub is kind of useless in doubles anyway). There's no slot for a Ghost on the team either. I did look at Kabutops, though: Kabutops @ Liechi Berry Adamant, Swift Swim 200 HP, 252 Atk, 50 Spe or thereabouts Endure Waterfall X-Scissor Rock Slide The idea being that it Endures while the foe Explodes or whatever and/or its partner Surfs, activating Liechi. In the Rain, it outspeeds everything, and its +1 Rain Waterfall is fucking fierce. High risk, but I'm not sure the reward is greater than Ludi or Kingdra. Once it's Endured, a single Mach Punch and it's gone. The fact that most things with a Quick Claw also have Earthquake is a problem too. That said, it gives the team something else to smack Blissey around with. Currently, if Croak dies, then Blissey is a huge problem. Blissey 1, Counter/Toxic/Softboiled/DT @ Lefties, is horrific - it can wipe out the rest of the team easily. Luckily for me, only Collector Kelton uses that one, so I'm extra paranoid with Croak until I've seen his whole team. Thanks for the feedback - I'm sure this team can crack 200 wins eventually... |
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#1695 |
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Join Date: Dec 2009
Posts: 6
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Long time reader, first time poster.
I just wanted to share my pokemon diamond doubles team. I don't currently have an image to show my streak, but i have so far reached 217 wins and have yet to lose. If anybody can suggest to me a place to host images, i can show proof later. So here is my team: Infernape @ choice band jolly 252 atk, 252 spe, 4 hp flare blitz close combat thunderpunch mach punch Zapdos @ life orb modest 252 spa, 252 spe, 4 hp thunderbolt heat wave hidden power (grass) roost Metagross @ leftovers adamant 252 hp, 252 atk, 4 def iron head earthquake thunderpunch bullet punch Garchomp @ yache berry jolly 252 atk, 252 spe, 4 hp outrage earthquake swords dance protect Infernape and zapdos work well together. Infernape can one hit kill a LOT of things with closecombat or flareblitz with the help of choice band. Zapdos takes care of many annoying water types especially the hax sheer colders. Together, so long as there are no quick claw activations, infernape and zapdos take care of all sheer colders. One of the biggest reasons i decided to use zapdos is because i've previously had trouble with trick room, especially from slowbro and slowking. Modest zapdos and life orb takes care of them almost guaranteed. Only slowking with 252 evs in special defense has a chance of not getting one hit killed. If either infernape or zapdos dies, i usually switch to metagross who has saved me countless times. Metagross is my biggest tank and often takes care of lati@s, which is very useful to me because they have the potential to beat my team otherwise. Infernape usually dies first and when i switch in, metagross joins zapdos to form the great partnership that Peterko had mentioned before. With the combination of fire/fight, electric, and steel type pokemon, ice types are surely eliminated. With ice types properly taken care of, the few times garchomp actually goes into battle, he is left to kill unhindered with a yache berry just in case a non-ice type uses an ice type move. Protect on garchomp acts as a great lure because if i am stuck with garchomp and metagross and i face a dragon or an ice type, i know they will attack garchomp so i protect to block the incoming attacks and metagross manages to kill one of their threats leaving me with 2 on 1. EDIT: I reached 224 wins and I have proof now
Last edited by lildragon; Dec 25th, 2009 at 3:51:13 PM. |
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#1696 |
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Join Date: May 2009
Posts: 285
Location: Earth
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Hey everybody, I'm amazed by all these high streaks and I'm inspired to go for something. I was wondering, in Battle Tower Singles if I don't really want to use a trick team (even though I know that they are the best), are all-out or mostly all-out offensive teams viable to get 100 or 200+?
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NOT a bandwagoner - official Giants fan before 2002, sweet victory finally Proud USAMO qualifier |
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#1697 |
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Join Date: Nov 2009
Posts: 20
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I've got a question about using Registeel.
When the opponent's lead gets locked into a low-PP move (like Stone Edge, Draco Meteor, etc.), what is the best course of action to take? Obviously it would be impossible for Steel to fully set up, so what's the most important thing to do? |
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#1698 |
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Join Date: Apr 2009
Posts: 1,119
Cambodia
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Actually, Steel can setup on a lot of weaker Pokemon's Struggles, Latias and other special attackers in particular. Generally having your other pokemon setup is more effective against physical attackers.
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What's the difference between mainstream religion and Scientology? A few thousand years. |
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#1699 | |
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Join Date: Dec 2009
Posts: 6
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Of course, this is only assuming garchomp can't set up initially. |
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#1700 |
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Join Date: Mar 2008
Posts: 2,837
Australia
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only quick, and no time to read everything since i was here last, but i went past 413 a couple of days ago. not much since then... hope you're all having a great Christmas!
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| frontier, ingame, tower |
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