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Old Jan 1st, 2010, 4:16:31 PM   #76
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What's there to discuss about Abilities that haven't been discussed about before? The only one that puzzle me is how did Poison Heal get chosen to be part of the poll? I don't remember seeing any discussion about it within this thread.
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Old Jan 1st, 2010, 5:43:10 PM   #77
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Poison Heal was allowed because the folks in #cap suggested it over Immunity, mostly.
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Old Jan 2nd, 2010, 2:57:37 PM   #78
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Based on the poll so far it seems that Poison Heal and Flash Fire are equal. Now while the poll hasn't ended yet, I wanted to pull up some points about each ability and see which of the two seem the better for Oak.

Flash Fire (Pros):
-Grants an immunity to a Pokemon type
-Heatran can no longer be a 100% liable to Pyroak as it's stabbed moves just feeds Pyroak's belly.
-The ability boost allows for more powerful Fire Blast/Lava Plumes

Poison Heal (Pro):
- Immunity to all forms of status affections once Poison Heal activates.
- The 12% of healing is always a plus and make Pyroak a bit more tougher to kill.
- Sandstorm/Hail don't bother the creature too much anymore since SS/Hail don't negate the heal brought on by Poison Heal.

Flash Fire (Cons):
- As mentioned earlier most times that carry fire moves are those Pyroak can already switch in or don't want to switch in fear of having it's STAB'd move resisted and/or death.
-Heatran still walls Pyroak unless it's carrying Earth Power/EQ/Stone Edge.
- Type immunity would be cool if it was something more common like Dragon.

Poison Heal (Cons):
- While Poison Heal allows Pyroak to better stall when paired with Leech Seed, it doesn't really set him apart from Celebi or Breloom in terms of Leech Seeders.
- Rely on Toxic Orb to activate most of the time so item selection is slim.
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Last edited by Gothic Togekiss; Jan 2nd, 2010 at 3:04:36 PM. Reason: Need more time to think of Pros and Cons.
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Old Jan 2nd, 2010, 11:30:45 PM   #79
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The poll was too close so we're doing a revote between Flash Fire and Poison Heal
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Old Jan 3rd, 2010, 10:52:27 PM   #80
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While Poison Heal sounds good for a SubSeeding tank, it might be too broken depending on what new stat spread it ends up with. So I'm still behind Flash Fire.
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Old Jan 4th, 2010, 8:25:47 AM   #81
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Since it seems improbable that Head Smash will make its way to the movepool, but there is still interest in Stone Edge, I decided to do damage calculations for this move. And the results, in my opinion, are quite interesting:

95 base Atk, max Atk EVs Jolly, +1 Life Orb Pyroak's Stone Edge against:

0 HP/4 Def Timid Latias: 61.79%-72.76% (2HKO)
0 HP/0 Def Naive Salamence (Intimidate factored in): 82.78%-97.99% (OHKO with SR)
252 HP/180 Def Jolly Salamence (Intimidate factored in): 56.85%-67.01% (2HKO)
0 HP/0 Def Naive Heatran: 50.78%-59.81% (2HKO)
0 HP/4 Def Jolly Gyarados: (Intimidate factored in): 84.59%-99.70% (OHKO with SR)
156 HP/96 Def Adamant Gyarados (Intimidate factored in): 67.03%-78.92% (28.21% OHKO with SR)
252 HP/252 Def Impish Gyarados (Intimidate factored in): 48.73%-57.87% (2HKO with SR, 96.38% without)
0 HP/4 Def Timid Cyclohm: 41.46%-49.02% (77.19% 2HKO with SR)
180 HP/212 Def Bold Cyclohm: 28.11%-33.08% (not even a 2HKO)
0 HP/0 Def Naive Infernape: 86.18%-100% (87.18% OHKO with SR, 7.69% without)
0 HP/4 Def Timid Zapdos: >100% (OHKO)
248 HP/228 Def Bold Zapdos: 73.11%-86.16% (79.49% OHKO with SR)
0 HP/0 Def Rash Dragonite: >100% (OHKO)
224 HP/0 Def Adamant Dragonite: 93.93%-100% (OHKO with SR, 58.97% without)
252 HP/0 Def Modest Togekiss: 95.19%-100% (OHKO with SR, 66.67% without)
0 HP/4 Def Modest Togekiss: >100% (OHKO)

As you can see, the change from Head Smash to Stone Edge makes a lot of Pokémon able to check Pyroak effectively without getting instantly OHKOed. Most importantly, it turns Bold Cyclohm into a hard counter, making Earthquake and Dragon Claw solid and on-par alternatives. Looking upon these calcs, I'd say that Stone Edge Pyroak is not broken.
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Old Jan 4th, 2010, 12:54:24 PM   #82
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So far it seems that Stone Edge isn't broken on DD Pyroak based on those calculation. Does anything changes if the attack of Pyroak was around 105? I'll probably check this out myself and post the result for any valuable differences.
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Old Jan 4th, 2010, 9:14:38 PM   #83
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I'm going to submit a final stat spread because I love stat spreads and I think this is a good one. I think Pyroak needs to accomplish four things stat-wise for the revision to be most effective:
1) outspeed Tyranitar
2) take better advantage of its offensive potential and unique STABs by focusing revision on the offensive stats, keeping in mind the probable additions of Dragon Dance and Swords Dance to the movepool.
3) maintain or improve SpA to give Pyroak good mixed offensive potential.
4) maintain enough defense for SubSeed or sturdy Lead builds to be viable.
So this is what I came up with:

120/106/90/95/80/64
PS: 127; Rank 5 - Good (+42)
PT: 178; Rank 7 - Excellent (-28)
SS: 118; Rank 4 - Above Average (+6)
ST: 158; Rank 6 - Very Good (-17)
ODB: -8.56 - Moderately Biased towards Defense
PSB: 4.2 - Slightly Biased towards Physical
OSR: 319; Rank 6 - Very Good (+2)
BST: 555 (+15)

Offenses (106/95/64): I'm giving Pyroak a big boost to attack here to make Rock Head + Recoil move sets actually threatening (who hasn't, though?). I refused to lower SpA, though, mainly because I didn't want to have to resort to Overheat to one-shot Skarmory (99.4% min w/ Fire Blast here).

Offensive Calcs (252 Atk / 4 Def / 252 Spe Naive/Hasty and running DD/Wood Hammer/Stone Edge/Fire Blast):
...


In terms of Speed, I found 64 to be a reasonable number for Pyroak.
Some Speed Numbers:
...


Defenses (120/90/80): These are still quite solid and can be EV'd to act as a bulkier Swampert. Here are some sample calcs to give you an idea of what I'm talking about (MixPert and 252 HP/192 Def/ 64 SpD Bold Pyroak):

Lead Azelf Psychic:
Swampert - 38.9% - 46%
Pyroak - 36% - 42.6%

Lead Azelf Explosion:
Swampert - 82.9% - 97.8%
Pyroak - 79.7% - 93.9%

Aside from the fact that Pyroak is guaranteed to OHKO Swampert with Wood Hammer/Grass Knot, it has good typing and stats here to match it up against many common leads:
...


So, that's lead Pyroak. Imagine these defensive numbers on a SubSeeding variant, which are impressive enough imo to be useful.

That's it!
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Last edited by Korski; Jan 6th, 2010 at 5:20:15 PM.
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Old Jan 4th, 2010, 10:46:38 PM   #84
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Quote:
Originally Posted by Fat Fuzznip View Post
Here's a revised stat spread I had in mind for Pyroak:

117 / 105 / 102 / 80 / 96 / 70
Because I this stat spread a whole lot, I decided to do damage calculation based around it.

Offensive: 105 base Atk, max Atk EVs Jolly, +1 Life Orb Pyroak running DD/Stone Edge/Wood Hammer/Flare Blitz

...
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Last edited by Gothic Togekiss; Jan 5th, 2010 at 1:36:23 PM. Reason: Finished offensive calculations
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Old Jan 5th, 2010, 1:19:08 AM   #85
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The poll came down to an exactly 50 / 50 split, leaving me with the tiebreaking vote. I've mulled over it for almost an hour now, and I've decided that Pyroak's new ability over Battle Armour will be Flash Fire.

This is obviously controversial, so let me explain my thought process. While I really don't believe that Poison Heal would be overpowered, I do see it as a little bit less interesting than Flash Fire. Poison Heal Pyroak would be almost a carbon copy of Breloom (the higher defensive stats I presume to be balanced by the awful typing, including a Stealth Rock weakness compared to Breloom's Rock resistance). However, there currently is no Pokemon in OU with both a boosting ability like Flash Fire and a good boosting move like Dragon Dance, which it seems very likely that Pyroak is going to receive. I'm entirely curious as to just how viable Flash Fire is on a Dragon Dance set, and especially whether players are willing to take 1/3 recoil damage in exchange for that potential boost.

The movepool poll is up.
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Old Jan 5th, 2010, 3:54:20 AM   #86
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Quote:
Originally Posted by Fat Umbreon Dan View Post
The poll came down to an exactly 50 / 50 split, leaving me with the tiebreaking vote. I've mulled over it for almost an hour now, and I've decided that Pyroak's new ability over Battle Armour will be Flash Fire.
I thought that the proper procedure in a tie was to choose the option that won the first poll? Hence Poison Heal, unless I counted heads wrongly. Or if the CRC works differently to regular polls.

Not that I'm complaining here, Flash Fire is a good choice regardless.
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Old Jan 5th, 2010, 4:25:37 AM   #87
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Quote:
Originally Posted by Fat bugmaniacbob View Post
I thought that the proper procedure in a tie was to choose the option that won the first poll? Hence Poison Heal, unless I counted heads wrongly. Or if the CRC works differently to regular polls.

Not that I'm complaining here, Flash Fire is a good choice regardless.
From what I got, the poll didn't actually end in a tie, Umbreon Dan had yet to vote. It was in a Tie before the last vote was made.
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Old Jan 6th, 2010, 9:44:17 PM   #88
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Yes I am submitting a stat spread.

It has the following goals
1) Outspeed Tyranitar.
2) Take advantage of its offensive abilities without going crazy on offense.
3) Still have good defenses
4) Have relatively low HP so subseeding restores more then 8% every turn.

The "Subseeding needs high HP", along with the "Pokemon with a high HP/Defences ratio are more vulnerable to %Damages then pokemon with a lower ratio" myths need to be busted.

Because X-Act seemingly forgot about them, let me elaborate:
...


90/90/120/90/100/65
PS: 110: Rank 4 - Above Average, 130% of Pyroaks
PT: 193: Rank 7 - Excellent, Skarm+ at 93.6% of Pyroaks
SS: 113: Rank 4 - Above Average, about Pyroaks because of the +5 Spe -5 SpA
ST: 160: Rank 6 - Very Good, 91.4% of Pyroaks. To allow for acceptable attacks the defenses must suffer.
ODB: -12.06 - Biased towards Defense
PSB: 3.11 - Slightly Biased towards Physical
OSR: 313: Rank 6 - Very Good
BST: 555 (Pretty much the lowest BST in this thread)

For comparability, Swampert has PS/PT/SS/ST of 123/157/103/155

Offenses (90/90/65): Not giving Pyroak a big boost to attack to prevent Wood Hammer/Flare Blitz ownage. At the end lowered SpA by 5 but I can lower a defence by 5 and return SpA to 95. Fire Blast still OHKOs Skarmory with SR.

Offensive Calcs (252 Atk / 4 Def / 252 Spe Naive/Hasty and running DD/Wood Hammer/Stone Edge/Fire Blast):
...


In terms of Speed, 65 is a round number that outspeeds T-Tar
Some Speed Numbers:
...


Defenses (90/120/100): Pretty good; Calcs later
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Old Jan 8th, 2010, 12:54:49 AM   #89
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Out of 20 voters, the tally:

Code:
Dragon Dance   18
Earthquake     18
Leaf Blade     15
Rock Slide     15
Stone Edge     14
Double-Edge    14
Dragon Claw    13
Sleep Powder   12
Stun Spore     12
Dragon Pulse   11
---------------- cutoff
Bulk Up         6
Rock Polish     5
Swords Dance    4
Which means the following moves will be added to Pyroak's movepool (plus the tutor moves!!):

Quote:
Double-Edge
Dragon Claw
Dragon Dance
Dragon Pulse
Earthquake
Leaf Blade
Rock Slide
Sleep Powder
Stone Edge
Stun Spore
New poll!
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Old Jan 10th, 2010, 8:43:56 PM   #90
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Fuzznip's spread won by a clear margin: 117 HP / 105 Atk / 102 Def / 80 SpA / 96 SDef / 70 Spe.

Meet the new and improved Pyroak:

Rock Head / Flash Fire
117 HP / 105 Atk / 102 Def / 80 SpA / 96 SDef / 70 Spe
with the following moves added (as well as the tutor moves etc.):
Quote:
Double-Edge
Dragon Claw
Dragon Dance
Dragon Pulse
Earthquake
Leaf Blade
Rock Slide
Sleep Powder
Stone Edge
Stun Spore
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Old Jan 10th, 2010, 8:44:57 PM   #91
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