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#1776 | |
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Data Integration Thought Entity
Join Date: May 2005
Posts: 999
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In Double Battle Hall, both Aerodactyl will use Sandstorm on turn one against both my Kingdra and Gyarados. I haven't fought Aerodactyl in Single Hall so I'm not sure if they are as obsessed with opening with Sandstorm. In Double Hall, if the opponent Pokemon knew Reflect or Light Screen, frequently both opponents will use it on turn 1. It's not nearly guaranteed like Aerodactyl using Sandstorm, though. If my Arcade team looks bad, that's probably because it is. I made it a long time ago and pretty much just slapped together a team from Pokemon I had at the time. My solution to ice teams was choose a panel to burn or paralyze the opponent team. <_< Against lead Weaviles, I think I usually sacrificed Gengar or Garchomp(based on their other 2 Pokemon) and Countered with Blissey. Whenever I get around to doing another Single Arcade run, it'll likely be with a significantly different team. As you said, Hall is 99% theorymon. I've run through a couple ideas on paper but nothing I like enough to make a team and do a Single Battle Hall run with. Perhaps. I'm also still working on the Battle Factory Gold Print.
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Go beyond the impossible and kick reason to the curb! Who cares if they Levitate? Earthquake away! |
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#1777 |
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Join Date: Aug 2008
Posts: 1,053
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@EonADS: Other than what Psy37 and Bozo said, keep in mind that there are plenty of pokemon that Uxie outspeeds even after tricking the scarf, letting it Memento (or do whatever else) before taking another hit (which might KO Uxie). That said, I should have said 164 Speed EVs for Uxie to get to 136 speed, outspeeding 0 Speed Metagross (90 * 1.5 = 135 speed) even after tricking choice scarf.
Last edited by Chinese Dood; Jan 12th, 2010 at 2:03:02 AM. |
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#1778 | |
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Join Date: Dec 2009
Posts: 17
Perth,Australia
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#1779 |
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Join Date: Aug 2006
Posts: 1,472
Michigan
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type synergy is extremely important and i would recommend doing some research and trying to find a good match for your two sweepers. but again in the last situation you need to trick to make sure you're dealing with a CScarf dragonite, not a CB dragonite. CB dragonite, even with reflect, is gonna hurt your team up pretty badly.
just so everyone knows i'm just a few more rounds away from breaking into the DP leaderboard (147 currently). i did have an issue two days ago when i was facing an eruption typhlosion. i tricked, thunder waved, went to tyranitar, and i used crunch... which did a ton of damage. i only managed setting up a sub and 1 DD before it died to struggle recoil. but again, tyranitar was a beast and came through. i've fully set up in the face on a non-tricked opposing tyranitar, alternating sub, protect and dd when i could. he is just a monster sometimes its so awesome. |
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#1780 |
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Join Date: Aug 2008
Posts: 1,696
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Face this in doubles and try to win, jeeeeeeeeeeeez...
647 Whiscash Modest Zoom Lens Hydro Pump Earth Power Blizzard Fissure 689 Rapidash Adamant Brightpowder Flare Blitz Posion Jab Iron Tail Horn Drill 651 Dewgong Calm Salac Berry Sheer Cold Horn Drill Rest Sleeptalk I haven't seen the last poke, it was probarly something with a 1HKO move too..There went my 156 streak...
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#1781 | ||
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Join Date: Mar 2008
Posts: 2,837
Australia
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#1782 |
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Join Date: Aug 2006
Posts: 1,472
Michigan
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bozo i'm not sure i can really answer that question objectively since i dont have platinum... but i can say that there is considerable guesswork involved with natures when i'm doing tricky calculations. i usually just end up assuming the worst case scenario that it's a plus attack nature since my team doesn't particularly care about speed that much since both sweepers utilize dragon dance.
i didnt think about charming dragonite but that would be the better option... of course using cresselia (and uxie) charm isn't on my moveset. today was my first encounter with a metagross during my first 98 battles, and it was fortunately metagross 2 (wise glasses special version). shadow ball allowed me to get it tricked, paralyzed, and flashed twice before tyranitar took over. legendaries seem to be my easiest matches, tyranitar almost always dominates them fully (and very few are immune to sandstorm which is also a bonus). |
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#1783 | |
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Join Date: Mar 2008
Posts: 2,837
Australia
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you sure you flashed metagross? ;) d/p is funny because some of the movesets just "show off" the new moves - like magnet rise metagross. and yeah, random natures kinda sucks, especially when you probably have a very specific speed in mind for your tricker (getting outsped by weird things with a beneficial nature is strange), but then again you occasionally get -def walls, so i guess it adds up..... crazy that even when they've updated the natures in the plat BF, they still didnt update abilities - i mean whats with natural cure starmies - when you play through the game (even d/p) every single bronzor/bronzong you face has levitate. i like the idea of your double DD team :) |
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#1784 |
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np: Michael Jackson - 'Mon in the Mirror (Dream World mix off the "Black or White" album)
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Administrator
Join Date: Dec 2004
Posts: 4,738
Fuqua: Where business cases are read and devils are blue
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![]() You haven't trolled till you've trolled in real life. Read A Mullet's Tale for reference if you haven't yet! |
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#1785 |
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Join Date: Aug 2008
Posts: 1,053
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Lol haha, nice! Drapion is so uber in BT!
I just finished breeding my Skorupi today. Not exactly same as your team (actually only Drapion is the same, pokemon-wise, but the underlying strategy is basically the same... originally it wasn't similar at all, but after testing this and that, it seemed that only Drapion fills the role... and... perfectly at that, so I started breeding that yesterday). I'll see how far I get... |
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#1786 | |
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Join Date: Jun 2008
Posts: 306
HAX KING, KING OF HAX
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The streak ain't bad either. |
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#1787 | ||
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Join Date: Dec 2007
Posts: 113
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I love this team because it combines two effective strategies: Trick Room and AI abuse, exploiting the fact that it will almost always go for a OHKO if one's available. It seems to be on a par with Glenscarfing in singles. The addition of Follow Me Togekiss would cover OHKO users on turn 1, which ended TRE's previous streak. I used Bronzong/Togekiss as leads in my own TR team about a year ago, but my Kiss was lv.50 and built to attack as well as cover Zong for TR. My set was Follow Me/Protect/Air Slash/Heat Wave @ Lum. The idea was that everything on the team had to be able to score kills, because you don't always know what your last poke will be. After playing that team for a while, I came to the conclusion that TRE got it right first time! I was going to try lv.1 Smeargle with Protect/Follow Me/Endeavor/Dark Void, but never got round to it (it would attract EQs, for one thing). I also got tired of having to start every match with a -6 priority move, plus seeing the team screwed by evasion hax during critical booming. (That's one of the reasons I switched to a Rain Dance team: it's much easier to get the field effect (Timid Starmie FTW), and the team isn't as doomed if it doesn't get it.) The cool thing about doubles is that various strategies can work. I've been looking at Ashenlock's Sun team lately, with new moves in mind: Cherrim gets Weather Ball and Shiftry gets Low Kick, Seed Bomb and Sucker Punch in Platinum/HGSS, so perhaps that team might work better now... Quote:
So Jump takes the lead again: grats on the mental streak! When the video sped up, I misread several uses of Acupressure as: DRAPULA used Acupressure! DRAPULA's awesomeness sharply increased! It was probably evasiveness - or was it? |
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#1788 |
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Join Date: Nov 2008
Posts: 354
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Congrats jumpXVI that is absolutly insance and im just sitting at 105 in wondering if ill make it past 200 :/
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Drink wet cement,get really stoned! |
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#1789 |
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Join Date: Aug 2006
Posts: 1,472
Michigan
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damn jump you're a monster.
also bozo, no, i probably still did flash meta it just didn't care lol sometimes i do something dumb like that. i may just have remembered it wrong though also who knows, i dont record the battles and it was in the middle of a set of 7. today was my first bout with a lead staraptor, who i tricked away a CB from but that left me stuck on trick, taking brave birds. so i swapped out, came back and paralyzed it. tyranitar managed +2/+2/Sub and out comes quick claw ursaring4 to hammer arm my sub away while i didn't manage to quite kill it. after a protect and two rounds of SS it was less than 20%... so i had to risk it and Crunch. Thankfully no QC and I beat Exploud2 (double team resttalk return) handily. the beauty is that if i wanted to, i could've set up the rest of the way against exploud. Sandstorm is just so great sometimes. 161, just about ready to start jumping over people!!!! :) |
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#1790 |
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Join Date: Aug 2008
Posts: 1,696
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Jumpman, I lolled at your Palkia stylus, that's sooo epic :D
I'd like to read what Peterko has to say about your streak, nice job !
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#1791 | |
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Join Date: Aug 2009
Posts: 168
Australia
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Anyway, I don't blame you for having had enough of it. If by some lightning-strike chance someone overtakes that number, will you continue? And keep in mind that 'when' (not for a while...) I return to the Tower with my 'new' team, I will both directly and indirectly honour your Team and record. I'll try to anyway... Also, your video was epic... far superior to my videos in every way possible. I don't have any plastic Ursarings or Palkias to show off, you see. Peterko stopped regularly visiting this thread after his streak, so will the same happen with Jumpman now that he seems to have had enough of it despite not losing?
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~ Shiny Thundurus encounter, National Pokedex complete (646), Burgh's rape dungeon exposed, and more.
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#1792 | |||
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Join Date: Mar 2008
Posts: 2,837
Australia
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so, i will add my congratulations - you did a really brilliant job! i'm still totally in awe of the drapion strategy. kinda combines registeel and salamence into one pokemon (and your "backup" is garchomp lol). EDIT: the video is kinda blurry and i'm watching it at work - the original number was 2359, right? and you just played enough games to get to 2364 exactly? so, you're just gonna leave your game locked in that in-between stage? i'd finish the last two battles if i were you - i'd be scared of accidentally turning it on and then off, thereby ending the streak. and besides, it'd be good to take a good photo of the board. Quote:
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lead staraptor is really dangerous. i dont know if it is necessarily the best, but usually i:
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#1793 |
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Join Date: Jan 2007
Posts: 328
Real men use dragons
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Oh my Arceus... and I just updated my blog pimping the peterko streak.
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"To right the countless wrongs of our day, we shine this light of true redemption, that this place may become as paradise. What a wonderful world such would be..." |
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#1794 |
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Join Date: Aug 2006
Posts: 1,472
Michigan
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I agree, charm is a great way to handle staraptor. Unfortunately, I have no charm. Even though Tyranitar resists Brave Bird, I hardly want to switch him into it right away. I would rather trick away a CB (or muscle band, other item) and a) know which one I'm facing, and b) have a 75% (or 66% chance depending on the trainer as was the case today) of it not having a CB and becoming locked in a move when it may have the freedom to switch otherwise.
Cresselia uses Reflect - Flash - Thunder Wave -Trick. For me, Staraptor is going to get off a Brave Bird (2-4 have it and none of their other moves would really make sense). I would rather Trick, knowing it will Brave Bird, and then have a strategy that makes sense barring crits. The problem I encountered today was that the recoil from Brave Bird as it chipped away at Cresselia brought it down so low that I couldn't set up very much--a big drawback of two DDs and not having something with a 4-turn set up like Garchomp. Since I'll break my way onto the leaderboard tomorrow, I'll give my team layout now so we can continue this conversation constructively. Cresselia @ Choice Scarf Bold, Levitate 252 HP / 6 SP DEF / 252 SPD (Jump's spread, iirc that was it) -Trick -Thunder Wave -Reflect -Flash Tyranitar @ Leftovers Careful, Sandstream 252 HP / 252 SP DEF / 6 SPD -Protect -Substitute -Dragon Dance -Crunch Gyarados @ Lum Berry Adamant, Intimidate 156 HP / 72 ATK / 96 DEF / 184 SPD -Substitute -Dragon Dance -Waterfall -Return Ok, the basis for this team was Tyranitar. I've used it before and really loved how it can effectively stall out a large number of potentially threatening Pokemon and even set up in their faces. Protect, Substitute, Sandstream and Leftovers are all lethal combined. I went with the bulkiest spread possible to help the stalling. Why not more speed? Well with Dragon Dance I outspeed everything eventually, and with Thunder Wave being the general plan from Cresselia, it doesn't make much of a difference. Why not more attack? Again, see Dragon Dance. At +6 most things are OHKOed, give me a reason not to and I'll consider changing it. Now, the final piece of the puzzle is Gyarados. I began with the knowledge of Cresselia and Tyranitar. Cresselia is going to draw Bug, Dark and Ghost attacks. Tyranitar resists Dark and Ghost but is weak to Bug, so that was first. Since Tyranitar was the star of the show, I wanted to make sure that whatever I chose, could effectively cover his weaknesses. Any effectiveness the other way around was nice but not the focal point. So, Tyranitar is weak to: Water, Grass, Fighting, Ground, Bug, and Steel. Gyarados covers Water, Fighting, Ground, Bug and Steel, leaving only Grass (which he is neutral to). This is about as good of type coverage as I was going to get with only one Pokemon. I also toyed with Salamence and Dragonite in this slot, trading a Steel resist for a Grass resist. But, when it comes down to trick teams, who do we all hate to fight? Metagross. So the Steel resist, though maybe not as common, was an important factor. And since Leftovers were extremely important for Tyranitar to function, I went with a Lum Berry to give me something to switch into status moves. Back to the Staraptor story, I Trick, swap to Gyarados (-1 ATK), back to Cresselia, paralyze, and kept Thunder Waving until I died and let Tyranitar go in and get to +2/+2/Sub. I could've went back to Gyara and began Flashing or put up a Reflect, but unless I got lucky with some fully paralyzes I don't think I could get much more set up. I may have been able to get more set up under Reflect if I chose to go for against the next un-tricked Pokemon as well, but I didn't. I suppose I could've left Cresselia alive and able to trick a Choice Band onto something later on if I needed to, but at the time I wanted to get Tyranitar in unscathed. I'll be on the leaderboard tomorrow morning barring disaster! |
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#1795 | |
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Join Date: Mar 2008
Posts: 2,837
Australia
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i really like your team actually KB. i know youve tried heaps of different things, so its nice to see you settling on something which, based on the research, should work! its fun passing milestones as you make your way up the leaderboard - have fun :)
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here is a question for you all. do you think the door you go in to the battle room effects anything? like which trainers/pokemon you will face (eg door 1 - you'll get more trainers that use set 1 pokemon). serious question. |
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#1796 | ||
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Join Date: Aug 2009
Posts: 168
Australia
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FREE SHINIES!
Now that I grabbed some attention... Jumpman, please don't miss this question: Did the same thing happen to you that occurred to Peterko - the cycle of trainers restarting from the first ones with NFEs, then facing Palmer again? Quote:
But I'd place my bet on it being completely irrelevant... Quote:
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~ Shiny Thundurus encounter, National Pokedex complete (646), Burgh's rape dungeon exposed, and more.
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#1797 | |
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Join Date: Dec 2007
Posts: 113
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I could be completely wrong and the doors could in fact signify which group of trainers you'll be facing - but I'd bet that the door is chosen randomly, to give us something to look at that changes each time, but doesn't cost anything during loading. It's sort of like the double doors in Metroid Prime: Hunters, which keep you out of the next room for a few seconds while the game loads it. Man, they were annoying as hell when you were doing the 'run back to your ship before shit explodes' at the end of each mission. OPEN UP YOU BASTARD THE PLANET'S ABOUT TO BLOW UP WHY DOESN'T THIS SUIT CONTAIN A FUCKING KEY OR SOMETHING |
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#1798 |
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Join Date: Aug 2008
Posts: 1,696
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Before I started using this, I knew it wouldn't give me a monster score like TRE's one in doubles, but I managed to be undefeated 129 battles in a row.
![]() Error @ Life Orb Brave (+Atk -Speed) Heatproof 252 HP / 252 Atk / 6 Sp.Def 174 / 155 / 136 / 99 / 137 / 34 - Explosion - Gyro Ball - Trick Room - Earthquake ![]() Aftermath Lvl 1 @ Focus Sash Adamant (+Ignore -Care) Aftermath 12 / 6 / 5 / 5 / 6 / 6 - Protect - Disable - Embargo - Destiny Bond ![]() Feint @ Leftovers Relaxed (+Def -Speed) Pressure 252 HP / 6 Def / 252 Sp.Def 152 / 120 / 170 / 85 / 187 / 45 - Psych Up - Ice Punch - Trick Room - Shadow Punch ![]() Snorlax @ Sitrus Berry Brave (+Atk -Speed) Thick Fat 252 HP / 240 Def / 16 Atk 267 / 144 / 115 / 85 / 130 / 31 - Crunch - Belly Drum - Brick Break - Selfdestruct Although Drifloon lacks Endeavor, it is immune to 4/10 priority moves, 2/4 1HKO moves, and finds a great trait in Aftermath. Besides that it has acces to Destiny Bond and Disable thanks to HG/SS. The low leveled balloon is also immune for Zong/Lax's Earthquake ánd Explosion/Selfdestruct wich was a huge plus at alot of moments. For those who care, I will retry the tower with a lvl 1 frisk Shuppet and a lvl 2 magic guard Clefable.
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#1799 |
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Join Date: Aug 2006
Posts: 1,472
Michigan
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bozo i'm not sure about the doors thing... it really hasn't been apparent to me if it has but i'll start paying attention to see if i can learn something.
i have a spreadsheet for this streak with every trainer, pokemon and set number, their move choice, who i swapped in and how far i got set up no choke getting onto the boards! i'm at 175 now and very happy that i've finally cracked into the top 30. |
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#1800 |
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Join Date: Aug 2008
Posts: 1,053
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I got through 1 - 49 in Single Battle Tower in 98 minutes yesterday, primarily using this team:
Gengar / Timid @ Focus Sash: Shadow Ball / Thunderbolt / HP Ice 69 / Destiny Bond Heatran / Timid @ Life Orb: Flamethrower / Earth Power / Dragon Pulse / Explosion Flygon / Adamant @ Choice Scarf: Earthquake / Outrage / U-Turn / Fire Punch I used this in place of Gengar (and Heatran had Choice Specs) in the first three or 4 sets though: Jolteon / Modest @ Life Orb: Thunderbolt / HP Ice 70 / Shadow Ball / Signal Beam Strategy should be obvious. Gengar and Heatran do most of the work. Actually Jolteon (in the early streaks) and Gengar do most of the work for most battles. Heatran resists all of Gengar's weaknesses, so Heatran can come in to KO stuffs fairly easily. Other than OHKOing all the opponents, the fastest battles would be Gengar 2HKOing something, Destiny Bond the 2nd, and Heatran explodes on the 3rd, if Heatran is faster, or surviving a hit and then explode, whatever works. Flygon is there for the Steel + Dragon combo so that after Gengar faints, the combo is still good, etc. I'm using my real team to continue my streak now. It's proceeding a lot slower. |
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