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#26 |
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np: Michael Jackson - 'Mon in the Mirror (Dream World mix off the "Black or White" album)
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Administrator
Join Date: Dec 2004
Posts: 4,737
Fuqua: Where business cases are read and devils are blue
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Very minor suggestion here, but in the Report window, the Critical Hit checkbox one has selected in Options does not show up in the Report. For example:
252 Adamant Quick Claw Rhydon Stone Edge vs. 252/4 Bold Mesprit : 88.2% - 104.3% This is a CH. Pretty self-explanatory and I'm sure incredibly minor effort will need to be expended on your part.
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#27 |
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I'm the Mary!
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Join Date: May 2005
Posts: 3,487
Alliston, Ontario
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ev's slider need to be reworked, its starts off going by 4s and then goes by 3 then 4 again which screws up the how it works (0,4,8,11,15,19,23,27,31,34, etc)
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#28 |
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Join Date: May 2009
Posts: 284
Washington State
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The ability Scrappy does not appear to work. For example, a Scrappy Miltank's CB Body Slam does no damage to any Ghost-Type. I didn't see anything about this in the Help Section, but I apologize if I overlooked something. Thanks!
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#29 |
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chaos
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Administrator
Join Date: Dec 2004
Posts: 8,714
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My thoughts:
- Calculator "moves" drop down shouldn't include non-attacking moves. Trying to select, say, Swords Dance, does nothing anyway. - Abilities that don't do anything of worth in damage calculator (natural cure, etc) shouldn't be included, just more to scroll through - It would be useful if you could select Nature by boost and not by name. - Types are currently separated with \, I have always seen /. - IVs, EVs, and stats are separated with -, I have always seen /. - Trying to calculate damage on a Pokemon that has not been filled in displays Infinity damage; it should probably just not show anything These are all nitpicks, the calculator is solid. Good work DJD.
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!gabite fierce: y'd u mute me?? !gabite fierce: eh bro?? !gabite fierce: u scared that i might bash u cuz u r not replying? ~chaos: you can't honestly think that is the reason lol !gabite fierce: tell me the reason oh is it cuz of bolding the writing? !gabite fierce: eh? !gabite fierce: u scared again? |
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#30 |
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I see sparks fly whenever you smile
Join Date: Dec 2008
Posts: 2,315
Illinois
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Actually, if you select Swords Dance, it boosts the attack thing by 2.
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#31 |
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chaos
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Join Date: Dec 2004
Posts: 8,714
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You're right. Isn't that counterintuitive? I expect a move to do something when I click "calculate"
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!gabite fierce: y'd u mute me?? !gabite fierce: eh bro?? !gabite fierce: u scared that i might bash u cuz u r not replying? ~chaos: you can't honestly think that is the reason lol !gabite fierce: tell me the reason oh is it cuz of bolding the writing? !gabite fierce: eh? !gabite fierce: u scared again? |
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#32 | ||
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Knows the great enthusiasms
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Administrator
Join Date: Jun 2007
Posts: 2,901
Houston, TX
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Non-damaging moves are only in the Quick Moves list; they aren't in the normal moves list. I explained their inclusion in the help page for the Quick Moves List (bolding added here only):
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#33 | |
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I'm the Mary!
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Join Date: May 2005
Posts: 3,487
Alliston, Ontario
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Quote:
also is it possible to load just the applet in a pop up window
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#34 | |
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Join Date: Jun 2009
Posts: 127
Bankai: Suzumushi Tsuishiki: Enma Kōrogi
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Hi i dont know if this counts as a problem, but I'll post anyway.
I imput a Heracross (With Guts and Adamant and 252 Atk EVs) with Life ORB uses Close Combat against a the standard Wish Support Jirachi straight from the Smogon Calc. And the damage out put is: 52.6% - 62.3%. The same secenerio however the item Heracross holds is Flame Orb. I expected a greater damage output thanks to Guts , however it does less, which, at least I think isn't right. The damage output is: 40.6% - 48.1%. Thanks for helping. ^_^
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FC: 0301-7213-0794| R4t3R Quote:
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#35 |
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I'm the Mary!
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Join Date: May 2005
Posts: 3,487
Alliston, Ontario
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under heracross' ability in the "other" button, you need to go to status and activate "burn", this will activate guts ability into the damage (which turns out to be 60.8% - 71.8%)
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#36 | |
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Knows the great enthusiasms
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Join Date: Jun 2007
Posts: 2,901
Houston, TX
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Quote:
I finally decided to make the Nature field a text field, and put a "dialog button" next to it (like the Type field, for example) that would open a dialog with several features for assisting with picking Nature based on boosts or drops. I just never got around to coding it. Like I said, my motivation to whip up a bunch of special coding for Nature, was really low by the end of the project. So, I just left it as a regular select list dropdown. I did put a table of all the boosts and drops on the help page for Nature. So, if you just press the Help Tool and then click the nature field, you can quickly see a list of all the natures and their respective stat boosts. I put that table in the help, specifically because I knew the information would be helpful when picking nature (I personally forget certain natures all the time!). The Damage Calculator is not a java applet. It's a webpage, with a boatload of javascript. But, yes, it could be opened with a call to window.open(), set the frame size, etc. Such a call would likely get blocked by many people's popup blockers, but still -- it is possible to do it. I don't think that should be the default mode of opening the calc, but it might be an interesting option somewhere.
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#37 |
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I see sparks fly whenever you smile
Join Date: Dec 2008
Posts: 2,315
Illinois
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Primeape doesn't seem to work on my computer under Chrome, Safari, and Firefox. However, it works fine on IE. This is what happens in Chrome:
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If I go to another Pokemon and choose its move and calculate it, then go back to Primeape, the movesets stay the same.
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That's the only Pokemon I've seen it happen on so far.
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Last edited by DougJustDoug; Jan 4th, 2010 at 3:18:52 AM. Reason: Put images in hide tags |
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#38 | |
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Knows the great enthusiasms
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Join Date: Jun 2007
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Houston, TX
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Quote:
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#39 | ||
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Knows the great enthusiasms
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Administrator
Join Date: Jun 2007
Posts: 2,901
Houston, TX
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Quote:
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I added a new option called "No Immunity" that will cause the calculator to disregard any immunity involved in a calculation. This option is intended to address the various conditions that can cause immunities to be bypassed -- like Foresight, Miracle Eye, Roost, Mold Breaker, Gravity, etc. I wrestled with a few different ways of handling it, and this option had the most "bang for the buck". It covers many of the situations, and wasn't a huge change to the calculator. I also added specific support for the Scrappy ability, as it applies to hitting Ghosts with Normal and Fighting moves. Scrappy pokemon do NOT need to toggle the "No Immunity" option to get the right calc. Scrappy is now built in to the basic damage calc. I also changed the Report window to have a setting to "Show Options", which includes Critical Hits, Flash Fire, Light Screen, etc. I updated the help pages for all the changes described above.
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#40 |
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Join Date: Feb 2009
Posts: 876
Chillville
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When you select lucario as the defending pokemon, it doesn't show any movesets for it. But it does show if you select lucario as the attacking pokemon. Only reason why I even pointed this out is because I like using the calc. when I'm comparing speed stats.
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My Reality is a Lie. Last edited by chaos; Jan 9th, 2010 at 9:02:58 PM. Reason: lol don't post in orange |
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#41 |
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Join Date: Dec 2009
Posts: 60
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Setting the levels to 50, and clicking the shared option 2 v 2 seems to not be working (tried 2v2 on attacker, defender, and both). This was for both Water Spout and Surf.
Just tried resetting the levels back to 100 and it still doesn't seem to affect the calcs at all.
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Pearl FC 4383 2439 7923 PBR FC 4598-0869-5443 |
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#42 |
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Join Date: Jul 2008
Posts: 138
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As far as I know, Struggle ignores type advantages and disadvantages. The calculator does not account for this.
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#43 |
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Join Date: Feb 2009
Posts: 31
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Salamence is not working in the sense that you can select his name and edit his moveset and EVs, etc. But you cannot pick any sets. If you had a pokemon selected before Salamence, it'll try and pull from those movesets. Essentially the same problem as Scuba Stevee and supermarth-- except mine doesn't work for the defender, either.
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#44 | |||
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Knows the great enthusiasms
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Join Date: Jun 2007
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Houston, TX
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Quote:
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I'm sure people will continue to mention moveset issues like that in this thread. But, for anyone tracking this thread, try to remember that any time a pokemon's movesets do not appear, and it leaves the previous pokemon's movesets in place -- then it is 99% likely to be a formatting problem with the pokemon's analysis. You can contact any member of Site Staff to review the analysis and try to locate the error. Most Site Staff should be familiear enough with the proper data format to locate the error. The most common formatting errors are usually in the EV lines. The EV number and stat must be separated by a space (ie. "252 Atk" not "252Atk") and the abbreviation must be correct ("Spe", not "Speed") ("SpD", not "SDef").
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#45 |
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maybe I just misunderstood
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Join Date: Aug 2007
Posts: 3,695
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Very minor point, in the drop down ability changer the ability Adaptability is incorrectly spelled "Adaptibility".
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For people who like storing things: The Box Reading and LC? LCF, LC Guide, LC Analyses Good channels: #littlecup, #C&C, #1v1, others And for SCMS editors: SCMS group Last edited by eric the espeon; Jan 29th, 2010 at 8:22:26 PM. Reason: capitalization consistency |
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#46 |
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Knows the great enthusiasms
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Join Date: Jun 2007
Posts: 2,901
Houston, TX
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Great catch. That bug was actually causing Pory-Z damage calcs to be wrong. I fixed it.
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#47 | |
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Humblest person ever
Join Date: Aug 2009
Posts: 1,650
London, UK
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I'm very surprised that no-one has noticed this, but at the moment the burn status is cutting special attack as well as attack
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#48 |
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Join Date: Mar 2008
Posts: 4
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Leftovers has no effect on the damage calculation for me. Is this a bug or am I missing something, lol?
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#49 |
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Join Date: Aug 2009
Posts: 580
Los Angeles
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Torrent doesn't work for me. I was using Blastoise vs. Skarmory if that matters. The damage was the same after I checked the ability box.
EDIT: Shouldn't abilities like Anger Point just boost their corresponding stat? Either way, Anger Point's boost needs to be entered in manually. I get the feeling the abilities are still being developed.
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#50 |
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np: Michael Jackson - 'Mon in the Mirror (Dream World mix off the "Black or White" album)
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Administrator
Join Date: Dec 2004
Posts: 4,737
Fuqua: Where business cases are read and devils are blue
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Would it be possible to add a "Level" checkbox to the Reports window, for a corresponding "252 Timid Lv96 Gengar Sludge Bomb" (or Lv. 96 or Lv.96 or Lv 96, etc) output? It's not too big a pain to type these manually but there appears to be room for additional checkboxes for report outputs.
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