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#1851 |
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np: Michael Jackson - 'Mon in the Mirror (Dream World mix off the "Black or White" album)
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Administrator
Join Date: Dec 2004
Posts: 4,737
Fuqua: Where business cases are read and devils are blue
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no seriously, how did you beat even one dragon type, you would have to have faced at least two of them to get to 212 and the only one you have a remote chance of beating is kingdra via hydro pump miss, you're not even faster than garchomp despite the fact that it isnt OHKOed by CC and kills you easy with outrage or dig even if it uses sandstorm first turn. unless you have a 31 speed IV you dont outspeed salamence and flygon, which both ohko you regardless while you cant ohko them. latias and latios both beat you every time and even need a CH to beat altaria. i dont get it
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#1852 |
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Join Date: Oct 2009
Posts: 67
Wherever you want me to
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Jumpman, I got a lot of critical hits and misses, and on the 31 Ivs thing, Infernape has all 31 IVs.
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A four faced-man. |
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#1853 |
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Join Date: Aug 2008
Posts: 1,053
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If I did the calcs correctly, one of these must have had to happen facing the two Dragons:
1) Altaria - 2 Close Combats/Thunderpunch, survive one air cutter (or air cutter miss, but air cutter does not crit. Air cutter doesn't OHKO even after 1 defense drop from CC). ... One of the two CC/Tpunches MUST critical hit. 2) Flygon / Garchomp - They outspeed infernape (seriously, why 126 Speed EVs for ape when it's not even divisible by 4, nor does it outspeed anything in particular) and used Sandstorm first turn while Infernape crits with Close Combat. Oh, actually, in Flygon's case, Flygon could have used sandstorm first turn, and then keeps roosting until Infernape crits with Close Combat. 3) Kingdra - Infernape outspeeds crits with Close Combat. ... Oh there's also Dragonite using DD first turn while surviving a crit Tpunch/Close Combat, and then uses a faster roost while the now neutral Close Combat finishes Dragonite off. Rolling near max damage both times, of course (or crit on the 2nd CC). The Ground types that ape can beat without critical hit are: Golem (no QC activation), Rhydon, Piloswine (brightpowder not working), Mamoswine, and Steelix (using Flamethrower). Hm, so yah, no one type resists both fire and fighting. So I should probably assume that all water types fought were weak or neutral to critical hit Tpunches or Close Combats, same for all the other types. By the way, I don't really believe that streak either without further proof or explanation. But yeah, even if that streak did happen, that does not make it an amazing set. It just means someone got ridiculously lucky. |
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#1854 | |
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Join Date: Jul 2008
Posts: 138
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#1855 | ||
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Join Date: Mar 2008
Posts: 2,837
Australia
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and yeah, i wasnt saying it "mattered" as such. i just liked the way the hax turned around - first turn the dreaded 1/30 bright powder + OHKO (or quick claw + OHKO) and then the AI missing 9 times in a row. i know what you're supposed to do in such a situation, and anyway, i still had salamence which would have been able to set up fully as long as it didnt hit me 5 times (impossible once the first fissure missed registeel). Quote:
what is this draw/repel stuff? i havent heard of that before. also, this run ended at 62 lol. battle 62 (which i won) had a lead QC metagross, and battle 63 (which i lost) had a lead gastro-from-hell (didnt know this from the outset). i wasnt even paying attention, and tried trick, which missed. then i wasted all of ice beam and earth power by switching between steel+latias, steel losing minimal amounts of hp in the process). then i thought i could switch steel into "obvious" sludge bomb, but it got a crit on surf. from then it was very difficult to get anywhere. i managed to get it down to about 4 surfs left before registeel and latias were dead, then salamence got two DDs on surf before having to EQ it to death (no way to get a sub since surf did more than 42). next poke was a skarmory lol - basically one of the only things that can compete with a +2/+2 salamence (apart from hax items) and it took about 60% to outrage and finished me with rock slide. im not too upset to have that happen at battle 63! maybe i'll have some luck in my next run..... |
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Join Date: Jul 2008
Posts: 138
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#1857 |
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Join Date: Aug 2008
Posts: 1,053
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I'm pretty sure Jumpman's use of draw/repel just means typical AI prediction (i.e. since Togekiss is weak to ice and resists ghost/grass, it draws ice attacks from AI while repelling ghost/grass attacks, while neutral to dark - thus "dark as much as a typical tricker would").
A levitating psychic tricker would be a good partner to Drapion as those psychics attract dark and ghost type moves which drapion resists and are immune to ground moves that Drapion is weak against. That's all that meant. Also, (in Jumpman's comments) any pokemon having access to signal beam caused them to use that move on the levitating psychic (be it Mesprit, Cresselia, or Uxie) instead of their STAB move, whatever that might be, so Drapion can handle those unSTAB Signal Beams with much more ease. That's what Jumpman meant I'm pretty sure. |
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#1858 |
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Join Date: May 2009
Posts: 285
Location: Earth
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Posting the same question as before since it got ignored...
I was thinking of using shipship's team of tyranitar garchomp bronzong except I'm not sure whether I should use his special attacking CM version or the standard physical attacker. My lead will be a standard lum berry jolly DDtar with crunch, stone edge (or rock slide?), and EQ while Chomp will be Banded (no need for too many stat-boosters). For bronzong in the final slot, I'm considering one of the following two options: Bronzong @ Leftovers Levitate 252 HP / 252 Def / 4 Sp. Def Bold -Psychic -Flash Cannon -Calm Mind -Rest or Bronzong @ Leftovers Levitate 252 HP / 252 Def / 4 Sp. Def Impish/Relaxed -Iron Head/Gyro Ball (which one?) -Earthquake -Explosion -Light Screen While I do already have 2 physical attackers, skarmory can't touch either zong so I'm not too worried about that.
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NOT a bandwagoner - official Giants fan before 2002, sweet victory finally Proud USAMO qualifier |
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#1859 |
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Join Date: Aug 2008
Posts: 1,053
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I would probably use Bronzong @ leftovers with Calm Mind / Iron Defense / Substitute / Flash Cannon (mimicking standard Registeel on the special side, without the bug/dark resist and worse defending stats), but that's just me. I'd choose your special one otherwise, but if I were to use 2 attacks, I'd use Signal Beam over Flash Cannon, since there's no use for Flash Cannon other than for Psychic resist/immunes... Most Dark and Psychic types are hit harder by Signal Beam than Flash Cannon, and for Steels you'd be using Psychic anyway except for Metagross/Bronzong, where again Signal Beam would hit harder than Flash Cannon.
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#1860 | |
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Join Date: Oct 2009
Posts: 67
Wherever you want me to
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A four faced-man. |
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#1861 | |
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Join Date: May 2009
Posts: 285
Location: Earth
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NOT a bandwagoner - official Giants fan before 2002, sweet victory finally Proud USAMO qualifier |
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#1862 |
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Join Date: Jun 2009
Posts: 45
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So I started the Pt Battle Tower/Frontier, mostly in hopes of getting the star on the trainer card (all gold medals I think) and wanted to know if there are any blatant flaws in my team.
Adamant @ Toxic Orb 48 HP / 252 Atk / 208 Spe (Avg. IV's nothing special) -Spore -Focus Punch -Substitute -Leech Seed Meh, lead I guess. Go for the spore if I'm obviously faster, then set up. If not, switch into either of the other two, depending and all. Bold @ Leftovers 148 HP / 252 Def / 108 SpA (Nothing special on the IVs again) -Hypnosis -Surf -Ice beam -Recover My hit-taker, usually switching in to a flying/fire/ground attack aimed at Breloom. Takes care of Dragons, so far at least. I try to keep her alive at all costs. Jolly @ Choice Band 4 HP / 252 Atk / 252 Spe (31 in Atk/Spe) -Outrage -Fire Fang -EQ -Stone Edge My big hitter, usually comes in after Milotic for the revenge/electric absorb. I try to avoid Stone Edge for obvious reasons. I'm at 28 wins right now, and still going. I mostly just want to get the gold in the team halls. I'm not really an expert at this stuff so I'm most likely missing something, and I want to know it before its battle 48 and too late. -Thanks ;) |
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#1863 | |
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Join Date: Aug 2008
Posts: 1,053
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@Angry Pacifist: Your team should be fine as is to get past 49. I would put Toxic over Hypnosis on Milotic since Breloom's faster and already sporing and Hypnosis's accuracy isn't that great. I would use Jolly and a more defensive spread on Breloom though. I have my reasons. Breloom pretty much beats anything that it outspeeds (Spore, sub, seed, and keep sub and sporing as necessary), so outspeeding more things is good. It really doesn't need attack EVs at all. Having defensive EVs means that it can sometimes beat things that outspeed it too (take a non-STAB Supereffective hit and not die, Spore, Sub, Seed, etc.). But anyway, as long as your Breloom still outspeeds Palmer's Cresselia, it should be able to take care of battle #49 all by itself unless Spore misses Regigigas twice. EDIT: I'm not sure why your Milotic needs to take ground attacks from Breloom when Breloom resists Ground, but it does resist ice which is very much needed with two ice-weaks. Last edited by Chinese Dood; Jan 26th, 2010 at 2:56:18 AM. |
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#1864 | |
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np: Michael Jackson - 'Mon in the Mirror (Dream World mix off the "Black or White" album)
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Administrator
Join Date: Dec 2004
Posts: 4,737
Fuqua: Where business cases are read and devils are blue
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not having a rock resist wouldn't be the end of the world since i stall out stone edge anyway with drapion to set up with garchomp (though 3-4 turns of setup with lapras wouldn't be ideal) and only 2-3 pokes use rock slide on mesprit and drapion can setup on almost all of them anyway (as can lapras if they're at -2) so it'd be about the same for latias. electric moves would go back to not being used except for thunderwave which can be worked around (sub, tw/flash/charm, then retrick into something else), dragon moves are handled much better with neutral latias with stab ice shard, and basically only metagross4 would be a dick for a second for steel moves, but after a curse it's almost impossible for metagross to 3HKO, and lapras can curse three times before being outsped by metagross and by then, MM is only doing 20-23% and meta can miss and be fp and yeah lol =/ shell armor is great but meta4 requires curse and not DD(/WF/Body Slam/Sub), and +3 waterfall almost always does enough at 43-51% to enable a "2HKO" since +3 Ice Shard does 11-12% afterwards while avoiding another hit (and I would actually prefer this for more leftovers recovery), but 0 Atk EV Ice Shard is kind of eh and 252SpD Careful might be overkill on a "backup poke" anyway. this might be a viable team though anyway i do have reason to believe that the AI opts for SE OHKOs when possible but i cant recall concrete examples since a lot of the stuff i use has levitate that's not really further proof or explanation, lol. every farfetched scenario we've laid out happened to you? i almost wanted to ask you straight up which dragons and grounds you beat to see where but besides the fact that that was your responsibility as a record-poster, it's more fun for me (and probably chinese dood) to calc ourselves and show objectively how improbable it is for that set to have made it to 212. anyway you're the same guy who said "I took T-Tar, Chomp, and Skarmory out of Marriland's team and the record was insane, it was 1334 and I lost on 1335, it was great." you dont really have any credibility here, troll
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#1865 | |
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Join Date: Jan 2010
Posts: 208
The UK
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I'm new to here, first post, though i've been checking this thread for quite a while, and i have a few questions i will be asking soon.
but first Quote:
It didn't work when i tried. i fought a lv2 wild starly holding a yache and it went ahead as normal for an ohko, no yache message or anything. so i don't suspect it does. as for my own question, what would be a decent moveset for a sturdy magnezone in the tower? i was thinking magnetbomb (for brightpowder), thunderbolt, explosion, thunderwave. this would be with a trick lead and maybe a dragon, i don't know which would be best (i was thinking dragonite)
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My art thread! |
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#1866 |
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Join Date: May 2009
Posts: 9
Caledon, Ontario
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Ack. Looking at all this makes me realize how terrible I can be at this game. >_> I haven't even gotten all my silver (Yes, I meant silver. I'm THAT bad... for now.) prints...
On a side note, I've found that on my latest shot at Battle Hall glory, Banded Gallade works incredibly, even though mine isn't EV'd properly and has the wrong nature (Bold... EWW.). It DOES, however, have the same moves as the Banded set listed here, so I guess I didn't go entirely wrong.
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The journey of a thousand miles often begins with a single trip to the bathroom.
Diamond Character Name: Ambrose Diamond FC: 4769 2291 8960 Platinum Character Name: Dorn Platinum FC: 3266 4139 8014 Shoddy Battle Nick: LT_AMBR0SE (with a zero) |
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#1867 |
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Join Date: Oct 2009
Posts: 19
The Goldenrod Game Corner
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After going to the Battle Arcade several times, I got a streak of 73 battles. I'm surprise I got this far, because my team isn't that great, haha. I am a bit dissapointed I fell a little short of the top three, but I guess that's inspiration to keep trying. Anyway, here's my team...
Salamence (female) "Brutalanda" Nature: Naive IVs: Unknown EVs 232 Atk, 24 SpA, 252 Spe Moveset: -Fire Blast -Earthquake -Outrage -Brick Break Salamence works as a great lead, because of her speed and vicous attack stat. Her Special Attack is also good enough to OHKO many Steel, Grass, Bug, and occasionaly Ice types (if I stay in, that is.) She can take on most anything besides Ice types, which always loom. This is the reason that this next pokemon exists... Milotic (female) "Milotisch" Nature: Bold IVs: Unknown EVs: 148 HP, 252 Def, 108 SpA Moveset: -Surf -Toxic -Ice Beam -Recover The wall of the set, Milotic boasts 198 HP, with 134 and 145 as her Defense and Special Defense stats, respectively. All except two Ice types fall against her, the two being Dewgong and Walrein since the two can easily Rest off the poison damage and hit back with OHKO moves. Milotic is meant to Toxic things teammates can't handle, and Recover in their face as they wither away, launching off Surfs and Ice Beams when she can. She works amazingly well, and few Pokemon stop her from running rampant. Unfortunately, there are Grass types that scare her, which lets my next Pokemon come in. Scizor (male) "Scherox" Nature: Adamant IVs: Shockingly, unknown EVs: 32 HP, 252 Atk, 224 Spe Moveset: -Bullet Punch -Brick Break/ Substitute -Swords Dance -Roost The final Pokemon on the set, and in my experience the worst. I'm probably using him all wrong with this set, but when I get +6 Atk there is not alot that can stop him. I try to get him out on stuff that doesn't pose a threat because of either weak attacks, or relies on Leech Seed and Toxic. Scherox doesn't mind Leech Seed, because he can just Roost off the damage and rip through with +6 Bullet Punches. The only problem is, if he hasn't set up and Milotic is down, Fire types ruin him completely. How I Lost: After trying to paralyze the team of Machamp, Medicham, and Infernape, I hit the button to put one of my Pokes to sleep. Thankfully, it was Milotic, which can take hit thanks to Marvel Scale. I switch in Milotic immediately, and took Machamp's Ice Punch. Then Dynamicpunch. I only took about 50 damage, but then came a crit and I was brought down to the red! I woke up, and killed myself in confusion. I know this game is lost, so I bring in Salamence to Outrage. It doesn't OHKO, but neither does Ice Punch. Next turn I kill Machamp. In comes Infernape, which Fakes me Out to kill. Scizor has no chance. Fire Punch kills. Game over. So there's my team, that has done quite well at the Arcade. I may prune off Scizor and find something that could work better, but this team has done a good job so far :D Oh, and some proof of the streak... http://img697.imageshack.us/i/21302355.jpg/ |
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#1868 | |
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Join Date: May 2009
Posts: 285
Location: Earth
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Also, how did you know that the starly had a yache berry if you KO'd it?
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NOT a bandwagoner - official Giants fan before 2002, sweet victory finally Proud USAMO qualifier |
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#1869 |
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Join Date: Oct 2009
Posts: 19
The Goldenrod Game Corner
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The frisk ability, perhaps?
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#1870 | ||
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Join Date: Mar 2008
Posts: 2,837
Australia
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as for the repel etc thing, i thought you were talking about something more sophisticated. but yeah your opponent will likely use a super effective attack if it has one. having a backup poke that can resist all your leads weaknesses is brilliant (latias+registeel etc). Quote:
EDIT: i've just put up on youtube the video of that battle i was talking about, along with 2 other crazy haxy ones.
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Last edited by Bozo; Jan 26th, 2010 at 9:52:04 PM. |
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#1871 |
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Join Date: Jan 2010
Posts: 208
The UK
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Yes, I had a pokemon with frisk as well as a sheer cold Dewgong (lv 42 by the way. also this was in diamond)
hmm i guess skarmory would be better than magnezone, i suppose that would be sub, roost, drill peck and either curse or swords dance. dunno about natures or evs though. i just wanted a special attacker with sturdy i suppose. the closest to that is probaby mismagius, only hit by sheer cold. EDIT: hey i'm thinking now, what if sheer cold is weakened by the thick fat ability? probably isn't, but i'll try anyway. also, nice vid bozo. though some of that would have me chewing the DS from sheer frusration!
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My art thread! Last edited by thelaytonmobile; Jan 27th, 2010 at 12:29:26 PM. |
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#1872 |
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Join Date: Dec 2009
Posts: 3
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I beat the battle hall making a record of 172. It took a lot of tries, i hate it when i missed a move. The pokemon used was
Salamence (male) Choice Specs Nature:Modest IVs: 31/25/31/31/30/31 Evs:252sp. atk/252 spe Moveset -Draco Meteor -Dragon Pulse -Heat Wave -Hydro Pump He was awesome,killed most things in one shot with draco meteor. I switched to using dragon pulse for reliability once i got above the 70 streak. Hydro pump was used a couple of times against Bastiodon and other pokes. Heatwave was used against steel types. I lost in my 173 battle against a walrein, i used draco meteor and i missed than he used blizzard and killed me. The other battle facilities i have silver print except factory. I can't seem to make a good team.
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Platinum: 2493-2071-1434 |
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#1873 | |
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Join Date: Dec 2009
Posts: 17
Perth,Australia
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Anyway I have come up with a trick team that im not gonna tell you what it is any time soon unless I go reasonably well with it of course. here is a hint it really hates ground and water types and im also using something someone else hasn't used before(this is my backup/set up poke). |
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#1874 |
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Join Date: Jan 2010
Posts: 16
El Pueblo de Nuestra Seńora la Reina de los Angeles de Porciúncula
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first time poster, though I've been browsing this thread for a while
i find the battle frontier addicting, lol Platinum Battle Factory Single Record (Open Level): 32 i hate this place i forgot what pokes i was using because last time i played factory was a month ago this guy beat me: 503 | Granbull | Adamant | Quick Claw | Facade | Fire Fang | Thunder Fang | Ice Fang | HP/Atk *sigh* Platinum Battle Tower Single Record: 92 ![]() timid - focus sash 6 hp / 252 spa / 252 spe ~ thunderbolt ~ shadow ball ~ counter ~ destiny bond ![]() timid - life orb 6 hp / 252 spa / 252 spe ~ surf ~ thunderbolt ~ psychic ~ draco meteor ![]() adamant - choice scarf 6 hp / 252 att / 252 spe ~ dynamic punch ~ payback ~ ice punch ~ thunder punch a blissey of all things beat me.. WTF 883 | Blissey | Calm | Leftovers | Dream Eater | Sing | Softboiled | Counter | HP/SpD i should've just sacrificed gengar overall i think this team is solid (or not), i should've just played smarter askdjhjhfuy Video no.: 36-03894-20320
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no u. FC: 1419 7245 3843 The light at the end of the tunnel is a train. Last edited by Grissom; Feb 3rd, 2010 at 1:42:35 AM. Reason: Uploaded video |
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#1875 | ||
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Join Date: Dec 2007
Posts: 113
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DP Doubles, 137 wins
- - Rain offence team Starmie @ Focus Sash ** Mersenne Timid, Natural Cure 6 HP, 252 SpA, 252 Spe Rain Dance/Surf/Thunder/Ice Beam - Rain setup, sweeper Toxicroak @ Expert Belt ** Cerenkov Adamant, Dry Skin 116 HP, 252 Atk, 140 Spe Fake Out/Helping Hand/Low Kick/Sucker Punch - support, physical coverage Kingdra @ Life Orb ** Vela Modest, Swift Swim 200 HP, 252 SpA, 56 Spe Rain Dance/Surf/Draco Meteor/Ice Beam - sweeper, secondary Rain setup Ludicolo @ Leftovers ** Zeeman Bold, Swift Swim 134 HP, 252 SpA, 124 Spe Leech Seed/Surf/Grass Knot/Ice Beam - sweeper Not a great run, but on the leaderboard at least. I lost due to a bad first turn: I should have flinched Lapras, since Heracross couldn't kill Starmie due to its Sash. 1 Flinch Hera, RD Lapras: Psy Croak, KO 2 Me: Kingdra Kingdra Surf, Starmie Surf: Hera KO, Lapras 45% Lapras TBolt Starmie KO 3 Me: Ludi. AI: Scizor Kingdra Surf: Scizor 65% Ludi GK Lapras KO 4 AI: Tyranitar TTar SE, crit Kingdra KO TTar was the killer: Kingdra can deal with so much in the Rain, but SS removed that advantage. The TTar was probably the Choice Scarf one, so it outsped Kingdra outside the Rain. The crit Stone Edge didn't matter all that much: Kingdra would have needed to hit TTar twice for the kill, taking out Scizor in the process. Two LO hits plus Sandstream takes off 26%; it had lost 20% to LO already plus residual Surf damage. So TTar would have had to miss completely and not had a Scarf, or missed twice; unlikely. This loss, like many before, was due mostly to lack of attention. Pearl is so slow that I don't just play the game, I play while watching TV or whatever. So much time in battle is spent watching the slow-ass animations for pokeballs etc, or for messages to appear and disappear, that it feels like I spend most of the time waiting - and I might as well be watching Lost while I do. So many times, I've made a move selection and turned to the TV, then looked back and wondered what the AI did during its turn. This obviously leads to losses, and getting on tilt without realising it. This time around, I was aware that one Lapras had Psychic, but I flinched Heracross anyway. Recent comments from Bozo and Jump have helped me decide to rock Platinum: Quote:
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After I lost, with the usual feeling of irritation, I played some other DS games I hadn't played in a while. GTA:CW surprised me with how quickly it started (no Game Freak message, immediately skippable title screen), and how quickly I was into the game. Pretty sure that's a much bigger game than Pearl too. I even saved it in less than ten seconds! I switched to Advance Wars DS after that. Turn-based, but so much faster - you can tap through anything, menus are faster and more responsive. The game is as fast as you want it to be, whereas Pearl feels like it's stuck in first the whole time. So goodbye to 2006. Time to get up-to-date: it's 2009 now! That was all kind of tangential to the BT. I have actually made a small change to my team, giving Croak 140 Spe EVs to beat the 170 Spe EV Metagross, which is Meta 1 in DP. (140 Spe EV/31 IV Adamant Croak at lv.50: 123 speed. 170 Spe EV/31 IV +Spe nature Meta at lv.50: 122 speed.) This Meta is only used by Collector Kelton (set 1 pokes), but Kelton is the only trainer to use Blissey 1 in the game. Bliss 1 is Counter/Toxic/DT/Softboiled @ Leftovers, HP/Def: goddamn Kryptonite to my team. Without Croak, I lose to it every time, so I gave Croak the speed to beat his Meta, so it if leads, Croak and Starmie can focus fire that bitch off my screen (thanks to Jump for suggesting a method to do this: Fake Out/Surf, Surf/Low Kick kills all Metagross). In Platinum, none of the Metas have any speed, so Croak's going right back to 252 HP/6 Spe. And better still, none of the Blisseys have any Def EVs! In DP, all of them do, and three of them have Counter. In Platinum, Croak's Expert Belt Low Kick OHKOs every one of them, every time. More Signal Beams all round, which are bad for Starmie and Ludi, but we'll see how it pans out. I have to get to the damn Frontier first... When I get around to putting together a singles team, I have the nicknames already lined up:
Season 6 FTW. Good luck, pokemon trainers... |
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