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#1 |
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maybe I just misunderstood
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Join Date: Aug 2007
Posts: 3,695
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Post suggestions for guides, peer edits and the like here, it will be looked over and the mods will decide whether its wanted for the site.
You do not actually need to get approval here to post anything, but it greatly reduces the chance of you wasting a lot of time on something that Smogon does not want. Remember that even if something is wanted by Smogon, it will still be rejected if done poorly. Obviously if your idea is rejected here and you go off and write it anyway, it will most probably be rejected. Before suggesting anything here please read all of the following:
Feel free to comment on other people's suggestions, but try to avoid replies that consist simply of "good idea" especially if its already clear from other responses that the suggestion is wanted. Try to add something useful to the discussion. Approved suggestions: <suggestion name> - <person working on it> Approved by caelum. If mods want to edit or add to any of the above, go ahead.
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For people who like storing things: The Box Reading and LC? LCF, LC Guide, LC Analyses Good channels: #littlecup, #C&C, #1v1, others And for SCMS editors: SCMS group Last edited by darkie; Oct 17th, 2009 at 12:40:08 PM. |
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#2 |
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Don't cry, little one
Join Date: Mar 2008
Posts: 3,459
Italy
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I'd like to suggest a guide to Late-game. How do you prepare to Late-game during team building, and during early and mid-game; genral tips on how to behave in late-game situations divided for game-style (Stall's late-game, Offense's late-game, Weather offense's late-game and so on). I have some ideas and I could write such a guide by myself, but if someone wants to helps, that's fine too.
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#3 |
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Join Date: Jan 2009
Posts: 1,754
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How about a guide to building, implementing (on a team), and effectively playing lures in various metagames? Something like: what makes a good lure, how can I make sure my team uses it well, and how can I make sure it does what I want it to do in a match? Maybe a subsection on what separates a lure from a gimmick...
I would be happy to write it up, but I'll probably need somebody to do UU since I don't know much about it. Also, although I'm decent at Ubers, I'm young compared to much of the community, so plenty of players have more expertise there than me.
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Huehuehue |
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#4 |
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Join Date: Jul 2009
Posts: 2,460
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One idea I had was to build a guide detailing the basics of building a team.
Often while browsing through the RMT forums for ideas, I see many RMTs being locked due to not long enough descriptions. Obviously some of the people are not thinking about the rules at all, but others come to Smogon, build a team, then immediately go about building a RMT, only to be discouraged when they get locked due to breaking one rule or another. If the guide were to be built, those types of people would probably be able to build a decently acceptable team and probably work on it if it fails. Now they could also sign up for the Battling 101 program, trouble is, there is a limited amount of tutors, and, if the new signup system somehow doesn't work it is very hard to get in [I doubt that will be an issue, but you never know], and it even takes three weeks to complete. Some of us just aren't that patient. What will this guide specifically contain? Let me give some points of what I had in mind:
Thank you for looking at this long post. |
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#5 |
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Join Date: Oct 2008
Posts: 953
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I think talking about different types of teams and giving suggestions on how to apply strategy to teams (DDGyara+Metagross, etc.) offensively and defensively would be a nice basic guide (in response to Maxim).
And zarator, I think that guide would be best a bit more broad to be similar to this long term thinking guide of RSE. The information is basically the same, the examples and explanations just need to be adjusted to suit DPP. What is "late game"? How to Prepare for Late Game Late Game Teambuilding Win Conditions Conclusion Last edited by diinbong; Nov 16th, 2009 at 8:24:20 PM. |
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#6 |
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maybe I just misunderstood
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Join Date: Aug 2007
Posts: 3,695
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I would like to suggest a guide to Hidden Power that compiles and adds to information from Toothache's Technician Hidden Power Guide, the maths behind Hidden Power from the move description page, AA/X-Act's list of useful legal IV/Nature combinations (which could probably be expanded upon), and Aeolus's R/S list of alternate useful Hidden Power IV Spreads (with the addition of TR spreads, min Atk spreads for non physical attackers wishing to reduce confusion damage, and maybe more 30 HP spreads for SR damage reduction). It may also be a good idea to list some of the useful spreads available for Hidden Powers on legendarys with the restrictions imposed by Shoddy. This guide could also go into what kind of Pokemon tend to use Hidden Power effectively and which tend to be competitively viable in different metagames. It would help players to learn about Hidden Power without searching through several threads and pages all over Smogon.
It could be placed as an article and linked to from several places to avoid replication of information (like here), or n the move description page (this would somewhat go against convention). If it becomes an article then the move description page should link to it. I am not offering to write it right now, but if no one else volunteers I may be able to do so once a few other things are finished. Would be happy to work with someone on it if they want ideas.
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For people who like storing things: The Box Reading and LC? LCF, LC Guide, LC Analyses Good channels: #littlecup, #C&C, #1v1, others And for SCMS editors: SCMS group |
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#7 | |
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Don't cry, little one
Join Date: Mar 2008
Posts: 3,459
Italy
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Quote:
1) What late-game is 2) How to prepare to late-game during Team Building a) Late-game sweepers b) "Win conditions" (Trick, Encore, Perish Song, Explosion etc) 3) How to prepare to late-game in battle a) Bulky Offense's late-game b) Heavy Offense's late-game c) Stall late-game d) Weather Offense's late-game (with Weather I include also Trick Room and Gravity) (You could add more categories here) 4) Conclusion Basically, what I disliked about the guide you linked is that it did little to distinguish between the stallish and the offensive styles, which play very differently their late-games (and the aforementioned guide is a bit biased towards offense IMO). Also, to people who say "there is little you can do to prepare for late-game", this is false. A bad built offensive team, for example, can lose to Empoleon no matter how you play it. And even a well built team cannot face late-game situations properly if they have not behaved well in the early and mid-game (assuming they do not have as well team building issues). Most people think that preparing for late-game is impossible because there are so many scenarios you should describe in a guide for it. Well, let me say that, for comparison's sake, there exist guides to late-game for chess: they are 800-page books with a miriad of situations which could derive from the standard 20 or so openings. In short, I think such a guide is not impossible, and definitely not useless. It would be long, VERY detailed and full of specific examples and explainations, but still functional and much needed IMO. Also, this thread needs more input! There are a lot of possibilities for articles, guides and so on. |
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#8 | |
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momma, this air bubble right here, it's gonna make me fly
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Join Date: Aug 2008
Posts: 397
@MalachiF
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Quote:
Stall is to be posted anytime now, for example. |
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#9 | |
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Join Date: Jul 2009
Posts: 2,460
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Quote:
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#10 |
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Join Date: Jun 2008
Posts: 216
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The Sunny Day guide is greatly outdated, as it uses a tier list from a year ago, at least. It needs to be rewritten.
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#11 |
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what are birds?
Join Date: May 2006
Posts: 5,002
we just don't know.
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Ah, just the thread I was looking for..
Firstly I was thinking that the articles section could do with a few links to the great strategy articles that appear regularly in the Smog. Secondly, I would like to make a suggestion for an article about 'control' in both teambuilding and battle. I would probably quite enjoy writing it myself but I don't have much time on my hands for the next couple of months so if someone wants to run with this idea that would be cool. When I say 'control', what I mean is forcing your opponent's hand and gaining the momentum in battle. The teambuilding section would be chiefly concerned with moves/movesets that greatly influence your control of the game, and how you can design a team to have the best chance of both taking control from the start of the game and retaining/regaining control throughout. The battle section would probably look at specific scenarios using a team built in the teambuilding section. |
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#12 | |
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Quote:
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# of times I've beaten the E4: 173 # of level 100 Pokes: 9 (NO HACKS!!!) |
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#13 |
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Join Date: May 2009
Posts: 31
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Smogon's Strategy Pokedex is a nice tool for quick reference. I think there may be a way to speed it up.
Is there a way to search the 'dex using multiple input? With a simple data entry feature, a person would be able to find all pokemon that can learn Yawn + Pursuit... or all Water Absorbers who can learn Thunder... or all Imprisoning Safeguarding Protectors. If there were a 'build-a-pokemon' feature where one could enter the desired moves/abilities from the existing database it could speed up the 'dex tremendously. |
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#14 |
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what are birds?
Join Date: May 2006
Posts: 5,002
we just don't know.
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ostrigal - I suggested (and started work on) such a feature a year ago but I wasn't experienced enough to complete it. I will probably give it another crack in May
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#15 |
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Join Date: Jan 2009
Posts: 651
University of Maryland
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Given its usage, Scarf Tyranitar needs to be moved up a few slots and might deserve a small revamp, including the mention of some special attacking options.
I would say that a guide to earlygame is just as important as a guide to lategame. Inexperienced players often reveal all their pokes off the bat, or fail to scout the opponent's moveset (Forry not scouting for HP fire, Swampert not scouting for HP grass, etc).
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"Paper working as intended. Nerf rock." -Scissors "Give a man a fish, you'll feed him for a day. Give him access to the internet and he won't bother you for weeks." |
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#16 |
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maybe I just misunderstood
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Join Date: Aug 2007
Posts: 3,695
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I brought monkfish's first suggestion up in #is, generally supported but jimbo said he wanted to bring it up with other Smog people before we added them.
ostrigal: that kind of suggestion is more appropriate for the suggestion box forum, this is for article/analysis suggestions. Phantom IV: Made the change to set ordering after checking stats and asking #stark, could do with a bit of a rewrite to emphasize it's ability to deal with Latias better but I'll leave that for a peer edit. An article about control could be pretty good if it was well written imo. edit: I did bring up rayquazamaster776's suggestion on #C&C soon after he posted it and a couple of people agreed to work on it, but forgot to post.
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For people who like storing things: The Box Reading and LC? LCF, LC Guide, LC Analyses Good channels: #littlecup, #C&C, #1v1, others And for SCMS editors: SCMS group |
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#17 |
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what are birds?
Join Date: May 2006
Posts: 5,002
we just don't know.
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We have item analyses; would it not be a nice idea to have move analyses too? Obviously not for every move but for the more popular strategic ones out there (Think: SR, spikes, trick, t-wave etc) it would be cool to have some discussion on uses of the moves and their best users
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#18 |
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maybe I just misunderstood
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Join Date: Aug 2007
Posts: 3,695
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I don't see why not, would be quite helpful for newer players especially with the interesting but slightly obscure moves like Snatch and Memento, there are already a few articles devoted to specific moves (mostly RS ones), but we would want much more condensed information than those for the actual move pages. If a SSer or someone gives this the go ahead I can get together a list of what moves want doing, some guidelines, and we'll have ourselves a little project.
Edit: "and their best users" should probably avoid the moves turning into mini analyses for common Pokemon, focus on the move.
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For people who like storing things: The Box Reading and LC? LCF, LC Guide, LC Analyses Good channels: #littlecup, #C&C, #1v1, others And for SCMS editors: SCMS group Last edited by eric the espeon; Mar 1st, 2010 at 2:05:04 PM. |
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#19 |
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just came to say hello
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Good idea. I would find this interesting and I'm sure many would find it informative. Volunteering for the project if it goes ahead.
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#20 | |
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what are birds?
Join Date: May 2006
Posts: 5,002
we just don't know.
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re:
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even just a quick bullet-point list of common users would be nice for this scenario edit: i agree ete, link to specific analyses of good users Last edited by monkfish; Mar 3rd, 2010 at 2:51:27 PM. |
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#21 |
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maybe I just misunderstood
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Join Date: Aug 2007
Posts: 3,695
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A bullet point list of good users of certain moves in various metagames could be helpful I guess, but probably best to link to the analyses (with a set specific link like this) rather than going into any detail on specific users in the move analysis imo.
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For people who like storing things: The Box Reading and LC? LCF, LC Guide, LC Analyses Good channels: #littlecup, #C&C, #1v1, others And for SCMS editors: SCMS group |
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#22 | |
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Fare thee well.
![]() ![]() Join Date: Sep 2008
Posts: 2,038
Floccinaucinihilipilification
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Quote:
In short, in my own opinion it's a good idea, but from what I remember I don't expect everyone to think the same way.
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Art / C&C / The Smog / Longest Ever Analysis MkI / Longest Ever Analysis MkII / Warstories / Stupid Poem / CAP 4: Aurumoth |
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#23 |
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what are birds?
Join Date: May 2006
Posts: 5,002
we just don't know.
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Personally I wouldn't be that bothered about offensive moves - if I need an Earthquake user then it is probably in response to a specific threat, in which case I can just go to the analysis for that threat.
Do you still have the writing you did? |
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#24 |
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maybe I just misunderstood
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Join Date: Aug 2007
Posts: 3,695
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For straight out offensive moves (Surf, EQ, Ice Beam) all you really need is the list of Pokemon that get it in the right tier/their stats to see if they can use it/link to their analysis. Since all of these are already on the moves page it would only be very useful to have item analyses for somewhat "interesting" moves that are competitively viable. Including straight out offence moves could work if there is careful thought put into it (eg comparison of Surf against Hydro Pump, table of what attack you need to OHKO/2HKO certain Pokemon in OU with Earthquake), but I'd not be so keen on having a paragraph of "X is a high power move with good coverage. Use on physical/special sweepers.".
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For people who like storing things: The Box Reading and LC? LCF, LC Guide, LC Analyses Good channels: #littlecup, #C&C, #1v1, others And for SCMS editors: SCMS group |
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