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Old Mar 18th, 2010, 12:04:11 AM   #15626
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Originally Posted by Fat Pokemon Coordinater777 View Post
when in a cave... walking in areas with wild pokemon in HG/SS... does every step advance the Frame by 1? or is it only every 128 steps advance it by the number of pokes you have?
in an area with wild pokemon taking steps is very inconsistent and may increase the frame by 1,2, 3 or maybe more, the 128 step advancement still holds
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Old Mar 18th, 2010, 12:36:18 AM   #15627
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Can anyone help me rng in Soul silver from scratch step by step i dont know anything
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Old Mar 18th, 2010, 12:39:30 AM   #15628
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does the game load faster in HG/SS than in Plat? or is it just my clock? I keep getting 13 seconds where in Plat I got 14... I just don't want to have realized I screwed up later... and re-calibrate my seconds and Delay
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Old Mar 18th, 2010, 12:40:33 AM   #15629
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Originally Posted by Fat Pokemon Coordinater777 View Post
does the game load faster in HG/SS than in Plat? or is it just my clock? I keep getting 13 seconds where in Plat I got 14... I just don't want to have realized I screwed up later... and re-calibrate my seconds and Delay
it does you'll also notice that your delay is less than it was in plaitnum
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Old Mar 18th, 2010, 12:42:29 AM   #15630
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Originally Posted by Fat Nexus View Post
it does you'll also notice that your delay is less than it was in plaitnum
I was aware of that... about 120 difference... I just wanted to make sure... and BOY I forgot how long it takes to calibrate the first couple times... lol
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Old Mar 18th, 2010, 2:18:27 AM   #15631
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Here is a little program I made to make RNG abusing with HG/SS on the DeSmuME emulator a little more easier, but its not just limited to HG/SS. Basically it tells you where the seeds are in RAM and you can use that information to determine your current frame.

http://dl.dropbox.com/u/3706406/File...G%20Helper.rar

It was compiled with VS2010 RC1, so you may need to update to .NET 4.0
http://go.microsoft.com/fwlink/?LinkID=183186
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Old Mar 18th, 2010, 2:20:51 AM   #15632
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So I am not sure if there is a question for this thread, but maybe it would help...

We are unsure about how to consistently advance frames, correct? Everyone seems to have a different story, that is why research is needed, so consistent methods can be confirmed if there are any.

Well, it has been said that frame advancement is somewhat erratic in caves and grass, sometimes advancing 1, 2, 3, or even more.

Since these numbers are also determined by an algorithm, would it not be beneficial to find out how they are generated? Maybe they match up with a certain seed. That is, what if a particular sequence of frame advancements tied in with a particular initial seed?

Or is this too tough to figure out?

Things are surely not as easy as they were in DPPt, as the coin flip trick was a convenient way of checking seeds, and frame advancement was much more straightforward. But they could not have really changed the algorithms that much, right? In what way can these algorithms be discovered?

I like RNGing on actual carts, but I would be willing to use DeSuMe to help with any research. Is there any kind of instruction on isolating factors that change in ingame situations? A better question: How was RNG research performed for DPPt?
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Old Mar 18th, 2010, 2:52:52 AM   #15633
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Quote:
Originally Posted by Fat Kazo View Post
Here is a little program I made to make RNG abusing with HG/SS on the DeSmuME emulator a little more easier, but its not just limited to HG/SS. Basically it tells you where the seeds are in RAM and you can use that information to determine your current frame.

http://dl.dropbox.com/u/3706406/File...G%20Helper.rar

It was compiled with VS2010 RC1, so you may need to update to .NET 4.0
http://go.microsoft.com/fwlink/?LinkID=183186
Well, this is helpful. I'll try to use it sometime.
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Old Mar 18th, 2010, 3:12:59 AM   #15634
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Quote:
Originally Posted by Fat Kazo View Post
Here is a little program I made to make RNG abusing with HG/SS on the DeSmuME emulator a little more easier, but its not just limited to HG/SS. Basically it tells you where the seeds are in RAM and you can use that information to determine your current frame.

http://dl.dropbox.com/u/3706406/File...G%20Helper.rar

It was compiled with VS2010 RC1, so you may need to update to .NET 4.0
http://go.microsoft.com/fwlink/?LinkID=183186
Thank you Kazo. I watched your videos and I wondered where I could get that program and now I know :D

Edit: How do I get JavaRNG to work. I downloaded it and I can't find the thing that makes JavaRNG run.
Edit2: How do I find my seed for hg/ss. Can I use the dppt time tab on RNGReporter?
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Last edited by KarlMee1234; Mar 18th, 2010 at 4:19:16 AM.
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Old Mar 18th, 2010, 5:47:29 AM   #15635
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Ok, I tried my first RNG run, and failed miserably. I have 3 doubts about what I did.

1. I found my target time, which was 14:01:11, so I set my clock to 13:59:00. At 14:01:00 I reset my game. Was I doing anything wrong?

2. According to Smogon, the first journal page with caught/defeated pokemon doesn't count as a flip. But BearsFan092's video says it does. Who is right?

3. I followed BearsFan092's journal flips, and my flips came to 5. I went back and fourth to the first page (which said caught pokemon) 4 times. Do the other pages that don't have caught/defeated pokemon on them count as flips?

Help please?
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Old Mar 18th, 2010, 6:02:08 AM   #15636
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Quote:
Originally Posted by Fat PikachuRulez View Post
Ok, I tried my first RNG run, and failed miserably. I have 3 doubts about what I did.

1. I found my target time, which was 14:01:11, so I set my clock to 13:59:00. At 14:01:00 I reset my game. Was I doing anything wrong?

2. According to Smogon, the first journal page with caught/defeated pokemon doesn't count as a flip. But BearsFan092's video says it does. Who is right?

3. I followed BearsFan092's journal flips, and my flips came to 5. I went back and fourth to the first page (which said caught pokemon) 4 times. Do the other pages that don't have caught/defeated pokemon on them count as flips?

Help please?
1. 11 secs is way to quick for any game to boot up, you should be aiming for 14-15 secs depending on your personal cart

2. If there is a poke on the page that opens then yes it does count as 2 advancements.

3. Any page with anything else is a blank and means no advancements at all
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Old Mar 18th, 2010, 6:04:05 AM   #15637
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Does anyone have any tips on ID abusing on desmume ds emulator with HG (I'm using savestates). I get a nearly matching ID but my ID was off by 2 digits.
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Old Mar 18th, 2010, 6:04:14 AM   #15638
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So basically the only thing I did wrong was the time?
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Old Mar 18th, 2010, 6:05:39 AM   #15639
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While rnging for wild pokemon is the nature always the one shown on the rng reporter?
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Old Mar 18th, 2010, 6:07:24 AM   #15640
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Quote:
Originally Posted by Fat PikachuRulez View Post
Ok, I tried my first RNG run, and failed miserably. I have 3 doubts about what I did.

1. I found my target time, which was 14:01:11, so I set my clock to 13:59:00. At 14:01:00 I reset my game. Was I doing anything wrong?

2. According to Smogon, the first journal page with caught/defeated pokemon doesn't count as a flip. But BearsFan092's video says it does. Who is right?

3. I followed BearsFan092's journal flips, and my flips came to 5. I went back and fourth to the first page (which said caught pokemon) 4 times. Do the other pages that don't have caught/defeated pokemon on them count as flips?

Help please?
If it takes you 11 seconds to enter the game world then you did that correctly. Is 11 your common seconds?

If there is a caught/defeated Pokemon on the initial page of the Journal, that does increase the frame by +2. However, this would have been accounted for during your calibration, thus the guide says not to count it as it has already been applied.

Only pages which have caught/defeated Pokemon count. A good method is to catch a random Pokemon the day before you place the parents into Day Care, then a second the day you do put them into Day Care. This way the first two pages will be back-to-back with a caught Pokemon and you can alternate between those two.

Edit: Too slow.
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Old Mar 18th, 2010, 6:08:06 AM   #15641
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Right, after a long break Ive come back to all this RNG stuff, and have pretty much cracked it in DP, but obviously HGSS are now out and I want to RNG for Raikou. I havent RNG'd a wandering legend before as I dont own Plat, just wondering if its a similar concept in HGSS? Reading through the thread it seems like its difficult if not impossible without an emulator - at this stage is it to ambitious for a relatively new RNGer to attempt?
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Old Mar 18th, 2010, 6:09:44 AM   #15642
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Originally Posted by Fat karlmee1234 View Post
Does anyone have any tips on ID abusing on desmume ds emulator with HG (I'm using savestates). I get a nearly matching ID but my ID was off by 2 digits.
Use a real cart you cheapskate ^_^

Quote:
Originally Posted by Fat PikachuRulez View Post
So basically the only thing I did wrong was the time?
Looks like it, but youalso have to hit the correct delay for your seed, then the correct frame for your IVs
Quote:
Originally Posted by Fat dragonboy52 View Post
While rnging for wild pokemon is the nature always the one shown on the rng reporter?
If everything on the reporter is input correct, then when you catch that pokemon, on that frame, then it will be nothing but what reporter says it should be.

EDIT: Akayfortyseven no its very possible, I did Raikou by defeating the E4 on a real cart. but I believe it would have been alot easier to abuse him when they 1st get released in the tower
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Old Mar 18th, 2010, 6:12:41 AM   #15643
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Originally Posted by Fat Newts_Ute View Post
Use a real cart you cheapskate ^_^
Lmao, I get my 2 real carts next thursday lol
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Old Mar 18th, 2010, 6:12:50 AM   #15644
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Quote:
Originally Posted by Fat Newts_Ute View Post
If everything on the reporter is input correct, then when you catch that pokemon, on that frame, then it will be nothing but what reporter says it should be.
So i dont need a synch abra it wont affect anything right?
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Old Mar 18th, 2010, 6:14:25 AM   #15645
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Quote:
Originally Posted by Fat Rename Card View Post
If it takes you 11 seconds to enter the game world then you did that correctly. Is 11 your common seconds?

If there is a caught/defeated Pokemon on the initial page of the Journal, that does increase the frame by +2. However, this would have been accounted for during your calibration, thus the guide says not to count it as it has already been applied.

Only pages which have caught/defeated Pokemon count. A good method is to catch a random Pokemon the day before you place the parents into Day Care, then a second the day you do put them into Day Care. This way the first two pages will be back-to-back with a caught Pokemon and you can alternate between those two.

Edit: Too slow.
My common seconds was actually 12 during calibration, but during the actual RNG both of them were 11. Maybe I was mashing the A button quicker during the actual thing. Anyway, what if used a 14 seconds in the time finder, mashed A, waited until 14 seconds and then pressed continue? Would that still work?
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Old Mar 18th, 2010, 6:15:14 AM   #15646
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Quote:
Originally Posted by Fat karlmee1234 View Post
Lmao, I get my 2 real carts next thursday lol
Haha I get my SS on thursday too, gotta go into the city to collect it cos thats where I preordered it. Will be good to actually play this game with understanding it all lol at the moment when the phone rings I just ignore it cos I have no clue what they are trying to tell me!!
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So i dont need a synch abra it wont affect anything right?
If your not using a sync in reporter then no you don't need a sync
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Old Mar 18th, 2010, 6:15:39 AM   #15647
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Quote:
Originally Posted by Fat PikachuRulez View Post
My common seconds was actually 12 during calibration, but during the actual RNG both of them were 11. Maybe I was mashing the A button quicker during the actual thing. Anyway, what if used a 14 seconds in the time finder, mashed A, waited until 14 seconds and then pressed continue? Would that still work?
Yes, but be aware that that would effect your delays.
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Old Mar 18th, 2010, 6:20:38 AM   #15648
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Quote:
Originally Posted by Fat Newts_Ute View Post

Looks like it, but you also have to hit the correct delay for your seed, then the correct frame for your IVs
Does it have to be the exact delay, because when I click Generate Adjacent Results it gives me a range?

@Rename Card: Thank you very much. I should master it by this Sunday (I hope...)
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Old Mar 18th, 2010, 6:25:05 AM   #15649
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Yes you need to be exact. 1 off on your delay will give a totally different list of spreads
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Old Mar 18th, 2010, 6:25:49 AM   #15650
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Quote:
Originally Posted by Fat Newts_Ute View Post
Akayfortyseven no its very possible, I did Raikou by defeating the E4 on a real cart. but I believe it would have been alot easier to abuse him when they 1st get released in the tower
I plan to 'abuse' before they are released. I guess theres no way to get a good spread for both Entei and Raikou at the same time?

And from what Ive read I calculate delay/seed etc with the usual methods, its just frame advancement that seems to be a grey area at the moment.
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