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#2826 | ||
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Join Date: Mar 2008
Posts: 2,837
Australia
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#2827 |
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Join Date: Apr 2009
Posts: 1,119
Cambodia
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Um, I got to 27 in the Open Single Battle Factory. Doesn't even qualify for the list, but I thought I'd say so.
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What's the difference between mainstream religion and Scientology? A few thousand years. |
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#2828 |
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Join Date: Feb 2010
Posts: 87
NorthCarolina
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Greetins everyone! I'am back with my latest streak of 134 at the double battle challenge at battle castle on my legendary pokemon platinum file. the pokemon I used:
Porygon-3D/Porygon-Z* Timid nature Ability: Adaptability Ivs: 21 hp/ 13 atk/ 24 def/ 31 sp.atk/ 24 sp.def/ 31 spe Evs: 6 hp/ 252 sp.atk/ 252 spe Rented Item:Lum berry*Choice specs Moveset: Tri attack Ice beam Thunder bolt Shadow ball Blaz'n Ape/Infernape Jolly nature Ability: Blaze Ivs: 21 hp/ 29 atk/ 31 def/ 13 sp.atk/ 29 sp.def/ 31 spe Evs: 6 hp/ 252 atk/ 252 spe Rented item:expert belt*Choice band Moveset: Fire punch Thunder punch Mach punch Close combat LATEON/Latios Timid nature..... Everyone probably knows my record setting timid latios by now so I'll cut it short. Rented item: Choice specs Moveset: Dragon pulse Ice beam Thunder bolt Psychic Anyways this isn't the end, I plan on making this double streak of 134 even bigger at castle. A few things I want to point out about this team is that for the first 2 rounds I use a modest nature porygon-z with the same ability, moves, and ev trained the same way as the timid one I use as I continue through the streak. They lost against a quick claw hammer arming regirock, so I WILL be back to reach even higher, looks like I'm second place near Team rocket elite's explosion team on double castle! Guess the team is pretty strong! like always I have picture proof of all my records on my main page.
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Zirconium Electrifying Kinetic Ruptured Omnipotent Monster |
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#2829 |
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Join Date: Feb 2010
Posts: 87
NorthCarolina
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@Bozo
Thanks big Bozo! I'll remember that, and I'll try to that the next time! By the way, I'll post some stuff here for people trying to make high castle records too. Rule#1 Always remember. For the first three rounds at battle castle(opponents 1-20)increase your opponent's level by five(don't do this for silver match against Lady Caitlin and her very very close friend Daruch) this earns you +7 cp for every pokemon leveled up pokemon in this way,this means if you sweep through a match without getting hit, you will earn 50 cp instead of 29! Rule#2 DO NOT rank up any healing for your pokemon, this means don't rank up to restore all, or P..... let's say ap instead(power points abbreviated in pokemon games dosen't sound right, attack points-AP sounds better) Just use your ap Conservingly. As for me I used ap up on my pokemon's lower ap moves, thus I avoid paying 100+ cp to rank up healing! Rule#3 Do not rank up to see your opponent's pokemon's moves, it is Inconseqentiel, when all you have to do is check and summary your opponent's pokemon(a mandatory thing to do after 5th streak) before each battle. this is a feature you can already do. Just memorize the held item that pokemon has after previous matches and you'll remember their moves. Example: calm Salac berry holding dewgong has all OHKO moves(sheer cold, horn drill,rest, sleep talk) while careful wacan berry dewgong dosen't(fake out, avalacnhe, waterfall and aqua jet I believe) And last Rule#4 Use 50 cp cost PASS ONLY if you know that you know that you KNOW, you can't beat the upcoming opponent, other than that, do not pass any trainers. a good example of this is my last double match I lost against a quick claw adament no guard machamp&Staraptor with a heracross, against my out first porygon-z&infernape and latios. I should of just passed them because the previos opponent had brought that same stupid machamp and used quick claw twice in a row. anyways he cheated with 3x quick claw and dynamic punch,switch out pory with lati-hurt himself in confusion 2x, while staraptor's intimadate stopped my ohko CB close combat to machamp(I made them 5 levels lower and it still didn't matter) So remember this everyone and good luck!
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Zirconium Electrifying Kinetic Ruptured Omnipotent Monster |
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#2830 |
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Join Date: Mar 2008
Posts: 2,837
Australia
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@PWG - it sometimes isnt enough to check the opponent pokemon's stats - some pokes have the same nature/stats/item but different movesets, and sometimes it makes a difference (to me anyway - eg the two focus sash houndooms - one is easily dealt with by my salamence, but the other can use counter against it).
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#2831 | |
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Join Date: Oct 2009
Posts: 24
City of Evil
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I actually meant a Bastiodon, not aggron, my strategy would not work against him, since he was pretty sturdy, and I wanted to save destiny bond for a more dangerous oponent, toxic would not work either because he was steel and shadow ball was out of the question, that's why I had to switch to blissey and flamethrower and stall it. There....a little more smogonish... I also edited my first post to not make it sound so noobish since it'll last for some time, thanks for the advice. Ok now to wait til my record is accepted.
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http://i243.photobucket.com/albums/f...lazikenSig.jpg Last edited by Darth Kaiser; Jul 13th, 2010 at 8:27:27 PM. |
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#2832 |
Join Date: Dec 2009
Posts: 3,268
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In regards to using a setup-setup lead like Jumpman16's We Jammin' Mesprit, why use Mesprit? On his team it makes sense because Mesprit is only weak to Dark, Ghost, and Bug, two of those being resisted by Drapion. But why use Mesprit over Uxie in his case? Uxie is not only faster but also bulkier.
Either way, I'm going to make my main sweeper a pure Water type, so Latios appeals to me over Uxie, but those are my two candidates. I decided not to go with Mismagius, Gardevoir/Gallade, and Drifblim. Which would work better as a lead? And is this a good lead? Latios has better typing, more HP, and more Speed, but Uxie has much better Defense and better Special Defense. Keep in mind this is Latios not Latias. Movesets:
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Thoughts? Suggestions? Improvements? I'm very inexperienced when it comes to the Battle Tower so any help is appreciated |
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#2833 | |
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Join Date: May 2009
Posts: 285
Location: Earth
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While uxie does have those advantages, I guess Jump really wanted charm to cripple physical threats. And for your team, the lead that works for you is probably the one that attracts/repels the types that would be most beneficial for your team. For example, Garchomp wouldn't be good to pair with Latias, while Scizor might benefit from more dragon/ice attacks.
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NOT a bandwagoner - official Giants fan before 2002, sweet victory finally Proud USAMO qualifier |
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#2834 | |
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Join Date: Mar 2008
Posts: 2,837
Australia
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@royal with cheese - can you tell us what the two backup pokemon you're wanting to use are? combined type coverage is an important aspect of choosing a lead, as it will draw certain types of moves. |
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#2835 | |
Join Date: Dec 2009
Posts: 3,268
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But now that I think of how quick my Azumarill can set up, should I lead with Uxie, bring in a pure Baton Pass user and then sweep with Azumarill? I know players of the Battle Tower generally hate Baton Pass but it seems viable in my opinion |
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#2836 |
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Join Date: Jun 2008
Posts: 306
HAX KING, KING OF HAX
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So I'm about to tackle the Tower on HeartGold and want it to be as painless as possible this time. Is there any consensus on what the best 3rd team member would be to accompany Latias + Drapion? I've pretty much settled on those two already.
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Black: 5071-4612-2109 | HeartGold: 4082-7707-6833 | Platinum: 2750-6983-3519 | Youtube I prefer to play by VGC rules. Can upload match videos to Youtube by request. |
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#2837 | |
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Join Date: Aug 2006
Posts: 2,430
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ImStillGood (Salamence) (M) @ Life Orb Trait: Intimidate EVs: 252 SAtk / 252 Spd Rash Nature (+SAtk, -SDef) Draco Meteor / Flamethrower / Brick Break / Roost |
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#2838 |
Join Date: Dec 2009
Posts: 3,268
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Seems as if. So now I'm wondering about using that Uxie lead, following up with a pure Baton Passer with Substitute, maybe Cosmic Power or Iron Defense or Amnesia, and then sweeping with Azumarill.
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#2839 |
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Join Date: May 2010
Posts: 8
U.S.
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Hey guys, i was just wondering when all of the records will be updated because i obtained a 283 win streak in the battle hall which i posted on page 113 a few days ago?
Here is my post http://www.smogon.com/forums/showpos...postcount=2821 Does anyone know when the scores will be updated? |
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#2840 |
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Never give up!
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Join Date: Sep 2005
Posts: 1,070
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noone knows that, just be patient
noone because I don´t know it and I´m the one updating, more or less regulary, mostly when I feel like it and find the few hours of time in-between work sorry bud slightly on topic, I couldn´t save at the correct frame while breeding a grudge, d-bond, WoW, memento ralts a few days ago, so I just threw a doubles team together and played the tower, got to 71 only heh...my own weather worked against me as I missed mamo twice in a row and it actually quaked turn1 (they almost never did in DP iirc) while his partner was a dewgong I felt like spamming multi-hard-hitting-moves, so the team was: 1. timid scarfaboma with bliz, wood hammer, hp fire and the obsolete ice shard - I bred this last weekend, sucks that hp fire means I tie with +spe starmie n stuff, great poké I´d like to have a bit more attacking stats 2. modest specs typhlo with eruption, overheat, hp ice & focus blast - bred over a year ago for the vgc I didn´t attend, specs eruption is just great 3. adamant occa metagross with iron head, bullet punch, quake and explosion 4. timid herb (lol) latias with draco, bolt, psychic and protect - this is the same latias from my single strek (well, a clone with a different EV spread), I already RNGed a perfect timid latias and I plan to RNG a perfect timid latios soon... I felt gong was the bigger threat and wood hammered it, while typhlo was erupting, it missed mamo and gong died, but mamo quaked and KOed typhlo, then I missed with another attack (DM or hammer), oh yeah it pecked aboma I think and in the end metagross was alone against 2 ice types but didn´t have enough turns for a comeback notes: - I´ll breed a timid typhlo with hp ground, I didn´t use hp ice at all, I want to (need to) hit those fire types hard - I used hp fire like once on aboma, not very useful when his partner is spamming flames all over the place already, thinking and theorymoning a new set - with slide, hammer, bliz, hp ground as well - also maybe I´ll try a specsmie along with aboma for fun, mie is the fastest useful blizzarder out there... Last edited by Peterko; Jul 15th, 2010 at 10:11:13 AM. |
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#2841 |
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Join Date: Jun 2005
Posts: 53
Amsterdam, Netherlands
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i would say gyarados, that is what i used at least. Makes is really easy. If you use Latias, it wouldn't be good to take a garchomp, as glaceon could be a pain in the ass then :)
Last edited by Cl0wn; Jul 16th, 2010 at 6:15:26 AM. Reason: uips |
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#2842 |
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Join Date: Jun 2009
Posts: 160
Nova Scotia
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Hey guys im trying to make a double battle Tower team based on Rain so I was wondering if you people think this setup would work
Ludicolo @ Leftovers 60 HP 252 SpA 196 Spe Fake Out Hydro Pump Ice Beam Grass Knot Starmie @ Damp Rock 252 SpA 252 Spe Hydro Pump Psychic Thunder Rain Dance Floatzel @ Focus Sash 252 HP 252 Atk Waterfall Ice Punch Crunch / Brick Break Rain Dance Kabutops @ Lum Berry 252 HP 252 Atk Stone Edge Waterfall Superpower Swords Dance Last edited by Frank Ripley; Jul 15th, 2010 at 7:05:54 PM. Reason: failure on my behalf |
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#2843 |
Join Date: Dec 2009
Posts: 3,268
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Consider Electrode also instead of Starmie. But what are the natures, and why are you making such a heavy investment in Fake Out on Ludicolo?
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#2844 |
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Join Date: Jun 2009
Posts: 160
Nova Scotia
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Whoops I meant to put 252 SpA there on Ludicolo, ill also think about Electrode,something like Rain Dance, Thunder, Explosion (then need Protect somewhere on Ludi), and something else And forgot about natures, they are Modest, Modest, Adamant and Adamant, in that order.
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#2845 |
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Join Date: May 2009
Posts: 285
Location: Earth
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There are a lot of good rain teams on the OP, so you should be able to get an idea of what works and what doesn't.
As for yours, I'd say run Kabutops over Floatzel. The extra speed is completely unnecessary, as with an Adamant nature and only 44 speed ev's, kabutops outruns everything except two random scarfers in the frontier. Meanwhile, Kabutops' greatly enhanced physical bulk means it can survive most neutral physical attacks and even a few supereffective ones. Additionally, Kabutops has higher attack power and a useful extra offensive STAB in Rock Slide, which in doubles has the handy effect of hitting both opponents. And give Kabutops a Life Orb over a Lum Berry
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NOT a bandwagoner - official Giants fan before 2002, sweet victory finally Proud USAMO qualifier Last edited by CBshuckle; Jul 16th, 2010 at 2:08:38 PM. |
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#2846 |
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Join Date: Jun 2008
Posts: 306
HAX KING, KING OF HAX
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Updating my Battle Hall record: 186 wins with Salamence (HeartGold)
Yes, I know. How exciting. Salamence LV 50 @ Focus Sash Adamant, 252 Atk / 6 SpAtk / 252 Speed IVs: all 31 - Outrage - Earthquake - Flamethrower - Hydro Pump Went with Flamethrower over Fire Fang to beat Focus Sash Counter Scizor. Hydro Pump is slightly more reliable against Rhyperior than Aqua Tail. Matron used Uxie in match 50 and Moltres in match 170. Won in match 170 with Hydro Pump on turn 1 and Outrage on turn 2. Lost in match 187 to: H464 | Glaceon | Rash | Icy Rock | Hail | Blizzard | Ice Shard | Swift | Spd/SpA Can't OHKO it without a critical. Blizzard -> Ice Shard. gg If I ever seriously tackle the Hall again, it will likely be with a Poke that can hang in the 170+ tier rather than one that simply steamrolls through the first 170 asap.
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Black: 5071-4612-2109 | HeartGold: 4082-7707-6833 | Platinum: 2750-6983-3519 | Youtube I prefer to play by VGC rules. Can upload match videos to Youtube by request. |
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#2847 | |
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Join Date: Dec 2007
Posts: 113
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Leftovers isn't very good in doubles. The pace of the game is so much faster that the recovery is insignificant - I used to use Lefties on my Ludi, and it basically made no difference. Rain teams usually tear through the AI in a four or five turns, and stall sucks in doubles anyway, so lefties just weren't doing it. Expert Belt works for me now instead. Not enough Surf. One of the main advantage of Rain teams is that a boosted Surf can sweep both foes at once. At the moment, you have two Hydro Pumps, which, while hella powerful, have downsides - they only hit one target each, and they will let you down accuracy-wise. Personally, I think carefully about using any move that's less than 90% accurate in the Tower, because I know what the game is like... you'll need Protects to block them, though, as Rain Surfs will 2HKO Tops and Floatzel. Stone Edge likewise: forget it, and go with Rock Slide as CBShuckle suggests. You get both targets, and it's a flinch move to boot - and with Swift Swim, you'll outspeed everything. Don't bother with Swords Dance. Setup moves are very tricky to pull off in doubles - generally, if you have the time to use them, then you don't really need to. Tops has plenty of weaknesses, so leaving it vulnerable for a turn is extremely risky. You could throw Protect or X-Scissor on there instead. Not sure how useful Lum will be on Tops. Rindo Berry might be better to offset his Grass weakness, as you don't want a sweep ended by a random Giga Drain or something. Psychic on Starmie is nice for STAB, but you'll miss Ice Beam. If the AI leads with Salamence or Garchomp (or both), you'll want to get them off your screen ASAP before they start wrecking stuff. You cannot have too many Ice Beams on a team. Starmie needs to be Timid. A 252 EV, 31 IV Timid Starmie outspeeds neutral base-130 speed pokes (Aerodactly, Jolteon etc) by one point. This is invaluable. You'll probably need Sash on Starmie to guard against QC Megahorns/OHKOs, or things like Jolteon that can simply outspeed and kill it. Damp Rock isn't that useful, I don't think - four turns of Rain is plenty, and it's better than nothing if Starmie gets haxxed. Floatzel is an interesting addition, but I wonder if it might be a little frail. If you put the Sash on Starmie, try Life Orb on this dude to increase hitting power. If you're using Superpower on Tops, then try Crunch on this one. That said, if Floatzel doesn't work out, the obvious thing to use is Kingdra: 4x resists Surf, Swift Swim, only one type weakness, Water/Dragon STAB, decent bulk, can go mixed. Probably the worst thing about Kingdra is seeing 'Kingdra used Surf! Everything fainted!' so often as you play. Hope you find something in there to help. |
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#2848 |
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Join Date: Dec 2009
Posts: 284
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I'm trying to make a battle tower team to get past my 100 streak right now.
I'm trying to decide between skorupis, the 2 I have are... 1. Female-Careful IV's-HP/30 Atk/22 Def/31 SpA/25 SpD/29 Spd/22 2. Male-Careful IV's-HP/30 Atk/29 Def/31 SpA/31 SpD/22 Spd/24 Basically, is the +7 in Atk and +2 in Spd worth the -7 in SpD? Also, I'm thinking about pairing it with a Umbreon lead with Yawn, Flash, Wish, Toxic. Is that viable or would using a trick/switcheroo lead be best?
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Diamond FC: 1117-7128-7725 Soul Silver FC: 0560-9159-8789 Black FC: 0218-0601-3275 My very basic trade thread... |
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#2849 |
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Join Date: Apr 2009
Posts: 1,119
Cambodia
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I'd keep breeding for flawless defenses (31/x(31)/31/x/31/x(31)). A Trick or Switcheroo lead would work much more effectively than an annoyer, but you could probably get it to work.
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What's the difference between mainstream religion and Scientology? A few thousand years. |
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#2850 | |
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Join Date: Jul 2010
Posts: 393
Victoria, BC
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| frontier, ingame, tower |
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