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#1 |
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just came to say hello
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#571 - Zoroark - Dark 60 HP / 105 Atk / 60 Def / 120 SpA / 60 SpD / 105 Spe (510 BST) Illusion Illusion will change the appearance of the Pokémon to a different species. This is dependent on Pokémon in the player's party. Acid Bomb, Aerial Ace, Agility, Ankle Sweep, Attract, Back Out, Calm Mind, Captivate, Claw Sharpen, Complete Burn, Counter, Cut, Dark Pulse, Detect, Dig, Double Team, Embargo, Extrasensory, Facade, Faint Attack, Flamethower, Fling, Focus Blast, Frustration, Fury Swipes, Get Even, Giga Impact, Grass Knot, Hidden Power, Hyper Beam, Imprison, Leer, Memento, Nasty Plot, Night Burst, Night Slash, Payback, Protect, Psych Up, Punishment, Pursuit, Rain Dance, Rest, Return, Roar, Rock Smash, Scary Face, Scratch, Shadow Ball, Shadow Claw, Snatch, Substitute, Sunny Day, Swagger, Swords Dance, Taunt, Thief, Torment, Toxic, Troll, U-turn Legend: Bolded are significant moves. Italicised are competitively good moves that might have niche use but are outclassed / not really relevant (for example, it's a Dark-type! Doesn't need Shadow Ball).
Separated by learning method
New move descriptions
Nasty Plot Zoroark @ Life Orb / Expert Belt / Lum Berry Timid 4 HP / 252 SpA / 252 Spe -Nasty Plot -Dark Pulse -Focus Blast -Taunt / Flamethrower / Substitute The main problem with this set is that, bar Illusion, it's unfortunately outclassed by Darkrai. It's even frailer than Darkrai. :( However, Taunt lets you set up on Blissey and other defensive types, while Flamethrower gives you a better alternative than Focus Blast against incoming Scizor / Skarmory / Heracross? / etc. Dark Pulse and Focus Blast get amazing coverage side by side. We're not totally sure how Illusion works yet, but you could use it to force a switch by bluffing and Nasty Plot as it goes. Swords Dance Zoroark @ Life Orb / Expert Belt / Lum Berry Jolly 4 HP / 252 Atk / 252 Spe - Swords Dance - Night Slash - Ankle Sweep - Taunt Unfortunately, Zoroark's physical movepool is lacking compared to its special movepool; I feel this is a case where we won't get a new Lucario. Ankle Sweep is its best non-STAB option, and its base power is mediocre, though it has a nice secondary effect. Choice Scarf Zoroark @ Choice Scarf Timid 4 HP / 252 SpA / 252 Spe - Dark Pulse - Flamethrower - Focus Blast - Hidden Power Ice / U-turn Utilises Zoroark's great base Speed to revenge kill things like weakened Jirachi, Garchomp, etc. HP Ice is for Dragon-types, though you can use U-turn instead for scouting / hazard damage. Commentary With solid offensive stats, boosting moves, and a handy speed that puts it before the monkeys, Garchomp, and the base 100s, Zoroark looks like a pretty serviceable sweeper. Its ability is just plain awesome, though we don't know how it works or how to harness it. You could use it to trap things with a bluff, or, for example, pretending to be something that lures a Shanderaa or other Ghost, then hitting it damn hard with a Dark-type STAB. If this is possible, Zoroark is a great Shanderaa check. However, it's also frail, and has a limited physical movepool. Furthermore, apart from Illusion, it's basically outclassed by the faster, stronger, and better-movepooled Darkrai.
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Last edited by jumpluff; Sep 19th, 2010 at 9:22:56 AM. |
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#2 |
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Join Date: Aug 2007
Posts: 299
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We actually do know how his ability works. It always chooses the second pokemon in your party, counting Zoroark as being the 1st when it's sent out.
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It's safe to say that Mudkip dominates the meme metagame. With Bidoof being its only counter, and even then it can STILL use attract to make you like it. Last edited by jumpluff; Sep 19th, 2010 at 9:23:26 AM. Reason: please don't speculate on the banning of Pokémon, as per the rules |
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#3 |
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just came to say hello
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Someone on IRC told me that it behaved differently in their game, but I'll edit that in, as it's unconfirmed.
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#4 |
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Join Date: Sep 2010
Posts: 27
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I don't understand the lack of hype about Zoroark, this thing looks beastly. Basically like a better lucario but with out extremespeed, which is a big deal, however with 105 speed it might not need it.
Illusion sounds great/interesting, they switch out and bring in a counter for something that isn't even in the field of play while you get a nasty plot in and they still don't know it's zoroark. Quite a deep movepool, maybe lacking on the physical side but how many things can take a +2 nightslash/nightburst? It also has taunt to wreck dedicated walls if you're feeling brave. It may suffer with mono typing and being really fragile like alakazam, even still it's going to be a threat. This and you wrote attack twice in the stats if that matters. Last edited by jumpluff; Sep 19th, 2010 at 9:23:38 AM. Reason: please don't speculate on the banning of Pokémon, as per the rules |
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#5 | |
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Join Date: Sep 2005
Posts: 1,453
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Quote:
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#6 | |
Join Date: Feb 2009
Posts: 2,067
Way past cool
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Onto Zoroark, I mentioned in IRC once or twice about the possibility of lead Zoroark. Basically, it utilises Illusion to its fullest extent by disguising Zoroark as a Pokemon whose weaknesses Zoroark resists (Gengar is an excellent choice of disguise, since Zoroark resists / is immune to all of Gengar's weaknesses, and Gengar provides the same service to Zoroark. Typical Pokemon that are weak to Psychic such as Roserade are also prime choices). When the first turn comes around, you can take out the opponent's lead when they attempt to defeat Zoroark thinking they have the advantage. With the actual moveset itself, something along the lines of Dark Pulse / Focus Blast / U-turn / Taunt should work fine.
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#7 |
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Hmmm... A name for the plan...
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Join Date: Aug 2007
Posts: 6,944
Sea Forest
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Honestly, I don't see Zoroark doing much with Nasty Plot/Swords Dance (actually, I don't see Zoroark doing much period unless Illusion turns out to be totally broken).
It's basically a slower, weaker weavile by the looks of it. :/ Actually, more like Infernape, because Nape has better typing, speed, defensive stats, and with STAB fighting and 120-140 based Fire attacks, will always be hitting things harder in general. Nasty Plot/Swords Dance have to be considered in conjunction with speed and defensive stats-- the stats that let you survive turns and therefore, make the sweep. Honestly, any sweep depending on natural speed alone is bound to fail in the long run. Even much faster pokemon like Azelf and Weavile failed to effectively use Swords Dance because they simply cannot beat CS users and powerful Priority users in the long run. Infernape, who has better speed, better defenses and better attacking type (has good dual STAB) could never succeed with either move. In fact, despite pretty wide distribution, you can count the pokemon who actually had successful NP/Swords Dance sweeping sets in all of 4th Gen's OU history on your hand: Garchomp, Manaphy, Lucario, Scizor That's it. No one else could make the moves work. Garchomp and Manaphy were statistically some of the bulkiest pokemon in OU and good speed stats to pull the sweep through, also possessing good defensive typing, and excellent STAB (Water and Dragon are best STAB types in the game). Lucario and Scizor used their Steel resistances to successfully get Swords Dance off, and from there had to depend on insanely powerful priority moves in order to jump to an unnatural level of speed-- one that no one could beat except with extremely weak unboosted priority attacks. Frankly, Scizor's kind of iffy too-- CB was always the more popular (and better) set. The point is that making SD/NP sets work in OU is extremely difficult, and frankly Zoroark lacks all the necessary equipment . . . Unable to succeed with a boosted sweep, its only remaining options are wallbreaking-- either with Pursuit or Mixed-Attacking . . . where it is outclassed by Tyranitar and Infernape respectively . . . Only time will tell, but right now I'd have to say "outclassed by Infernape." :/ Speaking of Infernape, Infernape has a nice resistance to Steel. Pretty much every Zoroark will need HP Fire or an extreme investment to special for Focus Blast if it wants to be viable in a metagame with Scizor. Last edited by Chou Toshio; Sep 19th, 2010 at 9:49:57 AM. |
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#8 |
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Delena 4ever
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Moderator
Join Date: Apr 2009
Posts: 3,094
In Love
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@Denchura
Gen 5 Tiers are not sorted/created so comparing it to Darkrai is not a horriable thing to do Personally I think Substitute is worth a look since otherwise priority will stop any attempts at a sweep. EDIT Half my post got Ninjaed by Knight EDIT 2 at ChouToshio Could you not argue that Infernape could run SD and NP sets well? Certainly I would imagine it got more use than SD Scizor
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#9 |
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@ Thick Club
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Join Date: Jan 2007
Posts: 4,315
Lake District, UK
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Illusion seems to have the potential for some incredible mind-games. I'll hold off theorymonning a hundred different uses for it until we know exactly how it works though.
Beyond that, unfortunately, Zoroark seems to be a forgettable Pokemon. His movepool just doesn't match up well enough with his stats, all of his attacks are fairly low BP, his physical Atk stat seems to be quite wasted, poor typing both offensively and defensively, frail as hell. His success depends entirely on Illusion imo...if you can bluff well and fool the opponent then he has the capacity to cause serious damage to the opponent in a way different from anything we've seen. KotW mentioned Gengar as an 'Illusion Partner' and although that works great typewise they do share quite similar counters (Blissey, Snorlax, that kind of thing). Perhaps something like I dunno...Choice Specs Zoroark + Machamp. When the opponent sees Machamp, they're sure as hell not going to go to Blissey...they're much more likely to go to a Ghost, a bulky Psychic or a general physical wall with high Def and low SpD. Firing off a Choice Specs Dark Pulse in this scenario would be very rewarding, potentially KOing and at very least crippling an important member of the opponents team (and leaving the way clear for Machamp to capitalise on the removal of his opponent's counter/check). Very interesting Pokemon indeed.
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#10 |
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Join Date: Sep 2010
Posts: 27
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If it's as good as alakazam i'll be happy, Illusion will be the most telling factor. No matter what tier it's in his going to have an impact with such an offensive stat spread.
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#11 |
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just came to say hello
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I'm not terribly sure about Weavile. Zoroark is a special threat so it's more comparable to Darkrai, and gets higher base power moves as a special attacker. Physically it's most likely outclassed by Weavile, yes. You're probably right (Chou) about Infernape. I think it all hangs on Illusion.
I don't think Zoroark is going to live up to what I hoped for it before the games up, but I'm definitely going to give it a try. KotW's lead strategy is one thing that gives me hope that Zoroark can find a niche. I like the set you've proposed but I'm not sure what it can actually do as a lead other than convince a few things to stay in; it's a shame that Snatch can't get Stealth Rock. I considered a mix set but I couldn't think of a good one at the time, if anyone has one to suggest..?
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#12 | ||
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Hmmm... A name for the plan...
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Join Date: Aug 2007
Posts: 6,944
Sea Forest
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The only reason I could even think you would use SD with Infernape is because of Mach Punch, which frankly, with no Techinician and coming from Infernape's mediocre 104 ATK (comparing this to Scizor or Lucario) it's just . . . not hitting hard enough . . . Once you get Mach Punch and SD you are either forfeiting Close Combat (which you pretty much need with Infernape) or Stone Edge (meaning you will have forgettable coverage). If you don't use a fire attack than Lucario is definitely better than you already. :/ Also, I mentioned this too: Quote:
Also, regardless of how crappy/not crappy NP/SD Infernape is, that doesn't change the fact that Zoroark is definitely crappier. |
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#13 |
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Join Date: Aug 2010
Posts: 56
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Illusion takes the appearance of the second poke in your party but its typing movepool and stat are same as the real zoroark not the illusion poke, once it has taken damage(dont know whether entry hazards or damage from status, recoils counts) it will revert back to its original self. I saw this on some site forgot the website, which means this ability is to ''bluff'' your opponents, letting them choose the wrong attack for per time use switch in, I can see this using with U-turn well, because your opponent will have a hard time figuring out whether is zoroark or the other poke.
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#14 |
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Join Date: Sep 2010
Posts: 11
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Hm..Seeing Zoro like that, makes it seem like he'll be an awesome Paranoia worker, think about it, Everyone might start expecting that the first pokemon will be Zoro in disguise, then people will have to weigh questions like, Should i try Focus Blast on it even if it looks like Gengar? Can i risk a Psychic/Dark/Ghost on it without getting a huge beat down? It seems like it can really make up for the lower movepool to screw with others and mess up tactics to get free shots in.
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#15 |
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Hmmm... A name for the plan...
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Join Date: Aug 2007
Posts: 6,944
Sea Forest
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I agree a lead set could be rather trippy. This thing is dying for a priority move. :/
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#16 |
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Join Date: Aug 2010
Posts: 56
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http://pldh.net/guides/blackwhite/newabilities here's the link
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#17 |
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We're all gonna make it
Join Date: Sep 2008
Posts: 1,405
On Melancholy Hill
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I think most of the opinions already posted summed up my feelings about Zoroark pretty well. Stat wise, it is certainly good. However when you take a closer look at the movepool, it seems lackluster. Having to rely on moves like Focus Blast, Ankle Sweep and low BP moves is a bit disheartening. However, it's not a bad Pokemon by no means and with it's unique ability it might live up to it's expectations.
I was thinking a Mixed LO set could work. It has a lot of options Night Slash / Flamethrower / Taunt / U-Turn / Pursuit / Grass Knot. Ankle Sweep might work but it's low BP means that it doesn't do enough damage against Blissey. Thoughts? Last edited by Xhizors; Sep 19th, 2010 at 2:23:49 PM. Reason: no more sr T_T |
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#18 |
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Join Date: Aug 2010
Posts: 451
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I'm quite excited for Zoroark, as I can see him being one of those pokemon whos uses change with the metagame itself - if a pokemon with a very similar moveset to him appears, but is of the poison or ghost typing, then illusion gets some great usage. I see that ability as more significant to him than his stats, which are already great in themselves.
I'm very glad that his Special Attack is the greater here, as the majority of ghosts are special attackers, providing him lots of disguises - Shadow Ball especially means he can pass himself off as a Ghost. Substitute I can imagine being a superb move on Zoroark, allowing him to maintain his disguise longer, though on a lead it would look a bit suspicious, as would other moves the pokemon clearly does not have. Swagger and U-Turn also would allow the disguise to stay on for longer. Here's a few ideas: Zorogar Disguise: Gengar Zoroark @ Life Orb Timid 4 HP / 252 SpA / 252 Spe - Shadow Ball - Focus Blast - Flamethrower - Dark Pulse / Hidden Power Psychic / Hidden Power Flying This is obviously meant to take the opponent by surprise, as you're clearly using Gengar's moves. As stated before, Gengar is the perfect disguise - Dark resists Dark and Ghost, is immune to Psychic, and nobody is going to want to use Bug or Fighting moves on a Ghost. Gengar's Levitate also means the opponent will refrain from ground moves. It's a shame Zoro doesn't get Energy Ball or Thunderbolt, as these would complete his disguise, however Focus Blast is a great move. Shadow Ball is there for disguise purposes, naturally - you may want to stick Dark Pulse on Zoroark in the case that your disguise has been removed, to get that STAB, as there really aren't many other moves that correspond with common Gengar sets. Flamethrower isn't on Gengar move either, but it does provide accurate coverage against steels and bugs. Hidden Power would be a great move to cover those Fighting and Bug types, but Psychic may be a better choice to get those Poison types, with Flamethrower covering Bug and Grass respectively. Zorocune / Zorotic Disguise: Suicune or Milotic Zoroark @ Leftovers - Substitute - Calm Mind - Dark Pulse - Flamethower / Hidden Power Ground / Hidden Power Psychic / Hidden Powers Flying The objective here would obviously be to feign a Bulky Water powering up, maybe forcing the opponent to switch or attack with a neutral damaging move. This is where Substitute gets some more usage, as it's not uncommon or unreasonable to see on such a pokemon, and keeps your disguise. Calm Mind is the move to use here, and then you have stab in the form of Dark Pulse. Flamethrower takes care of Grass pokemon that switch in, but they may not bother due to the threat of Ice Beam. Hidden Power Ground should be able to nail any electric types that switch in, and the other Hidden Powers are again there for post-disguise coverage. A lack of Ice Beam is a shame, though. _ _ _ Obviously, if common Zoro sets gained usage, people would start predicting differently, allowing you to run genuine Gengars and other ghosts with a bit of bluff (Gengar with Dark Pulse, for example, could get the opponent using the wrong moves). Another great use would be bringing in your actual pokemon, possibly with U-Turn, and then later on bringing Zoroark with its disguise, feigning a U-Turn - instead you hit with a completely unexpected move. This would especially work well with pokemon that have Regenerate as their ability and have at least 66% HP before switching out, as the HP wouldn't be a discerning factor anymre. I think that style of play for Zoroark mid-game would certainly work better than obviously suspect ghost leads. In the case that Zoro MUST be a lead, you can switch him out instantly feigning a worthy opponent, or by disguising yourself as a U-Turner - in which case Choice Scarf could work well on Zoro. But yeah, i'm interested to see what other ideas people come up with.
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#19 |
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Join Date: Jan 2010
Posts: 109
Schiplaken, Belgium
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I think that zoroark's ability can be very good, but it also has it's flaws. As soon as your bluf is over, which will probably be already from turn 1, your opponent does not only knows that that is zoroark, but he also knows one of your other pokemon. This will allow your opponent to predict better earlier in the game, and also allows him to better know wich ones he needs to conserve later in the game to win and to learn your strategy beter and faster. This is why i think Zoroark is better not used as a lead but more later in the game.
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#20 |
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Join Date: Jan 2009
Posts: 23
In a can yo
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It has decent stats and a decent movepool (it should have an amazing one for bluffing) and that's all it really needs since its main draw imo is Illusion... Have it be disguised as Shedinja :zaru
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#21 |
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Join Date: Aug 2005
Posts: 556
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This thing doesn't seem too great. 60/60/60 makes it so FRAGILE and it lacks Lucario's useful 4x resistances or the important Extremespeed which gives it counter-priority and a way to beat some CSers.
It's best will use will be either a Bander for STAB Dark + Pursuit + U-Turn or a revenge killing Scarfer. It doesn't have the defenses to sweep.
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"'Let me give you some advice, Captain,' he said, 'It may help you to make sense of the world. I believe you find life such a problem because you think there are the good people and the bad people. You're wrong, of course. There are, always and only, bad people, but some of them are on opposite sides.'" — Lord Vetinari, Guards! Guards! |
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#22 |
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Join Date: Sep 2008
Posts: 1,793
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I really like the scarf set on Zoroark. While it doesn't provide much in the way of Illusion abuse, its movepool is wide enough to revenge a variety of threats. Night Burst is STAB and can pick off weaker threats with its good SpA, HP Ice hits the dragon, Flamethrower works excellently alongside the former two moves to hits Steel types, and the last slot will be based more on what your team requires. Grass Knot for water and ground types, U-Turn to scout, and Memento provides an interesting option to help a setup sweeper late-game when Zoroark is no longer needed.
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#23 |
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Join Date: Jul 2010
Posts: 20
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Let's say you have Gengar in your second slot. When Zoroark is sent out, it will take the form of Gengar. Now let's say you send out the real Gengar later on, and switch with, let's say, Toxicroak. Toxicroak is now in the second slot, meaning that next time Zoroark comes out, it will take the form of Toxicroak instead of Gengar.
Basically, you'll never know whether you're fighting Zoroark or the real deal, since Zoroark also copies the name of the Pokemon it's impersonating. |
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#24 | |
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Join Date: Oct 2006
Posts: 182
Southern California
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Quote:
Anyways, the general theory behind this is to trick suicide leads into Taunting as you U-Turn away into a faster Pokemon, forcing them to either die or set up Stealth Rock later, both of which defeat the point of using a suicide lead in the first place. Vs the slow leads, you can Taunt them without worrying about taking an Earthquake to the face to a large extent, and you can do the same to Roserade. Obviously you'd just U-Turn after that. This doesn't work at all vs Machamp leads, though >_> |
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#25 | |
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Join Date: Jun 2008
Posts: 1,303
Pennsylvania
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At least, I assume. |
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