|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Triple Threat
![]()
Join Date: Dec 2007
Posts: 1,031
Over There
|
It has recently come to my attention that WiFi battles in Black and White are finally adopting a console-style pre-match. What does this mean? It means that when you start a battle against another player, you get to see the species of all six of their Pokémon and they get to see yours. Then you choose which of your Pokémon to send out first.
From what I gather, this happens in every Wi-Fi match, even Friend Code matches, so any new simulator for the 5th gen games is most likely going to adopt it as well. This may seem like a very minor change to some of you, but as someone who has played an extensive amount of Pokémon Battle Revolution using this rule, I can tell you that it is significant. It shakes up the concept of a 'lead' Pokémon. No longer will you be required to always send out the same Pokémon at the start of every match. This is not to say that the concept of a lead will immediately or completely die. At first people will make teams like they always have, with an intended lead Pokémon that sets up Stealth Rock and/or other effects. But sometimes, they'll get to the pre-match screen and realize that their lead is going to be crushed by their opponent's lead and decide to lead with something else. Eventually, people will start designing their teams differently, bearing in mind that any of their Pokémon could potentially enter a match first. It also severely reduces the importance of 'scouting'. You can see the species of all of your opponent's Pokémon right up front. A knowledgeable, skilled opponent is going to be able to figure out what moves and abilities your Pokémon is likely to have from the combination of Pokémon on your team. In my experience, this change is very good for the game. Picking your lead(s) adds an entirely new layer of strategy. Pre-knowledge of an opponent's team gives skilled opponents a bigger edge, since they can predict switch-ins of Pokémon that have yet to enter the match. Discuss.
__________________
Let the chips fall where they may; I'm going to ask the chickens for a raise. |
|
|
|
|
|
#2 |
|
Join Date: Dec 2005
Posts: 69
|
Yeah, I like this, things won't seem so broken when you know exactly what your opponent is carrying and you can execute a plan to deal with it. Is it guaranteed that shoddy battle 2 will implement this?
|
|
|
|
|
|
#3 |
|
Join Date: Mar 2007
Posts: 152
|
Oh yes. I like this. Very much. I have actually been waiting for this for quite some time now. <3
__________________
If you still play Guitar Hero/Rock Band and you live in Europe message me. |
|
|
|
|
|
#4 |
|
Join Date: Sep 2010
Posts: 21
|
Well, this sucks.
|
|
|
|
|
|
#5 |
|
Simper Fi
Join Date: Feb 2010
Posts: 1,658
|
I hate this. It invalidates a lot of core pokemon concepts; I can't hide my sweeper until the endgame, and I know exactly what to sacrifice, always. This removes a considerable layer of the skill in pokemon.
__________________
22:36 <MMF> cunt is my favorite
|
|
|
|
|
|
#6 |
|
Join Date: Jan 2010
Posts: 387
|
Agreed.
__________________
(21:07:19) Mr Unoriginal: being white doesn't stop you from being a nigger |
|
|
|
|
|
#7 |
|
Join Date: Apr 2009
Posts: 552
|
I have mixed feelings about this. Part of a gimmick team, something I like to run on occasion, relies on the element of surprise. Now gimmick Pokémon themselves will no longer exist.
|
|
|
|
|
|
#8 | |
|
Join Date: Jun 2008
Posts: 306
HAX KING, KING OF HAX
|
Quote:
As a VGC player, this is a godsend. Tons of VGC matches are over before they even start, as half of your team is exposed in the first turn. This allows us to use our subs to mitigate that.
__________________
Black: 5071-4612-2109 | HeartGold: 4082-7707-6833 | Platinum: 2750-6983-3519 | Youtube I prefer to play by VGC rules. Can upload match videos to Youtube by request. |
|
|
|
|
|
|
#9 |
|
Join Date: Jun 2005
Posts: 1,715
|
I think this is a very good change, and can only hope that the community does not resist it on the grounds of familiarity with the previous system, which was probably inferior anyway.
This does weaken gimmicks and 'weaker,' niche Pokemon to some extent, but people were bothered by "luck" and "team-dependence" and other stuff like that anyway. I feel like this could address those problems.
__________________
Analyzing battle data for luck factors... |
|
|
|
|
|
#10 |
|
Join Date: Sep 2010
Posts: 113
|
I'm not sure how much I like this. It's going to make things much more complicated than just deciding who your lead will be. You will have things like Electivire being seen so your opponent knows not to use obvious electric attacks. Is this good or bad? On one hand your opponent may be stuck using another attack on Gyarados out of pure fear of Vire. On the other hand your Vire is severely weakened by never having motor drive activated.
Ugh, my head is hurting from the mind games already. |
|
|
|
|
|
#11 | |
|
Join Date: May 2010
Posts: 574
|
Quote:
I have never played PBR so I don't know whether this will work or not, but at first glance it really seems to take a major amount of skill out of the game. |
|
|
|
|
|
|
#12 |
|
Join Date: Sep 2010
Posts: 21
|
|
|
|
|
|
|
#13 |
|
Join Date: Apr 2009
Posts: 422
|
Don't look at the screen? :)
|
|
|
|
|
|
#14 |
|
Join Date: Jun 2008
Posts: 2,481
Mystery Zone
|
You still choose 6 Pokemon for Friend Code matches, right? I already know it's only 3 for the Random Matches. In PBR, I would always lead with Tyranitar to get Sandstorm up and they would always realise that and send out a Fighting-type. I had Gliscor who would always get in essentially for free against Fighting types and scare them off so it worked out just fine.
If this makes it so we go back to using offensive leads, I'm fine with that. I never liked using Suicide Leads because the best thing that would happen is I would get SR up and be down 5-6. Hopefully bulky leads will still work. I like using Metagross and Swampert to set up SR early and usually when I don't I'm screwed. |
|
|
|
|
|
#15 |
|
Join Date: Jul 2007
Posts: 661
|
It kinda makes a Pokemon's immunities useless if your opponent knows beforehand not to use Earthquake until your Gengar is out of the picture. I really hope this isn't true.
__________________
fc: 2664 7981 5286 |
|
|
|
|
|
#16 | |
|
/me cresselias
Join Date: Oct 2009
Posts: 968
cutest.of.them.all
|
Quote:
Edit: skarm =P
__________________
Last edited by andrea; Sep 22nd, 2010 at 3:00:08 PM. |
|
|
|
|
|
|
#17 |
|
Join Date: Jul 2006
Posts: 1,699
NoVA
|
Wow. I haven't been into the competitive scene since the beginning but this gen seems to be the biggest upheaval of the metagame yet. This seriously turns DPPtHGSS OU on it's head. So much of the metagame revolved around scouting and keeping your last pokemon a secret.
EDIT: Or not, after reading andrea's post. |
|
|
|
|
|
#18 | |
|
Join Date: Jul 2010
Posts: 526
Kuwait
|
Quote:
I'm not liking this at all, this basically means no more prediction. |
|
|
|
|
|
|
#19 | |
|
Join Date: Sep 2010
Posts: 220
|
Quote:
Edit: Thanks Andrea, you made me feel better. |
|
|
|
|
|
|
#20 |
|
Join Date: May 2007
Posts: 2,509
Kingdom of the Two Seas
|
This indeed will change things. Sending which to lead will be a mind game. Not to mention a skilled player may utilize the information of foe's team to eliminate counters of their sweepers with the right prediction and other stuff as well.
|
|
|
|
|
|
#21 |
|
Join Date: Apr 2009
Posts: 422
|
Skill? Not knowing your opponents steam is gonna make all your decisions based on luck not skill, in reality. Knowing your opponent's team is gonna force ya to think about who they might send out first, who they might switch to and all other kinds of things. That in turn makes pokemon matches more based around educated guesses instead of blind luck.
|
|
|
|
|
|
#22 |
|
Join Date: Mar 2008
Posts: 2,882
|
This makes Zoroark much less useful since teams would know when he is a possibility to be used or not. That notwithstanding, I think this is a pretty good idea; it's not all roses, but it does increase the amount of informed prediction, which encourages smarter play.
__________________
[01:05] <DixieNormous> Rodan x pookar: Just Do It |
|
|
|
|
|
#23 |
|
Join Date: Mar 2009
Posts: 972
|
I prefer this actually , I think it will make teams alot more versatile.
"A knowledgeable, skilled opponent is going to be able to figure out what moves and abilities your Pokémon is likely to have from the combination of Pokémon on your team." Hopefully it will make players be alot more creative. |
|
|
|
|
|
#24 | ||
|
Join Date: Jun 2009
Posts: 207
South of Heaven
|
Quote:
Edit: Quote:
__________________
Come to the dark side... we have cookies! |
||
|
|
|
|
|
#25 |
|
Join Date: Jul 2009
Posts: 52
|
If Shoddy 2 enforce this I will stop playing pokemon.
Wtf does Gamefreak think? Oh lets show all 6 Pokemon and not only this we will fuck it up even more with the feature to change your lead pokemon.. n/c.. |
|
|
|
![]() |
| Thread Tools | |
|
|