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Old Sep 24th, 2010, 1:12:13 PM   #326
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Regeneration: How much is the Pokemon healed when it is switched out?
1/3

Tested it with a Kojondo with 1/153 HP, switched it out and it had 52/153 HP. It healed after switching out and there's no activation message.
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Old Sep 24th, 2010, 1:45:40 PM   #327
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Originally Posted by Fat howabe View Post
I could use Dark Void against the Birijion in-game. It slept and gained no boost.
So piggy backing off of this: Does this mean Spore still works on Pokemon with Herbivore?
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Old Sep 24th, 2010, 1:52:02 PM   #328
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Wide Guard\Fast Guard: Does it run off the same success counter as Protect\Detect?
I tested and Wide Guard does run off the same success counter as Protect (Wide Guard sometimes fails after a successful Protect and vice-versa). Trying the other combinations now.
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Old Sep 24th, 2010, 2:03:17 PM   #329
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Spore and other non-damaging grass moves don't work against pokemon with Hervibore.

Also Justice Heart doesn't grant a Dark-type immunity. Attacked a Terakion with Crunch and it recieved damage. It got the attack boost though.
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Old Sep 24th, 2010, 2:06:38 PM   #330
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i keep hearing a rumor that says pikachu will now have double speed when holding light ball can someone test to see if this is true?
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Old Sep 24th, 2010, 2:11:32 PM   #331
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If you are taking 1/8 damage from Rough Skin/Iron Barbs, then you'd at best need to suffer 8 attacks to be KOed, or 9.

Example: If you had an evenly divisible number of HP (40)
40/8=5 HP per attack, so it would take 8 attacks before you fainted

But if you had an unevenly divisible number HP (42)
42/8=5 HP per attack, 2 remaining after 8 attacks, so it would take 9 attacks before you fainted.

I don't know where you are getting 7 attacks from. 1/8th certainly fits the pattern here, so I'd guess Iron Barbs is 1/8 damage.
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Old Sep 24th, 2010, 2:19:14 PM   #332
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I've tested Pre-evolution Stone.
I used this Pokémon for attacking: Starmie, 31/31 IVs, 128 Atk/128 Sp. Atk (I know it's a bad EV spread, but it's fine for testing).
My defenders had max IVs and no defensive EVs.

Ice Beam vs. Porygon2:
195 Sp. Def (normal): 94 - 111
292 Sp. Def (x1.5): 63 - 75
Actual damage: 69, 68, 70, 72, 68, 73, 64, 70, 67

Ice Beam vs. Porygon:
155 Sp. Def (normal): 118 - 139 damage
232 Sp. Def (x1.5): 79 - 94 damage
Actual damage: 86, 79, 94

Rapid Spin vs. Gligar:
246 Def (normal): 13 - 16 damage
369 Def (x1.5): 9 - 11 damage
Actual damage: 10, 9, 9, 10, 11

Ice Beam vs. Munchlax:
175 Sp. Def (normal): 105 - 124 damage
262 Sp. Def (x1.5): 70 - 83 damage
Actual damage: 79, 73, 73

Rapid Spin vs. Munchlax:
116 Def (normal): 28 - 33 damage
174 Def (x1.5) 19 - 23 damage
Actual damage: 22, 21

So it seems to boost the Def and Sp. Def by 1.5 times for any NFE Pokémon. I tested with Dunsparce, a fully-evolved Pokémon, and it did the normal damage (didn't record it, though).
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Old Sep 24th, 2010, 2:23:13 PM   #333
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Quote:
Mien could you please test the damage around 5-10 times against a gastly or something to get the highest damage possible? Afterwards a few more with Altaria and then against something with 25.1-50 kg and 50.1-100kg so that we have the whole thing
All my pokemon are lvl 100, i couldn't use Gastly as my pokesav can alter ev's and iv's but not levels so i used Mesprit instead.
Updated list:

Snorlax(460kg) with 256 attack using Heavy bomber on all these pokemon having exact 216 def

Torterra(352kg): 40-38-36-36-40 damage
Dragonite(210kg): 60-59-54-53-54 damage
Mewtwo(122kg): 81-75-73-76-77 damage
Flygon(82kg): 105-102-106-109-108-112-106-113-110-104 damage
Togekiss(38kg): 107-104-114-112-106-107-112-110-102-111-102 damage
Altaria(20kg): 102-104-111-110-106-121-107-108-112-118 damage
Mew(4kg): 114-111-104-113-108 damage
Mesprit(0.3kg):115-112-116-114-117-107-108-119-121-108 damage

It seems as if the damage done to Togekiss leans more towards Flygons then Altaria's though the damage rolls make it difficult to be sure

Last edited by mien; Sep 24th, 2010 at 2:36:02 PM.
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Old Sep 24th, 2010, 2:36:47 PM   #334
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Also, regarding this:

Quote:
Drizzle, Sandstream, Snow Warning, and Drought activate if the Pokemon is sent out, but not the active Pokemon in a Rotation Battle?
They do not. Tested this with a Tyranitar, and:

When Tyranitar started the battle as the active Pokemon, Sand Stream activated.

When Tyranitar started the battle as the last Pokemon (the one not on the field at all), but switched in first turn, Sand Stream activated.

When Tyranitar started the battle as an inactive pokemon on the field, Sand Steam did not activate, even when it rotated to become the active Pokemon.
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Old Sep 24th, 2010, 2:43:12 PM   #335
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Triple Battles

Intimidate - Contrary to my original beliefs, if the Intimidate using Pokemon is placed in the center it will give the -Atk to all three opposing Pokemon. If it is in the Left or Right slots, it will only give the -Atk to the two Pokemon it can "hit". This does not mean you can hit all three Pokemon with moves like Surf and Blizzard from the center position, however.
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Old Sep 24th, 2010, 2:54:52 PM   #336
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Quote:
Originally Posted by Fat AJC View Post
i keep hearing a rumor that says pikachu will now have double speed when holding light ball can someone test to see if this is true?
Tested this in a double battle, The Pikachu holding Light Ball wasn't faster then Mewtwo(which had only about 10% more speed). Light Ball still works the same way as it did in D/P it seems
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Old Sep 24th, 2010, 3:06:03 PM   #337
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Can someone test to confirm that Fake Out is now +3 Priority, the same level as Follow Me/Fast Guard/Wide Guard as this could have a major affect on VGC if its doubles/triples.
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Old Sep 24th, 2010, 3:17:25 PM   #338
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Originally Posted by Fat Habitus View Post
Can someone test to confirm that Fake Out is now +3 Priority, the same level as Follow Me/Fast Guard/Wide Guard as this could have a major affect on VGC if its doubles/triples.
Adding to this, it's also the same priority as Protect which is much easier to put on a Pokemon than Fast/Wide Guard/Follow Me so it would be easier to test.

Edit: Nevermind, Protect has +4 priority.

Another thing that I think should be tested is to see if Miscievous Heart give priority to moves with a higher or lower priority than 0. This can be tested by using a hacked Erufuun with Trick Room and Follow Me. Have it use Trick Room against a Deoxys (or anything faster than it) and see if Erufuun goes first. The same thing can be done against a fast Pokemon with Follow Me/Wide Guard/Fast Guard and having Erufuun use Follow Me against them. You can also test Follow Me against a faster and slower Pokemon's Protect and see if it goes before either of them. You can also use Trick Room against a faster and slower Pokemon with Roar.

From this information, we should be able to determine exactly what priority it gives moves and see if it even gives any more for moves with non 0 priority.
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Old Sep 24th, 2010, 3:20:24 PM   #339
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Quote:
Originally Posted by Fat skarm View Post
Triple Battles

Intimidate - Contrary to my original beliefs, if the Intimidate using Pokemon is placed in the center it will give the -Atk to all three opposing Pokemon. If it is in the Left or Right slots, it will only give the -Atk to the two Pokemon it can "hit". This does not mean you can hit all three Pokemon with moves like Surf and Blizzard from the center position, however.
So are you saying that moves like Blizzard definitely can't hit all three opponents from the center position, or that you're just not necessarily saying they can?

Quote:
Originally Posted by Fat DDRMaster View Post
Adding to this, it's also the same priority as Protect which is much easier to put on a Pokemon than Fast/Wide Guard/Follow Me so it would be easier to test.
According to my data, Protect has a +4 modifier in BW, one level higher than Wide Guard,Fast Guard, Follow Me, and Rage Powder.
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Old Sep 24th, 2010, 3:42:32 PM   #340
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Tested Encourage.
Its boost is 1,3x (average of 100 dmg will now be average of 130 dmg)

I recorded a test using Flare Blitz (which is boosted, BTW). With the damages in this video it doesn't become clear whether the boost is of 1,2x or of 1,3x, but after I recorded it I did some more damages and they definitely put it into 1,3x range.

All-Max Hihidaruma Flare Blitz
vs All-Max Hihidarma
117-139

If boost is 1,2x:
140-165

If boost is 1,3x:
152-179

If boost is 1,4x:
164-193

Damages with boost:
161, 164 (video), 172, 169


Video is here:
http://www.youtube.com/watch?v=J4OZiOpW0dM
(it's still processing as of now)



Also, on further testing, both of these Hihidarumas did the same damage to each other when using Strength. So, only moves that have secondary effects are boosted.
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Old Sep 24th, 2010, 3:48:13 PM   #341
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Quote:
Originally Posted by Fat DDRMaster View Post
You could always use Defog on your partner in a Mult-Battle and it would clear the entry hazards your opponent layed. I don't see why you would need to use it on a Pokemon with Magic Mirror.
Yeah, but I was just wondering if magic mirror did anything to it. Of course it's very low priority... >__>
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Old Sep 24th, 2010, 4:16:52 PM   #342
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Video I did showing what Pokémon the ability Illusion copies:
http://www.youtube.com/watch?v=zx6YHrJZyfM
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Old Sep 24th, 2010, 4:24:07 PM   #343
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Tested Victory Star,
Hypnosis hit 11 times out of 15 as such the ability raises the accuracy by only 1 Stage
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Old Sep 24th, 2010, 4:24:36 PM   #344
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Quote:
Originally Posted by Fat Mien. View Post
All my pokemon are lvl 100, i couldn't use Gastly as my pokesav can alter ev's and iv's but not levels so i used Mesprit instead.
Updated list:

Snorlax(460kg) with 256 attack using Heavy bomber on all these pokemon having exact 216 def

Torterra(352kg): 40-38-36-36-40 damage
Dragonite(210kg): 60-59-54-53-54 damage
Mewtwo(122kg): 81-75-73-76-77 damage
Flygon(82kg): 105-102-106-109-108-112-106-113-110-104 damage
Togekiss(38kg): 107-104-114-112-106-107-112-110-102-111-102 damage
Altaria(20kg): 102-104-111-110-106-121-107-108-112-118 damage
Mew(4kg): 114-111-104-113-108 damage
Mesprit(0.3kg):115-112-116-114-117-107-108-119-121-108 damage

It seems as if the damage done to Togekiss leans more towards Flygons then Altaria's though the damage rolls make it difficult to be sure
great tests! here you go, base power range from all of your test results so far

Code:
vs mesprit (0.3kg) 	BP = 120-127
vs mew (4kg) 	 	BP = 113-122
vs altaria (20kg) 	BP = 120! (Mien. got both max dmg 121 and min dmg 102)
vs togekiss (38kg) 	BP = 113-120
vs flygon (82kg) 	BP = 112-120
vs mewtwo (122kg) 	BP = 80-86
vs dragonite (210kg)  	BP = 59-62
vs torterra(352kg)    	BP = 39-42
the next step would be a test with a lighter bomber to prove my theory wrong that it´s just a reverse LK/GK, for ex. by using
- hariyama (~254kg) to heavy bomber mesprit, mewtwo and torterra
- emboar (150kg) to heavy bomber mesprit, mewtwo and torterra

hit them just a few times and
a) if they do similar damage (to snorlax) -> reverse GK/LK
b) if they do different damage -> we´ll have to figure out the formula

- also please try to hit something with around 100kg (between m2 and gon, for example venusaur with 100kg)
- and snorlax vs snorlax as well, to see whether you get base power 20
- for fun, try to heavy bomber a heavier foe :)

good luck and keep up the good work

EDIT: note that aggron (360kg) is not heavier than snorlax (460kg), but if heavy metal indeed doubles aggron´s weight, it makes it the heaviest bomber with 720kg
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Old Sep 24th, 2010, 4:26:07 PM   #345
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Confirming that Protect, Detect, Wide Guard, and Fast Guard all run on the same counter.

Also confirming that a faster Pokemon using Fake Out will move before a slower Pokemon using Wide Guard or Fast Guard, but not before a slower Pokemon using Protect or Detect.
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Old Sep 24th, 2010, 4:29:33 PM   #346
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Quote:
Originally Posted by Fat Toothache View Post
If you are taking 1/8 damage from Rough Skin/Iron Barbs, then you'd at best need to suffer 8 attacks to be KOed, or 9.

Example: If you had an evenly divisible number of HP (40)
40/8=5 HP per attack, so it would take 8 attacks before you fainted

But if you had an unevenly divisible number HP (42)
42/8=5 HP per attack, 2 remaining after 8 attacks, so it would take 9 attacks before you fainted.

I don't know where you are getting 7 attacks from. 1/8th certainly fits the pattern here, so I'd guess Iron Barbs is 1/8 damage.
Is it possible that damage that's calculated as a percentage of max HP (or perhaps all damage) is now rounded up instead of down?

Quote:
Originally Posted by Fat Mien. View Post
Tested Victory Star,
Hypnosis hit 11 times out of 15 as such the ability raises the accuracy by only 1 Stage
Is there a reason that Victory Star has to increase accuracy by a number of 'stages'? Most accuracy effects from items and abilities just adjust by a flat percentage.
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Last edited by TheMaskedNitpicker; Sep 24th, 2010 at 4:42:22 PM.
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Old Sep 24th, 2010, 4:40:48 PM   #347
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Tested Miracle Skin.

My Rotom tried to paralyze a Blissey with this ability (hacked) 30 times using Thunder Wave.
He succeeded 14 times.

The rate is 50%.
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Old Sep 24th, 2010, 4:45:08 PM   #348
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I've got a question: Will Breakable Armor activate for each hit of a multi-hit physical attack?
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Old Sep 24th, 2010, 4:47:22 PM   #349
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Quote:
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Is there a reason that Victory Star has to increase accuracy by a number of 'stages'? Most accuracy effects from items and abilities just adjust by a flat percentage.
Hence why it's listed as Tentative - we still don't know that flat percentage. I guess we could say "it's lower than a +2 accuracy boost".
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Old Sep 24th, 2010, 4:54:45 PM   #350
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Can you use rotom forms on wi fi friend code?
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