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#376 | |
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Join Date: Aug 2008
Posts: 1,320
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Quote:
-Does a Pokemon still take Life Orb damage only once for a multi-hit move, as in Gen IV, or does it now take 10% damage each time it hits the opponent?
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Chirp. |
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#377 |
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Aegisthus
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Moderator
Join Date: Jun 2007
Posts: 2,749
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This might not be that important and I think is already assumed by most, but I remember someone asking about it on IRC so I thought I'd post it to be safe.
Justice Heart does not receive a boost when being targeted by non-attacking Dark-type moves such as Taunt.
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#378 | |
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Join Date: Mar 2009
Posts: 247
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#379 | |
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Join Date: Nov 2006
Posts: 1,122
"Dashing"
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#380 |
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sometimes experimentation begins with "let's multi battle strip pokémon"
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Moderator
Join Date: Aug 2006
Posts: 3,691
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#381 |
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Join Date: Mar 2009
Posts: 247
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I tested until flinching something, yes.
EDIT: Also, after some preliminary testing, I believe Bark Out has a 100% effect rate, making it like Icy Wind/Frozen World. |
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#382 | |
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Join Date: Sep 2010
Posts: 83
Stopped playing Pokémon
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Directly taken from here http://www.smogon.com/dp/items/choice_scarf (the same goes for Choice Band and Choice Specs)
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It works as well when different moves are selected by Sleep Talk, for example here Exploud used Choice Scarfed Sleep Talk twice, the first one selected Earthquake and hit the target, the second one selected Flamethrower and also hit the target. Obviously the 1,5x speed boost still applies. It also works for Choice Band and Choice Specs, and their respective boost still applies. Last edited by MeroMero; Sep 25th, 2010 at 7:08:14 AM. |
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#383 | |
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Join Date: Jul 2008
Posts: 643
Belgium
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My Gengar with Victory Star holding Wide lens hit 28 out of 30 times with Focus Blast(93.3% hit rate) -> Not a 33% accuracy boost or 1 Stage Gengar with Victory Star without any item hit 48 of 50 times with Fire Blast(96% hit rate) -> Not a 20% accuracy boost Aerodactyl with Victory Star holding Wide Lens hit 48 out of 50 with Stone Edge(96% hit rate) -> Not a 15% accuracy boost Gengar with Victory Star holding Wide Lens hit 100 of 100 times with Fire Blast (100% hit rate)-> at least 10% accuracy boost I suppose if my calculations are correct one can conclude the fellowng: A pokemon with the ability Victory Star and his teammate receive an accuracy boost of 10% on their moves In other words in single battles this ability is basically Wide Lens, pretty terrible if you ask me. Last edited by mien; Sep 25th, 2010 at 9:27:10 AM. |
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#384 | |
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Join Date: Sep 2010
Posts: 83
Stopped playing Pokémon
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http://www.smogon.com/dp/articles/status#sleep
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_each time a sleeping Pokémon (even if it is self-induced via Rest) switches its "sleep counter" will be reseted to the same value that was chosen by the game when the sleeping move hit the Pokémon (it will reset to 3 if the sleeping move was Rest); For example: _Turn 1: Doredia used Sleep Powder against Machamp, Machamp fell asleep, its sleep counter is now 4 (it will sleep during 3 turns); _Turn 2: Machamp's sleep counter is now 3 and it's still asleep; _Turn 3: Machamp switches to another Pokémon, its sleep counter will reset to 4; _Turn 4: Machamp is sent out again; _Turn 5: Machamp's sleep counter is 3 and it's still asleep; _Turn 6: Machamp's sleep counter is 2 and it's still asleep; _Turn 7: Machamp's sleep counter is 1 and it's still asleep; _Turn 8: Machamp switches to another Pokémon, its sleep counter will reset to 4; _Turn 9: Machamp is sent out again; _Turn 10: Machamp's sleep counter is 3 and it's still asleep; _Turn 11: Machamp's sleep counter is 2 and it's still asleep; _Turn 12: Machamp's sleep counter is 1 and it's still asleep; _Turn 13: Machamp's sleep counter is 0, Machamp awakes and uses whatever move he'll use (for example DynamicPunch) EDIT: Modified my example a bit because it seems now Pokémon stay asleep 3 turns max (if anyone can confirm or refute here because I'm not sure) Last edited by MeroMero; Sep 25th, 2010 at 11:11:59 AM. |
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#385 | |
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Join Date: Jul 2008
Posts: 643
Belgium
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I've put a Venusaur asleep and switched it out and back in after every 2 sleep turns. After a total of 20 sleep turns venusaur was still asleep. This sounds so terribly broken... Last edited by mien; Sep 25th, 2010 at 10:20:59 AM. |
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#386 |
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Join Date: Apr 2009
Posts: 552
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This sounds so terribly useful, combined with the new information on Choice items. Choiced sleep absorbers, anyone? Of course, they'd have to be shifted over, Sleep Talk isn't a TM any more.
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#387 | |
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Never give up!
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Join Date: Sep 2005
Posts: 1,070
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Code:
snorlax (460kg) heavy bomber: vs mesprit (0.3kg) BP = 120-127 vs mew (4kg) BP = 120-122 vs altaria (20kg) BP = 120 (Mien. got both max dmg 121 and min dmg 102) vs togekiss (38kg) BP = 113-120 vs flygon (82kg) BP = 112-120 vs venusaur (100kg) BP = 100 (Mien. got both max dmg 101 and min dmg 85) vs mewtwo (122kg) BP = 80-86 vs dragonite (210kg) BP = 59-62 vs torterra(352kg) BP = 40-42 vs snorlax (460kg) BP = 40 (Mien. got both max dmg 41 and min dmg 34) vs giratina-o (750kg) BP = 40-41 hariyama (253.8kg) heavy bomber: vs mesprit (0.3kg) BP = 118-126 vs mewtwo (122kg) BP = 58-61 vs torterra (352kg) BP = 37-40 emboar (150kg) heavy bomber: vs mesprit (0.3kg) BP = 117-124 vs mewtwo (122kg) BP = 40-41 vs torterra (352kg) BP = 37-41 1. heavy bomber´s lowest base power is definitely 40 2. heavy bomber´s highest base power seems to be 120 (try to get that 102 or 104 damage against mesprit with snorlax) 3. heavy bomber has 5 base powers, namely 40, 60, 80, 100 & 120 4. the formula doesn´t depend solely on the target´s weight (doesn´t work as a reverse GK/LK) don´t shoot me Mien. :) next tests (just a few hits, 2-3 will be enough against each, maybe even just one hit against each) snorlax heavy bomber vs camerupt (220kg, 1/2 damage) vs gyarados (235kg, 1/2 damage) vs hariyama (253.8 kg) vs rhyperior (282.8kg, lightningrod, 2x damage) vs hippowdon (300kg) <- to find where the BP jumps from 40 to 60 vs machamp (130kg) vs lickilicky (140kg) vs kingdra (152kg, half damage) vs milotic (162kg, half damage) vs regice (175kg, double damage) vs suicune (187kg, half damage) vs tyranitar (202kg, double damage) <- to find where the BP jumps from 60-80 vs salamence (102.6kg) vs dusknoir (106.6kg) vs spiritomb (108kg) vs shelgon (110.5kg) if possible vs rhyhorn (115kg, 2x dmg) if possible vs scizor (118kg, 1/2 dmg) vs exeggutor (120kg) <- to find where the BP jumps from 80 to 100 vs exploud (84kg) vs tauros (88.4kg) vs charizard (90.5kg, 1/2 damage) vs garchomp (95kg) <- to find where the BP jumps from 100 to 120 they don´t have to have 216 defense (less is OK, more is not) for a damage calc., just able to survive the hit...if you start with the lightest (test in the order I wrote them, start with garchomp...or with camerupt, doesn´t matter) and see a jump in damage, you don´t have to test heavy bomber on the following pokémon in that group, skip them and start with the first pokémon in the next group example: the damage jumps between shelgon and spiritomb, skip dusknoir and sala and continue with tyranitar good luck |
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#388 | |
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Triple Threat
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Join Date: Dec 2007
Posts: 1,031
Over There
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For instance, it used to be: 2 turns - 25% 3 turns - 25% 4 turns - 25% 5 turns - 25% What is it now? Can the sleep counter now start at 1 (aka the Pokemon wakes up immediately? Do all counts still have equal probability or are some more likely than others? EDIT: If somebody does test this, please always use the same sleep-inducing move. It's possible, however unlikely, that different sleep-inducing moves now last for differing numbers of turns.
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Let the chips fall where they may; I'm going to ask the chickens for a raise. Last edited by TheMaskedNitpicker; Sep 25th, 2010 at 12:23:18 PM. |
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#389 |
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Join Date: May 2009
Posts: 1,206
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Just curious if anybody has tried to couple Sing-a-Round with Technician.
I was looking through the new movedex, and seen Persian gets Sing-a-Round via TM. It's a Normal type SpAtk with a BP of 60, but if used in succession, it gains power. If Sing-a-Round gets a boost from itself, will it still get a Technician boost on the second useage (or third useage)? If it does still get the Technician boost, with Nasty Plot, as well as the Sing-a-Round boosts, this could be big news for Persian in NU.
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Pokemon Showdown Name: "Joel"
(Peaked at: 1745 / OU Standard) Pokemon Online Name: "James Bondage" (Peaked at: 1351 / WiFi OU Tier) I also occasionally do wifi battles. |
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#390 |
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Join Date: Aug 2005
Posts: 226
Green Bay, Wisconsin
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Looks like there is some sort of new experience equation. The higher level a Pokemon is, the less experience they get from fighting the same Pokemon of a given level. Has anyone looked into this yet?
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#391 | |
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Join Date: Sep 2010
Posts: 83
Stopped playing Pokémon
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Quote:
In fact it just also refused to sleep 4 turns so far, it caped at 3 turns max but I could've been "unlucky" here, though right now it seems that the sleep counter can now choose a number between 2 and 4 (1 to 3 turns of sleep). The sad thing is that when I done the tests I didn't thought at taking notes about the probability of each event, but I remember that Exploud was less likely to sleep only 1 turn, being asleep 2 or 3 turns seems to have higher (and equal) probability however. I'll record the percentages later though, because right now I'm tired lol. |
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#392 |
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just came to say hello
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Philip7086 and I tested this together and here is what we worked out, using multiple Pokémon to test.
Here is what happens when you attack a mon holding Rough Helmet with the ability Iron Barb: - Attack does damage to the holder - Iron Barb kicks in and does 1/8 damage rounded down - Rough Helmet kicks in and does 1/6 damage rounded down (for example, my terrier has 100 HP, and it took 16 damage; 1/6 of 100 is 16.6666667) Rough Helmet and Iron Barb work even if the attack KOes the holder. The damage values are fixed whether you use them in conjunction or not. Rough Helmet still did 1/6 even without Iron Barb.
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#393 |
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Jigen Makkoto
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Moderator
Join Date: May 2005
Posts: 6,843
Massachusetts
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Could anyone test if Reckless is actually 200% recoil, 200% damage this Gen rather than its old ability decription, which was just a 20% boost on recoil moves? It's not listed as an updated Ability effect, yet it still has the same description on their abilitydex.
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[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me? [17:54] <Birkal> a citeandprune cite and prunner [17:54] <%DHR> O_o lol [17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either [17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages [17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod. [17:56] <&Deck_Knight> I delegate this task to Birkal. [17:57] <Birkal> >:| |
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#394 | |
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Anyways, we (jumpluff and I) went and tested Power Trick and it was successfully stolen, and then re-tested Lunar Dance. So the first time we tested Lunar Dance, the Snatch Pokemon was able to prevent its opponent from executing it, but didn't die itself. I later realized that it might have been because the Snatch Pokemon was the only one in my party. This time when we tested it, it worked. This leads to two discoveries: 1. Snatch does indeed steal Lunar Dance 2. Lunar Dance will fail if the Pokemon using it is the last surviving Pokemon in your party. We will test Aqua Ring and Healing Wish (I also want to re-test Conversion, because there might have been a translation mishap the first time) soon.
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# of times I've beaten the E4: 173 # of level 100 Pokes: 9 (NO HACKS!!!) |
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#395 | |
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Join Date: Jul 2008
Posts: 643
Belgium
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1 turns: 0 (immediate wake up) 2 turns: 8 3 turns: 2 4 turns: 10 5 turns: 0 It seems that sleep indeed only lasts 3 turns anymore. Quite interesting is the fact that 2-turn sleeps only happened twice, though it's possible this is just coincidence. |
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#396 | |
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Join Date: Feb 2007
Posts: 439
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The Item's pretty scary, particularly in conjunction with Iron Barbs/Rough Skin. Dealing 7/24 from a contact move is no joke.
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Still a novice after 12 years. |
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#397 | |
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# of times I've beaten the E4: 173 # of level 100 Pokes: 9 (NO HACKS!!!) |
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#398 |
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Join Date: Sep 2009
Posts: 786
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If a pokemon behind a substitute attacks a Pokemon with RoughSkin/Rugged Helm using a contact move does the sub take damage or the attacker?
If it's the case that the sub does not take damage and the attacker takes enough damage to faint while the sub is still in tact is the sub passed on the next Pokemon or does it disintegrate? I have my own suspicions of what will happen but can anyone confirm? |
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#399 |
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Join Date: Jan 2010
Posts: 208
The UK
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What kind of items does Embargo prevent from activating, all items or just single use ones?
Specifically, would a Pokemon with Shed Skin be able to switch?
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My art thread! |
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#400 |
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Join Date: Apr 2007
Posts: 175
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how much extra damage does the ghost move "evil eye" do when the opponent has a status ailment?
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