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#101 | |
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Join Date: Aug 2007
Posts: 302
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Quote:
Kojondo shouldn't run mixed offenses unless he's using Cheer Up. You're wasting 125 base attack, and that's why people go with hi jump kick. Because it really hits hard.
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It's safe to say that Mudkip dominates the meme metagame. With Bidoof being its only counter, and even then it can STILL use attract to make you like it. |
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#102 |
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Join Date: Jun 2008
Posts: 2,482
Mystery Zone
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I've been using this set as a lead/scout
Kojondo @ Life Orb EVs: 252 Atk/6 Def/252 Spe Nature: Jolly Ability: Regenerate ~ Fake Out ~ Low Kick ~ Stone Edge ~ U-turn Fake Out breaks Focus Sashes and Sturdy and Low Kick does nearly as much damage as Hi Jump Kick to things you would want to use it on (Tyranitar, Natorei) and is a lot less risky. Stone Edge is for Flying-types and Shanderaa. You can easily KO any Shanderaa that's not Scarfed since it has less Speed. It also works great against a lot of popular leads like Dragonite and the MH Genies since it easily OHKOs them. U-turn is really to do some damage to your counter when it comes in, since Kojondo outspeeds a lot of Pokemon that come in on it. It can actually do a decent amount of damage, even to Pokemon who resist it. Regeneration allow Kojondo to stick around for a long time, even if entry hazards are on the field and Sandstorm is up. Many times I've brought Kojondo in on something that's been hit by Toxic and used Fake Out to stop it for the turn and have Toxic take it out. It also helps against fast Pokemon that only have a little bit of HP left like a weak Doryuuzu or Ononokusu. To everyone who says that Kojondo is frail, at one point mine took a Scarf Shanderaa's Flamethrower and KO'd it back with Stone Edge. Life Orb recoil took it out at the end of the turn, but taking out Shanderaa really helped in that match. |
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#103 | |
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Banned deucer.
Join Date: Jun 2008
Posts: 4,253
not here, thank god
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#104 |
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Join Date: Sep 2010
Posts: 58
Everyvere unt novere
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Granted that Kojondo's physical attack is substantially higher, but 95 special attack and STAB Aura Sphere shouldn't be entirely neglected.
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Morality. The last bastion of a coward. |
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#105 |
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Join Date: Dec 2009
Posts: 1,375
Chennai, India
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A surprise Cheer Up set can be of great use with Aura Sphere/Stone Edge/U-Turn or Baton Pass
similiar to the Sub-Baton Pass set, but you also function as a Pseudo-Sweeper. If the opp brings in a counter, simply Baton Pass the boosts off. |
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#106 |
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Join Date: Aug 2009
Posts: 1,119
BLAOW!!!
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I had been trying out a lead Kojondo to some moderate success. It's essentially DDR's set but with Hi Jump Kick.
The only problem I find is that bulky pokemon love to switch in on his generally mediocre Fake Out. Standard DD'ing Mence's get destroyed by that sick Stone Edge cominhg off a base 125 attack, but Bulky variants can set up a Dragon Dance and begin a sweep. Anything with a high defense can set up very easily on the lead set. Alot of such pokemon that switch in on him get 2HKO'd however. I've been considering maybe putting a Focus Sash on him. When the pokemon switches in, Fake Out won't be doing alot. However, the turn the bulky thing tries to set up, Kojondo can hit him with one attack. The next turn, he can absorb the boosted hit, and KO the pokemon back. If anyone's on right now, can you test out a Focus Sash on DDR's set? I don't have access to PO right now. :3 |
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#107 |
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Join Date: Sep 2010
Posts: 88
In the Paradox of Space and Time
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um focus blast hits almost as hard with no drawbacks so focus blast would be better
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#108 |
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Join Date: Jan 2010
Posts: 35
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#109 | |
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Join Date: Jul 2010
Posts: 83
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Quote:
Focus blast might score an additional 10-15% vs physical walls that invest entirely in def, maybe a 252/252 impish skarm/hippow, but apart from that its pretty useless and will leave you open to being walled by anything with decent Sp.def |
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#110 |
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Join Date: Jul 2010
Posts: 13
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I caught this guy's pre-evo and it had HJK. when i missed it always reduced my hp (considering full) to 50%. but i have no idea if this has "Super Fang" effects or always reduces the current HP by 50% of max HP. would be nice a confirmation.
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#111 | |
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Join Date: Sep 2010
Posts: 88
In the Paradox of Space and Time
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Quote:
kojondo item wide lens nature adamant moves hjk aura sphere/drain punch stone edge bulk up this set could probably wipe the floor with just about anything pretty good mixed sweeper drain punch could also work instead of aura sphere but does less damage |
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#112 |
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Join Date: Jun 2008
Posts: 2,482
Mystery Zone
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...
This was just posted in the Research thread which is good news for Kojondo, since it won't automatically KO itself, and means that something very important for EV spreads. Never under any circumstances run 4 EVs on HJK Kojondo. 4 HP EVs gives it 272 HP, which means that it will KO itself if it misses twice with HJK. You really shouldn't be using 4 HP EVs on any other Kojondo either, because it means you'll take more damage from SR, Spikes, and Sandstorm/Hail. |
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#113 | |
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Join Date: Aug 2007
Posts: 302
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Quote:
It's pointless to have two different fighting moves on your set, even though drain punch has an interesting utility. It would be better to go with U-turn since you will safely recover HP when you switch out anyway. Also Kojondo isn't defensively sound enough to really bother with Bulk up. Floatsel can get away with it because he has better than average HP. It can work, but I think swords dance or even cheer up would be better.
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It's safe to say that Mudkip dominates the meme metagame. With Bidoof being its only counter, and even then it can STILL use attract to make you like it. |
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#114 |
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Join Date: Sep 2010
Posts: 88
In the Paradox of Space and Time
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yes but since this poke is pure fighting then it be best 2 use 2 fighting moves so it can get 2 stab
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#115 | |
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Join Date: May 2010
Posts: 574
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Quote:
To anyone who wants to use wide lens, 90 accuracy is pretty damn nice. A lot of physical attackers use Stone Edge which has 80 accuracy and they aren't all running wide lens. And don't herpa derp damage if it misses, that's a decent tradeoff for a 130 BP move.
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Twas bryllyg, and ye slythy toves
Did gyre and gymble in ye wabe: All mimsy were ye borogoves; And ye mome raths outgrabe. |
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#116 |
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Join Date: Sep 2010
Posts: 88
In the Paradox of Space and Time
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yes but with 130 bp with no drawbacks would make it the most useful move in the game i think not to mention im running stone edge 2 so it be double the usefulness
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#117 |
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Join Date: Jun 2008
Posts: 2,482
Mystery Zone
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Hi Jump Kick hits you half of your maximum HP if it misses, no matter what you use it on. This means that you will only lose 1/6 of your HP if you miss and immediately switch out due to Regeneration. I think I'm still going to use Low Kick on my Fake Out lead but if I ran a Scarf set, I'd definitely go with HJK and Regeneration for the extra power, since I don't have LO recoil to worry about as well.
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#118 |
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Join Date: Apr 2010
Posts: 119
Mykonos, Greece
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I run this thing as a lead personally.
Gigaisu is extremely common, being the best Pokemon to naturally learn Stealth Rock in Generation 5. With a decent SpA stat, Kojondo can also pack HP Ghost/Dark to deal with all the trappers, or HP Ice to deal with Hippowdon (who is probably the most overused lead along with Tyranitar these days). Kojondo @ Life Orb Regeneration Hi Jump Kick U-Turn Hidden Power Ice Taunt/Fake Out
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#119 |
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Join Date: Jun 2008
Posts: 2,482
Mystery Zone
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Yeah I'm running a similar set to that but I'm using Fake Out/Low Kick/Stone Edge/U-turn. Low Kick hits all the Pokemon I want to hit with it nearly as hard as Hi Jump Kick and I won't lose half my health when it misses (Burunkeru is the number one switchin for this thing). I don't really need Taunt because Fake Out+Low Kick takes care of Gigaiasu, I'd rather try to 2HKO Hippowdon leads with Low Kick than prevent SR, and most other Pokemon will just attack Kojondo outright. Stone Edge hits Fliers and Ghosts hard (especially Shanderaa) and hits a lot of common leads SE.
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#120 | |
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Join Date: Apr 2010
Posts: 119
Mykonos, Greece
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#121 |
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Join Date: Jun 2008
Posts: 2,482
Mystery Zone
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Actually, against a Pokemon with equal Defenses, a neutral Stone Edge will do 9.82% more damage than an SE HP Dark on 252 Atk/4 SpAtk/252 Spe Kojondo. HP Dark will obviously hit the Ghost/Ground robot harder, but I haven't seen it much and being able to take out things like Salamence, Gyarados, and Urugamosu has been great.
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#122 |
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Join Date: Nov 2007
Posts: 227
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I have no idea if this has been posted earlier and I'm too lazy to check, so:
Kojondo (M) @ Life Orb Ability: Regeneration EVs: 212 Atk / 44 SpA / 252 Spe Nature: Hasty (+Spe, -Def) - U-turn - Hi Jump Kick - Stone Edge - Hidden Power [Ice] Regeneration heals Life Orb and Stealth Rock / Spikes recoil. 44 SpA kills Garchomp for sure after SR. U-turn spam is amazing in general with Regeneration. Edit: Just looked up, but this isn't a lead. |
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#123 |
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Join Date: Apr 2009
Posts: 266
London, UK
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I just wanted to see if this set was viable:
Kojondo @ Life Orb Ability: Regeneration EVs: 252 Atk / 252 Spe / 4 HP Nature: Adamant (+Atk, -Sp.Atk) - Hi Jump Kick - Stone Edge - U-Turn - Ankle sweep You basically have your moves there but you have ankle sweep instead of fake out which loses it's scouting properties by about half. You can still scout a little but the trick with this set is that you ankle sweep on the switch and lower their speed then you have the choice whether to keep on attacking or U-turn your way out should the situation is not to your liking and the added hp is also nice from regeneration which should compensate from life orb damage on not very effective moves should you have the need to U-turn.
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France VGC '12 Nationals Top 32 - Knocked out before finalists lounge Gamerbase Pokemon Tournament London #4 Finalist VGC12 B/W2 Unova Dex Arcandorus RMT thread Last edited by Sol64; Oct 7th, 2010 at 7:49:46 PM. |
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#124 |
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Join Date: Mar 2010
Posts: 78
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I've been running a Lead Kojondo posted earlier in the thread - max speed max attack, focus sash uturn/fake out/taunt/hjk, and it works really well
I'd say that HJK is by far the least useful move in the set - fake out is good for priority and taunt with 105 base speed prevents so many things from setting up, and with a sash you can afford to take a hit. I've actually U-turned this guy back up to full HP as well, since he can just come in, fake out and U-turn pretty successfully against most mons thanks to the troll 97/98/99/101 base speed tiers. |
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#125 |
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Join Date: Apr 2008
Posts: 567
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This is the set I run (ran) on PO and it worked just as well as I thought it would. The second I saw Ankle Sweep on this guy, I immediately connected it to U-Turn. Lowering their speed takes so much pressure off this frail bastard. The only question is the Stone Edge slot, because ghost switch-ins are so predictable due to Hi-Jump Kick's reputation. You end up killing so many ghosts with Payback that you'll want to change it's name to Egon-do, and it's not like you can hit them with Ankle Sweep.
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