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Old Oct 15th, 2010, 1:47:42 PM   #26
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Originally Posted by Fat SupremeDirt View Post
By the way, as abilities on the sides do not activate, Slow Start doesn't either. Therefore, Gigas can get his act together immediately. Guess he learned about alarm clocks.
Wow. That could be dangerous.

Myself, when I read how exactly Triple battles worked, my mind instantly jumped to UU. You know what I'm thinking. The infamous Azumaril/Arcanine/Venasaur core. Physical Venasaur being able to switch out without losing SD boosts scares me just a little. Never mind the ability to switch in Azumaril and Aqua Jet for a quick KO.


This is gonna be AWESOME. <3
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Old Oct 15th, 2010, 2:58:57 PM   #27
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Random Battle limits you to 4. WiFi and Wireless you can use a full 6.
http://www.youtube.com/watch?v=Bjmi7...eature=related

found an example battle :)
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Old Oct 15th, 2010, 7:17:00 PM   #28
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He sweeps... with Incinerate. Christ.
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Old Oct 15th, 2010, 9:51:39 PM   #29
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I think he meant it to be fire dance but that's aside the point. That's just an example of a wifi rotation battle.

I've watched a few videos here and there and it seems that having a C item (unless you have u turn or the like) is a very VERY bad idea. It locks you in too much
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Old Oct 23rd, 2010, 6:08:57 PM   #30
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By the way, as abilities on the sides do not activate, Slow Start doesn't either. Therefore, Gigas can get his act together immediately. Guess he learned about alarm clocks.
Wait, has anyone tested this? If so, holy shit. Regigigas will be everywhere.

Keeping in mind that entry hazards are next to useless in rotation battles (since IIRC they only work if your 4th mon enters the field directly; if it enters a reserve, they do nothing) I think that there are several threats which wouldn't be so scary in standard play. This is all just theorymon due to the lack of a simulator, but:

...


I'm sure I missed some things, but basically I think Rotation Battles will be dominated by offensive weather teams, mostly Sun and Hail- Sun due to raw power, Hail due to the mix of power and the slowest weather lead.

Last edited by Afti; Oct 23rd, 2010 at 9:29:24 PM.
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Old Oct 23rd, 2010, 7:46:02 PM   #31
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Triple Battles are worth a shot trying, and they seem to be more fun/predict war than traditional triple battles.
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Old Oct 23rd, 2010, 8:48:43 PM   #32
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Originally Posted by Fat SupremeDirt View Post
By the way, as abilities on the sides do not activate, Slow Start doesn't either. Therefore, Gigas can get his act together immediately. Guess he learned about alarm clocks.
I'm afraid to say that it doesn't work like that; Giga's ability activates upon first being rotated in, and for every turn he spends in, the counter goes down one. It sucks, but that's how it works.
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Old Oct 23rd, 2010, 9:03:05 PM   #33
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By the way, as abilities on the sides do not activate, Slow Start doesn't either. Therefore, Gigas can get his act together immediately. Guess he learned about alarm clocks.
Did you actually test this (on cart, not on any simulator)?

Given the way everything else works from the research thread, it seems that "abilities not activating on the sides" just refers to field effects (Flower Gift) not working from the sides (because sides =/= field) and switch-in effects (Intimidate) not working on the rotation (because rotation =/= switch). I don't think it means that the ability is neutralized altogether.
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Old Oct 23rd, 2010, 9:29:12 PM   #34
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All right, then. Removed Gigas from the threat list.
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Old Oct 23rd, 2010, 9:38:42 PM   #35
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looks and sounds fun I would like to try this new type of battle. After seeing how it works it becomes apparent that bulky sweepers and sub users have a definite niche in this type of battle
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Old Oct 27th, 2010, 7:02:02 PM   #36
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Rotation battles are much worse for my strategy, that being:
Step 1: get whichever starter looks coolest
Step 2: level that starter on random lv2 wilds until it's about lv8
Step 3: 1hk everything and only catch stuff to use as HM slaves, never to battle
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Old Oct 27th, 2010, 7:20:34 PM   #37
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I've played a couple of rotation battles in game, and they're an interesting concept. Keeping your sweeper alive got easier, and prediction got much more risky
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Old Oct 27th, 2010, 8:18:49 PM   #38
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Is it just me, or does it look like Trick/Switcheroo will be a really effective strategy?

I mean, when you look at how people are already talking about how effective stat up boosters will be, and consider the fact that a pokemon stays choice locked when it rotates out...

Not to mention that according to Serebii, Erufuun gets Switcheroo as an egg move, so you can't just use Taunt to counter it.
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Old Oct 31st, 2010, 3:13:52 PM   #39
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Added

Confirmed The Slow Start counter remains constant for an inactive Pokemon. (Philip7086)

No regigigas comfirmed
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Old Oct 31st, 2010, 4:14:32 PM   #40
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Originally Posted by Fat Nezumi-chu View Post
Is it just me, or does it look like Trick/Switcheroo will be a really effective strategy?

I mean, when you look at how people are already talking about how effective stat up boosters will be, and consider the fact that a pokemon stays choice locked when it rotates out...

Not to mention that according to Serebii, Erufuun gets Switcheroo as an egg move, so you can't just use Taunt to counter it.
o_0 Wow... Im going to have a Trick/Switcheroo Pokemon and a Sticky Hold Pokemon on my team.
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Old Oct 31st, 2010, 5:09:11 PM   #41
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Quote:
Originally Posted by Fat Nezumi-chu View Post
Is it just me, or does it look like Trick/Switcheroo will be a really effective strategy?

I mean, when you look at how people are already talking about how effective stat up boosters will be, and consider the fact that a pokemon stays choice locked when it rotates out...

Not to mention that according to Serebii, Erufuun gets Switcheroo as an egg move, so you can't just use Taunt to counter it.
The problem with Tricking a Choice Item in Gen 5 is that the mechanics for Trick have changed. If you're faster than your opponent and Trick a Choice Scarf onto them, they can still choose a different attack next turn. This means that you could have a +2 Scarfed Ononokusu ready to Outrage your team into oblivion.

I still think Choice Scarf will be a very useful item, since fast Pokemon will likely dominate due to being able to immediately come in and get an attack off before your opponent does.
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Old Oct 31st, 2010, 5:56:16 PM   #42
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So, a thought-

Abagoora has the highest Attack of all Shell Break users, priority, and Sturdy to help it set up.

I think that, with the ability to immediately respond to potential priority by bringing your nearly-dead turtle out of the battle for a counter, this thing will be everywhere.

With a slow Tyranitar/Hippowdon lead, SS is up (meaning Hail isn't) and Abagoora, without the counter of opposing priority, will be killing EVERYTHING.

Particularly if you can get an opening for ANOTHER Shell Break.

(Unrelated aside, how does Wish work in Rotation play?)
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Old Oct 31st, 2010, 6:00:02 PM   #43
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(Unrelated aside, how does Wish work in Rotation play?)

I saw somebody do it in a vid. The wish can be used on anybody. Whoever is in at the time that the wish would enter is the one that is healed
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Old Oct 31st, 2010, 6:09:36 PM   #44
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Hoo boy.

I see an interesting combo, then...

Healing Wish on something, Shell Break Abagoora.

Shell Break, switch out to the Healing Wish user, bring Aba back in to take the Healing Wish. Shell Break AGAIN. Sturdy kicks in again.

You now have a +4/+4 STAB priority move. Assuming Adamant max attack...

You're hitting with 1384 Attack and 652 Speed.

With priority, so Lucario/Infernape/etc. are screwed.

Or, if they don't have priority? Stone Edge! With STAB! From a crazy Attack stat!

Think it's worth the sacrifice of one Pokemon?
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Old Oct 31st, 2010, 8:12:54 PM   #45
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That could probably work, the only problem I see is that Hail will KO Abagoora after Sturdy kicks in. Hail probably won't be that common, though, and you can always set up Sandstorm. Bullet Seed Chiranchino would screw you up by breaking through Sturdy as well.

I originally thought setting up wouldn't work too well since your opponent can just rotate in a counter and immediately OHKO you but Sturdy could actually allow you to pull Shell Break off with Abagoora.
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Old Oct 31st, 2010, 8:38:18 PM   #46
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Originally Posted by Fat Afti View Post
Hoo boy.

I see an interesting combo, then...

Healing Wish on something, Shell Break Abagoora.

Shell Break, switch out to the Healing Wish user, bring Aba back in to take the Healing Wish. Shell Break AGAIN. Sturdy kicks in again.

You now have a +4/+4 STAB priority move. Assuming Adamant max attack...

You're hitting with 1384 Attack and 652 Speed.

With priority, so Lucario/Infernape/etc. are screwed.

Or, if they don't have priority? Stone Edge! With STAB! From a crazy Attack stat!

Think it's worth the sacrifice of one Pokemon?
ExtremeSpeed has +2 Priority now, so Lucario/Dragonite/etc could still get you. Has potential vs. +1 priority guys though.
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Old Oct 31st, 2010, 9:12:18 PM   #47
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Triple Battles are worth a shot trying, and they seem to be more fun/predict war than traditional triple battles.
Triple battles are more fun than triple battles eh? XD

Its called a rotation battle. And both triple and rotation have a great degree of strategy.
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Old Nov 1st, 2010, 12:04:04 AM   #48
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Duh, forgot about +2 ExtremeSpeed.

I actually see Hail being very common, without SR and with free switches. You can't understate the value of letting things like Kyurem have 100% accurate Blizzards; thus, Aba really likes having Tyranitar or Hippowdon on the team.

Wish there was a Rotation simulator...
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Old Nov 1st, 2010, 1:13:40 PM   #49
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Regarding the shell break strategy, the way rotation works, the game will immediately switch in you're fourth pokemon to take the healing wish. Unless you don't have a fourth pokemon, in which case it will fail. It doesn't work the way you think it does. Sorry.
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Old Nov 1st, 2010, 2:02:57 PM   #50
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Boo.

That's quite a shame.

Speaking of that fourth Pokemon, that seems like an important role; it's your only "surprise" option available.

I could see a backup weather-starter, Eccentric Ditto, and another sweeper (after a bait set on something else eliminates its threats) all being useful there.
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