Go Back   Smogon Community > Pokémon > Wi-Fi
Register FAQ Social Groups Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools
Old Nov 28th, 2010, 10:51:42 PM   #576
Bond697
Dies, died, will die.
is a Pokémon Researcher
 
Bond697's Avatar
 
Join Date: Jun 2010
Posts: 302
Default

i can get to all 24 via pokegen, though. i was able to get it to show me 16 without the nationall pokedex, so that may be the limit. kaph found a save past the part that was freezing on me, and he tested it and it does the same shiny check.
Bond697 is offline   Reply With Quote
Old Nov 28th, 2010, 10:51:54 PM   #577
Kaphotics
Remodeling Kitchens
is a Pokémon Researcheris a Contributor to Smogon
 
Kaphotics's Avatar
 
Join Date: Apr 2009
Posts: 759
Berkeley, CA
Default

Doesn't matter, it does work but it still has the shiny check.



oh serebii you and dem falsities!
Kaphotics is offline   Reply With Quote
Old Nov 28th, 2010, 11:01:43 PM   #578
Mario With Lasers
RIP Hydreigon 2010-2013 never forget
is a Forum Moderator
 
Mario With Lasers's Avatar
 
Moderator
Join Date: Nov 2006
Posts: 6,633
Default

Fucking Game Freak, why is Resh/Zek so damn important for not to be shiny.

I'm not sure if you have checked it already or not, Kaphotics, but if, in N's castle, you faint Resh/Zek and then rebattle it, will it have the same IVs/Nature?
__________________
Quote:
Originally Posted by Fat R_N View Post
"It's a mess is what I'm saying" - Slogan of GameFreak
Mario With Lasers is offline   Reply With Quote
Old Nov 28th, 2010, 11:18:24 PM   #579
Kaphotics
Remodeling Kitchens
is a Pokémon Researcheris a Contributor to Smogon
 
Kaphotics's Avatar
 
Join Date: Apr 2009
Posts: 759
Berkeley, CA
Default

Quote:
Originally Posted by Fat Mario With Lasers View Post
Fucking Game Freak, why is Resh/Zek so damn important for not to be shiny.

I'm not sure if you have checked it already or not, Kaphotics, but if, in N's castle, you faint Resh/Zek and then rebattle it, will it have the same IVs/Nature?
Different IVs, different Nature.
Kaphotics is offline   Reply With Quote
Old Nov 29th, 2010, 2:51:11 AM   #580
ΩDonut
I DO BELIEVE IN FAIRIES
is a Forum Moderatoris a Programmeris a Pokémon Researcheris a Contributor to Smogon
 
ΩDonut's Avatar
 
Moderator
Join Date: Aug 2006
Posts: 3,700
Default

I wouldn't rule out the possibility of shiny Zekrom\Reshiram entirely.

It's possible that the game just says "okay, if the PID would become shiny if you XOR'd with 0xSomeNumber, then make it shiny. And if the PID is already shiny, then AND it with 0x10000000."

This would make it possible to still have shiny Zekrom\Reshirams while thwarting people attempting the obvious - modifying the ID\SID so the PID would be shiny.
ΩDonut is offline   Reply With Quote
Old Nov 29th, 2010, 7:07:05 AM   #581
Mario With Lasers
RIP Hydreigon 2010-2013 never forget
is a Forum Moderator
 
Mario With Lasers's Avatar
 
Moderator
Join Date: Nov 2006
Posts: 6,633
Default

Quote:
Originally Posted by Fat OmegaDonut View Post
This would make it possible to still have shiny Zekrom\Reshirams while thwarting people attempting the obvious - modifying the ID\SID so the PID would be shiny.
Then again, they didn't do that with Kyurem, only with Reshiram, Zekrom and Victini. Resh/Zek have their IVs/Nature changed every time you face them even if they don't respawn, and yet they cannot be shiny; Game Freak actively made them not to, as it seems.
__________________
Quote:
Originally Posted by Fat R_N View Post
"It's a mess is what I'm saying" - Slogan of GameFreak
Mario With Lasers is offline   Reply With Quote
Old Nov 30th, 2010, 4:00:11 AM   #582
ΩDonut
I DO BELIEVE IN FAIRIES
is a Forum Moderatoris a Programmeris a Pokémon Researcheris a Contributor to Smogon
 
ΩDonut's Avatar
 
Moderator
Join Date: Aug 2006
Posts: 3,700
Default

Game Freak went to a lot of trouble to encrypt the date\time\MAC Address for the non-C-Gear seeds. But no amount of encryption can stop someone with a debugger. :)

tl;dr We can now predict non-C-Gear seeds, given a date\time\DS MAC address. This will be incorporated into RNG Reporter within the next day or two, and there will be a short beta period to make sure this works perfectly for real carts. EDIT: Apparently not quite yet, there are still some issues.

Non-C-Gear seeds are MUCH easier to work with than the C-Gear; you don't have to get millisecond-precision timing, all you need is to hit the right time down to the second. What's more, the same seed is used for both RNGs, so both IVs and nature\shininess\etc. can be predicted.

Encrypting the Date\Time\MAC Address, SHA-1 Preprocessing


Encrypting the Encryption with SHA-1


Jumbling up the SHA-1 Hash


Generating the Final Seed


Relevant Assembly Code


To-Do List:
  • Find out how far the *very* initial seed is advanced to become the seed for the nature\PID RNG
  • Determine encounter slots
  • Determine when a wild Pokemon PID is XOR'd with 0x10000 and when it's XOR'd with 0x80010000
  • Find the "shiny check" assembly code for Reshiram\Zekrom
  • Finish RNG Reporter

Debugging this was a lot easier than I thought it would be. :D

p.s. Kaphotics, date is stored at 0x23FFDE8 and time at 0x23FFDEC.
ΩDonut is offline   Reply With Quote
Old Nov 30th, 2010, 7:50:32 AM   #583
Kaphotics
Remodeling Kitchens
is a Pokémon Researcheris a Contributor to Smogon
 
Kaphotics's Avatar
 
Join Date: Apr 2009
Posts: 759
Berkeley, CA
Default

I lol'd that the tl;dr was longer than the thing it was to summarize.

Time is in (decimal)

00SSMMHH

HH from 00-11 (12-11AM), 52-63 (12-11 PM).
So, adding PM into it you go up 51, eh...

==

Date (decimal), srsly wat

06010100 for 1/1/00

01010101 for 1/1/01,
02010102 for 1/1/02,
03010103 for 1/1/03,
04010104 for 1/1/04,
+1
06010105 for 1/1/05,
00010106 for 1/1/07,
01010107 for 1/1/07,
02010108 for 1/1/08,
+1
04010109 for 1/1/09,
05010110 for 1/1/10,
06010111 for 1/1/11,
00010112 for 1/1/12.
+1
02010113 for 1/1/13
...

05010110 for 1/1/10, 06010111 for 1/1/11, 00010112 for 1/1/12, 02010113 for 1/1/13
06020110 for 1/2/10, 00020111 for 1/2/11, 01020112 for 1/2/12, 03020113 for 1/2/13
00030110 for 1/3/10, 01030111 for 1/3/11, 02030112 for 1/3/12, 04030113 for 1/3/13
01040110 for 1/4/10, 02040111 for 1/4/11, 03040112 for 1/4/12, 05040113 for 1/4/13
02050110 for 1/5/10, 03050111 for 1/5/11, 04050112 for 1/5/12, 06050113 for 1/5/13
03060110 for 1/6/10
04070110 for 1/7/10
05080110 for 1/8/10
06090110 for 1/9/10
00010110 for 1/10/10

00310110 for 1/31/10
01010210 for 2/01/10

So far it looks like XXDDMMYY. Year does something to the XX area.

It's screwy every 4 years, changing from it's 0 to 6 pattern by increasing 1. Doesn't do it for changes in months or days, as far as I could see. Only difference is year separation. I can't think of a particular formula for it but it is an easy pattern.

==

(below) were they the same exact save files?
Kaphotics is offline   Reply With Quote
Old Nov 30th, 2010, 8:01:06 AM   #584
ΩDonut
I DO BELIEVE IN FAIRIES
is a Forum Moderatoris a Programmeris a Pokémon Researcheris a Contributor to Smogon
 
ΩDonut's Avatar
 
Moderator
Join Date: Aug 2006
Posts: 3,700
Default

Looks like it's a little too early to pop the champagne.

I thought the SHA-1 input was all constant except for the time\date\MAC address. On closer inspection, it looks like the 6th, 7th, and 8th 4-byte values also differ across DSes.

In no$gba: 3E031800 0000C331 0709BF16 (unscrambled 0018033E 31C30000 16BF0907)
In Desmume: 22062F00 00000000 05000006 (unscrambled 002F0622 00000000 06000005)

I know this is DS-specific because we get the same values regardless of which game I put in. This also explains why mattj and I couldn't get the same seed with the same date\time\MAC address way back when.

I really hope this is something we'll be able to find easily without an AR, like the Nintendo WFC ID.

EDIT, response to above: I get the same seed with completely different save files.
ΩDonut is offline   Reply With Quote
Old Dec 1st, 2010, 3:10:56 AM   #585
ΩDonut
I DO BELIEVE IN FAIRIES
is a Forum Moderatoris a Programmeris a Pokémon Researcheris a Contributor to Smogon
 
ΩDonut's Avatar
 
Moderator
Join Date: Aug 2006
Posts: 3,700
Default

Okay, so here's the story:

It looks like regular seeds are also partly dependent on some ID that is unique to each DS. As far as we know, this ID can't be retrieved by anything except an AR (and so far Kaphotics hasn't been successful in making a code for that).

However, since this ID is only one 32-bit value, it's feasible to brute-force every possible combination and find this ID, so long as you know the seed for a particular time\date\MAC address. (I wrote a program for determining this seed a few pages back, but I've found it's a little buggy and won't be fixing it until I integrate it into RNG Reporter.) It's a process that will take hours, maybe even a day or two to complete, but once you have that ID you can predict IVs (and more importantly nature\ability\shininess, which C-Gear seeds can't do) for any date\time, for that DS.

This is going to be a pretty complex process, so I'll make sure RNG Reporter 9.0 will guide the user through it, step by step. But I'm swamped this week, so don't expect to see progress on it until the end of next week. In the meantime, I'll see if I can find time to get RNG Reporter 8.4 out in the next day or two. I won't be posting any guides for it, though - I expect the people who have been beta testing it to help. :)

Quote:
Originally Posted by Fat Kaphotics
It's screwy every 4 years
You mean like this?
ΩDonut is offline   Reply With Quote
Old Dec 1st, 2010, 5:54:14 AM   #586
Wichu
ACUPRESSURE
is a Pokémon Researcher
 
Wichu's Avatar
 
Join Date: May 2007
Posts: 1,508
Cambridge, England
Default

XX looks like the weekday of the date.
__________________
Wichu is offline   Reply With Quote
Old Dec 1st, 2010, 7:49:42 AM   #587
Kaphotics
Remodeling Kitchens
is a Pokémon Researcheris a Contributor to Smogon
 
Kaphotics's Avatar
 
Join Date: Apr 2009
Posts: 759
Berkeley, CA
Default

Quote:
Originally Posted by Fat Wichu View Post
XX looks like the weekday of the date.
omg yes

<3

In conclusion:

00SSMMHH time
0XDDMMYY date
X=weekday

Wikipedia for help predicting days of the week for future years



Here's the code that doesnt work, if anyone else wants to take a stab. Still can't get my version of DeSmuME to show the 67452301, >.>
...


==

I did happen to write a 6 page image included guide for (non) C-Gear seed hitting and IVRNG that I passed off to MattJ on Saturday.
Kaphotics is offline   Reply With Quote
Old Dec 1st, 2010, 9:06:12 AM   #588
Bond697
Dies, died, will die.
is a Pokémon Researcher
 
Bond697's Avatar
 
Join Date: Jun 2010
Posts: 302
Default

mine is missing a line or 2, i think.

the logic behind it is that it checks 02FE36CC for 67452301 and when that address is equal to that value it will write the value at 02FE36AC to the Dx data register. once that is done, D6 invokes that Dx register to write the 02FE36AC value to a specified address. It would have to be broken up into a pair of 16-bit parts for use in the actual game, but i just want to get it working first.

e: \/\/\/ it took 5 days on a fairly powerful server 2008 R2 machine running nothing but DHCP and RNG reporter and was set to give precedence to running programs not background services.

e2: kaph's is organized, but here's the raw csv if someone wants it for whatever reason:

http://pokemon.thundaga.com/rngreporter.csv
Bond697 is offline   Reply With Quote
Old Dec 1st, 2010, 9:34:07 AM   #589
Kaphotics
Remodeling Kitchens
is a Pokémon Researcheris a Contributor to Smogon
 
Kaphotics's Avatar
 
Join Date: Apr 2009
Posts: 759
Berkeley, CA
Default

DeSmuME C-Gear Seeds

MAC Last Half: 123456
Criteria: 10000 frames, 1050-5000 delay, complete search for all IVs 30 or 31

Searched by Bond697, took 5 days on a really fast good computer.

Bestest seed!
Seed: 7e2345bb
Frame: 30
IVs: Flawless
Kaphotics is offline   Reply With Quote
Old Dec 2nd, 2010, 1:38:30 AM   #590
Riski
 
Riski's Avatar
 
Join Date: Nov 2009
Posts: 1,254
in the beehive
Default

I don't know if this has been mentioned earlier, but I've been using the same c-gear seed for catching and I have gotten different pokemon on the same frame IVs. I'm doing a frame 3 spread to learn the RNG on gen 5, because there's no advancement involved for IVs, but the encounter slots are definitely not related to the IV frame. Caught two different pokemon on the same seed in the same cave, same position using sweet scent.
__________________
Visit my thread to read my RNG Noob Guides.
Riski is offline   Reply With Quote
Old Dec 2nd, 2010, 2:49:04 AM   #591
ΩDonut
I DO BELIEVE IN FAIRIES
is a Forum Moderatoris a Programmeris a Pokémon Researcheris a Contributor to Smogon
 
ΩDonut's Avatar
 
Moderator
Join Date: Aug 2006
Posts: 3,700
Default

Quote:
Originally Posted by Fat Riski View Post
I don't know if this has been mentioned earlier, but I've been using the same c-gear seed for catching and I have gotten different pokemon on the same frame IVs. I'm doing a frame 3 spread to learn the RNG on gen 5, because there's no advancement involved for IVs, but the encounter slots are definitely not related to the IV frame. Caught two different pokemon on the same seed in the same cave, same position using sweet scent.
No surprise there. If wild encounters were based off the IVRNG, you could walk for ages without getting one, because walking only advances it every 128 steps.

Since you're using the C-Gear, which advances the other RNG at a slow and steady rate, the Pokemon you encounter will change depending on how long you wait.
ΩDonut is offline   Reply With Quote
Old Dec 3rd, 2010, 9:44:10 AM   #592
Kaphotics
Remodeling Kitchens
is a Pokémon Researcheris a Contributor to Smogon
 
Kaphotics's Avatar
 
Join Date: Apr 2009
Posts: 759
Berkeley, CA
Default

Testing the roamer generation, with C-Gear and without it for kicks.

non C-Gear IV frames: 0270->0007
C-Gear IV frames: 0002->0009->0002 (New, different value each time).

Can't see it flashing to 000X for each IV call or the shifting (too fast for 1 FPS), but we know it does that.

Seems like the C-Gear is turned off temporarily when the event is going, and is then re-enabled (thus re-seeded) after the event (rainy) stops. It's funny how it is raining when it is cold enough to snow, guess it was an oversight when the game was made :P



Restating it in a RNG-wise approach:

IVs are generated RIGHT as the rain lets lets up. The rain lets up a few seconds after the roamer flies off the screen. So IV's are definitely easy to reset for, but nature and shiny (when we get there) will be nigh impossible at this location on a cart, unless you are extremely extremely extremely persistent (and lucky). It's still an absolute crapshoot because of the rain.

Since respawning hasn't really been tested (haven't seen any info on it), I'd assume it's also respawned after beating the elite four like last gen. But until then...

memory location of White's Roamer
Kaphotics is offline   Reply With Quote
Old Dec 3rd, 2010, 11:00:52 AM   #593
ΩDonut
I DO BELIEVE IN FAIRIES
is a Forum Moderatoris a Programmeris a Pokémon Researcheris a Contributor to Smogon
 
ΩDonut's Avatar
 
Moderator
Join Date: Aug 2006
Posts: 3,700
Default

Quote:
Originally Posted by Fat Kaphotics View Post
IVs are generated RIGHT as the rain lets lets up. The rain lets up a few seconds after the roamer flies off the screen. So IV's are definitely easy to reset for, but nature and shiny (when we get there) will be nigh impossible at this location on a cart, unless you are extremely extremely extremely persistent (and lucky). It's still an absolute crapshoot because of the rain.
What we need to do is figure out the rate at which the rain advances the PIDRNG, so it's feasible for someone using non-C-Gear seeds and a timer. The only problem is we don't have a way to verify the seed, so you'd have to track down the roamer and catch it to check.

There's a guy who gives you a random fossil once a day, maybe that could be used to check. Assuming there are no other NPCs between the roamer and flying off to the fossil guy.
ΩDonut is offline   Reply With Quote
Old Dec 4th, 2010, 8:20:14 AM   #594
ΩDonut
I DO BELIEVE IN FAIRIES
is a Forum Moderatoris a Programmeris a Pokémon Researcheris a Contributor to Smogon
 
ΩDonut's Avatar
 
Moderator
Join Date: Aug 2006
Posts: 3,700
Default

I can't help but notice that three days after I publish the non-C-Gear seed encryption a Japanese blogger "coincidentally" posts that he's figured it out and another publishes a program for predicting them.
ΩDonut is offline   Reply With Quote
Old Dec 4th, 2010, 10:00:41 AM   #595
Kaphotics
Remodeling Kitchens
is a Pokémon Researcheris a Contributor to Smogon
 
Kaphotics's Avatar
 
Join Date: Apr 2009
Posts: 759
Berkeley, CA
Default

^ = ~.~

Pattern of the "crazy rain" and snow NPID RNG advancement:
Code:
C74ADE85	09FC	Start
1C74006F	09FD	+2
1C74006F	09FE	+0
302C29C9	09FF	+2
302C29C9	0A00	+0
3E551113	0A01	+2
3E551113	0A02	+0
9C18E8CD	0A03	+2
E88EFF77	0A05	(+0)+2
F4E75F91	0A07	(+0)+2
Still 60 times per second. However the rain lets up at different spots and starts slowly at times (one raindrop at a time).

You'd have to calibrate for doing the roamer, to see what frame you innately hit while going at a precise (timed) pace.

There's no moving NPCs in the building, so that's a plus.

=====

Takes around 25 seconds to do the event, with the PID being generated somewhere around the (453-465) frame from the initial seed. Carried out in Spring, as there is no rain until the screen flashes yellow.

=====
Code:
279A6AF7	18B542B1	Frame -46	Initial Seed
A4AB08FD	BA2F810F	Frame 0		Before Walking Outside
	Starting delay: 048E
	Walked outside
0ED47FE8	E4A87CA2	Frame 5		Appears
F1C83D4B	A2E5622C	Frame 6		Jagged Border, Colors start changing
DE00F05A	1954C70B	Frame 7		Happens right after screen flashes yellow
6B0F32FC	E49BE55A	Frame 9		Raindrops start falling
	Rain is crazy.
41CCC6D1	41D1B442	Frame 404	Leading up...
280DE838	7D5BAF49	Frame 405 (Unshown)
387134DB	B3B34ABD	Frame 406	Rain advancing..
B016AC2A	2E5CD0A7	Frame 407 (Unshown)
08610555	A2042B37	Frame 408	Rain advancing.
3B9B364C	3F33EAA2	Frame 409 (Unshown)
2085B6BF	A479300A	Frame 410	Rain advancing?
F6ECEF1E	F8277A81	Frame 411 (Unshown)
696A0399	5F7C389C	Frame 412	1 delay before IVs generated (0A62)
F815EB20	A76D23E6	Frame 413	(Unshown) - PID Call
89808263	1C8FF04E	Frame 414	IV's generated (0A63), (0A64)
5A560AD2	D0130226	Frame 415	(Unshown) - ???/Rain advances
93A1459D	DED16F3E	Frame 416	(Unshown) - ???/Rain advances
B0531AB4	348C2969	Frame 417	Roamer PID set [A76D23E6]
	Ending delay: 0A65 = 1495 = 24.916 seconds
	PID Frame: 413 + 46 = Frame 459 from initial seed
=====

Roamer PID Generation:

Unaltered, from the upper seed like all other PIDs, right after the IVs are generated.
PID didn't change when I had different IDs (which would have it end up being shiny). Seems like it can be shiny.
Kaphotics is offline   Reply With Quote
Old Dec 4th, 2010, 9:06:44 PM   #596
mattj
blatant Nintendo fanboy
 
mattj's Avatar
 
Join Date: Mar 2009
Posts: 4,352
your mom sucked at e3
Default

Does using an AR give you a different seed than you would get without using it?

I plotted out the common MTIVRNG seed that shows up for each second on 10-25-10 from 00:01:22 - 00:02:16 while searching for good non-CGear seeds / frames. I did this by resetting 4 or more times on each second, then checking to see what MTIVRNG value the Check Code gave. In my personal experience, one MTIVRNG value would show up very, VERY consistently (90+%) and then there would be like 1 or 2 or 3 other "tangent" MTIVRNG values that I couldn't explain. I documented this in detail an earlier post in the RNG Research thread.

In order to see if using an AR soemhow gives different seeds than you would normally hit without using an AR, I'm going to:

1) Save my game on my surfer in Hodomoe City.
2) Start my game on the DS Startup Screen without an AR on 10-25-10 at 00:01:49 (which is smack dab in the middle of the consecutive seconds that I looked at).
3) Sweet Scent and Masterball a Pururiru.
4) Repeat this maybe 10 times
5) Stick my AR in and check the IVs.

If the IVs show up as the first 6 frames on or around 10-25-10 00:01:49, then it probably doesn't make a difference. If they don't... 10 resets is a pretty large sample size in my experience. In all of my time trying this, tangent seeds usually only show up... 10% of the time max... something weird would be going on...

...

Well... I Reset on 4 different seconds, and while the IVs I got were consistent within themselves (as expected) none of them matched anything within 10 seconds of what I got while using an AR (unexpected). I suppose it does make a difference.
__________________
pork and beans cover for smogon karaoke contest

#smogonwifi #skarmbliss
Quote:
Originally Posted by Fat M_Liesik View Post
I love you too, mattj.
mattj is offline   Reply With Quote
Old Dec 5th, 2010, 8:54:25 AM   #597
reklaw_vahn
 
reklaw_vahn's Avatar
 
Join Date: Aug 2010
Posts: 419
Ellensburg, WA
Default

Quote:
Originally Posted by Fat mattj View Post
Does using an AR give you a different seed than you would get without using it?

...


Well... I Reset on 4 different seconds, and while the IVs I got were consistent within themselves (as expected) none of them matched anything within 10 seconds of what I got while using an AR (unexpected). I suppose it does make a difference.

I wanted to let you know, mattj, that the AR only seems to affect non C-Gear seeds. It appears that when the C-Gear starts up it "overides" anything the AR codes did where as the AR codes may have an affect without the C-Gear...that is something at least.
__________________
For God so loved the world that He gave His only begotten Son that whosoever believes in Him shall not perish but have eternal life. (John 3:16)

Summer time Havilah -rv White FC:3954-7055-8992 (Use this for all trades!) Yes, I clone/quick hatch...etc with AR
reklaw_vahn is offline   Reply With Quote
Old Dec 5th, 2010, 9:22:09 AM   #598
Kaphotics
Remodeling Kitchens
is a Pokémon Researcheris a Contributor to Smogon
 
Kaphotics's Avatar
 
Join Date: Apr 2009
Posts: 759
Berkeley, CA
Default

Well the C-Gear seeds don't set the PID RNG, they only reseed the MTRNG with the new seed. ~~When Bond tested to see if freezing these date/time locations at startup would give the same non C-Gear seed, it did not.

We had trouble getting the code to work because the AR code isn't fast enough to grab the value correctly so it had to be achieved differently.

This unique ID is taken from two places in the memory, not from the game but from the DS hardware. Since there is an AR inserted into the mix, this value will inadvertently be different. Thus you have different initial seeds.

With the BWSeedFinder (implemented into Reporter) you'd get your initial seed without an AR, and then you could get your unique ID. Then seeds :)
Kaphotics is offline   Reply With Quote
Old Dec 5th, 2010, 9:27:11 AM   #599
The Shadow Knight
 
The Shadow Knight's Avatar
 
Join Date: Nov 2006
Posts: 1,127
"Dashing"
Default

IIRC bond says he got different results between his DStwo and Desmume, but has it been tested if running the game from the DStwo is different from running a real cart?(On the same hardware)
The Shadow Knight is offline   Reply With Quote
Old Dec 5th, 2010, 12:39:07 PM   #600
Bond697
Dies, died, will die.
is a Pokémon Researcher
 
Bond697's Avatar
 
Join Date: Jun 2010
Posts: 302
Default

we're still experimenting. if you have a copy of white and an AR, say something.

e: yeah, i tried freezing date, time, and delay with the internal memory freezing function, and the seeds still kept changing.

e2: my original code was correct, but it didn't work because of 2 factors:

1. the ar isn't quite fast enough

2. the ar usually only works in ARM7 and in this case the memory region 02FE36AC and 02FE36CC are located in is different between ARM7 and ARM9. it had to be hooked into ARM9 via assembly and then pull the value out.
Bond697 is offline   Reply With Quote
Reply Smogon Community > Pokémon > Wi-Fi

Tags
NULL

« Previous Thread | Next Thread »
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 6:00:34 PM.