|
|||||||
![]() |
|
|
Thread Tools |
|
|
#51 |
|
Join Date: Jul 2010
Posts: 196
|
Having some problems with sprites...
Trainer Name: BlocksRcool Pokemon: Monohm, Frillish, Timburr W/L/T: 1-0-0 Trainer Counter: 4 Backpack: Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Token Pocket: Ref Tokens: Business Tokens: http://www.smogon.com/forums/showthread.php?t=86412 http://www.smogon.com/forums/showthread.php?t=86773 Pokemon Team:
...
Monohm(*) [Cloudy] (M) Nature: Sassy. Adds * to SpD; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks. Type: Electric/Dragon Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.) Stats: 48 / 50 / 68 / 62 / 40 / 60 HP: 90 Atk: ** Def: *** SpA: *** SpD: ***(+) Spe: 52(-) EC: 1/9 MC: 1 DC: 1/5 Abilities: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Attacks: Tackle(*) Growl(*) Dragon Rage(*) Charge(*) Thundershock(*) Rain Dance(*) Sonicboom(*) Twister(*) Spark(*) Hydro Pump(*) Heal Bell(*) Magnet Rise(*) Thunderbolt(*) Flamethrower(*) Dragon Pulse(*) Timburr(*) [Bob] (M) Nature: Adamant (Adds * to Attack. Subtracts * from Special Attack.) Type: Fighting Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1). Stats: HP: 100 Atk: ****(+) Def: ** SpA: (-) SpD: ** Spe: 35 EC: 0 / 9 MC: 0 DC: 0 / 5 Abilities: Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Iron Fist (DW): (Innate) This base attack power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) Attacks: Pound (*) Leer (*) Focus Energy (*) Bide (*) Low Kick (*) Rock Throw (*) Wake-Up Slap (*) Little By Little (*) Drain Punch (*) Mach Punch (*) Detect (*) Bulk Up (*) Rock Slide (*) Payback (*) Frillish(*) [Bubble Buddy] (M) Nature: Bold (Adds * to Defense, subtracts * from Attack) Type: Water/Ghost Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1). Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.) HP: 90 Atk: * (-) Def: *** (+) SpA: *** SpD: *** Spe: 40 EC: 1/6 MC: 1 DC: 1/5 Abilities: Water Absorb: Type: Innate This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done. Cursed Body: Type: Innate When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. Damp: Type: Dream World This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Attacks: Bubble(*) Water Sport(*) Absorb(*) Night Shade(*) Bubblebeam(*) Recover(*) Water Pulse(*) Acid Armor(*) Confuse Ray(*) Pain Split(*) Ice Beam(*) Shadow Ball(*) Scald(*)
__________________
??? Last edited by BlocksRcool; Mar 25th, 2011 at 8:20:43 AM. |
|
|
|
| BlocksRcool |
| View Public Profile |
| Find More Posts by BlocksRcool |
|
|
#52 |
|
Jigen Makkoto
![]()
Moderator
Join Date: May 2005
Posts: 6,847
Massachusetts
|
Crayon313:
Starly should have 0/6 EC, otherwise it's all good. Team Approved. BlocksRCool: Frillish should have 0/4 EC, otherwise it's all good. Team Approved.
__________________
[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me? [17:54] <Birkal> a citeandprune cite and prunner [17:54] <%DHR> O_o lol [17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either [17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages [17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod. [17:56] <&Deck_Knight> I delegate this task to Birkal. [17:57] <Birkal> >:| |
|
|
|
| Deck Knight |
| View Public Profile |
| Find More Posts by Deck Knight |
|
|
#53 |
|
Join Date: Oct 2008
Posts: 73
Calgary
|
Trainer Name: Waffle
Pokemon: Dratini, Embirch, Scraggy W/L/T: 0-0-0 Trainer Counter: 0 Backpack: Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Token Pocket: Ref Tokens: Business Tokens: [Any Links to ongoing battles here] Pokemon Team:
...
![]() Dratini:(*) (F) (iTunes) Nature: Naive (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks, (*) decrease in Special Defense) Type: Dragon Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.) Stats: HP: 90 Atk: *** Def: ** SpA: ** SpD: *(-*) Spe: 58 (50x0.15) EC: 0/6 MC: 0 DC: 0/5 Abilities: Shed Skin:(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Marvel Scale(DW):(Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the damage received from physical attacks by two (2). Attacks: Wrap(*) Leer(*) Thunder Wave(*) Twister(*) Dragon Rage(*) Slam(*) Agility(*) Extremespeed(*) Aqua Jet(*) Dragon Dance(*) Waterfall(*) Fire Blast(*) Thunderbolt(*)
...
Embirch:(*) (F) (Pillow For Short) Nature: Quiet ((+*) to Special Attack, A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks) Type: Grass/Fire Grass:Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1). Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1). Stats: HP: 100 Atk: ** Def: ** SpA: ****(+*) SpD: ** Spe: 42 (50x0.85) EC: 0/6 MC: 0 DC: 0/5 Abilities: Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Attacks: Bullet Seed(*) Sweet Scent(*) Growth(*) Ember(*) Leech Seed(*) Flame Wheel(*) Giga Drain(*) Fire Spin(*) Pound(*) Flame Wheel(*) Earth Power(*) Giga Drain(*) Counter(*) Will'o'Wisp(*) Flamethrower(*) Ankle Sweep(*)
...
Zuruggu(*) (M) (Doritoos) Nature: Careful (*) reduction to Special Attack, (*) increase to Special Defense Type: Dark/Fighting Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1). Fighting:Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1). Stats: HP: 90 Atk: *** Def: *** SpA: *(-*) SpD: ****(+*) Spe: 48 EC: 0/4 MC: 0 DC: 0/5 Abilities: Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Moxie:(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. Intimidate(DW): (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. Attacks: Leer(*) Low Kick(*) Sand Attack(*) Faint Attack(*) Headbutt(*) Swagger(*) Brick Break(*) Payback(*) Drain Punch(*) Fake Out(*) Thunderpunch(*) Knock Down(*) Dig(*) Bulk Up(*) |
|
|
|
| WaffleChan |
| View Public Profile |
| Find More Posts by WaffleChan |
|
|
#54 |
|
Hmmm... A name for the plan...
![]() ![]() ![]() ![]()
Join Date: Aug 2007
Posts: 6,946
Sea Forest
|
Just call me Bug Trainer Toshio.
Trainer Name: Chou Toshio Pokemon: Caterpie, Scyther W/L/T: 0-0-0 Trainer Counter: 0 Backpack: Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Token Pocket: Ref Tokens: Business Tokens: Pokemon Team:
...
Caterpie (*) Dikk Knight (m) Nature: Jolly Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1). Stats: HP: 90 Atk: ** Def: ** SpA: *(-1) SpD: * Spe: 52 (45x1.15) EC: 0/6 MC: 0 DC: 0/5 Abilities: Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Run Away (dw): (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle. Attacks: (*) Tackle (*) Stringshot (*) Bug Bite
...
Scyther, Akaba (m) Nature: Adamant Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1). Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1). Stats: HP: 100 Atk: *****(+) Def: *** SpA: *(-) SpD: *** Spe: 105 EC: 0/4 MC: 0 DC: 0/5 Abilities: Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10) Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2) Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. Attacks: (*) Vacuum Wave (*) Quick Attack (*) Leer (*) Focus Energy (*) Pursuit (*) False Swipe (*) Agility (*) Wing Attack (*) Fury Cutter (*) Baton Pass (*) Defog (*) Night Slash (*) Swords Dance (*) X-Scissor (*) Brick Break Last edited by Deck Knight; Feb 18th, 2011 at 9:43:59 PM. |
|
|
|
| Chou Toshio |
| View Public Profile |
| Find More Posts by Chou Toshio |
|
|
#55 |
|
Jigen Makkoto
![]()
Moderator
Join Date: May 2005
Posts: 6,847
Massachusetts
|
WaflfeChan:
Looks good. Approved. Chou Toshio: That is a mighty suspicious Caterpie... You need to list your EC, MC, and DC. (Which are 0/6, 0, 0/5 for Caterpie and 0/4, 0, and 0/5 for Scyther) Also you listed Swarm twice for some reason. Approved.
__________________
[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me? [17:54] <Birkal> a citeandprune cite and prunner [17:54] <%DHR> O_o lol [17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either [17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages [17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod. [17:56] <&Deck_Knight> I delegate this task to Birkal. [17:57] <Birkal> >:| |
|
|
|
| Deck Knight |
| View Public Profile |
| Find More Posts by Deck Knight |
|
|
#56 |
|
Points out the obvious
Join Date: Mar 2010
Posts: 6,568
A country full of spiders
|
![]() ![]() Trainer Name: Random, CAP ASB's 1st Ground Type Gym Leader Trained Pokémon: Hippowdon(*), Gliscor(*), Gastrodon (East Sea), Garchomp, Excadrill, Golurk, Colossoil, Torterra, Camerupt, Fidgit, Cofagrigus, Simipour, Stunfisk, Eelektross, Tomohawk, Dusknoir, Hitmontop, Rotom, Scizor, Sunflora, Ludicolo, Steelix, Chandelure, Garbodor, Porygon2, Mollux, Revenankh, Klinklang, Nidoking, Volbeat, Exeggutor Untrained Pokémon: Crobat, Pachirisu, Rhyperior, Jynx, Electivire, Magmortar, Clefable, Weavile, Hydreigon, Slaking, Banette, Ledyba, Gyarados, Luvdisc, Empoleon, Zoroark, Bronzong, Delibird, Carracosta, Braviary, Flygon, Gligar, Bonsly, Lairon, Lunatone, Meditite, Diglett, Sandshrew, Phanpy, Burmy, Mamoswine, Glalie, Zigzagoon, Budew Legendary Pokémon: Regirock Traded Pokémon: Pidgey, Buizel W/L/T: 57/23/2 (70.73%) Currency Counters: 1 Universal Counters: 3 Valour Counters: 36 Currently Idling: Gastrodon (East Sea), Garchomp, Excadrill, Torterra, Camerupt, Cofagrigus, Stunfisk, Crobat, Pachirisu, Tomohawk, Rhyperior, Dusknoir, Jynx, Magmortar, Clefable, Weavile, Steelix, Hydreigon, Slaking, Banette, Ledyba, Gyarados, Luvdisc, Chandelure, Empoleon, Zoroark, Bronzong, Delibird, Garbodor, Carracosta, Mollux, Braviary, Gligar, Bonsly, Lunatone, Regirock, Meditite, Nidoking, Exeggutor, Glalie, Zigzagoon, Budew Currently In Action: Hippowdon (Tournament), Gliscor (Tower), Golurk (TLR), Colossoil (Tower), Fidgit (TLR, Tower), Simipour (Pike), Eelektross (Gym, Pike, Tower), Electivire (Tower), Hitmontop (TLR), Rotom (Tower), Scizor (Tower), Sunflora (Gym), Ludicolo (Gym), Porygon2 (Pike, Tower), Flygon (Tower), Revenankh (TLR), Klinklang (Tower), Lairon (Tower), Volbeat (Hall), Diglett (Tower), Sandshrew (Tower), Phanpy (Tower), Burmy (Tower), Mamoswine (Tower) Referee Profile My Arenas NON-POKÉMON THINGS
Backpack
Badges Pocket: 1× Fuse Badge (Electric) 1× Seismic Badge (Ground) 1× Muck Badge (Poison) Berry Pocket: 7× Aspear Berry 5× Bluk Berry 2× Cheri Berry 2× Chesto Berry 5× Cornn Berry 5× Custap Berry 10× Enigma Berry 5× Grepa Berry 5× Hondew Berry 2× Leppa Berry 10× Lum Berry 5× Nanab Berry 1× Oran Berry 5× Pomeg Berry 2× Pecha Berry 5× Rabuta Berry 2× Rawst Berry 6× Tanga Berry 5× Watmel Berry 5× Wepear Berry 5× Yache Berry Items Pocket (Normal): 1× Binding Band 1× Black Belt 1× Brightpowder 1× Dusk Stone 2× Everstone 2× Eviolite 6× Exp. Share 4× Expert Belt 1× Fire Gem 1× Float Stone 2× Focus Band 1× Iron Ball 1× Leftovers 1× Life Orb 1× Macho Brace 1× Magnet 2× Mental Herb 1× Metal Coat 1× Miracle Seed 1× Moon Stone 1× Poison Barb 1× Power Lens 1× Quick Claw 2× Rare Candy 2× Razor Claw 1× Razor Fang 1× Ring Target 2× Rocky Helmet 1× Rotom Cut Mower (In Use) 1× Rotom Heat Toaster 1× Smoke Ball 1× Soft Sand 1× Sun Stone 1× Water Stone Items Pocket (Raid): 1× Ancient Topaz 2× Badge of Valour 1× Berry Harvest 1× Bulwark of Impenetrable Darkness 1× Glyph of Ancientpower 1× Glyph of Brine 1× Glyph of Crunch 1× Glyph of Earthquake 1× Glyph of Explosion 2× Glyph of Fire Fang 1× Glyph of Light Screen 4× Glyph of Flash Cannon 1× Glyph of Meteor Mash 1× Glyph of Rock Slide 1× Glyph of Roost 4× Glyph of Thunderbolt 1× Glyph of Thunder Fang 1× Landborn Gauntlets 1× Molten Core 1× Primal Amber Items Pocket (TLR): 1× Ice Sapphire 1× Iron Pearl 1× Rock Ruby 2× Potion 2× Super Potion 2× Ether 1× Elixir 2× Revive 1× Max Revive 21× Heal Ball 27× Sport Ball 23× Timer Ball
RP/Tournaments
ROLE-PLAYING Battle Arcade [Singles] (Current Streak: 0, Best Streak: 1) C1 R1 Singles (Lost, Streak: 1) Battle Castle (Current Streak: 0, Best Streak: 1) C1 R1 Singles (Lost, Streak: 1) Battle Hall (Current Streak: 5, Best Streak: 7) C1 R1 Singles (Lost, Streak: 0) C2 R1 Singles (Lost, Streak: 1) C3 R3 Doubles (Lost, Streak: 7) C4 R2 Singles (Lost, Streak: 5) C5 R3 Singles (Lost, Streak: 5) C6 R3 Singles (Lost, Streak: 7) C7 R3 Singles (Lost, Streak: 6) C8 R2 Singles (Lost, Streak: 0) C9 R2 Singles (Lost, Streak: 0) C10 R4 Singles (Lost, Streak: 3) C11 R3 Singles (Lost, Streak: 4) C12 R1 Singles (Lost, Streak: 3) C13 R4 Singles (Lost, Streak: 4) C14 R2 Singles (Lost, Streak: 3) C15 R2 Singles (Running) Battle Pike C1 Bronze Rank (Lost, Reached the Final Door) C2 Bronze Rank (Lost, Reached the Final Door) C3 Bronze Rank (Won) C1 Silver Rank (Lost, Reached the Final Door) C2 Silver Rank (Won) C1 Gold Rank (Running, Final Door) Battle Subway [Singles] (Current Streak: 0, Best Streak: 8) C1 R1 Singles (Lost, Streak: 0) C2 R1 Singles (Lost, Streak: 1) C3 R1 Singles (Won) R2 Singles (Won) R3 Singles (Lost, Streak: 8) C4 R1 Singles (Lost, Streak: 0) C5 R1 Singles (Lost, Streak: 2) Battle Subway [Doubles] (Current Streak: 0, Best Streak: 5) C1 R1 Doubles (Won) R2 Doubles (Lost, Streak: 5) Gym League vs. Deck Knight (Battle to become Ground Gym Leader) - Won 1-0 after 9 Rounds vs. C$FP (Steel Gym Challenge) - Lost 2-0 after 10 Rounds vs. Dogfish44 (Electric Gym Challenge) - Won 2-0 after 8 Rounds vs. Engineer Pikachu (Poison Gym Challenge) - Won 2-0 after 9 Rounds vs. zarator (Ghost Gym Challenge) - Lost 1-0 after 9 Rounds vs. Athenodoros (Water Gym Challenge) - Round 1 vs. Athenodoros (Ground Gym Defence - Practice) - Won 4-0 after 6 Rounds vs. Glacier Knight (Ground Gym Defence) - Won 4-0 after 5 Rounds vs. Yarnus of Bethany (Ground Gym Defence) - Won 2-0 after 6 Rounds vs. deadfox081 (Ground Gym Defence) - Won 3-0 after 6 Rounds vs. Gerard (Ground Gym Defence) - Lost 1-0 after 6 Rounds vs. UllarWarlord (Ground Gym Defence) - Won 4-0 after 5 Rounds vs. Frosty (Ground Gym Defence) - Lost 2-0 after 4 Rounds vs. Elevator Music (Ground Gym Defence) - Won 1-0 after 12 Rounds HLM vs. Dogfish44 (3v3 Singles) - Lost 1-0 after 12 Rounds Pokechess vs. zarator (Beta Match) - Called Raid Zone Cliffs of Thunder (Normal) w/ Tortferngatr - Won, 2/2 Encounters complete Cliffs of Thunder (Hard) w/ Lord Jesseus - Won, 2/2 Encounters complete Windburn Gulch (Normal) w/ deadfox081 - Lost, 0/2 Encounters complete Windburn Gulch (Normal) w/ deadfox081 (2) - Lost, 1/2 Encounters complete Cliffs of Thunder (Normal + Altar) w/ Terrador - Lost, 2/3 Encounters complete Windburn Gulch (Normal) w/ deadfox081 (3) - Won, 2/2 Encounters complete Raging Shore (Normal) w/ deadfox081 - Lost, 0/1 Encounters complete Central Processing (Normal) w/ Elevator Music - Won, 1/1 Encounters complete Shrine of the Old Gods: Halls of Ages (Normal) w/ Kaxtar - Lost, 0/2 Encounters complete Raging Shore (Normal) w/ danmantincan - Lost, 0/1 Encounters complete Cliffs of Thunder (Normal + Altar) w/ danmantincan - Won, 3/3 Encounters complete Stormrage Depths (Hard) w/ Maxim - Won, 2/2 Encounters complete The Pokémon Inquisition vs. Flamestrike, Maxim, & LouisCyphre (Beta Match) - Called TLR Black Sulphur Caldera (Hippowdon, Gastrodon, Stunfisk, Onix (Caught)) - Lost, Reached Guardian Battle Mysterious Cove (Sunkern, Lotad, Onix, Ledyba (Caught), Magikarp (Caught)) - Lost, Reached Guardian Battle Timeless Tower - Iron Dungeon (Garchomp, Excadrill, Tomohawk, Bronzong (Caught)) - Lost, Reached Boss Battle Timeless Tower - Rock Crag (Hitmontop, Sunflora, Revenankh, Bonsly (Caught), Lairon (Caught), Lunatone (Caught), Regirock (Caught)) - Won Timeless Tower - Ice Spire (Hitmontop, Regirock, Revenankh, Mamoswine (Caught), Glalie (Caught)) - Lost, Reached Boss Battle Timeless Tower - Heaven's Ascent (Golurk, Fidgit, Hitmontop, Revenankh) - Running, Lackey Battle TOURNAMENTS ASB Singles Tournament #1 R1 vs. Lady Salamence - Won 2-0 after 5 Rounds R2 vs. Flamestrike - Lost 1-0 after 7 Rounds ASB Team Tournament (Carnivorous Apples - Flamestrike (Singles), Its_A_Random (Doubles), Engineer Pikachu (Triples)) R1 vs. SubwayJ - Won 3-0 after 6 Rounds R2 vs. Complications - Won 3-0 after 5 Rounds R3 vs. Objection - Lost 1-0 after 8 Rounds Ultimate Showdown of Ultimate Destiny Final - Round 8 ASB Factory Tournament (Skarmory, Camerupt, Ampharos) R1 vs. Engineer Pikachu - Won after a 5th round opponent forfeit
Battles
CURRENT vs. smashlloyd20 (6v6 Singles) - Round 11 vs. The Royal Guard (6v6 Triples) - Round 3 vs. Gerard (2) (4v4 Doubles) - Round 3 PAST vs. Wikey (2v2 Singles) - Lost 1-0 after 15 Rounds vs. DarkSlay (1v1 Singles) - Won 1-0 after 6 Rounds vs. Bynine (3v3 (Or 2 in Bynine's case) Singles) - Won 1-0 after 12 Rounds vs. Mewtwo15026 (4v4 Doubles) - Won 1-0 after 8 Rounds vs. Lord Jesseus (2v2 Doubles) - Lost 2-0 after 3 Rounds vs. Rediamond (5v5 Singles) - Lost 1-0 after 19 Rounds vs. Doran Dragon (3v3 Doubles) - Cancelled after a 1st Round opponent DQ vs. Deck Knight (2v2 Singles) - Won 1-0 after 10 Rounds vs. Lord Jesseus (2) (3v3 Triples) - Won 3-0 after 4 Rounds vs. Solstice (3v3 Singles) - Won 2-0 after 17 Rounds vs. Kaxtar (4v4 Doubles) - Won 2-0 after 6 Rounds vs. Solstice (2) (4v4 Doubles) - Lost 2-0 after 7 Rounds w/ Dogfish44 vs. Alchemator & iiMKUltra (2+2v2+2 Tag Team Doubles) - Lost 2-0 after 7 Rounds vs. Tortferngatr (3v3 Triples) - Won 2-0 after 4 Rounds vs. Venser (1v1 Doubles) - Lost 1-0 in 3 Rounds vs. Dogfish44 (6v6 Doubles) - Draw by Ref DQ after 5 Rounds vs. SimonSays (1v1 Singles) - Won 1-0 after 2 Rounds vs. Son_of_Shadoo (2v2 Doubles) - Won 1-0 after 4 Rounds vs. Dummy007 (3v3 Singles) - Lost 1-0 after 11 Rounds vs. DFrog (3v3 Triples) - Lost 2-0 in 7 Rounds vs. Rediamond (2) (6v6 Brawl) - Lost 1-0 in 6 Rounds w/ Temperantia vs. Lord Jesseus & Lyris1035 (3+3v3+3 Tag Team Doubles) - Won 2-0 after 9 Rounds vs. XVIcaliber (4v4 Doubles) - Cancelled after a 2nd Round Ref DQ vs. ToastTyrant13 (2v2 Doubles) - Won 2-0 after 3 Rounds vs. Son_of_Shadoo (2) (3v3 Triples) - Won 3-0 after 4 Rounds vs. Leethoof (6v6 Singles) - Won 6-0 after 15 Rounds vs. Gerard (4v4 Doubles) - Won 2-0 after 8 Rounds vs. jas61292 (3v3 Rotation Singles) - Won 1-0 after 11 Rounds w/ Leethoof vs. Objection & DFrog (2+2v2+2 Tag Team Doubles) - Won 1-0 in 11 Rounds vs. Maxim (2v2 Singles) - Lost 1-0 in 6 Rounds vs. Korski & SimonSays (2) (3v3v3 Melee Singles) - Lost 1-0-0 in 9 Rounds vs. Limewire (4v4 Doubles) - Won 2-0 in 9 Rounds vs. LightWolf (1v1 Singles) - Lost 1-0 in 4 Rounds vs. ToastTyrant13 (2) (2v2 Doubles) - Won 2-0 in 3 Rounds vs. Lord Jesseus (3) (2v2 Singles) - Won 2-0 in 4 Rounds vs. IceBug (1vCombee, Does not count towards W/L/T) - Combee crushed in 2 Actions...Somewhat... vs. Athenodoros (3v3 Singles) - Lost 2-0 after 9 Rounds vs. shinyskarmory (1v1 Singles) - Cancelled after a 1st Round Opponent DQ vs. LouisCyphre (2v2 Doubles) - Won 2-0 after 4 Rounds vs. Leethoof (2) (3v3 Singles) - Won 2-0 after 14 Rounds vs. Rediamond (3) (6v6 Singles) - Won after opponent forfeited in the 8th Round vs. Son_of_Shadoo (3) (2v2 Doubles) - Won 2-0 after 4 Rounds vs. Texas Cloverleaf (2v2 Doubles) - Won 2-0 after 3 Rounds vs. Leethoof (3) (2v2 Singles) - Won 2-0 after 4 Rounds vs. Orcinus Duo (3v3 Doubles, Does not Count towards W/L/T) - Lost 2-0 after 6 Rounds vs. LouisCyphre (2) (1v1 Singles) - Draw by mutual Agreement after 2 Rounds vs. LouisCyphre (3) (1v1 Singles, Does not Count towards W/L/T) - 0-0 Draw after 3 Rounds vs. Galladiator (4v4 Doubles) - Won 2-0 after 6 Rounds vs. Objection (2v2 Singles) - Lost 2-0 after 6 Rounds vs. Dummy007 (2) (2v2 Doubles, Does not Count towards W/L/T) - Won 2-0 after 3 Rounds vs. deadfox081 (4v4 Doubles) - Won 2-0 after 9 Rounds vs. Temperantia (3v3 Singles) - Won 1-0 after 12 Rounds vs. Lord Jesseus (4) (5v5 Brawl) - Won 5-0 after 5 Rounds vs. waterwarrior (2v2 Doubles) - Lost 1-0 after 3 Rounds vs. The Wanderer (4v4 Doubles + Mock Gym Battle!) - Won 4-0 after 4 Rounds vs. Elevator Music (1v1 Singles, Does not count towards W/L/T) - Lost 1-0 after 4 Rounds vs. Destiny Warrior (1vLuvdisc Singles, Does not Count towards W/L/T) - Luvdisc got crushed in 3 Rounds... :( vs. waterwarrior (2) (3v3 Rotation Singles) - Won 1-0 after 11 Rounds 3k Match! w/ SimonSays vs. C$FP & Lady Salamence (3v3+3v3 Tag Team Doubles) - Won 3-0 after 10 Rounds vs. Tortferngatr (2) (6v6 Doubles) - Won after a 3rd Round Opponent DQ vs. Argetlam (1v1 Singles, Does not Count towards W/L/T) - Won 1-0 after 2 Rounds vs. Alchemator (3v3 Singles, Does not Count towards W/L/T) - Lost 1-0 after 8 Rounds vs. Maxim (2) (3v3 Singles) - Won 1-0 after 12 Rounds vs. StarmieLazer (2v2 Doubles) - Won 2-0 after 3 Rounds vs. Son_of_Shadoo (4) (2v2 Doubles) - Won 1-0 after 4 Rounds vs. Classical (3v3 Singles) - Won 2-0 after 10 Rounds vs. deadfox081 & LouisCyphre (2v2v2 Melee Doubles) - Lost 2-0-0 after 5 Rounds vs. LockDown (2v2 Singles) - Won 1-0 after 6 Rounds vs. deadfox081 (2) (4v4 Doubles) - Lost 3-0 after 4 Rounds vs. Glacier Knight (1v1 Singles, Does not Count towards W/L/T) - 0-0 Draw after 2 Rounds vs. SimonSays (2) (2v2 Singles, Does not Count towards W/L/T) - Won 1-0 after 5 Rounds vs. DFrog (2) (6v6 Singles) - Lost after a 20th Round Self DQ vs. Alchemator (2v2 Doubles, Does not count towards W/L/T) - Won 1-0 after 3 Rounds vs. danmantincan (3v3 Triples) - Lost 2-0 after 8 Rounds vs. Athenodoros (2) (4v4 Singles) - Won 2-0 after 18 Rounds vs. Galladiator (2) (4v4 Doubles, Does not Count towards W/L/T) - Won 3-0 after 6 Rounds vs. AOPSUser (4v4 Doubles) - Won 2-0 after 5 Rounds 4k Match! w/ Nightmare Jigglypuff vs. Wobbanaut & Athenodoros (3+3v3+3 Tag Team Doubles) - Won 2-0 after 10 Rounds vs. Athenodoros (3) (4v4 Doubles) - Won 1-0 after 5 Rounds vs. Imanalt (6v6 Singles) - Won 5-0 after 16 Rounds vs. UllarWarlord (4v4 Doubles) - Won 4-0 after 5 Rounds vs. SubwayJ (1v1 Singles) - Won 1-0 after 2 Rounds vs. Elevator Music (2) (2v2 Doubles) - Lost 1-0 after 2 Rounds vs. Maxim (3) (2v2 Doubles) - Won 1-0 after 3 Rounds vs. Wobbanaut (4v4 Singles) - Won after a 5th Round Opponent DQ vs. Athenodoros (4) (1v1 Singles, Does not count towards W/L/T) - Won 1-0 after 3 Rounds vs. Mint Claw (3v3 Singles) - Won after a 3rd Round Opponent DQ vs. Texas Cloverleaf (2) (4v4 Singles) - Won 1-0 after 13 Rounds vs. Engineer Pikachu (4v4 Singles) - Lost 1-0 after 12 Rounds vs. Arcanite (4v4 Doubles) - Won 2-0 after 4 Rounds vs. Son_of_Shadoo (5) (4v4 Triples) - Won 4-0 after 4 Rounds vs. Pwnemon (6v6 Singles) - Won 2-0 after 24 Rounds vs. EspyOwner (1v1 Singles) - Lost 1-0 after 2 Rounds vs. akela (4v4 Singles) - Won 3-0 after 12 Rounds vs. akela (2) (3v3 Singles) - Won 1-0 after 8 Rounds vs. yoshinite (3v3 Triples, Does not count towards W/L/T) - Won 3-0 after 5 Rounds vs. Deck Knight (2) (2v2 Singles) - Won 2-0 after 4 Rounds vs. Objection (2) (4v4 Singles) - Lost 1-0 after 13 Rounds vs. pimpgangster (2v2 Doubles, Does not Count towards W/L/T) - Won 1-0 after 5 Rounds vs. Dogfish44 (2) (4v4 Doubles) - Won 1-0 after 5 Rounds
Gym/E4 Idea
Gym Team Pool Hippowdon, Gliscor, Gastrodon, Garchomp, Excadrill, Golurk, Colossoil, Torterra, Camerupt, Fidgit, Stunfisk, Steelix, Nidoking Arena: Ampersandium: Ground Edition Field Type: Ground, And/& Complexity: Intense Format: All Restrictions: No Natural Grass, No External Water Source, Only Sandstorm & Clear weather permitted, Indoor Arena Description: Some place outside the nearest city, you notice a cave with a sign saying "Ampersandium" in it. Interested, you decide to go into the cave. The path through seemed well made, well lit, & felt as if it was man-made, but then you notice a split in the tunnel into three tunnels. Two paths were closed due to some random thing, so you take the path not closed. It leads to what is nothing more than grandstands, filled with people & loud noises. You can hear motors running & people cheering, but as everything dies down, you watch out as people leave the grandstands, before examining this place. You head to the bottom of the stands, & you notice something below. You see what appears to be a 800m banked dirt oval that looks rather wide. You also notice a darker patch of dirt inside the oval, lined with barriers & a way in, resembling something of a makeshift pit lane without garages. In the middle of it all lied what looked like a Pokémon battle arena lined just like the ASB Tournament Arena, but with an Ampersand in the middle instead of a Poké Ball. A podium was also erected to the side of the field, with stands marked 2, 1, & 3 from left to right. You then look up & notice a pretty even cavern top, littered with lights to keep the place from becoming dark. You then turn around & notice a shady-looking character there. "Hey you there!" Yelled the guy. "Are you here to challenge the Gym Leader?" You stumble for a bit, before replying "Uhhh...Yes." "Okay, I will let the Gym Leader know." The character replies. "You should follow me, as the leader is currently busy." You follow the character out of the grandstands into the tunnel until you reach the point where the three tunnels met once more. "Wait there." The character tells you. "I will get the Leader for you once his de-brief from his recent race ends." You wait around for about 12 minutes before the character returns with the Gym Leader in tow. "Okay." The Leader speaks. "So, you are here to challenge my gym. Right?" "Yes, I am." You reply. "Very well then. My name is Random, & I am the Gym Leader of this place. I accept your challenge, so come with me, & I will take you to the arena where we will do battle." You follow Random through one of the tunnels with the same guy in tow, & after a couple of minutes, you find yourself in the main Ampersandium, except on the field itself, & not in the Grandstands erected several metres above. The surface you walk on you find to be a mixture of sand & dirt, but what you find is that the mixture creates a very firm surface. As you walk, past the barriers, you are then escorted to one side of the main arena, & Random walks to the other side. "In motor-sports, strategy is critical." Random starts, before continuing. "A good strategy allows you to get an advantage on your rivals, but you need to be flexible. Have the reflexes to react to the sudden changes that might occur. By being able to get the superior strategy, you will be able to get the upper hand, & possibly win. Now, do YOU have such a strategy? Do you have the endurance, the patience, the flexibility, & the strategy, to be able to get the upper hand on your opponent? Do you have what it takes to win the Seismic Badge? Or will you just crash & burn, like everyone else who has failed to take the victory against me?" Random pauses & takes a breath, before finishing. "Either way, we will find out here in this battle if you have what it takes. En guarde!" Mechanics:
To Do List
POKÉMON Garchomp: Teach it Fling (2), Cut (2), Dragonbreath (3), -Double-Edge (3), Rock Climb (3), Captivate (3), Natural Gift (3), Swift (3) (-22 MC for Moves) Colossoil: Teach it Thief (2), Round (2), Echoed Voice (2), Foul Play (2), Iron Tail (2), Snore (2), Ancientpower (3), Secret Power (3), Giga Impact (3), Captivate (3), & Natural Gift (3) (-27 MC for Moves) Camerupt: Teach it Echoed Voice (2), Strength (2), After You (2), Snore (2), Howl (3), Scary Face (3), Rollout (3), Defence Curl (3), Stomp (3), Stockpile (3), Swallow (3), Spit Up (3), Secret Power (3), Captivate (3), Natural Gift (3), Headbutt (3), & Charm (3) (-47 MC for Moves) Sunflora: Teach it Double-Edge (1), Natural Gift (1), Round (2), Cut (2), After You (2), Snore (2), Uproar (2), Nature Power (3), Curse (3), Sweet Scent (3), Morning Sun (3), Secret Power (3), Captivate (3), Mimic (3), & Splash (3) (-36 MC for moves) Steelix: Teach it Round (2), Defence Curl (3), Rollout (3), Rock Climb (3), Secret Power (3), Captivate (3), Natural Gift (3), Ancientpower (3), Headbutt (3), Sharpen (3), Take Down (3), & Skull Bash (3), Constrict (3), & Wrap (3) (-41 MC for moves) Klinklang: Teach it Mirror Shot (Gen V Level-Up), Frustration, Thunder, Return, Double Team, Sandstorm, Facade, Round, Charge Beam, Giga Impact, Rock Polish, Thunder Wave, Swagger, Trick Room (Gen V TM), Recycle, Snore, & Uproar (Gen V Tutor) (-33 MC for moves) POKÉMON (SORTED BY GROUND/NON-GROUND/LEGENDARY/NEGLECTED (TRADE-BAIT), THEN CHRONOLOGICAL ORDER)
Stortamus (M)
![]() Hippowdon(*) [Stortamus] (M) NATURE: Sassy (-10% Evasion) (NC) TYPE Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. ABILITIES Sand Stream: (Innate) When entering into battle, this Pokémon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command. Sand Force (DW): (Innate) This Pokémon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, & Steel-typed attacks. Each of this Pokémon's Rock, Ground, & Steel-typed attacks will have two (2) added to their Base Attack Power. Pokémon with this ability are immune to Sandstorm damage. STATS HP: 110 Atk: Rank 4 Def: Rank 4 SpA: Rank 3 SpD: Rank 4 (+) Spe: 40 (-) Size Class: 4 Weight Class: 7 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5 ATTACKS (59/59) PHYSICAL Bite* Body Slam* Bulldoze Crunch Dig* Double-Edge Earthquake* Facade Fire Fang Fissure Frustration Giga Impact Headbutt Ice Fang Iron Head Iron Tail Natural Gift Revenge Return Rock Slide* Rock Smash Rock Tomb Sand Tomb* Secret Power Stone Edge Strength Superpower Tackle* Take Down* Thunder Fang SPECIAL Earth Power Hidden Power (Grass 7) Hyper Beam Mud-Slap Round Snore Spit Up Water Pulse OTHER Attract Captivate Curse* Double Team Endure Protect Rest Roar* Sand-Attack* Sandstorm Slack Off* Sleep Talk Stealth Rock Stockpile Substitute Sunny Day Swagger Swallow Toxic Whirlwind Yawn*
Capers (M)
![]() Gliscor(*) [Capers] (M) NATURE: Jolly (+14% Accuracy) (NC) TYPE Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. ABILITIES Hyper Cutter: (Innate) This Pokémon always keeps its claws/teeth/pincers extremely sharp, & thus cannot have its attack reduced. Sand Veil: (Innate) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage. Poison Heal (DW): (Innate) Pokémon with this ability have internal structures that absorb the toxins in poison & uses them to recover two (2) HP/action instead of taking poison damage. When a Pokémon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round & Toxic will do the relevant damage for that round should their ability be disabled. STATS HP: 100 Atk: Rank 3 Def: Rank 5 SpA: Rank 1 (-) SpD: Rank 3 Spe: 110 (+) Size Class: 3 Weight Class: 3 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 ATTACKS (97/97) PHYSICAL Acrobatics Aerial Ace Aqua Tail Bite Brick Break Bug Bite Bulldoze Counter Cross Poison Cut Dig Double-Edge Earthquake* Facade Faint Attack* False Swipe Feint Fire Fang Fling Frustration Fury Cutter* Giga Impact Guillotine Headbutt Ice Fang Iron Tail Knock Off* Metal Claw Natural Gift Night Slash* Payback Poison Jab Poison Sting* Poison Tail Quick Attack* Return Rock Climb Rock Slide* Rock Smash Rock Tomb Sand Tomb Secret Power Sky Attack Sky Uppercut Slash Steel Wing Stone Edge Strength Thief Thunder Fang U-Turn Wing Attack X-Scissor SPECIAL Dark Pulse Dream Eater Earth Power Hidden Power (Grass 7) Hyper Beam Mud-Slap Razor Wind Round Sludge Bomb Snore Struggle Bug Swift Venoshock OTHER Agility* Attract Baton Pass* Captivate Curse Defog Detect Double Team Endure Harden* Hone Claws Mimic Power Trick Protect Rain Dance Rest Rock Polish Roost Sand-Attack* Sandstorm Screech Sleep Talk Stealth Rock Substitute Sunny Day Swagger Swords Dance* Tailwind Taunt Torment Toxic
Sleast (M)
![]() Gastrodon [Sleast] (M) Nature: Quiet (-10% Evasion) (NC) TYPE Water: Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. ABILITIES Sticky Hold: (Innate) This Pokémon's body is covered in a sticky substance that prevents item theft or swapping. Storm Drain: (Innate) This Pokémon lures all water attacks to itself, altering their course away from partner Pokémon. It absorbs the water & increases its Special Attack by one (1) stage. This boost is maintained at the end of each round. Sand Force (DW): (Innate) This Pokémon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, & Steel-typed attacks. Each of this Pokémon's Rock, Ground, & Steel-typed attacks will have two (2) added to their Base Attack Power. Pokémon with this ability are immune to Sandstorm damage. STATS HP: 110 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 33 (-) Size Class: 2 Weight Class: 3 Base Rank Total: 18 EC: 6/6 MC: 0 DC: 5/5 ATTACKS (71/71) PHYSICAL Body Slam Bulldoze Counter Dig Dive Earthquake Facade Fissure Frustration Giga Impact Headbutt Natural Gift Return Rock Slide Rock Smash Rock Tomb Secret Power Stone Edge Strength Waterfall SPECIAL Ancientpower Blizzard Brine Clear Smog Earth Power Hidden Power (Grass 7) Hyper Beam Ice Beam Icy Wind Mirror Coat Mud Bomb Mud-Slap Muddy Water Round Scald Sludge Sludge Bomb Sludge Wave Snore Spit Up Surf Trump Card Water Pulse Whirlpool OTHER Amnesia Attract Block Captivate Curse Double Team Endure Flash Hail Harden Memento Mist Mud Sport Pain Split Protect Rain Dance Recover Rest Sandstorm Sleep Talk Stockpile String Shot Substitute Swagger Swallow Toxic Yawn
Choragon (M)
![]() Garchomp [Choragon] (M) NATURE: Mild (NC) TYPE Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. ABILITIES Sand Veil: (Innate) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage. Rough Skin (DW): (Innate) When struck with a contact attack, this Pokémon's abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. Glyph of Earthquake: (Raid Glyph) Causes Earthquake to target only one Pokémon, & allows it to be used regardless of the terrain. Reduces the energy cost of Earthquake by (1). STATS HP: 110 Atk: Rank 5 Def: Rank 2 (-) SpA: Rank 4 (+) SpD: Rank 3 Spe: 102 Size Class: 4 Weight Class: 4 Base Rank Total: 22 EC: 9/9 MC: 0 DC: 5/5 ATTACKS (71/79) PHYSICAL Aerial Ace Aqua Tail Body Slam Brick Break Bulldoze Crunch Dig Dragon Claw Dragon Rush Dragon Tail Dual Chop Earthquake Facade False Swipe Fire Fang Frustration Fury Cutter Giga Impact Headbutt Iron Head Iron Tail Metal Claw Outrage Poison Jab Return Rock Slide Rock Smash Rock Tomb Sand Tomb Secret Power Shadow Claw Slash Stone Edge Strength Tackle Take Down Thrash SPECIAL Draco Meteor Dragon Pulse Dragon Rage Earth Power Fire Blast Flamethrower Hidden Power (Grass 7) Hyper Beam Incinerate Mud Shot Mud-Slap Round Snore Surf Twister Whirlpool OTHER Attract Double Team Endure Hone Claws Protect Rain Dance Rest Roar Sand-Attack Sandstorm Scary Face Sleep Talk Stealth Rock Substitute Sunny Day Swagger Swords Dance Toxic
Shovrill (M)
![]() Excadrill [Shovrill] (M) NATURE: Jolly (+12% Accuracy) (NC) TYPE Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid & Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories. ABILITIES Sand Rush: (Innate) This Pokémon thrives in Sandstorm conditions, feeling more at home in them than all other Pokémon. This Pokémon's Base Speed is doubled (x2) in a Sandstorm. Pokémon with this ability are immune to Sandstorm damage. Sand Force: (Innate) This Pokémon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, & Steel-typed attacks. Each of this Pokémon's Rock, Ground, & Steel-typed attacks will have two (2) added to their Base Attack Power. Pokémon with this ability are immune to Sandstorm damage. Mould Breaker (DW): (Innate) Whenever this Pokémon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) STATS HP: 110 Atk: Rank 5 Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 3 Spe: 102 (+) Size Class: 1 Weight Class: 3 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 ATTACKS (55/55) PHYSICAL Aerial Ace Brick Break Bulldoze Crush Claw Cut Dig Drill Run Earthquake Facade Fissure Fling Frustration Fury Swipes Giga Impact Horn Drill Iron Head Metal Claw Poison Jab Rapid Spin Return Rock Climb Rock Slide Rock Smash Rock Tomb Scratch Shadow Claw Skull Bash Slash Strength Submission X-Scissor SPECIAL Earth Power Focus Blast Hidden Power (Grass 7) Hyper Beam Mud-Slap Round Sludge Bomb Snore OTHER Attract Double Team Hone Claws Iron Defence Magnet Rise Metal Sound Mud Sport Protect Rest Sandstorm Sleep Talk Stealth Rock Substitute Swagger Swords Dance Toxic
Robolem (-)
![]() Golurk [Robolem] (-) NATURE: Quiet (-10% Evasion) (NC) TYPE Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Ghost: Ghost STAB; brief intangibility that nullifies Normal & Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light & inside dark buildings. Have no vision reduction in hazes. ABILITIES Klutz: (Can be Disabled) The Pokémon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off. Iron Fist: (Innate) The Base Attack Power of this Pokémon's "Punch" attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) No Guard (DW): (Innate) This Pokémon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, & will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, & the Pokémon acts normally. Additionally even with their extra skill, the power & exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy. STATS HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 3 Spe: 47 (-) Size Class: 5 Weight Class: 7 Base Rank Total: 18 EC: 6/6 MC: 0 DC: 5/5 ATTACKS (49/71) PHYSICAL Astonish Bulldoze Drain Punch DynamicPunch Earthquake Fire Punch Fly Focus Punch Hammer Arm Heavy Slam Ice Punch Low Kick Low Sweep Magnitude Mega Punch Pound Rock Slide Rollout Shadow Punch Stone Edge Thunderpunch Zen Headbutt SPECIAL Earth Power Focus Blast Grass Knot Icy Wind Mud-Slap Night Shade Signal Beam Snore Thunderbolt OTHER Block Curse Defence Curl Double Team Flash Gravity Iron Defence Magic Coat Protect Rest Rock Polish Safeguard Sleep Talk Stealth Rock Substitute Swagger Telekinesis Toxic
Megawhal (M)
![]() Colossoil [Megawhal] (M) NATURE: Hasty (+14% Accuracy) (NC) TYPE Dark: Dark STAB; Immunity to all telepathic & telekinetic attacks, better performance in all darkened & especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. ABILITIES Rebound: (Can Be Activated) The Pokémon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength & intuition. Guts: (Innate) This Pokémon is tenacious & will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokémon with Guts ignore the attack drop from burn. Pressure (DW): (Innate) This Pokémon's presence fills the air with intense anxiety, & any damaging or status attack launched at this Pokémon costs the opposing Pokémon two (2) more energy to perform. STATS HP: 120 Atk: Rank 5 Def: Rank 2 (-) SpA: Rank 3 SpD: Rank 3 Spe: 110 (+) Size Class: 5 Weight Class: 10 Base Rank Total: 22 EC: 6/6 MC: 0 DC: 5/5 ATTACKS (76/87) PHYSICAL Aqua Tail Bite Body Slam Bounce Brick Break Bulldoze Crunch Dig Dive Dragon Tail Drill Run Earthquake Facade Fake Out Fire Fang Fissure Flail Frustration Horn Attack Horn Drill Knock Off Magnitude Megahorn Payback Peck Poison Jab Pursuit Rapid Spin Retaliate Return Rock Slide Rock Smash Rock Tomb Rollout Smack Down Stone Edge Strength Sucker Punch Superpower Tackle Thunder Fang U-Turn SPECIAL Bubblebeam Dark Pulse Earth Power Hidden Power (Grass 7) Hyper Beam Mud Bomb Mud Shot Muddy Water Sludge Bomb Sludge Wave Snarl Spit Up Water Spout OTHER Attract Double Team Encore Endure Embargo Leer Protect Quash Rain Dance Rest Roar Sandstorm Sleep Talk Snatch Stockpile Substitute Sunny Day Swagger Swallow Taunt Toxic
Firmoise (M)
![]() Torterra [Firmoise] (M) NATURE: Brave (-10% Evasion) (NC) TYPE Grass: Grass STAB; Immunity to Leech Seed & Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass & forest areas. Able to use Wrap & Bind without losing focus. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. ABILITIES Overgrow: (Innate) When this Pokémon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Shell Armour (DW): (Innate) This Pokémon's thick, bony outer shell prevents it from taking critical hits. STATS HP: 100 Atk: Rank 5 (+) Def: Rank 4 SpA: Rank 3 SpD: Rank 3 Spe: 48 (-) Size Class: 5 Weight Class: 7 Base Rank Total: 19 EC: 9/9 MC: 0 DC: 5/5 ATTACKS (46/79) PHYSICAL Bite Body Slam Crunch Earthquake Facade Giga Impact Iron Head Outrage Razor Leaf Return Rock Slide Sand Tomb Seed Bomb Stone Edge Strength Superpower Tackle Wood Hammer SPECIAL Absorb Earth Power Giga Drain Grass Knot Hidden Power (Ice 7) Leaf Storm Mega Drain OTHER Attract Block Curse Double Team Endure Leech Seed Light Screen Protect Reflect Rest Safeguard Sandstorm Sleep Talk Stealth Rock Substitute Swagger Synthesis Toxic Wide Guard Withdraw Worry Seed
Tormeldon (M)
![]() Camerupt [Tormeldon] (M) NATURE: Quiet (-10% Evasion) TYPE Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. ABILITIES Magma Armour: (Innate) This Pokémon has a strong, heated armour that makes it incapable of being frozen. The armour also reduces the Base Attack Power of all incoming attacks by one (1). Solid Rock: (Innate) This Pokémon's body is extremely solid & durable, & the Base Attack Power of incoming super-effective attacks is reduced by two (2). Anger Point (DW): (Innate) When struck with a critical hit, this Pokémon becomes enraged & its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Glyph of Explosion: (Raid Glyph) Causes Explosion to affect only one opponent instead of all allies & enemies, raises its base power by 40 & causes it to ignore resistances. STATS HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 34 (-) Size Class: 4 Weight Class: 6 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 ATTACKS (60/77) PHYSICAL Body Slam Bulldoze Dig Double-Edge Earthquake Explosion Facade Fissure Flame Charge Frustration Giga Impact Iron Head Magnitude Return Rock Slide Rock Smash Rock Tomb Stone Edge Tackle Take Down SPECIAL Ancientpower Earth Power Ember Eruption Fire Blast Flame Burst Flamethrower Flash Cannon Heat Wave Hidden Power (Ice 7) Hyper Beam Incinerate Lava Plume Mud Bomb Mud-Slap Overheat Round Selfdestruct Solarbeam OTHER Amnesia Attract Curse Double Team Endure Focus Energy Growl Mimic Protect Rest Roar Rock Polish Sandstorm Sleep Talk Stealth Rock Substitute Sunny Day Swagger Toxic Will-O-Wisp Yawn
Utilitand (M)
![]() Fidgit [Utilitand] (M) NATURE: Hardy TYPE Poison: Poison STAB; immunity to Poison/Toxic, see & breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. ABILITIES Persistent: (Innate) This Pokémon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, & Wonder Room by an additional one (1) round or three (3) actions depending on the move. Vital Spirit: (Innate) This Pokémon has a high vitality & alertness making it immune to sleep induced by other Pokémon. Its normal state of sleeplessness makes it take 1 less damage & energy/action from Ghost Curse. If it is put to sleep by a Pokémon with Mould Breaker it will wake up the next action. If a Pokémon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently. Prankster (DW): (Innate) The Pokémon is always prepared for engaging in sneaky tactics & trickery, giving its non-damaging attacks an increase in priority level. Glyph of Light Screen: (Raid Glyph) Causes Light Screen to affect the entire team instead of three Pokémon only. STATS HP: 100 Atk: Rank 3 Def: Rank 4 SpA: Rank 3 SpD: Rank 3 Spe: 105 Size Class: 2 Weight Class: 4 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5 ATTACKS (103/103) PHYSICAL Acrobatics Aerial Ace Body Slam Bulldoze Circle Throw Comet Punch Dig Drill Run Earthquake Facade Fling Frustration Giga Impact Knock Off Low Sweep Natural Gift Poison Jab Rapid Spin Retaliate Return Rock Slide Rock Smash Rock Tomb Sand Tomb Secret Power Smack Down Stone Edge Strength Thief U-Turn SPECIAL Acid Spray Air Slash Clear Smog Earth Power Echoed Voice Gust Hidden Power (Ice 7) Hyper Beam Icy Wind Mud-Slap Ominous Wind Razor Wind Round Shadow Ball Sludge Bomb Sludge Wave Snore Struggle Bug Twister Venoshock OTHER After You Ally Switch Attract Block Captivate Copycat Disable Dispel (R) Double Team Embargo Encore Endure Entrainment Follow Me Gastro Acid Gravity Haze Heal Block Heal Pulse Helping Hand Light Screen Lucky Chant Magic Room Me First Metronome Mimic Protect Psych Up Quash Rain Dance Reflect Rest Safeguard Sandstorm Skill Swap Sleep Talk Snatch Spikes Stealth Rock Substitute Sunny Day Swagger Tailwind Taunt Telekinesis Torment Toxic Toxic Spikes Trick Room Whirlwind Wide Guard Wish Wonder Room
Shockish (M)
![]() Stunfisk [Shockish] (M) NATURE: Relaxed (-10% Evasion) TYPE Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy & 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. ABILITIES Static: (Innate) This Pokémon's body is surrounded by an electric field that has a 30% chance of paralysing opponents that use contact moves on this Pokémon. Limber: (Innate) This Pokémon's body is well trained & immune to paralysis. Sand Veil (DW): (Innate) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage. Glyph of Thunderbolt: (Raid Glyph) Lowers the threat generated by Thunderbolt by 50%. STATS HP: 110 Atk: Rank 3 Def: Rank 4 (+) SpA: Rank 3 SpD: Rank 4 Spe: 27 (-) Size Class: 1 Weight Class: 2 Base Rank Total: 19 EC: N/A MC: 0 DC: 5/5 ATTACKS (39/62) PHYSICAL Bide Bounce Earthquake Fissure Flail Payback Revenge Stone Edge SPECIAL Discharge Earth Power Mud Bomb Mud Shot Mud-Slap Muddy Water Scald Shock Wave Sludge Bomb Sludge Wave Spark Thunder Thunderbolt Thundershock OTHER Attract Camouflage Double Team Endure Flash Mud Sport Pain Split Protect Rain Dance Rest Sandstorm Sleep Talk Spite Substitute Thunder Wave Toxic Yawn
Granmarg (M)
![]() Rhyperior [Granmarg] (M) NATURE: Sassy (-10% Evasion) TYPE Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. ABILITIES Lightningrod: (Innate) These Pokémon naturally attract electricity to themselves & away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Solid Rock: (Innate) This Pokémon's body is extremely solid & durable, & the Base Attack Power of incoming super-effective attacks is reduced by two (2). Reckless (DW): (Innate) This Pokémon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokémon have two (2) more Base Attack Power, & recoil percentage is unaffected. STATS HP: 110 Atk: Rank 5 Def: Rank 5 SpA: Rank 2 SpD: Rank 3 (+) Spe: 34 (-) Size Class: 5 Weight Class: 7 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 ATTACKS (34/122) PHYSICAL Brick Break Bulldoze Counter Crunch Dig Dragon Tail Drill Run Earthquake Fire Punch Fury Attack Hammer Arm Horn Attack Ice Punch Iron Tail Megahorn Poison Jab Reversal Rock Blast Rock Slide Rock Wrecker Shadow Claw Smack Down Stomp Stone Edge Take Down Thunder Fang Thunderpunch SPECIAL None OTHER Protect Sandstorm Scary Face Stealth Rock Substitute Tail Whip Toxic
Iron Chain (M)
![]() Steelix [Iron Chain] (M) NATURE: Brave (-10% Evasion) TYPE Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid & Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. ABILITIES Rock Head: (Innate) This Pokémon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, & Head Smash. Sturdy: (Innate) This Pokémon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Sheer Force (DW): (Can be Enabled) This Pokémon can energise all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. STATS HP: 100 Atk: Rank 4 (+) Def: Rank 8 SpA: Rank 2 SpD: Rank 3 Spe: 26 (-) Size Class: 7 Weight Class: 8 Base Rank Total: 21 EC: 6/6 MC: 0 DC: 5/5 ATTACKS (74/88) PHYSICAL Aqua Tail Bide Bind Body Slam Bulldoze Crunch Cut Dig Double-Edge Dragon Tail Earthquake Explosion Facade Fire Fang Fissure Flail Frustration Giga Impact Gyro Ball Heavy Slam Ice Fang Iron Head Iron Tail Payback Rage Return Rock Blast Rock Slide Rock Smash Rock Throw Rock Tomb Sand Tomb Selfdestruct Slam Smack Down Stone Edge Strength Tackle Thunder Fang SPECIAL Dark Pulse Dragon Pulse Dragonbreath Earth Power Flash Cannon Hidden Power (Grass 7) Hyper Beam Mud-Slap Snore Twister OTHER Attract Autotomise Block Curse Double Team Endure Harden Magnet Rise Mimic Mud Sport Protect Psych Up Rest Roar Rock Polish Sandstorm Screech Sleep Talk Stealth Rock Substitute Sunny Day Swagger Taunt Torment Toxic
Hieratic (M)
![]() Flygon [Hieratic] (M) NATURE: Hasty (+15% Accuracy) TYPE Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. ABILITIES Levitate: (Innate) This Pokémon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, & Magnitude. Earth Power will have three (3) less Base Attack Power. Dig & Dive can strike a Levitating Pokémon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig & Dive will miss. Ground moves can still hit. Levitate (DW): (Innate) This Pokémon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, & Magnitude. Earth Power will have three (3) less Base Attack Power. Dig & Dive can strike a Levitating Pokémon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig & Dive will miss. Ground moves can still hit. STATS HP: 100 Atk: Rank 4 Def: Rank 2 (-) SpA: Rank 3 SpD: Rank 3 Spe: 115 (+) Size Class: 4 Weight Class: 4 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 ATTACKS (32/85) PHYSICAL Bide Bite Bulldoze Crunch Dig Dragon Claw Dragon Tail Earthquake Faint Attack Feint Fly Quick Attack Rock Slide Sand Tomb Superpower U-Turn SPECIAL Dragonbreath Earth Power Flamethrower Giga Drain Gust Hyper Beam Mud-Slap Signal Beam Sonicboom Solarbeam OTHER Endure Focus Energy Protect Roost Sand-Attack Sandstorm Substitute Toxic
Its_A_Random (M)
![]() Gligar [Its_A_Random] (M) NATURE: Jolly (+22% Accuracy) TYPE Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down& Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. ABILITIES Hyper Cutter: (Innate) This Pokémon always keeps its claws/teeth/pincers extremely sharp, & thus cannot have its attack reduced. Sand Veil: (Innate) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage. Immunity (DW): (Innate) This Pokémon's body has an immensely strong immune response to venom & does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe. STATS HP: 100 Atk: Rank 3 Def: Rank 4 SpA: Rank 1 (-) SpD: Rank 3 Spe: 98 (+) Size Class: 2 Weight Class: 4 Base Rank Total: 18 EC: 4/6 MC: 0 DC: 5/5 ATTACKS (23/89) PHYSICAL Acrobatics Brick Break Counter Dig Earthquake Faint Attack Feint Fury Cutter Knock Off Night Slash Poison Sting Quick Attack Sand Tomb Sky Uppercut U-Turn X-Scissor SPECIAL None OTHER Agility Harden Protect Roost Sand-Attack Sandstorm Substitute
King Odin (M)
![]() Nidoking [King Odin] (M) NATURE: Mild TYPE Poison: Poison STAB; immunity to Poison/Toxic, see & breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. ABILITIES Poison Point: (Can be Disabled) This Pokémon's spikes/quills/thorns are coated in poison, & there is a 30% chance of poisoning any foe that uses a contact attack on this Pokémon. When disabled, all of this Pokémon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Rivalry: (Innate) This Pokémon has a primal response to competition & mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, & decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender. Sheer Force (DW): (Can be Enabled) This Pokémon can energise all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. STATS HP: 100 Atk: Rank 3 Def: Rank 2 (-) SpA: Rank 4 (+) SpD: Rank 3 Spe: 85 Size Class: 3 Weight Class: 4 Base Rank Total: 18 EC: 9/9 MC: 0 DC: 5/5 ATTACKS (62/130) PHYSICAL Aqua Tail Bide Bulldoze Chip Away Counter Dig Double Kick Dragon Tail Drill Run Earthquake Fire Punch Fury Attack Head Smash Horn Attack Horn Drill Ice Punch Megahorn Peck Poison Jab Rock Slide Shadow Claw Smack Down Stone Edge Superpower Tackle Thrash Thunderpunch SPECIAL Blizzard Confusion Dragon Pulse Earth Power Fire Blast Flamethrower Focus Blast Hidden Power (Grass 7) Ice Beam Shadow Ball Sludge Bomb Surf Thunder Thunderbolt Venoshock OTHER Captivate Disable Double Team Endure Flatter Focus Energy Helping Hand Hone Claws Leer Protect Rest Roar Sandstorm Sleep Talk Stealth Rock Substitute Taunt Torment Toxic Toxic Spikes
Whacamole (M)
![]() Diglett [Whacamole] (M) NATURE: Jolly (+28% Accuracy) TYPE Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. ABILITIES Sand Veil: (Innate) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage. Arena Trap: (Innate) This Pokémon has great knowledge of the field, & can always remain close to an earthbound foe no matter where it runs. All Pokémon that are not of the Flying-Type, or possess the Levitate Ability, may not be switched out of battle while this Pokémon is on the field. This Pokémon may still switch out of battle as normal, unless there is another Pokémon on the field with Arena Trap. STATS HP: 80 Atk: Rank 2 Def: Rank 1 SpA: Rank 1 (-) SpD: Rank 2 Spe: 110 (+) Size Class: 1 Weight Class: 1 Base Rank Total: 11 EC: 4/6 MC: 0 DC: 4/5 ATTACKS (32/63) PHYSICAL Aerial Ace Astonish Beat Up Bide Bulldoze Dig Earthquake Fissure Fury Swipes Magnitude Reversal Rock Slide Rock Smash Rock Tomb Scratch Shadow Claw Slash Sucker Punch SPECIAL Earth Power Final Gambit Mud-Slap OTHER Double Team Endure Growl Memento Protect Sand-Attack Sandstorm Sleep Talk Stealth Rock Substitute Toxic
S&assin (M)
![]() Sandshrew [S&assin] (M) NATURE: Jolly (+5% Accuracy) TYPE Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. ABILITIES Sand Veil: (Innate) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage. STATS HP: 90 Atk: Rank 3 Def: Rank 3 SpA: Rank 0 (-) SpD: Rank 2 Spe: 46 (+) Size Class: 1 Weight Class: 2 Base Rank Total: 13 EC: 3/6 MC: 0 DC: 4/5 ATTACKS (32/81) PHYSICAL Aerial Ace Bide Brick Break Bulldoze Counter Dig Earthquake Flail Fury Cutter Fury Swipes Magnitude Night Slash Poison Sting Rapid Spin Rock Slide Rollout Sand Tomb Scratch Shadow Claw Slash X-Scissor SPECIAL Swift OTHER Defence Curl Endure Protect Safeguard Sand-Attack Sandstorm Sleep Talk Stealth Rock Substitute Toxic
Wheelie (F)
![]() Phanpy [Wheelie] (F) NATURE: Jolly (+5% Accuracy) TYPE Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. ABILITIES Pickup: (Innate) This Pokémon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokémon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas. STATS HP: 100 Atk: Rank 2 Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 46 (+) Size Class: 1 Weight Class: 3 Base Rank Total: 13 EC: 0/6 MC: 0 DC: 0/5 ATTACKS (19/62) PHYSICAL Counter Earthquake Flail Head Smash Heavy Slam Ice Shard Natural Gift Rock Slide Rollout Slam Tackle Take Down SPECIAL None OTHER Defence Curl Focus Energy Growl Odour Sleuth Protect Sandstorm Substitute
Caroline (F) (OT: Canis Majoris)
![]() Burmy [Caroline] (F) NATURE: Quiet (-10% Evasion) TYPE Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). ABILITIES Shed Skin: (Innate) This Pokémon regularly sheds its skin & any impurities contained in its body. If afflicted with a status condition, this Pokémon has a 33% chance of removing all status conditions at the end of a round. STATS HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 31 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 12 EC: 0/4 MC: 0 DC: 0/5 ATTACKS (7/7) PHYSICAL Bug Bite Tackle SPECIAL Electroweb Hidden Power (Grass 7) Snore OTHER Protect String Shot
Frostbite (F)
![]() Mamoswine [Frostbite] (F) NATURE: Hasty (+10% Accuracy) TYPE Ice: Ice STAB; immune to freezing & Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate & 30% Protect breaking Blizzard in Hail. Superior senses & mobility in frozen caves and other frigid arenas. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. ABILITIES Oblivious: (Innate) This Pokémon is incapable of being effected by Attract or Cute Charm. Snow Cloak: (Innate) This Pokémon is used to snowy blizzard conditions & gains a 20% evasion boost during Hail. Pokémon with this ability are immune to Hail damage. STATS HP: 110 Atk: Rank 5 Def: Rank 2 (-) SpA: Rank 3 SpD: Rank 2 Spe: 92 (+) Size Class: 5 Weight Class: 7 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 2/5 ATTACKS (28/80) PHYSICAL Avalanche Body Slam Bulldoze Double Hit Earthquake Flail Horn Attack Ice Fang Ice Shard Icicle Crash Icicle Spear Peck Rock Slide Tackle SPECIAL Ancientpower Blizzard Hidden Power (Grass 7) Icy Wind Mud Bomb Mud-Slap Powder Snow OTHER Endure Hail Mud Sport Odour Sleuth Protect Stealth Rock Substitute
Spiroffin (M)
![]() Cofagrigus [Spiroffin] (M) NATURE: Sassy (-10% Evasion) TYPE Ghost: Ghost STAB; brief intangibility that nullifies Normal & Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light & inside dark buildings. Have no vision reduction in hazes. ABILITIES Mummy: (Innate) This Pokémon's skin has a lasting curse on it. When struck by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions. STATS HP: 90 Atk: Rank 2 Def: Rank 6 SpA: Rank 3 SpD: Rank 5 (+) Spe: 26 (-) Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: 6/6 MC: 0 DC: N/A ATTACKS (33/65) PHYSICAL Astonish SPECIAL Dark Pulse Energy Ball Hex Hidden Power (Fighting 7) Night Shade Ominous Wind Psychic Shadow Ball OTHER Curse Destiny Bond Disable Double Team Endure Grudge Guard Split Haze Heal Block Imprison Magic Coat Mean Look Nasty Plot Pain Split Power Split Protect Role Play Snatch Substitute Telekinesis Toxic Trick Trick Room Will-O-Wisp
Blind (M)
![]() Simipour [Blind] (M) NATURE: Hasty (+16% Accuracy) TYPE Water: Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. ABILITIES Gluttony: (Innate) This Pokémon devours healing & stat increasing berries at 50% health (flat) instead of 25% health (flat). Torrent (DW): (Innate) When this Pokémon's HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) STATS HP: 100 Atk: Rank 4 Def: Rank 2 (-) SpA: Rank 4 SpD: Rank 3 Spe: 117 (+) Size Class: 2 Weight Class: 3 Base Rank Total: 21 EC: 6/6 MC: 0 DC: 5/5 ATTACKS (72/72) PHYSICAL Acrobatics Aqua Tail Astonish Bite Brick Break Covet Crunch Cut Dig Dive Endeavour Facade Fling Frustration Fury Swipes Giga Impact Gunk Shot Ice Punch Iron Tail Knock Off Lick Low Kick Low Sweep Natural Gift Payback Return Rock Slide Rock Smash Rock Tomb Scratch Shadow Claw Superpower Thief Waterfall SPECIAL Blizzard Brine Focus Blast Grass Knot Hidden Power (Electric 7) Hydro Pump Hyper Beam Ice Beam Icy Wind Round Scald Snore Surf Uproar Water Gun OTHER Aqua Ring Attract Double Team Hail Helping Hand Hone Claws Leer Mud Sport Nasty Plot Protect Rain Dance Recycle Rest Role Play Sleep Talk Substitute Swagger Taunt Tickle Torment Toxic Water Sport Work Up
Sheeldon (M)
![]() Eelektross [Sheeldon] (M) NATURE: Quiet (-10% Evasion) (NC) TYPE Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy & 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. ABILITIES Levitate: (Innate) This Pokémon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, & Magnitude. Earth Power will have three (3) less Base Attack Power. Dig & Dive can strike a Levitating Pokémon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig & Dive will miss. Ground moves can still hit. Glyph of Light Screen: (Raid Glyph) Causes Light Screen to affect the entire team instead of three Pokémon only. STATS HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 43 (-) Size Class: 4 Weight Class: 4 Base Rank Total: 19 EC: 9/9 MC: 0 DC: N/A ATTACKS (65/65) PHYSICAL Acrobatics Aqua Tail Bind Bounce Brick Break Crunch Crush Claw Cut Dragon Claw Dragon Tail Drain Punch Facade Fire Punch Frustration Giga Impact Headbutt Iron Tail Knock Off Return Rock Slide Rock Smash Rock Tomb Spark Strength Super Fang Superpower Tackle Thrash Thunderpunch U-Turn Wild Charge SPECIAL Acid Acid Spray Charge Beam Discharge Flamethrower Flash Cannon Giga Drain Grass Knot Hidden Power (Ground 7) Hyper Beam Round Signal Beam Snore Thunder Thunderbolt Volt Switch Zap Cannon OTHER Attract Coil Double Team Flash Gastro Acid Hone Claws Light Screen Magnet Rise Protect Rain Dance Rest Roar Sleep Talk Substitute Swagger Thunder Wave Toxic
Flapper (M)
![]() Crobat [Flapper] (M) NATURE: Mild TYPE Poison: Poison STAB; immunity to Poison/Toxic, see & breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. ABILITIES Inner Focus: (Innate) When an opponent attempts to flinch this Pokémon, it stands firm & continues its attack. If it has another ability that would be activated by flinching, that ability activates. STATS HP: 100 Atk: Rank 3 Def: Rank 2 (-) SpA: Rank 4 (+) SpD: Rank 3 Spe: 130 Size Class: 4 Weight Class: 4 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 4/5 ATTACKS (23/83) PHYSICAL Acrobatics Astonish Bite Brave Bird Cross Poison Faint Attack Leech Life Wing Attack Zen Headbutt SPECIAL Air Cutter Air Slash Giga Drain Hyper Beam Shadow Ball Sludge Bomb Swift Venoshock OTHER Confuse Ray Screech Supersonic Taunt Toxic Whirlwind
Watt (M)
![]() Pachirisu [Watt] (M) NATURE: Quiet (-10% Evasion) TYPE Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy & 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. ABILITIES Run Away: (Innate) This Pokémon is quick on its feet & will evade any field traps & hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokémon can still absorb Toxic Spikes if it has Run Away & is Poison-typed. Run Away does not allow the Pokémon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Pickup: (Innate) This Pokémon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokémon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas. STATS HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 3 Spe: 82 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 15 EC: N/A MC: 0 DC: 4/5 ATTACKS (20/66) PHYSICAL Bide Flail Hyper Fang Iron Tail Quick Attack Rollout Spark Super Fang SPECIAL Discharge Electro Ball Swift Thunderbolt Volt Switch OTHER Charge Charm Endure Follow Me Growl Protect Substitute Sweet Kiss Thunder Wave
Raiza (M)
![]() Tomohawk [Raiza] (M) NATURE: Brave (-10% Evasion) TYPE Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, & Vital Throw. Superior reaction time in close quarters. ABILITIES Intimidate: (Innate) When this Pokémon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokémon, Intimidate can be activated again as an Action, & will affect all opponents. Prankster: (Innate) The Pokémon is always prepared for engaging in sneaky tactics & trickery, giving its non-damaging attacks an increase in priority level. Justified (DW): (Innate) This Pokémon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way by another Pokémon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. STATS HP: 110 Atk: Rank 3 (+) Def: Rank 3 SpA: Rank 4 SpD: Rank 3 Spe: 73 (-) Size Class: 2 Weight Class: 3 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 ATTACKS (52/76) PHYSICAL Acrobatics Aerial Ace Bounce Brick Break Bulldoze Drain Punch Earthquake Fly Fury Swipes Rapid Spin Rock Slide Rock Smash Scratch Sky Attack Sky Drop Submission Superpower SPECIAL Air Slash Aura Sphere Earth Power Grass Knot Heat Wave Hidden Power (Ice 7) Hurricane Hyper Beam Hyper Voice Solarbeam OTHER After You Bulk Up Confuse Ray Double Team Focus Energy Harden Haze Healing Wish Morning Sun Protect Quash Rain Dance Reflect Rest Roar Roost Safeguard Sleep Talk Snatch Stealth Rock Substitute Sunny Day Taunt Toxic Whirlwind
Caius (M)
![]() Dusknoir [Caius] (M) NATURE: Quiet (-10% Evasion) TYPE Ghost: Ghost STAB; brief intangibility that nullifies Normal & Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light & inside dark buildings. Have no vision reduction in hazes. ABILITIES Pressure: (Innate) This Pokémon's presence fills the air with intense anxiety, & any damaging or status attack launched at this Pokémon costs the opposing Pokémon two (2) more energy to perform. STATS HP: 90 Atk: Rank 4 Def: Rank 5 SpA: Rank 4 (+) SpD: Rank 5 Spe: 39 (-) Size Class: 4 Weight Class: 5 Base Rank Total: 21 EC: 9/9 MC: 1 DC: N/A ATTACKS (53/97) PHYSICAL Astonish Bind Brick Break Earthquake Fire Punch Ice Punch Payback Pursuit Rock Slide Shadow Punch Shadow Sneak Thunderpunch SPECIAL Blizzard Charge Beam Dark Pulse Focus Blast Future Sight Hex Hidden Power (Fire 7) Hyper Beam Ice Beam Icy Wind Night Shade Psychic Shadow Ball OTHER Calm Mind Confuse Ray Destiny Bond Disable Double Team Embargo Endure Foresight Gravity Helping Hand Imprison Leer Mean Look Pain Split Protect Rest Shadow Mend (R) Skill Swap Snatch Substitute Sunny Day Swagger Taunt Telekinesis Torment Toxic Trick Room Will-O-Wisp
Mobius (F)
![]() Jynx [Mobius] (F) NATURE: Naughty TYPE Ice: Ice STAB; immune to freezing & Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate & 30% Protect breaking Blizzard in Hail. Superior senses & mobility in frozen caves and other frigid arenas. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift & throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike & cannot be used as a catch-all for Disabling, Binding, & redirecting opposing attacks. ABILITIES Oblivious: (Innate) This Pokémon is incapable of being effected by Attract or Cute Charm. Forewarn: (Innate) This Pokémon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokémon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution. Dry Skin (DW): (Innate) This Pokémon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water & heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokémon in sunlight & recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames & the Base Attack Power of incoming Fire attacks is increased by 2. The Pokémon absorbs the damage of water attacks & recovers 25% of HP the damage that would have been inflicted. STATS HP: 100 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 4 SpD: Rank 2 (-) Spe: 95 Size Class: 3 Weight Class: 3 Base Rank Total: 17 EC: 6/6 MC: 0 DC: 5/5 ATTACKS (28/111) PHYSICAL Avalanche Bide Body Slam Doubleslap Fake Out Heart Stamp Ice Punch Lick Payback Pound Wake-Up Slap Wring Out SPECIAL Blizzard Confusion Frost Breath Grass Knot Ice Beam Powder Snow Psychic Psyshock Shadow Ball OTHER Endure Fake Tears Lovely Kiss Mean Look Miracle Eye Perish Song Sing Sweet Kiss Wish
Zaborg (M)
![]() Electivire [Zaborg] (M) NATURE: Mild TYPE Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy & 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. ABILITIES Motor Drive: (Innate) This Pokémon nullifies any electrical attack damage & converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Vital Spirit (DW): (Innate) This Pokémon has a high vitality & alertness making it immune to sleep induced by other Pokémon. Its normal state of sleeplessness makes it take 1 less damage & energy/action from Ghost Curse. If it is put to sleep by a Pokémon with Mould Breaker it will wake up the next action. If a Pokémon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently. STATS HP: 100 Atk: Rank 5 Def: Rank 2 (-) SpA: Rank 4 (+) SpD: Rank 3 Spe: 95 Size Class: 3 Weight Class: 5 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 ATTACKS (24/97) PHYSICAL Cross Chop Feint Fire Punch Giga Impact Ice Punch Low Kick Quick Attack Thunderpunch SPECIAL Discharge Electro Ball Focus Blast Hidden Power (Ice 7) Psychic Shock Wave Swift Thunderbolt Thundershock Volt Switch OTHER Barrier Leer Light Screen Protect Rain Dance Substitute
Thestalos (M)
![]() Magmortar [Thestalos] (M) NATURE: Lonely TYPE Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas. ABILITIES Flame Body: (Innate) This Pokémon's external temperature is kept at such a high level that any contact attack used on this Pokémon has a 30% chance of burning the opponent. Vital Spirit (DW): (Innate) This Pokémon has a high vitality & alertness making it immune to sleep induced by other Pokémon. Its normal state of sleeplessness makes it take 1 less damage & energy/action from Ghost Curse. If it is put to sleep by a Pokémon with Mould Breaker it will wake up the next action. If a Pokémon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently. STATS HP: 100 Atk: Rank 4 (+) Def: Rank 2 (-) SpA: Rank 5 SpD: Rank 3 Spe: 83 Size Class: 3 Weight Class: 4 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 ATTACKS (24/93) PHYSICAL Brick Break Cross Chop Faint Attack Fire Punch Flare Blitz Thunderpunch SPECIAL Clear Smog Ember Fire Spin Flame Burst Flamethrower Focus Blast Heat Wave Hidden Power (Ice 7) Psychic Smog Solarbeam OTHER Barrier Confuse Ray Focus Energy Leer Protect Smokescreen Substitute Sunny Day Will-O-Wisp
Kuraz (M)
![]() Clefable [Kuraz] (M) NATURE: Quiet (-10% Evasion) TYPE Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. ABILITIES Cute Charm: (Innate) This Pokémon's natural cuteness causes Pokémon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move. Magic Guard: (Innate) This Pokémon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, & damage from Leech Seed, Poisoning, & Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokémon from its own reckless recoil attacks. Unaware (DW): (Innate) When this Pokémon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokémon is active. STATS HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 52 (-) Size Class: 3 Weight Class: 3 Base Rank Total: 17 EC: 9/9 MC: 0 DC: 5/5 ATTACKS (32/141) PHYSICAL Covet Doubleslap Meteor Mash Pound Wake-Up Slap SPECIAL Flamethrower Ice Beam Magical Leaf Psychic Stored Power Thunderbolt OTHER Amnesia Aromatherapy Bestow Charm Copycat Defence Curl Encore Follow Me Gravity Growl Light Screen Lucky Chant Metronome Mimic Minimise Moonlight Protect Sing Substitute Sweet Kiss Wish
Delg (M)
![]() Weavile [Delg] (M) NATURE: Jolly (+24% Accuracy) TYPE Dark: Dark STAB; Immunity to all telepathic & telekinetic attacks, better performance in all darkened & especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Ice: Ice STAB; immune to freezing & Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate & 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves & other frigid arenas. ABILITIES Pressure: (Innate) This Pokémon's presence fills the air with intense anxiety, & any damaging or status attack launched at this Pokémon costs the opposing Pokémon two (2) more energy to perform. Pickpocket (DW): (Innate) This Pokémon's mischievous nature & greed make it very effective at pawning off an opponents item. If this Pokémon has no item & either it or the opposing Pokémon strikes with a contact attack, their item is stolen & becomes the held item of this Pokémon. Pokémon with Pickpocket can be commanded to swap items with an ally, & only they will need to expend an action to do so because of their swifter sleight of hand. STATS HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 144 (+) Size Class: 2 Weight Class: 3 Base Rank Total: 21 EC: 6/6 MC: 0 DC: 5/5 ATTACKS (32/102) PHYSICAL Assurance Avalanche Brick Break Counter Dig Faint Attack Fake Out Fling Fury Swipes Ice Punch Ice Shard Metal Claw Night Slash Quick Attack Revenge Scratch Shadow Claw Slash X-Scissor SPECIAL Icy Wind OTHER Agility Embargo Hone Claws Leer Nasty Plot Protect Screech Snatch Spite Substitute Taunt Torment
Beyblade (M)
![]() Hitmontop [Beyblade] (M) NATURE: Impish TYPE Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, & Vital Throw. Superior reaction time in close quarters. ABILITIES Intimidate: (Innate) When this Pokémon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokémon, Intimidate can be activated again as an Action, & will affect all opponents. Technician: (Innate) This Pokémon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, & the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP. Steadfast (DW): (Innate) If this Pokémon is flinched, it becomes aware of the speed difference & increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. STATS HP: 90 Atk: Rank 3 Def: Rank 4 (+) SpA: Rank 1 (-) SpD: Rank 4 Spe: 70 Size Class: 3 Weight Class: 3 Base Rank Total: 17 EC: 6/6 MC: 0 DC: 5/5 ATTACKS (47/78) PHYSICAL Aerial Ace Brick Break Bulldoze Bullet Punch Close Combat Counter Dig Drill Run Earthquake Endeavour Fake Out Feint Gyro Ball Hi Jump Kick Low Kick Low Sweep Mach Punch Pursuit Quick Attack Rapid Spin Revenge Rock Slide Rolling Kick Sucker Punch Tackle Triple Kick SPECIAL Snore Twister OTHER Agility Detect Double Team Endure Focus Energy Foresight Helping Hand Mimic Protect Quick Guard Rain Dance Rest Role Play Sandstorm Sleep Talk Substitute Sunny Day Toxic Wide Guard
motoR (-)
![]() Rotom [motoR] (-) NATURE: Modest TYPE Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy & 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Grass: Grass STAB; Immunity to Leech Seed & Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass & forest areas. Able to use Wrap & Bind without losing focus. ABILITIES Levitate: (Innate) This Pokémon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, & Magnitude. Earth Power will have three (3) less Base Attack Power. Dig & Dive can strike a Levitating Pokémon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig & Dive will miss. Ground moves can still hit. STATS HP: 90 Atk: Rank Def: Rank SpA: Rank SpD: Rank Spe: Size Class: Weight Class: Base Rank Total: EC: N/A MC: 0 DC: N/A ATTACKS (53/53) PHYSICAL Astonish Facade Frustration Natural Gift Return Secret Power Sucker Punch Thief SPECIAL Charge Beam Dark Pulse Discharge Dream Eater Electro Ball Electroweb Hex Hidden Power (Ground 7) Leaf Storm Mud-Slap Ominous Wind Round Shock Wave Shadow Ball Signal Beam Snore Swift Thunder Thunderbolt Thundershock Uproar Volt Switch OTHER Charge Confuse Ray Double Team Endure Flash Light Screen Pain Split Protect Psych Up Rain Dance Reflect Rest Sleep Talk Snatch Spite Substitute Sunny Day Swagger Telekinesis Thunder Wave Toxic Trick Will-O-Wisp
U-Turn (M)
![]() Scizor [U-Turn] (M) NATURE: Careful TYPE Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid & Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories. ABILITIES Swarm: (Innate) When this Pokémon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Technician: (Innate) This Pokémon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, & the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP. Light Metal (DW): (Innate) The Pokémon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokémon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) STATS HP: 100 Atk: Rank 5 Def: Rank 4 SpA: Rank 1 (-) SpD: Rank 4 (+) Spe: 65 Size Class: 3 Weight Class: 5 [4] Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5 ATTACKS (53/83) PHYSICAL Acrobatics Aerial Ace Bide Brick Break Bug Bite Bullet Punch Counter Double-Hit Facade False Swipe Feint Frustration Fury Cutter Giga Impact Iron Head Knock Off Metal Claw Night Slash Pursuit Quick Attack Return Reversal Rock Smash Slash Superpower Thief U-Turn Wing Attack X-Scissor SPECIAL Hidden Power (Water 4) Hyper Beam Snore Vacuum Wave Venoshock OTHER Agility Attract Defog Double Team Endure Focus Energy Iron Defence Leer Light Screen Protect Rain Dance Rest Roost Safeguard Sandstorm Sleep Talk Substitute Tailwind Toxic
Flowra (F)
![]() Sunflora [Flowra] (F) NATURE: Relaxed (-10% Evasion) (NC) TYPE Grass: Grass STAB; Immunity to Leech Seed & Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass & forest areas. Able to use Wrap & Bind without losing focus. ABILITIES Chlorophyll: (Innate) During bright sunlight, this Pokémon's cells absorb more solar energy, doubling (2×) their speed. Solar Power: (Innate) When in bright sunlight, this Pokémon burns solar energy & 1 HP/action to increase the Base Attack Power of all their special attacks by two (2). Early Bird (DW): (Innate) This Pokémon is used to waking up at early hours or operating in low-light conditions & subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokémon. When the Pokémon uses Rest they will gain 18 HP per action & only be asleep for two actions. STATS HP: 100 Atk: Rank 3 Def: Rank 3 (+) SpA: Rank 4 SpD: Rank 3 Spe: 26 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 17 EC: 6/6 MC: 1 DC: 5/5 ATTACKS (44/59) PHYSICAL Bide Bullet Seed Endeavour Facade Frustration Giga Impact Pound Razor Leaf Return Seed Bomb SPECIAL Absorb Earth Power Energy Ball Giga Drain Grass Knot Hidden Power (Ground 7) Hyper Beam Leaf Storm Mega Drain Petal Dance Sludge Bomb Solarbeam OTHER Attract Double Team Encore Endure Flash Grasswhistle Growth Helping Hand Ingrain Leech Seed Light Screen Protect Rest Safeguard Sleep Talk Substitute Sunny Day Swagger Swords Dance Synthesis Toxic Worry Seed
Poncho (M)
![]() Ludicolo [Poncho] (M) NATURE: Modest TYPE Water: Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Grass: Grass STAB; Immunity to Leech Seed & Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass & forest areas. Able to use Wrap & Bind without losing focus. ABILITIES Swift Swim: (Innate) The Pokémon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Rain Dish: (Innate) This Pokémon collects water in the rain & absorbs it into its body, healing two (2) HP/action. Own Tempo (DW): (Innate) This Pokémon moves at its own pace & when confused, it will never harm itself in confusion. If the Pokémon also has Tangled Feet, it will raise Accuracy by one (1) Stage. STATS HP: 100 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 4 Spe: 70 Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: 9/9 MC: 0 DC: 5/5 ATTACKS (46/87) PHYSICAL Astonish Brick Break Counter Dive Drain Punch Fake Out Fire Punch Flail Focus Punch Fury Swipes Natural Gift Seed Bomb Zen Headbutt SPECIAL Absorb Blizzard Bubblebeam Energy Ball Focus Blast Giga Drain Grass Knot Hidden Power (Ground 7) Hydro Pump Ice Beam Mega Drain Mud-Slap Scald Solarbeam Surf Uproar Whirlpool OTHER Endure Growl Hail Hone Claws Leech Seed Mist Nature Power Protect Rain Dance Rest Sleep Talk Substitute Synthesis Teeter Dance Toxic Water Sport
DAD (M)
![]() Hydreigon [DAD] (M) NATURE: Brave (-10% Evasion) TYPE Dark: Dark STAB; Immunity to all telepathic & telekinetic attacks, better performance in all darkened & especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. ABILITIES Levitate: (Innate) This Pokémon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, & Magnitude. Earth Power will have three (3) less Base Attack Power. Dig & Dive can strike a Levitating Pokémon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig & Dive will miss. Ground moves can still hit. STATS HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 5 SpD: Rank 3 Spe: 85 (-) Size Class: 4 Weight Class: 5 Base Rank Total: 22 EC: 9/9 MC: 0 DC: N/A ATTACKS (27/82) PHYSICAL Bite Body Slam Crunch Double Hit Dragon Rush Earthquake Fire Fang Head Smash Headbutt Ice Fang Outrage Tackle Thunder Fang SPECIAL Dark Pulse Dragon Pulse Dragon Rage Dragonbreath Earth Power Flamethrower Hyper Voice Tri Attack OTHER Focus Energy Protect Roar Substitute Taunt Torment
Behemoth (M)
![]() Slaking [Behemoth] (M) ![]() NATURE: Brave (-10% Evasion) TYPE Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. ABILITIES Truant: (Trait) This Pokémon is naturally lazy, & becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokémon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked & it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokémon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed. STATS HP: 125 Atk: Rank 7 (+) Def: Rank 4 SpA: Rank 3 SpD: Rank 3 Spe: 86 (-) Size Class: 4 Weight Class: 5 Base Rank Total: 26 EC: 9/9 MC: 0 DC: N/A ATTACKS (27/97) PHYSICAL Body Slam Counter Earthquake Faint Attack Fire Punch Focus Punch Fury Swipes Hammer Arm Ice Punch Night Slash Punishment Reversal Scratch Slash SPECIAL Flamethrower Ice Beam Thunderbolt Uproar OTHER After You Amnesia Encore Endure Focus Energy Slack Off Sleep Talk Substitute Yawn
Banshee (M)
![]() Banette [Banshee] (M) NATURE: Quiet (-10% Evasion) TYPE Ghost: Ghost STAB; brief intangibility that nullifies Normal & Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light & inside dark buildings. Have no vision reduction in hazes. ABILITIES Insomnia: (Innate) This Pokémon is immune to sleep induced by other Pokémon. It's normal state of sleeplessness makes it take 1 less damage & energy/action from Ghost Curse. If it is put to sleep by a Pokémon with Mould Breaker it will wake up the next action. If a Pokémon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently. Frisk: (Innate) The Pokémon has intimate knowledge of the opponent's held item & ignores any item-based increases in damage or status. The Pokémon will not be affected by Fling or Natural Gift. Cursed Body (DW): (Innate) When this Pokémon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. STATS HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 56 (-) Size Class: 2 Weight Class: 2 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 ATTACKS (26/80) PHYSICAL Faint Attack Gunk Shot Knock Off Shadow Sneak Sucker Punch SPECIAL Hex Night Shade Shadow Ball Thunderbolt OTHER Confuse Ray Curse Destiny Bond Disable Embargo Endure Grudge Helping Hand Imprison Pain Split Screech Snatch Spite Taunt Torment Trick Will-O-Wisp
Leviair (M)
![]() Gyarados [Leviair] (M) NATURE: Jolly (+10% Accuracy) TYPE Water: Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. ABILITIES Intimidate: (Innate) When this Pokémon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokémon, Intimidate can be activated again as an Action, & will affect all opponents. Moxie (DW): (Innate) This Pokémon gets psyched after it earns a KO on an opposing Pokémon, increasing its Attack by one (1) stage. This boost is maintained at the end of each round. STATS HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 4 Spe: 94 (+) Size Class: 6 Weight Class: 6 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5 ATTACKS (16/87) PHYSICAL Aqua Tail Bite Bounce Earthquake Flail Ice Fang Iron Head Reversal Tackle Thrash SPECIAL Bubble Dragon Rage OTHER Protect Spite Splash Substitute
Glowfire (M)
![]() Chandelure [Glowfire] (M) NATURE: Timid (+10% Accuracy) TYPE Ghost: Ghost STAB; brief intangibility that nullifies Normal & Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light & inside dark buildings. Have no vision reduction in hazes. Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas. ABILITIES Flash Fire: (Innate) This Pokémon thrives in high temperatures, & takes the energy of any opposing fire attack, nullifies the damage, & uses the additional power to boost its own fire attack's Base Attack Power by two (2). Self-targeted attacks do not give the boost. Flame Body: (Innate) This Pokémon's external temperature is kept at such a high level that any contact attack used on this Pokémon has a 30% chance of burning the opponent. Shadow Tag (DW): (Innate) Upon entry into battle, this Pokémon's Shadow expands across the arena & dissipates, forcing opposing Pokémon to stay within 10 metres of this Pokémon. The Shadow entirely negates the ability to switch for every Pokémon except those who also have Shadow Tag. STATS HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 6 SpD: Rank 3 Spe: 92 (+) Size Class: 2 Weight Class: 3 Base Rank Total: 19 EC: 9/9 MC: 0 DC: 5/5 ATTACKS (39/62) PHYSICAL Astonish SPECIAL Clear Smog Dark Pulse Ember Energy Ball Fire Blast Fire Spin Flame Burst Flamethrower Heat Wave Hex Hidden Power (Ice 7) Hyper Beam Inferno Night Shade Overheat Psychic Shadow Ball Smog Solarbeam OTHER Acid Armour Confuse Ray Curse Double Team Embargo Endure Haze Imprison Memento Minimise Pain Split Protect Sleep Talk Substitute Sunny Day Taunt Telekinesis Toxic Will-O-Wisp
Napoleon (M)
![]() Empoleon [Napoleon] (M) NATURE: Quiet (-10% Evasion) TYPE Water: Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid & Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories. ABILITIES Torrent: (Innate) When this Pokémon's HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Defiant (DW): (Innate) The Pokémon has a deep sense of honour, & whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round. STATS HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 4 Spe: 52 (-) Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: 9/9 MC: 0 DC: 5/5 ATTACKS (30/89) PHYSICAL Aqua Jet Bide Brick Break Dive Double Hit Drill Peck Earthquake Fury Attack Metal Claw Peck Pound Tackle SPECIAL Brine Bubble Bubblebeam Grass Knot Hydro Pump Ice Beam Mud-Slap Whirlpool OTHER Agility Aqua Ring Growl Mist Mud Sport Protect Substitute Swagger Swords Dance Water Sport
Surprise! (M)
![]() Zoroark [Surprise!] (M) NATURE: Hasty (+17% Accuracy) TYPE Dark: Dark STAB; Immunity to all telepathic & telekinetic attacks, better performance in all darkened & especially twilight conditions. Can use any Dark-type attack regardless of Attraction. ABILITIES Illusion: (Innate) Whenever you send this Pokémon out, it can feign the appearance of another member on your squad. If this Pokémon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokémon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing & moveset of the Pokémon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark & one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.] STATS HP: 90 Atk: Rank 4 Def: Rank 1 (-) SpA: Rank 5 SpD: Rank 2 Spe: 121 (+) Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: 6/6 MC: 0 DC: N/A ATTACKS (28/73) PHYSICAL Bounce Counter Dig Faint Attack Fury Swipes Low Kick Pursuit Scratch Sucker Punch U-Turn SPECIAL Extrasensory Flamethrower Grass Knot Hidden Power (Ice 7) Night Daze Shadow Ball OTHER Agility Detect Embargo Fake Tears Hone Claws Imprison Leer Scary Face Snatch Substitute Taunt Torment
Meklord (-)
![]() Bronzong [Meklord] (-) NATURE: Brave (-10% Evasion) TYPE Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid & Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift & throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike & cannot be used as a catch-all for Disabling, Binding, & redirecting opposing attacks. ABILITIES Levitate: (Innate) This Pokémon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, & Magnitude. Earth Power will have three (3) less Base Attack Power. Dig & Dive can strike a Levitating Pokémon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig & Dive will miss. Ground moves can still hit. Heatproof: (Innate) This Pokémon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half. Heavy Metal (DW): (Innate) The Pokémon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokémon's Weight Class, rounded up. STATS HP: 100 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 3 SpD: Rank 4 Spe: 28 (-) Size Class: 3 Weight Class: 5 [8] Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 ATTACKS (28/72) PHYSICAL Earthquake Faint Attack Gyro Ball Heavy Slam Iron Head Rock Slide Tackle SPECIAL Confusion Extrasensory Future Sight Grass Knot Psywave Signal Beam OTHER Block Confuse Ray Endure Heal Block Hypnosis Imprison Iron Defence Protect Rain Dance Safeguard Skill Swap Sleep Talk Substitute Sunny Day Trick Room
Kringles (M)
![]() Delibird [Kringles] (M) NATURE: Naive (+9% Accuracy) TYPE Ice: Ice STAB; immune to freezing & Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate & 30% Protect breaking Blizzard in Hail. Superior senses & mobility in frozen caves and other frigid arenas. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. ABILITIES Vital Spirit: (Innate) This Pokémon has a high vitality & alertness making it immune to sleep induced by other Pokémon. Its normal state of sleeplessness makes it take 1 less damage & energy/action from Ghost Curse. If it is put to sleep by a Pokémon with Mould Breaker it will wake up the next action. If a Pokémon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently. Hustle: (Can be Enabled) This Pokémon puts immense force & speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Insomnia (DW): (Innate) This Pokémon is immune to sleep induced by other Pokémon. It's normal state of sleeplessness makes it take 1 less damage & energy/action from Ghost Curse. If it is put to sleep by a Pokémon with Mould Breaker it will wake up the next action. If a Pokémon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently. STATS HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 1 (-) Spe: 87 (+) Size Class: 1 Weight Class: 2 Base Rank Total: 14 EC: N/A MC: 1 DC: 5/5 ATTACKS (20/66) PHYSICAL Brick Break Counter Fake Out Fly Ice Punch Ice Shard Present Rapid Spin Seed Bomb SPECIAL Blizzard Frost Breath Future Sight Hidden Power (Electric 7) Ice Beam Signal Beam OTHER Double Team Endure Protect Substitute Toxic
Datsuodasu (M)
![]() Garbodor [Datsuodasu] (M) NATURE: Brave (-10% Evasion) TYPE Poison: Poison STAB; immunity to Poison/Toxic, see & breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. ABILITIES Stench: (Innate) This Pokémon has a foul odour that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move. Weak Armour: (Can be Enabled) The Pokémon can loosen its worn defensive armour so that it will break off when an opponent uses a contact attack, reducing the Pokémon's Defence & increasing their Speed by one (1) stage for each hit. Aftermath (DW): (Innate) If this Pokémon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power & five (5) more Energy Cost to execute. STATS HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 2 SpD: Rank 3 Spe: 65 (-) Size Class: 4 Weight Class: 5 Base Rank Total: 17 EC: 6/6 MC: 0 DC: 5/5 ATTACKS (43/59) PHYSICAL Body Slam Doubleslap Drain Punch Explosion Facade Gunk Shot Payback Pound Rock Blast Rollout Seed Bomb Selfdestruct Smack Down SPECIAL Acid Spray Clear Smog Dark Pulse Giga Drain Hidden Power (Ice 7) Psychic Sludge Sludge Bomb Sludge Wave Snore Thunderbolt Venoshock OTHER Amnesia Attract Double Team Haze Mud-Sport Pain Split Poison Gas Protect Recycle Rest Sleep Talk Spikes Stockpile Substitute Swagger Swallow Toxic Toxic Spikes
Virus (-)
![]() Porygon2 [Virus] (-) NATURE: Quiet (-10% Evasion) TYPE Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. ABILITIES Trace: (Can be Activated) When entering into battle, this Pokémon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokémon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. Download: (Innate) At the beginning of the match, the Pokémon analyses the opponent & downloads data that lets it deal more damage. This Pokémon receives a one (1) stage boost on the offence that strikes an opponent's weaker defence stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defence, & Attack when facing Hypno, which has higher Special Defence. For ties, Special Attack is raised.) This boost is maintained at the end of each round. Analytic (DW): (Innate) If this Pokémon attacks after its target during an action, its attacks have two (2) more Base Attack Power. STATS HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 52 (-) Size Class: 1 Weight Class: 3 Base Rank Total: 18 EC: 9/9 MC: 0 DC: 5/5 ATTACKS (36/76) PHYSICAL Bide Last Resort Tackle SPECIAL Blizzard Discharge Electroweb Hidden Power (Ground 7) Hyper Beam Ice Beam Psybeam Shadow Ball Signal Beam Solarbeam Thunderbolt Tri Attack Zap Cannon OTHER Agility Conversion Conversion 2 Defence Curl Double Team Endure Gravity Lock-On Magic Coat Magnet Rise Pain Split Protect Recover Recycle Reflect Sharpen Sleep Talk Substitute Toxic Trick Room
Atlantean (M)
![]() Carracosta [Atlantean] (M) Nature: Quiet (-10% Evasion) TYPE Water: Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. ABILITIES Solid Rock: (Innate) This Pokémon's body is extremely solid & durable, & the Base Attack Power of incoming super-effective attacks is reduced by two (2). Sturdy: (Innate) This Pokémon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Swift Swim (DW): (Innate) The Pokémon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. STATS HP: 100 Atk: Rank 4 Def: Rank 5 SpA: Rank 4 (+) SpD: Rank 3 Spe: 27 (-) Size Class: 3 Weight Class: 4 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5 ATTACKS (27/65) PHYSICAL Aqua Jet Aqua Tail Bide Bite Crunch Earthquake Flail Knock Off Rock Slide Rollout Smack Down SPECIAL AncientPower Brine Hidden Power (Grass 7) Hydro Pump Ice Beam Water Gun Water Pulse Whirlpool OTHER Iron Defence Protect Rain Dance Shell Smash Stealth Rock Substitute Wide Guard Withdraw
Laval (M)
![]() Mollux [Laval] (M) NATURE: Timid (+9% Accuracy) TYPE Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas. Poison: Poison STAB; immunity to Poison/Toxic, see & breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. ABILITIES Dry Skin: (Innate) This Pokémon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water & heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokémon in sunlight & recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames & the Base Attack Power of incoming Fire attacks is increased by 2. The Pokémon absorbs the damage of water attacks & recovers 25% of HP the damage that would have been inflicted. Illuminate (DW): (Can be Enabled) This Pokémon emits a continuous light that brightens the environment & makes it easier for all Pokémon to see. While this ability is active, any darkened or twilight state in the battle is negated & all moves used by any Pokémon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack. Glyph of Thunderbolt: (Raid Glyph) Lowers the threat generated by Thunderbolt by 50%. STATS HP: 100 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 5 SpD: Rank 4 Spe: 88 (+) Size Class: 3 Weight Class: 3 Base Rank Total: 20 EC: N/A MC: 0 DC: 5/5 ATTACKS (40/68) PHYSICAL Bide Gunk Shot SPECIAL Acid Acid Spray Clear Smog Ember Eruption Final Gambit Fire Blast Fire Spin Heat Wave Hidden Power (Ice 7) Inferno Lava Plume Sludge Bomb Solarbeam Thunder Thunderbolt Venoshock OTHER Acid Armour Aqua Ring Confuse Ray Dispel (R) Gastro Acid Heal Bell Heal Pulse Helping Hand Moonlight Protect Rain Dance Recover Rest Sleep Talk Substitute Sunny Day Thunder Wave Toxic Toxic Spikes Will-O-Wisp Withdraw
Blackwing (M)
![]() Braviary [Blackwing] (M) NATURE: Hasty (+10% Accuracy) TYPE Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. ABILITIES Keen Eye: (Innate) This Pokémon has extremely good vision & cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent's evasion and the Pokémon's own accuracy. Sheer Force: (Can be Enabled) This Pokémon can energise all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. Defiant (DW): (Innate) The Pokémon has a deep sense of honour, & whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round. STATS HP: 110 Atk: Rank 5 Def: Rank 2 (-) SpA: Rank 2 SpD: Rank 3 Spe: 92 (+) Size Class: 3 Weight Class: 3 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5 ATTACKS (23/50) PHYSICAL Aerial Ace Crush Claw Fury Attack Peck Rock Slide Shadow Claw Sky Attack Sky Drop Superpower U-Turn Wing Attack SPECIAL Air Slash Heat Wave Hidden Power (Grass 7) OTHER Defog Hone Claws Leer Protect Roost Scary Face Sleep Talk Tailwind Whirlwind
Pharant (M)
![]() Revenankh [Pharant] (M) NATURE: Relaxed (-10% Evasion) TYPE Ghost: Ghost STAB; brief intangibility that nullifies Normal & Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light & inside dark buildings. Have no vision reduction in hazes. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, & Vital Throw. Superior reaction time in close quarters. ABILITIES Shed Skin: (Innate) This Pokémon regularly sheds its skin & any impurities contained in its body. If afflicted with a status condition, this Pokémon has a 33% chance of removing all status conditions at the end of a round. Air Lock: (Innate) This Pokémon releases immense barometric pressure, clearing the weather in the arena & preventing the effect of weather moves & abilities from taking place. Infiltrator (DW): (Innate) Through a combination of speed & cunning, this Pokémon easily circumvents the effects of Light Screen, Mist, Reflect, & Safeguard with all of its attacks. STATS HP: 100 Atk: Rank 4 Def: Rank 4 (+) SpA: Rank 3 SpD: Rank 4 Spe: 56 (-) Size Class: 3 Weight Class: 3 Base Rank Total: 20 EC: N/A MC: 0 DC: 5/5 ATTACKS (47/90) PHYSICAL Arm Thrust Bide Brick Break Bulldoze Counter Drain Punch Dual Chop Earthquake Focus Punch Hammer Arm Ice Punch Low Sweep Mach Punch Poison Jab Power Whip Punishment Revenge Rock Slide Rock Smash Rock Tomb Sand Tomb Shadow Punch Shadow Sneak Smack Down Vital Throw Wrap SPECIAL Focus Blast Hidden Power (Grass 7) Psychic Shadow Ball Wring Out OTHER Double Team Endure Glare Grudge Mean Look Moonlight Pain Split Protect Safeguard Substitute Taunt Telekinesis Torment Toxic Wide Guard
Geargia (-)
![]() Klinklang [Geargia] (-) NATURE: Hasty (+12% Accuracy) TYPE Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid & Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories. ABILITIES Plus: (Innate) This Pokémon possesses a positive electrical charge. When a partner Pokémon with Plus or Minus is on the field or if this Pokémon has Minus, this Pokémon's special attacks have their Base Attack Power increased by two (2). If this Pokémon has both Plus & Minus, the boosts stack to a maximum Base Attack Power increase of four (4). Minus: (Innate) This Pokémon possesses a negative electrical charge. When a partner Pokémon with Plus or Minus is on the field or if this Pokémon has Plus, this Pokémon's special attacks have their Base Attack Power increased by two (2). If this Pokémon has both Plus & Minus, the boosts stack to a maximum Base Attack Power increase of four (4). Clear Body (DW): (Innate) This Pokémon's body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) STATS HP: 90 Atk: Rank 4 Def: Rank 3 (-) SpA: Rank 3 SpD: Rank 3 Spe: 104 (+) Size Class: 1 Weight Class: 4 Base Rank Total: 19 EC: 9/9 MC: 0 DC: 5/5 ATTACKS (29/46) PHYSICAL Bind Gear Grind Rock Smash Vicegrip Wild Charge SPECIAL Discharge Flash Cannon Hidden Power (Ground 7) Hyper Beam Signal Beam Thunderbolt Thundershock Volt Switch Zap Cannon OTHER Autotomise Charge Gravity Iron Defence Lock-On Magic Coat Magnet Rise Metal Sound Protect Rest Screech Shift Gear Sleep Talk Substitute Toxic
Trake (M)
![]() Bonsly [Trake] (M) Nature: Careful TYPE Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. ABILITIES Sturdy: (Innate) This Pokémon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Rock Head: (Innate) This Pokémon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, & Head Smash. STATS HP: 90 Atk: Rank 3 Def: Rank 3 SpA: Rank 0 (-) SpD: Rank 3 (+) Spe: 10 Size Class: 1 Weight Class: 2 Base Rank Total: 12 EC: 2/6 MC: 0 DC: 2/5 ATTACKS (23/56) PHYSICAL Brick Break Faint Attack Flail Headbutt Low Kick Rock Throw Rock Slide Rock Tomb Sand Tomb Selfdestruct Slam Smack Down Sucker Punch SPECIAL None OTHER Block Copycat Endure Fake Tears Mimic Protect Sandstorm Stealth Rock Substitute Toxic
Basher (F)
![]() Lairon [Basher] (F) Nature: Brave (-10% Evasion) TYPE Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid & Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories. Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. ABILITIES Sturdy: (Innate) This Pokémon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Rock Head: (Innate) This Pokémon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, & Head Smash. Heavy Metal (DW): (Innate) The Pokémon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokémon's Weight Class, rounded up. STATS HP: 90 Atk: Rank 4 (+) Def: Rank 5 SpA: Rank 2 SpD: Rank 2 Spe: 34 (-) Size Class: 2 Weight Class: 5 [6] Base Rank Total: 16 EC: 6/9 MC: 0 DC: 5/5 ATTACKS (22/70) PHYSICAL Body Slam Dig Dragon Rush Earthquake Endeavour Head Smash Headbutt Iron Head Metal Burst Metal Claw Rock Slide Superpower Tackle Take Down SPECIAL Mud-Slap OTHER Harden Iron Defence Protect Roar Stealth Rock Substitute Toxic
Quilla (-)
![]() Lunatone [Quilla] (-) Nature: Brave (-10% Evasion) TYPE Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift & throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike & cannot be used as a catch-fall for Disabling, Binding, & redirecting opposing attacks. ABILITIES Levitate: (Innate) This Pokémon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, & Magnitude. Earth Power will have three (3) less Base Attack Power. Dig & Dive can strike a Levitating Pokémon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig & Dive will miss. Ground moves can still hit. STATS HP: 100 Atk: Rank 3 (+) Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 60 (-) Size Class: 2 Weight Class: 5 Base Rank Total: 17 EC: N/A MC: 0 DC: N/A ATTACKS (23/79) PHYSICAL Explosion Rock Slide Rock Throw Stone Edge Tackle SPECIAL Charge Beam Confusion Earth Power Grass Knot Ice Beam Icy Wind Psychic Psywave OTHER Embargo Harden Heal Block Hypnosis Magic Coat Moonlight Pain Split Protect Rock Polish Skill Swap
Mind (M)
![]() Meditite [Mind] (M) NATURE: Jolly (+11% Accuracy) TYPE Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, & Vital Throw. Superior reaction time in close quarters. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift & throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike & cannot be used as a catch-all for Disabling, Binding, & redirecting opposing attacks. ABILITIES Pure Power: (Innate) This Pokémon has immense inner strength that grows with its development, raising its Attack & its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokémon's Attack & Base Rank Total is only raised by one Rank. STATS HP: 90 Atk: Rank 2 [4 Pure Power] Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 69 (+) Size Class: 1 Weight Class: 2 Base Rank Total: 12 [14 Pure Power] EC: 3/6 MC: 0 DC: 2/5 ATTACKS (23/90) PHYSICAL Bide Brick Break Bullet Punch Fake Out Feint Hi Jump Kick Ice Punch Psycho Cut Reversal Rock Slide SPECIAL Confusion Hidden Power (Flying 7) OTHER Calm Mind Detect Double Team Foresight Meditate Mind Reader Protect Recover Substitute Swagger Toxic
Inzektor (M)
![]() Volbeat [Inzektor] (M) NATURE: Quiet (-10% Evasion) TYPE Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). ABILITIES Illuminate: (Can be Enabled) This Pokémon emits a continuous light that brightens the environment & makes it easier for all Pokémon to see. While this ability is active, any darkened or twilight state in the battle is negated & all moves used by any Pokémon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack. Swarm: (Innate) When this Pokémon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Prankster (DW): (Innate) The Pokémon is always prepared for engaging in sneaky tactics & trickery, giving its non-damaging attacks an increase in priority level. STATS HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 3 Spe: 73 (-) Size Class: 1 Weight Class: 2 Base Rank Total: 16 EC: N/A MC: 0 DC: 5/5 ATTACKS (47/73) PHYSICAL Acrobatics Aerial Ace Brick Break Bug Bite Counter Double-Edge Focus Punch Ice Punch Quick Attack Tackle Thunderpunch U-Turn Zen Headbutt SPECIAL Air Cutter Bug Buzz Giga Drain Hidden Power (Fire 7) Mud-Slap Shadow Ball Signal Beam Snore Solarbeam Struggle Bug Thunder Thunderbolt Water Pulse OTHER Attract Baton Pass Confuse Ray Double Team Encore Endure Flash Helping Hand Light Screen Metronome Moonlight Protect Rest Roost Sleep Talk Substitute Tail Glow Tailwind Thunder Wave Toxic Trick
Naturia (F)
![]() Exeggutor [Naturia] (F) NATURE: Brave (-10% Evasion) TYPE Grass: Grass STAB; Immunity to Leech Seed & Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass & forest areas. Able to use Wrap & Bind without losing focus. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift & throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike & cannot be used as a catch-all for Disabling, Binding, & redirecting opposing attacks. ABILITIES Chlorophyll: (Innate) During bright sunlight, this Pokémon's cells absorb more solar energy, doubling (2×) their speed. Harvest (DW): (Innate) At the end of each round, this Pokémon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot not regrow it. The Berry is consumed at the end of the battle. STATS HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 5 SpD: Rank 3 Spe: 47 (-) Size Class: 3 Weight Class: 5 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 ATTACKS (38/84) PHYSICAL Barrage Bullet Seed Egg Bomb Natural Gift Seed Bomb Stomp Wood Hammer SPECIAL Confusion Extrasensory Giga Drain Grass Knot Hidden Power (Rock 7) Leaf Storm Psychic Psyshock Solarbeam Uproar OTHER Bestow Block Endure Gravity Hypnosis Ingrain Leech Seed Light Screen Poisonpowder Protect Reflect Skill Swap Sleep Powder Stun Spore Substitute Sunny Day Synthesis Telekinesis Toxic Trick Room Worry Seed
Mastic (M)
![]() Glalie [Mastic] (M) NATURE: Hasty (+10% Accuracy) TYPE Ice: Ice STAB; immune to freezing & Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate & 30% Protect breaking Blizzard in Hail. Superior senses & mobility in frozen caves and other frigid arenas. ABILITIES Inner Focus: (Innate) When an opponent attempts to flinch this Pokémon, it stands firm & continues its attack. If it has another ability that would be activated by flinching, that ability activates. Ice Body: (Innate) This Pokémon thrives in Icy conditions & can absorb energy from Hailstones to recover two (2) HP/action in Hail. Code:
Hardy (+1 Atk) Lonely (+2 Atk, -1 Def) Adamant (+2 Atk, -1 SpA) Naughty (+2 Atk, -1 SpD) Brave (+2 Atk, -15% Speed, -10% Evasion) Bold (+2 Def, -1 Atk) Docile (+1 Def) Impish (+2 Def, -1 SpA) Lax (+2 Def, -1 SpD) Relaxed (+2 Def, -15% Speed, -10% Evasion) Modest (+2 SpA, -1 Atk) Mild (+2 SpA, -1 Def) Bashful (+1 SpA) Rash (+2 SpA, -1 SpD) Quiet (+2 SpA, -15% Speed, -10% Evasion) Calm (+2 SpD, -1 Atk) Gentle (+2 SpD, -1 Def) Careful (+2 SpD, -1 SpA) Quirky (+1 SpD) Sassy (+2 SpD, -15% Speed, -10% Evasion) Timid (+30% Speed, +2X Accuracy, -1 Atk) Hasty (+30% Speed, +2X Accuracy, -1 Def) Jolly (+30% Speed, +2X Accuracy, -1 SpA) Naive (+30% Speed, +2X Accuracy, -1 SpD) Serious (+15% Speed, +X Accuracy) HP: 100 Atk: Rank 3 Def: Rank 2 (-) SpA: Rank 3 SpD: Rank 3 Spe: 92 (+) Size Class: 3 Weight Class: 6 Base Rank Total: 18 EC: 6/6 MC: 0 DC: 1/5 ATTACKS (20/66) PHYSICAL Avalanche Bide Bite Crunch Earthquake Headbutt SPECIAL Blizzard Icy Wind Powder Snow Shadow Ball OTHER Block Disable Double Team Hail Leer Protect Spikes Substitute Taunt Torment
Strine (M)
![]() Zigzagoon [Strine] (M) NATURE: Adamant TYPE Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. ABILITIES Pickup: (Innate) This Pokémon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokémon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas. Gluttony: (Innate) This Pokémon devours healing & stat increasing berries at 50% health (flat) instead of 25% health (flat). STATS HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 60 Size Class: 1 Weight Class: 2 Base Rank Total: 12 EC: 0/6 MC: 0 DC: 0/5 ATTACKS (19/75) PHYSICAL Dig Headbutt Pin Missile Pursuit Rock Climb Rock Smash Tackle SPECIAL None OTHER Belly Drum Growl Mud Sport Odour Sleuth Protect Rest Sand-Attack Sleep Talk Substitute Tail Whip Toxic Trick
Aigax (F) (OT: The Royal Guard)
![]() Budew [Aigax] (F) NATURE: Modest TYPE Grass: Grass STAB; Immunity to Leech Seed & Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass & forest areas. Able to use Wrap & Bind without losing focus. Poison: Poison STAB; immunity to Poison/Toxic, see & breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. ABILITIES Poison Point: (Can be Disabled) This Pokémon's spikes/quills/thorns are coated in poison, & there is a 30% chance of poisoning any foe that uses a contact attack on this Pokémon. When disabled, all of this Pokémon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Natural Cure: (Innate) This Pokémon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokémon heals all status effects when switched out. STATS HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 3 Spe: 55 Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 0/9 MC: 0 DC: 0/5 ATTACKS (16/53) PHYSICAL None SPECIAL Absorb Extrasensory Leaf Storm Mega Drain Shadow Ball Venoshock OTHER Grasswhistle Growth Protect Spikes Stun Spore Substitute Synthesis Toxic Water Sport Worry Seed
Grandstone (-)
![]() Regirock [Grandstone] (-) Nature: Brave (-10% Evasion) TYPE Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. ABILITIES Clear Body: (Innate) This Pokémon's body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Sturdy (DW): (Innate) This Pokémon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. STATS HP: 100 Atk: Rank 5 (+) Def: Rank 8 SpA: Rank 2 SpD: Rank 4 Spe: 43 (-) Size Class: 3 Weight Class: 6 Base Rank Total: 23 EC: N/A MC: 0 DC: 5/5 ATTACKS (46/74) PHYSICAL Brick Break Bulldoze Dig Drain Punch Earthquake Explosion Facade Fire Punch Focus Punch Hammer Arm Ice Punch Iron Head Rock Slide Rock Throw Rock Tomb Smack Down Stomp Stone Edge Superpower Thunderpunch SPECIAL Ancientpower Charge Beam Earth Power Hidden Power (Psychic 7) Hyper Beam Snore Thunder Thunderbolt Zap Cannon OTHER Block Curse Double Team Endure Gravity Iron Defence Lock-On Protect Rest Rock Polish Safeguard Sandstorm Sleep Talk Stealth Rock Substitute Thunder Wave Toxic
Redian (M)
![]() Ledyba [Redian] (M) NATURE: Mild TYPE Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. ABILITIES Swarm: (Innate) When this Pokémon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Early Bird: (Innate) This Pokémon is used to waking up at early hours or operating in low-light conditions & subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokémon. When the Pokémon uses Rest they will gain 18 HP per action & only be asleep for two actions. STATS HP: 90 Atk: Rank 1 Def: Rank 1 (-) SpA: Rank 3 (+) SpD: Rank 3 Spe: 55 Size Class: 2 Weight Class: 2 Base Rank Total: 12 EC: 1/6 MC: 0 DC: 1/5 ATTACKS (21/70) PHYSICAL Bide Frick Break Comet Punch Dig Drain Punch Knock Off Mach Punch Tackle SPECIAL Bug Buzz Psybeam Silver Wind Solarbeam OTHER Agility Baton Pass Encore Light Screen Protect Reflect Safeguard Substitute Supersonic
Gold Medal (F)
![]() Luvdisc [Gold Medal] (F) NATURE: Mild TYPE Water: Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. ABILITIES Swift Swim: (Innate) The Pokémon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. STATS HP: 90 Atk: Rank 2 Def: Rank 1 (-) SpA: Rank 3 (+) SpD: Rank 3 Spe: 97 Size Class: 1 Weight Class: 1 Base Rank Total: 15 EC: N/A MC: 0 DC: 1/5 ATTACKS (20/52) PHYSICAL Aqua Jet Tackle Take Down SPECIAL Brine Hidden Power (Ground 7) Hydro Pump Ice Beam Water Gun Water Pulse OTHER Agility Aqua Ring Attract Charm Heal Pulse Lucky Chant Mud Sport Protect Rain Dance Substitute Sweet Kiss FORMAT
<Name> (<Gender>)
[IMG]http://www.serebii.net/blackwhite/pokemon/###.png[/IMG] [SIZE=3][B]<Pokémon> [<Name>] (<Gender>)[/B][/SIZE] [B]Nature[/B]: <Nature> (<Acc Boost/Eva Drop>) [B]TYPE[/B] [B]<Type>[/B]: <Descriptor> [B]ABILITIES[/B] [B]<Ability>[/B]: ([I]<Type>[/I]) <Descriptor> [B]<Ability> (DW)[/B]: ([I]<Type>[/I]) <Descriptor> [S][B]<Ability> (DW)[/B]: ([I]<Type>[/I]) <Descriptor>[/S] [B]STATS[/B] HP: ### Atk: Rank ### Def: Rank ### SpA: Rank ### SpD: Rank ### Spe: ### Size Class: ### Weight Class: ### Base Rank Total: ### EC: <CurrECNo.>/<MaxECNo.> MC: <CurrMCNo.> DC: <CurrDCNo.>/<MaxDCNo.> [B]ATTACKS (<CurrMoveNo.>/<MaxMoveNo.>)[/B] [I]PHYSICAL[/I] <Physical Moves Alphabetised> [I]SPECIAL[/I] <Special Moves Alphabetised> [I]OTHER[/I] <Other Moves Alphabetised>
__________________
Last edited by Its_A_Random; May 23rd, 2013 at 6:32:11 PM. Reason: Updated |
|
|
|
| Its_A_Random |
| View Public Profile |
| Find More Posts by Its_A_Random |
|
|
#57 |
|
Join Date: Apr 2010
Posts: 1,408
Very afraid
|
Trainer Name: Albinoloon
Pokemon: Dusknoir, Foongus, Frosslass, Chandelure, Ariados, Cloyster, Fidgit, Cradilly, Glameow, Tepig, Seel, Nohface, Burmy, Drifloon, Chingling, Voodoll, Embirch, Protowatt, Trapinch, Shuppet W/L/T/Cancelled: 18/11/1/5 Trainer Counter: 20
Backpack
Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry 1x Token Pocket Trainer Tokens: 6 Ref Tokens: 0 Business Tokens: 0
All Battles
vsGoldenknight - Lost to good tactics vsDoranDragon- Ween! vsFlora -Lost by a hyphae vsBlazikenMaster-Zeo - Stalled out vsDracoyoshi8 -Canceled but still won ;) vsEnergyStorm -Blew his candle out vsRitterCat -Rolled Over vsPimgangmaster -Disabled him vsSpenstar -Do you have to ask? vsHD -Blew him away! vsTeaDemon -So close! vsLyris[Numbers] -Washed her away vsTorferngatr - Match died after so long vsToastTyrant13 - "We are an equal match, after all." vs(TagBattle) - I don't want to talk about it vsAlphaJolt - I bored them with my dissapearance vsToastTyrant13(v2) - Won by deluge vsFrosty- Overpredicted and misplayed vsToastTyrant13(v3) - Swamped a win vsToastTyrant13(v4) - Won yet again vsLevitatingLamprey - Wonwon vsMetalBagon - Generally unsucessful vsZiposaki - In my favor vsRewindman - Won by the craziest hax ever vsFireBlast - Drifloon kills vsEndquote - Stupid confusionhax vsToastTyrant13(v5) - Epic Victory! vsShiraz - Another win! vsKaxtar - not even a chance vsBox - Drifloon surpasses once again! vsSonOfShadoo - Mimicry over all(win) vsNightrise - DQed vsToastTyrant13(v7) - loss??? vsSolstice- 3-0 vsDoranDragon - hooray! vsEndQuote - ...wow vsToastTyrant13(v8) - bluh bluh training vsToastTyrant13(v9) - bluh bluh moar training vsToastTyrant13's2kBrawl - DQed after hiatus vstypo77 - The reason that I'm pitted against the community Pokemon Team Active
Lofty the Drifblim
***** ![]() Lofty, male Drifblim Nature: Quiet (+1 special attack; -15% speed; -10% evasion) Personality: Lofty is quite... arbitrairy in his actions. He will hardly use the same move twice, unless forced into a risky situation such as being taunted. Despite his cluelessness, Lofty is actually one of 3 rare Malumaer heteros. Most drifloon are born in their place of origin; the underwold. However, these heteros are born in the overworld through evaporation of a volatile chemicals. They are rare as their lack of their reflective pigment, which normal drifloon recieve, slowly burns their thin bodies. This is the result of their rarity. This particular one sank down to earth as soon as it was born. When Albinoloon was traveling beside a polluted sea to search for an arena, he noticed a tug on a particular doll-shaped keychain on his backpack. As he turned around, he noticed it was this mysetrious drifloon, whom came to be known as Lofty, for the way he seemed to float aimlessly. When training, he realized that Lofty had an extremely vast and photographic memory. Lofty is very experienced in battling- and has taken a liking as well as a talent to it. He uses his vast movepool to outwit his oppponents. His extreme vitality also helps keep standing when the dust clears. His trainer is very dependent on him. ~Counters EC:6/6 DC:5/5 MC:1 Type: Ghost/Flying Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute. Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item. Flare Boost: (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power. Stats: HP: 125 Atk: Rank 3 Def: Rank 2 SpA: Rank 4(+) SpD: Rank 2 Spe: 70(-) Size Class: 2 Weight Class: 2 Rank Total: 19 -Moves Constrict Minimize Astonish Gust Focus Energy Payback Hex Stockpile Explosion Shadow Ball Baton Pass Hidden Power (Fighting 7) Thunder Wave Acrobatics Will 'o' Wisp Thunderbolt Double Team Sunny Day Rain Dance Substitute Psychic Fly Hypnosis Clear Smog Disable Weather Ball Magic Coat Spite Pain Split Endure Icy Wind Move Total: 30
Sone the Dusknoir
![]() Sone, male Dusknoir Nature: Adamant (+1 attack; -1 special attack) Personality: At full potential as a Dusknoir, Sone's personalilty drastically changed. No longer quiet and unassuming, Sone has appointed himself the leader of the team, putting himself in the spotlight, than rather lurk in the shadows. No one knows why his appearence is different from other duskull, although his childhoood in Mt. Pyre could be a clue. He has left his birthplace, becoming a rouge. His tactics and mindset are of a king, strong and unrelenting. However, he also retains his battle style as a dusclops, stalling his opponent out until it drops dead right in fromt of him. Sone acts as the trainer's right hand-man, attending to the other members. Only his trainer understands him. ~Counters EC:9/9 MC:1 Type: Ghost Ghost:Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). Abilities: Levitate:(Innate)This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. Stats: HP: 90 Atk: Rank 5 (+) Def: Rank 5 SpA: Rank 2 (-) SpD: Rank 5 Spe: 45 Size Class: Weight Class: Base Rank Total: EC: 6/9 MC: 1 DC: X -Moves Leer (*) Night Shade (*) Disable (*) Forsight (*) Astonish (*) Confuse Ray (*) Shadow Sneak (*) Pursuit (*) Toxic (*) Rest (*) Double Team (*) Pain Split (*) Skill Swap (*) Faint Attack (*) Gravity Fire Punch Ice Punch Thunderpunch Taunt Will 'o' Wisp Shadow Punch Move Total: 22
Vayn the Chandelure
![]() Vayn, female Chandelure Nature: Modest (+1 special attack; -1 attack) Personality: Since her evolution, she has recognized how to recognize patterns. However, she still seeks to change the environment to her advantage. She has learned the power of force, and recognizes it. She is starting to grow an understanding of pokemon as well as people's thoughts. Her tactics are never thought down upon. Her appearance in a match is enigmatic, as she has an array of different strategies she can use. Now, her fighting style differs from her previous one, as now, she has acess to much more mobility, being able to spread a trail of fire as she floats, or fortifying herself with an army of will 'o' wisps. Her friendship with Yuki is a close one, in fact, they only communicate with each other. When Yuki is by her side, she won't lose. She was born of the negative litwicks, emmiting negative light, which can offset normal light, which makes her surroundings dim. ~Counters EC: 9/9 DC: 5/5 MC: 1 Type: Fire/Ghost Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1). Ghost:Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). Abilities: Flash Fire:(Innate)This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Flame Body:(Innate)This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. DW UNLOCKED Shadow Tag: (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 7 (+) SpD: Rank 3 Spe: 80 Size Class: Weight Class: Base Rank Total: -Moves Ember Astonish Minimize Smog Fire Spin Confuse Ray Fire Spin Night Shade Will 'o' Wisp Flame Burst Imprison Flamethrower Shadow Ball Psychic Acid Armor Heat Wave Haze Hex Taunt Will 'o' Wisp Protect Trick Room Move total: 24
Ivaldii the Fidgit
![]() Ivaldii, female Fidgit Nature: Modest(+1 SAtk; -1 Atk ) Personality: Retaining a close relationship with her trainer, Ivaldii is an arrogant individual who can't stand to lose. She is very bratty and taunts the rest of the team by sitting on her trainer's shoulder. Her fighting style is usually airborne, but uses her amazing craftsmanship skills to create sculptures of herself as substitutes. Also, she abuses encore and taunt (these moves reflect her personality) constantly, destroying walls and set-up sweepers. Ivaldii and Frigga have the most tension, as they frequently dispute over her trainer's attention. She will only eat sweets. ~Counters EC: 6/6 DC: 5/5 MC: 0 Type: Poison/Ground Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Ablilities: Persistant: (Innate)This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move. Vital Spirit: (Innate)This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. DW UNLOCKED Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 4 SpA: Rank 4 (+) SpD: Rank 3 Spe: 110 Size Class: 2 Weight Class: 4 Base Rank Total: 20 -Moves Magic Room Wonder Room Rapid Spin Sand Attack Heal Pulse Entertainment Helping Hand Comet Punch Razor Wind Gust Tailwind Encore Rapid Spin Knock Off Copycat Whirlwind Taunt Toxic Substitute Disable Earth Power Wish Me First Sludge Bomb Toxic Spikes Light Screen Air Slash Energy Ball Move Total: 27
Frickasee the Cradily
**** Frickasee, male Cradily Nature: Relaxed (+1 Rank in Defence; -15% evasion; reduction in speed(23*.9=20.7)) Type: Grass/Rock Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1). Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Suction Cups: (Inate)This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle. Storm Drain(DWLocked): (Innate)This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. EC: 6/6 MC: 4 DC: 3/5 Stats: HP:100 Atk: Rank 3 Def: Rank 5(+) SAtk: Rank 3 SDef: Rank 4 Spd: 39(43*.9 = 38.7) -Moves Astonish Constrict Acid Ingrain Confuse Ray Amnesia Toxic Protect Substitute Rock Slide Energy Ball Hidden Power (Fire 7) Sludge Wave Sandstorm Magic Coat Mirror Coat Mega Drain Move Total: 15
Heroine the Seel
* Heroine, female Seel Nature: Quiet(increased rank in SpA; base speed/1.15; -15% evasion) Personality: Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Thick Fat:(Innate)This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Hydration:(Innate)This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon. Ice Body(DW LOCKED):(Innate)This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. Stats: HP:100 Atk: Rank 2 Def: Rank 2 SAtk: Rank 3(+) SDef: Rank 3 Speed: 39 (-; 45/1.15=39 ) EC: 2/6 DC: 1/5 MC: 2 Moves: Headbutt Growl Water Sport Icy Wind Encore Ice Shard Rest Aqua Ring Fake Out Perish Song Stockpile Hidden Power (Ghost 7) Surf Rain Dance Move Total: 14
Wolv the Nohface
**** Wolv, male Nohface Nature: Adamant (Attack increased by rank; Special Attack decreased by rank) Type: Ghost/Steel Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit. Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit. Stats: HP: 100 Atk: Rank 3(+) Def: Rank 3 SpA: Rank 0(-) SpD: Rank 3 Spe: 10 EC: 3/6 DC: 2/5 MC: 0 Moves: Tackle Iron Defense Lick Leer Faint Attack Shadow Sneak Curse Shadowstrike Metal Burst Perish Song Iron Head Fake Out Foul Play Psycho Shift Meteor Mash Toxic Trick Room Taunt Move Total: 16
Reia the Chingling
***** Chingling (Reia[F]) Nature: Modest(Increases Special Attack one stage; Reduces Attack one stage) Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Ability: Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats: HP:90 Atk: Rank 1(-) Def: Rank 2 SAtk: Rank 4(+) SDef: Rank 2 Spe: 45 Size Class: 1 Weight Class: 1 Rank Total: 11 EC: 2/6 DC: 2/5 MC: 1 Moves: Wrap Growl Astonish Confusion Uproar Entrainment Disable Hypnosis Recover Taunt Psyshock Thunder Wave Reflect Move Total: 13
Jester the Voodoll
![]() Jester, male Voodoll Nature: Brave (+1 Attack; -15% speed; -10% evasion) Type:Normal/Dark Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. ~Counters EC: 3/6 DC: 3/5 MC: 0 Abilities: Insomnia:(Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Normalize:(Can be Disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks have four (4) more Base Attack Power. DW LOCKED Cursed Body:(Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. Stats: HP: 90 Atk: Rank 3(+) Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 60 (-; 70/1.15=60) Size Class: 2 Weight Class: 2 Base Rank Total: 14 -Moves Astonish Copycat Mimic Pain Split Spite Grudge Charge Follow Me Pin Missile Dark Pulse Substitute Mach Punch Counter Psycho Cut Taunt Brick Break Rock Slide Hidden Power (Ice 7) Psychic Thunder Wave Torment Move Total: 22
Prometheus the Embirch
*** Embirch (Prometheus[M]) Nature: Quiet (Special Attack increased by one rank; Base speeed multiplied by .9; Evasion decreased by a flay 10%) Type: Fire/Grass Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 4(+) SpD: Rank 2 Spe: 43(-; 50/1.15=43) Size Class: 2 Weight Class: 3 Base Rank Total: 13 EC: 3/9 DC: 3/5 MC: 0 Moves: Bullet Seed Sweet Scent Absorb Growth Ember Leech Seed Flame Wheel Giga Drain Fire Spin Synthesis Lava Plume Aromatherapy Counter Earth Power Sunny Day Flamethrower Substitute Toxic Light Screen Rock Slide Move Total: 19
Streem the Kabuto
Kabuto (Streem[M]) Nature: Quiet (Special Attack rasied one stage; Speed divided by 1.15; +5% accuracy on opponent's attacks) Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Battle Armor: (Innate)This Pokemon’s thick armor prevents it from taking critical hits. Weak Armor(DW LOCKED): (Can Be Enabled)The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. Stats: HP: 90 Atk: Rank 3 Def: Rank 3 SAtk: Rank 3(+) SDef: Rank 2 Spd: 47(-; 55/1.15=47.8=47) Size Class: 1 Weight Class: 2 Base Rank Total: 14 EC: 0/6 MC: 0 DC: 0/5 Attacks: Scratch Harden Absorb Leer Mud Shot Sand-Attack Giga Drain Screech Icy Wind Rock Slide Scald Sandstorm
Thimes the Protowatt
Protowatt (Thimes[M] Nature: Modest (+1 Rank to SpA, -1 Rank to Atk) Type: Electric / Water Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Shed Skin (DW LOCKED): (Innate) This Pokemon regularly sheds its skin and any impurities Stats: HP: 80 Atk: Rank 1 (-) Def: Rank 1 SpA: Rank 3 (+) SpD: Rank 1 Spe: 95 Size Class: 1 Weight Class: 1 Base Rank Total: 10 EC: 1/6 MC: 0 DC: 1/5 Attacks Bubble Charge Tackle Thundershock Detect Zap Cannon Counter Mirror Coat Metronome Ice Beam Thunderbolt Hidden Power (Grass 7) Substitute Scald Move Total: 14
Raff the Foongus
*** Raff, male Foongus Nature: Bold (Attack reduced by *; defence raised by *) Type: Poison/Grass Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1). Grass:Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1). Abilities: Effect Spore:(Can be Disabled)This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. Regeneration:(Innate)When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored. Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 3 (+) SpA: Rank 2 SpD: Rank 2 Spe: 15 EC: 3/6 MC: 2 DC: 2/5 -Moves Absorb (*) Growth (*) Astonish (*) Bide (*) Ingrain (*) Faint Attack (*) Sweet Scent (*) Spore Giga Drain Solarbeam Synthesis Clear Smog Rage Powder Toxic (*) Venom Shock (*) Energy Ball (*) Stun Spore (*) Gastro Acid (*) Rollout (*) Move Total: 19
Jeruf the Trapinch
Jeruf, male Trapinch-Nature: Quiet(+1 Special Attack; -15% Speed; -10% Evasion) Personality: After years of hunting since his hatching, Jeruf has the trait that he believes ensures survival: faith. Faith and the idea of faith drive him to extreme patience in wait of advantage. This persistance also is a driving force in his fighting technique: Jeruf rarely goes on the offensive, waiting for his opponent's will to falter. Aside from the arena, Jeruf is introverted and refuses to commune with the other pokemon. Many debate wether the purpose of this behavior is socially strategic or born out of a traumatic upbringing, while in reality, Jeruf constantly fears of social judgement. Jeruf's relationship with his trainer is undeveloped; he rarely approaches his trainer without the encouragement of food. ~Counters EC: 0/9 DC: 0/5 MC: 0 -Type: Ground(Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. -Abilities: Arena Trap( INNATE This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.) Hyper Cutter(INNATE This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.) DW LOCKED Sheer Force( CAN BE ENABLED This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.) -Stats HP:90 Atk:Rank 4 Def:Rank 2 SpA:Rank 3(+) SpD:Rank 2 Spe:8(-) Size Class:1 Weight Class:2 Base Rank Total:13 -Moves Bite Sand-Attack Faint Attack Sand Tomb Earth Power Endure Signal Beam Toxic Rest Solarbeam
Shiva the Shuppet
![]() Shiva, male Shuppet Nature: Brave (+1 Attack; -15% Speed; -10% Evasion) Personality: Believing in a strong yet cryptic sense of justice, Shiva is a complicated pokemon indeed. He shares a connection with his namesake, the Hindu god of destruction, in goal. Shiva basks in the practice of tearing his opponents into pieces. However, his strength also consists of his tactic. Weaving curses into his attack pattern, Shiva succeeds in rendering a foe helpless before he delivers his vindictive retribution. He specializes in providing the tools need to surgically dissect an opponent's actions to his advantage. ~Counters EC:0/6 DC:0/5 MC:0 Type: Ghost Ghost: (Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.) Abilities: Insomia (INNATE This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.) Frisk (INNATE The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.) DW LOCKED Cursed Body (INNATE When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.) ~Stats HP:90 Atk:Rank 4(+) Def:Rank 2 SAtk:Rank 3 SDef:Rank 2 Spe:39(-) Size Class:1 Weight Class:1 Base Rank Total:14 -Moves Knock Off Screech Night Shade Curse Spite Shadow Sneak Will 'o' Wisp Snatch Imprison Confuse Ray Disable Trick Room Shadow Ball Taunt Torment Move Total: 15 Idlers
Frigga the Ariados
**** Ariados [Frigga(F)] Nature: Quiet (Special Attack increased by *; A 15% decrease in Base Speed [Rounded Up] and a +10% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on an opponent's attacks.) Personality: Frigga, now not the newbie of the team, has a dark disposition. She, like most other pokemon on the team, is a loner. In fact, she's never seen with the others at all. She hides outside our secret base, catching other insect pokemon, and even spinarak. She has an eye for the dark, and can easily navigate it. She specializes in snares with her silken webs, so she can be creative about catching her prey. Also, she uses her surroundings to her advantage, ensnaring the entire battlefield if necessary. She often mourns over her tribe, which fell victim to a horde of greedy rock types. She has hated them ever since. Her dark color is a trademark of her tribe, which used to call the dark depths of Ilex Forest home. Type: Bug:(Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.) Poison:(Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.) Abilities: Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Isomnia:(Innate)This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Sniper(DW):(Innate)This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 3(+) SpD: Rank 2 Spe: 35(-;40/1.15=35.7=35) EC: 6/6 MC: 4 DC: 4/5 Moves: Poison Sting String Shot Scary Face Constrct Leech Life Night Shade Shadow Sneak Fury Swipes Psychic Sludge Bomb Toxic Electronet Disable Night Slash Spider Web Toxic Venoshock Move Total: 17
Yuki the Frosslass
****Frosslass [Yuki] F Nature: Rash (SATK increased by *; SDEF reduced by *) Personality:Since her evolution, she underwent a significant personality change. Her shyness has dissapated, only leaving the cold passion for the kills she has always recieved. She has little to almost no interaction with any other team member apart from Vayn, who understands and supports her. She is known to display to Vayn, who then shares sucking the life out of it with her. The two are best friends, so Yuki will not let her fall. Type: Ice/Ghost Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Glaceon, Vanilluxe line, Beartic line and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.) Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Snow Cloak:(Innate)This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage. Cursed Body:(Innate)When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 2 (-) Spe: 110 EC: 6/6 DC: 6/6 MC: 3 Moves: Powder Snow Double Team Bite Icy Wind Headbutt Protect Hail Blizzard Shadow Ball Thunderbolt Disable Avalance Fake Tears Taunt Ominous Wind Confuse Ray Ice Shard Move Total: 17
Coatlus the Natu
***Natu (Coatlus[F]) Nature: Mild (Increased rank in SAtk; Decreased rank in Def) Type: Psychic/Flying Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner. Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon. Magic Bounce (DW LOCKED): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent. Stats: HP: 90 Atk: Rank 2 Def: Rank 1(-) SAtk: Rank 4(+) SDef: Rank 2 Spd: 70 Moves: Peck Leer Nightshade Teleport Lucky Chant Miracle Eye Me First Confuse Ray Drill Peck Roost Featherdance Hidden Power Fighting 7 Shadow Ball Substitute Move Total: 14
Trippy the Burmy
**Burmy (Trippy[F]) Nature: Brave (+1 Atk; Divides Base Speed by 1.15, -10 Evasion) Type: Bug Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Abilities: Shed Skin: (Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Overcoat (DW): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. Stats: HP: 90 Atk: Rank 3(+) Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 31 (36/1.15v) (-) EC: 0/4 MC: 0 DC: 0/5 Attacks: Protect Tackle Bug Bite Hidden Power (Grass 7) Snore String Shot Move Total: 6
Aires the Glameow
*Glameow (Aires[F]) Nature: Docile(No stat Change) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Limber: (Innate)This Pokemon’s body is well trained and immune to paralysis. Own Tempo: (Innate)This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Keen Eye(DW LOCKED): (Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SAt: Rank 2 SDf: Rank 2 Spe: 85 Moves: Fake Out Scratch Growl Hypnosis Faint Attack Fury Swipes Charm Taunt Thunderbolt Hidden Power(Flying 7) Wake-Up Slap Snatch Last Resort Move Total: 13
Alice the Tepig
**Tepig (Alice[F]) Nature: Quiet (+1 Rank in SAtk; base speed/1.15; -15% evasion) Personality: Type: Fire Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Blaze: (Innate)When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Thick Fat(DW LOCKED): (Innate)This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Stats: Tepig HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 3(+) SpD: Rank 2 Spe: 39(-;45/1.15 = 39.1304) EC: 0/9 DC: 0/5 MC: 0 Moves: Tackle Tail Whip Ember Odor Sleuth Defence Curl Flame Charge Smog Rollout Take Down Body Slam Yawn Curse Taunt Gyro Ball Substitute Move Total: 15
Serd the Cloyster
***Cloyster [Serd(M)] Nature: Rash (Special attack increaed by one rank; Special Defense is decreased by one rank) Personality: Serd has always had a strong defiance for the rules, and will not by any means, abide to them. He is very intelligent, solving many complex situations. However, he is not open-minded and quite arrogant, being sure his answer is the right one. Serd normally is seen with Frickasee, who supports him and carelessly agrees to Serd's many opinions. He has a close relationship with his trainer. Type: Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Shell Armor:(Innate)This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Skill Link:(Innate)This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3). Overcoat(DW):(Innate)This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. HP: 90 Atk: Rank 3 Def: Rank 7 SpA: Rank 4(+) SpD: Rank 1(-) Spe: 70 EC: 6/6 MC: 6 DC: 3/5 Tackle Withdraw Supersonic Icicle Spear Leer Protect Clamp Payback Hail Blizzard Water Pulse Mud Shot Rock Blast Hydro Pump Toxic Move Total: 16
__________________
~*~*~* an ASB Team of love *~*~*~ +-=+-=+-= Fakedex =-+=-+=-+ I custom sprite ASB 'mons and trainers; PM me x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x
Last edited by Albinoloon; Apr 5th, 2012 at 8:23:38 PM. |
|
|
|
| Albinoloon |
| View Public Profile |
| Find More Posts by Albinoloon |
|
|
#58 |
|
radda radda
Join Date: Aug 2010
Posts: 2,293
ROFL ROFL ROFL
|
Welcome to Lady Salamence's Registration Post. --- Data Trainer Name: LS Pokemon: Salamence | Swellow | Machamp | Emboar | Weedle | Weedle | Audino Currency Counters: 21 Valor Counters: 1 Universal Counters: 2 Backpack 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Token Pocket: Ref Tokens: Business Tokens: --- Pokemon
Hirome
Salamence [Hirome] (Male) Nature: Lonely (+1 Atk, -1 Def) Type: Dragon/Flying Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Type: Can be Activated When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Type: Innate This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. HP: 100 Atk: Rank 6[+] Def: Rank 2[-] SpA: Rank 4 SpD: Rank 3 Spe: 100 Size Class: 4 Weight Class: 5 Base Rank Total: 22 EC: 9/9 MC: 11 DC: 5/5 Attacks: Rage (*) Bite (*) Leer (*) Headbutt (*) Focus Energy (*) Ember (*) Dragon Rush(*) Fire Fang (*) Dragon Dance (*) Dragon Claw (*) Shadow Claw (*) Substitute (*) Zen Headbutt Crunch Protect Outrage Fire Fang Thunder Fang Toxic Dragon Tail Earthquake Wish Hydro Pump Flamethrower Draco Meteor Move Total: 25
Aerial
![]() Swellow [Aerial] (Female) Nature: Jolly (+15% Speed, +X% Accuracy, -1 SpA) Type: Normal/Flying Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 1(-) SpD: Rank 2 Spe: 144 (125*1.15, rounded up) Size Class: 1 Weight Class: 2 Base Rank Total: 16 EC: 6/6 MC: 0 DC: 3/5 Abilities: Guts: Type: Innate This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Ability 2: Scrappy Type: Innate (DW) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out. Attacks: Peck (*) Growl (*) Focus Energy (*) Quick Attack (*) Wing Attack (*) Double Team (*) Brave Bird (*) Roost (*) Whirlwind (*) Fly (*) Toxic (*) Protect (*) Pluck Endeavor Aerial Ace Agility Air Slash U-Turn Total Moves: 18[/CENTER]
Progressive
![]() Progressive (Machamp) (M) Adamant (+1 Atk, -1 SpA) Type: Fighting Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Guts Type: Innate This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. No Guard Type: Innate This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy. Steadfast Type: Innate [DW] If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. Stats: HP: 100 Atk: Rank 6(+) Def: Rank 3 SpA: Rank 2(-) SpD: Rank 3 Spe: 55 Size Class: 3 Weight Class: 5 Base Rank Total: 19 Weight Class: 5 EC: 9/9 MC: 3 DC: 5/5 Attacks: Low Kick Leer Focus Energy Karate Chop Foresight Low Sweep Seismic Toss Revenge Vital Throw Scary Face DynamicPunch Earthquake Retaliate Smack Down Rock Slide Stone Edge Protect Substitute Close Combat Encore Bullet Punch Meditate return Poison Jab Total Moves: 24
Van Pig
Emboar [iiMKUlta] (M)Nature: Lonely (+1 Atk, -1 Def) Type: Fire/Fighting Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas. Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Stats: HP: 110 Atk: Rank 6 (+) Def: Rank 2 (-) SpA: Rank 4 SpD: Rank 3 Spe: 65 Size Class: 3 Weight Class: 5 Base Rank Total: 22 EC: 9/9 MC: 8 DC: 5/5 Abilities: Blaze Type: Innate When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Thick Fat Type: Innate This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Attacks: Hammer Arm Tackle Ember Odor Sleuth Tail Whip Defense Curl Flame Charge Smog Rollout Take Down Roar Flare Blitz Arm Thrust Heat Crash Double Team Wild Charge Sunny Day Stone Edge Earthquake Protect Endeavor Yawn Magnitude Superpower Overheat Will-O-Wisp Head Smash Fire Blast Solarbeam Move Total: 29
Samantha
{Bagon} [Samantha] (Female) Nature: <Hasty> (+Speed -Def +12% accuracy) TYPE Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. ABILITIES Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Sheer Force (DW): (Can Be Enabled) This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. STATS HP: 90 Atk: Rank 3 Def: Rank 1(-) SpA: Rank 2 SpD: Rank 2 Spe: 58 Size Class: 1 Weight Class: 3 Base Rank Total: 13 EC: 0/9 MC: 0 DC: 0/5 ATTACKS (16) LEVEL UP Rage Bite Leer Headbutt Focus Energy Ember TM/HM Dragon Claw Toxic Substitute Protect Roar OTHER Twister Shadow Claw Dragon Dance Outrage
WidowMaker
![]() {Joltik} [WidowMaker] (Male) Nature: <Hasty> (+15% Speed, +13% Accuracy, -1 Def) TYPE <Bug/Electric>: <Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). / Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.> ABILITIES <Compoundeyes>: (<Innate>) < This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.> <Unnerve>: (<Innate>) < The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.> <Swarm> (DW): (<Innate>) < When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)> STATS HP: 90 Atk: Rank 2 Def: Rank 1(-) SpA: Rank 2 SpD: Rank 2 Spe: 75 Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 0/9 MC: 0 DC: 0/5 ATTACKS (19) LEVEL UP String Shot Leech Life Spider Web Thunder Wave Screech Fury Cutter Electroweb Bug Bite Gastro Acid TM/HM Double Team Protect Thunderbolt Energy Ball Facade OTHER Disable Faint Attack Cross Poison Faint Attack Rock Climb
Balls
![]() {Snorunt} [Balls] (Female) Nature: Naive (+Spe -SpD +8% Accuracy) TYPE Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. ABILITIES <Inner Focus>: (<Innate>) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. STATS HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 1(-) Spe: 58(+) Size Class: 1 Weight Class: 2 Base Rank Total: 13 EC: 0/6 MC: 0 DC: 0/5 ATTACKS (17) LEVEL UP Powder Snow Leer Double Team Bite Icy Wind Headbutt Protect TM/HM Toxic Blizzard Substitute Swagger Frost Breath OTHER Spikes Weather Ball Disable Block Fake Tears
Rasputin
![]() {Snover} [Rasputin] (Male) Nature: <Quiet> (+SPA -Spe -10% evasion, flat) TYPE Ice / Grass: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. / Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. ABILITIES <Snow Warning>: (<Innate>) < This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 10 EN with a command.> <Soundproof> (DW): (<Innate>) < Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)> STATS HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 4(+) SpD: Rank 2 Spe: 34 Size Class: 2 Weight Class: 4 Base Rank Total: 16 EC: 0/6 MC: 0 DC: 0/5 ATTACKS (17) LEVEL UP Powder Snow Leer Razor Leaf Icy Wind Grasswhistle Swagger Mist TM/HM Toxic Giga Drain Protect Blizzard Double Team OTHER Leech Seed Avalanche Growth Magical Leaf Stomp
Revenge
{Cubone} [Revenge] (Female) Nature: <Adamant> (+ATK -SPATK) TYPE Rock: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. ABILITIES Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate. STATS HP: 90 Atk: Rank 3(+) Def: Rank 3 SpA: Rank 1(-) SpD: Rank 2 Spe: 35 Size Class: 1 Weight Class: 1 Base Rank Total: 14 EC: 0/6 MC: 0 DC: 0/5 ATTACKS (20) LEVEL UP Growl Tail Whip Bone Club Tail Whip Headbutt Leer Focus Energy Bonemerang Rage TM/HM Curse Toxic Counter Earthquake Detect OTHER Perish Song | Rock Slide | Swords Dance | Iron Head | Belly Drum
Feather
{Swablu} [Feather] (Female) Nature: <Adamant> (+atk -def) TYPE Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. \ Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. ABILITIES Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. [B] STATS HP: 90 Atk: Rank 3(+) Def: Rank 2 SpA: Rank 1(-) SpD: Rank 3 Spe: 50 Size Class: 1 Weight Class: 1 Base Rank Total: 14 EC: 0/6 MC: 0 DC: 0/5 ATTACKS (20) LEVEL UP Peck Growl Astonish Sing Fury Attack Safeguard Mist Round Natural Gift Take Down TM/HM Protect Steel Wing Roost Substitute Fly OTHER Dragon Rush Pursuit Rage Agility Power Swap --not updated--
Rising_Dusk
Weedle [Rising_Dusk] (M) Nature: Adamant (Adamant (+1 Atk, -1 SpA) Type: Bug/Poison Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Shield Dust: Type: Innate This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Run Away (DW): (Innate) Type: Innate This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Stats: Weedle HP: 90 Atk: Rank 3(+) Def: Rank 2 SpA: Rank 0(-) SpD: Rank 1 Spe: 50 Size Class: 1 Weight Class: 1 Base Rank Total: 10 EC: 0/5 MC: 0 DC: 0/5 Attacks: Poison Sting String Shot Bug Bite Total Moves: 3
-Charmander-
Weedle [Rising_Dusk] (M) Nature: Adamant (Adamant (+1 Atk, -1 SpA) Type: Bug/Poison Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Shield Dust: Type: Innate This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Run Away (DW): (Innate) Type: Innate This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Stats: Weedle HP: 90 Atk: Rank 3(+) Def: Rank 2 SpA: Rank 0(-) SpD: Rank 1 Spe: 50 Size Class: 1 Weight Class: 1 Base Rank Total: 10 EC: 0/5 MC: 0 DC: 0/5 Attacks: Poison Sting String Shot Bug Bite Total Moves: 3
Peanuts
Peanuts [Audino] Nature: Docile (No effect on stats) Type: Normal Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Healer: Type: Innate This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed. Klutz: Type: Can be Disabled The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. Stats: HP: 110 Atk: Rank 2 Def: Rank 3 SpA: Rank 2 SpD: Rank 3 Spe: 50 Size Class: 2 Weight Class: 3 Base Rank Total: 16 EC: N/A MC: 0 DC: 0/5 Attacks: Pound Growl Helping Hand Refresh DoubleSlap Attract Secret Power Entrainment Protect Light Screen Trick Room Wish Encore Heal Bell Total Moves: 14
__________________
oh dear [sigpic] broke Last edited by Lady Salamence; May 20th, 2013 at 8:44:23 PM. |
|
|
|
| Lady Salamence |
| View Public Profile |
| Find More Posts by Lady Salamence |
|
|
#59 |
|
Jigen Makkoto
![]()
Moderator
Join Date: May 2005
Posts: 6,847
Massachusetts
|
It's_A_Random:
Everything looks good, Team Approved. Albinoloon: Approved upon Review. Feel free to go and battle. Lady Salamence: I take it you want to keep your remaining rarity points in reserve? If so, Approved. Also your mons need Stats, but I'm on a editiing teat anyway so I'll get them. Oh, and Stats: You take a Pokemon's Base stats and compare them to the star system. 0-25 is * (80 HP), 26-55 is ** (90 HP), 56-95 us *** (100 HP), 96-125 is **** (110 HP), and 126+ is ***** (120 HP). It adds 5HP or (+1) for each increment of 30 above 127 (So 156, 186, 216, 246 etc.)
__________________
[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me? [17:54] <Birkal> a citeandprune cite and prunner [17:54] <%DHR> O_o lol [17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either [17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages [17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod. [17:56] <&Deck_Knight> I delegate this task to Birkal. [17:57] <Birkal> >:| Last edited by Deck Knight; Feb 19th, 2011 at 2:33:32 PM. |
|
|
|
| Deck Knight |
| View Public Profile |
| Find More Posts by Deck Knight |
|
|
#60 |
|
Join Date: Oct 2009
Posts: 1,700
India
|
Trainer Name: Coolking49 Pokemon: Beldum, Piplup, Trapinch W/L/T: 0/0/0 Trainer Counter: 0 Backpack: Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Token Pocket: Ref Tokens: 0 Business Tokens: 0 Ongoing battles: http://www.smogon.com/forums/showthread.php?t=86442 http://www.smogon.com/forums/showthread.php?t=86615 completed battles: http://www.smogon.com/forums/showthread.php?t=86471(aborted by ref) http://www.smogon.com/forums/showthread.php?t=102058 (lost) Pokemon Team:
...
Beldum (genderless) Nature: Brave (+Atk -Spe) Types: Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats: HP: 90 Atk: *** Def: *** SpA: ** SpD: *** Spe: 25 EC:0/6 MC: 0 DC:0/5 Abilities: Clear Body: Type: Innate This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Light Metal:Type: Innate The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species allowing it to attack more swiftly, but can take damage just as well and suffers only a minor degree more knockback. (DW - Not gotten yet) Attacks: Take Down iron defense headbutt zen headbutt
...
Piplup (Male) Nature: Quiet Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Stats: Piplup HP: 90 Atk: ** Def: ** SpA: **** SpD: *** Spe: 34 EC:0/6 MC: 0 DC: 0/5 Abilities: Torrent: Type: Innate When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Attacks: Competitive Spirit:Type: Innate The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages. (DW, not gotten yet) Moves: Pound Growl Bubble Water Sport Peck Bide BubbleBeam Fury Attack Hydro Pump Yawn Aqua Ring Ice Beam Grass Knot Pluck
...
Trapinch (Female) Nature: Quirky Type: Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1). Stats: HP: 90 Atk: **** Def: ** SpA: ** SpD: ** Spe: 10 EC: 0/6 MC: 0 DC: 0/5 Abilities: Arena Trap:Type: Innate This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected. Type: Innate Hyper Cutter: Type: Innate This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced. Sheer Force:Type: Can be Enabled This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (DW not activated yet) Attacks: Bite Sand Attack Faint Attack Sand Tomb Bug Bite Quick Attack Earth Power EarthQuake Rock Slide Dig
__________________
1985, before the Iowa-Michigan game, Coach Fry sent a guard out to long snap during pregame punting warmups just to mess with Schembechler, then turned his back while the guard wildly snapped the ball over the punter's head, off the turf, and into the second row. Schembechler, watching the display, asked Fry, "You're not going to let that guy long snap today, are you?" Fry responded, "Coach Schembechler, I don't plan on punting." Go Hawkeyes Last edited by coolking49; Mar 24th, 2011 at 10:04:26 AM. Reason: Other battle |
|
|
|
| coolking49 |
| View Public Profile |
| Find More Posts by coolking49 |
|
|
#61 |
|
floofy
![]()
Join Date: Feb 2008
Posts: 6,779
Location: Santa Clara, CA
|
Trainer Name: Flora
Pokemon: Torchic, Lanturn, Monohm (OT Metal Bagon), Excadrill, Froslass, Dusknoir, Colossoil, Gengar, Gardevoir (OT Kaxtar), Pyroak, Sawsbuck, Roserade, Cradily, Tropius, Metagross, Clefable, Electivire, Stratagem, Voodoom, Tomohawk, Rotom, Jellicent, Goldeen W/L/T: 16-5-5 Trainer Counter: 16 Backpack: Item Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry 1x Enigma Berry 1x Life Orb 2x Expert Belt 2x Leftovers 1x Wide Lens 1x Flame Orb Token Pocket: Ref Tokens: 0 Business Tokens: 76 Battle Points: 15 Ref Reference Link http://www.smogon.com/forums/showpos...3&postcount=54 Active Slots: VS DA http://www.smogon.com/forums/showthread.php?t=3455733 <Battle Slot 2 Link> <Battle Slot 3 Link> <Tournament Link> (If the user is in a tournament ) <roleplay> <Additional RP Links (with Pokemon RPing)> <Gym Link> (If the user is in a Gym match [Mechanics TBD later]) Battles Completed
batalhars
Vs Albinoloon http://www.smogon.com/forums/showthread.php?t=86614 Vs Berserker Lord http://www.smogon.com/forums/showthr...10#post3371910 Vs TotalPotato http://www.smogon.com/forums/showthread.php?t=86496 Vs Shazamo http://www.smogon.com/forums/showthread.php?t=102202 Vs Bynine http://www.smogon.com/forums/showthread.php?t=102727 Vs DA http://www.smogon.com/forums/showthread.php?t=103037 Vs Energy Storm http://www.smogon.com/forums/showthread.php?t=103312 Vs HD http://www.smogon.com/forums/showthread.php?t=103220 Vs elDino http://www.smogon.com/forums/showthread.php?t=3447259 Vs Darthvader317 http://www.smogon.com/forums/showthread.php?t=102474 Vs deadfox081 http://www.smogon.com/forums/showthread.php?t=3447379 Vs Terrador14 http://www.smogon.com/forums/showthread.php?t=3447465 Vs Leethoof http://www.smogon.com/forums/showthread.php?t=3447564 Vs DK http://www.smogon.com/forums/showthread.php?t=3448069 Vs Acklow http://www.smogon.com/forums/showthread.php?t=3448579 Vs Frosty http://www.smogon.com/forums/showthread.php?t=3448857 Vs Gerard http://www.smogon.com/forums/showthread.php?t=3448217 Vs DA http://www.smogon.com/forums/showthread.php?t=3447652 Vs XVIcaliber http://www.smogon.com/forums/showthread.php?t=3450303 Vs Temperantia http://www.smogon.com/forums/showthread.php?t=3450522 Vs deadfox081 http://www.smogon.com/forums/showthread.php?t=3450232 Vs jas61292 http://www.smogon.com/forums/showthread.php?t=3450601 Vs SimonSays http://www.smogon.com/forums/showthread.php?t=3454779 Vs deadfox081 http://www.smogon.com/forums/showthread.php?t=3453581 Vs Orcinus Duo http://www.smogon.com/forums/showthread.php?t=3455094 Vs SimonSays http://www.smogon.com/forums/showthread.php?t=3455300 Vs The Royal Guard http://www.smogon.com/forums/showthread.php?t=3456128 Nature changes (in the past): Haunter: Modest to Hasty Pokemon Team: Main Team (Theme: Flowers):
Hazel (Torchic)
Torchic (Hazel) (F) Nature: Serious (No changes) Type: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 45 Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 0/9 MC: 0 DC: 0/5 Abilities: Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected). Attacks (16): Scratch Growl Focus Energy Ember Peck Sand-Attack Fire Spin Flamethrower Agility Counter Endure Fire Blast Rock Slide Dig Hidden Power Grass (7) Protect
Petunia (Lanturn)
Lanturn(*) (Petunia) (F) Nature: Modest (Adds * to SpA; Subtracts * from Atk). Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Stats: HP: 120 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 3 Spe: 67 Size Class: 2 Weight Class: 2 Base Rank Total: 18 EC: 6/6 MC: 1 DC: 2/5 Abilities: Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon. Illuminate: (Innate) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash. Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done. Attacks (19): Supersonic(*) Bubble(*) Thunder Wave(*) Flail(*) Confuse Ray(*) Water Gun(*) Spark(*) Take Down(*) Charge Electro Ball Whirlpool(*) Agility(*) Mist(*) Thunderbolt(*) Ice Beam(*) Scald(*) Volt Change Substitute Heal Bell
Snapdragon (Monohm)
Monohm (Snapdragon) (F) (OT Metal_Bagon) Nature: Modest (+SpA, -Atk). Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 2 Spe: 60 Size Class: 1 Weight Class: 2 Base Rank Total: 14 EC: 3/9 MC: 0 DC: 3/5 Abilities: Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Innate) This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Attacks (23): Tackle Growl Dragon Rage Charge ThunderShock Rain Dance Sonicboom Twister Dragon Pulse Hurricane Discharge Slack Off Weather Ball Dragon Tail Hydro Pump Magnet Rise Power Gem Hyper Beam Flamethrower Thunder Thunderbolt Protect Roar
Poppy (Excadrill)
Excadrill (Poppy) (F) Nature: Adamant (Adds * to Attack; Subtracts * from Special Attack). Type: Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Stats: HP: 110 Atk: Rank 6 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 3 Spe: 88 Size Class: 1 Weight Class: 3 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Abilities: Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage. Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage. Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Attacks (25): Scratch Mud Sport Rapid Spin Mud-Slap Fury Swipes Metal Claw Dig Hone Claws Drill Run Horn Drill Fissure Rock Climb Skull Bash Iron Defense Rock Slide X-Scissor Sandstorm Earthquake Swords Dance Substitute Rest Giga Impact Brick Break Shadow Claw Protect
Iris (Froslass)
Froslass (Iris) (F) Nature: Modest (+SpA, -Atk). Type: Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 110 Size Class: 3 Weight Class: 3 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 1/5 Abilities: Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage. Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. Attacks (45): Powder Snow Leer Double Team Bite Astonish Icy Wind Confuse Ray Ominous Wind Headbutt Protect Ice Shard Destiny Bond Block Disable Fake Tears Bide Hex Weather Ball Spikes Hail Blizzard Shadow Ball Thunderbolt Taunt Substitute Ice Beam Toxic Hidden Power Fighting (7) Light Screen Hyper Beam Telekinesis Psychic Torment Rest Sleep Talk Endure Thunder Wave Swagger Frost Breath Rain Dance Safeguard Pain Split Sucker Punch Trick Signal Beam
Sage (Dusknoir)
Dusknoir (Sage) (F) Nature: Quiet (+SpA, -x.85 Spe). Type: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Stats: HP: 90 Atk: Rank 4 Def: Rank 5 SpA: Rank 4 (+) SpD: Rank 5 Spe: 39 (-) Size Class: 4 Weight Class: 5 Base Rank Total: 21 EC: 9/9 MC: 0 DC: N/A Ability: Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Attacks (22): Fire Punch Ice Punch ThunderPunch Gravity Bind Leer Night Shade Disable Foresight Astonish Confuse Ray Shadow Sneak Pursuit Curse Pain Split Skill Swap Imprison Shadow Ball Ice Beam Will-O-Wisp Earthquake Psychic
Orchid (Colossoil) (In Subway)
Colossoil (Orchid) (F) Nature: Adamant (Adds * to Attack; Subtracts * from Special Attack). Type: Dark/Ground Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Stats: HP: 120 Atk: Rank 6 (+) Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 3 Spe: 95 Size Class: 5 Weight Class: 10 Base Rank Total: 22 EC: 6/6 MC: 1 DC: 3/5 Abilities: Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in. Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Attacks (21): Leer Peck Horn Attack Bite Tackle Mud Shot Rapid Spin Magnitude BubbleBeam Mud Bomb Pursuit Dig Bounce Crunch Megahorn Encore Sucker Punch Aqua Tail Earthquake Taunt U-turn
Violet (Gengar)
Gengar (Violet) (F) Nature: Hasty (+Spe, -Def | +19% accuracy). Type: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Stats: HP: 90 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 5 SpD: Rank 3 Spe: 127 (+) Size Class: 3 Weight Class: 3 Base Rank Total: 19 EC: 9/9 MC: N/A DC: N/A Ability: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. Attacks (52): Hypnosis Lick Spite Mean Look Curse Night Shade Confuse Ray Sucker Punch Hex Destiny Bond Dark Pulse Dream Eater Nightmare Disable Clear Smog Perish Song Haze Toxic Venoshock Thunderbolt Shadow Ball Explosion Bide Focus Blast Giga Drain Psychic Taunt Substitute Sludge Bomb Double Team Protect Will-O-Wisp Hidden Power Ice (7) Snatch Endure Rest Sleep Talk Rain Dance Thief Telekinesis Thunder Brick Break Torment Skill Swap Sunny Day Trick Room Magic Coat Pain Split Counter Fire Punch Icy Wind Trick Zap Cannon
Cypress (Gardevoir)
Gardevoir (Cypress) (F) (OT Kaxtar) Nature: Modest (+SpA | -Atk) Type: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 6 (+) SpD: Rank 4 Spe: 80 Size Class: 3 Weight Class: 3 Base Rank Total: 21 EC: 9/9 MC: 4 DC: 5/5 Abilities: Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner. Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Attacks (44): Healing Wish Growl Confusion Double Team Teleport Lucky Chant Wish Magical Leaf Heal Pulse Calm Mind Imprison Hypnosis Future Sight Encore Will-O-Wisp Disable Shadow Sneak Psyshock Thunderbolt Psychic Thunder Wave Protect Endure Reflect Light Screen Shock Wave Shadow Ball Substitute Taunt Snatch Rest Sleep Talk Skill Swap Telekinesis Safeguard Toxic Grass Knot Trick Room Rain Dance Focus Blast Torment Pain Split Signal Beam Icy Wind
Ginger (Pyroak)
Pyroak (Ginger) (F) Nature: Quiet (+SpA, -Spe). Type: Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Stats: HP: 120 Atk: Rank 3 Def: Rank 4 SpA: Rank 4 (+) SpD: Rank 3 Spe: 52 (-) Size Class: 4 Weight Class: 5 Base Rank Total: 20 EC: 9/9 MC: 4 DC: 5/5 Ability: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Attacks (37): Wood Hammer Flare Blitz Heat Wave Absorb Sweet Scent Growth Ember Leech Seed Giga Drain Bullet Seed Flame Wheel Synthesis Zap Cannon Lava Plume Incinerate Iron Defense Revenge Counter Earth Power Sunny Day Flamethrower SolarBeam Will-O-Wisp Light Screen Substitute Earthquake Dragon Tail Rest Flame Charge Protect Sleep Talk Toxic Roar Stealth Rock Endure Hidden Power Ice (7) Fire Blast
Blossom (Sawsbuck)
Sawsbuck (Blossom) (F) Nature: Adamant (+Atk, -SpA). Type: Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 95 Size Class: 4 Weight Class: 4 Base Rank Total: 18 EC: 6/6 MC: 1 DC: 1/5 Ability: Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Sap Sipper: (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round. Serene Grace (DW): (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Attacks (20): Megahorn Tackle Camouflage Growl Sand-Attack Double Kick Leech Seed Faint Attack Take Down Jump Kick Double-edge Horn Leech Nature Power Agility Synthesis Odor Sleuth Wild Charge Safeguard Return Thunder Wave
Marigold (Roserade)
Roserade (Marigold) (F) Nature: Modest (+SpA, -Atk). Type: Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Stats: HP: 90 Atk: Rank 2 (-) Def: Rank 2 SpA: Rank 6 (+) SpD: Rank 4 Spe: 90 Size Class: 2 Weight Class: 2 Base Rank Total: 20 EC: 9/9 MC: 1 DC: 2/5 Abilities: Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time. It goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison. Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Attacks (28): Weather Ball Sweet Scent Absorb Growth Poison Sting Water Sport Stun Spore Mega Drain Leech Seed Magical Leaf Grasswhistle Giga Drain Worry Seed Ingrain Aromatherapy Synthesis Toxic Spikes Toxic Extrasensory Sleep Powder Leaf Storm Spikes Energy Ball Venoshock Shadow Ball Sunny Day Rain Dance Substitute
Lily (Cradily)
Cradily (Lily) (F) Nature: Brave (+Atk, -Spe). Type: Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 3 SpD: Rank 4 Spe: 37 (-) Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Ability: Suction Cup: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle. Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round. Attacks (15): Astonish Constrict Acid Ingrain Confuse Ray Gastro Acid Recover Mirror Coat Wring Out Rock Slide Sludge Bomb Sandstorm Giga Drain Earthquake Smack Down
Grand Geneva (Tropius)
Tropius (Grand Geneva) (F) Nature: Brave (+Atk, -Spe). Type: Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 110 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 44 (-) Size Class: 4 Weight Class: 4 Base Rank Total: 18 EC: N/A MC: 0 DC: 1/5 Ability: Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Solar Power: (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2). Harvest (DW): (Innate) At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle. Attacks (16): Leer Gust Growth Razor Leaf Stomp Sweet Scent Air Slash SolarBeam Leaf Storm Leech Seed Leaf Blade Synthesis Earthquake Fly Toxic Giga Drain
Geranium (Metagross) (In Subway)
Metagross (Geranium) Nature: Careful (+SpD, -SpA) Type: Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats: HP: 100 Atk: Rank 5 Def: Rank 5 SpA: Rank 2 (-) SpD: Rank 4 (+) Spe: 70 Size Class: 4 Weight Class: 9 (550 kg) Base Rank Total: 22 EC: 9/9 MC: 0 DC: 5/5 Abilities: Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) Attacks (36): Magnet Rise Take Down Metal Claw Headbutt Confusion Scary Face Pursuit Bullet Punch Agility Hammer Arm Meteor Mash Earthquake Rain Dance Reflect Light Screen Rock Slide Substitute Rest Hone Claws Sleep Talk Flash Cannon Endure Brick Break Stealth Rock Gyro Ball Telekinesis Explosion Psychic Protect Toxic Iron Head Zen Headbutt DynamicPunch Gravity ThunderPunch Ice Punch
Fennel (Clefable)
Clefable (Fennel) (F) Nature: Mild (+SpA, -Def) Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats: HP: 100 Atk: Rank 3 Def: Rank 2 (-) SpA: Rank 4 (+) SpD: Rank 3 Spe: 60 Size Class: 3 Weight Class: 3 Base Rank Total: 17 EC: 9/9 MC: 0 DC: 2/5 Abilities: Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move. Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Unaware (DW): (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active. Attacks (27): Pound Charm Encore Sing DoubleSlap Sweet Kiss Copycat Magical Leaf Minimize Follow Me Defense Curl Wake-Up Slap Bestow Cosmic Power Metronome Meteor Mash Light Screen Moonlight Wish Aromatherapy Substitute Flamethrower Dig Thunder Wave Ice Beam Counter Softboiled
Ixia (Electivire)
Electivire (Ixia) (F) Nature: Hasty (+Spe | -Def | +14% Acc). Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Stats: HP: 100 Atk: Rank 5 Def: Rank 2 (-) SpA: Rank 3 SpD: Rank 3 Spe: 110 (+) Size Class: 3 Weight Class: 5 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 1/5 Abilities: Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Attacks (24): Quick Attack Leer ThunderPunch ThunderShock Low Kick Swift Shock Wave Light Screen Thunderbolt Thunder Cross Chop Fire Punch Ice Punch Double Team Substitute Focus Punch Psychic Rain Dance Hidden Power Water (7) Protect Reflect Counter DynamicPunch Magnet Rise
Thistle (Stratagem)
Stratagem (Thistle) Nature: Modest (+SpA, -Atk). Type: Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 6 (+) SpD: Rank 3 Spe: 130 Size Class: 2 Weight Class: 3 Base Rank Total: 21 EC: 9/9 MC: 0 DC: 5/5 Abilities: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit. Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Attacks (41): Giga Drain Weather Ball Vacuum Wave Tackle Defense Curl Rollout Rock Blast Disable Acupressure Mud Shot Power Gem Paleo Wave AncientPower Earth Power Metal Sound Electro Ball Flamethrower Energy Ball Protect Stealth Rock Volt Change Sleep Talk Rest Sandstorm Substitute Endure Hyper Beam Calm Mind Toxic Sunny Day Rain Dance Smack Down Double Team Shadow Ball Fire Blast Aerial Ace Flash Swagger Heat Wave Ominous Wind Mud-Slap
Verain (Voodoom)
Voodoom (Verain) (F) Nature: Rash (+SpA | -SpD) Type: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 2 (-) Spe: 110 Size Class: 4 Weight Class: 4 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5 Abilities: Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon. Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round. Motor Drive (DW): (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round. Attacks (41): Night Slash Revenge Wrap Astonish Copycat Mimic Pain Split Spite Grudge Charge Follow Me Pin Missile Close Combat Aura Sphere Counter Perish Song Mach Punch Baton Pass Imprison Taunt Thunder Wave Psychic Dark Pulse Substitute Rock Slide Protect Return Toxic Rest Bulk Up Sleep Talk Earthquake Sunny Day Snatch Hyper Beam Focus Punch Work Up Wild Charge Vacuum Wave Knock Off Magic Coat
Myrtle (Tomohawk)
![]() Tomohawk (Myrtle) (F) Nature: Modest (+SpA | -Atk) Type: Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Stats: HP: 110 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 85 Size Class: 2 Weight Class: 3 Base Rank Total: 19 EC: 6/6 MC: N/A DC: 5/5 Abilities: Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Attacks (39): Sunny Day Aura Sphere Fury Swipes Harden Aerial Ace Morning Sun Whirlwind Focus Energy Rock Smash Roar Hyper Voice Superpower Heat Wave Hurricane Rain Dance Earth Power Air Slash Rest Roost Stealth Rock Rapid Spin Yawn Baton Pass Taunt Reflect Brick Break Return Toxic Protect Rock Slide SolarBeam Safeguard Hyper Beam Fly Substitute Sky Drop Double Team Focus Blast False Swipe
Laurel (Rotom) (In Subway)
Rotom (Laurel) Nature: Modest (+SpA | -Atk) Type: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 91 Size Class: 1 (0.3m) Weight Class: 1 (0.3kg) Base Rank Total: 16 EC: N/A MC: 0 DC: N/A Ability: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Attacks (22): Trick Astonish Thunder Wave ThunderShock Confuse Ray Uproar Double Team Shock Wave Hex Substitute Charge Discharge Thunderbolt Hidden Power Fire (7) Will-O-Wisp Reflect Light Screen Volt Change Rest Sleep Talk Shadow Ball Toxic
Juniper (Jellicent)
Jellicent (Juniper) (F) Nature: Modest (+SpA | -Atk). Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Stats: HP: 110 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 4 Spe: 60 Size Class: 4 Weight Class: 5 Base Rank Total: 18 EC: 6/6 MC: 4 DC: 5/5 Abilities: Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done. Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Attacks (37): Bubble Water Sport Absorb Night Shade BubbleBeam Recover Water Pulse Brine Rain Dance Hex Hydro Pump Water Spout Acid Armor Confuse Ray Pain Split Scald Taunt Ice Beam Shadow Ball Toxic Protect Hidden Power Fire (7) Blizzard Safeguard Psychic Double Team Sludge Wave Rest Energy Ball Will-O-Wisp Flash Substitute Trick Room Surf Dive Hyper Beam Attract
Dahlia (Goldeen)
Goldeen (Dahlia) (F) Nature: Serious (No changes) Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 63 Size Class: 1 Weight Class: 1 Base Rank Total: 14 EC: 1/6 MC: 0 DC: 1/5 Abilities: Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns. LightningRod (DW): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate. Attacks (20): Peck Tail Whip Water Sport Supersonic Horn Attack Water Pulse Flail Agility Megahorn Waterfall Aqua Tail Body Slam Mud Sport Ice Beam Rain Dance Poison Jab Protect Dive Scald Substitute Bounce names i need to use: Blackthorn, Garnet Last edited by Flora; Oct 18th, 2011 at 11:02:43 AM. |
|
|
|
|
|
#62 |
|
Join Date: Sep 2009
Posts: 28
Australia
|
Trainer Name: Nonpain
Pokemon: Magnemite/ Privatyke W/L/T: 1-1-0 Trainer Counter: 6 Backpack: Berry Pocket:
...
2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Token Pocket: Ref Tokens: Business Tokens: Currently versing: N/A Wins: To XVIcaliber (with Marshall and Telsa) Loses: To Darkslay (with Marshall and Telsa) Pokemon Team:
...
Magnemite (Telsa) (Genderless) (*) Nature: Quiet Type: Steel/Electric Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. HP: 80 Atk: ** Def: *** SpA: **** (+) SpD: ** Spe: 39 (-) EC: 2/9 MC: 2 DC: 2/5 Abilities: Sturdy: This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage. Magnet Pull: This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Analyze (DW): If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy. (DW) Moves Level Up: Metal Sound (*) Tackle(*) Supersonic(*) Sonicboom(*) Thunder Wave(*) Spark(*) Discharge(*) Magnet Rise(*) Lock-On(*) Egg Moves: None :( BM TM: Flash Cannon(*) Volt Change(*) Protect (*) Privatyke (Marshall) (M) (*) Nature: Brave Type: Water/Fighting Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1). HP: 100 Atk: ****(+) Def: *** SpA: ** SpD: ** Spe: 30 (-) EC: 3/6 MC: 3 DC: 2/5 Abilities: Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active. Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off. Attacks: Level Up Bubble(*) Smokescreen(*) Yawn(*) Wrap(*) Arm Thrust(*) Egg Moves Recover(*) Bulk Up(*) Ice Punch(*) BW TM Rock Slide(*) Waterfall(*) Substitute(*)
__________________
Platinum FC: 0947 1808 4758 What's yours is yours, what's mine is yours. THe Team Last edited by Nonpain; May 19th, 2011 at 2:05:05 AM. |
|
|
|
|
|
#63 |
|
Jigen Makkoto
![]()
Moderator
Join Date: May 2005
Posts: 6,847
Massachusetts
|
coolking49:
Sadly, you can't save any TMs for later. Change your EC counters to 0/6. Your mons can evolve at 3/6. Your team is approved. Flora: Well done. Approved. Nonpain: Good work. Approved.
__________________
[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me? [17:54] <Birkal> a citeandprune cite and prunner [17:54] <%DHR> O_o lol [17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either [17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages [17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod. [17:56] <&Deck_Knight> I delegate this task to Birkal. [17:57] <Birkal> >:| |
|
|
|
| Deck Knight |
| View Public Profile |
| Find More Posts by Deck Knight |
|
|
#64 |
|
Official Smogon Know-It-All
Join Date: Mar 2010
Posts: 4,705
It was in my sleeve the WHOLE TIME!
|
![]() Trainer Name: Athenodoros Currency Counters: 34 Universal Counters: 73 Athenodoros' Pokemon journey started at the tender age of 12 with a young Lapras found hurt on a beach, which he nursed back to health. From there, the two were inseparable and started a great journey across the many regions, collecting badges and expanding the group until Athenodoros was one of the great trainers of his day. As the years went by, however, they slowly retired back to the small Trovita Island, where Athenodoros grew up and where they first met so many years ago. Now, Athenodoros runs a small gym there, content to pass his days taking challenges and training with his Pokemon.
Items
Hold Items -1x Life OrbSignature Items -Dragon ScaleConsumables -2x Fire GemPokeballs -4x PokeballsBerry Pocket -7x Oran Berry
Current Battles
Current/Unclaimed Battles: -vs. ImanaltCurrent/Unclaimed Reffings: -King Serperior's Hall ~~~~~~~~~~~~~~~~~~~~~
Gym Crusades
Badges Won: NoneChallenges: None
The Raid Zone
Current Quests: Cleansing the ElementsRaids Completed: Eye of the Storm - Normal ModeAchievements: Eye of the Storm - Normal ModeQuests Completed: Taking on the Programmer's JobRaid Items: 8 VCRaid Abilities: Berry Harvesting
Anime Style Mafia
Past ASM Games: -Nightblade - Slowking, Starmie, Dragonite, Lapras, Duclohm, Lucario
The Battle Frontier
Singles Record: 5 Double Record: 4 Current Singles Streak: 0 Current Doubles Streak: 4 Current Challenge: None Gyarados/Tirtouga/Piplup - 3 BattlesStreak Record: 13 Current Challenge: None Munchlax, Rank Two - No VictoriesHighest Rank Defeated: Bronze Bronze Rank - Dragonite, Slowking, Swampert - Victory
The Legend Run
Unclaimed Pokemon in Use NoneQuest Items: -Rock RubyLegends Caught: RegirockUnclaimed Pokemon: MagcargoUnclaimed Pokemon from more than one TLR: Yggdrasil the Sudowoodo: First Second - 11 MC, 5 DC, 3 KOFinished Runs: Timeless Tower - Lucario, Slowking, Starmie
Conquests Past
WLD: 24/16/6 vs. ginganinja - won
Refereeing
Galladiator vs. danmantincan Bynine vs. Flora -Charmander- vs. Mewtwo15026 danmantincan vs. Galladiator Albinoon vs. Rittercat Alchemator vs. Destiny Warrior Darkamber8828 vs. XVIcaliber Rittercat vs. Rolf iiMKUltra vs. LupusAter Banryu vs. NyxNocturne Dogfish44 vs. Destiny Warrior Destiny Warrior vs. DarkSlay Lady Salamence vs. Romeert zarator vs. Rolf Its_A_Random vs. Doran Dragon GoldenKnight vs. deadfox081 Dogfish44 vs. Darkamber8828 Tornado vs. Westwind Darkamber8822 vs. Destiny Warrior Destiny Warrior vs. Zarator (Tournament) Galladiator vs. Doran Dragon (Tournament) TravelLog vs. DarkSlay Crux vs. Goldenknight Destiny Warrior vs. Xaqwais Destiny Warrior vs. elDino ShyGuy1221 & DFrog vs. pimpgangster & Lord Jesseus Lyris1035 vs. Master Bane Dark Pulse & Spenstar vs. jas61292 & Ragnarokalex iiMKUltra vs. TEA_DEMON Destiny Warrior vs. danmantincan IceBug's Hall Challenge - 1 Battle Tournament - Solstice vs. Rolf XVIcaliber's Hall Challenge - 1 Battle TEA_DEMON's Hall Challenge - 2 Battles Kaxtar's Hall Challenge - 3 Battles Metal Bagon vs. pimpgangster - Subreffing -Charmander-'s Hall Challenge - 1 Battle DFrog's Hall Challenge - 1 Battle Galladiator's Hall Challenge - 2 Battles Destiny Warrior's Hall Challenge - 5 Battles Its_A_Random vs. Rediamond Terrador's Hall Challenge - 4 Battles Terrador14 vs. iss Objection's Hall Challenge - 6 Battles Temperentia's and C$FP's Raid - Unfortunately large amounts of epic fail by me. Limewire's Hall Challenge - 1 Battle SimonSays' Hall Challenge - 1 Battle The Shiny Umbreon's Hall Challenge - 1 Battle IceBug's Hall Challenge - 1 Battle Xav's Battle Hall Challenge - 1 Battle Ragnarokalex's Hall Challenge - 7 Battles Destiny Warrior's Hall Challenge - 3 Battles Frosty's Hall Challenge - 2 Battles Paradoxus vs. LouisCyphre vs. TEA_DEMON vs. dragonboy52 vs. TheWolfe vs. XVIcaliber Leethoof's Hall Challenge - 1 Battle ToastTyrant13's Hall Challenge - 2 Battles SimonSays' Hall Challenge - 3 Battles smashlloyd20's Hall Challenge - 1 Battle rickheg's Hall Challenge - 2 Battles Terrador's Hall Challenge - 5 Battles Darkamber8828's Hall Challenge - 2 Battles EndQuote's Hall Challenge - 7 Battles Engineer Pikachu's Hall Challenge - 13 Battles Kaxtar's Hall Challenge - 8 Battles ToastTyrant's Hall Challenge - 3 Battles danmantincan's Hall Challenge MrcRanger97's Hall Challenge devoninja's Hall Challenge Gerard's Hall Challenge C$FP's Hall Challenge Leethoof's Hall Challenge The Legend Run (MrcRanger97, Doran Dragon) - Mysterious Cove Glacier vs. EspyOwner The Legend Run - Its A Random - Timeless Tower Frosty's Hall Challenge Matezoide's Hall Challenge DFrog's Hall Challenge TIO's Hall Challenge Imanalt's Hall
A Few Milestones
Typhon the Lapras, the first fully maxed Pokemon. ~~~~~~~~~~~~~~~~~~~~~
Lapras
Typhon the Lapras (M) Nature:Quiet -Adds * to Special Attack. A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.Types: Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).Abilities: Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.Stats: HP: 120Counters: EC: Fully EvolvedAttacks: -AncientPower
Gym Mons
Poseidon the Swampert (M) Nature:Quiet - A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy on an opponent's attacks. Adds * to Special Attack.Types: Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).Abilities: Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2).Stats: HP: 110Counters: EC: Fully EvolvedAttacks: -Ancientpower Astraea the Starmie (F) Modest - Increase of Special Attack by *. Subtracts * from Attack.Types: Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).Abilities: Illuminate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.Stats: HP: 90Counters: EC: Fully EvolvedAttacks: -Attract Illuyanka the Seadra (F) Nature:Mild - Increase of Special Attack by *. Subtracts * from Special Defence.Types: Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).Abilities: Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.Stats: HP: 90Counters: EC: 8/9Attacks: -Bubble Scylla the Tentacool (F) Nature:Rash - Increase of Special Attack by *. Subtracts * from Special Defence.Types: Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).Abilities: Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents.Stats: HP: 90Counters: EC: 3/9Attacks: -Poison Sting Actaea the Krillowatt (F) Nature:Timid - Speed increases by 15%. Accuracy increases by 17%. Subtracts * from Attack.Types: Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).Abilities: Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.Stats: HP: 125Counters: EC: Fully EvolvedAttacks: -Bubble Tethys the Cloyster (F) Nature:Lonely - Attack increases by *. Subtracts * from Defence.Types: Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).Abilities: Shell Armour: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.Stats: HP: 90Counters: EC: Fully EvolvedAttacks: -Tackle Nestor the Slowking (F) Nature:Quiet - Special Attack increases by *. Divides Speed by 1.15. Decreases Evasion by 10%Types: Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).Abilities: Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.Stats: HP: 100Counters: EC: Fully EvolvedAttacks: -After You
Legends
Gair the Regirock Nature:Adamant - Attack increases by *. Special Attack decreases by *.Types: Rock: Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.Abilities: Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents.Stats: HP: 100Counters: EC: Fully EvolvedAttacks: -Explosion Registeel the Registeel
Favourite Mons
Nidhogg the Dragonite (M) Rash - Increase of Special Attack by *. Subtracts * from Special Defence.Types: Dragon: Roar has Energy Cost reduced by one (1). Dragonite line can breathe underwater.Abilities: Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.Stats: HP: 100Counters: EC: Fully EvolvedAttacks: -Aerial Ace Tyranitar the Tyranitar Metagross the Metagross Hero the Lairon Nature:Sassy - Special Defence increases by *. Speed decreases by 15%. Evasion decreases by 10%.Types: Rock: Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.Stats: HP: 90Counters: EC: 8/9Attacks: -Tackle Sostratos the Rhyhorn (F) Nature:Sassy - Special Defence increases by *. Speed Decreases by 15%. Evasion decreased by 10%.Types: Rock: Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.Abilities: Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.Stats: HP: 100Counters: EC: 1/9Attacks: -Horn Attack Limos the Snorlax Nature:Quiet - Special Attack increases by *. Speed decreases by 15%. Evasion decreases by 10%.Types: Normal: Adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.Abilities: Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.Stats: HP: 125Counters: EC: Fully EvolvedAttacks: -Metronome Daedalus the Smeargle Nature:Hasty - Speed increased by 15%. Accuracy increased by 9%. Defence decreased by *.Types: Normal: Adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.Abilities: Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.Stats: HP: 90Counters: EC: Doesn't EvolveAttacks: -Agility Loki the Gengar Nature:Naughty - Attack increased by *. Special Defence decreased by *.Types: Ghost: Brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.Abilities: Levitate: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.Stats: HP: 90Counters: EC: Fully EvolvedAttacks: -Hypnosis
Cool Mons
Zeus the Cyclohm Nature:Modest -Special Attack increased by *. Attack decreased by *.Types: Electric: 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.Abilities: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place. It does not block direct status moves.Stats: HP: 110Counters: EC: Fully EvolvedAttacks: -Tackle Hades the Zweilous Nature:Lonely - Attack increased by *. Defence decreased by *.Types: Dark: Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.Abilities: Hustle: (Can be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.Stats: HP: 100Counters: EC: 4/9Attacks: -Tackle Ares the Lucario Nature:Brave - Attack increased by *. Speed decreased by 15%. Evasion decreased by 10%.Types: Fighting: Ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.Abilities: Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.Stats: HP: 100Counters: EC: Fully EvolvedAttacks: -Quick Attack Mars the Nidoking Nature:Quiet - Special Attack increased by *. Speed decreased by 15%. Evasion decreased by 10%.Types: Poison: Immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settingsAbilities: Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).Stats: HP: 100Counters: EC: Fully EvolvedAttacks: -Leer Mamoswine the Mamoswine Jormungandr the Gyarados (M) Nature:Rash - Special Attack increased by *. Special Defense decreased by *.Types: Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).Abilities: Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.Stats: HP: 100Counters: EC: Fully EvolvedAttacks: -Splash Ao the Carracosta Nature:Lonely - Attack increased by *. Defence decreased by *.Types: Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).Abilities: Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and it takes three (3) less damage from all super-effective enemy attacks.Stats: HP: 100Counters: EC: Fully EvolvedAttacks: -Bide Hephaestus the Empoleon Nature:Rash - Special Attack increased by *. Special Defence decreased by *.Types: Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).Abilities: Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2).Stats: HP: 100Counters: EC: Fully EvolvedAttacks: -Pound Electra the Rotom-W Nature:Modest - Special Attack increased by *. Attack decreased by *.Types: Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).Abilities: Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.Stats: HP: 90Counters: EC: Does Not EvolveAttacks: -Hydro Pump (From Forme)
Other Mons I Have For Some Reason
Kappa the Azurill Nature:Adamant - Attack increased by *. Special Attack decreased by *.Types: Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).Abilities: Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance.Stats: HP: 90Counters: EC: 1/9Attacks: -Splash Anna the Heatmor Nature:Quiet - Special Attack increased by *. Speed decreased by 15%. Evasion decreased by 10%.Types: Fire: Immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.Abilities: Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).Stats: HP: 100Counters: EC: Doesn't EvolveAttacks: -Incinerate
__________________
I mentioned that I wasn't going to be on much because the new house has no interwebz, but it now turns out it could be any time until the 4th of April, which means (weirdly) that I'll mostly be available whenever I'm at university - not so much during the weekends and nights. But I'll see what I can do. EDIT: Fucking Hard Drive broke. IRC doesn't look like it's going to happen for a while. Last edited by Athenodoros; Feb 24th, 2013 at 6:23:35 AM. Reason: lol, Mudkipz is not Ground types |
|
|
|
| Athenodoros |
| View Public Profile |
| Find More Posts by Athenodoros |
|
|
#65 |
|
Delena 4ever
![]() ![]() ![]()
Moderator
Join Date: Apr 2009
Posts: 3,101
In Love
|
Trainer Name: ginganinja
Pokemon: Purotooga, Ishizuma, Dragonair, Riolu, Nohface, Monohm, Rebble, Darumaka, Larvitar, Plicowatt, Privatyke W/L/T: 7-1-0 Trainer Counter: 0 http://www.smogon.com/forums/showthread.php?t=86456 (complete) http://www.smogon.com/forums/showthread.php?t=86465 (complete) http://www.smogon.com/forums/showthread.php?t=86523 (Complete) http://www.smogon.com/forums/showthr...t=87150&page=2 (complete) http://www.smogon.com/forums/showthread.php?t=86852 http://www.smogon.com/forums/showthread.php?t=86855 Backpack:
...
Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Token Pocket: Ref Tokens: Business Tokens: Pokemon Team:
...
Purotooga [Vapor] (Male) Nature: Adamant (+1 * Attack, -1 * Special Attack) Type Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1). Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Purotooga HP: 90 Atk: **** (+1) Def: **** SpA: * (-1) SpD: ** Spe: 22 EC: 2/6 MC: 0 DC: 2/5 Abilities: Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage. Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and it takes three (3) less damage from all super-effective enemy attacks. Swift Swim: (DW) (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain. Attacks Bide (*) Withdraw (*) Water Gun (*) Rollout (*) Bite (*) Protect (*) Aqua Jet (*) Ancient Power (*) Crunch (*) Wide Guard (*) Body Slam (*) Water Pulse (*) Slam (*) Stone Edge (*) Earthquake (*) Sandstorm (*) Aqua Tail Shell Smash Ishizumai [Gravi] (Male) Nature: Adamant (+1 * Attack, -1 * Special Attack) Type Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1). Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1). Ishizumai HP: 90 Atk: **** (+1) Def: *** SpA: * (-1) SpD: ** Spe: 55 EC: 1/6 MC: 0 DC: 1/5 Abilities: Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage. Shell Armour: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Breakable Armour: (DW) Can be Enabled. The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. Attacks Fury Cutter (*) Rock Blast (*) Sand Attack (*) Faint Attack (*) Knock Down (*) Rock Polish (*) Bug Bite (*) Stealth Rock (*) Curse (*) Night Slash (*) Spikes (*) Sandstorm (*) Stone Edge (*) Earthquake (*) Shell Smash Dragonair [Azure] (Female) Nature: Mild (+1 * Special Attack, -1 * Defence) Type Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.) Dragonair HP: 100 Atk: *** Def: ** (-1) SpA: **** (+1) SpD: *** Spe: 70 EC: 5/9 MC: 0 DC: 3/5 Abilities: Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Marvel Scale: (DW) (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the damage received from physical attacks by two (2). Attacks Wrap (*) Leer (*) Thunder Wave (*) Twister (*) Dragon Rage (*) Slam (*) Agility (*) Aqua Jet (*) Dragon Pulse (*) Extreme Speed (*) Dragon Tail (*) Fire Blast (*) Thunderbolt (*) Aqua Tail Outrage Dragon Dance Riolu, Lee (M) Nature: Mild (+ Special Attack -Defence) Type: Fighting Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1). Stats: Riolu HP: 90 Atk: *** Def: *(-) SpA: *** (+) SpD: ** Spe: 60 EC: 4/6 MC: 1 DC: 2/5 Abilities: Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Mischievous Heart (DW) (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Attacks: Quick Attack Foresight Endure Counter Force Palm Feint Reversal Screech Blaze Kick Sky Uppercut Vacuum Wave Drain Punch Focus Blast Shadow Claw Nasty Plot ![]() Nohface (Shadow)(M) Nature: Jolly A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks. Type: Steel/Ghost Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.) Abilities: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit HP: 100 Atk: ** Def: *** SpA: (-) SpD: *** Spe: 11 (+) EC: 3/6 MC: 0 DC: 2/5 Attacks: Scratch Tackle Iron Defense Lick Odor Sleuth Leer Faint Attack Shadow Sneak Curse Meteor Mash Foul Play FeatherDance Taunt Will-O-Wisp Dig Metal Burst ShadowStrike Monohm (Zeus) (Male) ![]() Modest (Adds * to Special Attack; Subtracts * From Attack) Type: Electric/Dragon Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.) Abilities: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. EC: 1/9 MC: 0 DC: 2/5 Stats HP: 90 Atk: *(-) Def: *** SpA: **** (+) SpD: ** Spe: 60 Moves Tackle Growl Leer Dragon Rage Charge Thundershock Rain Dance Twister Sonicboom Spark Magnet Rise Hydro Pump Heal Bell Thunder Dragon Pulse Toxic Slack Off Gale Darumaka (Inferno) (M) Nature: Lonely (+Atk, -Def). Type: Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1). Darumaka Stats: HP: 100 Atk: **** (+) Def: *(-) SpA: * SpD: ** Spe: 50 EC: 0/6 MC: 0 DC: 0/5 Abilities: Hustle (Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal. Inner Focus (DW): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Attacks: Tackle Rollout Incinerate Rage Fire Fang Headbutt Uproar Facade Work Up Hammer Arm Yawn Encore Dig Nitro Charge Will-o-Wisp ![]() Rebble [Gem] (M) Nature: Modest (+SpA, -Atk) Type: Rock Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1). Abilities: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) HP: 90 Atk: *(-) Def: ** SpA: ****(+) SpD: ** Spe: 90 EC: 0/9 MC: 0 DW: 0/5 Moves Tackle Defense Curl Rollout Rock Blast Disable Acupressure Mud Shot Power Gem Paleo Wave Ancientpower Earth Power Energy Ball Flamethrower Shadow Ball Privatyke [Kracken] (M) Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack) Type: Water/Fighting Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1). Abilities: Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active. Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off. Stats: HP: 100 Atk: ****(+) Def: *** SpA: *(-) SpD: ** Spe: 35 EC: 0/6 MC: 0 DC: 0 Moves: Bubble Smokescreen Yawn Wrap Arm Thrust Recover Ice Punch Drain Punch Earthquake Waterfall Toxic Plicowatt Plicowatt [Zaps] (M) Nature: Modest (Adds * to Special Attack; Subtracts * From Attack) Type: Electric / Water Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Abilities: Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. HP: 80 Atk: *(-) Def: * SpA: *** (+) SpD: * Spe: 95 Moves Bubble Charge Tackle Thundershock Detect Me First Muddy Water Mirror Coat Thunderbolt Scald Ice Beam Larvitar (Chaos) (Male) ![]() Brave (Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy on an opponent's attacks.) Type: Rock/Ground Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1). Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1). Abilities: Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. EC: 0/9 MC: 0 DC: 0/5 Larvitar HP: 90 Atk: ****(+) Def: ** SpA: ** SpD: ** Spe: 25 (-) (15% and 5% boost on opponents attacks) Moves Bite Leer Sandstorm Screech Chip Away Rock Slide Scary Face Thrash Outrage Dragon Dance Iron Head Earthquake Stone Edge Dig
__________________
![]()
Last edited by ginganinja; Apr 6th, 2011 at 7:37:59 PM. Reason: silly typos |
|
|
|
| ginganinja |
| View Public Profile |
| Find More Posts by ginganinja |
|
|
#66 |
|
Jigen Makkoto
![]()
Moderator
Join Date: May 2005
Posts: 6,847
Massachusetts
|
Athenodoros:
Approved. ginganinja: Lonely Raises Attack and Lowers Defense, not Mild. Mild increases SpA and lowers Def. Which Nature did you mean? Also make sure to alter the actual stars and use (+) or (-) like: Purotooga HP: 90 Atk: **** (+) Def: **** SpA: * (-) SpD: ** Spe: 22 Just VM me the nature you want and adjust correctly and you'll be all set. Approved upon review. Feel free to go to the Battle Tower.
__________________
[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me? [17:54] <Birkal> a citeandprune cite and prunner [17:54] <%DHR> O_o lol [17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either [17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages [17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod. [17:56] <&Deck_Knight> I delegate this task to Birkal. [17:57] <Birkal> >:| |
|
|
|
| Deck Knight |
| View Public Profile |
| Find More Posts by Deck Knight |
|
|
#67 |
|
Join Date: Nov 2010
Posts: 329
California, United States
|
Trainer Name: ShyGuy
Pokemon: Ambipom, Pyroak, Scraggy, Kirlia, Syclar, Lairon, Castform W/L/T: 3-4-0 Trainer Counters: 3 Backpack:
Berry Pocket
2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry
Token Pocket
Ref Tokens: 0 Business Tokens: 0 Pokemon Team
Libra the Ambipom
![]() Ambipom (*) Libra (F) Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats: HP:100 Atk:Rank 5(+) Def:Rank 3 SpA:Rank 1(-) SpD:Rank 3 Spe:115 EC: 6/6 MC: 0 DC: 5/5 *Unlocked* Abilities: Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Pick Up: (Inate) This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas. Skill Link (DW): (Inate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3). Attacks: Scratch (*) Tail Whip (*) Sand-Attack (*) Astonish (*) Baton Pass (*) Tickle (*) Fury Swipes (*) Swift (*) Screech (*) Double Hit Agillity (*) Fake Out (*) Pursuit (*) Shadow Claw(*) Arial Ace (*) U-Turn (*) Brick Break Ice Punch ThunderPunch
Gordon the Pyroak
Flarelm (*) Gordon (M) Nature: Sassy (Adds One (1) Rank to Special Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks. Type: Fire/Grass Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Stats: HP: 110 Atk: Rank 3 Def: Rank 4 SpA: Rank 3 SpD: Rank 4 (+) Spe: 51 (60-15% rounded down) EC: 9/9 MC: 0 DC: 5/5 *Unlocked* Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Attacks: Wood Hammer Flare Blitz Heat Wave Pound (*) Sweet Scent (*) Bullet Seed (*) Growth (*) Ember (*) Leech Seed (*) Flame Wheel (*) Giga Drain (*) Fire Spin (*) Leaf Blade Energy Ball Synthesis Earth Power (*) Aromatherapy (*) Psybeam (*) Flamethrower (*) Reflect (*) Light Sceen (*) Toxic Sunny Day Solar Beam
Muggsy the Scraggy
![]() Scraggy, Muggsy (M) Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack) Type: Dark/Fighting Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 48 EC: 2/6 MC: 2 DC: 2/5 Abilities: Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Intimidate (DW): (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. Attacks: Leer Low Kick Sand-Attack Faint Attack Headbutt Swagger Brick Break Payback Hi Jump Kick Dragon Dance Ice Punch Zen Headbutt Stone Edge Bulk Up Roar Protect
Kathryn the Kirlia
![]() Kirlia, Kathryn (F) Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack) Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 50 EC: 4/9 MC: 0 DC: 2/5 Abilities: Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner. Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Attacks: Growl Confusion Double Team Teleport Lucky Chant Magical Leaf Heal Pulse Calm Mind Psychic Hypnosis Future Sight Dream Eater Confuse Ray Will-O-Wisp Encore Psyshock Thunderbolt Shadow Ball
Yuki the Syclar
![]() Syclar, Yuki (F) Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Defense) Type: Type: Ice/Bug Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 SpD: Rank 1 (-) Spe: 105 (91*1.15) EC: 2/6 MC: 0 DC: 1/5 Abilities: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round. Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2). Attacks: Leer Leech Life Scratch Focus Energy Ice Shard Slash Icy Wind Bug Bite Icicle Spear X-Scissor Icicle Crash Tail Glow Earth Power Signal Beam Swords Dance Rockslide Blizzard
Flint the Lairon
![]() Lairon, Flint (M) Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack) Type: Type: Steel/Rock Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 5 SpA: Rank 1 (-) SpD: Rank 2 Spe: 40 EC: 4/9 MC: 0 DC: 1/5 Abilities: Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back. Attacks: Tackle Harden Mud-Slap Headbutt Metal Claw Iron Defense Roar Take Down Double Edge Protect Iron Head Head Smash Stealth Rock Earthquake Rock Slide Aerial Ace
Nimbus the Castform
![]() Castform, Nimbus (M) Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats: HP:100 Atk:Rank 2 (-) Def:Rank 3 SpA:Rank 4 (+) SpD:Rank 3 Spe:70 EC: - MC: 0 DC: - Abilities: Forecast: (Innate) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. It reduces the Energy Cost of all weather changing moves by 4 and Weather Ball by 1. Attacks: Tackle Water Gun Ember Powder Snow Headbutt Rain Dance Sunny Day Hail Disable Ominous Wind Future Sight Ice Beam Thunderbolt Flamethrower Battles
Battles Fought
Vs Son_of_Shadoo (Complete) Vs Levren (Complete) Vs Blazekinmaster-Zeo (Complete) Shyguy1221 and DFrog Vs pimpgangmaster and Lord Jesseus (Complete) Vs AlphaJolt (Complete) Vs Glacier Knight (Complete) Vs Fire Blast (Complete) Vs Lord Jesseus (Ongoing)
Battles Reffed
Last edited by ShyGuy1221; Jul 10th, 2011 at 4:01:27 AM. Reason: Editing team |
|
|
|
| ShyGuy1221 |
| View Public Profile |
| Find More Posts by ShyGuy1221 |
|
|
#68 |
|
Mission Complete
|
Purple = up for trade
Green = moveset complete Trainer Name: Charmander Bug-type Pokemon (8): Scizor, Syclant, Crustle, Volcarona, Anorith, Heracross, Karrablast, Venonat Other Pokemon (13): Cyclohm, Gorebyss, Mismagius, Salamence, Lairon, Vigoroth, Roselia, Nohface, Rhyhorn, Machoke, Spiritomb, Reuniclus, Milotic W/L/T: 15/6/2 Trainer Counter: 3 Backpack: Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry 1x Absorb Bulb Token Pocket: Ref Tokens: 0 Business Tokens: 0 Battles Against: Ice-eyes; Referee: DarkSlay (COMPLETED) Against: darthvader317; Referee: Cartoons! (COMPLETED) Against: Banryu; Referee: NyxNocturne (COMPLETED) Against: Mewtwo15026; Referee: Athenodoros (COMPLETED) Against: Darkamber8828 & Rediamond; Paired with: PinkCaptainFalcon; Referee: NyxNocturne (COMPLETED) Against: Bynine; Referee: doominic77 (COMPLETED) Against: doominic77; Referee: Fire Blast (COMPLETED) Against: porygon3; Referee: Fire Blast (COMPLETED) Against: GoldenKnight; Referee, Galladiator (COMPLETED) Against: Alchemator; Referee: Rediamond (COMPLETED) Against: Engineer Pikachu; Referee: LupusAter (COMPLETED) Against: Fire Blast; Referee: danmantincan (COMPLETED) Against: LupusAter & Venser; Paired with: NyxNocturne (IN PROGRESS) Against: Flamestrike; Referee: Terrador14 (COMPLETED) Against: Nightmare jigglypuff; Referee: Goldenknight (COMPLETED) Against: Dogfish44; Referee: Terrador14 (COMPLETED) Against: Darkamber8828; Referee: Deck Knight (COMPLETED) Against: Albinoloon; Referee: Dogfish44 (COMPLETED) Against: Doran Dragon; Referee: porygon3 (COMPLETED) Against: Dogfish44; Referee: Zarator (COMPLETED) Against: LupusAter & Terrador14; Paired with: Darkamber8828; Referee: Dogfish44 (COMPLETED) Against: Ice Bug & C$FP; Paired with: Deck Knight; Referee: Gerard (IN PROGRESS) Againt: Flamestrike; Referee: Korski (COMPLETED) Against: AlphaJolt; Referee: C$FP (COMPLETED) Reffings Flora vs. Darkamber8828 Banryu vs. Kannon Son_of_Shadoo vs. Rolf HD vs. Flora smashlloyd20 vs. Wyverii PinkCaptainFalcon vs. Gerard Athenodoros vs. Pippy danmantincan vs. PinkCaptainFalcon pikabolter vs. Dark Pulse Flamestrike vs. Son_of_Shadoo Pokemon Team:
Cyclohm
Cyclohm* [Cloud] (M) Nature: Modest Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). Stats: HP: 110 Atk: Rank 1 (-) Def: Rank 4 SpA: Rank 5 (+) SpD: Rank 3 Spe: 80 EC: 9/9 MC: 1 DC: 5/5 Abilities: Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect Attacks: Tackle* Growl* Leer* Charge* Rain Dance* Twister* Spark* Dragon Rage* SonicBoom* Weather Ball Whirlwind Bide Gale Zap Cannon Slack Off Double Hit Signal Beam* Hydro Pump* Heal Bell* Magnet Rise Thunder* Flamethrower* Roar* Hidden Power [Ground] (7) Dragon Pulse Taunt Substitute Thunder Wave Double Team Fire Blast Draco Meteor
Gorebyss
Gorebyss* [Pearl] (F) Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack) Type: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Stats: HP: 90 Atk: Rank 2 (-) Def: Rank 4 SpA: Rank 5 (+) SpD: Rank 3 Spe: 52 EC: 6/6 MC: 0 DC: 2/5 Abilities: Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain. Hydration (DW): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon. Attacks: Clamp* Water Gun* Whirlpool* Iron Defense* Shell Smash Muddy Water* Confuse Ray* Aqua Ring* Scald* Ice Beam* Double Team* Hydro Pump Hidden Power [Electric] (7) Psychic
Mismagius
![]() Mismagius [Breeze] (F) Nature: Modest Type: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 5 (+) SpD: Rank 4 Spe: 105 EC: 6/6 MC: 0 Abilities: Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Attacks: Growl Psywave Spite Astonish Confuse Ray Mean Look Hex Magical Leaf Lucky Chant Nasty Plot Destiny Bond Shadow Sneak Pain Split Imprison Will-O-Wisp Thunderbolt Shadow Ball Hidden Power [Fighting] (7) Energy Ball Taunt Psychic
Scizor
Scizor [Mantis] (M) Nature: Careful Type: Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, SolarBeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1). Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Stats: Scizor HP: 100 Atk: Rank 5 Def: Rank 4 SpA: Rank 1 (-) SpD: Rank 4 (+) Spe: 65 EC: 6/6 MC: 0 DC: 5/5 Abilities: Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10). Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Light Metal: (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) Attacks: Vacuum Wave Quick Attack Leer Focus Energy Pursuit False Swipe Agility Wing Attack Fury Cutter Bullet Punch Metal Claw Brick Break Swords Dance X-Scissor Night Slash Counter Steel Wing Roost Giga Impact Substitute
Salamence
![]() Salamence* [Drake] (M) Nature: Hasty (+15% Speed, +15% Accuracy) Type: Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 100 Atk: Rank 5 Def: Rank 2 (-) SpA: Rank 4 SpD: Rank 3 Spe: 115 (100*1.15^) EC: 9/9 MC: 0 DC: 5/5 Abilities: Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Command: (Ability: Intimidate) Moxie (DW): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Attacks: Fire Fang Thunder Fang Rage* Bite* Leer* Headbutt* Focus Energy* Ember* Crunch Fly Dragon Tail Dragon Dance* Dragon Pulse* Hydro Pump* Dragon Rush Flamethrower* Dragon Claw* Brick Break* Hone Claws Substitute Double Team Roost Outrage Draco Meteor
Syclant
![]() Syclant [Frostbite] (M) Nature: Hasty (+15% Speed, +23% Accuracy) Type: Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Stats: HP: 100 Atk: Rank 4 Def: Rank 2 (-) SpA: Rank 4 SpD: Rank 3 Spe: 140 (121*1.15^) EC: 6/6 MC: 0 DC: 5/5 Abilities: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round. Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2). Attacks: Leer Leech Life Scratch Focus Energy Ice Shard Slash Icy Wind Bug Bite Icicle Spear Ice Punch Sheer Cold Bug Buzz X-Scissor Blizzard Hidden Power [Fire] (7) Taunt Substitute Tail Glow Counter Earth Power
Crustle
![]() Crustle [Hermit] (M) Nature: Adamant Type: Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1). Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, SolarBeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1). Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 5 SpA: Rank 2 (-) SpD: Rank 3 Spe: 45 EC: 6/6 MC: 0 DC: 5/5 Abilities: Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage. Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. Attacks: Shell Smash Fury Cutter Rock Blast Withdraw Sand Attack Faint Attack Smack Down Rock Polish Bug Bite Stealth Rock Rock Wrecker Night Slash Counter Curse Spikes Sand Tomb Swords Dance Stone Edge Earthquake Substitute
Volcarona
Volcarona [FlyerFries] (F) Nature: Timid (+15% Speed, +15% Accuracy) Type: Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, SolarBeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1). Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. SolarBeam has Energy Cost reduced by one (1). Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 5 SpD: Rank 4 Spe: 115 (100*1.15^) EC: 6/6 MC: 0 DC: 5/5 Abilities: Flame Body (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10). Attacks: Amnesia Ember String Shot Leech Life Take Down Fiery Dance Quiver Dance Gust Bug Buzz Whirlwind Hurricane Morning Sun Zen Headbutt Magnet Rise Fire Blast Will-O-Wisp SolarBeam Sunny Day Hidden Power [Rock] (7) Psychic Substitute Overheat Toxic
Anorith
Anorith [Clawdia] (F) Nature: Adamant Type: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, SolarBeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1). Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1) Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 75 EC: 2/6 MC: 0 DC: 0/5 Abilities: Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain. Attacks: Scratch Harden Mud Sport Water Gun Metal Claw Protect Rapid Spin Screech Curse Stone Edge Brick Break X-Scissor
Lairon
Lairon [Metal] (M) Nature: Adamant Type: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1) Stats: Lairon HP: 90 Atk: Rank 4 (+) Def: Rank 5 SpA: Rank 1 (-) SpD: Rank 2 Spe: 40 EC: 8/9 MC: 3 DC: 2/5 Abilities: Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage. Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back. Attacks: Tackle Harden Mud Slap Headbutt Metal Claw Iron Defense Roar Take Down Metal Burst Head Smash Dragon Rush Iron Head Hone Claws Earthquake Shadow Claw Magnet Rise
Heracross
Heracross [Taco] (M) Nature: Jolly (+1.15% Speed, +11% Accuracy) Type: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Stats: Heracross HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 98 (85*1.15^) MC: 0 DC: 2/5 Abilities: Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10) Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Attacks: Night Slash Tackle Leer Horn Attack Endure Fury Attack Aerial Ace Brick Break Counter Close Combat Focus Punch Flail Double-Edge Bide Stone Edge Swords Dance Protect
Vigoroth
Vigoroth [smashlloyd20] (M) Nature: Jolly (+1.15%, +19% Accuracy) Type: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats: Vigoroth HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 2 Spe: 104 (90*1.15^) EC: 4/9 MC: 0 Abilities: Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Attacks: Scratch Yawn Encore Slack Off Faint Attack Amnesia Focus Punch Counter Uproar Fury Swipes Endure Hammer Arm Tickle Body Slam Return Rock Slide Shadow Claw
Roselia
Roselia [Thorn] (F) Nature: Timid (+1.15% Speed, +10% Accuracy) Type: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Stats: Roselia HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 5 (+) SpD: Rank 3 Spe: 75 (65*1.15^) EC: 8/9 MC: 0 DC: 1/5 Abilities: Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Leaf Guard (DW): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Attacks: Absorb Growth Water Sport Stun Spore Mega Drain Worry Seed Poison Sting Leech Seed Magical Leaf GrassWhistle Giga Drain Sleep Powder Synthesis Extrasensory Toxic Venoshock Energy Ball Hidden Power [Ground] (6)
Nohface
![]() Nohface [Plate] (M) Nature: Adamant Type: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Stats: HP: 100 Atk: Rank 3 (+) Def: Rank 3 SpA: Rank 0 (-) SpD: Rank 3 Spe: 10 EC: 0/6 MC: 0 Abilities: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit. Attacks: Scratch Tackle Iron Defense Lick Leer Odor Sleuth Faint Attack Shadow Sneak Curse Psycho Shift Yawn Meteor Mash Taunt Rock Slide Will-O-Wisp
Rhyhorn
Rhyhorn [AlphaJolt] (M) Nature: Careful Type: Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 (+) Spe: 25 EC: 3/9 MC: 0 DC: 0/5 Abilities: Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round. Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Attacks: Horn Attack Tail Whip Stomp Fury Attack Scary Face Rock Blast Megahorn Counter Ice Fang Crunch Swords Dance Earthquake Stone Edge Fissure Bide
Machoke
![]() Machoke [Mac] (M) Nature: Adamant Type: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 2 Spe: 45 EC: 6/9 MC: 1 DC: 1/5 Abilities: Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy. Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. Attacks: Low Kick Leer Focus Energy Karate Chop Low Sweep Foresight Seismic Toss Revenge Vital Throw DynamicPunch Counter Encore Ice Punch Earthquake Rock Slide Payback
Spiritomb
Spiritomb [Delicious] (F) Nature: Quiet Type: Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Stats: HP: 90 Atk: Rank 3 Def: Rank 4 SpA: Rank 4 (+) SpD: Rank 4 Spe: 30 (-) MC: 0 DC: 1/5 Abilities: Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Infiltrator (DW): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks. Attacks: Curse Pursuit Confuse Ray Spite Shadow Sneak Faint Attack Hypnosis Dream Eater Ominous Wind Nasty Plot Pain Split Destiny Bond Imprison Hidden Power [Fighting] (7) Will-O-Wisp Shadow Ball Toxic
Reuniclus
![]() Reuniclus [Deblob] (F) Nature: Modest (+1 SpA, -1 Atk) Type: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats: HP: 110 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 6 (+) SpD: Rank 3 Spe: 30 EC: 9/9 MC: 0 DC: 4/5 Abilities: Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Attacks: Psywave* Reflect* Rollout* Snatch* Hidden Power [Fire] (7)* Light Screen* Charm* Recover* Psycho Shock* Psychic Skill Swap Heal Block Acid Armor* Confuse Ray* Imprison* Trick Room* Shadow Ball* Calm Mind*
Milotic
![]() Milotic [DarkSlay] (F) Nature: Timid (+1.15% Speed, +10% Accuracy) Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 4 SpD: Rank 5 Spe: 94 (81*1.15^) EC: 6/6 MC: 0 DC: 0/5 Abilities: Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2). Cute Charm (DW): (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move. Attacks: Splash Tackle Flail Water Gun Wrap Water Sport Refresh Water Pulse Twister Recover Captivate Attract Hydro Pump Aqua Ring Rain Dance Blizzard Scald Toxic Hidden Power [Electric] (7) Mirror Coat Hypnosis Confuse Ray DragonBreath
Karrablast
![]() Karrablast [Kodak] (M) Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack) Type: Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 60 EC: 0/6 MC: 0 DC: 0/5 Abilities: Swarm: (Innate) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy. Attacks: Peck Leer Endure Fury Cutter Headbutt False Swipe X-Scissor Aerial Ace Double Team Counter Megahorn Faint Attack
Venonat
![]() Venonat [Glass] (F) Nature: Timid (+1.15% Speed, +6% Accuracy) Type: Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 52 (45*1.15^) EC: 0/6 MC: 0 DC: 0/5 Abilities: Compoundeyes: (Innate) This Pokemon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Attacks: Tackle Disable Foresight Supersonic Confusion PoisonPowder Leech Life Stun Spore Psybeam Venoshock Hidden Power [Ground] (7) Protect Morning Sun Signal Beam Skill Swap 6/7/11 Traded Mismagius for Zoroark. 6/7/11 Traded Larvesta for Bagon 6/12/11 Traded Bagon for Duosion 6/23/11 Traded Zoroark for Mismagius
__________________
![]() Last edited by Flora; Oct 7th, 2011 at 3:09:17 AM. |
|
|
|
| Charmander |
| View Public Profile |
| Find More Posts by Charmander |
|
|
#69 |
|
my god if you don't have an iced tea for me when i come back i'm gonna flip
![]()
Join Date: Feb 2009
Posts: 3,762
Zrack attack!
|
![]() Trainer Name: Alchemator Pokémon:
Universal Counters: 0 Arenas Battles Psychic-type Team: Balanced Team: Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Items: Expert Belt (1) Black Belt (1) Metal Coat (1) Lucky Egg (2) Exp. Share (2) Pokémon Team: Psychic-type Team :
Stevenson the Starmie *
Starmie [Stevenson] (N/A)
Stats: HP: 90 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 4 SpD: Rank 3 Spe: 133 (115*1.15^) Size Class: 2 Weight Class: 4 Base Rank Total: 19 EC: 6/6 MC: 16 (0) DC: 5/5 Abilities:
Aurora Beam Barrier Bide Blizzard Camouflage Confuse Ray Cosmic Power Dive Double Team Endure Flash Flash Cannon Grass Knot Harden Hidden Power [Fire] [7] Hydro Pump Hyper Beam Ice Beam Light Screen Minimize Pain Split Power Gem Protect Psych Up Psychic Psyshock Rain Dance Rapid Spin Recover Reflect Reflect Type Role Play Scald Signal Beam Substitute Supersonic Surf Swift Tackle Teleport Thunder Thunder Wave Thunderbolt Toxic Water Gun Zap Cannon Magic Coat
Steinbeck the Claydol *
Claydol [Steinbeck] (N/A)
HP: 90 Atk: Rank 3 Def: Rank 5 (+) SpA: Rank 3 SpD: Rank 5 Spe: 65 (75/1.15v) Size Class: 3 Weight Class: 5 Base Rank Total: 19 EC: 6/6 MC: 0 DC: N/A Abilities:
Ally Switch AncientPower Bulldoze Calm Mind Charge Beam Confusion Cosmic Power Dig Double-Edge Double Team Earth Power Earthquake Endure Explosion Grass Knot Gravity Gyro Ball Harden Heal Block Hidden Power [Fire] [7] Hyper Beam Ice Beam Light Screen Mud Slap Power Split Power Trick Protect Psybeam Psychic Psyshock Rain Dance Rapid Spin Reflect Rest Rock Polish Rock Slide Rock Tomb Sandstorm Selfdestruct Shadow Ball Signal Beam Sleep Talk Smack Down Solarbeam Stealth Rock Substitute Sunny Day Teleport Trick Room Zen Headbutt
Pratchett the Beheeyem
Beheeyem [Pratchett] (M)
Type:
Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 5 SpD: Rank 3 Spe: 34 (40/1.15v) Size Class: 2 Weight Class: 3 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Abilities:
Attacks (44): Ally Switch Barrier Charge Beam Confusion Disable Double Team Dream Eater Energy Ball Facade Giga Impact Growl Guard Split Guard Swap Headbutt Heal Block Hidden Power [Fighting] [7] Hyper Beam Imprison Light Screen Miracle Eye Nasty Plot Power Swap Protect Psybeam Psych Up Psychic Psyshock Rain Dance Recover Reflect Rest Rock Slide Shadow Ball Skill Swap Substitute Swagger Telekinesis Teleport Thunder Wave Thunderbolt Toxic Trick Room Wonder Room Zen Headbutt
Orwell the Metagross
Metagross [Orwell] (N/A)
Type:
Stats: HP: 100 Atk: Rank 5 Def: Rank 5 SpA: Rank 3 SpD: Rank 4 (+) Spe: 60 (70/1.15v) Size Class: 4 Weight Class: 9 Base Rank Total: 22 EC: 9/9 MC: 13 (0) DC: 5/5 Abilities:
Attacks (44): Aerial Ace Agility Block Brick Break Bulldoze Bullet Punch Confusion Double-Edge Double Team DynamicPunch Earthquake Endure Grass Knot Gravity Hammer Arm Headbutt Hidden Power [Fire] [6] Hone Claws Hyper Beam Ice Punch Iron Defense Iron Head Light Screen Magnet Rise Metal Claw Meteor Mash Protect Psychic Pursuit Rain Dance Reflect Rest Rock Slide Rock Smash Scary Face Shadow Ball Signal Beam Sleep Talk Sludge Bomb Stealth Rock Substitute Take Down ThunderPunch Zen Headbutt Toxic Giga Impact Icy Wind Telekinesis
Harper Lee the Girafarig
Girafarig [Harper Lee] (F)
Type:
Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 73 (85/1.15v) Size Class: 4 Weight Class: 3 Base Rank Total: 18 EC: N/A MC: 0 DC: 5/5 Abilities:
Attacks (43): Agility Astonish Baton Pass Confusion Crunch Double Hit Double Kick Double Team Earthquake Endure Energy Ball Growl Guard Swap Hidden Power [Ice] [7] Hyper Voice Light Screen Magic Coat Mirror Coat Odor Sleuth Power Swap Protect Psybeam Psychic Psyshock Rain Dance Razor Wind Reflect Shadow Ball Shock Wave Signal Beam Skill Swap Substitute Sucker Punch Sunny Day Tackle Telekinesis Thunder Wave Thunderbolt Toxic Trick Room Wish Zap Cannon Zen Headbutt
Shakespeare the Gallade
Gallade [Shakespeare] (M)
Type:
Stats: HP: 100 Atk: Rank 5 Def: Rank 4 (+) SpA: Rank 2 (-) SpD: Rank 4 Spe: 80 Size Class: 3 Weight Class: 4 Base Rank Total: 21 EC: 9/9 MC: 5 (0) DC: 5/5 Abilities:
Attacks (40): Aerial Ace Calm Mind Close Combat Confusion Disable Double Team Encore Endure Feint Fire Punch Focus Punch Fury Cutter Growl Heal Pulse Ice Punch Imprison Leaf Blade Leer Low Kick Lucky Chant Magical Leaf Night Slash Pain Split Protect Psycho Cut Reflect Rock Slide Shadow Sneak Slash Snatch Substitute Swords Dance Taunt Teleport ThunderPunch Thunder Wave Torment Toxic Will-o-Wisp X-Scissor Drain Punch Trick Room Dual Chop Hypnosis
Twain the Xatu
Xatu [Twain] (M)
Type:
Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 82 (95/1.15v) Size Class: 3 Weight Class: 2 Base Rank Total: 18 EC: 6/6 MC: 12 DC: 5/5 Abilities:
Attacks (44): Ally Switch Calm Mind Confuse Ray Double-Edge Double Team Drill Peck Endure FeatherDance Fly Giga Drain Haze Heat Wave Hidden Power [Fighting] [7] Leer Light Screen Lucky Chant Me First Miracle Eye Night Shade Ominous Wind Pain Split Peck Protect Psychic Psycho Shift Psyshock Quick Attack Rain Dance Reflect Roost Shadow Ball Sky Attack Solarbeam Steel Wing Sucker Punch Sunny Day Tailwind Teleport Thunder Wave Toxic Trick Room U-turn Wish Zen Headbutt
Dahl the Alakazam
Alakazam [Dahl] (M)
Type:
Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 5 SpD: Rank 3 Spe: 138 (120*1.15^) Size Class: 3 Weight Class: 3 Base Rank Total: 18 EC: 9/9 MC: 0 DC: 5/5 Abilities:
Attacks (40): Ally Switch Bide Confusion Counter Dig Disable Double Team DynamicPunch Encore Energy Ball Focus Blast Future Sight Gravity Guard Split Hidden Power [Fire] [7] Ice Punch Kinesis Light Screen Magic Coat Miracle Eye Protect Psybeam Psychic Psyshock Rain Dance Recover Reflect Role Play Shadow Ball Shock Wave Signal Beam Snatch Substitute Sunny Day Taunt Telekinesis Teleport Thunder Wave Torment Zap Cannon
Gaiman the Darmanitan-Z
Darmanitan [Gaiman] (M)
Type:
Stats: HP: 110 Atk: Rank 3 (+) Def: Rank 4 SpA: Rank 5 SpD: Rank 4 Spe: 47 (55/1.15v) Size Class: 3 Weight Class: 4 Base Rank Total: 21 EC: 6/6 MC: 0 DC: 5/5 Abilities:
Attacks (36): Brick Break Bulldoze Dig Earthquake Encore Endure Facade Fire Blast Fire Fang Fire Punch Flamethrower Flare Blitz Focus Blast Focus Punch Grass Knot Hammer Arm Headbutt Incinerate Overheat Protect Psychic Rage Rest Roar Rock Slide Rollout SolarBeam Substitute Sunny Day Superpower Swagger Tackle Taunt Torment Toxic U-Turn Uproar Will-o-Wisp Work Up Yawn
Blyton the Swoobat
Swoobat [Blyton] (F)
Type:
Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 114 EC: 6/6 MC: 0 DC: 5/5 Abilities:
Attacks (32): Air Cutter Air Slash Amnesia Assurance Attract Calm Mind Charge Beam Charm Confusion Endeavour Fly Giga Drain Gust Heart Stamp Heat Wave Hidden Power [Fighting] [7] Imprison Light Screen Magic Coat Odor Sleuth Protect Psychic Psyshock Reflect Roost Shadow Ball Signal Beam Substitute Super Fang Stored Power Taunt Torment
Christie the Smoochum
Smoochum [Christie] (F)
Type:
HP: 90 Atk: Rank 2 Def: Rank 0 (-) SpA: Rank 3 SpD: Rank 3 Spe: 75 (74.75^) Size Class: 1 Weight Class: 1 Base Rank Total: 14 EC: 0/6 MC: 0 DC: 0/5 Abilities:
Confusion Fake Out Fake Tears Grass Knot Heart Stamp Ice Beam Lick Mean Look Miracle Eye Nasty Plot Pound Powder Snow Shadow Ball Sing Sweet Kiss
Flemming the Slowpoke
Slowpoke [Flemming] (M)
HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 2 SpD: Rank 3 (+) Spe: 13 (15/1.15v) Size Class: 2 Weight Class: 3 Base Rank Total: 14 EC: 5/6 MC: 0 DC: 0/5 Abilities:
Bide Block Confusion Curse Disable Endure Flamethrower Grass Knot Growl Headbutt Heal Pulse Ice Beam Light Screen Magic Coat Me First Protect Psychic Psyshock Reflect Scald Shadow Ball Signal Beam Slack Off Tackle Teleport Water Gun Yawn Zen Headbutt
Cussler the Meditite
Meditite [Cussler] (M)
HP: 90 Atk: Rank 2 [4 Pure Power] Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 69 (60*1.15) Size Class: 1 Weight Class: 2 Base Rank Total: 14 EC: 0/6 MC: 0 DC: 0/5 Abilities:
Bide Calm Mind Confusion Detect Drain Punch Fake Out Feint Hidden Power [Ground] [7] Light Screen Meditate Mind Reader Psycho Cut Reflect Rock Slide Swagger Balanced Team:
Rowling the Ninetales *
Ninetales [Rowling] (F)
Type:
Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 4 Spe: 100 Size Class: 2 Weight Class: 2 Base Rank Total: 20 EC: 6/6 MC: 16 (0) DC: 5/5 Abilities:
Attacks (25): Bide Confuse Ray Dark Pulse Dig Disable Ember Endure Energy Ball Extrasensory Fire Blast Fire Spin Flame Burst Flamethrower Hex Hypnosis Imprison Magic Coat Nasty Plot Pain Split Quick Attack Roar Safeguard Solarbeam Tail Whip Will-o-Wisp
Capote the Sudowoodo
Sudowoodo [Capote] (M)
Type:
Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 4 SpA: Rank 1 (-) SpD: Rank 3 Spe: 30 Size Class: 3 Weight Class: 3 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Abilities:
Attacks (26): Block Brick Break Copycat Counter Curse Double-Edge Double Team Earthquake Endure Faint Attack Fake Tears Fire Punch Flail Ice Punch Low Kick Mimic Protect Rock Slide Rock Throw Sand Tomb Stealth Rock Stone Edge Sucker Punch ThunderPunch Toxic Wood Hammer
Snicket the Zoroark
Zoroark [Snicket] (M)
Type:
Stats: HP: 90 Atk: Rank 4 Def: Rank 1 (-) SpA: Rank 5 SpD: Rank 2 Spe: 121 (105*1.15^) Size Class: 3 Weight Class: 4 EC: 6/6 MC: 16 (0) DC: N/A Abilities:
Attacks (22): Counter Dark Pulse Detect Dig Double Team Faint Attack Fake Tears Flamethrower Focus Blast Foul Play Fury Swipes Grass Knot Hidden Power [Ice] [7] Hone Claws Leer Nasty Plot Night Daze Pursuit Scary Face Scratch Taunt U-turn Agility Protect
H.G. Wells the Venomoth
Venomoth [H.G. Wells] (M)
Stats: HP: 100 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 4 (+) SpD: Rank 3 Spe: 90 Size Class: 3 Weight Class: 2 Base Rank Total: 17 EC: 6/6 MC: 1 DC: 5/5 Abilities:
Attacks (22): Acrobatics Agility Bug Buzz Confusion Disable Double Team Foresight Giga Drain Leech Life PoisonPowder Psybeam Psychic Quiver Dance Roost Silver Wind Sleep Powder Sludge Bomb Stun Spore Substitute Supersonic Tackle Toxic Spikes U-turn
Wilde the Grovyle
Grovyle [Wilde] (M)
Type:
Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 (-) Spe: 95 Size Class: 2 Weight Class: 3 Base Rank Total: 16 EC: 7/9 MC: 1 DC: 5/5 Abilities:
Attacks (21): Absorb Acrobatics Agility Crunch Detect Dig Endeavour Fury Cutter Giga Drain Leaf Blade Leaf Storm Leech Seed Leer Low Kick Pound Pursuit Quick Attack Rock Slide Screech ThunderPunch X-Scissor Other Pokémon:
Bachman the Bisharp
Bisharp [Bachman] (M)
Type:
Stats: HP: 100 Atk: Rank 5 Def: Rank 4 SpA: Rank 1 (-) SpD: Rank 4 (+) Spe: 70 Size Class: 3 Weight Class: 4 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 2/5 Abilities:
Attacks (19): Brick Break Dig Faint Attack Fury Cutter Leer Metal Burst Metal Claw Night Slash Psycho Cut Revenge Scary Face Scratch Stone Edge Sucker Punch Swords Dance Taunt Thunder Wave Torment X-Scissor
Studio the Smeargle
Smeargle [Studio] (F)
Type:
Stats: HP: 90 Atk: Rank 0 (-) Def: Rank 2 SpA: Rank 1 SpD: Rank 2 Spe: 87 (75*1.15^) Size Class: 2 Weight Class: 4 Base Rank Total: 11 EC: N/A MC: 0 DC: 0/5 Abilities:
Attacks (13): Dig Disable Ice Beam Power Split Quick Attack Recover Sketch Sketch Sketch Swift Thunder Wave Thunderbolt Will-o-Wisp
Tolkien the Flygon
Flygon [Tolkien] (F)
Type:
Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 3 SpD: Rank 2 (-) Spe: 115 (100*1.15^) Size Class: 4 Weight Class: 4 Base Rank Total: 20 EC: 9/9 MC: 1 DC: N/A Abilities:
Attacks (23): Bite Bulldoze Crunch Dig Dragon Claw Dragon Tail Earth Power Earthquake Endure Faint Attack Feint Fire Blast Flail Fly Hidden Power [Ice] [7] Outrage Rock Slide Sand-Attack Sand Tomb Signal Beam SolarBeam SonicBoom ThunderPunch
Hemingway the Poochyena
Poochyena [Hemingway] (M)
Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 35 Size Class: 1 Weight Class: 2 Base Rank Total: 12 EC: 0/6 MC: 0 DC: 0/5 Abilities:
Attacks (13): Bite Dig Facade Fire Fang Howl Odor Sleuth Roar Sand-Attack Snatch Swagger Tackle Torment Yawn
Fitzgerald the Tepig
Tepig [Fitzgerald] (M)
Type:
HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 3 (+) Spe: 39 (45/1.15v) Size Class: 1 Weight Class: 1 Base Rank Total: 14 EC: 0/9 MC: 0 DC: 0/5 Abilities:
Defense Curl Ember Endeavour Fire Blast Flame Charge Odor Sleuth Rollout Smog SolarBeam Superpower Tackle Tail Whip Take Down Taunt Yawn
Wyndham the Leavanny
Leavanny [Wyndham] (M)
Type:
Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 3 SpD: Rank 2 (-) Spe: 92 Size Class: 2 Weight Class: 2 Base Rank Total: 19 EC: 9/9 MC: 0 DC: 3/5 Abilities:
Attacks (22): Agility Air Slash Bug Bite Bug Buzz Camouflage Endure False Swipe GrassWhistle Hidden Power [Fire] [7] Leaf Blade Leaf Storm Light Screen Me First Payback Protect Razor Leaf Shadow Claw SolarBeam String Shot Struggle Bug Swords Dance Tackle X-Scissor
Swift the Pichu
Pichu [Swift] (M)
Type:
Stats: HP: 80 Atk: Rank 2 Def: Rank 0 (-) SpA: Rank 2 SpD: Rank 2 Spe: 69 (60*1.15^) Size Class: 1 Weight Class: 1 Base Rank Total: 10 EC: 0/9 MC: 0 DC: 0/5 Abilities:
Attacks (12): Charm Encore Endure Fake Out Grass Knot Light Screen Nasty Plot Sweet Kiss Tail Whip Thunder Wave Thundershock Volt Switch
Golding the Golett
Golett [Golding] (N/A)
Type:
Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 30 (35/1.15v) Size Class: 2 Weight Class: 4 Base Rank Total: 13 EC: 0/6 MC: 0 DC: 0/5 Abilities:
Attacks (17): Astonish Defense Curl Earthquake Focus Punch Grass Knot Hammer Arm Ice Beam Iron Defense Magnitude Mega Punch Mud-Slap Pound Psychic Rock Slide Rollout Shadow Punch Substitute
Potter the Happiny
Happiny [Potter] (F)
Type:
Stats: HP: 110 Atk: Rank 0 (-) Def: Rank 1 SpA: Rank 2 (+) SpD: Rank 3 Spe: 30 Size Class: 1 Weight Class: 2 Base Rank Total: 11 EC: 0/9 MC: 0 DC: 0/5 Abilities:
Attacks (11): Aromatherapy Charm Copycat Counter Endure Flamethrower Pound Refresh Shadow Ball SolarBeam Sweet Kiss
Seuss the Ditto
Ditto [Seuss] (N/A)
Type:
Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 56 (48*1.15) Size Class: 1 Weight Class: 1 Base Rank Total: 12 EC: N/A MC: N/A DC: 4/5 Abilities:
Attack (1): Transform
Adams the Volbeat
Volbeat [Adams] (M)
Type:
Stats: HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 3 Spe: 73 (85/1.15v) Size Class: 1 Weight Class: 2 Base Rank Total: 16 EC: N/A MC: 0 DC: 4/5 Abilities:
Baton Pass Brick Break Confuse Ray Double Team Encore Flash Moonlight Quick Attack Seismic Toss Shadow Ball Signal Beam Tackle Tail Glow Thunderbolt
Carroll the Croagunk
Croagunk [Carroll] (M)
Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 3 SpD: Rank 1 (-) Spe: 50 Size Class: 1 Weight Class: 2 Base Rank Total: 14 EC: 0/6 MC: 0 DC: 0/5 Abilities:
Attacks (14): Astonish Counter Dig Drain Punch Faint Attack Fake Out Mud-Slap Poison Sting Pursuit Revenge Rock Slide Shadow Ball Swagger Taunt
Nix the Psyduck
Psyduck [Nix] (M)
Type:
Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 1 (-) SpA: Rank 3 SpD: Rank 2 Spe: 55 Size Class: 2 Weight Class: 2 Base Rank Total: 13 EC: 1/6 MC: 0 DC: 1/5 Abilities:
Attacks (16): Brick Break Confusion Dig Disable Encore Hydro Pump Mud Bomb Scratch Screech Shadow Claw Tail Whip Water Gun Water Pulse Water Sport Yawn Zen Headbutt
Poe the Yamask
Yamask [Poe] (M)
Type:
Stats: HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 2 SpD: Rank 4 (+) Spe: 26 (30/1.15v) Size Class: 1 Weight Class: 1 Base Rank Total: 14 EC: 0/6 MC: 0 DC: N/A Abilities:
Attacks (21): Astonish Disable Double Team Endure Energy Ball Haze Hex Hidden Power [Fire] [7] Imprison Nasty Plot Night Shade Ominous Wind Power Split Protect Psychic Rest Shadow Ball Substitute Toxic Trick Room Will-o-Wisp
Shelley the Snorunt
Snorunt [Shelley] (F)
HP: 90 Atk: Rank 2 Def: Rank 1 (-) SpA: Rank 2 SpD: Rank 2 Spe: 58 (50*1.15^) Size Class: 1 Weight Class: 2 Base Rank Total: 12 EC: 0/6 MC: 0 DC: 0/5 Abilities:
Attacks (13): Bide Bite Blizzard Disable Double Team Headbutt Icy Wind Leer Light Screen Powder Snow Protect Shadow Ball Weather Ball
Tolstoy the Lunatone
Lunatone [Tolstoy] (N/A)
Type:
Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 70 Size Class: 2 Weight Class: 5 Base Rank Total: 17 EC: N/A MC: 0 DC: N/A Abilities:
Attacks (17): AncientPower Charge Beam Confusion Cosmic Power Earth Power Endure Harden Heal Block Hypnosis Ice Beam Pain Split Psychic Psywave Rock Polish Rock Throw Shadow Ball Tackle
Dickens the Drowzee
Drowzee [Dickens] (M)
Type:
Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 2 SpD: Rank 3 Spe: 36 (42/1.15v) Size Class: 2 Weight Class: 3 Base Rank Total: 13 EC: 0/6 MC: 0 DC: 0/5 Abilities:
Brick Break Confusion Disable Headbutt Hypnosis Ice Punch Meditate Poison Gas Pound Psybeam Psycho Cut ThunderPunch Torment Trick Room
Brontë the Vullaby
Vullaby [Brontë] (F)
Type:
Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 3 Spe: 60 Size Class: 1 Weight Class: 1 Base Rank Total: 15 EC: 0/6 MC: 0 DC: 0/5 Abilities:
Attacks (13): Faint Attack Fake Tears Flatter Fury Attack Gust Leer Nasty Plot Pluck Roost Scary Face Shadow Ball Snarl Taunt Last edited by Alchemator; Sep 9th, 2012 at 7:29:23 AM. |
|
|
|
| Alchemator |
| View Public Profile |
| Find More Posts by Alchemator |
|
|
#70 |
|
Join Date: Jun 2008
Posts: 215
Canada
|
Trainer Name: hoblaph
Pokemon: Ponyta*, Mothim*, Flarelm*, Zigzagoon, Geodude W/L/T/I: 3/2/0/1 Trainer Counter: 3
Backpack
Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Token Pocket: Ref Tokens: 0 | Business Tokens: 0 Battles: vs. Wikey (Completed | 3v3 Singles | 1-0 Win) vs. EndQuote (Completed | 2v2 Doubles | Invalid) vs. ToastTyrant13 (Completed | 2v2 Doubles | 2-0 Loss) vs. Arcanite (Completed | 2v2 Doubles | 1-0 Loss) vs. Lord Jesseus (Completed | 2v2 Doubles | 2-0 Win) vs. Rediamond I (Ongoing | 2v2 Doubles | Posted) vs. Rediamond II (Ongoing | 2v2 Doubles | 2-0 Win) Pokemon Team:
Ponyta (Speedy)
Ponyta [Speedy]* (Female) Nature: Timid (+ Speed and flat +11% accuracy, -1 Attack) Type: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Stats HP: 90 Atk: Rank 2 (-) Def: Rank 2 SpA: Rank 3 SpD: Rank 3 Spe: 102 (+) Size Class: 2 Weight Class: 3 Base Rank Total: 16 EC: 3/6 MC: 2 DC: 1/5 Abilities: Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle. Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. (DW) Attacks: Quick Attack* Growl* Tackle* Tail Whip* Ember* Flame Wheel* Stomp* Flame Charge* Fire Spin* Charm* Double Kick* Morning Sun* Incinerate* Will-o-Wisp* Wild Charge* Total: 15
Mothim (Flutter)
Mothim [Flutter]* (Male) Nature: Modest (+1 Special Attack, -1 Attack) Type: Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 66 Size Class: 2 Weight Class: 2 Base Rank Total: 16 EC: 4/4 MC: 0 DC: 3/5 Abilities: Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). (DW) Attacks: Protect* Tackle* Bug Bite* Hidden Power [Water, 7]* Snore* String Shot* Confusion Quiver Dance Psychic Bug Buzz Double Team Total: 11
Flarelm (Pyro)
Flarelm [Pyro]* (Male) Nature: Modest (+1 Special Attack, -1 Attack) Type: Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 55 Size Class: 3 Weight Class: 4 Base Rank Total: 16 EC: 6/9 MC: 3 DC: 4/5 Abilities: Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. (DW) Attacks: Pound* Bullet Seed* Sweet Scent* Growth* Ember* Leech Seed* Flame Wheel* Giga Drain* Fire Spin* Aromatherapy* Dragonbreath* Earth Power* Sunny Day* Incinerate* Grass Knot* Will-o-Wisp Substitute Total: 17
Zigzagoon (Ziggy)
Zigzagoon [Ziggy] (Male) Nature: Jolly (+ Speed, + 11% Accuracy, -Special Attack) Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas. Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop. (DW) Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 69 (+) Size Class: 1 Weight Class: 2 Base Rank Total: 11 EC: 0/6 MC: 0 DC: 0/5 Attacks: Tackle Growl Tail Whip Headbutt Sand Attack Odor Sleuth Mud Sport Pin Missile Charm Trick Pursuit Thunder Wave Dig Return Total: 14
Geodude (Charles)
Geodude [Charles (Orc)] (Male) Nature: Adamant (+1 Attack, -1 Special Attack) Type: Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. (DW) Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 1 (-) SpD: Rank 2 Spe: 20 Size Class: 1 Weight Class: 2 Base Rank Total: 14 EC: 0/9 MC: 0 DC: 0/5 Attacks: Tackle Defence Curl Mud Sport Rock Polish Rock Throw Magnitude Selfdestruct Rollout Rock Blast Smack Down Curse Hammer Arm Flail Protect Earthquake Stone Edge Total: 16 Last edited by hoblaph; Sep 17th, 2011 at 2:48:26 PM. |
|
|
|
|
|
#71 |
|
Join Date: Apr 2010
Posts: 1,158
Isla Nublar; Dinosaurs, fuck yeah!
|
![]() Trainer Name: Silvan Smith Pokemon: Steelix, Noctowl, Meganium, Arbok, Poliwhirl, Voltorb, Exploud, Aggron, Sheildon, Bronzor W/L/T: 0-11-2 Trainer Counter: 0 Backpack: PokeBall Pocket: 4x Pokeballs 4x Sport Ball Berry Pocket: 8x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry 1) 1 v 1: Doran Dragon vs Albinoloon (Ref: Chomper)[Completed] 2) Doran Dragon vs Solstice (ref: not Limewire)[Completed] 3) Athenodoros vs. Doran Dragon (Ref: Acklow)[Completed] 4) 4v4 Doubles - Doran Dragon vs Acklow![Completed] 5) Frosty vs. Doran Dragon (2v2 Doubles)[Completed] 6) Shuckles my hero's Pokemon vs. Doran Dragon's Pokemon[Completed] 7) Tortferngatr Vs Doran Dragon (Ref: Yours falsely)[Completed] 8) 2v2 Doubles - Charmander vs Doran Dragon[Completed] 9) Doran Dragon vs Woodchuck (ref: DarthVader317; tutor: danmantincan)[Completed] 10) Doran and Albino Throw Babies at Each Other![Completed] 11) the dead mans odyssey vs. Doran Dragon. Wheeeeeee.[Completed] 12)Spenstar and Doran Dragon Duke it Out at the Evolution Forest![Complete] 13)Doran Dragon and Lord Jesseus fight in an autoshop 14)AOPSUser and Doran Dragon have a daycare battle! 15)Knights have been known to fight dragons: Glacier and Doran in a toxic wasteland BS) Battle Subway Challenge: Doran Dragon[Completed] TLR)The Legend Run (Son_of_Shadoo | Doran Dragon) Mysterious Cove[Completed] TLR2)The Legend Run: (Doran Dragon, MrcRanger97) Mysterious Cove[Completed] Pokemon Team:
...
![]() Steelix [Rocky] (Male) Personality: Rocky was originally not Silvan's pokemon, but owned by a young boy in Violet City who wanted a bellsprout, most likely for the bellsprout tower not far from his house. As an Onix, Rocky was very rude and self-confident in his actions, even so far as to not listen to Silvan in critical moments, often times hurting an ally or even hurting himself when taking actions into his own...well, lack of hands.When He evolved, Rocky realized the foolishness of his actions and became more laid back and mellow, and in battle became more observant. He waits for other's actions to happen and react occordingly with adamant resolve. Favorite Quote: "Slow and steady wins the race." ~The Tortoise and the Hare~ Nature: Adamant Type: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1). Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Stats: HP: 100 Atk: Rank 4 Def: Rank 8 SpA: Rank 1 SpD: Rank 3 Spe: 30 Size Class: 7 Weight Class: 8 Base Rank Total: 21 EC/MC/DC Battle 1: 0/0/0 Battle 2: 1/1/1 Battle 3: 2/1/1 Battle 4: 3/1/1 Battle 5: 0/1/1 Battle 6: 0/0/0 Battle 7: 0/1/1 Battle 8: 0/0/0 Battle 9: 0/0/0 Battle 10: 0/0/0 Battle 11: 0/0/0 Battle 12: 0/0/0 Battle 13: 0/0/0 MP:0/-3/0 Total : 6/2/5 Abilities: Ability 1: Rock Head:(Innate)This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Ability 2: Sturdy:(Innate)This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage. Dream World: Sheer Force:(Enabled)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Attacks: Level-up Bind(*) Ice Fang(*) Harden(*) Fire Fang(*) Mud Sport(*) Tackle(*) Thunder Fang(*) Screech(*) Rock Throw(*) Rage(*) Rock Tomb(*) Smack Down(*) Sandstorm(*) Curse Egg-learned Heavy Slam(*) Defense Curl(*) Rollout(*) BW-TM Earthquake(*) Explosion(*) Dragon Tail(*) Gyro Ball ![]() Noctowl [Hoot-chan] (Female) Personality: Hoot-chan was Silvan's first pokemon, and thus, both have a special bond with each other. Hoot-chan is the mastermind behind the team, a leader behind a leader. Her enhanced inteligence giving her psychic qualities and an ability to talk with humans, though she chooses only to talk to Silvan. Hoot-chan is a tactical warfare genious, and will use whatever she can to disrupt the flow of battle into her or her teammate's favor. Favorite Quote: "Stupid is as stupid does" ~Forrest Gump~ Nature: Modest Type: Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats: HP: 110 Atk: Rank 1 Def: Rank 2 SpA: Rank 4 SpD: Rank 4 Spe: 70 Size Class: 2 Weight Class: 3 Base Rank Total: 18 EC/MC/DC Battle 1: 1/1/1 Battle 2: 2/1/1 Battle 3: 1/1/1 Battle 4: 2/1/1 Battle 5: 0/0/0 Battle 6: 0/1/1 Battle 7: 0/0/0 Battle 8: 0/0/0 Battle 9: 0/0/0 Battle 10: 0/0/0 Battle 11: 0/0/0 Battle 12: 0/0/0 Battle 13: 0/0/0 MP: 0/-4/0 Total : 6/1/5 Abilities: Ability 1: Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action Ability 2: Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion. Dream World: Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). Attacks: Level-up Lvl 1 - Foresight(*) Lvl 1 - Growl(*) Lvl 1 - Hypnosis(*) Lvl 1 - Sky Attack(*) Lvl 1 - Tackle(*) Lvl 9 - Peck(*) Lvl 13 - Uproar(*) Lvl 17 - Reflect(*) Lvl 22 - Confusion(*) Lvl 37 - Air Slash Lvl 57 - Psycho Shift Egg-learned Night Shade(*) Supersonic(*) Whirlwind(*) BW-TM Psychic(*) Dream Eater(*) Substitute(*) Toxic ![]() Meganium [Orita-chan] (Female) Personality: Orita-chan was Silvan's second pokemon, and first Starter pokemon. She has always had a positive disposition on everything, and the biggest mouth in terms of cheering her teammates on. When ever things seem to be looking down or the team is anything but happy, Orita-chan will give the most inspiring positivity speaches. Many gym battles in Johto and Hoenn were struggled through, but were pulled through because of Orita-chan's positive cheers. Favorite Quote: "Is your glass half full or half empty?" ~Optimism proverb~ Nature: Modest Type: Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1). Stats: HP: 100 Atk: Rank 2(-) Def: Rank 4 SpA: Rank 4(+) SpD: Rank 4 Spe: 80 Size Class: 4 Weight Class: 5 Base Rank Total: 20 EC/MC/DC Battle 1: 0/0/0 Battle 2: 0/0/0 Battle 3: 0/0/0 Battle 4: 1/1/1 Battle 5: 0/0/0 Battle 6: 2/1/1 Battle 7: 1/1/1 Battle 8: 1/2/1 Battle 9: 1/2/0 Battle 10: 1/3/0 Battle 11: 1/2/1 Battle 12: 1/2/0 Battle 13: 0/0/0 Mov Purc: 0/-13/0 Total : 9/1/5 Abilities: 1) Overgrow: Type: Innate When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) DW) Leaf Guard: Type: Innate In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Attacks: Level Up: lv 1 - Growl lv 1 - Poison Powder lv 1 - Razor Leaf lv 1 - Tackle lv 12 - Synthesis lv 18 - Reflect lv 22 - Magical Leaf lv 32 - Petal Dance lv 40 - Light Screen lv 54 - Safeguard lv 60 - Aromatherapy Egg-Learned Ancient Power Heal Pulse Leaf Storm BW-TM SolarBeam Substitute Giga Drain Hidden Power 7 (Fire) Sunny Day Energy Ball ![]() Arbok [Enaks-chan] (Male) Personality: As an Ekans, Enaks-chan was a closeted badass, but he was too shy to really let it show. When he evolved he finaly got the courage to be himself, and now he acts as if he were in a lifelong action movie. His moves are exaggerated and augmented just to make them seem cooler. While Silvan isnt exactly pleased with this, hes just glad that Enaks-chan can finally be himself. Favorite Quote: "Catchphrase!" Dr. Pepper Commercial Nature: Adamant Type: Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1). Stats: HP: 90 Atk: Rank 4(+) Def: Rank 3 SpA: Rank 2(-) SpD: Rank 3 Spe: 80 Size Class: 3 Weight Class: 4 Base Rank Total: 17 EC/MC/DC Battle 1: 0/0/0 Battle 2: 0/0/0 Battle 3: 0/0/0 Battle 4: 1/1/1 Battle 5: 1/1/1 Battle 6: 1/1/1 Battle 7: 0/0/0 Battle 8: 1/2/1 Battle 9: 1/2/0 Battle 10: 1/2/1 Battle 11: 0/0/0 Battle 12: 0/2/0 Battle 13: 0/0/0 Mov Purc: 0/-9/0 Total : 6/2/5 Abilities: 1) Intimidate: Type: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. 2) Shed Skin: Type: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. DW) Unnerve: Type: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Attacks: Level-up lv 1 - Bite lv 1 - Fire Fang lv 1 - Ice Fang lv 1 - Thunder Fang lv 1 - Leer lv 1 - Poison Sting lv 1 - Wrap lv 12 - Glare lv 17 - Screech lv 20 - Acid lv 22 - Crunch lv 25 - Stockpile lv 25 - Swallow lv 25 - Spit Up lv 44 - Gastro Acid lv 56 - Coil lv 63 - Gunkshot Egg-learned Beat-Up Poison Tail Iron Tail BW-TM Toxic Venoshock Earthquake Giga Impact Rock Slide Substitute ![]() Poliwhirl [Poli-Chan] (Female) Nature: Adamant Type: Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Stats: HP: 100 Atk: Rank 4(+) Def: Rank 3 SpA: Rank 1(-) SpD: Rank 2 Spe: 90 Size Class: 2 Weight Class: 2 Base Rank Total: 16 EC/MC/DC Battle 1: 0/0/0 Battle 2: 0/0/0 Battle 3: 0/0/0 Battle 4: 0/0/0 Battle 5: 0/0/0 Battle 6: 0/0/0 Battle 7: 1/2/1 Battle 8: 0/0/0 Battle 9: 0/0/0 Battle 10: 0/0/0 Battle 11: 0/0/0 Battle 12: 0/0/0 Battle 13: 0/0/0 TLR: 3/5/2 TLR2: 1/3/1 Total : 5/10/4 Abilities: 1) Water Absorb: (Innate)This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. 2) Damp: (Innate)This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. DW) Swift Swim: (Innate)The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain. Attacks: Level-up lv 1 - Bubble lv 1 - Hypnosis lv 1 - Water Sport lv 11 - Water Gun lv 15 - DoubleSlap lv 18 - Rain Dance lv 21 - Body Slam Egg-learned Ice Ball Endeavor Haze BW-TM Waterfall Brick Break Dig Voltorb [Trode-chan] (Male) Nature: Timid Type: Electric Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Stats: HP: 90 Atk: Rank 1 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 115 Size Class: 1 Weight Class: 2 Base Rank Total: 14 EC/MC/DC Battle 1: 0/0/0 Battle 2: 0/0/0 Battle 3: 0/0/0 Battle 4: 0/0/0 Battle 5: 0/0/0 Battle 6: 0/0/0 Battle 7: 0/0/0 Battle 8: 0/0/0 Battle 9: 0/0/0 Battle 10: 0/0/0 Battle 11: 0/0/0 Battle 12: 0/0/0 Battle 13: 0/0/0 Total : 0/0/0 Abilities: Ability 1: Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar. Ability 2: Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Dream World: Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute. Attacks: Level-up Charge Tackle Sonicboom Spark Rollout Screech Charge Beam Light Screen Selfdestruct Electro Ball Magnet Rise Mirror Coat BW-TM Rain Dance Thunder Volt Switch ![]() Exploud [Ga-chan] (Female) Nature: Quiet (+1 Sp.Atk, -15% Speed, -10% Evasion) Type: Normal Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats: HP: 110 Atk: Rank 3 Def: Rank 3 SpA: Rank 4(+) SpD: Rank 3 Spe: 59(-) Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC/MC/DC Battle 1: 0/0/0 Battle 2: 0/0/0 Battle 3: 0/0/0 Battle 4: 0/0/0 Battle 5: 0/0/0 Battle 6: 0/0/0 Battle 7: 0/0/0 Battle 8: 0/0/0 Battle 9: 1/2/1 Battle 10: 2/2/1 Battle 11: 0/0/0 Battle 12: 0/0/0 Battle 13: 0/0/0 BS: 1/2/1 TLR: 2/4/2 TLR2: 3/4/0 Move purc: 0/-8/0 Total : 9/6/5 Abilities: 1) Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar. DW) Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out. Attacks: Level-up lv 1 - Astonish lv 1 - Howl lv 1 - Pound lv 1 - Uproar lv 1 - Ice Fang lv 1 - Thunder fang lv 1 - Fire Fang lv 20 - Bite lv 23 - Supersonic lv 25 - Stomp lv 57 - Rest lv 57 - Sleep Talk Egg-learned Extrasensory Fake Tears SmokeScreen BW-TM Shadow Ball Sunny Day SolarBeam Taunt Flamethrower Work Up ![]() Aggron [Judgement] (Male) Nature: Brave (+1 Atk/Sp.Atk, -15% Speed, -10% Evasion) Type: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Stats: HP: 100 Atk: Rank 5(+) Def: Rank 7 SpA: Rank 2 SpD: Rank 2 Spe: 43(-) Size Class: 4 Weight Class: 8 (360kg) Base Rank Total: 20 EC/MC/DC Battle 1: 0/0/0 Battle 2: 0/0/0 Battle 3: 0/0/0 Battle 4: 0/0/0 Battle 5: 0/0/0 Battle 6: 0/0/0 Battle 7: 0/0/0 Battle 8: 0/0/0 Battle 9: 1/2/1 Battle 10: 2/2/1 Battle 11: 0/0/0 Battle 12: 0/0/0 Battle 13: 0/0/0 TLR: 4/5/2 TLR2: 2/2/1 Move Purc: 0/-11/0 Total : 9/11/5 Abilities: Ability 1: Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Ability 2: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Dream World: Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9. Attacks: Level-up lv 1 - Harden lv 1 - Headbutt lv 1 - Mud-slap lv 1 - Tackle lv 15 - Metal Claw lv 18 - Iron Defense lv 22 - Roar lv 25 - Take Down lv 65 - Heavy Slam lv 74 - Double Edge lv 82 - Metal Burst Egg-learned Head Smash Stealth Rock Iron Head BW-TM Hone Claws Toxic Swagger Earthquake Tutor Magnet Rise Aqua Tail ![]() Sheildon [Haures] (Female) Nature: Sassy Type: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Stats: HP: 90 Atk: Rank 2 Def: Rank 4 SpA: Rank 2 SpD: Rank 4(+) Spe: 26 (-)[-10 accuracy] Size Class: 1 Weight Class: 4 Base Rank Total: 15 EC/MC/DC Battle 1: 0/0/0 Battle 2: 0/0/0 Battle 3: 0/0/0 Battle 4: 0/0/0 Battle 5: 0/0/0 Battle 6: 0/0/0 Battle 7: 0/0/0 Battle 8: 0/0/0 Battle 9: 0/0/0 Battle 10: 0/0/0 Battle 11: 0/0/0 Battle 12: 0/0/0 Battle 13: 0/0/0 Total : 0/0/0 Abilities: Ability 1: Sturdy (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Dream World: Soundproof (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.) Attacks: Level-up lv 1 - Protect lv 1 - Tackle lv 6 - Taunt lv 10 - Metal Sound lv 15 - Take Down lv 19 - Iron Defense lv 24 - Swagger Egg-learned Curse Wide Guard Rock Blast BW-TM Flamethrower Ice Beam Thunderbolt ![]() Bronzor [Daeoldelus] (N/A) Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats: HP: 90 Atk: Rank 2(+) Def: Rank 3 SpA: Rank 1 SpD: Rank 3 Spe: 20 (-) Size Class: 1 Weight Class: 4 (60.5 kg) Base Rank Total: 11 EC/MC/DC EC/MC/DC Battle 1: 0/0/0 Battle 2: 0/0/0 Battle 3: 0/0/0 Battle 4: 0/0/0 Battle 5: 0/0/0 Battle 6: 0/0/0 Battle 7: 0/0/0 Battle 8: 0/0/0 Battle 9: 0/0/0 Battle 10: 0/0/0 Battle 11: 0/0/0 Battle 12: 0/0/0 Battle 13: 0/0/0 Total : 0/0/0 Abilities: 1) Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. 2) Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half. DW) Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9. Attacks: Level-up lv 1 - Tackle lv 1 - Confusion lv 7 - Hypnosis lv 12 - Imprison lv 14 - Confuse Ray lv 19 - Extrasensory lv 35 - Gyro Ball lv 37 - Future Sight lv 52 - Heal Block BW-TM Trick Room Payback Earthquake
__________________
Best song ever :) Last edited by Doran Dragon; May 25th, 2012 at 11:05:25 PM. |
|
|
|
| Doran Dragon |
| View Public Profile |
| Find More Posts by Doran Dragon |
|
|
#72 |
|
Jigen Makkoto
![]()
Moderator
Join Date: May 2005
Posts: 6,847
Massachusetts
|
ShyGuy1221:
Team Approved. -Charmander- Monohm also has Dragon Rage and Sonicboom as Level-up Moves. Make sure to add them in. Team Approved. Alchemator: Teleport is not a BW TM, so Staryu can't use it in its starting TM List. Fix it. The rest of your team looks good though. VM me when you're done. OK, Teleport is gone. Team Approved upon review. hoblaph: You need to choose a type and Base Attack Power for Burmy's Hidden Power. VM me when you do. Everything else appears to be in order. Approved Upon Review. Doran Dragon: Your formatting is off. List the Abilities as they appear in the Ability List from the Data Audit Thread. You also only need to list the Attack Names, not their descriptions. Finally, put an asterisk (*) next to the starting moves of your mons. There doesn't appear to be anything wrong with the actual move selections, so please make the fixes. Team Approved.
__________________
[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me? [17:54] <Birkal> a citeandprune cite and prunner [17:54] <%DHR> O_o lol [17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either [17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages [17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod. [17:56] <&Deck_Knight> I delegate this task to Birkal. [17:57] <Birkal> >:| Last edited by Deck Knight; Feb 25th, 2011 at 8:11:29 PM. |
|
|
|
| Deck Knight |
| View Public Profile |
| Find More Posts by Deck Knight |
|
|
#73 |
|
Join Date: Nov 2010
Posts: 329
California, United States
|
Deck Knight, I think you might have skipped my registration accidentally. My post is right above Charmander's and right under your previous post.
|
|
|
|
| ShyGuy1221 |
| View Public Profile |
| Find More Posts by ShyGuy1221 |
|
|
#74 |
|
Join Date: Aug 2010
Posts: 2,164
tungsten body; glowing mind
|
Trainer Name: MK Pokemon: Weezing, Emboar, Kitsunoh, Kingler, Gothitelle, Mienshao, Unown-M, Typhlosion, Chandelure, Infernape, Rotom-F, Ninetales, Snorlax, Dragonite, Torterra, Tyranitar, Heracross, Jellicent, Simisage, Metagross, Togekiss, Solrock, Umbreon, Empoleon, Hydreigon, Rhyperior, Eevee, Arcanine, Absol, Roselia, Yanma, Krilowatt, Snorunt, Shroomish, Mudkip, Eevee, Treecko, Magnemite, Porygon, Duskull, Ferroseed, Spiritomb, Colosshale, Darumaka, Embirch, Snivy, Kabuto, Privatyke, Bagon, Houndour, Hippopotas, Murkrow, Yamask, Eevee, Riolu, Slowpoke, Torchic, Gastly, Magby, Elekid, Gligar, Pansear, Trapinch, Pawniard, Skarmory, Nidoran-M, Scraggy, Swinub, Snover, Totodile, Scyther, Gible, Drifloon, Panpour, Omanyte, Voodoll, Magikarp, Larvesta, Bulbasaur, Charmander, Monohm, Nidoran-F, Scratchet, Sableye W/L/T: 33/21/1 Trainer Counters: 20 Backpack: Item Pocket: 1x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry 2x Expert Belt 1x Water Gem 1x Lum Berry 3x Poke Ball 1x Cell Battery 2x Mental Herb 1x Steel Gem 1x Light Clay 1x Rare Candy 1x Everstone 3x EXP Share Token Pocket: UC: 48 Valour Counter: 3 Glyphs Glyph of Ice Shard: 1 Glyph of Recover: 1 Glyph of Earth Power: 1 Battle History: 3v3 Singles vs. LifeAdmiral 3v3 Singles vs. danmantincan 1v1 Singles vs. Objection 2+2v2+2 Doubles with LifeAdmiral vs. ginganinja and Brammi 1v1 Singles vs. ginganinja 1v1 Singles vs. ginganinja 1v1 Singles vs. Nightmare jigglypuff 1v1 Singles vs. Objection 3v3v3 Doubles vs. Athenodoros vs. ginganinja 1v1 Singles vs. IceBug 2v2 Doubles vs. Athenodoros 4v4 Doubles vs. Objection 4v4 Doubles vs. LupusAter 6v6 Doubles vs. Lord Jesseus 2v2 Singles vs. doominic77 2+2v2+2 Doubles with Alchemator vs. dogfish44 and Its_A_Random 1v1 Singles vs. Athenodoros 1v1 Singles vs. Objection 1v1 Singles vs. PinkCaptainFalcon 4v4 Doubles vs. Temperantia 3v3 Singles vs. Son_Of_Shadoo 2v2 Tournament Singles vs. Leethoof 4v4 Doubles vs. auramaster 1v1 Singles vs. Venser 2v2 Doubles vs. Dogfish44 1v1 Singles vs. rewindman 3v3 Doubles vs. Terrador14 4v4 Doubles vs. DFrog 3v3 Triples vs. TEA_DEMON 2+2v2+2 Doubles with Alchemator vs. shadowbone66 and Korski 1v1 Singles vs. Terrador 6v6 Doubles vs. Kaxtar 4v4 Doubles vs. Objection 3v3 Doubles vs. deadfox081 2v2 Tournament Singles vs. Spenstar 2v2 Doubles vs. Engineer Pikachu 3v3 Triples vs. Leethoof 3v3 Doubles vs. Objection 3v3 Doubles vs. Arcanite 2v2 Doubles vs. The Shiny Umbreon 4v4 Singles vs. Lord Jesseus 3v3 Singles vs. SimonSays 1v1 Singles vs. Ragnarokalex 3v3 Singles vs. Alchemator 2v2 Tournament Singles vs. GoldenKnight 3v3 Tournament Singles vs. Deck Knight 3v3 Tournament Singles vs. danmantincan 6v6 Training Doubles vs. Alchemator 5v5 Triples vs. Nightmare Jigglypuff 4v4 Training Brawl vs. Alchemator 4v4 Training Brawl vs. Alchemator 6v6 Training Singles vs. Texas Cloverleaf 12v12 Training Triples vs. LightWolf 2v2 Singles vs. UllarWarlord 1v1 Singles vs. Ziposaki 3v3 Singles vs. Elevator Music 3v3v3v3 Doubles vs. Nightmare Jigglypuff vs. Solstice vs. Texas Cloverleaf 3v3 Training Singles vs. Texas Cloverleaf 1v1 Training Singles vs. Texas Cloverleaf 3v3 Training Singles vs. Pwnemon 2v2 Training Singles vs. Glacier Knight 6v6 Training Singles vs. Texas Cloverleaf 2v2 Training Singles vs. Mylo Xyloto 3v3 Training Singles vs. EpsyOwner (Incomplete) 4v4 Singles vs. SimonSays (Incomplete) 1v1 Singles vs. LadySalamence (Incomplete)
...
![]() Weezing(*) Polaris (M) Nature: Modest (Special Attack increased by *; Attack decreased by *) Type: Poison Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1). Abilities: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. Stats: HP: 100 Atk: **(-) Def: ***** SpA: ****(+) SpD: *** Spe: 60 EC: 6/6 MC: 0 Attacks: Poison Gas(*) Tackle(*) Smog(*) SmokeScreen(*) Assurance(*) Clear Smog(*) Selfdestruct(*) Sludge(*) Curse(*) Pain Split(*) Destiny Bond(*) Will-O-Wisp(*) Sludge Bomb(*) Thunderbolt(*) HP Ice 7 Fire Blast Toxic Psybeam Venoshock Taunt Shadow Ball Grudge Emboar(*) Vulcan (F) Nature: Lonely (Attack increased by *; Defense decreased by *) Type: Fire/Fighting Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1). Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1). Abilities: Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected. Stats: HP: 110 Atk: ******(+) Def: **(-) SpA: **** SpD: *** Spe: 65 EC: 9/9 MC: 1 DC: 5/5 Attacks: Tackle(*) Tail Whip(*) Ember(*) Odor Sleuth(*) Defense Curl(*) Flame Charge(*) Smog(*) Rollout(*) Take Down(*) Yawn(*) Superpower(*) Thrash(*) Overheat(*) Will-O-Wisp(*) Wild Charge(*) Flare Blitz Head Smash Arm Thrust Hammer Arm Fire Blast Stone Edge Solarbeam Focus Blast Earthquake Scald Sunny Day Smack Down Brick Break Heat Crash Taunt Roar Hidden Power Ice 7 Protect Substitute Bulldoze Grass Knot Flamethrower Sleep Talk Endeavour Blast Burn Double Team Rock Slide Rest Low Sweep Assurance Giga Impact Poison Jab Body Slam Covet Bulk Up Take Down Curse Magnitude Fire Pledge Hyper Beam Frustration Return Rock Tomb Work Up Swagger Echoed Voice Facade Attract Round Fling Incinerate Gyro Ball Kitsunoh(*) Banquo (M) Nature: Adamant (Attack increased by *; Special Attack decreased by *) Type: Steel/Ghost Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.) Abilities: Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up. Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis. Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. Stats: HP: 100 Atk: *****(+) Def: *** SpA: *(-) SpD: *** Spe: 110 EC: 6/6 MC: 0 DC: 5/5 Attacks: Tackle(*) Scratch Tail Whip Odor Sleuth Copycat Iron Defense(*) Lick(*) Leer(*) Faint Attack(*) Shadow Sneak(*) Curse(*) Metal Claw Meteor Mash(*) Yawn(*) FeatherDance(*) Will-O-Wisp(*) Swagger(*) Trick Room(*) Taunt ShadowStrike U-Turn Metal Burst Rock Slide Earthquake Substitute Fake Out Torment Brick Break ThunderPunch Perish Song Revenge Iron Head Shadow Claw Endeavour Mememto Flail Hex ![]() Kingler [Carcinus] (F) Nature: Careful (Adds * to Special Defense; takes * from Special Attack) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Stats: HP: 90 Atk: ***** Def: **** SpA: *(-) SpD: *** (+) Spe: 75 EC: 6/6 MC: 0 DC: 5/5 Abilities: Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced. Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Attacks: Wide Guard Mud Sport Bubble Vicegrip Leer Harden BubbleBeam Mud Shot Metal Claw Stomp Haze Tickle Slam X-Scissor Rock Slide Brick Break Crabhammer Protect Agility Bide Guillotine Brine Flail ![]() Gothitelle [Belladonna] (F) Nature: Modest (Adds * to Special Attack, takes * from Attack) Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. EC: 9/9 MC: 0 DC: 5/5 Stats: HP: 100 Atk: *(-) Def: *** SpA: ****(+) SpD: **** Spe: 65 Abilities: Frisk: (Can Be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up. Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag. Moves: Pound Confusion Tickle Fake Tears Doubleslap Psybeam Embargo Faint Attack Psyshock Dark Pulse Mirror Coat Mean Look Calm Mind Thunderbolt Thunder Wave Energy Ball Shadow Ball Toxic Charm Taunt Psychic Hidden Power Fighting 7 Light Screen Captivate Miracle Eye ![]() Mienshao [Mysterio] (F) Nature: Careful (+SDef, -SAtk) Type: Fighting Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1). Stats: HP: 100 Atk: ***** Def: ** SpA: **(-) SpD: *** (+) Spe: 105 EC: 6/6 MC: 0 DC: 5/5 Abilities: Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Regeneration: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored. Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected. Moves: Pound Meditate Detect Fake Out Doubleslap Swift Calm Mind Endure Low Kick Vital Throw Bulk Up Focus Miss Taunt Hi Jump Kick U-Turn Bounce Drain Punch Rock Slide Toxic Dig Brick Break Substitute Reversal Wide Guard Acrobatics Baton Pass Feint ![]() Unown M [Incubus] (U) Nature: Modest (+Spa, -Atk) Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Ability: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. Stats: HP: 90 Atk: **(-) Def: ** SpA: ****(+) SpD: ** Spe: 48 Moves: Hidden Power Bug: 50% Drain Effect (Leech Life) Hidden Power Dark: Taunt Effect (Taunt) Hidden Power Dragon: Roar Effect (Dragon Tail) Hidden Power Electric: 30% Paralyze (Discharge) Hidden Power Fighting: Calculates Damage Using Defense (Mystery Sword) Hidden Power Fire: 30% Burn (Lava Plume) Hidden Power Flying: High Critical Hit Ratio (Aeroblast/Air Cutter) Hidden Power Ghost: 10% Special Defense Lower (Shadow Ball) Hidden Power Grass: 10% Sleep (Spore/Sleep Powder/Grasswhistle) Hidden Power Ground: 10% Accuracy Lower (Mud Bomb/Mud Slap) Hidden Power Ice: 10% Freeze (Ice Beam) Hidden Power Poison: 30% Toxic (Poison Fang) Hidden Power Psychic: 10% Confusion (Psybeam/Confusion) Hidden Power Rock: 10% Flinch (Rock Slide) Hidden Power Steel: 10% Special Attack Lower (Flash Cannon) Hidden Power Water: 10% Speed Lower (Bubblebeam/Bubble) Typhlosion [Dante] (M) Type: Fire Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1). Nature: Lonely (+Atk, -Def) Stats: HP: 100 Atk: **** (+) Def: **(-) SpA: **** SpD: *** Spe: 100 EC: 9/9 MC: 0 DC: 5/5 Abilities: Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14). Flash Fire (DW Unlocked): (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Attacks: Tackle Leer SmokeScreen Gyro Ball Ember Quick Attack Flame Wheel Defense Curl Flare Blitz Double Edge Reversal Fire Blast Will-O-Wisp Wild Charge Eruption SolarBeam Earthquake Brick Break Protect Rock Slide Toxic Aerial Ace Focus Blast Bulldoze Detect Hidden Power Ice Substitute ThunderPunch Rollout Nature Power Submission Counter Mud-Slap Endure Fury Cutter Double Team Chandelure [Hecate] (F) Nature: Bold (+Def, -Atk) Type: Ghost/Fire Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 4 (+) SpA: Rank 6 SpD: Rank 3 Spe: 80 EC: 9/9 MC: 0 DC: 5/5 Abilities: Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Shadow Tag (DW Unlocked): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag. Moves: Ember Astonish Minimise Smog Fire Spin Confuse Ray Night Shade Will-O-Wisp Flame Burst Imprison Heat Wave Haze Acid Armor Sunny Day Energy Ball Toxic Hex Psychic Pain Split Protect Flamethrower Curse Inferno Shadow Ball Taunt Telekinesis SolarBeam Hidden Power Ground 7 Substitute Safeguard Double Team Endure Rest Swagger Trick Room Psych Up Hyper Beam Flash Flamethrower Attract Embargo Flame Charge Acid Captivate Infernape [Chimera] (M) Nature: Lonely (+Atk, -Def) Type: Fire/Fighting Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 2 (-) SpA: Rank 4 SpD: Rank 3 Spe: 108 EC: 9/9 MC: 0 DC: 5/5 Abilities: Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14). Iron Fist (DW Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch). Moves: Scratch Leer Ember Taunt Mach Punch Fury Swipes Flame Wheel Nasty Plot Torment Counter ThunderPunch Encore Will-O-Wisp Shadow Claw Fire Blast Close Combat Flare Blitz Acrobatics Flamethrower Hone Claws Slack Off Fake Out Calm Mind Earthquake Rock Slide U-Turn Protect Stealth Rock SolarBeam Magic Coat Focus Punch Double Team Substitute Brick Break Assist Quick Guard Blast Burn Roar Hidden Power Ice 7 Hyper Beam Sunny Day Dig Helping Hand Rotom-F [Voltergeist] (U) Nature: Modest (+Spa, -Atk) Type: Electric/Ice Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Ability: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. Stats: HP: 90 Atk: Rank 2(-) Def: Rank 4 SpA: Rank 5(+) SpD: Rank 4 Spe: 86 MC: 0 Moves: Trick Astonish Thunder Wave ThunderShock Confuse Ray Uproar Double Team Shock Wave Hex Discharge Substitute Will-O-Wisp Toxic Thunder Blizzard Shadow Ball Signal Beam Charge Pain Split Sucker Punch Hidden Power Ground 7 Volt Switch Sucker Punch Mud-Slap Electro Ball Snore Ninetales [Helios] (M) Nature: Modest (+Spa, -Atk) Type: Fire Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1). Abilities: Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Drought: (DW Unlocked) (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. Stats: HP: 100 Atk: Rank 2(-) Def: Rank 3 SpA: Rank 4(+) SpD: Rank 4 Spe: 100 EC: 6/6 MC: 0 DC: 5/5 Moves: Nasty Plot Ember Tail Whip Roar Quick Attack Fire Spin Confuse Ray Imprison Flame Burst Safeguard Flamethrower Faint Attack Hex Hypnosis Extrasensory Overheat Protect Energy Ball Fire Blast Will-O-Wisp SolarBeam Toxic Substitute Dig Disable Magic Coat Endure Pain Split Payback Captivate Inferno Grudge Flail Flare Blitz Snorlax [Typhon] (M) Nature: Quiet (+Spa, -Spe) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats: HP: 125 Atk: Rank 4 Def: Rank 3 SpA: Rank 4(+) SpD: Rank 4 Spe: 26 (30/1.15) EC: 6/6 MC: 0 DC: 5/5 Abilities: Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe. Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Gluttony: (DW) (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). Moves: Metronome Odour Sleuth Tackle Headbutt Defense Curl Belly Drum Amnesia Lick Yawn Recycle Screech Chip Away Rest Stockpile Counter Zen Headbutt Double Edge Blizzard Thunder Fire Blast Earthquake Crunch Giga Impact Heavy Slam Toxic Double Team Reflect Rock Slide Focus Punch Thunder Wave Pursuit Substitute Protect Endure Fire Punch Rollout After You Charm Dragonite [Hyperion] (M) Nature: Quiet (+Spa, -Spe) Type: Dragon/Flying Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 4 Spe: 69 (80/1.15) EC: 9/9 MC: 0 DC: 5/5 Abilities: Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Multi Scale: (DW) (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved. Moves: Fire Punch ThunderPunch Wrap Roost Leer Thunder Wave Twister Dragon Rage Slam Agility Dragon Pulse Iron Tail ExtremeSpeed Fire Blast Thunder Blizzard Surf Hurricane Outrage Aqua Tail Safeguard Dragon Claw Toxic Draco Meteor Earthquake Light Screen Brick Break Rock Slide Rain Dance Substitute Reflect Double Team Thunder Wave Superpower Roar Protect Ice Beam Thunderbolt Flamethrower Aqua Jet Dive Hyper Beam Frustration Endure Wing Attack Ice Punch Sleep Talk Double Team Dragon Dance Bind Raid Only: Dispel Torterra [Atlas] (M) Nature: Brave (+Atk, -Spe) Type: Grass/Ground Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 4 SpA: Rank 3 SpD: Rank 3 Spe: 48 (56/1.15) EC: 9/9 MC: 1 DC: 5/5 Abilities: Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14). Shell Armour: (DW Unlocked) (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Moves: Wood Hammer Tackle Withdraw Absorb Razor Leaf Curse Bite Mega Drain Earth Power Superpower Body Slam Toxic Protect Swagger Crunch Giga Drain Synthesis Leech Seed Earthquake Substitute Stone Edge Light Screen Reflect Double Team Leaf Storm Return Roar Amnesia Growth Sand Tomb Tyranitar [Ares] (M) Nature: Quiet (+Spa, -Spe) Type: Rock/Dark Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Stats: HP: 110 Atk: Rank 5 Def: Rank 4 SpA: Rank 4(+) SpD: Rank 4 Spe: 53 (61/1.15) EC: 9/9 MC: 0 DC: 5/5 Abilities: Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command. Command: (Ability: Sand Stream) The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw Abilities. Unnerve: (DW Unlocked) (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Moves: Thunder Fang Ice Fang Fire Fang Bite Leer Sandstorm Screech Chip Away Rock Slide Scary Face Thrash AncientPower Iron Tail Stealth Rock Brick Break Swagger Taunt Dark Pulse Stone Edge Dragon Claw Crunch Earthquake Protect Thunder Wave Double Team Aqua Tail Substitute Toxic Ice Beam Endure Thunderbolt Detect Aerial Ace Torment Counter Fire Blast Endure Smack Down Dig Shadow Claw Fury Cutter Outrage Bulldoze Rock Polish Surf Sleep Talk Roar Rest Focus Blast Dragon Tail Blizzard Assurance Curse ![]() Heracross [Achilles] (M) Nature: Adamant (+Atk, -SAtk) Type: Bug/Fighting Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Stats: HP: 100 Atk: Rank 6(+) Def: Rank 3 SpA: Rank 1(-) SpD: Rank 3 Spe: 85 MC: 1 DC: 5/5 Abilities: Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Moxie (DW Unlocked): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Moves: Night Slash Tackle Leer Horn Attack Endure Fury Attack Aerial Ace Brick Break Counter Bide Focus Punch Pursuit Earthquake Shadow Claw Stone Edge Close Combat Megahorn Smack Down Toxic Vacuum Wave Protect Dig Substitute Swagger Detect Body Slam Mimic Rest Sleep Talk Double Team Feint Giga Impact Take Down Reversal Double Edge Revenge Seismic Toss Frustration Return False Swipe Flail Harden Bug Bite Fury Cutter Headbutt Helping Hand Iron Defense Knock Off Low Kick Bulk Up Venoshock Rock Slide Swords Dance Hidden Power Ice 7 Hyper Beam Jellicent [Kraken] (M) Nature: Modest (+Spa, -Atk) Type: Water/Ghost Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Stats: HP: 110 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 4 Spe: 60 EC: 6/6 MC: 0 DC: 5/5 Abilities: Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. Damp (DW Unlocked): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Moves: Bubble Water Sport Absorb Night Shade BubbleBeam Recover Water Pulse Confuse Ray Pain Split Acid Armour Will-O-Wisp Taunt Ice Beam Energy Ball Hex Hydro Pump Scald Sludge Wave Psychic Double Team Substitute Protect Water Spout Brine Rest Safeguard Wring Out Rain Dance Ominous Wind Constrict Mist Simisage [Iwazaru] (F) Nature: Mild (+Spa, -Def) Type: Grass Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Stats: HP: 100 Atk: Rank 4 Def: Rank 2 (-) SpA: Rank 5 (+) SpD: Rank 3 Spe: 101 EC: 6/6 MC: 0 DC: 5/5 Abilities: Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). Overgrow (DW Unlocked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14). Moves: Scratch Leer Lick Vine Whip Fury Swipes Leech Seed Bite Seed Bomb Torment SolarBeam Taunt Dig Low Kick GrassWhistle Leaf Storm Acrobatics Crunch Toxic Brick Break Protect Substitute Focus Blast Fling Grass Knot Natural Gift Recycle Astonish Bullet Seed Metagross [Majora] (U) Nature: Quiet (+Spa, -Spe) Type: Steel/Psychic Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats: HP: 100 Atk: Rank 5 Def: Rank 5 SpA: Rank 4 (+) SpD: Rank 3 Spe: 60 (70/1.15) EC: 9/9 MC: 0 DC: 5/5 Abilities: Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Light Metal (DW Unlocked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) Moves: Magnet Rise Take Down Metal Claw Confusion Scary Face Headbutt Iron Head Zen Headbutt Pursuit Agility Meteor Mash Psychic Psyshock Gravity Rock Slide Light Screen Reflect Earthquake Bullet Punch Protect Endure ThunderPunch Togekiss [Gabriel] (F) Nature: Bold (+Def, -Atk) Type: Normal/Flying Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 4 (+) SpA: Rank 5 SpD: Rank 4 Spe: 80 <Flamestrike> Size Class: 3 <Flamestrike> Weight Class: 3 <Flamestrike> Base Rank Total: 20 EC: 9/9 MC: 2 DC: 5/5 Abilities: Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt). Super Luck (DW Unlocked): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time. Moves: Sky Attack Extremespeed Aura Sphere Air Slash Magical Leaf Growl Charm Metronome Sweet Kiss Yawn Encore AncientPower Follow Me Bestow Extrasensory Foresight Psycho Shift Thunder Wave Flamethrower Shadow Ball Wish Safeguard Psyshock Toxic Hidden Power Ground 7 Roost Future Sight Lucky Chant Solrock [Apollo] (U) Nature: Brave (+Atk, -Spe) Type: Rock/Psychic Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 2 SpD: Rank 3 Spe: 60 (70/1.15) MC: 0 Abilities: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Moves: Tackle Harden Confusion Rock Throw Fire Spin Rock Polish Psywave Embargo Rock Slide SolarBeam Cosmic Power Fire Blast Earthquake Acrobatics Gravity Signal Beam Psychic Heal Block Stone Edge Psyshock Calm Mind Umbreon [Nocturne] (F) Nature: Quiet (+Spa, -Spe) Type: Dark Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Stats: HP: 100 Atk: Rank 3 Def: Rank 4 SpA: Rank 3 (+) SpD: Rank 5 Spe: 56 (65/1.15) EC: 6/6 MC: 0 DC: 5/5 Abilities: Synchronise: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner. Inner Focus (DW Unlocked): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Moves: Tackle Tail Whip Helping Hand Sand-Attack Pursuit Growl Quick Attack Shadow Ball Dig Toxic Fake Tears Yawn Detect Bite Protect Moonlight Confuse Ray Faint Attack Taunt Screech Last Resort Covet Charm Curse Empoleon [Caesar] (M) Nature: Brave (+Atk, -Spe) Type: Water/Steel Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 4 SpD: Rank 4 Spe: 52 (60/1.15) Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: 9/9 MC: 2 DC: 5/5 Abilities: Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14). Defiant (DW Unlocked): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round. Moves (21): Pound Tackle Growl Bubble Water Sport Swords Dance Peck Metal Claw Bide BubbleBeam Swagger Fury Attack Ice Beam Brick Break Dig Hydro Pump Yawn Agility Drill Peck Signal Beam Shadow Claw Earthquake Aqua Ring Double Hit Hydreigon [Orion] (F) Nature: Naughty (+Atk, -SDef) Type: Dark/Dragon Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 5 SpD: Rank 2 (-) Spe: 98 Size Class: 4 Weight Class: 5 Base Rank Total: 22 EC: 9/9 MC: 0 Abilities: Levitate: (Trait) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Moves: Tri Attack Double Hit Tackle Dragon Rage Focus Energy Bite Headbutt DragonBreath Roar Crunch Fire Fang Ice Fang Thunder Fang Taunt Thunder Wave Toxic Dragon Pulse Outrage Dark Pulse Earth Power Protect Substitute Focus Blast Fly U-Turn Draco Meteor Stone Edge Hyper Voice Scary Face Rhyperior [Behemoth] (M) Nature: Careful (+SDef, -Spa) Type: Ground/Rock Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Stats: HP: 110 Atk: Rank 5 Def: Rank 5 SpA: Rank 1 (-) SpD: Rank 3 (+) Spe: 40 Size Class: 5 Weight Class: 7 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Abilities: Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate. Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2). Reckless (DW Unlocked): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Moves: Poison Jab Horn Attack Tail Whip Stomp Fury Attack Scary Face Rock Blast Counter Ice Fang Thunder Fang Earthquake Rock Slide Payback Stone Edge Megahorn Protect Hammer Arm Substitute Fire Fang Pursuit Reversal Toxic Smack Down Drill Run Bulldoze Crunch Roar Brick Break Outrage Iron Tail Frustration Dig Rock Wrecker Horn Drill Take Down Eevee [Eos] (F) Nature: Calm (+SDef, -Atk) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 2 SpD: Rank 4 (+) Spe: 55 EC: 5/6 MC: 0 DC: 4/5 Abilities: Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2). Anticipation (DW Locked): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2). Moves: Tackle Tail Whip Helping Hand Sand-Attack Growl Quick Attack Shadow Ball Toxic Dig Detect Fake Tears Yawn Protect Substitute Charm Take Down Baton Pass Double-Edge Last Resort Covet Curse Arcanine [Manticore] (M) Nature: Lonely (+Atk, -Def) Type: Fire Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 2 (-) SpA: Rank 4 SpD: Rank 3 Spe: 95 Size Class: 4 Weight Class: 5 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5 Abilities: Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Command: (Ability: Intimidate) Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Justified (DW Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Moves (20): Thunder Fang Bite Roar Ember Leer Odour Sleuth Take Down Helping Hand Flame Wheel Reversal Body Slam Close Combat Morning Sun Fire Blast Dig Wild Charge Agility Crunch Flare Blitz Flamethrower ExtremeSpeed Substitute Protect Heat Wave Retaliate Covet Double Kick Absol [Shogun] (F) Nature: Quiet (+Spa, -Spe) Type: Dark Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Stats: HP: 100 Atk: Rank 5 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 65 (75/1.15) MC: 0 DC: 2/5 Abilities: Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time. Justified (DW Locked): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Moves: Scratch Feint Leer Taunt Quick Attack Razor Wind Bite Pursuit Swords Dance Zen Headbutt Megahorn Sucker Punch Blizzard Thunder Fire Blast Night Sla |

















