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#1 | |
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the pastor of disaster
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Join Date: Oct 2008
Posts: 1,469
Long Island, New York
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In this thread, we will discuss the general goal of CAP 1. The Concept will be a guiding force throughout the ensuing project, to ensure the final result is a cohesive competitive Pokemon. Any discussions, suggestions, or submissions in later topics that do not support the spirit of the Concept will be moderated by me. I strongly suggest that you put a great deal of thought into your submission, and that you think twice before supporting others, as this is the stage in which we will determine what CAP 1 will try to accomplish.
Concepts must be presented as high-level descriptions of a general idea. They cannot be detailed Pokemon designs. Since we have polls to determine each aspect of the Pokemon, we cannot allow any specific features of the Pokemon to be determined by the details of the Concept. We intentionally have many rules regarding Concept submissions. If you are not prepared to read and understand all the rules, then don't bother making a submission. These rules are made to help narrow the field of concepts down to those that have been carefully designed. This is not meant to be easy for everyone -- a good, legal Concept requires careful thought and meticulous wording. The following rules must be followed when submitting a Concept:
Use this format for all concept submissions: Quote: Name: (short name) General Description: (See rules below. No more than a sentence or two here.) Justification: (See rules below.) Questions To Be Answered: (See rules below.) Explanation: (Whatever you want to say here.) Here is the format with tags. Just copy/paste this into your post, and fill it out: Quote: Name: (short name) General Description: (See rules below. No more than a sentence or two here.) Justification: (See rules below.) Questions To Be Answered: (See rules below.) Explanation: (Whatever you want to say here.)
Good Concepts from Past Projects |
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#2 | |
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Join Date: Jun 2008
Posts: 1,354
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I am reusing the concept "Pure Utility Pokemon" which was introduced in CaP4 by the uses Magmortified and Aldaron. While I don't particularly care whether this concept wins (although that would be nice), it'd be better to reuse a concept before making a completely new one simply because we have a rough idea of how it should end up; as well as the fact that Gen5 is new and we don't have a good grasp of the metagame as we should to have the liberty of making completely new concepts. With that out of the way here is Magmortified's and Aldaron's original concept for reference:
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Name: Pure Support Pokemon General Description: This Pokemon should be able to support its team with keeping and regaining momentum, setting up sweeps and disrupting enemy tactics through multiple means including stats, movepool and typing. Justification: Generation 5 has added many threats, but not as many support based Pokemon. The list of new support based Pokemon is frighteningly small, being made up of Nattorei/Ferrothorn, Agirudaa, Questions To Be Answered:
Explanation: This will be a bright purple dragon-type with at least 11 resistances...
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umbreon dan: i like huge dick <%billymills> is HD capt kirby? [16:47] <+Alchemator> imagining a claydol fapping is giving me great mirth [16:48] <+Alchemator> very erotic Last edited by HD; Feb 24th, 2011 at 6:11:16 PM. |
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#3 |
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hey, even pirates need attorneys
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Moderator
Join Date: Apr 2009
Posts: 2,611
especially internet pirates
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Concept: Weather Slayer
Description: This Pokémon exploits weaknesses in a team built around any weather condition to pose a large threat to the opposing team as a whole, analogously to the way in which offensive lead Machamp was used to exploit the lead metagame in Generation IV. Justification: Weather is probably the most controversial subject in this generation today. A Pokémon created with this concept could contribute to metagame diversity by making teams that don't necessarily exploit a weather condition more viable. As well, this concept could allow the community to explore how "weather teams" can be checked effectively, and how "weather teams" can adapt to a threat like CAP 1. Questions To Be Answered:
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If we cannot take joy in things that are merely real, our lives will always be empty. <+joshe> im a registered sex offender for up to calc 3 <+Reflect_Suicune> i was thining of fucking jellicent for some reason <DetroitLolcat> I AM AROUSED BY BIMETALLIC CURRENCY! Last edited by capefeather; Feb 24th, 2011 at 1:44:13 PM. |
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#4 |
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Join Date: Mar 2009
Posts: 1,422
Avatar by Lorak
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Name: Divergent
General Description: A Pokemon that can have two or three very different roles on a team, but cannot have more than one at once. Justification: One of the largest changes in the generation switch was introduction of Team Preview. Now that players can see each others' teams, it has become much more difficult for them to hide information from their opponents, because players can no longer hide late-game sweepers or other such surprises. Movesets are the only elements of Pokemon that players still have to scout, and the only way to hide information from ones opponent is to use an unexpected moveset. A Divergent Pokemon would let us learn more about how players surprise each other with unexpected movesets and try to figure out their opponents' movesets. It would let players create a bigger difference between the way their opponent expects the Pokemon to be and the way it actually is, thus making the surprise's payoff greater. It would also force the player battling against such a Pokemon to determine which divergent role the Pokemon was using. Questions To Be Answered:
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∩_∩ Ľ_Ľ φ_φ
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#5 |
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Distilled, 80 proof
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Moderator
Join Date: Mar 2009
Posts: 2,004
Minneapolis
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I'm going to resubmit a concept I proposed for CAP 9 that I think has even more relevance to the gen. 5 metagame than it did way back when in gen. 4 (touched up a bit to reflect obvious metagame changes).
Name: Momentum General Description: This will be a Pokemon that can be utilized to gain or regain momentum for a player's team at any point in the match as its primary function. Justification: Gen. 5 is a very powerful metagame. As such, most battles are won by the smarter strategist who can best maneuver around his/her opponent's onslaught to gain even a single turn's advantage, potentially clinching them the match. This process of gaining and regaining momentum is most often the defining element that makes a winner and a loser out of a single Pokemon battle. Any top player in this metagame should agree that momentum is the most crucial element in any given match; however, "momentum" itself is a rather vaguely defined term that is never really explored in concrete terms. Is it keeping opposing teams on the defensive? Forcing switches? Good prediction? Spamming U-turn? These have all been approaches to achieving momentum, but they are also player-side and largely synonymous with "strategy," as opposed to Pokemon-side and regarding a Pokemon's role on the team. Certainly there are threats like Ferrothorn/Gliscor (defensive) and Scizor/Latios/Voltlos, etc., etc. (offensive) that can achieve momentum as we know it, but there is no current niche for a "momentum Pokemon" because the concept has been purely delegated to players and not to Pokemon. Questions to be Answered: -How do we define momentum in terms of competitive Pokemon? What factors make current Pokemon able to achieve momentum and how can we incorporate that information into a successful CAP? -How do different styles of play (Weather-based offense, stall, bulky offense, etc.) use momentum to achieve their goals and how can our CAP play to those strategies in an effort to take their momentum away? -What type of traditional role (sweeper, tank, wall, support) would a Pokemon like this most resemble? Would it have to be able to fit more than one of these roles to fit in a variety of teams? -How will the different playstyles be affected by the addition of a Pokemon that can regain offensive/defensive momentum at any given point? Will offensive teams play more conservatively? Will defensive teams play more recklessly? Will everything simply adapt to a new threat and move on normally? Explanation: This concept should teach us just as much about the metagame during its creation process than through actual playtesting, especially in the Concept Assessment, where the community should be looking to the metagame as a whole to analyze how successful teams and players gain, regain, and maintain momentum. Since momentum has largely been defined at the discretion of the battling community and takes many forms, so too could this CAP. Scizor, Blissey, Skarmory, Magnezone, Celebi, Jirachi (Celebi and Jirachi are great examples, due to their versatility), Heatran, Balloon Heatran, etc. can all achieve momentum according to their strengths, yet all are very different. Now, I'm not about to suggest that this CAP should be able to check everything in the metagame; that's not the goal here. What it should be able to do, though, is pose a reasonable threat in some manner to a good chunk of the metagame, enough to make opponents think twice about staying in or at least think very hard about what to switch into this Pokemon. A Pokemon with almost no offensive presence can do this just as well as a blunt instrument kind of Poke.
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"You may say I'm a dreamer, but I'm not." - John Lennon Last edited by Korski; Feb 26th, 2011 at 7:35:34 PM. |
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#6 |
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Join Date: Aug 2009
Posts: 1,187
Location: CAP, C&C, or RMT!
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Concept: "Lead"-ing the New Generation!
Description: A good, balanced Pokemon that can both excel in the lead position and have decent synergy with its teammates in said position. Justification: The advent of the Wi-Fi clause created a lot of controversy when it was first revealed. Many speculated that it would be the end to leads as we knew them from Generation IV, creating an era of counter strategy when it comes to team positioning. Now that Generation V has come about, Wi-Fi clause pretty much has fulfilled this prophecy, and teams now tend to focus not on leads but rather six-Pokemon strategies such as Sand, Rain, and Stall. However, while all of this said is true, leads have yet to be proven as useless. Certain Pokemon still are balanced enough to lead the team in most situations (Machamp, Infernape, and Metagross are still very useful in their original roles as leads, for example, as well as new leads such as Mienshao and Thundurus). What if we were to create a Pokemon that could gain a great start for most teams regardless of the opponent's positioning of his/her team? This Pokemon could open the door towards a more stable metagame, allowing teams that do not employ "six-Pokemon strategies" to succeed as well as turning the Wi-Fi clause not into some useless, but much harder and more strategic to use. Also, as a result, this Pokemon could also re-introduce the "lead core" theory with decent synergy, such as HeatChamp in Gen IV. Questions To Be Answered:
This concept also opens the doors wide open on creativity. It doesn't pin us down to one or two abilities or types, nor does it really force us to use certain moves. This concept is more or less about finding out what works: an experimental process is just what we need to kick of Generation V CAP.
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[23:49:15] <orcinus> potato potato [23:49:16] <orcinus> that really [23:49:23] <orcinus> doesn't have the same effect as when you say it out loud Last edited by DarkSlay; Feb 24th, 2011 at 3:18:01 PM. |
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#7 |
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Join Date: Oct 2009
Posts: 107
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Concept: Diverse Sand Sweeper
Description: A sweeper-oriented Pokemon for Sandstorm teams that can sweep in several different ways Justification: We've seen both Excadrill and Landorus as good Sand sweepers, but they have a fairly thin movepool, making them easy to predict and counter. With a more diverse sweeper, it would be harder to counter Sand Offense teams, allowing this previously stall-only weather to go that route. Questions To Be Answered:
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Level 100 Impish Shuckle (Power Trick) +6 Attack 5 Defense Curl Rollout with 10th Round of Metronome receiving helping hand from Cherrim in Sunlight vs. level 1 Lonely Ledyba with -6 Defense deals 90905824 - 106948032 damage (757548533.3% - 891233600%) |
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the pastor of disaster
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Join Date: Oct 2008
Posts: 1,469
Long Island, New York
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Considering how utterly dominant Sand offense has tended to be on the ladder (I would estimate more than a third of all the teams I see high on the ladder involve Sand offense), I don't think Sand needs anything to make it more viable offensively. In fact, it is pretty telling that each of the Sand sweepers you mentioned have been Suspects before.
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Answer not a fool according to his folly, lest you be like him yourself. Answer a fool according to his folly, lest he be wise in his own eyes. (Proverbs 26:4-5) Last edited by reachzero; Feb 24th, 2011 at 5:24:12 PM. |
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#9 |
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Join Date: Sep 2010
Posts: 1,874
Waiting for the winds of change to sweep the clouds away
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Concept: Defensive Revenge Killer
Description: A fast, Attack-oriented Pokemon to switch in, revenge kill, then be able to continue momentum by sweeping Justification: Most key revenge killers, like Jolteon or Scizor, not only have common weaknesses, but are also relatively frail to boot, often faling after only one super-effective attack--or sometimes a strong, STABed neutral or even NVE attack. A high-Defense and/or Special Defense on either of these, along with more beneficial typing, would have allowed Jolteon to rise higher in OU, and might have pushed Scizor to the brink of Ubers. Questions to be Answered:
Explanation: As previously stated, almost the only real reasons Jolteon is almost UU and Scizor isn't Uber are typing and defenses. This CAP would be fast enough to revenge kill opponents, ideally with an unresisted type combo, then be versatile enough to stay in and sweep or set up, even against its checks. The theory is that it could take a super-effective attack for, say, 60% or less damage, then one- or two-shot the opponent with STAB and priority.
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14:15 Ragnarokalex i do believe its time to hit some children with sticks Last edited by Galladiator; Feb 24th, 2011 at 5:21:35 PM. |
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#10 |
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Join Date: Apr 2008
Posts: 968
Is inside an enemy AC130 above.
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If I could continue discussion. These statements are my opinion, be aware of that.
First, I want to say that I'm not going to submit a concept for this CAP (for reasons explained in the next paragraph). There are only a couple of concepts I really want to focus on which have just been posted already. I always like to point out that though we have been playing B/W for a while at this point, it's obviously still in an early phase. 5th Gen analyses aren't finished yet meaning that a lot of people would still try to experiment with movesets instead of using the best ones. Not only that, not all items and Pokemon (including one's with DW abilities) have even been released yet. In my opinion, because of this, our first CAP shouldn't be made off a concept based on complex strategies and trends that could change within the next couple of months. We should stick to more simple or clearer concepts that would always stay relevant to the game itself. Reachzero also makes a good point that we should keep the fact that this CAP would be amidst several "firsts." I for one think that we strongly adhere to this. Of course we shouldn't base our concept exclusively on it, wouldn't it make much more sense to build our CAP with these in mind? That's not to say we can't be creative however. If a concept is deemed interesting, we could try it out regardless. On to actual submissions. First, I'm strongly against reusing concepts from the previous eleven CAPs. Sure, we have a new generation to work with, but I think it would be most beneficial to always try out new concepts. Though moderation can help, who's to say we wouldn't be making "Fidgit 2?" To be made purely for utility moves, it would make sense that you should have decent speed, defenses, a good defensive type combination, and useful abilities, all which Fidgit has. For feedback on the submitted concepts, the ones that I like the most are those that have to do with the biggest or most important/influential matters in B/W at this stage. Bans/changes in the future shouldn't affect whether these "matters" stay relevant. Capefeather's Weather Slayer is what I'd like see being implemented most so far. I think weather will continue to hold a strong presence in the 5th Gen. I once stated in the past that maybe we shouldn't completely focus on countering weather. We didn't know what would happen to the whole Drizzle problem and what would result if any changes were made. Now using Drizzle and Swift Swim together is not allowed. It's been long enough for us to make some observations on changes. Sandstorm and sun is still free to be abused the way rain was. Not only that, strategies for rain teams without using Swift Swim are still available (including the use of moves that benfit from the rain: Water moves, Thunder, Hurricane). DarkSlay's and Staraptor Call's concepts are great since we know the effects that Team Reveal has on the standard metagame. It won't disappear and it won't change. There is a lot of controversy surrounding it so a CAP that could help out in making things less predictable would be nice. I'm sort of leaning towards Darkslay's concept a bit since I would like to study leads a bit more this generation. Dedicated/specific leads are not as effective now as in the gen 4, and I'm wondering if it is possible to create a Pokemon fulfulling that role. Staraptor Call's concept is decent, though the general description seems more like its about creating a Jack-of-all-Trades. However, in the submission's justification he brings a good point that pretty much all we have to scout for now is actual movesets. A diverse movepool would make it hard to counter the Pokemon right away. Admiral Korski's concept is great. There have been many matches I've been through which I've made one mistake or I haven't been prepared for a certain threat and been swept because of it. Some Pokemon are helpful in stopping the sweep and possibly getting your team back on its feet, but I find those Pokemon rare. A Pokemon created not only to do this, but also gain momentum in general would be ideal in this hard-hitting metagame. However, I strongly think this concept is more suited to a later phase of the game when we'd completely know of all the threats to watch out for. I think it should be saved for a future CAP. Sorry to say this LightningLord2, but a diverse sand sweeper is definitely something I don't want to see right now. In gen 4 Sandstorm teams were mostly about defense. That isn't the case for gen 5 anymore with guys like Excadrill and Landlos. Sure, they may have tight movepools, but together, and with the right team members, the tight movepools become very little of an issue. Last edited by Aerodactyl Legend; Feb 24th, 2011 at 11:51:18 PM. |
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#11 |
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Jigen Makkoto
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Moderator
Join Date: May 2005
Posts: 6,843
Massachusetts
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Name: Non-Trivial Pursuit
General Description: A Pokemon that can effectively trap and kill major new threats while not being totally hampered by the powerful new Pursuit-resistant threats. Justification: Remember how Scarftar shocked the DPP OU metagame to its core and created a trapping threat that nigh-eliminated anything weak to dark? With all of the new Dark-resistant bulky offensive threats and high-impact Fighting Pokemon generally, using Pursuit to punish an opponent has fallen by the wayside. Not because Dark-weak Pokemon are any less prevalent. In fact, powerful Psychic Pokemon and a few new Ghosts are experiencing a veritable Renaissance. Questions To Be Answered:
Explanation: The strongest Pursuit users in DPP got a gigantic "up yours" from the introduction of a a bajillion strong Fighting types, not least of which is Conkeldurr who can eat anything they throw at him and wipe out with a Mach Punch in retailiation. There exists no niche for a Pokemon that can stand its own against these threats but also provide the punishment to powerful Psychic, Ghost, and generally frail opponents the likes of Scarftar and CB Scizor used to provide. I will admit the concept is somewhat limiting in that it almost begs for Dark STAB and a subtyping that can address Fighters, but it performs a niche that Tyranitar and Scizor no longer can, a niche that is badly missing in the 5th Generation metagame. With weather abilities running rampant and the new team preview mechanics, keeping specific Pokemon alive to counter an opponent's team has become a greater priority than ever, and most weather starters have the tools to check the standard bearers DPP brought to the table.
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[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me? [17:54] <Birkal> a citeandprune cite and prunner [17:54] <%DHR> O_o lol [17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either [17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages [17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod. [17:56] <&Deck_Knight> I delegate this task to Birkal. [17:57] <Birkal> >:| Last edited by Deck Knight; Feb 25th, 2011 at 6:14:26 PM. |
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I'd also like to emphasize that the questions a submission asks in "Questioned to be asked" are probably the most important to me when it comes to selling a concept. If your questions really don't ask anything meaningful, or ask questions we already know the answers to, then either the concept needs a lot more development or more thought needs to be put into why the concept is so valuable to the CAP. For instance... Quote:
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#13 | |
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Join Date: Sep 2010
Posts: 1,874
Waiting for the winds of change to sweep the clouds away
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14:15 Ragnarokalex i do believe its time to hit some children with sticks |
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#14 |
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Banned deucer.
Join Date: Feb 2010
Posts: 751
credit to Fatecrashers for awesome avy
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Concept: Defensive Baton Pass
Explanation: A more defensively based baton passer, therefore, removing from the passer the ability to sweep on its own. Justification: Baton Pass users and teams have dramatically dropped in ranking. Most of this is that users are so frail they must use a focus sash. There strategy is seriously ruined though when either hail, sand, entry hazards, or fake out breaks a sash without breaking a sweat. Questions to be answered: -Would this Pokémon be broken? -Would hail and sand still threaten this passer? -Would entry hazards be a problem for this Pokémon? -Does this allow you to pass to frail, diverse Pokémon who were earlier unable to sweep? Explanation: A stat raising Pokémon who also learns Baton Pass, and can take a few neutral hits. This Pokémon would not need to force switches to set-up, and it could get a sub up if a switch is made. I do see unaware being a major threat to this Pokémon and would most likely do quite a bit of damage too. |
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#15 |
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my god if you don't have an iced tea for me when i come back i'm gonna flip
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Join Date: Feb 2009
Posts: 3,762
Zrack attack!
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Concept: Chipper jabber
Description: A Pokémon that is designed to gradually wear away the opponent so that it, or another Pokémon, may sweep. Justification: In Gen5 we are seeing major offensive powers coming into play, utilising brute force until their counters are destroyed and they can, again, brute force their way through the rest of the team. A Pokémon that can use chip damage to its advantage will create a new niche in the metagame, allowing us to see whether brute force is the only strategy or whether maybe a more 'passive' style is also viable. Questions To Be Answered:
Last edited by Alchemator; Feb 25th, 2011 at 10:48:55 AM. |
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#16 |
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Fare thee well.
![]() ![]() Join Date: Sep 2008
Posts: 2,038
Floccinaucinihilipilification
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Dammit my computer froze and then when I get back on capefeather nicks the concept I was going to post...
Name: Slowing the Pace Description: A Pokemon that can break the momentum of the opposing team consistently, but not obtain momentum for its own team, while not being a liability. Justification: Okay this is going to be pretty hard to justify/explain properly but whatever. The 5th Gen metagame is currently entrenched in what appears to be a Speed war, where everything rests on power and the ability to hit first, hence why weather offence teams are so strong. The net result in this is that, unlike in previous generations, the cost of wasting even a single turn can be disastrous. Everything depends on momentum, gaining it, retaining it, and following it through. If something isn't doing anything meaningful, it's wasting turns and gets punished. Even defensive Pokemon need some kind of meaningful offence, and even past that they don't have any room for optional extras. The net result of all this is that, unlike in previous generations, there are no Pokemon that can just sit there and dick about to halt the opponent. Everything has to be hitting back. What do we expect to gain from this? Let me make it quite clear that I am NOT suggesting Shuckle v2. And I am not talking about stall teams either.This is about something that has almost vanished from competitive play - the ability to break the opponent's momentum on one's own terms (though this is debatable, in my experience there has been a significant reduction in momentum-breakers in the new generation). This would allow us to investigate how we can break the stranglehold of offensive teams, and reintroduce the ability to buy oneself free turns to plan one's strategy. Questions To Be Answered:
Explanation: First of all, I'm not even suggesting that this Pokemon is defensively inclined (because I know how much you all love offensive Pokemon). After all, you don't need to be defensive necessarily to break momentum. However, it would help, since the keyword is "consistently". I would envisage this Pokemon as being heavily defensive, with a typing devoid of common weaknesses, and moderate to mediocre offensive power, with the ability to stop Pokemon setting up on it, be this through ability, access to Haze/Taunt/whatever, or just weathering the assaults. In particular, this Pokemon should have a way to answer weather teams, as they are the most dangerous offensive presence at the moment, but not "counter" them per se - simply stop them from rampaging. Slow the game down, as it were.
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Art / C&C / The Smog / Longest Ever Analysis MkI / Longest Ever Analysis MkII / Warstories / Stupid Poem / CAP 4: Aurumoth |
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Don't cry, little one
Join Date: Mar 2008
Posts: 3,459
Italy
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Concept: Good Stuff
General Description: A very good Pokémon who doesn't fit in a specific themed playstyle but instead plays as a standalone. Justification: Most teams revolve around a theme in gen V, one way or another. The most apparent example is Sand Offense/Stall, but it's not the only one. Despite this gen being full of Pokémon who work very well as a standalone, they are very rarely used (the most notable exception being probably Reuniclus). If we create a Pokémon who doesn't promote the same Rain, Sand, Trick Room teams and what not - but rather, more diverse and original ones, built around "good stuffs", the resulting discussions could highlight some ideas for building original teams in current OU. Questions to be answered:
Last edited by zarator; Feb 25th, 2011 at 7:29:21 AM. |
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#18 |
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Join Date: Mar 2010
Posts: 234
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Concept: Save Stall!
General Description: This pokemon would aim to revitalize stall in the fifth generation Justification: Stall has become far less viable in the fifth generation. Hazards are harder to set/keep up, supporters are easily disrupted or set up on, and pokemon are hitting harder and faster than ever. By aiming to revitalize stall, we would be able to pinpoint what problems stall faces, and explore a traditionally huge portion of the metagame. Questions To Be Answered:
A "Stall Saver" could take many forms; for example, utilizing Ghost-typing and a Ground resist or immunity to prevent Dory from spinning while hitting Reuniclus and Magic Mirror users for SE damage. Also important to consider for this Concept would be making sure that Rapid Spin or Magic Mirror don't just become unviable strategies. Making the CaP hard-countered by SR weak pokemon like Ulgamoth could make an interesting battle between getting hazards down and removing them. Also, note that this pokemon doesn't necessarily have to be played with stall... Rankurusu, the difficulty of Spin-Blocking, etc are all very relevant threats to offensive teams as well! Last edited by Paradox; Feb 26th, 2011 at 11:39:24 PM. |
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Join Date: Jun 2009
Posts: 2,222
It's Hammer Time!
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Concept: Perfect RainStaller
Description: A Pokemon that, while having a small niche use outside of rain, can be a key player on RainStall teams, both with and without Drizzle. Justification: With Drizzle and Swift Swim banned as a combination, RainStall has become a viable choice for Rain teams that want Politoed's Drizzle for more than removing harmful weather effects. However, with Drizzle on the verge of being banned, an important question arises: Will RainStall be usable without Politoed? That is what this concept seeks to answer. Questions to be Answered: -Is RainStall viable as a team archetype, particularly without the use of infinite rain? -Can a single Pokemon push an entire playstyle to the point of usability, or even banning? -How will the metagame shift to counteract RainStall? Will weather become more prominent, or will weather countering take hold? -What exactly makes a field effect "broken": the Pokemon, the abilities, the effect itself, or some combination of the three? Explanation: Obviously, this Pokemon would have to take function without Drizzle. That isn't an easy task when you consider that RainStall only appeared after Swift Swim was disallowed with Drizzle. Most Pokemon that can take advantage of rain are either Electric- or Water-typed, but that doesn't necessarily mean that this one has to be. As with all RainStallers, at-least-decent defenses and speed are crucial to making this strategy work. Hydration would be the primary choice for an ability, but Pressure could also be viable.
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ASB Team ...and as soon as I get back, my computer dies. I will have really limited computer access for an undefined period of time, so please bear with me. <18:06> *** SoS is now known as AwesomeSoS <21:49> Dummy007: TL, read the channel title <21:49 TalkingLion: im a talking lion not a reading lion i cant Last edited by Dummy007; Feb 26th, 2011 at 7:13:53 PM. |
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#20 |
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Join Date: Aug 2009
Posts: 18
Canada
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Concept: Premium Sun Sweeper
General Description: This pokemon would aim to abuse sun to the fullest. Justification: Many sun sweepers do not utilize all of sun's advantages, they only use one boost (i.e. chlorophyll to boost speed but not fire boost, vice-versa) Questions to be answered: - Can sun become a dominant weather with a powerful new sweeper? - What makes a weather abuser truly powerful? - Is it possible for sun to usurp sand as the dominant weather? (discounting rain) Explanation:With sand receiving excadrill sun lost it and rain's main trump card, speed boosting during the weather. Sun has lost much of it's appeal in competitive battling with the advent of sandstorm. The pokemon itself could have many different setups. A bulky booster who uses a move such as bulk up/calm mind whilst abusing a weather induced healing ability. A fast hard hitting sweeper who abuses the boost to fire attacks along with a speed boosting ability. It should not be game breaking so, it could be completely countered by other weathers. Or it could be weak to a popular priority move something to balance its power. |
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#21 |
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Join Date: Sep 2009
Posts: 25
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Concept: Fair Weather Friend
Description: A Pokemon who functions poorly outside of weather, but is an excellent contender in Sun, Rain, Sand, or Hail Justification: This generation added many things to make weather more viable, including instant starters for rain and sun. However, there is no one Pokemon who can take advantage of every weather. Questions To Be Answered: -How will a Pokemon who can use every weather change the lineup of weather teams? -Which weather team will end up gaining the most support from this Pokemon? -Will a Pokemon that can play to any weather prove more suited to counter weather teams than support them? Explanation: Several powerful weather users have been thrown into the mix this generation. New weather starters, Politoed and Ninetails, make old threats like Kingdra and Kabutops thrive. New weather abusers, such as Excadrill have support with Sandstreamers from previous gens to shine in the metagame. But when a weather team comes against a weather team, unless there is a large difference in skill, it often comes right down to whose instant weather user bites the dust first. If there was a Pokemon that could benefit from any weather, then it could change the way weather is played. |
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#22 |
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Join Date: Jan 2010
Posts: 52
France
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Concept: Playing with your toys
General Description: A Pokemon able to use the opponent's strenghts (ability, item) in order to either become more powerful or disable the opponent's strategy Justification: Many Pokemon like special things. Magic Mirror, Sword Dance, Butterfly Dance, Evo Stone, Leftovers to name a few, and if you are able to disable them, you can gain the momentum and confuse the opponent. Break the backbone of your opponent, that's the goal. Questions to be answered:
When I see that the Lead-concept has already been taken (no offence DarkSlay, your concept is nice), I wanted to find a way to decentralize the metagame indirectly. To reach the concept, we have many options. The more obvious one are moves like Snatch, Boost, Trick or Knock Off, but more obscure one, like Boost-Move + Imprison or Punishment can be nice. Anyway, I guess than CAP will be quite bulky with a good defensive typing, but without being classed with other walls. And he has to have a decent offensive power if he wants to not being a set-up fodder : 'Hey, I can copy your boosts without hurting you !". |
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#23 |
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Knows the great enthusiasms
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Administrator
Join Date: Jun 2007
Posts: 2,901
Houston, TX
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I really like the prospect of the "Momentum" concept presented by Korski. BMB's concept is related to momentum as well, and may be too similar, but I'm not sure. Regardless, I'd like to point out a cool thing about Momentum.
In my opinion, some of the best CAP projects of the past have been projects where we do an in-depth investigation of some aspect of battling that has not been "formally explored" previously through the regular course of discussion in the pokemon forums, or possibly through regular analysis writing in C&C. For example, the general concept of "Setting up" is quite thoroughly explored already. Ditto for "Stalling" or "Wall breaking", etc. You get the idea. But when we did past CAP projects like "The Ultimate Scout" (Kitsunoh), we really dug in deep into the strategy of scouting. It's not that we knew NOTHING about scouting up to that point, but there really was no common body of knowledge about scouting. There was a lot of anecdotal information about scouting, and you saw the word "scouting" used frequently in discussions. But when we made that CAP, we really opened up a deep investigation into what scouting entailed and what pokemon mechanics really supported it, beyond the obligatory "Duh, uh... U-turn?" We can debate long and loud about whether Kitsunoh fulfilled its role or not. But, the act of creating Kitsunoh was fantastic because of the in-depth and targeted discussions it inspired. I can say the same about the "Utility" and "Perfect mate" concepts, although I am admittedly biased on the latter, since it was my concept submission. My point is -- I like concepts that inspire great discussions about relevant battle strategies and tactics. I think the concept of "battle momentum" is a wonderful subject that is just begging for hearty dissection and debate. People refer to "momentum" all the time in battling discussions, but I'm not sure we collectively have a good understanding of what that really means and how to achieve it/change it in battle. This CAP could go a long way to uncovering more information about momentum. I have plenty of reservations as to whether we can actually build a pokemon capable of turning momentum on demand, since that could easily become "I'm losing badly, BAM! Now I'm winning due to MagicMomentumMon". Such a pokemon is basically the definition of an uber, if you think about it. But, with proper TL guidance, and a community that looks for more subtle ways of impacting momentum other than simply making an omnipotent tide-turner -- then perhaps this could be a really cool pokemon. Or maybe not, but I think the discussions would be a fun learning experience.
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My Art Thread: ArtJustArt - The Art of DougJustDoug |
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#24 |
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Join Date: Jul 2010
Posts: 7
Kansas,USA
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Concept:Single Moveset
General Description: This Pokemon would have only one viable moveset but still be used in standard. Justification:We all know that prediction is one of the most important things in pokemon, but what if there was a pokemon who could beat prediction. Questions:Is it possible? How would the metagame evolve around it? How would it change prediction in the metagame? Could it remain viable in a constantly changing metagame? Explanation:This pokemon would have a shallow, but useful movepool. Other than that it could be just about anything. sorry about the two above posts. That was a result of my inexperiance in posting. |
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#25 |
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I wanna be a red panda when I grow up
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Join Date: May 2010
Posts: 1,254
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I have no ideas currently for a CAP, however, some of the ideas submitted would be a lot of fun to make. I may edit something into this post though.
I agree with Doug, a momentum mon sounds like an awesome idea, and though i have no clue how to do it, it would a great way to learn about the game. I think HD's and Zarator's would all be fun mons to play with and so I could support them, but they wouldn't exactly help us learn as much. Deck Knight's would be a great look into "metagame impact" after it's made, while making it would be pretty straightforward compared to other options, it would be great for learning about the effect of a single pokemon on the metagame that has the sole purpose of defeating a few select threats. So, I support DK's proposal. I guess it would be "Momentum", "Pursuiter", "Goodstuffs", "Support mon", in order of preference at this point. I personally won't support anything weather related unless it's really exceptional, "weather counter" or "weather abuser" are very simple to make and don't teach us much. I don't think it would be a good, or even average concept.
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