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#101 |
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Join Date: Apr 2010
Posts: 2,678
Canada
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Trainer Name: danmantincan
Pokemon: Dragonite, Lucario, Arcanine, Pyroak, Blaziken, Venusaur, Bronzong, Carracosta, Ninetales, Magmortar, Togekiss, Roserade, Dusknoir, Camerupt, Snorlax, Octillery, Cyclohm, Stoutland, Salamence, Braviary, Staravia, Tomohawk, Skarmory, Vaporeon, Umbreon, Flareon, Espeon, Jolteon, Leafeon, Glaceon, Emboar, Volcarona, Infernape, Slowking, Kirlia, Piloswine, Stratagem, Torkoal, Gastrodon, Gastrodon, Elekid, Magikarp, Beldum, Solosis, Axew, Larvitar, Chikorita, Treecko, Aron, Necturine, Gastly, Staryu, Tynamo, Charmander, Cyndaquil W/L/T: 27-16-1 Currency Counters: 86 Universal Counters: 0 (2/5) (5/10)
Backpack:
Consumable Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry 2x Nanab Berry 2x Mental Herb 3x Steel Gem Other Items: 1x Dogfish44's Soul 3x Amulet Coin 1x Charcoal 1x Choice Band 1x Eviolite 1x Expert Belt 2x Float Stone 1x Focus Sash 1x Full Incense 1x Iron Pearl 1x Light Clay 1x Magmarizer 1x Magnet 2x Power Bracer 1x Reaper Cloth 1x Shed Shell Ball Pocket: 5x Timer Balls 5x Quick Balls 10x Sport Balls
Role Play
Challenge Threads: TLR - Timeless Tower (2) Battle Pike [Bronze] Challenge Thread Battle Subway Challenge Thread Battle Hall Challenge Thread Battle Castle Thread Completed Challenges: Battle Hall: Rank 1 Doubles [Test] [Defeated] TLR - Timeless Tower Reffing: BH Its_A_Random: R1, R3 BH pimpgangster: R1 BH Frosty: R1 BH Nightmare jigglypuff: R2 BH GoldenKnight: R1 BH TravelLog: R1 BH Galladiator: R2 BH DarkSlay: R3 BH Limewire: R3 BH rewindman: R1 BH ToastTyrant13: R2 BH DetroitLolcat: R3 BH SimonSays: R1 BH Timmetmannetje: R1 BH Elevator Music: R1 BH Dogfish44: R3 BH Maxim: R4 BH rickheg: R1 BH IceBug: R1 BH Leethoof: R2, R1 BH jas61292: R2 BH EndQuote: R1 BH MK_Ultra: R1
Raids
Backpack: Badge of Valor: 4 Valor Counters: 13 Reputation: 500 1x Glyph of Ice Shard 1x Glyph of Ice Beam 1x Glyph of Earth Power 1x Glyph of Recover 1x Glyph of Fiery Dance 1x Glyph of Flamethrower 1x Glyph of Flare Blitz 1x Glyph of Flash Cannon 1x Glyph of Thunderbolt 1x Glyph of Thunder Fang Tainted Ash 1x Ancient Ruby 1x Ancient Topaz Ongoing: Completed: Cliffs of Thunder W/ Its_A_Random (NM) Raging Shore W/ Its_A_Random (NM) Wildfire Plateau W/ Zarator (NM) Eye of the Storm W/ Kaxtar (NM) Frozen Vault W/ Kaxtar (NM) Stormrage Depths W/ Engineer Pikachu (NM)
Gyms
Battles
Victories: Vs iiMKUltra (3v3 Singles) Vs Galladiator (3v3 Singles) Vs Lord Jesseus (1v1 Singles) Vs Omegaman (2v2 Doubles) Vs Galladiator (1v1 Singles) Vs Dogfish44 (4v4 Singles) Vs Alchemator (2v2 Singles) Vs Rediamond (4v4 Doubles) Vs Acklow (2v2 Doubles) Vs PinkCaptainFalcon (4v4 Doubles) Vs AlphaJolt (1v1 Singles) Vs Blue_Tornado (2v2 Doubles) Vs loudkirbyking (2v2 Doubles) Vs Acklow (2v2 Doubles) Vs Blazekinmaster-Zeo (2v2 Doubles) Vs The Shiny Umbreon (5v5 Doubles) Vs Kaxtar (3v3 Triples) Vs Objection (3v3 Triples) W/ Nightmare jigglypuff+LightWolf Vs Paradoxus+Pippy+Korski (1+1+1v1+1+1 Triples) Vs Elevator Music (2v2 Singles) Vs Leethoof (4v4 Doubles) Vs ToastTyrant13 (4v4/6v6 Doubles) Vs Blazikenmaster-Zeo (6v6 Triples) Vs Engineer Pikachu (4v4 Doubles) Vs deadfox081 (4v4 Doubles) Vs Kaxtar (6v6 Singles) Vs Maxim (3v3 Triples) Vs Nightmare Jigglypuff (3v3 Singles) Vs Its_A_Random (3v3 Triples) Vs Glacier Knight (4v4 Doubles) Vs Texas Cloverleaf (6v6 Brawl) Vs Jas61292 (5v5 Doubles) Vs UllarWarlord (4v4 Doubles) Vs rickheg (1v1 Singles) Vs Eternal Drifter (2v2 Doubles) Vs UllarWarlord (3v3 Triples) Losses: Vs Darkamber8828 (3v3 Singles) Vs Kaxtar (4v4 Doubles) Vs Flamestrike (3v3 Doubles) Vs Destiny Warrior (2v2 Doubles) Vs TravelLog (2v2 Doubles) Vs Deck Knight (4v4 Doubles) Vs rewindman (3v3 Doubles) Vs Flamestrike Vs Rediamond (3v3v3 Singles) Vs Fire Blast (1v1 Doubles) Vs Tortferngatr (3v3 Triples) Vs Blazikenmaster-Zeo (6v6 Brawl) Vs Korski (6v6 Brawl) Vs Dogfish44 (6v6 Brawl) Vs Endquote (1v1 Singles) Vs SevenDeadlySins (4v4 Doubles) Vs LightWolf (7v7 Brawl) Vs Kaxtar (4v4 Doubles) Vs Korski (7v7 Brawl) Vs Zarator (1v1 Singles) Vs Alchemator (3v3 Triples) Vs Flamestrike (4v4 Singles) Vs Rediamond (3v3/8 Singles) Vs Texas Cloverleaf (4v4 Doubles) Vs 12 Trainers (1v1v1... Melee) Vs Frosty (4v4 Doubles) Vs TIO (6v6 Singles) Draws/DQs: [Draw w/pg] Vs AlphaJolt Vs pimpgangster Vs Flamestrike (1v1v1v1 Singles) W/ Paradoxus Vs Gerard + Ragnarokalex (2+2v2+2 Doubles) Vs Maxim (2v2 Doubles) Vs Metal Bagon (4v4 Doubles) Vs Dummy007 (6v6 Brawl) Vs UllarWarlord (2v2 Doubles) Vs The Royal Guard (7v7 Doubles) Vs Lord Jesseus (4v4 Doubles) Vs Orcinus Duo (4v4 Singles) Vs 8 Trainers (1v1v1... Melee) Ongoing: Tournament Battles: [Victory] Vs shadowbone66 (2v2 Singles) [Victory] Vs smashlloyd20 (2v2 Singles) [Victory] Vs Flamestrike (2v2 Singles) [Victory] Vs Tortferngatr (2v2 Singles) [Draw] Vs Deck Knight (3v3 Singles) [Loss] Vs iiMKUltra (3v3 Singles)
Reffing
deoxys314 Vs Fire Blast (2v2 Doubles) [Draw] Lord Jesseus Vs doominic77 (1v1 Singles) ginganinja Vs iiMKUltra (1v1 Singles) iiMKUltra Vs ginganinja (1v1 Singles) Axaj Vs GoldenKnight (1v1 Singles) deoxys314 Vs Son_of_Shadoo (3v3 Singles) rickheg Vs JBCWK (2v2 Singles) Zystral Vs Lord Jesseus (2v2 Doubles) Arcanite Vs LupusAter (2v2 Doubles) Fire Blast Vs -Charmander- (3v3 Doubles) [Draw] smashlloyd20 Vs Banryu (3v3 Singles) Rising_Dusk Vs Nightmare jugglypuff (4v4 Doubles) Kaxtar Vs Its_A_Random (4v4 Doubles) [Draw] porygon3 Vs HD (2v2 Doubles) Kaxtar Vs Tortferngatr (4v4 Doubles) loudkirbyking Vs auramaster (3v3 Singles) Venser Vs LupusAter (Tournament: 2v2 Singles) iiMKUltra Vs Leethoof (Tournament: 2v2 Singles) LupusAter Vs porygon3 (4v4 Doubles) Destiny Warrior Vs Dino (1v1 Singles) Its_A_Random Vs Tortferngatr (3v3 Triples) Korski Vs Frosty (4v4 Doubles) Blazikenmaster-Zeo Vs Alchemator (6v6 Singles) Darkamber8828 Vs GoldenKnight (Tournament: 2v2 Singles) [Draw] Kaxtar Vs Objection (4v4 Doubles) Leethoof Vs Kaxtar (3v3 Triples) jas61292 Vs GoldenKnight (4v4 Doubles) Deck Knight Vs Galladiator (Tournament: 2v2 Singles) iiMKUltra Vs Bye (Tournament: 2v2 Singles) Flamestrike Vs rewindman (4v4 Doubles) Terrador Vs Korski (1v1 Singles) C$FP Vs Flamestrike (6v6 Singles) [Draw] Athenodoros Vs Frosty (3v3 Triples) Darkamber8828 [0] Vs C$FP [2] (Bo3 2v2 Doubles) C$FP Vs Kaxtar (1v1 Singles) Engineer Pikachu Vs Deck Knight (Tournament: 2v2 Singles) Korski Vs Son of Shadoo (2v2 Singles) Alchemator Vs Flamestrike (6v6 Singles) deadfox081 Vs Flora (4v4 Singles) Its_A_Random Vs Korski Vs SimonSays (3v3v3 Singles) [N/A]Albinoloon Vs Solstice (3v3 Triples) [DQ]Its_A_Random Vs shinyskarmory (1v1 Singles) Frosty Vs AOPSUser (3v3 Triples) Maxim Vs Eternal Drifter (3v3 Triples) Elevator Music Vs rickheg (4v4 Singles) UllarWarlord Vs rickheg (2v2 Singles) Its_A_Random Vs Galladiator (4v4 Doubles) Athenodoros Vs Texas Cloverleaf (4v4 Triples) Dogfish44 Vs Orcinus Duo (3v3 Triples) C$FP Vs Rediamond (2v2 Doubles) C$FP Vs Dogfish44 (2v2 Doubles) Engineer Pikachu Vs Leethoof (3v3 Triples) TheWolfe Vs Orcinus Duo (3v3 Triples) Texas Cloverleaf Vs Pwnemon (6v6 Brawl) Texas Cloverleaf Vs smashlloyd20 (3v3 Singles) Texas Cloverleaf Vs Jas61292 (1v1 Singles) Texas Cloverleaf Vs DarkSlay (4v4 Doubles) Texas Cloverleaf Vs AOPSUser (4v4 Doubles) AOPSUser Vs waterwarrior (4v4 Doubles) Glacier Knight Vs Texas Cloverleaf (6v6 Brawl) The Wanderer Vs TheWolfe (4v4 Singles) Pokemon Team:
Jill the Dragonite*
Jill - Dragonite (F) Nature: Mild (+1 SpA, -1 Def) Types: Dragon/Flying Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. (Dragonite line capable of breathing underwater) Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Multiscale (DW Unlocked): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved. Stats: HP: 100 Atk: Rank 5 Def: Rank 2 (-) SpA: Rank 5 (+) SpD: Rank 4 Spe: 80 Size Class: 4 Weight Class: 6 EC: 9/9 MC: 0 DC: 5/5 Moves (35/114): *Agility Aqua Tail Bide Brick Break Detect Draco Meteor Dragon Claw *Dragon Dance *Dragon Pulse *Dragon Rage Dragon Rush *Dragon Tail Earthquake Endure *ExtremeSpeed *Fire Blast Fire Punch Flamethrower Fly Hail Heal Bell Heat Wave Hurricane Hydro Pump Hyper Beam *Ice Beam Ice Punch *Leer Light Screen Outrage Protect Rain Dance Reflect Roar Roost Safeguard Sandstorm *Slam Stone Edge Substitute Sunny Day Surf *Thunder Wave ThunderPunch *Twister Waterfall Wing Attack *Wrap
Edward the Lucario*
Edward - Lucario (M) Nature: Adamant (+1 Atk, -1 SpA) Type: Fighting/Steel Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Justified (DW (Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 3 (-) SpD: Rank 3 Spe: 90 Size Class: 3 Weight Class: 4 EC: 6/6 MC: 0 DC: 5/5 Moves (40/98): *Agility Aura Sphere *Blaze Kick Brick Break Bone Rush Bulldoze Bullet Punch Circle Throw Close Combat *Counter *Crunch Dark Pulse Detect Dig Double Team Dragon Pulse Drain Punch *Earthquake *Endure ExtremeSpeed *Feint Focus Blast Focus Punch *Force Palm *Foresight Heal Pulse Hidden Power (Grass 7) Ice Punch Magic Coat Magnet Rise Me First Metal Claw Metal Sound Nasty Plot Protect *Quick Attack *Reversal *Rock Slide *Screech Shadow Ball Stone Edge Substitute *Swords Dance ThunderPunch Zen Headbutt
Skrimir the Arcanine*
Skrimir - Arcanine (M) Nature: Naive (+15% Speed, +14% Accuracy, -1 SpD) Type: Fire Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Justified (DW Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round. Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 4 SpD: Rank 2 (-) Spe: 110 (+) Size Class: 4 Weight Class: 5 EC: 6/6 MC: 0 DC: 5/5 Moves (26/83): *Bite *Close Combat Crunch Dig [COLOR="GREY] Dragon Pulse *Ember ExtremeSpeed *Fire Blast Fire Fang Flame Burst *Flame Charge *Flame Wheel Flamethrower *Flare Blitz Heat Wave Iron Head *Helping Hand *Leer *Morning Sun *Odor Sleuth *Reversal *Roar Snarl SolarBeam *Take Down Thunder Fang *Wild Charge Will-o-Wisp
Ike the Pyroak
Ike - Pyroak (M) Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Fire/Grass Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll (DW Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stats: HP: 120 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 3 SpD: Rank 3 Spe: 52 (-) Size Class: 4 Weight Class: 5 EC: 9/9 MC: 1 DC: 5/5 Moves (48/82): Absorb Amnesia Ancient Power Aromatherapy Attract Blaze Kick Block Bulldoze Bullet Seed Counter Dragon Tail Dragonbreath Double Team Earth Power Earthquake Ember Endure Energy Ball Facade Fire Blast Fire Spin Flame Burst Flame Wheel Flamethrower Flare Blitz Flash Cannon Giga Drain Grass Knot GrassWhistle Growth Heat Crash Heat Wave Hidden Power (Water 7) Inferno Iron Tail Lava Plume Leaf Tornado Leech Seed Light Screen Low Kick Petal Dance Protect Roar Rock Slide Seed Bomb SolarBeam Stealth Rock Substitute Sunny Day Swagger Sweet Scent Synthesis Toxic Will-o-Wisp Worry Seed Wood Hammer Zap Cannon
Lethe the Blaziken
Lethe - Blaziken (F) Nature: Rash (+1 SpA, -1 SpD) Types: Fire/Fighting Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Speed Boost (DW Unlocked): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected). Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 2 (-) Spe: 80 Size Class: 3 Weight Class: 4 EC: 9/9 MC: 0 DC: 5/5 Moves (30/103): Acrobatics Agility Blaze Kick Bounce Brave Bird Brick Breack Counter Double Kick Earthquake Ember Endure FeatherDance Fire Blast Fire Punch Fire Spin Flamethrower Flare Blitz Focus Energy Focus Punch Growl Hi Jump Kick Mirror Move Peck Protect Quick Attack Reversal Rock Slide Sand-Attack Scratch Shadow Claw Sky Uppercut Slash Stone Edge Substitute ThunderPunch
Nephenee the Venusaur
Nephenee - Venusaur (F) Nature: Rash (+1 SpA, -1 SpD) Type: Grass/Poison Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Chlorophyll (DW Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 (-) Spe: 80 Size Class: 4 Weight Class: 4 EC: 9/9 MC: 0 DC: 5/5 Moves (23/87): Curse Earthquake Facade Giga Drain Growl Growth Hidden Power (Rock 7) Leech Seed Outrage PoisonPowder Power Whip Protect Razor Leaf Seed Bomb Sleep Powder Sludge Bomb SolarBeam Sweet Scent Swords Dance Synthesis Tackle Take Down Vine Whip Worry Seed
Gatrie the Bronzong
Gatrie - Bronzong (X) Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Steel/Psychic Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half. Heavy Metal (DW Unlocked): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt is increased by two (2).] Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 3 SpD: Rank 4 Spe: 28 (-) Size Class: 3 Weight Class: 5 (187 kg)/8 (374 kg) EC: 6/6 MC: 1 DC: 5/5 Moves: AncientPower Block Confuse Ray Confusion Double Team Earthquake Explosion Extrasensory Future Sight Gyro Ball Heal Block Heavy Slam Hypnosis Imprison Iron Head Light Screen Payback Protect Psywave Rain Dance Reflect Rock Slide Rock Tomb Rollout Safeguard Sandstorm Signal Beam Substitute Sunny Day Tackle Telekinesis Trick Room
Brom the Carracosta
Brom - Carracosta (M) Nature: Adamant (+1 Atk, -1 SpA) Type: Water/Rock Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2). Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Swift Swim (DW Unlocked): (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 5 SpA: Rank 2 (-) SpD: Rank 3 Spe: 32 Size Class: 3 Weight Class: 4 EC: 6/6 MC: 0 DC: 5/5 Moves: AncientPower Aqua Jet Aqua Tail Attract Bide Bite Blizzard Block Body Slam Brine Bulldoze Crunch Curse Dig Dive Double Team Earth Power Earthquake Facade Flail Focus Blast Frustration Iron Defense Protect Rain Dance Rock Slide Rollout Sandstorm Shell Smash Smack Down Stone Edge Substitute Water Gun Waterfall Whirlpool Wide Guard Withdraw
Volug the Ninetales
Volug - Ninetales (M) Nature: Modest (+1 SpA, -1 Atk) Type: Fire Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Drought (DW Unlocked): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 4 Spe: 100 Size Class: 2 Weight Class: 2 EC: 6/6 MC: 3 DC: 5/5 Moves: Bide Body Slam Captivate Confuse Ray Dark Pulse Dig Disable Double Team Ember Endure Energy Ball Extrasensory Facade Faint Attack Fire Blast Fire Spin Flame Burst Flame Charge Flamethrower Flare Blitz Foul Play Grudge Heat Wave Hex Hidden Power (Ground 7) Hypnosis Imprison Inferno Magic Coat Mimic Nasty Plot Pain Split Payback Power Swap Protect Quick Attack Reflect Rest Roar Safeguard Sleep Talk SolarBeam Substitute Swagger Swift Tail Whip Toxic Will-o-Wisp Shadow Mend
Tormod the Magmortar
Tormod - Magmortar (M) Nature: Lonely (+1 Atk, -1 Def) Type: Fire Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Vital Spirit (DW Unlocked): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 2 (-) SpA: Rank 5 SpD: Rank 3 Spe: 83 Size Class: 3 Weight Class: 4 EC: 9/9 MC: 2 DC: 5/5 Moves: Barrier Bide Bulldoze Clear Smog Confuse Ray Counter Cross Chop Detect Earthquake Ember Endure Faint Attack Fire Blast Fire Punch Fire Spin Flame Burst Flame Charge Flamethrower Flare Blitz Focus Blast Hyper Beam Lava Plume Leer Mach Punch Overheat Protect Psychic Rock Slide Smog Smokescreen SolarBeam Sunny Day Taunt Teleport Thunderbolt ThunderPunch Torment Toxic Uproar Will-o-Wisp
Elincia the Togekiss
Elincia - Togekiss (F) Nature: Calm (+1 SpD, -1 Atk) Types: Normal/Flying Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Super Luck (DW Unlocked): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time. Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 5 SpD: Rank 5 (+) Spe: 80 Size Class: 3 Weight Class: 3 EC: 9/9 MC: 0 DC: 5/5 Moves: After You Air Slash AncientPower Aura Sphere Bestow Charm Counter Covet Encore Extrasensory ExtremeSpeed Flamethrower Follow Me Grass Knot Growl Hyper Beam Light Screen Magical Leaf Metronome Mirror Move Protect Psycho Shift Reflect Roost Safeguard Shadow Ball Sky Attack Softboiled Substitute Sweet Kiss Thunder Wave Toxic Tri Attack Trick Wish Yawn
Mia the Roserade
Mia - Roserade (F) Nature: Hasty (+15% Speed, +12% Accuracy, -1 Def) Types: Grass/Poison Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Poison Point: (Can be Disabled.) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Technician (DW Unlocked): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Stats: HP: 90 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 5 SpD: Rank 4 Spe: 104 (+) Size Class: 2 Weight Class: 2 EC: 9/9 MC: 0 DC: 5/5 Moves: Absorb Aromatherapy Bullet Seed Endure Energy Ball Extrasensory Giga Drain GrassWhistle Growth Hidden Power (Ground 6) Leech Seed Magical Leaf Mega Drain Poison Jab Poison Sting Protect Rain Dance Razor Leaf Shadow Ball Sleep Powder Sludge Bomb Spikes Stun Spore Sunny Day Sweet Scent Synthesis Toxic Toxic Spikes Venoshock Water Sport Weather Ball Worry Seed
Aran the Dusknoir
Aran - Dusknoir (M) Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Ghost Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Ability: Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Stats: HP: 90 Atk: Rank 5 (+) Def: Rank 5 SpA: Rank 3 SpD: Rank 5 Spe: 39 (-) Size Class: 4 Weight Class: 5 EC: 9/9 MC: 0 DC: N/A Moves: Astonish Bind Brick Break Confuse Ray Curse Destiny Bond Disable Earthquake Fire Punch Focus Punch Foresight Gravity Hex Ice Punch Imprison Leer Night Shade Ominous Wind Pain Split Payback Protect Pursuit Return Rock Slide Shadow Punch Shadow Sneak Snatch Substitute Taunt ThunderPunch Torment Toxic Will-o-Wisp
Gareth the Camerupt
Gareth - Camerupt (M) Nature: Quiet (+1 SpAtk, -15% Speed, -10% Evasion) Types: Fire/Ground Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Magma Armor: (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1). Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2). Anger Point (DW Unlocked): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 34 (-) Size Class: 4 Weight Class: 6 EC: 6/6 MC: 1 DC: 5/5 Moves: After You Amnesia AncientPower Attract Body Slam Bulldoze Captivate Charm Curse Dig Earth Power Earthquake Ember Endure Eruption Explosion Fire Blast Fissure Flame Burst Flamethrower Focus Energy Growl Heat Wave Howl Lava Plume Magnitude Mud Bomb Protect Rest Roar Rock Slide Sandstorm Sleep Talk SolarBeam Stealth Rock Stone Edge Substitute Sunny Day Swallow Tackle Take Down Toxic Will-o-Wisp Yawn
Oliver the Snorlax
Oliver - Snorlax (M) Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks. Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe. Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Gluttony (DW Unlocked): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). Stats: HP: 125 Atk: Rank 4 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 4 Spe: 26 (-) Size Class: 4 Weight Class: 9 EC: 6/6 MC: 1 DC: 5/5 Moves: Amnesia Belly Drum Body Slam Chip Away Counter Crunch Defense Curl Earthquake Fire Punch Flamethrower Fling Giga Impact Headbutt Heavy Slam Hyper Beam Ice Beam Ice Punch Lick Metronome Odor Sleuth Pay Day Protect Recycle Rest Rollout Screech Snatch Stockpile Substitute Tackle Thunderbolt ThunderPunch Whirlwind Yawn Zen Headbutt
Shinon the Octillery
Shinon - Octillery (M) Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Types: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle. Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Moody (DW Unlocked): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops. Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 39 (-) Size Class: 2 Weight Class: 3 EC: 6/6 MC: 0 DC: 5/5 Moves: Acid Spray Aurora Beam BubbleBeam Bullet Seed Charge Beam Constrict Energy Ball Flamethrower Focus Energy Gunk Shot Hidden Power (Ground 7) Hydro Pump Hyper Beam Ice Beam Lock-On Octazooka Protect Psybeam Psychic Rock Blast Scald Signal Beam Sludge Wave Soak Thunder Wave Water Gun Water Spout Waterfall Wring Out
Ilyana the Cyclohm
Ilyana - Cyclohm (F) Nature: Modest (+1 SpA, -1 Atk) Types: Electric/Dragon Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Overcoat (DW Unlocked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Stats: HP: 110 Atk: Rank 1 (-) Def: Rank 4 SpA: Rank 5 (+) SpD: Rank 3 Spe: 80 Size Class: 4 Weight Class: 4 EC: 9/9 MC: 2 DC: 5/5 Moves: Aerial Ace Attract Bide Blizzard Bulldoze Captivate Charge Charge Beam Discharge Double Hit Double Team Draco Meteor Dragon Claw Dragon Dance Dragon Pulse Dragon Tail Dragon Rage Dragon Rush DragonBreath Earthquake Electroweb Endure Facade Fire Blast Flamethrower Growl Gust Hail Heal Bell Hidden Power (Ground 7) Hone Claws Hurricane Hydro Pump Hyper Beam Ice Beam Leer Light Screen Magnet Rise Mud-Slap Outrage Power Gem Protect Rain Dance Roar Sandstorm Shock Wave Signal Beam Slack Off Sleep Talk Sonicboom Spark Substitute Sunny Day Surf Swift Tackle Thunder Thunder Wave Thunderbolt Thundershock Torment Toxic Tri Attack Trick Room Twister Volt Switch Water Pulse Weather Ball Whirlwind Zap Cannon
Tauroneo the Stoutland
Tauroneo - Stoutland (M) Nature: Adamant (+1 Atk, -1 SpA) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage. Scrappy (DW Unlocked): (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 80 Size Class: 3 Weight Class: 4 EC: 9/9 MC: 0 DC: 5/5 Moves: Bite Crunch Dig Endure Facade Fire Fang Giga Impact Helping Hand Howl Ice Fang Last Resort Leer Odor Sleuth Payback Protect Pursuit Rain Dance Reversal Roar Strength Substitute Tackle Take Down Thunder Fang Thunder Wave Wild Charge Work Up Yawn
Haar the Salamence
Haar - Salamence (M) Nature: Hardy (No effect on stats) Type: Dragon/Flying Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Moxie (DW Unlocked): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 4 SpD: Rank 3 Spe: 100 Size Class: 4 Weight Class: 5 EC: 9/9 MC: 0 DC: 5/5 Moves: Bite Crunch Double-Edge Draco Meteor Dragon Claw Dragon Pulse Dragon Tail DragonBreath Earthquake Ember Endure Fire Fang Flamethrower Fly Focus Energy Headbutt Hydro Pump Leer Protect Rage Roar Rock Slide Shadow Claw Thunder Fang Zen Headbutt
Tibarn the Braviary
Tibarn - Braviary (M) Nature: Adamant (+1 Atk, -1 SpA) Types: Normal/Flying Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Defiant (DW Unlocked): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Stats: HP: 110 Atk: Rank 6 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 80 Size Class: 3 Weight Class: 3 EC: 6/6 MC: 0 DC: 5/5 Moves: Aerial Ace Brave Bird Crush Claw Facade Fly Fury Attack Hone Claws Leer Peck Protect Rock Slide Rock Smash Scary Face Shadow Claw Sky Drop Slash Substitute Superpower Tailwind Whirlwind Wing Attack
Ulki the Staravia
Ulki - Staravia (M) Nature: Careful (+1 SpD, -1 SpA) Types: Normal/Flying Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 3 (+) Spe: 80 Size Class: 1 Weight Class: 2 EC: 7/9 MC: 0 DC: 4/5 Moves: Aerial Ace Agility Brave Bird Detect Double Team Endeavor Facade Fly Growl Protect Pursuit Quick Attack Roost Substitute Tackle Tailwind U-turn Whirlwind Wing Attack
Janaff the Tomohawk
![]() Janaff - Tomohawk (M) Nature: Modest (+1 SpA, -1 Atk) Types: Flying/Fighting Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Justified (DW Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 110 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 85 Size Class: 2 Weight Class: 3 EC: 6/6 MC: 0 DC: 5/5 Moves: Aerial Ace Air Slash Aura Sphere Brick Break Earth Power Focus Blast Focus Energy Fury Swipes Grass Knot Harden Heat Wave Hurricane Hyper Voice Morning Sun Protect Rain Dance Reflect Rest Roar Rock Smash Roost Scratch Snatch Stealth Rock Substitute Sunny Day Superpower Taunt Toxic Whirlwind Yawn
Zihark the Skarmory
Zihark - Skarmory (M) Nature: Impish (+1 Def, -1 SpA) Types: Steel/Flying Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. Stats: HP: 100 Atk: Rank 3 Def: Rank 6 (+) SpA: Rank 1 (-) SpD: Rank 3 Spe: 70 Size Class: 3 Weight Class: 4 EC: N/A MC: 0 DC: 0/5 Moves: Agility Air Cutter Autotomize Endure Feint Fury Cutter Leer Peck Protect Roost Sand-Attack Slash Spikes Stealth Rock Steel Wing Substitute Swift Taunt Whirlwind
Geoffrey the Vaporeon
Geoffrey - Vaporeon (M) Nature: Modest (+1 SpA, -1 Atk) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. Hydration (DW Unlocked): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon. Stats: HP: 120 Atk: Rank 2 (-) Def: Rank 2 SpA: Rank 5 (+) SpD: Rank 3 Spe: 65 Size Class: 2 Weight Class: 3 EC: 6/6 MC: 0 DC: 5/5 Moves: Aqua Ring Aurora Beam Bite Covet Detect Dig Growl Helping Hand Hydro Pump Ice Beam Quick Attack Round Sand-Attack Shadow Ball Substitute Surf Tackle Tail Whip Take Down Toxic Water Gun Water Pulse Wish Yawn
Renning the Umbreon
Renning - Umbreon (M) Nature: Adamant (+1 Atk, -1 SpA) Type: Dark Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner. Inner Focus (DW Unlocked): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 1 (-) SpD: Rank 5 Spe: 65 Size Class: 2 Weight Class: 3 EC: 6/6 MC: 0 DC: 5/5 Moves: Assurance Bite Confuse Ray Covet Curse Detect Dig Endure Facade Faint Attack Growl Helping Hand Moonlight Pursuit Quick Attack Round Sand-Attack Substitute Tackle Tail Whip Take Down Yawn
Kieran the Flareon
Kieran - Flareon (M) Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Fire Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Guts (DW Unlocked): (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Stats: HP: 100 Atk: Rank 5 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 4 Spe: 56 (-) Size Class: 2 Weight Class: 2 EC: 6/6 MC: 0 DC: 5/5 Moves: Bite Covet Detect Dig Ember Endure Facade Fire Blast Fire Fang Fire Spin Flamethrower Growl Heal Bell Helping Hand Quick Attack Return Round Sand-Attack Shadow Ball Tackle Tail Whip Take Down Yawn
Astrid the Espeon
Astrid - Espeon (F) Nature: Modest (+1 SpA, -1 Atk) Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner. Magic Bounce (DW Unlocked): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 2 SpA: Rank 6 (+) SpD: Rank 3 Spe: 110 Size Class: 2 Weight Class: 3 EC: 6/6 MC: 0 DC: 5/5 Moves: Bite Confusion Covet Detect Endure Future Sight Growl Helping Hand Light Screen Morning Sun Psybeam Psychic Quick Attack Reflect Round Sand-Attack Shadow Ball Stored Power Substitute Swift Tackle Tail Whip Take Down
Makalov the Jolteon
Makalov - Jolteon (M) Nature: Modest (+1 SpA, -1 Atk) Type: Electric Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Abilities: Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon. Quick Feet (DW Unlocked): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 2 SpA: Rank 5 (+) SpD: Rank 3 Spe: 130 Size Class: 2 Weight Class: 2 EC: 6/6 MC: 0 DC: 5/5 Moves: Agility Bite Covet Detect Double Kick Growl Helping Hand Hidden Power (Ice 7) Pin Missile Protect Quick Attack Rain Dance Round Sand-Attack Shadow Ball Tackle Tail Whip Take Down Thunder Thunder Fang Thunder Wave Thunderbolt Thundershock Wish Yawn
Oscar the Leafeon
Oscar - Leafeon (M) Nature: Adamant (+1 Atk, -1 SpA) Type: Grass Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Leaf Guard: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Chlorophyll (DW Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 5 SpA: Rank 1 (-) SpD: Rank 3 Spe: 95 Size Class: 2 Weight Class: 3 EC: 6/6 MC: 0 DC: 5/5 Moves: Bite Covet Detect Dig Endure Facade Frustration Giga Drain GrassWhistle Growl Helping Hand Leaf Blade Magical Leaf Quick Attack Razor Leaf Return Round Sand-Attack Sunny Day Swagger Synthesis Tackle Tail Whip Take Down Wish
Titania the Glaceon
Titania - Glaceon (F) Nature: Modest (+1 SpA, -1 Atk) Type: Ice Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Abilities: Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage. Ice Body (DW Unlocked): (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 4 SpA: Rank 6 (+) SpD: Rank 3 Spe: 65 Size Class: 2 Weight Class: 3 EC: 6/6 MC: 0 DC: 5/5 Moves: Bite Covet Dig Double Team Endure Fake Tears Frost Breath Growl Hail Helping Hand Ice Beam Ice Fang Ice Shard Icy Wind Mirror Coat Quick Attack Round Sand-Attack Shadow Ball Tackle Tail Whip Take Down Yawn
Meg the Emboar
Meg - Emboar (F) Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Fire/Fighting Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Reckless (DW Unlocked): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Stats: HP: 110 Atk: Rank 6 (+) Def: Rank 3 SpA: Rank 4 SpD: Rank 3 Spe: 56 (-) Size Class: 3 Weight Class: 5 EC: 9/9 MC: DC: 5/5 Moves: Arm Thrust Assurance Body Slam Brick Break Defense Curl Ember Flame Charge Flamethrower Flare Blitz Grass Knot Hammer Arm Head Smash Heat Crash Odor Sleuth Protect Roar Rollout Scald Smog SolarBeam Stone Edge Substitute Sunny Day Superpower Tackle Tail Whip Take Down Taunt ThunderPunch Will-o-Wisp Yawn
Sanaki the Volcarona
Sanaki - Volcarona (F) Nature: Modest (+1 SpA, -1 Atk) Types: Bug/Fire Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Swarm (DW Unlocked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 6 (+) SpD: Rank 4 Spe: 100 Size Class: 3 Weight Class: 3 Base Rank Total: 22 EC: 6/6 MC: 1 DC: 5/5 Moves: Acrobatics Aerial Ace Amnesia Bug Bite Bug Buzz Calm Mind Double-Edge Double Team Ember Endure Facade Fiery Dance Fire Blast Fire Spin Foresight Flame Charge Flame Wheel Flamethrower Flare Blitz Fly Frustraion Giga Drain Gust Heat Wave Hidden Power (Rock 7) Hurricane Hyper Beam Leech Life Light Screen Magnet Rise Morning Sun Overheat Protect Psychic Quiver Dance Rage Powder Rest Roost Safeguard Silver Wind SolarBeam String Shot Struggle Bug Substitute Sunny Day Swagger Tailwind Take Down Toxic U-Turn Whirlwind Will-o-Wisp
Heather the Infernape
Heather - Infernape (F) Nature: Lonely (+1 Atk, -1 Def) Type: Fire/Fighting Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Iron Fist (DW Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 2 (-) SpA: Rank 4 SpD: Rank 3 Spe: 108 Size Class: 3 Weight Class: 4 EC: 9/9 MC: 0 DC: 5/5 Moves (101/101): Acrobatics Aerial Ace Assist Attract Blast Burn Blaze Kick Brick Break Bulk Up Bulldoze Calm Mind Captivate Close Combat Counter Covet Cut Dig Double Kick Double Team Dual Chop Earthquake Ember Encore Endeavor Endure Facade Fake Out Feint Fire Blast Fire Pledge Fire Punch Fire Spin Flame Charge Flame Wheel Flamethrower Flare Blitz Fling Focus Blast Focus Energy Focus Punch Frustration Fury Swipes Giga Impact Grass Knot Gunk Shot Headbutt Heat Wave Helping Hand Hidden Power (Ice 7) Hone Claws Hyper Beam Incinerate Iron Tail Leer Low Kick Low Sweep Mach Punch Magic Coat Mud-Slap Nasty Plot Natural Gift Overheat Poison Jab Protect Punishment Quick Guard Rest Retaliate Return Roar Rock Climb Rock Slide Rock Smash Rock Tomb Role Play Rollout Round Scratch Secret Power Shadow Claw Slack Off Sleep Talk Snore SolarBeam Stealth Rock Stone Edge Strength Submission Substitute Sunny Day Swagger Swift Swords Dance Taunt ThunderPunch Torment Toxic U-Turn Uproar Vacuum Wave Will-o-Wisp Work Up
Ena the Slowking
Ena - Slowking (F) Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Types: Water/Psychic Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate. Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Regenerator (DW Unlocked): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 4 Spe: 26 (-) Size Class: 3 Weight Class: 4 EC: 6/6 MC: 0 DC: 5/5 Moves: Confusion Curse Disable Flamethrower Future Sight Growl Headbutt Heal Pulse Hidden Power (Ground 7) Ice Beam Me First Power Gem Psychic Rain Dance Scald Slack Off Surf Tackle Trick Room Water Gun Wonder Room Yawn
Micaiah the Kirlia
Micaiah - Kirlia (F) Nature: Modest (+1 SpA, -1 Atk) Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner. Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 50 Size Class: 1 Weight Class: 2 EC: 6/9 MC: 0 DC: 4/5 Moves: Calm Mind Confusion Destiny Bond Disable Double Team Encore Grass Knot Growl Heal Pulse Lucky Chant Magic Coat Magical Leaf Psychic Shadow Ball Teleport Thunder Wave Thunderbolt Will-O-Wisp
Nolan the Piloswine
Nolan - Piloswine (M) OT: Alchemator Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion) Types: Ice/Ground Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Abilities: Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate. Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage. Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Stats: HP: 110 Atk: Rank 4 Def: Rank 3 SpA: Rank 2 SpD: Rank 3 (+) Spe: 43 (-) Size Class: 3 Weight Class: 4 EC: 8/9 MC: 0 DC: 4/5 Moves: Amnesia AncientPower Blizzard Curse Double Team Earthquake Endure Fury Attack Horn Attack Ice Fang Ice Shard Icicle Crash Icicle Spear Icy Wind Light Screen Mud Bomb Mud-Slap Mud Sport Odor Sleuth Peck Powder Snow Reflect Tackle
Leonardo the Stratagem
Leonardo - Stratagem OT: Lord Jesseus Nature: Bold (+Def, -Atk) Types: Rock Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Mold Breaker (DW Unlocked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 4 (+) SpA: Rank 5 SpD: Rank 3 Spe: 130 Size Class: 2 Weight Class: 3 EC: 9/9 MC: 0 DC: 5/5 Moves: Acupressure AncientPower Calm Mind Defense Curl Double Team Disable Earth Power Electro Ball Energy Ball Flamethrower Flash Cannon Giga Drain Heat Wave Hidden Power (Ice 6) Metal Sound Mud Shot Ominous Wind Paleo Wave Power Gem Protect Rock Blast Rollout Sandstorm Smack Down Stealth Rock Substitute Swift Tackle Trick Vacuum Wave Volt Switch Weather Ball
Largo the Torkoal
Largo - Torkoal (M) Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Types: Fire Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: White Smoke: (Innate) Pokemon with this ability are surrounded by a purifying white smoke that prevents stat reduction from opponents. (Screech, Initimidate, etc.) Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 5 SpA: Rank 3 SpD: Rank 3 Spe: 17 (-) Size Class: 1 Weight Class: 4 MC: 0 DC: 0/5 Moves: Body Slam Curse Double Team Earth Power Earthquake Ember Endure Explosion Fire Spin Flai Flamethrower Giga Impact Hidden Power (Water 7) Mimic Protect Rapid Spin Rock Slide Skull Bash Smog Smokescreen Stealth Rock Stone Edge Substitute Swagger Toxic Withdraw Yawn
Danved the Gastrodon
Danved - Gastrodon (M) Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Water/Ground Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Abilities: Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping. Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Sand Force (DW Unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage. Stats: HP: 110 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 33 (-) Size Class: 2 Weight Class: 3 EC: 6/6 MC: 3 DC: 5/5 Moves: Brine Counter Harden Hidden Power (Grass 7) Ice Beam Mirror Coat Mud Bomb Mud-Slap Mud Sport Rain Dance Surf Toxic Water Pulse
Devdan the Gastrodon
Devdan - Gastrodon (M) Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Abilities: Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping. Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Sand Force (DW Unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage. Stats: HP: 110 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 33 (-) Size Class: 2 Weight Class: 3 EC: 6/6 MC: 0 DC: 5/5 Moves: Block Body Slam Brine Counter Dig Dive Double Team Earth Power Earthquake Endure Flash Harden Hidden Power (Fire 7) Ice Beam Memento Mirror Coat Mud Bomb Muddy Water Mud-Slap Mud Sport Pain Split Protect Rain Dance Recover Rest Rock Slide Scald Sludge Snore Stone Edge Substitute Surf Toxic Waterfall Water Pulse Whirlpool Yawn
Calill the Elekid
Calill - Elekid (F) Nature: Rash (+1 SpA, -1 SpD) OT: Orcinus Duo Type: Electric Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Abilities: Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently. Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 1 (-) Spe: 95 Size Class: 1 Weight Class: 2 EC: 1/9 MC: 1 DC: 1/5 Moves: Quick Attack Leer Thunder Punch Thundershock Low Kick Swift Shock Wave Light Screen Electro Ball Discharge Screech Thunder Fire Punch Focus Punch Ice Punch Thunderbolt Psychic Brick Break
Mordecai the Magikarp
Mordecai - Magikarp (M) Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 80 Atk: Rank 1 Def: Rank 2 SpA: Rank 2 (+) SpD: Rank 1 Spe: 69 (-) Size Class: 1 Weight Class: 2 EC: 1/6 MC: 2 DC: 1/5 Moves: Splash Tackle Flail Bounce Bubble Reversal
Ranulf the Beldum
Ranulf - Beldum (X) Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Types: Steel/Psychic Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Light Metal (DW): (Trait) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) Stats: HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 2 Spe: 26 (-) Size Class: 1 Weight Class: 4 [3 Light Metal] EC: 2/9 MC: 2 DC: 1/5 Moves: Take Down Headbutt Iron Defense Iron Head Zen Headbutt
Sephiran the Solosis
Sephiran - Solosis (M) Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated. Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 4 SpD: Rank 2 Spe: 17 (-) Size Class: 1 Weight Class: 1 EC: 0/9 MC: 0 DC: 0/5 Moves: Psywave Reflect Rollout Snatch Hidden Power (Ground 7) Light Screen Charm Recover Psyshock Confuse Ray Imprison Trick Shadow Ball Energy Ball Thunder Wave
Nailah the Axew
Nailah - Axew (F) Nature: Jolly (+15% Speed, +15% Accuracy, -1 SpA) Type: Dragon Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Abilities: Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender. Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 66 (+) Size Class: 1 Weight Class: 2 EC: 0/9 MC: 0 DC: 0/5 Moves: Scratch Leer Assurance Dragon Rage Dual Chop Scary Face Slash False Swipe Endure Focus Energy Night Slash Protect Payback X-Scissor
Black Knight the Larvitar
Black Knight - Larvitar (M) Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Types: Rock/Ground Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Abilities: Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 35 (-) Size Class: 1 Weight Class: 4 EC: 0/9 MC: 0 DC: 0/5 Moves: Bite Leer Sandstorm Screech Chip Away Rock Slide Scary Face Thrash Iron Head Outrage Stealth Rock Protect Earthquake Stone Edge
Fiona the Chikorita
Fiona - Chikorita (F) Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Grass Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Leaf Guard (DW): (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 3 SpA: Rank 2 SpD: Rank 3 Spe: 39 (-) Size Class: 1 Weight Class: 1 EC: 0/9 MC: 0 DC: 0/5 Moves: Tackle Growl Razor Leaf Reflect Poison Powder Synthesis Reflect Magical Leaf Natural Gift Counter Ingrain Leech Seed Toxic Protect Energy Ball
Sothe the Treecko
Sothe - Treecko (M) Nature: Lonely (+1 Atk, -1 Def) Type: Grass Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Unburden (DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 1 (-) SpA: Rank 3 SpD: Rank 2 Spe: 70 Size Class: 1 Weight Class: 1 EC: 0/9 MC: 0 DC: 0/5 Moves: Pound Leer Absorb Quick Attack Pursuit Screech Crunch Double Kick Leaf Storm Dig Brick Break Acrobatics
Giffca the Aron
Giffca - Aron (M) Nature: Mild (+1 SpA, -1 Def) Types: Steel/Rock Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Heavy Metal (DW): (Trait) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up. Stats: HP: 90 Atk: Rank 3 Def: Rank 3 (-) SpA: Rank 3 (+) SpD: Rank 2 Spe: 30 Size Class: 1 Weight Class: 4 [5 Heavy Metal] EC: 0/9 MC: 0 DC: 0/5 Moves: Tackle Harden Mud-Slap Headbutt Metal Claw Iron Defense Roar Take Down Iron Head Head Smash Stealth Rock Superpower Protect Earthquake Rock Slide
Lyre the Necturine
![]() Lyre - Necturine (F) Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion) Types: Grass/Ghost Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2). Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Stats: HP: 90 Atk: Rank 2 Def: Rank 3 (+) SpA: Rank 2 SpD: Rank 3 Spe: 44 (-) Size Class: 1 Weight Class: 1 EC: 0/6 MC: 0 DC: 0/5 Moves: Leer Vine Whip Ominous Wind Shadow Sneak Toxic Spikes Will-O-Wisp Hex Gravity Leaf Blade Sketch Energy Ball Shadow Ball Payback
Soren the Gastly
Soren - Gastly (M) Nature: Lonely (+1 Atk, -1 Def) Types: Ghost/Poison Ghost:Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 1 (-) SpA: Rank 4 SpD: Rank 2 Spe: 80 Size Class: 3 Weight Class: 1 EC: 0/9 MC: 0 DC: N/A Moves: Hypnosis Lick Spite Mean Look Curse Confuse Ray Night Shade Sucker Punch Disable Explosion Perish Song Thunderbolt Energy Ball Will-O-Wisp
Mist the Staryu
Mist - Staryu (X) Nature: Timid (+15% Speed, +22% Accuracy, -1 Atk) Types: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Illuminate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1) at the cost of 5 EN. The accuracy drop will last six (6) actions after the Pokemon is released. Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 98 (+) Size Class: 2 Weight Class: 3 EC: 0/6 MC: 0 DC: 0/5 Moves: Tackle Harden Water Gun Rapid Spin Recover Camouflage Swift BubbleBeam Minimize Aurora Beam Barrier Supersonic Surf Thunderbolt Ice Beam
Rolf the Tynamo
Rolf - Tynamo (M) Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Electric Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Abilities: Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 52 (-) Size Class: 1 Weight Class: 1 EC: 0/9 MC: 9 DC: N/A Moves: Tackle Thunder Wave Spark Charge Beam Magnet Rise
Stefan the Charmander
Stefan - Charmander (M) Nature: Naughty (+1 Atk, -1 SpD) Types: Fire Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Solar Power (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2). Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 2 SpD: Rank 1 (-) Spe: 65 Size Class: 1 Weight Class: 1 EC: 0/9 MC: 0 DC: 0/5 Moves: Scratch Growl Ember Leer Metal Claw SmokeScreen Rage Dragon Rage Scary Face Fire Fang Counter Dragon Pulse Focus Punch Dig Brick Break Flamethrower
Kyza the Cyndaquil
Kyza - Cyndaquil (M) Nature: Lonely (+1 Atk, -1 Def) Types: Fire Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Flash Fire (DW): (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 1 (-) SpA: Rank 2 SpD: Rank 2 Spe: 65 Size Class: 1 Weight Class: 1 EC: 0/9 MC: 0 DC: 0/5 Moves: Tackle Leer SmokeScreen Ember Quick Attack Flame Wheel Defense Curl Extrasensory Flare Blitz Fury Swipes Dig Protect Flamethrower Previous Members:
Darmanitan --> Alchemator
Darmanitan (M) Nature: Docile (No effect on stats) Type: Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Psychic (ZM): Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Zen Mode (DW Unlocked): (Can be Enabled) Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms. Stats: HP: 110 Atk: Rank 5 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 95 Size Class: 3 Weight Class: 4 Base Rank Total: 18 (Zen Mode) HP: 110 Atk: Rank 2 Def: Rank 4 SpA: Rank 5 SpD: Rank 4 Spe: 55 Size Class: 3 Weight Class: 4 Base Rank Total: 21 EC: 6/6 MC: 0 DC: 5/5 Moves (36): Tackle Rollout Incinerate Rage Fire Fang Headbutt Uproar Facade Fire Punch Work Up Overheat Flare Blitz Superpower Taunt Swagger Focus Punch Hammer Arm Yawn Encore Endure Will-o-Wisp U-Turn Substitute Rock Slide Psychic Fire Blast Focus Blast Grass Knot Earthquake Torment Dig Brick Break Roar Rest Protect SolarBeam Bulldoze Flamethrower Toxic Sunny Day
Lampent --> Lord Jesseus
![]() Lampent (F) Nature: Modest (+1 SpA, -1 Atk) Types: Ghost/Fire Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag. Levitate: (Command) The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 55 Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 5/9 MC: 0 DC: 2/5 Moves (19): Ember Astonish Minimize Smog Fire Spin Confuse Ray Night Shade Will-o-Wisp Flame Burst Imprison Pain Split Shadow Ball Acid Endure Heat Wave Psychic Flamethrower Energy Ball Taunt
Claydol --> Orcinus Duo
Claydol (X) Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Types: Ground/Psychic Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Ability: Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats: HP: 90 Atk: Rank 3 Def: Rank 4 SpA: Rank 4 (+) SpD: Rank 5 Spe: 65 (-) Size Class: 3 Weight Class: 5 EC: 6/6 MC: 0 DC: N/A Moves: AncientPower Confusion Cosmic Power Dig Earth Power Grass Knot Harden Ice Beam Light Screen Mud-Slap Psybeam Psychic Rapid Spin Reflect Rock Tomb Sandstorm Selfdestruct Shadow Ball Teleport
Wishlist
Working On: Micaiah - Gardevoir Wishlist: Marcia - Thundurus Tanith - Landorus Sigrun - Tornadus Reyson - Azelf Leanne - Mesprit Rafiel - Uxie Vika - Gliscor Nealuchi - Honchkrow Naesala - Aerodactyl Kurthnaga - Zekrom Nasir - Reshiram Caineghis - Entei Maurim - Revenankh Lucia - Rotom-W/H Boyd - Heatran Rhys - Mr. Mime Laura - Mollux Pelleas - Spiritomb Bastian - Hydreigon Volke - Weavile
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ASB Profile <iiMKUltra> i am in a gay relationship with most of smogon Those fuckers tried to take my throne, I took their lives Last edited by danmantincan; May 14th, 2013 at 8:21:11 PM. |
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#102 |
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Join Date: Dec 2009
Posts: 252
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should've known there's something like this before. time to put my uber text battling and RPing skills to use
Trainer Name: Maule Pokemon: Snivy, Eevee, Torchic W/L/T: 0-2-1 (yes I'm bad at this) Trainer Counter:5 Backpack: Berry Pocket: 2x oran 2x leppa 2x cheri 2x chesto 2x pecha 2x rawst 2x aspear Token Pocket: Ref Tokens: 0 Business Tokens: 0 VS alchemator
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Pokemon Team: Snivy [Corona] (male) * Nature: Timid ( +15% speed, -1 attack, +15% to accuracy) Type: Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 72 (+) EC:4/9 MC:2 DC:3 Abilities: Overgrow: (innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Contrary (DW, locked): (Can be enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0. Attacks: Level moves : Tackle * Leer * Vine Whip * Wrap * Growth * Leaf Tornado (Grass Mixer) * Leech Seed * Mega Drain * Slam * Coil Leaf Blade Egg moves : Glare * Twister * Magical Leaf * TM moves : Toxic * Taunt * Solar Beam * Hidden Power (FIRE, 7) Eevee [Lunatic] (male) * Nature: Careful (+1 Sp.Def, -1 Sp.Atk) Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 4 (+) Spe: 55 EC:5/6 MC:3 DC:3 Abilities: Run Away: (innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle. Adaptability: (innate)The moves that match this Pokemon’s type deal two (2) more damage. Anticipation (DW, locked) : (innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion. Attacks: Level up moves : Tail Whip * Tackle * Helping Hand * Sand Attack * Growl * Quick Attack * Bite Egg moves : Curse * Wish * Flail * TM moves : Toxic * Return * Substitute * Protect Torchic [Cornell] (m) * Nature: Naive (+15% speed, -1 sp.def, +8% accuracy) Type: Fire : Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 1 (-) Spe: 52 (+) EC:5/9 MC:3 DC:3 Abilities: Blaze : (innate)When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Speed Boost (DW, locked): (innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected). Attacks: Level up moves : Scratch * Growl * Focus Energy * Ember * Peck * Sand Attack * Fire Spin * Quick Attack Egg moves : Flame Burst * Night Slash * Reversal * TM moves : Fire Blast * Overheat * Swords Dance * Protect ![]() Bumblebee the Weedle (Male) Nature : Adamant (+1 atk -1 sp.atk) Type : Bug : Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Poison : Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities : Shield Dust (innate) : This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Run Away (DW, Innate, Locked) : This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 0 (-)(?) SpD: Rank 1 Spe: 50 EC:1 / 6 MC:2 DC:1 Attacks : Poison Sting String Shot Bug Bite I do hope I didn't miss anything. The amount of data one has to read to make one of these character sheets is humongous. A streamlined database would help nicely. If I do miss anything important / make any glaring mistakes, let me know. EDIT : I have made corrections as suggested, please re-review. EDIT 2 : updated with new stat system thingies.
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I am a certified lazer user. HYPER BEAM, CHARGE BEAM, ZAP CANNON, ICE BEAM, TRI ATTACK, HYDRO PUMP, FLASH CANNON, SOLARBEAM, HYDRO CANNON, AURORA BEAM, PSYBEAM, OCTAZOOKA, SIGNAL BEAM!!! did I miss anything? Last edited by Little Battler; Aug 3rd, 2011 at 5:06:48 AM. |
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#103 |
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Join Date: Jan 2009
Posts: 4,365
Deity of Misfortune
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I'm not a team approver - but Little Battler, could you do the following:
Place a * by every mon and move (This is important later on). You also need 3 TM moves from gen 5 for EACH pokémon, and 3 egg moves for EACH pokémon.
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CAPASB Team & Reffing Profile
ASB Ruling? It might be here! 02:47:37 AM ~ <%Objection> i'm neutral on boobs |
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#104 |
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Join Date: Jan 2009
Posts: 2,028
Michigan
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Dogfish is right. Please fix what he said Little Battler. Team not Approved.
Danmantincan: your stuff looks good. Team approved. Rodan.: Yeah no, you need a lot of fixing up. First of all, your format is borderline unreadable. Secondly, you should have the standard berries, not lum berries (iirc you start with 2 of oran, aspear, leppa, cheri, chesto, pecha, rawst). Finally, I think you forgot your eggs moves. Please fix almost everything and make it readable (ie don't copy and paste directly from veekun or bulbapedia and just leave it as you have. Team not approved. |
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#105 |
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Join Date: Dec 2009
Posts: 252
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I have done as asked. May I ask for approval or is there anything else that I can do to perfect the sheet?
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I am a certified lazer user. HYPER BEAM, CHARGE BEAM, ZAP CANNON, ICE BEAM, TRI ATTACK, HYDRO PUMP, FLASH CANNON, SOLARBEAM, HYDRO CANNON, AURORA BEAM, PSYBEAM, OCTAZOOKA, SIGNAL BEAM!!! did I miss anything? |
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#106 | |
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my god if you don't have an iced tea for me when i come back i'm gonna flip
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Join Date: Feb 2009
Posts: 3,762
Zrack attack!
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Quote:
Approved. |
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#107 |
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Join Date: Dec 2009
Posts: 252
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sorry there, must have missed it. It's fixed now.
And do I need to sign up somewhere else to ref a match or do I simply show up and say that I will ref said match?
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I am a certified lazer user. HYPER BEAM, CHARGE BEAM, ZAP CANNON, ICE BEAM, TRI ATTACK, HYDRO PUMP, FLASH CANNON, SOLARBEAM, HYDRO CANNON, AURORA BEAM, PSYBEAM, OCTAZOOKA, SIGNAL BEAM!!! did I miss anything? |
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#108 |
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"What I cannot create, I do not understand."
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Join Date: May 2008
Posts: 756
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Trainer Name: Wyverii
Pokemon: Prinplup, Duclohm, Murkrow, Archen, Torchic. W/L/T: 1-3-0 Trainer Counter: 1 Berry Pocket: x2 Oran Berry x2 Leppa Berry x2 Chesto Berry x2 Pecha Berry x2 Rawst Berry x2 Aspear Berry Token Pocket: Ref Tokens: 0 Business Tokens: 0 Battles: Ongoing: 2v2 single battle vs Orkonaut Complete: 2v2 double battle vs Destiny_Warrior 2v2 single battle vs GoldenKnight 1v1 battle vs Venser 2v2 single battle vs Energy Storm Refereed Matches: Ongoing: 2 vs 2 singles, PinkCaptianFalcon vs ginganinja Complete: 3 vs 3 singles, PinkCaptianFalcon vs Nyxnocturne 3 vs 3 singles, Zarator vs Rediamond 4 vs 4 tag battle, Banyru/Nyxnocturne VS rewindman/Shadoo 3 vs 3 singles, Zarator vs Temperantia (sub reffing) Pokemon Team:
King the Empoleon*
![]() Empoleon(*) [King] (M) Nature: Bold Type: Water/Steel Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Abilities: Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 4 (+) SpA: Rank 4 SpD: Rank 4 Spe: 60 EC: 9/9 MC: 0 DC: 4/5 Attacks: Pound(*) Growl(*) Bubble(*) Water Sport(*) Peck(*) Metal Claw Bide(*) Bubblebeam(*) Fury Attack(*) Aqua Ring(*) Flail(*) Mud Sport Yawn(*) Ice Beam(*) Earthquake Pluck(*) Surf(*)
Hydrus the Duclohm*
![]() Duclohm(*) [Hydrus] (F) Nature: Modest Type: Electric/Dragon Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.) Abilities: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 2 Spe: 60 EC: 8/9 MC: 0 DC: 2/5 Attacks: Tackle(*) Growl(*) Leer(*) Dragon Rage(*) Charge(*) Thundershock(*) Rain Dance(*) Twister(*) Double Hit Spark(*) Sonicboom(*) Slack Off Hurracane (aka Gale) Heal Bell(*) Magnet Rise(*) Signal Beam(*) Thunder(*) Flamethrower Thunder Wave(*) Surf(*)
Nuttali the Murkrow
![]() Murkrow [Nuttali] (M) Nature: Lonely Type: Dark/Flying Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1). Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1). Abilities: Insomnia: (innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently. Super Luck: (innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time. Prankster (DW): (innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 1 (-) SpA: Rank 3 SpD: Rank 2 Spe: 91 EC: 1/6 MC: 1 DC: 1/5 Attacks: Peck Astonish Pursuit Haze Wing Attack Night Shade Assurance Confuse Ray FeatherDance Roost Calm Mind Taunt Shadow Ball
Apex the Archen
![]() Archen [Apex] (F) Nature: Adamant Type: Rock/Flying Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1). Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1). Abilities: Defeatist: (Innate) The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear. Stats: HP: 90 Atk: Rank 5 (+) Def: Rank 2 SpA: Rank 2 (-) SpD: Rank 2 Spe: 70 EC: 5/6 MC: 0 Attacks: Quick Attack Leer Wing Attack Rock Throw Double Team Scary Face Pluck AncientPower Agility Quick Guard Bite Earth Power Steel Wing Taunt Earthquake Shadow Claw
Blazier the Torchic
![]() Torchic [Blazier] (M) Nature: Lonely Type: Fire Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1). Abilities: Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected). Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 1 (-) SpA: Rank 3 SpD: Rank 2 Spe: 45 EC: 0/9 MC: 0 DC: 0/5 Attacks: Scratch Growl Ember Peck Sand-Attack Fire Spin Rock Slide Counter Low Kick Will-O-Wisp Flame Charge Dig
Dexter the Breezi
Breezi [Dexter] (M) Nature: Quirky Type: Poison/Flying Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1). Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1). Abilities: Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move. Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently. Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 85 EC: 0/6 MC: 0 DC: 0/5 Attacks: Gust Sand Attack Tailwind Encore Rapid Spin Knock Off Healing Beam Copycat Whirlwind Razor Wind Make Friends Acrobat Disable Earth Power Gastro Acid Toxic Venoshock Taunt Energy Ball Last edited by Wyverii; Oct 10th, 2011 at 2:13:59 PM. |
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#109 |
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Join Date: Jan 2009
Posts: 2,028
Michigan
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Wyverii: Team approved.
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#110 |
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2009
Posts: 4,742
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![]() Trainer Name Ingram Pokemon Pokemon Team: Other Pokemon: Backpack Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry 5x Chople Berry 4x Enigma Berry Item Pocket: 1x Air Balloon 2x Cell Battery 1x Leftovers 1x Expert Belt (Temporary—Streak) 1x Hard Stone Token Pocket: Trainer Counters: 22 Referee Counters: 4 Business Tokens: 94 Battle Points: 16 Active Slots Battle 1: N/A Battle 2: N/A Battle 3: N/A Tournament: N/A RP: Battle Subway Challenge [URL] (—) RP: Battle Hall Challenge [URL] (—) RP: Labyrinth: Precipice of Dust [URL] (—) RP: The Legend Run: Timeless Tower [URL] (—) RP: N/A Gym: N/A Pokemon Team
Lucario
Lucario (M)* Nature: Naive +15% Spe, +12% Accuracy, -1 SpD Type: Fighting / Steel Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round. Stats: HP: 100 Atk: 4 Def: 3 SpA: 4 SpD-: 2 Spe+: 104 EC: 6/6 MC: 0 DC: 5/5 Attacks: Quick Attack* Foresight* Endure* Counter* Force Palm* Feint* Reversal* Screech* Bone Rush Nasty Plot Metal Sound Dark Pulse Detect Metal Claw ExtremeSpeed Aura Sphere Heal Pulse Quick Guard Me First Copycat Dragon Pulse Close Combat Vacuum Wave* Agility* Crunch* Hi Jump Kick Circle Throw Blaze Kick Follow Me Bullet Punch Magnet Rise ThunderPunch Magic Coat Ice Punch Helping Hand Zen Headbutt Swords Dance* Brick Break* Hidden Power Grass 7* Psychic Substitute Flash Cannon Focus Punch Stone Edge Drain Punch Toxic Dig Rest Sleep Talk Protect Earthquake Rain Dance Sunny Day Fling
Weavile
Weavile (M)* Nature: Jolly +15% Spe, +24% Accuracy, -1 SpA Type: Dark / Ice Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Abilities: Pressure: (Innate) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Pickpocket (DW): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Stats: HP: 100 Atk: 5 Def: 3 SpA-: 1 SpD: 3 Spe+: 144 EC: 6/6 MC: 0 DC: 5/5 Attacks: Scratch* Leer* Taunt* Quick Attack* Screech* Faint Attack* Fury Swipes* Agility* Beat Up Embargo Revenge Assurance Nasty Plot Night Slash Hone Claws Fling Ice Shard* Ice Punch* Pursuit* Fake Out Assist Feint Foresight Punishment Spite DynamicPunch Counter Avalanche Endure Mimic Knock Off Low Kick Moonlight Swords Dance* Brick Break* Aerial Ace* Reflect Hail Snatch Shadow Claw Dig Protect Detect Substitute Focus Punch Toxic Torment Rain Dance Rest Sleep Talk
Milotic
Milotic (F) Nature: Bold +1 Def, -1 Atk Type: Water Water STAB; can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Marvel Scale: (Innate) This Pokemon's coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2). Cute Charm (DW): (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move. Stats: HP: 100 Atk-: 1 Def+: 4 SpA: 4 SpD: 5 Spe: 81 EC: 6/6 MC: 0 DC: 5/5 Attacks: Splash- Tackle- Water Gun- Wrap- Water Sport- Refresh- Water Pulse- Twister- Recover- Captivate- Hydro Pump Rain Dance Safeguard Attract Haze- Mirror Coat- Light Screen- Brine Mud Sport Hypnosis Confuse Ray Dragon Pulse Icy Wind Role Play Mud-Slap Mimic Surf- Ice Beam- Scald- Blizzard Dragon Tail Toxic Substitute Hail Protect Hidden Power Grass 7 Dive Rest Sleep Talk Endure
Aerodactyl
Aerodactyl (F) Nature: Jolly +15% Spe, +26% Accuracy, -1 SpA Type: Rock / Flying Rock STAB; take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Rock Head: (Innate) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Pressure: (Innate) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Unnerve (DW): (Innate) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Stats: HP: 100 Atk: 4 Def: 3 SpA-: 1 SpD: 3 Spe+: 150 MC: 0 DC: 5/5 Attacks: Ice Fang- Fire Fang- Thunder Fang- Wing Attack- Supersonic- Bite- Scary Face- Roar- Agility- AncientPower- Rock Slide Crunch Roost- Tailwind- Whirlwind- Aqua Tail Endure Stone Edge- Earthquake- Taunt- Stealth Rock Sky Attack Toxic Smack Down Substitute Reflect Fly Protect Detect Bide Torment Iron Tail Rest Sleep Talk Dragon Claw
Dusknoir
Dusknoir (M) Nature: Quiet +1 SpA, -10% Evasion, -15% Speed Type: Ghost Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Stats: HP: 90 Atk: 4 Def: 5 SpA+: 4 SpD: 5 Spe-: 39 EC: 9/9 MC: 0 Attacks: Leer- Night Shade- Disable- Foresight- Astonish- Confuse Ray- Shadow Sneak- Pursuit- Will-O-Wisp Hex Bind Fire Punch Ice Punch ThunderPunch Gravity Shadow Punch Curse Mean Look Destiny Bond- Pain Split- Imprison- Counter DynamicPunch Trick Endure Ice Beam- Shadow Ball- Toxic- Charge Beam Trick Room Telekinesis Blizzard Earthquake Focus Blast Focus Punch Substitute Snatch Rest Sleep Talk
Roserade
Roserade (F) ![]() Nature: Timid +15% Speed, +12% Accuracy, -1 Atk Type: Grass / Poison Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Poison Point: (Can be disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Stats: HP: 90 Atk-: 2 Def: 2 SpA: 5 SpD: 4 Spe+: 104 EC: 9/9 MC: 0 DC: 4/5 Attacks: Absorb- Growth- Water Sport- Stun Spore- Mega Drain- Worry Seed- Poison Sting Leech Seed Magical Leaf GrassWhistle Giga Drain Toxic Aromatherapy Synthesis Ingrain Weather Ball Leaf Storm- Sleep Powder- Spikes- Energy Ball- Venoshock- Sludge Bomb- Hidden Power Fire 6 Substitute Protect Rain Dance Other Pokemon
Jigglypuff
Jigglypuff (F) Nature: Quiet +1 SpA, -15% Speed, -10% Evasion Type: Normal Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move. Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2). Stats: HP: 110 Atk: 2 Def: 1 SpA+: 3 SpD: 1 Spe-: 17 EC: 7/9 MC: 0 DC: 5/5 Attacks: Sing- Charm- Defense Curl- Pound- Sweet Kiss- Copycat- Disable Rollout DoubleSlap Round Rest Hyper Voice Gyro Ball Body Slam Last Resort- Perish Song- Wish- Flamethrower- Grass Knot- Toxic- Reflect Light Screen Ice Beam Thunderbolt Echoed Voice Thunder Wave Substitute Protect
Chatot
Chatot (M) Nature: Mild +1 SpA, -1 Def Type: Normal / Flying Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Tangled Feet: (Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles. Big Pecks (DW): (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds. Stats: HP: 100 Atk: 3 Def-: 1 SpA+: 4 SpD: 2 Spe: 91 MC: 1 DC: 3/5 Attacks: Peck- Growl- Mirror Move- Sing- Fury Attack- Chatter- Taunt- Hyper Voice Echoed Voice Roost Encore- Nasty Plot- Night Shade- Magic Coat Pluck- Substitute- Fly-
Grovyle
Grovyle (M) Nature: Relaxed +1 Def, -15% Speed, -10% Evasion Type: Grass Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Unburden (DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item. Stats: HP: 90 Atk: 3 Def+: 3 SpA: 3 SpD: 3 Spe-: 82 EC: 4/9 MC: 0 DC: 3/5 Attacks: Pound- Leer- Absorb- Quick Attack- Pursuit- Screech- Mega Drain Giga Drain Detect Fury Cutter Energy Ball Leech Seed- Synthesis- Crunch- Hidden Power Ice 7- Acrobatics- Dig- Rock Slide Brick Break Last edited by Rising_Dusk; Dec 30th, 2011 at 5:31:41 PM. Reason: Updated |
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#111 |
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Jigen Makkoto
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Moderator
Join Date: May 2005
Posts: 6,849
Massachusetts
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Rising_Dusk: Approved. Excellent work.
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[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me? [17:54] <Birkal> a citeandprune cite and prunner [17:54] <%DHR> O_o lol [17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either [17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages [17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod. [17:56] <&Deck_Knight> I delegate this task to Birkal. [17:57] <Birkal> >:| |
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#112 |
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Join Date: Sep 2010
Posts: 1,874
Waiting for the winds of change to sweep the clouds away
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I guess I'll try this out...
Trainer Name: Galladiator Pokemon: Gallade*, Jolteon*, Feraligatr*, Lairon, Luxray, Gardevoir, Grovyle, Pyroak, Blaziken, Togekiss, Dratini, Staravia, Charizard, Chandelure, Volcarona, Darmanitan, Houndour, Luvdisc, Arcanine, Weedle, Scizor, Archen, Syclar, Petilil, Weavile, Horsea, Oshawott, Milotic, Necturine, Eevee, Turtwig, Shroomish, Cacnea, Lileep, Chikorita, Rotom-C, Cupra, Eevee W/L/T: 5/∞/0 Currency Counters: 10 Universal Counters: 0 Items: x2 Oran Berry x2 Leppa Berry x2 Chesto Berry x1 Pecha Berry x2 Rawst Berry x2 Aspear Berry x3 Rowap Berry x2 Charcoal x1 Lucky Egg x1 Expert Belt x1 Heat Rock x2 Power Herb x2 Grass Gem x1 Dragon Gem x2 Great Ball x4 Sport Ball x4 Heal Ball x1 Rotom Mower (in use) Trainer Description: Galladiator (or just "G" to some of his friends) is a guy in his mid-teens. He's fairly friendly toward most people he meets, although he will retaliate with little hesitation if provoked sufficiently. He's not exactly in shape, but it's not like it matters anyway, seeing how fat the Hikers are in the games. G lives in Memphis, Tennessee, where (in this alternate Pokemon universe everyone seems to live in) battling is fairly popular, and as a result, he's become relatively adept at forming battle strategies. As time goes by, he gains more and more battle experience, and he's quickly developing into a major force in the ASB world. Battles: In Progress: Completed: 3v3 Singles vs. danmantincan (Lost 0-2) 1v1 vs. danmantincan (Lost) 3v3 Singles vs. Fire Blast (Won 1-0) 2+2v2+2 Tag Battle vs. Acklow and Kaxtar (teammate Athenodoros) (lost 1+1-0) 3v3 Singles vs. Dummy007 (Lost 0-1) 2v2 Singles vs. DetroitLolcat (Lost 0-2) 4v4 Singles vs. Venser (Lost 0-2) 3v3 Singles vs. TEA_DEMON (Lost 0-1) 3v3 Singles vs. Solstice (Lost 0-1) 2v2 Singles vs. Alchemator (Lost 0-1) 2v2 Singles vs. TEA_DEMON (Won 1-0) 2v2 Singles vs. AlphaJolt (Lost 0-1) Frozen Vault Raid with Fire Blast (Failed) 1v1 vs penguin344 (Lost) Pokemon Team:
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![]() Gallade (*) [Roman] (M) Nature: Brave (+Attack, -15% Speed, -10% Evasion) Type: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round. Stats: HP: 100 Atk: Rank 6 (+) Def: Rank 3 SpA: Rank 3 SpD: Rank 4 Spe: 68 (80*.85) (-) Size Class: 3 Weight Class: 4 Base Rank Total: 21 EC: 9/9 MC: 3 DC: 5/5 (Unlocked) Moves: Night Slash Leaf Blade Growl (*) Confusion (*) Double Team (*) Teleport (*) Fury Cutter Lucky Chant (*) Magical Leaf (*) Slash Heal Pulse (*) Feint Helping Hand Psycho Cut False Swipe Close Combat Stored Power Confuse Ray (*) Shadow Sneak (*) Will-o-Wisp (*) Encore Disable Return (*) Psychic (*) Shadow Ball (*) Light Screen Reflect Stone Edge Brick Break Trick Room Cut Earthquake Drain Punch Ice Punch Fire Punch ThunderPunch Magic Coat Dual Chop Pain Split Zen Headbutt Shock Wave Total Moves: 38 ![]() Jolteon (*) [Electra] (F) Nature: Timid (A 15% increase (rounded up) in Base Speed and a +25.9% increase in accuracy on this Pokemon's attacks, decreases Attack by 1 Rank) Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Abilities: Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon. Quick Feet (DW): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 2 SpA: Rank 4 SpD: Rank 3 Spe: 150 (130*1.15) Size Class: 2 Weight Class: 2 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5 (Unlocked) Moves: Tail Whip (*) Tackle (*) Helping Hand (*) Sand-Attack (*) ThunderShock Growl (*) Quick Attack (*) Agility Thunder Tickle (*) Wish (*) Yawn (*) Fake Tears Shadow Ball (*) Work Up (*) Double Team (*) Hidden Power (Ice 7) Thunderbolt Total Moves: 18 ![]() Feraligatr (*) [Irwin] (M) Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +9.3% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts 1 Rank from Defense) Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Abilities: Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Sheer Force (DW) (Unlocked): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Stats: HP: 100 Atk: Rank 4 Def: Rank 3 (-) SpA: Rank 3 SpD: Rank 3 Spe: 90 (78*1.15) (+) Size Class: 4 Weight Class: 4 Base Rank Total: 20 EC: 9/9 MC: 4 DC: 5/5 (Unlocked) Moves: Scratch (*) Leer (*) Water Gun (*) Rage (*) Bite (*) Scary Face (*) Ice Fang (*) Flail (*) Crunch Agility Slash Superpower Aqua Tail Hydro Pump Aqua Jet (*) Dragon Dance (*) Ice Punch (*) Metal Claw Counter Waterfall (*) Shadow Claw (*) Return (*) Dragon Claw Surf Ice Beam Earthquake Giga Impact Scald Substitute Hydro Cannon Outrage Total Moves: 28 Lairon [Korangon] (M) (OT: Maxim) Nature: Adamant (Adds * to attack, Subtracts * to Special Attack) Type: Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 5 SpA: Rank 1 (-) SpD: Rank 2 Spe: 40 Size Class: 2 Weight Class: 5 (120 kg) Base Rank Total: 16 EC: 5/9 MC: 0 DC: 3/5 Attacks: Tackle Harden Mud-Slap Headbutt Metal Claw Iron Defense Roar Take Down Metal Burst Protect Autotomize Metal Sound Heavy Slam Double Edge Head Smash Screech Iron Head Earthquake Substitute Double Team Rock Slide Total Moves: 21 ![]() Luxray [Carlos] (M) Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +8% increase in accuracy on this Pokemon's attacks; Subtracts 1 Rank from Special Attack) Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Abilities: Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. Guts (DW) (Unlocked): (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 3 Spe: 81 (70*1.15) (+) Size Class: 4 Weight Class: 3 Base Rank Total: 20 EC: 9/9 MC: 1 DC: 5/5 Moves: Tackle Leer Charge Spark Bite Roar Swagger Crunch Ice Fang Thunder Fang Take Down Night Slash Fire Fang Wild Charge Return Double Team Facade Toxic Total Moves: 18 Gardevoir [Sarah] (F) Nature: Modest (Adds 1 Rank to Sp. Atk, subtracts 1 Rank from Attack) Type: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner. Telepathy (DW) (Unlocked): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 6 (+) SpD: Rank 4 Spe: 80 Size Class: 3 Weight Class: 3 Base Rank Total: 21 EC: 9/9 MC: 0 DC: 5/5 Moves: Healing Wish Growl Confusion Double Team Teleport Lucky Chant Magical Leaf Heal Pulse Calm Mind Hypnosis Dream Eater Stored Power Confuse Ray Will-o-Wisp Disable Psychic Shadow Ball Thunderbolt Focus Blast Energy Ball Charge Beam Total Moves: 20 Ness (Grovyle) (M) Nature: Hasty (Multiples Base Speed by 1.15 and a 20% accuracy boost on all attacks; Subtracts One (1) Rank from Defense) Type: Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Unburden (DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item. Stats: HP: 90 Attack: Rank 3 Defense: Rank 1 (-) Sp. Atk: Rank 3 Sp. Def: Rank 3 Speed: 109 (+) Size Class: 2 Weight Class: 3 Base Rank Total: 16 EC: 5/9 MC: 0 DC: 4/5 Moves: Pound Leer Absorb Quick Attack Pursuit Screech Leaf Blade Agility Detect False Swipe Giga Drain Leech Seed Leaf Storm DragonBreath Seed Bomb Synthesis ThunderPunch Energy Ball Hidden Power (Fire, 7) Rock Slide Acrobatics X-Scissor Total Moves: 22 Pyroak [Gary] (M) Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense) Type: Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stats: HP: 120 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 3 SpD: Rank 2 (-) Spe: 60 Size Class: 4 Weight Class: 5 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 (Unlocked) Moves: Flare Blitz Wood Hammer Pound Bullet Seed Sweet Scent Growth Ember Leech Seed Flame Wheel Giga Drain Fire Spin Petal Dance Leaf Tornado Synthesis Iron Defense Zap Cannon Heat Crash Blaze Kick Dragonbreath Seed Bomb Counter Earth Power Fire Blast Energy Ball Flash Cannon Will-o-Wisp Flame Charge Brick Break Stealth Rock Ancientpower Total Moves: 30 Blaziken [Kyle] (M) (OT: SevenDeadlySins) Nature: Hasty (+Spe, +10% accuracy, -Def) Type: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Speed Boost (DW) (Unlocked): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected). Stats: HP: 100 Atk: Rank 5 Def: Rank 2 (-) SpA: Rank 4 SpD: Rank 3 Spe: 92 (+) Size Class: 3 Weight Class: 4 Base Rank Total: 21 EC: 9/9 MC: 0 DC: 5/5 Moves: Fire Punch Hi Jump Kick Growl Focus Energy Ember Peck Sand-Attack Fire Spin Quick Attack Blaze Kick Brave Bird Mirror Move Sky Uppercut Flare Blitz Flame Burst Low Kick Rock Slide Fire Blast Aerial Ace Flame Charge Brick Break Overheat Blast Burn Total Moves: 21 Togekiss [Rachel] (F) Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense) Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Super Luck (DW) (Unlocked): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time. Stats: HP: 100 Atk: Rank 2 Def: Rank 3 SpA: Rank 6 (+) SpD: Rank 3 (-) Spe: 80 Size Class: 3 Weight Class: 3 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 (Unlocked) Moves: Sky Attack Extremespeed Aura Sphere Air Slash Growl Charm Metronome Sweet Kiss Yawn Encore AncientPower Follow Me Bestow Extrasensory Mirror Move Nasty Plot Psychic Shadow Ball Fire Blast Hyper Beam Fly Air Cutter Total Moves: 22 ![]() Dratini [Corey] (M) Nature: Mild (+1 Rank to Sp. Atk, -1 Rank to Defense) Type: Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2). Stats HP: 90 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 3 (+) SpD: Rank 2 Spe: 50 Size Class: 2 Weight Class: 1 Base Rank Total: 13 EC: 0/9 MC: 0 DC: 0/5 Moves: Wrap Leer Thunder Wave Twister Dragon Rage Slam Agility Extremespeed Dragon Dance Dragon Pulse Waterfall Hyper Beam Return Total Moves: 13 Staravia [Aeris] (F) (OT: Metal Bagon) Nature: Adamant (+1 Atk, -1 Sp.Atk) Type: Normal/Flying Normal STAB: adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying STAB: Immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 80 Size Class: 1 Weight Class: 2 Base Rank Total: 14 EC: 4/9 MC: 0 DC: 2/5 Moves: Tackle Growl Quick Attack Wing Attack Double Team Endeavor Whirlwind Aerial Ace Brave Bird Fly U-Turn Protect Tailwind Roost Detect Revenge Total Moves: 16 Charizard [Jack] (M) Nature: Rash (+ Sp. Atk, - Sp. Def) Type: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Solar Power (DW) (Unlocked): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2). Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 2 (-) Spe: 100 Size Class: 3 Weight Class: 4 Base Rank Total: 20 EC: 9/9 MC: 3 DC: 5/5 Moves: Scratch Growl Ember Leer Dragon Claw Shadow Claw Air Slash Metal Claw Smokescreen Rage Dragon Rage Scary Face Fire Fang Slash Fire Spin Inferno Heat Wave Dragon Pulse Flare Blitz Crunch Blast Burn Fire Punch Roost Tailwind Dig Fire Blast Overheat SolarBeam Earthquake Fly Focus Blast Seismic Toss Total Moves: 31 Chandelure [Jean] (F) Nature: Modest (+ Sp. Atk, - Atk) Type: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Shadow Tag (DW) (Unlocked): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 7 (+) SpD: Rank 3 Spe: 80 Size Class: 2 Weight Class: 3 Base Rank Total: 19 EC: 9/9 MC: 0 DC: 5/5 Moves: Ember Astonish Minimize Smog Fire Spin Confuse Ray Night Shade Will-o-Wisp Flame Burst Imprison Hex Inferno Curse Pain Split Overheat Acid Armor Clear Smog Heat Wave Endure Dark Pulse Shadow Ball Fire Blast Energy Ball Calm Mind Toxic Psychic Flamethrower Hyper Beam SolarBeam Taunt Total Moves: 30 Volcarona [Harvey] (M) Nature: Rash (+ Sp. Atk, - Sp. Def) Type: Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Swarm (DW) (Unlocked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Stats: HP: 100 Atk: Rank 2 Def: Rank 3 SpA: Rank 6 (+) SpD: Rank 3 (-) Spe: 100 Size Class: 3 Weight Class: 3 Base Rank Total: 22 EC: 6/6 MC: 0 DC: 5/5 Moves: Ember String Shot Leech Life Take Down Fire Spin Flame Charge Silver Wind Quiver Dance Bug Buzz Hurricane Fiery Dance Magnet Rise Morning Sun Zen Headbutt Toxic Fire Blast Acrobatics Overheat Hyper Beam Psychic Total Moves: 20 Darmanitan [Charles] (M) Nature: Adamant (+ Atk, -Sp. Atk) Type: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Sheer Force: (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Zen Mode (DW) (Can Be Enabled): (Innate) Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms. Stats HP: 110 Atk: Rank 6 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 95 Size Class: 3 Weight Class: 4 Base Rank Total: 18 EC: 6/6 MC: 3 DC: 5/5 Moves: Tackle Rollout Incinerate Rage Fire Fang Headbutt Uproar Facade Fire Punch Work Up Thrash Flare Blitz Taunt Superpower Flame Wheel Hammer Arm Take Down Dig Earthquake Brick Break Flame Charge Rock Slide Total Moves: 22 ![]() Houndour [Elvis] (M) Nature: Lonely (+ Atk, -Def) Type: Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions. Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 1 (-) SpA: Rank 3 SpD: Rank 2 Spe: 65 Size Class: 1 Weight Class: 1 Base Rank Total: 14 EC: 2/6 MC: 4 DC: 2/5 Moves: Leer Ember Howl Smog Roar Bite Odor Sleuth Beat Up Fire Spin Nasty Plot Sucker Punch Sunny Day Fire Blast Will-o-Wisp Total Moves: 14 Luvdisc "U Mad?" (F) (OT: AOPSUser) Nature: Modest (-1 * Attack, +1 * Special Attack) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Hydration (DW Unlocked): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon. STATS HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 3 Spe: 97 Size Class: 1 Weight Class: 1 Base Rank Total: 15 EC: N/A MC: 0 DC: 5/5 Attacks: Tackle Charm Water Gun Agility Take Down Lucky Chant Water Pulse Attract Brine Captivate Heal Pulse Scald Hidden Power (Fire 7) Toxic Total Moves: 13 Arcanine [Barry] (M) Nature: Hasty (+15% Speed, +14% Accuracy, -1 Def) Type: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Justified (DW) (Unlocked): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: Rank 4 Def: Rank 2 (-) SpA: Rank 4 SpD: Rank 3 Spe: 109 (+) Size Class: 4 Weight Class: 5 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5 Moves: Thunder Fang Bite Roar Ember Leer Odor Sleuth Helping Hand Flame Wheel Reversal Fire Fang Take Down Body Slam Close Combat Morning Sun Fire Blast Overheat Wild Charge Dig Will-o-Wisp Rock Smash Total Moves: 19 Weedle [Brian] (M) Nature: Adamant (+Atk, -SpAtk) Type: Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 1 SpD: Rank 1 Spe: 50 Size Class: 1 Weight Class: 1 Base Rank Total: 10 EC: 0/5 MC: 0 DC: 0/5 Moves: Poison Sting String Shot Bug Bite Total Moves: 3 Scizor [Lloyd] (M) Nature: Jolly (+15% Speed, +6% Accuracy, -1 SpA) Type: Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) HP: 100 Atk: Rank 5 Def: Rank 4 SpA: Rank 1 (-) SpD: Rank 3 Spe: 75 (65*1.15) (+) Size Class: 3 Weight Class: 5 [4 Light Metal] Base Rank Total: 20 EC: 6/6 MC: 0 DC: 4/5 Moves: Vacuum Wave Bullet Punch Quick Attack Leer Focus Energy Double Team Pursuit False Swipe Agility Wing Attack Metal Claw Fury Cutter Double Team Iron Defense X-Scissor Double Hit Iron Head Feint Swords Dance Counter Night Slash Reversal Brick Break Aerial Ace U-Turn Toxic Light Screen Bug Bite Roost Total Moves: 24 Archen [Gene] (M) Nature: Mild (+1 Rank Sp. Atk., -1 Rank Def) Type: Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Defeatist: (Innate) The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear. Stats: HP: 90 Atk: Rank 4 Def: Rank 1 (-) SpA: Rank 4 (+) SpD: Rank 2 Spe: 70 Size Class: 1 Weight Class: 1 Base Rank Total: 16 EC: 1/6 MC: 2 Moves: Quick Attack Leer Wing Attack Rock Throw Double Team Scary Face Pluck AncientPower Agility Quick Guard Acrobatics U-Turn Dragon Pulse Earth Power Head Smash Aerial Ace Stone Edge Bulldoze Total Moves: 16 ![]() Syclar [Hugo] (M) Nature: Hasty (+Spe, +30% accuracy, -Def) Type: Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Abilities: Abilities: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks. Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2). Stats: HP: 90 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 3 SpD: Rank 2 Spe: 105 (+) Size Class: 1 Weight Class: 2 Base Rank Total: 15 EC: 1/6 MC: 2 DC: 2/5 Moves: Leer Leech Life Scratch Focus Energy Ice Shard Slash Icy Wind Bug Bite Icicle Spear Earth Power Superpower Spikes Ice Beam Double Team Acrobatics Petilil [Lily] (F) Nature: Modest (+ Sp. Atk, - Attack) Type: Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Leaf Guard (DW) (Locked): (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 30 Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 2/6 MC: 2 DC: 2/5 Moves: Absorb Growth Leech Seed Sleep Powder Mega Drain Synthesis Magical Leaf Stun Spore Helping Hand Sunny Day Entrainment Giga Drain Energy Ball Leaf Storm Bide Charm Ingrain Endure Protect Grass Knot Substitute Heal Bell Total Moves: 19 Weavile [Emile] (M) Nature: Adamant (+ Attack, - Sp. Atk) Type: Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Abilities: Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Pickpocket (DW) (LOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand. Stats: HP: 100 Atk: Rank 6 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 125 Size Class: 2 Weight Class: 3 Base Rank Total: 21 EC: 6/6 MC: 0 DC: 2/5 Moves: Embargo Revenge Assurance Scratch Leer Taunt Quick Attack Screech Faint Attack Fury Swipes Agility Ice Shard Night Slash Slash Metal Claw Counter Ice Punch Pursuit Hone Claws Brick Break Shadow Claw Total Moves: 21 Horsea [Draco] (M) Nature: Naughty (+Atk, -Sp. Def) Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 3 SpA: Rank 3 SpD: Rank 0 (-) Spe: 60 Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 3/9 MC: 0 DC: 2/5 Moves: Bubble SmokeScreen Leer Water Gun Focus Energy BubbleBeam Agility Hydro Pump Dragon Pulse Octazooka Outrage Signal Beam Ice Beam Rain Dance Scald Protect Total Moves: 14 Oshawott [Oscar] (M) Nature: Brave (+Atk, -Spe, -10% Evasion) Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 38 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 0/9 MC: 0 DC: 0/5 Moves: Tackle Tail Whip Water Gun Water Sport Focus Energy Razor Shell Fury Cutter Water Pulse Revenge Air Slash Detect Night Slash Ice Beam Scald X-Scissor Total Moves: 15 Milotic [Adeline] (F) Nature: Calm (+Sp. Def, -Atk) Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2). Cute Charm (DW) (Unlocked): (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move. Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 4 SpD: Rank 6 (+) Spe: 81 Size Class: 5 Weight Class: 5 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5 Moves: Splash Tackle Water Gun Wrap Water Sport Refresh Water Pulse Twister Recover Captivate Safeguard Aqua Ring Confuse Ray Dragon Pulse Hypnosis Ice Beam Scald Surf Toxic Rain Dance Total Moves: 20 ![]() Necturine [Haley] (F) Nature: Quiet (+SpA, -Spe, -10% evasion) Type: Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2). Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 3 Spe: 44 (51/1.15) (-) Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 3/6 MC: 0 DC: 2/5 Moves: Leer Vine Whip Ominous Wind Shadow Sneak Toxic Spikes Will-O-Wisp Hex Pain Split Power Whip Leaf Blade Leaf Storm Faint Attack (†) Calm Mind Shadow Ball Grass Knot Protect Total Moves: 16 Eevee [Silvia] (F) Nature: Adamant (+1 Atk, -1 SpA) Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2). Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2). Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 3 Spe: 55 Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 3/6 MC: 0 DC: 2/5 Moves: Tackle Tail Whip Helping Hand Sand-Attack Growl Quick Attack Detect Flail Yawn Return Dig Facade Protect Heal Bell Total Moves: 14 Turtwig [Chad] (M) Nature: Brave (+1 Atk, -15% Spe, -10% evasion) Type: Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 2 SpD: Rank 2 Spe: 26 (-) Size Class: 1 Weight Class: 2 Base Rank Total: 14 EC: 2/9 MC: 0 DC: 1/5 Moves: Tackle Withdraw Absorb Razor Leaf Curse Bite Mega Drain Leech Seed Crunch Double-Edge Seed Bomb Superpower Safeguard Double Team Rest Total Moves: 15 Shroomish [Bret] (M) Nature: Adamant (+1 Atk, -1 SpA) Type: Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate. Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled. Quick Feet (DW): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 35 Size Class: 1 Weight Class: 1 Base Rank Total: 12 EC: 1/6 MC: 2 DC: 2/5 Moves: Absorb Tackle Stun Spore Leech Seed Mega Drain Headbutt PoisonPowder Bullet Seed Drain Punch Worry Seed Venoshock Return Facade Total Moves: 13 Cacnea [Pablo] (M) Nature: Brave (+1 Atk, -15% Spe, -10% evasion) Type: Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 30 (-) Size Class: 1 Weight Class: 4 Base Rank Total: 14 EC: 4/6 MC: 2 DC: 3/5 Moves: Poison Sting Leer Absorb Growth Leech Seed Sand-Attack Pin Missile Faint Attack Ingrain Cotton Spore Sucker Punch Needle Arm Counter Low Kick Teeter Dance Protect Brick Break Energy Ball Total Moves: 18 Lileep [Melina] (F) Nature: Relaxed (+Def, -Spe, -10% evasion) Type: Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle. Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: Rank 2 Def: Rank 4 (+) SpA: Rank 3 SpD: Rank 3 Spe: 20 (-) Size Class: 2 Weight Class: 2 Base Rank Total: 15 EC: 1/6 MC: 0 DC: 2/5 Attacks: Astonish Constrict Acid Ingrain Confuse Ray AncientPower Energy Ball Barrier Endure Mirror Coat Smack Down Rock Tomb Grass Knot Total Moves: 13 ![]() Chikorita [Maria] (F) Nature: Brave (+1 Atk, -15% Spe, -10% Eva) Type: Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Leaf Guard (DW): (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 3 SpA: Rank 2 SpD: Rank 3 Spe: 39 (45/1.15) (-) Size Class: 1 Weight Class: 1 Base Rank Total: 14 EC: 0/9 MC: 0 DC: 0/5 Attacks: Tackle Growl Razor Leaf Reflect PoisonPowder Synthesis Magical Leaf Natural Gift Ancientpower Heal Pulse Leaf Storm Grass Knot Protect Sunny Day Total Moves: 14 Rotom-C [Weston] (-) Nature: Modest (+1 SpA, -1 Atk) Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Ability: Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats: HP: 90 Atk: Rank 2 (-) Def: Rank 4 SpA: Rank 5 (+) SpD: Rank 4 Spe: 86 Size Class: 2 (1.3m) Weight Class: 3 (25.3 kg) Base Rank Total: 20 EC: N/A MC: 0 DC: N/A Attacks: Leaf Storm Trick Astonish Thunder Wave ThunderShock Confuse Ray Uproar Double Team Shock Wave Substitute Dark Pulse Electroweb Signal Beam Thunderbolt Thunder Will-o-Wisp Protect Total Moves: 17 ![]() Cupra [Klaus] (M) Nature: Rash (+1 SpA, -1 SpD) Type: Bug/Psychic Bug: Bug STAB: more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent's evasion and the Pokemon's own accuracy. Illusion (DW): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.] Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 1 (-) Spe: 44 Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 3/9 MC: 0 DC: 2/5 Attacks: Tackle String Shot Bug Bite Sunny Day Heal Pulse Struggle Bug Ancientpower Bug Buzz Close Combat Disable Protect Psychic Will-o-Wisp Magic Coat Total Moves: 12 ![]() Eevee [Mrs. White] (F) (OT: SubwayJ) Nature: Calm (+SpD, -Atk) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2). Anticipation (DW LOCKED): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2). Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 2 SpD: Rank 4 (+) Spe: 55 Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 2/6 MC: 0 DC: 1/5 Moves: Tackle Tail Whip Helping Hand Sand-Attack Growl Covet Quick Attack Stored Power Yawn Endure Protect Work Up Round Shadow Ball Total Moves: 14
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14:15 Ragnarokalex i do believe its time to hit some children with sticks Last edited by Galladiator; Apr 14th, 2013 at 1:20:21 PM. Reason: Update. |
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#113 |
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Join Date: Jan 2009
Posts: 2,028
Michigan
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Galladator: Mention that anticipation is a DW ability, but other than that, everything looks good. Team approved. This also makes 5 approvals, so I'm also claiming a token. DK, I'll get you a list of my new approvals quickly.
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#114 |
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Join Date: Jul 2010
Posts: 2,067
Washington
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![]() Trainer Name: Fire Blast Pokemon: Gengar*, Noctowl*, Excadrill*, Salamence, Pyroak, Octillery, Ninetales, Blaziken, Rotom-S, Emboar, Volcarano, Charizard, Kitsunoh, Gliscor, Milotic, Breloom, Bronzong, Zoroark, Camerupt, Zubat, Magmar, Slowpoke ![]() ![]() W/L/T: 20/12/1 Trainer Counter: 19 Backpack: Berry Pocket: 1x Oran Berry 0x Leppa Berry 1x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry 3x Enigma Berry Item Pocket: 1x Ground Gem 1x Life Orb 1x Charcoal 1x Leftovers 1x Expert Belt 1x Link Cable Token Pocket Ref Tokens: 9 Business Tokens: 20 Battle Points: 1 Battles Fought
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2 vs. 2 Doubles [Deoxys314] 2 vs. 2 Singles [porygon3] 3 vs. 3 Singles [Galladiator] vs Kaxtar [3v3 singles] vs -Charmander- [3v3 doubles] vs HD [3v3 singles] vs GoldenKnight[2v2 Singles][Tourney] vs Shiny Snivy [3v3 triples] vs Korski [2v2 doubles] vs GoldenKnight[4v4 doubles] vs jas####[1v1 Doubles] vs iss [1v1 singles] vs ShyGuy [1v1 Singles] vs Glacier Knight [1v1 Doubles] vs dogfish44 [1v1 singles] w/ rewindman vs shadowbone66 & PinkCaptainFalcon [1+1v1+1] vs IceBug [3v3 Triples] vs Tortferngatr [1v1 Singles] vs Metal Bagon [2v2 Doubles] vs Biggie [1v1 Doubles] vs Terrador [1v1 Singles] vs Terrador [1v1 Singles] vs Terrador [2v2 Doubles] vs rickheg (6v6 Brawl) vs pimpgangster vs DFrog vs XVIcaliber vs Romeert [2v2 Triples] vs LouisCyphre (1v1 Singles) vs AlphaJolt (2v2 Doubles) vs danmantincan (1v1 Doubles) vs Terrador (1v1 Doubles) vs C$FP (3v3 Triples) vs SimonSays (3v3 Singles) vs Ragnarokalex (6v6 Brawl) Active Slots Battle 1: N/A Battle 2: N/A Battle 3: N/A Tournament: N/A RP: N/A RP: N/A RP: N/A RP: N/A Gym: N/A Pokemon Team:
Gengar
![]() Gengar* (Casper) (M) Nature: Hasty +15% Spe, +19% Accuracy, -1 Def Type: Ghost/Poison Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Levitate Type: Trait This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. Stats: HP: 90 Atk: 3 Def-: 1 SpA: 5 SpD: 3 Spe+: 127 SC: 3 WC: 3 EC: 9/9 MC: 0 Attacks: Hypnosis* Lick* Spite* Mean Look* Curse* Night Shade* Confuse Ray* Sucker Punch* Destiny Bond Hex Dark Pulse Will-O-Wisp* Disable* Ice Punch* Thunderbolt* Shadow Ball* Double Team* Explosion Toxic Venoshock Giga Drain Psychic Taunt Substitute Protect Hidden Power [Ice, 7] Focus Blast Endure Snatch Telekinesis Sleep Talk Perish Song Bide Fire Punch Counter Magic Coat Pain Split Knock Off Total: 38
Noctowl
Noctowl* (Hedwig) (F) Nature: Modest +1 SpA, -1 Atk Type: Normal/Flying Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Keen Eye: Type: Innate This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion. Insomnia: Type: Innate This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Tinted Lens (DW): Type: Innate When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). Stats: HP: 110 Atk-: 1 Def: 2 SpA+: 4 SpD: 4 Spe: 70 SC: 2 WC: 3 EC: 6/6 MC: 0 DC: 5/5 Attacks: Sky Attack Tackle* Growl* Foresight* Hypnosis* Peck* Uproar* Reflect* Confusion* Take Down* Roost Air Slash Extrasensory Dream Eater Psycho Shift Agility* Whirlwind* Mirror Move* Heat Wave Endure Work Up* Double Team* Pluck* Substitute Toxic Hyper Beam Protect Sleep Talk Rest Fly Total: 30
Excadrill
Excadrill* (Geb) (M) Nature: Adamant +1 Atk, -1 Def Type: Ground/Steel Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Sand Strength: Type: Innate This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage. Sand Throw: Type: Innate This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage. Mold Breaker (DW): Type: Innate Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Stats: HP: 110 Atk+: 6 Def: 2 SpA-: 1 SpD: 3 Spe: 88 SC: 1 WC: 3 EC: 6/6 MC: 1 DC: 5/5 Attacks: Scratch* Mud Sport* Rapid Spin* Mud-Slap* Fury Swipes* Metal Claw* Dig* Hone Claws* Swords Dance Sandstorm Drill Run Fissure Iron Defense* Rock Climb* Submission* Earthquake* X-Scissors* Rock Slide* Brick Break Return Rock Tomb Protect Substitute Facade Total: 24
Salamence
Salamence (Pytho) (M) Nature: Hasty +15% Spe, +15% Accuracy, -1 Def Type: Dragon/Flying Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Intimidate: Type: Can be Activated When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Moxie (DW): Type: Innate This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Stats: HP: 100 Atk: 5 Def-: 2 SpA: 4 SpD: 3 Spe+: 115 EC: 9/9 MC: 0 DC: 5/5 SC: 4 WC: 5 Attacks: Rage Bite Leer Headbutt Focus Energy Ember Zen Headbutt Double-Edge Fire Fang Thunder Fang Dragon Tail Protect Fly Crunch Dragon Dance Hydro Pump Shadow Claw Outrage Dragon Claw Brick Break Flamethrower Rock Slide Roost Earthquake Hyper Beam Draco Meteor Aqua Tail Total: 27
Pyroak
Pyroak (Forest Fire) (M) Nature: Brave +1 Atk, -15% Spe, -10% Evasion Type: Fire/Grass Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Rock Head: Type: Innate This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Battle Armor: Type: Innate This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll (DW): Type: Innate During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stats: HP: 120 Atk+: 4 Def: 4 SpA: 3 SpD: 3 Spe-: 51 EC: 9/9 MC: 0 DC: 5/5 SC: 4 WC: 5 Attacks: Sweet Scent Growth Ember Leech Seed Bullet Seed Flame Wheel Giga Drain Synthesis Flash Cannon Wood Hammer Flare Blitz Heat Wave Lava Plume Heat Crash Earth power Seed Bomb Counter Aromatherapy Low Kick Sleep Talk Blaze Kick Will-o-Wisp Fire Blast Protect Toxic Light Screen Dragon Tail Solarbeam Earthquake Flamethrower Flame Charge Rest Low Sweep Overheat Energy Ball Rock Slide Sunny Day Substitute Block Worry Seed Total: 42
Octillery
Octillery (Paul) (M) Nature: Quiet +1 SpA, -10% Evasion Type: Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Suction Cups: Type: Innate This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle. Sniper: Type: Innate This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle. Moody (DW): Type: Innate This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops. Stats: HP: 100 Atk: 4 Def: 3 SpA+: 5 SpD: 3 Spe-: 38 SC: 2 WC: 3 EC: 6/6 MC: 1 DC: 5/5 Attacks: Water Gun Lock-on Psybeam Aurora Beam Bubblebeam Focus Energy Gunk Shot Constrict Octazooka Signal Beam Bullet Seed Ice Beam Soak Flail Rock Blast Water Spout Seed Bomb Waterfall Flamethrower Surf Charge Beam Total: 21
Ninetales
Ninetales (Helen) (F) Nature: Modest +1 SpA, -1 Atk Type: Fire Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Flash Fire: Type: Innate This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Drought (DW): Type: Innate When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command. Stats: HP: 100 Atk-: 2 Def: 3 SpA+: 4 SpD: 4 Spe: 100 SC: 2 WC: 2 EC: 6/6 MC: 0 DC: 5/5 Attacks: Ember Tail Whip Roar Quick Attack Fire Spin Confuse Ray Imprison Flame Burst Flamethrower Extrasensory Nasty Plot Safeguard Fire Blast Energy Ball Disable Hypnosis Endure Heat Wave Magic Coat Pain Split Mimic Sleep Talk Faint Attack Power Swap Spite Protect Flame Charge Dark Pulse Solarbeam Dig Overheat Substitute Toxic Rest Will-O-Wisp Grudge Psyshock Calm Mind Hidden Power [Rock, 7] Hyper Beam Double Team Attract Incinerate Psych Up Dream Eater Swagger Bide Reflect Total: 48
Blaziken
Blaziken (007) (M) Nature: Mild +1 SpA, -1 Def Type: Fire/Fighting Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Blaze: Type: Innate When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Speed Boost (DW): Type: Innate Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected). Stats: HP: 100 Atk: 5 Def-: 2 SpA+: 5 SpD: 3 Spe: 80 SC: 3 WC: 4 EC: 9/9 MC: 0 DC: 5/5 Attacks: Scratch Growl Focus Energy Ember Peck Sand Attack Fire Spin Double Kick Mirror Move Fire Punch Hi Jump Kick Brave Bird Flare Blitz Sky Uppercut Blaze Kick Quick Attack Bulk Up Rock Slide Night Slash Counter Flame Burst Last Resort Low Kick Reversal Baton Pass Flamethrower Swords Dance Shadow Claw Acrobatics Focus Punch Overheat Will-O-Wisp Earthquake Substitute Hone Claws Hidden Power [Ice, 7] Sunny Day Hyper Beam Protect Solar Beam Earthquake Dig Facade Rest Low Sweep Focus Blast Incinerate Giga Impact Stone Edge Poison Jab Endure Rock Climb Sleep Talk Toxic Blast Burn Magic Coat Thunder Punch Dynamic Punch Bounce Helping Hand Superpower Vacuum Wave Seismic Toss Total: 63
Rotom-S
Rotom-S (Samsung) Nature: Modest +1 SpA, -1 Atk Type: Flying/Electric Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Abilities: Levitate Type: Trait This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. Stats: HP: 90 Atk-: 2 Def: 4 SpA+: 5 SpD: 4 Spe: 86 SC: 2 WC: 3 MC: 0 Attacks: Trick Astonish Thunder Wave ThunderShock Confuse Ray Uproar Double Team Shock Wave Discharge Substitute Hex Charge Will-O-Wisp Reflect Protect Thunderbolt Charge Beam Shadow Ball Snatch Volt Switch Endure Rest Toxic Pain Split Total: 24
Emboar
![]() Emboar (Scarlet) (F) Nature: Quiet Type: Fire/Fighting Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Blaze Type: Innate When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Reckless Type: Innate This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Stats: HP: 110 Atk: 5 Def: 3 SpA+: 5 SpD: 3 Spe-: 56 SC: 3 WC: 5 EC: 9/9 MC: 0 DC: 5/5 Attacks: Hammer Arm Tackle Tail Whip Ember Odor Sleuth Defense Curl Flame Charge Smog Rollout Take Down Flamethrower Head Smash Flare Blitz Roar Heat Crash Body Slam Superpower Yawn Heavy Slam Blast Burn SolarBeam Substitute Wild Charge Scald Rock Slide Focus Blast Taunt Will-o-Wisp Bulldoze Sunny Day Protect Brick Break Incinerate Giga Impact Grass Knot Smack Down Earthquake Gyro Ball Total: 38
Volcarano
Volcarano (Pompei) (M) Nature: Modest +1 SpA, -1 Atk Type: Bug/Fire Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Flame Body Type: Innate This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Swarm Type: Innate When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10). Stats: HP: 100 Atk-: 1 Def: 3 SpA+: 6 SpD: 4 Spe: 100 SC: 3 WC: 3 EC: 6/6 MC: 0 DC: 5/5 Attacks: Ember String Shot Leech Life Take Down Bug Buzz Gust Firey Dance Quiver Dance Hurricane Rage Powder Heat Wave Morning Sun Zen Headbutt Magnet Rise Fire Blast Wild Charge Sunny Day Hidden Power [Ground, 7] Solarbeam Psychic Protect U-Turn Hyper Beam Substitute Total: 25
Charizard
Charizard (Maui) (F) Nature: Naughty +1 Atk, -1 SpD Type: Fire/Flying Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Blaze Type: Innate When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Solar Power (DW) Type: Innate When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2). Stats: HP: 100 Atk+: 4 Def: 3 SpA: 4 SpD-: 2 Spe: 100 SC: 3 WC: 4 EC: 9/9 MC: 2 DC: 5/5 Attacks: Scratch Rage Metal Claw Growl Ember Smokescreen Dragon Rage Scary Face Fire Fang Heat Wave Dragon Claw Shadow Claw Air Slash Leer Flamethrower Dragon Dance Flare Blitz Crunch Counter Outrage Thunderpunch Brick Break Rock Slide Facade Earthquake Sunny Day Total: 26
Kitsunoh
Kitsunoh(Yoshitsune) (M) Nature: Adamant +1 Atk, -1 SpA Type: Ghost/Steel Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Abilities: Frisk Type: Can be Activated he Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up. Limber Type: Innate This Pokemon’s body is well trained and immune to paralysis. Cursed Body (DW) Type: Innate When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. Stats: HP: 100 Atk+: 5 Def: 3 SpA-: 1 SpD: 3 Spe: 110 SC: 3 WC: 4 EC: 6/6 MC: 0 DC: 5/5 Attacks: Imprison Metal Burst Scratch Tackle Iron Defense Lick Leer Odor Sleuth Faint Attack Shadow Sneak Copycat Curse Fake Out ShadowStirke Revenge Iron Head Perish Song Yawn Meteor Mash Foul Play Magic Coat Super Fang Pain Split Knock Off Sucker Punch Rock Slide Dig Taunt Return Rest Toxic Will-O-Wisp Earthquake Torment Total: 33
Gliscor
Gliscor (Batman) (M) Nature: Impish +1 Def, -1 SpA Type: Ground/Flying Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Hyper Cutter Type: Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced. Sand Veil Type: Innate This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Poison Heal (DW) Type: Innate Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled. Stats: HP: 100 Atk: 3 Def+: 6 SpA-: 1 SpD: 3 Spe: 95 SC: 3 WC: 3 EC: 6/6 MC: 0 DC: 5/5 Attacks: Thunder Fang Ice Fang Fire Fang Poison Jab Poison Sting Sand Attack Harden Knock Off Quick Attack Fury Cutter Faint Attack Acrobatics U-Turn X-Scissor Counter Night Slash Cross Poison Aqua Tail Stone Edge Earthquake Taunt Roost Toxic Total: 23
Milotic
Milotic (Violet) (F) Nature: Bold +1 Def, -1 SpA Type: Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Marvel Scale: Type: Innate This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2). Cute Charm (DW): Type: Innate This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move. Stats: HP: 100 Atk-: 1 Def+: 4 SpA: 4 SpD: 5 Spe: 81 SC: 5 WC: 5 EC: 6/6 MC: 0 DC: 5/5 Attacks: Splash Tackle Water Gun Wrap Water Sport Refresh Water Pulse Twister Recover Captivate Scald Protect Rain Dance Surf Ice Beam Dive Confuse Ray Hypnosis Mirror Coat Total: 19
Breloom
Breloom (Amanita) (F) Nature: Adamant +1 Atk, -1 SpA Type: Grass/Fighting Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Effect Spore Type: Can be Disabled This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate. Poison Heal Type: Innate Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled. Technician (DW) Type: Innate This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Stats: HP: 90 Atk+: 6 Def: 3 SpA-: 1 SpD: 2 Spe: 70 SC: 3 WC: 3 EC: 6/6 MC: 0 DC: 5/5 Attacks: Absorb Tackle Stun Spore Leech Seed Mega Drain Headbutt PoisonPowder Seed Bomb Spore Worry Seed Mach Punch Counter Drain Punch Focus Punch Helping Hand ThunderPunch Synthesis Toxic Substitute Facade Swords Dance Stone Edge Brick Break Rock Slide Total: 23
Bronzong
Bronzong (Steve) Nature: Brave +1 Atk, -15% Spe, -10% Evasion Type: Steel/Psychic Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Levitate Type: Trait This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. Heatproof Type: Innate This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half. Heavy Metal (DW) Type: Innate The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9. Circle Throw, Seismic Toss, Sky Drop, Storm Throw, and Vital Throw will fail against this Pokemon unless the user is a Fighting-type. Stats: HP: 100 Atk+: 4 Def: 4 SpA: 3 SpD: 4 Spe-: 28 SC: 3 WC: 5 EC: 6/6 MC: 0 DC: 5/5 Attacks: Tackle Confusion Hypnosis Imprison Confuse Ray Extrasensory Gyro Ball Payback Rain Dance Sunny Day Heavy Slam Zen Headbutt Toxic Earthquake Rock Slide Light Screen Reflect Psychic Trick Room Psyshock Rest Protect Total: 22
Zoroark
Zoroark (Rider) (M) Nature: Lonely +1 Atk, -1 Def Type: Dark Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Illusion Type: Innate Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.] Stats: HP: 90 Atk+: 5 Def-: 1 SpA: 5 SpD: 2 Spe: 105 SC: 3 WC: 4 EC: 6/6 MC: 0 Attacks: U-Turn Hone Claws Scratch Leer Pursuit Fake Tears Fury Swipes Faint Attack Scary Face Taunt Torment Night Slash Agility Night Daze Embargo Imprison Counter Dark Pulse Snatch Sucker Punch Detect Extrasensory Thief Grass Knot Dig Flamethrower Rest Focus Blast Hyper Beam Incinerate Total: 27
Camerupt
Camerupt (Katrina) (F) Nature: Brave +1 Atk, -15% Spe, -10% Evasion Type: Fire/Ground Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Magma Armor Type: Innate This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1). Solid Rock Type: Innate This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2). Anger Point (DW) Type: Innate When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Stats: HP: 100 Atk+: 5 Def: 3 SpA: 4 SpD: 3 Spe-: 34 SC: 4 WC: 6 EC: 6/6 MC: 0 DC: 5/5 Attacks: Growl Tackle Ember Magnitude Focus Energy Flame Burst Take Down Flamethrower Earth Power Earthquake Double Edge Eruption Lava Plume Endure Yawn Heat Wave Iron Head Stockpile Scary Face Double-Edge Mimic Sleep Talk Body Slam Flame Charge Rock Slide Dig Roar Toxic Hyper Beam Protect Frustration Solarbeam Double Team Fire Blast Facade Rest Overheat Incinerate Will-O-Wisp Explosion Giga Impact Sunny Day Stone Edge Substitute Return Hidden Power [Ice, 7] Stealth Rock Secret Power
Zubat
Zubat (Not earned yet) (M) Nature: Hasty +15% Spe, +14% Accuracy, -1 Def Type: Poison/Flying Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Inner Focus Type: Innate When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Infiltrator (DW) Type: Innate Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks. Stats: HP: 90 Atk: 2 Def-: 1 SpA: 2 SpD: 2 Spe+: 64 SC: 1 WC: 1 EC: 1/9 MC: 0 DC: 1/5 NC: 0/1 Attacks: Leech Life Astonish Bite Supersonic Wing Attack Confuse Ray Air Cutter Poison Fang Acrobatics Brave Bird Giga Drain Whirlwind Fly Taunt Toxic
Magmar
Magmar (Kalihn) (M) Nature: Lonely +1 Atk, -1 Def Type: Fire Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Flame Body: Type: Innate This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Vital Spirit (DW): Type: Innate This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Stats: HP: 100 Atk+: 4 Def-: 1 SpA: 4 SpD: 3 Spe: 93 SC: 3 WC: 3 EC: 6/9 MC: 0 DC: 5/5 Attacks: Ember Smog Leer Fire Punch Smoke Screen Faint Attack Fire Spin Confuse Ray Fire Punch Barrier Mach Punch Thunder Punch Counter Toxic Protect Flamethrower Brick Break
Slowpoke
Slowpoke (Potato) (M) Nature: Relaxed +1 Def, -15% Spe, -10% Evasion Type: Water/Psychic Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Oblivious: Type: Innate This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate. Own Temp: Type: Innate This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Regenerator (DW): Type: Innate When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Stats: HP: 100 Atk: 3 Def+: 4 SpA: 2 SpD: 2 Spe-: 13 SC: 2 WC: 3 EC: 2/6 MC: 0 DC: 1/5 Attacks: Curse Yawn Tackle Growl Water Gun Confusion Disable Headbutt Slack Off Heal Pulse Block Wonder Room Sleep Talk Scald Flamethrower Ice Beam Pay Day ----------
Wish Lists
Pokemon
Ninetales: Fire Blast Grudge Will-O-Wisp Psyshock Calm Mind Toxic Hidden Power Hyper Beam Solarbeam Dig Double Team Rest Overheat Attract Incinerate Psych Up Dream Eater Substitute Swagger Endure Mimic Sleep Talk Reflect Bide Faint Attack Heat Wave Power Swap Spite Magic Coat Pain Split Total MC needed: 68
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Interested in the the Pokemon Value System? Where every pokemon is viable! CAP ASB Team Last edited by Fire Blast; Oct 10th, 2011 at 7:11:13 PM. |
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#115 |
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Live for the nights you can't remember
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Trainer Name: Hunt
Pokémon: Rhyhorn /Azurill / Larvesta W/L/T: 0/1/0 Trainer Counter: 2 Backpack: Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Token Pocket: Ref Tokens: 0 Business Tokens: 0 No ongoing battles Previous Battles: http://www.smogon.com/forums/showthread.php?t=87138 Pokémon Team
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Rhyhorn (*) (M) Nature: Adamant (Adds * to Attack / Subtracts * from Special Attack) Type: Rock / Ground Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1). Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1). Abilities: Lightning Rod: (Innate) These Pokémon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round. Rock Head: (Innate) This Pokémon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Reckless (DW): (Innate) This Pokémon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokémon do two (2) more damage, and recoil percentage is unaffected. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 2 Spe: 25 EC: 2/9 MC: 1 DC: 1/5 Attacks: Horn Attack (*) Stomp (*) Tail Whip (*) Fury Attack (*) Scary Face (*) Rock Blast (*) Fire Fang (*) Thunder Fang (*) Ice Fang (*) Rock Polish (*) Earthquake (*) Double Team (*)
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Azurill (*) (F) Nature: Brave (Adds * to Attack / 15% Decrease in Speed and a 5% increase in accuracy for opponents.) Type: Normal Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1). Abilities: Thick Fat: (Innate) This Pokémon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Huge Power: (Innate) This Pokémon has immense inner strength, raising its Attack by **. If skill swapped, the swapped Pokémon’s Attack is only raised by *. Sap Sipper (DW): (Innate) This Pokémon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokémon gains a one (1) stage attack boost. This boost is maintained at the end of each round. Stats: HP: 90 Atk: Rank 2 (+) Def: Rank 2 SpA: Rank 1 SpD: Rank 2 Spe: 17 (-) EC: 1/9 MC: 1 DW: 1/5 Attacks: Splash (*) Charm (*) Tail Whip (*) Bubble (*) Slam (*) Water Gun (*) Sing (*) Refresh (*) Encore (*) Waterfall (*) Double Team (*) Blizzard (*)
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Larvesta (*) (M) Nature: Mild (Adds * to Special Attack / Subtracts * from Defense) Type: Fire / Bug Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1). Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1). Abilities: Flame Body: (Innate) This Pokémon’s external temperature is kept at such a high level that any contact attack used on this Pokémon has a 30% chance of burning the opponent. Swarm (DW): (Innate) When this Pokémon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (E.g. Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10) Stats: HP: 90 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 3 (+) SpD: Rank 2 Spe: 60 EC: 2/6 MC: 1 DW: 1/5 Attacks Ember (*) String Shot (*) Leech Life (*) Take Down (*) Morning Sun (*) Zen Headbutt (*) Magnet Rise (*) Fire Blast (*) Solar Beam (*) Psychic (*) Last edited by Huntofthelion; Jul 29th, 2011 at 11:16:08 PM. |
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#116 |
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Join Date: May 2009
Posts: 201
Torrance,CA
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This sounds great! I play D&D a lot so time to flex those RP muscles! :]
Trainer Name: Nyx Pokemon: Rhydon*, Grotle*, Masauerain*, Nidoran♂, Shellder, Togepi, Budew W/L/T: 3-1-0 Trainer Counter:2
Battles
NyxNocturneV.HuntoftheLion[Finished] Nyxnocturnev.PinkCaptainFalcon[Finished] NyxNocturnev.CoolKing[Forfeit due to low ref activity] Nyx&Banryu Vs. Shadoo&Rewindman[Finished] PCF&Nyx Vs. Rewindman&Omegaman NyxNocturne Vs. PuffinsRCool[Finished]
Reffing
{Subreffed}PinkCapnFalcon/-Charmander-VS.Rediamond/DarkAmber[Finished] PinkCapnFalconVS.DarthVader317[Finished] Banryuv.-Charmander-[Finished] Its_A_Randomv.Bynine[Finished] PwnemonV.Banryu[Finished] Showsni Vs. RitterCat Backpack Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x rawst Berry 2x Aspear Berry Token Pocket Ref Tokens:0 Business Tokens:0 Pokemon Team
Unicron the Rhydon
![]() Rhydon*(Unicron)(M) Nature:Impish (Adds * to Defense; Subtracts * From Special Attack) Type:Rock:Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1). Ground:Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1). Abilities: Lightningrod:(innate)These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round. Rock Head:(innate)This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Reckless(DW):(innate)This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected. Stats: HP: 110 Atk: ***** Def: *****(+) SpA: *(-) SpD: ** Spe: 40 EC:6/9 MC:0 DC:4/5 Moves: Horn Attack* Tail Whip* Stomp* Scary Face* Rock Blast* Hammer Arm Stone Edge Fire Fang* Dragon Rush* Counter* Earthquake* Rock Tomb* Poison Jab* Thunderbolt Personality: Unicron is a very power-hungry pokemon. He is always striving to be the best, and has no problem with taking a hit, as long as he gives one back! He is willing to go as far as it takes to win, and is not fond of losing. He is a somewhat proud pokemon who often gloats after victory. Enjoys playing pranks on the other team members.
Sheldon the Torterra
![]() Torterra*(Sheldon)(M) Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack) Type:Grass:Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1). Ground:Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1). Abilities: Overgrow:(innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14 Shell Armor(DW):(innate)This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Stats: Torterra HP: 100 Atk: *****(+) Def: **** SpA: **(-) SpD: *** Spe: 56 EC:9/9 MC:0 DC:4/5 Moves: Wood Hammer Tackle* Withdraw* Absorb* Razor Leaf* Curse* Bite* Mega Drain* Leech Seed Synthesis Crunch Earthquake Seed Bomb* Superpower* Sand Tomb* Sword Dance* Protect* Substitute* Stone Edge Personality: Evolution into Torterra has vastly changed Sheldon's attitude towards battle. He is far less showy, and more sure of himself. He still likes to gloat, but does it less often and moreso when he is aware of true victory. He still enjoys being a badass,however, and asserts dominance over his opponents whenever he can. He's a big softie though.
Dave Strider the Masquerain
![]() Masquerain*(Dave Strider)(M) Nature:Naive (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Defense) Type: Bug:Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1). Flying:Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1). Abilities: Intimidate:(Can be activated)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. Unnerve(DW):(Innate)The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Stats: HP: 100 Atk: *** Def: *** SpA: *** SpD: **(-) Spe: 69(60*1.15=69)(+) EC:6/6 MC:1 DC:3/5 Moves: Bubble* Quick Attack* Sweet Scent* Water Sport* Bubblebeam* Ominous Wind Gust Aqua Jet* Signal Beam* Hydro Pump* Ice Beam* Hidden Power Grass 7* Shadow Ball* Double Team Personality: Flit is a bit of a worrywort. He gets this from always being scared of everything when he was a Surskit. He's gotten over his fear of flying, and has gained some amazing powers upon evolution. He is still frail,however, but tries his best to look imposing. He could be amazing, if only he believed in himself. The other pokemon constantly give him compliments to boost his low self-esteem.
Duke Nukem the Nidoran♂
![]() Nidoran♂(Duke Nukem)(M) Nature:Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks. Type: Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1). Abilities: Poison Point:(Can be disabled)This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison. Rivalry:(innate)This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). Hustle:(DW)(can be disabled)This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal. Stats: HP: 90 Atk: ** Def: ** SpA: ***(+) SpD: ** Spe: 42(50* .85=42.5 Rounded down to 42)(-) EC:1/9 MC:1 DC:1/5 Moves: Leer Peck Focus Energy Tackle Horn Attack Double Kick Poison Sting Fury Attack Helping Hand Confusion Head Smash Sucker Punch Thunderbolt Ice Beam Sludge Bomb Personality: Duke Nukem loves to fight. He loves to kick ass and chew bubble gum. Often times, however, he's all out of gum. The others often must convince him that "blowing them all up" isn't a strategy for success. He is totes best friends with Unicron.
Clamps the Shellder
![]() Shellder(Clamps)(M) Nature:Brave(Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks) Type: Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Abilities: Shell Armor:(innate)This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Skill Link:(innate)This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3). Overcoat(DW):(innate)This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. Stats: HP: 90 Atk: ****(+) Def: **** SpA: ** SpD: * Spe: 34(40*.85=34) EC:2/6 MC:0 DC:1/5 Moves: Tackle Withdraw Supersonic Icicle Spear Protect Leer Clamp Aurora Beam Razor Shell Hydro Pump Rock Blast Rapid Spin Avalanche Payback Explosion Hidden Power 7(Ground) Personality: Clamps is very stubborn. He often wants to do thing his way(which usually involves,you guessed it, clamping things). He's great friends with Sheldon, because they both have shells and chill out often, talking about defenses. Clamps is very fond of being airborne,oddly enough, and is often being tossed around due to his low natural speed/ land movement ability.
John Egbert the Togepi
![]() Togepi(John Egbert)(M) Nature:Timid (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Attack) Type: :Normal:Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1). Abilities: Hustle:(Can Be Enabled)This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal. Serene Grace:(innate)This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Super Luck(DW):(innate)This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.. Stats: HP: 90 Atk: (-) Def: *** SpA: ** SpD: *** Spe: 23(20*1.15-23) EC:0/9 MC:0 DC:0/5 Moves: Growl Charm Metronome Sweet Kiss Encore AncientPower Follow Me Bestow Nasty Plot Future Sight Morning Sun Telekinesis Flamethrower Psychic Personality: John is very awkward and a super dork. He often tries to strike conversation with the rest of the group, but mostly they just stare at him oddly, not understanding a thing he says.This is mostly because he is always thinking and devising complex strategies. Despite this, he and Dave are best friends, often discussing past battles and how to improve. He has a slight crush on Rose.
Rose Lalonde the Budew
![]() Budew(Rose Lalonde)(F) Nature:Sassy (Adds * to Special Defense; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks) Type: Grass:Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1). Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1). Abilities: Poison Point:(Can be disabled)This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison. Natural Cure:(innate)This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Leaf Guard:(DW)(innate)In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Stats: HP: 90 Atk: ** Def: ** SpA: ** SpD: ****(+) Spe: 48(55*.85->48.5.->48) EC:0/9 MC:0 DC:0/5 Moves: Absorb Growth Water Sport Stun Spore Mega Drain Worry Seed Sleep Powder Extrasensory Leaf Storm Shadow Ball Toxic Venoshock Personality: Rose is very quiet. She mostly keeps to herself, preferring to practice in solitude.As such, she has gained a reputation for being mysterious and spooky. Unicron believes she's a ghost, which all the others tell him is ridiculous(he never was one for much thought.) The truth is she feels weak and small compared to the others. She is friends with John and Dave, as they were/are all weak at one point in time. They form an unlikely quartet with a Growlithe named Jade.
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Leaves blow in the wind Razor leaves cut Geodude Ow Critical Hit Last edited by NyxNocturne; May 18th, 2011 at 4:26:06 AM. Reason: New pokes' |
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#117 | |||
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unreliable analysis writer.
Join Date: Dec 2009
Posts: 1,138
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TRainer Name: B.Lord
Pokemon: Larvitar*, Syclar*, Nohface* Monohom W/L/T: 1-2-0 Trainer Counter: 4 Backpack Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Token Pocket Ref Tockens: 0 Business Tokens: 0 Battles: Pokemon Team
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![]() Larvitar*(Berserker)(F) nature: Adamant(Adds * to Attack; Subtracts * From Special Attack) Type: Rock:Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1). Ground:Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1). Abilities: Guts: (innate)This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Sand Veil: (DW)(innate)This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Stats: Larvitar HP: 90 Atk: Rank 4(+) Def: Rank 2 SpA: Rank 1(-) SpD: Rank 2 Spe: 41 EC: 1/9 MC:1 DC: 1/5 moves: Bite* Leer* Sandstorm* Screech* little by little* Rock Slide* Scary Face* Thrash* Dragon Dance* Iron Head* Pursuit* Earthquake* Brick Break* Payback* ![]() Syclar*(Tippy)(M) Nature: Rash: (Adds * to Special Attack; Subtracts * From Defense) Type: Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Baibanira line, and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.) Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1). Abilities: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round. Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2). HP: 90 Atk: Rank 3 Def: Rank 1(-) SpA: Rank 4(+) SpD: Rank 2 Spe: 91 EC: 5/6 MC: 2 DC/ 2/5 Moves: Leer* Leech Life* Scratch* Ice Shard* Focus Energy* Slash* Icy Wind* Bug Bite* Icicle Spear* Bug Buzz Earth Power* Superpower* Tail Glow* Ice Beam* U-Turn* Swords Dance* Kitsunoh*(Eyes)(M) Nature: Adamant: (Adds * to Attack; Subtracts * From Special Attack) Type:Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.) Abilities: Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up. Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis. Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. HP: 100 Atk: Rank 5(+) Def: Rank 3 SpA: Rank 1(+) SpD: Rank 3 Spe: 110 EC: 6/6 MC: 2 DC: 3/5 Moves: Scratch* Tackle* Iron Defence* Lick* Leer* Odor Sleuth* Faint Attack* Shadow Sneak* Curse* ShadowStrike Meteor Mash* Psycho Shift* Yawn* Rock Slide* Dig* Thief* ![]() Monohm (Zero) (M) Nature: Modest - adds * to Special Attack, subtracts * from Attack. Type: Electric/Dragon Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.) Abilities: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Stats: Monohm HP: 90 Atk: Rank 1(-) Def: Rank 3 SpA: Rank 4(+) SpD: Rank 2 Speed: 60 EC: 3/9 MC: 1 DC: 2/5 Attacks: Tackle Growl Leer Dragon Rage Charge Thundershock Rain Dance Twister Spark Sonicboom Gale Hydro Pump Magnet Rise Heal Bell Dragon Pulse Thunderbolt Flamethrower
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[SIGPIC][/SIGPIC]http://img233.imageshack.us/img233/2...dmawile7qs.gif Quote:
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Last edited by Berserker Lord; May 14th, 2011 at 10:00:54 PM. |
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#118 |
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Join Date: Sep 2009
Posts: 1,001
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Trainer Name: Bynine
Pokemon: Ferroseed*, Corsola*, Breezi W/L/T: 0-1-0 Trainer Counter: 0 Backpack: Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Token Pocket: Ref Tokens: 0 Business Tokens: 0 Ongoing Battles: http://www.smogon.com/forums/showthread.php?t=102263
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![]() Ferroseed(*) Limebaka (M) Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack) Type: Grass/Steel Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1). Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Abilities: Iron Thorns: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. Iron Thorns: (Innate) [DW]. Stats: HP: 90 Atk: *** (+) Def: *** SpA: * (-1) SpD: *** Spe: 10 EC: 1/6 MC: 1 DC: 1/5 Attacks: Tackle(*) Harden(*) Rollout(*) Curse(*) Metal Claw(*) Pin Missile(*) Gyro Ball(*) Leech Seed(*) Rock Climb(*) Seed Bomb(*) Thunder Wave(*) Explosion(*) Payback(*) ![]() Corsola(*) Sunnygo (F) Nature: Docile (No Effect on Stats) Type: Water/Rock Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1). Abilities: Hustle: (Can be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal. Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Regeneration [DW]: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored. Stats: HP: 90 Atk: ** Def: *** SpA: *** SpD: *** Spe: 35 MC: 0 DC: 1/5 Attacks: Tackle(*) Harden(*) Bubble(*) Recover(*) Refresh(*) Rock Blast(*) Bubblebeam(*) Mirror Coat Confuse Ray(*) Head Smash(*) Icicle Spear(*) Scald(*) Earthquake(*) Shadow Ball(*) Breezi (Konata) (F) Nature: Modest (Adds * to Special Attack; Subtracts * From Attack) Type: Poison/Flying Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1). Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1). Abilities: Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move. Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item. Stats: HP: 90 Atk: * (-) Def: ** SpA: ****(+) SpD: ** Spe: 85 EC: 0/6 MC: 0 DC: 0/5 Attacks: Gust(*) Sand-Attack(*) Tailwind(*) Encore(*) Knock Off(*) Copycat(*) Healing Beam(*) Whirlwind(*) Razor Wind(*) Make Friends(*) Earth Power(*) Wish(*) Me First(*) Energy Ball (*) Sludge Wave(*) Shadow Ball(*)
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Last edited by Bynine; Mar 18th, 2011 at 9:28:44 PM. |
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#119 |
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Join Date: Jan 2009
Posts: 2,028
Michigan
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Fire Blast: Your Gastly should have 0/9 on its EC, but other than that, team approved.
Hunt: Team approved. Nyx: Rhyhorn and Surskit should only have 0/6 on their ECs, but other than that, team approved. Berserker Lord: Larvitar should have its level up moves be bite, leer, sandstorm, screech, little by little, rock slide, scary face, and thrash. Pleas fix this. Other than that, team approved. Bynine: Team approved. This makes five teams, so I get an approval token. |
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#120 |
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Join Date: Jul 2010
Posts: 2,067
Washington
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Thanks Kaxtar. Am I supposed to update it, or repost it when it changes?
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Interested in the the Pokemon Value System? Where every pokemon is viable! CAP ASB Team |
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#121 |
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Join Date: Jan 2009
Posts: 2,028
Michigan
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update as you partake in battles and win prizes
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#122 |
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Join Date: Feb 2009
Posts: 1,506
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Trainer Name: Rikun
Pokemon: Charizard, Flygon, Milotic, Meganium, Bastiodon, Archeops, Kecleon, Ekans, Porygon, Tynamo W/L/T: 6/8/1 Trainer Counter: 8 Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Token Pocket: Ref Tokens: 4 Business Tokens: 0 Current Battles: (none) Currently Reffing: (none) Pokemon Team:
Aether (Charizard)
Charizard (*) Aether (m) Nature: Rash Personality: Evolution created a drastic upshift in his personality, changing him from a rash and impetuous youngster a to headstrong and aggressive adolescent. Very proud of his newfound power, he now has battle constantly on the brain, always looking to pick a fight, and constantly training in the meantime. His battle style reflects his attitude: extremely aggressive, and he is reasonably skilled at ranged and close combat alike. Very reckless and impetuous, eager to charge into battle and quick to attack with nothing held back. His mental defenses are a little weak as a result, but his passion for the thrill of battle and enthusiasm to earn his trainer's approval are unmatched. In battle he is aggressive and unrelenting, and has only gotten more so since evolving. He seeks to put opponents on the defensive with his aggressive tactics and varied attack styles and techniques. Type: Fire/Flying Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 100 Atk: 3 Def: 3 SpA: 5 (+) SpD: 2 (-) Spe: 100 EC: 9/9 MC: 1 DC: 5/5 Abilities: Blaze, Solar Power (DW) Blaze: (innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Solar Power [DW]: (innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2). Attacks: Lv1 Heat Wave Lv1 Air Slash Lv1 Dragon Claw Lv1 Shadow Claw Lv1 Scratch (*) Lv1 Growl (*) Lv7 Ember (*) Lv10 Smokescreen (*) Lv13 Metal Claw (*) Lv16 Dragon Rage (*) Lv19 Rage (*) Lv19 Scary Face (*) Lv25 Fire Fang (*) Lv32 Flame Burst Lv47 Flamethrower Lv56 Fire Spin Egg - Dragon Dance (*) Egg - Dragon Pulse (*) Egg - Ancientpower (*) Egg - Counter Egg - Belly Drum Tutor - Blast Burn TM10 Hidden Power (Grass, 7) (*) TM11 Sunny Day (*) TM22 Solarbeam TM31 Brick Break TM43 Flame Charge TM52 Focus Blast TM61 Will-O-Wisp (*) TM90 Substitute HM02 Fly
Myrmeleon (Flygon)
Flygon (*) Myrmeleon (m) Nature: Lonely Personality: The change in life cycle drastically altered his behavior. Whereas before Myrmeleon was laid-back and always hungry, as a Vibrava he is very active, moving almost constantly, and is now very alert to sounds. His underlying personality, however, remains mostly the same-- he remains a staunch competitor due to his unfailing grit and perseverance in tough situations. In battle, he has developed separate fighting styles: one reminiscent of his days as a Trapinch, where he would huddle underground and strike with powerful Ground attacks, and one above-ground, where his new wings give him much higher mobility as well as access to sonic attacks. He is still developing his ability to fly, as well as his affinity for moves of his newfound Dragon typing. Type: Ground / Dragon Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Stats: HP: 100 Atk: 5 (+) Def: 2 (-) SpA: 3 SpD: 3 Spe: 100 EC: 9/9 MC: 3 Ability: Levitate Levitate: (innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. Attacks: Lv1 Sonicboom Lv1 Bite (*) Lv9 Sand-Attack (*) Lv17 Faint Attack (*) Lv25 Sand Tomb (*) Lv33 Supersonic Lv33 Crunch Lv49 Sandstorm Lv65 Dragon Tail Lv73 Earthquake Lv89 Fissure Egg - Quick Attack (*) Egg - Bug Bite (*) Egg - Earth Power (*) Egg - Endure Egg - Flail Tutor - Draco Meteor Tutor - Outrage Tutor - Heat Wave Tutor - Thunderpunch TM17 Protect (*) TM19 Giga Drain TM28 Dig (*) TM51 Roost TM80 Rock Slide (*) HM02 Fly
Phoebus (Milotic)
Milotic (*) Phoebus (F) Nature: Bold Personality: Strong-willed and determined. Evolution greatly augmented her confidence, as well as her natural abilities, and she remains as hard a worker as she ever was. Her snakelike constitution makes her able to function on land, if not as well as in Water, and her mesmerising appearance is an asset she puts to great use in battle. Her mastery over a wide variety of temperature-based Water attacks, while still being honed by her and her trainer, is quite impressive at this stage, and perhaps one of her strongest assets. Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Stats: HP: 100 Atk: 1 (-) Def: 4 (+) SpA: 4 SpD: 5 Spe: 81 EC: 6/6 MC: 0 DC: 3/5 Abilities: Marvel Scale, Cute Charm (DW) Marvel Scale: (innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the damage received from physical attacks by two (2). Cute Charm [DW Locked]: (innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move. Attacks: Lv1 Splash Lv1 Tackle Lv1 Water Gun Lv1 Wrap Lv5 Water Sport Lv9 Refresh Lv13 Water Pulse Lv17 Twister Lv21 Recover Lv25 Captivate Lv37 Hydro Pump Lv49 Aqua Ring Egg - Confuse Ray Egg - Mirror Coat Egg - Haze Egg - Hypnosis Egg - Tickle TM06 Toxic (*) TM13 Ice Beam (*) TM55 Scald (*)
Agrith (Meganium)
Meganium Agrith (f) Nature: Bashful Personality: Kind and warm-hearted, and very in-tune with the natural environment, like most Grass-types. She doesn't much like having to attack other Pokemon, but will not hesitate to defend herself offensively if need be. Her skill set focuses mainly on support and healing, a role which she wholeheartedly embraces. Evolution caused her shy and skittish personality to develop as calm and benevolent. Type: Grass Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Stats: HP: 100 Atk: 3 Def: 4 SpA: 3 SpD: 4 Spe: 80 EC: 9/9 MC: 0 DC: 5/5 Abilities: Overgrow, Leaf Guard [DW] Overgrow: (innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). Leaf Guard [DW]: (innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Attacks: Lv1 Tackle Lv1 Growl Lv6 Razor Leaf Lv9 Poisonpowder Lv12 Synthesis Lv17 Reflect Lv20 Magical Leaf Lv23 Natural Gift Lv36 Light Screen Lv46 Safeguard Lv50 Aromatherapy Lv54 Solarbeam Egg - Leech Seed Egg - Healing Pulse Egg - Nature Power TM06 Toxic TM10 Hidden Power (Fire, 7) TM11 Sunny Day TM45 Attract TM82 Dragon Tail TM90 Substitute
Toronero (Bastiodon)
Bastiodon Toronero (m) Nature: Sassy Personality: Very stubborn and strong-willed, he would rather defend than move in to attack, and is unfaltering in his dedication to holding his ground. His stubbornness makes him more likely to defend if ordered to attack unless forced under extreme pressure. He has a very well-roundedly defensive fighting style, specializing in ranged attacks and protective techniques. Type: Rock / Steel Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Stats: HP: 90 Atk: 2 Def: 7 SpA: 2 SpD: 6 (+) Spe: 26 (-) EC: 6/6 MC: 0 DC: 5/5 Abilities: Sturdy, Soundproof [DW] Sturdy: (innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage. Soundproof [DW]: (innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Round, Snore, Supersonic, Uproar. Attacks: LV1 Tackle Lv1 Protect Lv6 Taunt Lv10 Metal Sound Lv15 Take Down Lv19 Iron Defense Lv24 Swagger Lv28 Ancientpower Lv43 Metal Burst Lv51 Iron Head Lv58 Heavy Slam Egg - Rock Blast Egg - Stealth Rock Egg - Counter Tutor - Magnet Rise TM06 Toxic TM13 Ice Beam TM24 Thunderbolt TM26 Earthquake TM35 Flamethrower TM37 Sandstorm TM91 Flash Cannon
Espio (Kecleon)
Kecleon Espio (m) Nature: Adamant Personality: Sneaky, shifty, and thoroughly cunning. A humiliatingly one-sided battle early in his fighting career caused him to be extremely jumpy and suspicious, and he hates being the center of attention, preferring to operate relatively unnoticed in multi-battles, if possible. When forced to fight in singles, he will resort to every sneaky trick he has in his arsenal to stay under the radar and avoid getting shut down like he did in his very first battle. Espio is the team's analogue of the Psychic- or Ghost-types used in most teams, and he has a wide variety of tricky moves to debilitate and screw up opponents. Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats: HP: 90 Atk: 4 (+) Def: 3 SpA: 1 (-) SpD: 4 Spe: 40 MC: 0 Ability: Color Change Color Change: (innate) When hit with an attack, this Pokemon alters its cell structure to change its type to the type of that attack. Attacks: Lv1 Thief Lv1 Tail Whip Lv1 Astonish Lv1 Scratch Lv1 Lick Lv4 Bind Lv7 Faint Attack Lv10 Fury Swipes Lv14 Feint Lv18 Psybeam Lv22 Shadow Sneak Lv24 Screech Lv25 Slash Lv37 Substitute Lv43 Sucker Punch Lv49 Shadow Claw Egg - Skill Swap Egg - Recover Egg - Snatch Egg - Magic Coat Egg - Disable Tutor - Drain Punch TM01 Claw Sharpen TM73 Thunder Wave HM06 Rock Smash
Dromaeos (Archeops)
Archeops Dromaeos (f) Nature: Naive Personality: Thoroughly cunning and crafty, Dromaeos is a focused and serious hunter. Due to the fact that she was revived from a fossil, she is inexperienced with the modern world, and often makes mistakes because of it. Nonetheless she is quite intelligent for a prehistoric Pokemon, and learns quickly. She is the fastest of the team, and her tactics are largely hit-and-run-- dive in to attack, then dart away before the opponent can counterattack. Her dazzling speed and combination of evasive and powerful attacking moves make her a severe threat in battle, and she cares for little else except to fight. Type: Rock/Flying Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 90 Atk: 5 Def: 3 SpA: 4 SpD: 2 (-) Spe: 127 (+) EC: 6/6 MC: 0 Ability: Defeatist Defeatist: The Pokemon tires from prolonged battles easily, and deals 3 less damage once below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Faint-Hearted's effects will dissapear. Attacks: Lv1 Quick Attack Lv1 Leer Lv1 Wing Attack Lv5 Rock Throw Lv8 Double Team Lv11 Scary Face Lv15 Pluck Lv18 Ancientpower Lv21 Agility Lv25 Quick Guard Lv28 Acrobatics Lv35 Crunch Lv40 Endeavor Lv45 U-Turn Lv51 Rock Slide Lv56 Dragon Claw Egg - Earth Power Egg - Defog Egg - Steel Wing Egg - Head Smash TM01 Claw Sharpen TM12 Taunt TM17 Protect TM52 Focus Blast TM71 Stone Edge TM90 Substitute
Kommander (Ekans)
Ekans Kommander (f) Nature: Adamant Type: Poison Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Intimidate, Shed Skin, Unnerve Intimidate: (must activate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Shed Skin: (innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Unnerve [DW Locked]: (innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 55 EC: 1/6 MC: 0 DC: 1/5 Attacks: Lv1 Wrap Lv1 Leer Lv4 Poison Sting Lv9 Bite Lv12 Glare Lv17 Screech Lv20 Acid Lv25 Stockpile Lv25 Swallow Lv25 Spit Up Lv44 Coil Lv49 Gunk Shot Egg - Disable Egg - Sucker Punch Egg - Snatch TM26 Earthquake TM80 Rock Slide TM84 Poison Jab
DELTA (Porygon)
Porygon DELTA (n) Nature: Modest Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Trace, Download, Analyze Trace: (must enable) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Download: (innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round. Analyze [DW Locked]: (must enable) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power. Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 40 EC: 1/9 MC: 0 DC: 1/5 Attacks: Lv1 Conversion Lv1 Conversion2 Lv1 Tackle Lv1 Sharpen Lv7 Psybeam Lv12 Agility Lv18 Recover Lv23 Magnet Rise Lv40 Discharge Lv51 Tri Attack Lv56 Magic Coat TM03 Psyshock TM13 Ice Beam TM30 Shadow Ball TM77 Psych Up
Livewire (Tynamo)
Tynamo Livewire (m) Nature: Brave Type: Electric Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Ability: Levitate Levitate: (innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 52 (-) EC: 1/9 MC: 2 Attacks: Lv1 Tackle Lv1 Thunder Wave Lv1 Spark Lv1 Charge Beam
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Last edited by Banryu; Feb 21st, 2013 at 2:39:03 AM. |
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#123 |
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Join Date: Aug 2009
Posts: 1,187
Location: CAP, C&C, or RMT!
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Sorry, Banryu, but you indeed need two Pokemon to start your journey. You can, however, select two and save the remaining 2 or 1 TC for later.
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[23:49:15] <orcinus> potato potato [23:49:16] <orcinus> that really [23:49:23] <orcinus> doesn't have the same effect as when you say it out loud |
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#124 | |
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Join Date: Aug 2009
Posts: 1,187
Location: CAP, C&C, or RMT!
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Quote:
In the case of Trapinch, though, you are limited to what TM's it has. Sorry.
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[23:49:15] <orcinus> potato potato [23:49:16] <orcinus> that really [23:49:23] <orcinus> doesn't have the same effect as when you say it out loud |
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#125 |
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Join Date: May 2010
Posts: 43
Netherlands
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Pokemon: Bronzor ~ Slowpoke
Wins~Losses~Drawn: 0 ~ 0 ~ 0 Trainer Counter: 2 Backpack: Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Token Pocket: Ref Tokens: Business Tokens: Currently Battling: VS Ice-eyes Pokemon Team:
Bronzor (*)
![]() Bronzor [Boomer] (Genderless) (*) Nature: Brave Type: Steel/Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks, Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Stats: HP: 100 Atk: **(+) Def: *** SpA: * SpD: *** Spe: 20(-) EC: 0/6 MC: 0 DC: 0/5 Abilities: Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half. Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. Heavy Metal (DW - NOT ACTIVATED): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back. Attacks: Tackle (*) Confusion (*) Hypnosis (*) Imprison (*) Confuse Ray (*) Extrasensory (*) Safeguard (*) Gyro Ball (*) Payback (*) Light Screen (*) Reflect (*) Trick Room (*)
Slowpoke (*)
![]() Slowpoke [Poker King] (Male) (*) Nature: Sassy Type: Water/Psychic: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1), Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats: HP: 100 Atk: *** Def: *** SpA: ** SpD: ***(+) Spe: 13(-) EC: 0/6 MC: 0 DC: 0/5 Abilities: Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm. Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method. Regeneration (DW - NOT ACTIVATED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored. Attacks: Curse (*) Yawn (*) Tackle (*) Growl (*) Water Gun (*) Confusion (*) Disable (*) Headbutt (*) Mud Sport (*) Safeguard (*) Wonder Room (*) Light Screen (*) Flamethrower (*) Trick Room (*) Hope I did this correctly...
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19:16 BUddha fimphym the combusken is gonna kick roxannes ass 19:17 BUddha named fimphym because 19:17 BUddha srs torchic is srs 19:17 BUddha DIE NOSEPASS 19:19 BUddha FIMPHYM KYIYIIIICK Last edited by Aquamarius; Mar 5th, 2011 at 8:42:11 AM. Reason: Nicknames... |
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