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#26 |
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Join Date: Feb 2011
Posts: 93
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So far it seems poison is the most supported type, but I don't like it as a STAB. Fighting on the other hand gives you a more threatening STAB which I think is necessary against offensive sand teams.
what does poison do against a team of: Hippowdon, Tyranitar, Reunculus, Landorus, Excadrill and scizor? I mean sure you get the quad fighting resist but is it worth making it unable to handle ground, steel and rock pokemon? |
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#27 |
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hey, even pirates need attorneys
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Moderator
Join Date: Apr 2009
Posts: 2,601
especially internet pirates
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Uh, guys, Psychic is actually good in BW. Reuniclus, Slowbro, Mew and Lati@s are great Pokémon in this metagame, and all of them actually use their Psychic STAB. So please consider this before bandwagoning Fighting.
(This was for people who were going lolpsychic.)
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If we cannot take joy in things that are merely real, our lives will always be empty. <+joshe> im a registered sex offender for up to calc 3 <+Reflect_Suicune> i was thining of fucking jellicent for some reason <DetroitLolcat> I AM AROUSED BY BIMETALLIC CURRENCY! Last edited by capefeather; Mar 8th, 2011 at 3:48:09 PM. |
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#28 |
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Join Date: May 2010
Posts: 122
Portugal
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IMO, the best secondary types are:
Fighting - I really like the idea of a Fighting/Flying Pokémon. No SR weakness, good STABs, can check Doryuuzu and Roobushin... Indeed, Rankurusu would be a pain in the ass, but maybe It could take it with some lucky Air Slashes (SubSplit/Air Slash/Aura Sphere anyone?)... Water - Water/Flying is also an awesome combo, but Gyarados already makes a good job at intimidating powerful enemies like . The only way to differenciate this CAP from Gyarados is giving him good SpA and... Butterfly Dance, Surf and Hurricane? Meh, I would still prefer my old Red Gyarados if I want a MomentumMon. Electric - Electric/Fighting is really good, but it would be outclassed by Zapdos if defensive and Borutorosu if offensive... Ground - Same old Shit. Hi there, Gliscor and Landlos! Poison - Interesting type, I like it because I already tested Crobat and even not being a Wall, it has awesome resistances. |
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#29 | |
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Join Date: Jun 2008
Posts: 1,303
Pennsylvania
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Not having weaknesses isn't a goal of this CAP. |
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#30 |
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Join Date: Feb 2011
Posts: 93
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yeah but we can't resist everything, and frankly psychic is one of the easiest type attacks to predict as well as having no effect vs dark, and weak to pursuit. In short we have tyranitar and scizor who rape psychic pokes why does our CAP need to be able to answer one of the more easily answered types?
Edit: I just thought of this, we could design it as an angel if we did choose fighting as the secondary type. you have to admit it would be pretty cool if this plays out in favor if fighting. |
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#31 |
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Join Date: Mar 2010
Posts: 364
:P
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There's also the fact that its rare for more than one or two of the aforementioned psychic type pokemon to be present on a team(to prevent the team from becoming ttar weak), hence making the opponent choose that specific pokemon to go to when the CAP appears(predictable reaction). An intelligent user takes this opportunity to get his pursuit user out and destroys their psychic type(gains momentum)
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#32 | ||
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the pastor of disaster
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Join Date: Oct 2008
Posts: 1,468
Long Island, New York
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Quote:
A good example of what I mean about talking generally about typing would be, Quote:
A good example of what I mean by unsupported statements would be, What makes Psychic "lol"? This is a pretty strong statement considering that many of the best anti-metagame Pokemon (Reuniclus, Mew, Slowbro, Deoxys-s) use Psychic STAB frequently. |
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#33 | |
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hey, even pirates need attorneys
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Moderator
Join Date: Apr 2009
Posts: 2,601
especially internet pirates
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Quote:
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If we cannot take joy in things that are merely real, our lives will always be empty. <+joshe> im a registered sex offender for up to calc 3 <+Reflect_Suicune> i was thining of fucking jellicent for some reason <DetroitLolcat> I AM AROUSED BY BIMETALLIC CURRENCY! |
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#34 |
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Join Date: Feb 2011
Posts: 2,984
Mmm... Ice Cream!
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I want to add that Poison also has a mayor bonus, poison attacks are a magnet for steel types, and steels wall both of it's stabs which if you want to make your oponnet predictable, it acomplish that, also theres the obvious toxic, you can poison every foe poke except for steels (and other poison) whic helps making a steel type coming a mile away, Rainuculus (or whaterver it's name is write) is also a good "counter" (being inmune to toxic damage and strong to poison) which makes a double swich to tyranitar/dark poke way more viable, this would acomplish to help with the momentum going for your side
This type would be strong against the main stab of all fighting tyes ( a very common type this gen) and it would scare them out, some of the top pokes are still not going to be running any time soon, this thing is not gonna scare dory and if he already has a SD (and even if not since all dory's have a Rock attack) this thing is great agains fighting types but week against steel, ground is probably not gonna be running away and other treaths like scizor and tyranitar don't have to worry about it so i'm a little worried about it being able to forec switch outs, if we're looking to get the momentum and regain it we should be able to force the most set-up sweepers, and until now i'm only seing it able to force breeloom (since even other fighting types might wanna stay and set-up to kill it effectively) I have read about fighting and i have to say i like the fact that yes, no one in his right mind would let something like dory or cond in something they know they can OHKO or 2HKO while being OHKO themself by a SE move, this also keeps the weeknesses to psyquic of posion making a predictable change to a psyquic and removing the steel type as a treath, and retaining the predictive switch to sweepers with HP ice or an electric move, and making the stabbed options for flying/ice SR week for the most part, the SR neutrality is a a nice plus This would make it 4x resistant to bug making it take laughable damage from U-turns, retain the fighting resistance and it would efectively scare treaths like Dory, Scrafty, Terakion, Tyranitar, Lucario, (whit it's Fighting STAB) all of them need to set up to effectively sweep entire teams and Breloom, Virizon, Condrelurr, etc... (whit the flying one), it should be noted that h e could also come in Nattorei, and could put a sub (to avoid leech seed) and kill him with Fighting STAB, this makes a change to something like jelly or a psyquic type predictable and like i said before the same swich into Stabbed options make them loose 25% of their life for the most part, even someone that resist their stabs (like zapdos ans the electric genie) in weekn to SR so this could really help mantaing momentum and slowly driving your foe to death Last edited by Gerard; Mar 8th, 2011 at 4:40:43 PM. |
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#35 |
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Back from the dead.
Join Date: May 2010
Posts: 730
New York City
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Steel / Flying seems like a good option to me. This combination of typing could allow CAP 1 to switch into some common top-tier threats such as Virizion, Excadrill, Latios (beware HP Fire, though), Reuinclus, Terakion and Landorus and take, at worst, neutral damage from their attacks. If the goal of CAP 1 is to regain momentum, then it is important to figure out a way to switch into threats like those and start to re-gain control of the battle, which is why I put support in Steel.
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#36 |
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Join Date: Feb 2007
Posts: 44
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Wouldnt a poison flying pokemon basically be crobat plus ?
Not that that bad thing but crobats himself has been good at building momentum himself
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#37 |
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the pastor of disaster
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Join Date: Oct 2008
Posts: 1,468
Long Island, New York
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Pokemon with the same typing can be vastly different. Look at Tropius and Shaymin-s, or Jirachi and Bronzong, or Groudon and Donphan, or even Staraptor and Togekiss. I believe the only way that same typing should play a factor in our decision is if a type combination has already been explored very completely (like Fire/Fighting) or would open huge team holes due to use with very common OU Pokemon of the same type (like Ground/Flying, no one wants to see teams with THREE Ground/Flying types).
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#38 | |
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Join Date: Feb 2011
Posts: 106
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Fighting seems like the way to go. It packs resistances to common attack types (Bug, Fighting, Ground) while still being neutral to Rock, a common coverage type. This should allow the CAP to come in on a resisted hit and be able to take off-STAB neutral hits enough to force the switch, gaining momentum. Psychic and Electric are very predictable weaknesses, both having types that are immune to them. Also, many users of these types use them as STAB moves (Thundurus, Reuniclus), so they become vastly less powerful if an immunity removes their STABs via a switch. The Ice weakness is slightly worse, however there are few Pokemon that can hit amazingly hard with this type that are not weak to Fighting (subjective).
As mentioned, the STABs of Flying/Fighting are nearly unresisted in the metagame, and hit supereffectively on pokes seen on all types of teams such as Excadrill in Sand, Ludicolo in Rain, Venusaur in Sun, Chansey in Stall, and Ferrothorn in just about everywhere. This means the STABs will be relevant regardless of the opponent's play style, and thus meaning CAP 1 can help retake momentum regardless of match-up. The CAP as Flying/Fighting will not have to switch as often as Poison/ or Steel/Flying types, other mentioned types. Not being able to touch the opponent at all (Poison vs. Reuniclus/Steels) forces you to switch, which will lose you your momentum. In the case of Fighting/Flying, it will prove to be a more useful type combo that can switch in just as easily as Poison on what matters, and that presents predictable but powerful STABs which cannot be ignored by the opponent.
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#39 |
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Join Date: Sep 2010
Posts: 142
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Fighting would be great! I mean yay fighting, and if we're thinking defensive Vs offensive momentum we could give it roost or drain punch. booth prove to be pretty bad ass recovery methods. It also gives it pretty decent stab options.
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#40 |
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Join Date: May 2009
Posts: 1,165
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Well, here's my reasoning on various things:
Even x4 SR weak isn't world-ending: It's far from ideal, but if the type provides many other benifits, SR is easy enough to prevent in Gen 5, and SR isn't even as common as in Gen 4 anyway. Volcarona is x4 SR weak, but you still see it around. Moltres is x4 SR weak, but dominated UU in Gen 4. Ho-Oh is x4 SR weak, but is Uber. The type should not reduce the resistance to Fighting Between Conkeldurr, Breloom, Tonadus, Thunderous, Machamp, Blaziken, Virizion, Lucario, Terrakion, and more, fighting type moves are all over the place. The fighting resistance HAS to stay. This rules out Steel, Dark, Normal, Rock, and Ice The type should not try to re-do something that is already done: Looking at you, Gliscor, you're pretty good at momentum as it is Ground is out, we'll just wind up re-making Gliscor, or a specially based Gliscor The secondary type should not comound weakness to Water or Dragon, if possible, it should provide a resistance, or a way to combat them These are also common attacking types. We don't want a weakness to them. lease note, there are two abilities which grant immunity to Water. Dragon is out, Fire is Out This, by my reconing, leaves: Bug, Electric, Fighting, Ghost, Grass, Poision, Water and Psychic, as well as Pure Flying, which will probobly deny Roost. Bug: Pros: x4 Resistance to Fighting STAB U-Turn Generally gets useful status moves Cons: WAY overused type [Although, no good pokemon have it] Weaknesses everywhere x4 SR weak Overall: Probobly safe to rule Bug out Electric: Pros: STAB is Super Effective on Water-Types Volt Change Thunder Wave Adds NO weaknesses, cancels out weakness to Electric, adds Steel and Flying Resistance. Cons: Ground-types can switch in free, includeing on Volt Change, stopping mometum Little to hamper Dragons Zapdos exists, as does Thunderous Overveiw: Good on paper, but, Zapdos and Thunderous both already do this job rather well... Fighting: Pros: Fighting is a good STAB, and has excellent coverage with Flying Provides SR Neutrality, and Rock neutrality Cons: Provides no resistances that are really useful in the current metagame, except Rock Provides a weakness to Psychic Fighting has little in the way of Momentum moves, besides possibly Overhead Throw for Phazeing. Overveiw: Good for offensive based-momentum, bad if want defense Ghost: Pros: Provides Immunity to Fighting and Normal Decent STAB Some decent support moves Cons: Gengar exists, he already does Mometum rather well, same with Dusclops, to a degree Not very useful resistances brought to the table, Bug and Posion? Ghost and Dark weakness gained, both somewhat common attacking types, as coverage moves on Special attackers [And Tyranitar] Overveiw: Solid choice all around, but faces still competition from Gengar for offense, and Dusclops for Defense. Grass: Pros: Support, Support EVERYWHERE Provides Water resistance Provides Electric Neutrality Cons: Dreadful STAB x4 Ice Weak, Fire weak, Flying Weak, LOLPOISION weak, Bug Neutral Overveiw: So-So, IMO. The merits of support, such as status and Aromatheraphy, are heavily contested by the cons... Poision: x4 Fighting Resistance, x4 Bug resist, x4 Grass Resist, x2 Poision Resist Particually good for defense Poision-types generally get somewhat wide movepools Toxic Spikes? Cons: Worst STAB in the game [Although, not *that* bad for neutral coverage ATM] Psychic weak Overveiw: If we want to take a defensive route, Poision may be worth a look, otherwise... no. Even with defense... Renkulus exists, and hits us SE. Yay? Water: Pros: Brings resistances to Fire, Water, Steel, and Ice Neutrality. Good STAB Some semi-support options, in things like Scald Generally gets Ice moves too Cons: x4 Electric weakness, Grass Neutrality Pretty useless for defense, just look at Mantine, he has the stats to be a special Skarmory! Psychic: Pros:x4 Fighting Resistance Psychic Resistance Some decent moves [Trick, Power Swap ect could be useful for trolling set-up pokemon, Trick Room] Cons: Dark Weak So-So STAB Bug Neutrality Ghost Weak Psychic/Flying isn't winning awards for coverage Overveiw: Has potential for a defensive CAP1. Offense, not so much. Summary: What secondary type I feel we should take depends on the direction we want to take this CAP. Offense: It's a punch-up between Ghost and Fighting here. Water and Electric make strong cases too. Defense: My personal favorite for defense is actually Psychic, due to Trick, Power Swap, Trick Room, ect. Poision and Water are also good options. Balanced: A balanced CAP1 could best do with Psychic, Water, Electric, or Grass typings. What do I think we should do? I think we should be taking CAP1 down a balanced route, so that it can effect momentum in a way to suit the team it is on. For this reason, I think that Water, Psychic, or Electric should be chosen. Water if we want a true 'Jack of all Trades', Psychic if we want a Defensive lean, and Electric for an offensive one. Also, looking into this thread again, I think an afterword is needed: PSYCHIC IS NOT A BAD ATTACKING TYPE ANYMORE. If you think Psychic is a bad attacking type, due to it being resisted by Steel and Psychic, and Darks having an immunity, bear in mind that Flying, Psychic and Bug resist Fighting, and Ghosts are immune. Fighting is generally seen as a great attacking type. MORE POKEMON CAN SWITCH ON THE 'GREAT' FIGHTING COMPARED TO 'LOLPSYCHIC' |
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#41 | |
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Join Date: Apr 2010
Posts: 154
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I've picked out some pretty common Gen V pokemon (this should be enough for a start), and checked how the various type combinations fare against what I consider to be their most common attacks. Here are the pokemon I chose: Blaziken, Chandelure, Conkeldurr, Dragonite, Excadrill, Ferrothorn, Garchomp, Gengar, Gliscor, Gyrados, Heatran, Latios, Reuniclus, Scizor and Tyranitar. Then I checked whether they had an attack that would hit our type combinations super-effectively. Basically, which of our type combinations could sponge their attacks the most comfortably? Defensive ranking based on this sample: 1st: Ground 2nd: Electric 3rd: Fighting 4th: Water 5th: Dark 5th: Steel 7th: Dragon 8th: Poison 9th: Ghost Detail of results:
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What I find interesting here is that the best defensive combinations with Flying - at least against these threats - are also some of the best attacking options. Ground in particular complements the holes in Flying's type coverage (Electric, Rock and Steel) quite well. Where next? What really concerns me is "what does this mean for the concept?" Clearly we don't want CaP1 to counter everything. On the other hand, we want it to have plenty of opportunities to switch in, and stay in, in order to change the match. This analysis has helped me understand the types defensively, but I'm still not sure which of them will be best for a momentum poke rather than a win-win-win poke. Except that, as I mentioned on page one, I feel Electric and Water would make our opponents' attacks more predictable than the other choices. Last edited by smallvizier; Mar 8th, 2011 at 6:18:56 PM. Reason: Adding a spoiler tag; new closing paragraph; extended sample |
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#42 | |
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Join Date: Jun 2008
Posts: 1,303
Pennsylvania
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That said, being good isn't what matters here. What matters is fulfilling the concept as well as possible, preferably without being so amazing in other ways that the Pokemon becomes overpowered or that the other ways overtake the concept. Being amazing in ways that contribute to the concept, however, is another story, and dual STABs that grant excellent neutral coverage indeed contributes to the concept. On another note, Chandelure is not common. Basing types primarily on just ten Pokemon is an inherently flawed method, anyway. |
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#43 | |
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Join Date: May 2009
Posts: 1,165
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Heatran is not a common OU pokemon anymore, it's an uncommon OU [Like, 20th or so] That significantly bumps down Water. Where is Renkulus? Or Latios? Landos? Thunderous? No Water-types, despite all of the water moves thrown around? [You do realise that 3/5ths of your list is Water weak, right?] |
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#44 |
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Supreme Master of Trivia
Join Date: May 2010
Posts: 807
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I quite like Flying/Poison as well. For anyone who worries about Reuniclus, CAP 1 can u-turn (or switch) out into a Dark type, perhaps Spiritomb (which completely stops most Reuniclus).
4x resistance to fighting and grass was incredibly useful to Crobat last generation, and I can't imagine how helpful it is now in Gen V. Still, for anyone who says it counters Conkeldurr... he frequently uses stone edge, or even facade. Regardless, Poison seems to me the best type by far, followed by Water and Fighting. Admittedly, Poison stab is awful, but perhaps this can be worked around with good movepool and perhaps even a create-a-move. |
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#45 |
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Join Date: Aug 2009
Posts: 1,186
Location: CAP, C&C, or RMT!
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Hooray Flying!
Anyways, time to give my major support to yet another type. This time, I'll be backing Fighting in the polls. Reasons why Fighting type is the best choice are as followed:
Ghost, once again, is my "okay" typing. Immunity to Fighting is cool, but aside from that, Flying / Ghost will have little opportunities to switch in, since it only resists Bug (4x) and Grass, while being immune to Fighting and Ground (and Normal, but that's more of a perk than being important). Meanwhile, it's not going to draw in a lot of important Pokemon, except for perhaps Tyranitar (Flying / Ghost is weak to Dark and Ghost on top of Flying's weaknesses, which only Dark is substantially important). I don't think this typing matches the concept as much as the previous two does. I am against Steel, and have been since the primary typing. I see Steel as a possible pivot Pokemon, regardless of stats. Just my opinion on it.
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#46 |
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Join Date: May 2010
Posts: 345
Epic Avatar by me!
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I'm thinking Poison here. It provides nice resistances, and the bad STAB will discourage people from using it as yet another sweeper.
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#47 | |
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Join Date: Feb 2007
Posts: 44
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togekiss is normally a special sweeper why staraptor is a physical sweeper, this would be more like the case of blaziken emboar and infernape. Where they all provide slight niches to the same role and are all use able in top tier but one outshines the others for what ever reason. Unless we forgo speed, and go with a more bulky appoarch they'll play the same 1. Come in on breloom or something totally non threating 2. force the switch and either status/attacks whatever coming in boost up or uturn to a better counter
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#48 |
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Join Date: Feb 2011
Posts: 93
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We originally chose flying type so we could switch into ground and fighting moves. Most threats that carry those types of moves carry a rock move (excadril, landlos, conkledurr, machamp, infernape, blaziken, garchomp, lucario, terrakion to name a few)
rock neutrality is pretty important for a flying type to be successful in the current metagame considering that all it's key switch-ins against fighting and ground pokemon are also commonly packing rock moves. |
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#49 |
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the pastor of disaster
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Join Date: Oct 2008
Posts: 1,468
Long Island, New York
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I'm seeing a lot of support in this thread for Flying/Poison, but I'm not at all clear on what the actual advantages are for Flying/Poison over Flying/Steel or Flying/Fighting. Which specific Pokemon would Flying/Poison allow CAP1 to switch in on and force out better than Steel, or Fighting, or even pure Flying? Flying/Poison has three 4x resistances, certainly. But which Pokemon are these significant against?
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#50 |
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Join Date: Mar 2011
Posts: 58
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With Flying as the primary type for CAP1, I only see two options for a secondary type.
Flying/Steel With Steel as CAP1's Secondary Type, It will only have two weaknesses: Fire and Electric. Both of these types are fairly easy to predict coming, and counter with CAPmon or a quick switch in. (You could even pair them with something like Electrivire, and switch out while the attack comes for Motor Drive!) Example: Capmon is sent out to counter an EQ from Excadrill. Opponent sends out Blaziken/ another Pokemon with Fire or Electric attack. You switch out to a Pokemon with flash fire, volt absorb, motor drive, etc. and use the boost to wipe the floor. Steel will also give it a plethora of resistances, including Dragon and Psychic, allowing it to need less of an investment in defense. Steel types are usually defined by their weakness to ground, but with flying as the primary type, there will be no reason to waste an item slot on something like ballon. Steel, to me, seems like the most viable option for this CAP. Flying/Fighting Other people (Paradox) explained this better than I can. Please Don't let this CAP go to waste over a typing that "WOULD BE AWESOME" and actually think competitively. |
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