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#1 |
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Join Date: Jul 2010
Posts: 1,487
Phoenix, AZ
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What are Flat Battles?
In Generation V games, Flat Battles are an official ruleset built into the game for battling other players. You can activate Flat Battles when you battle someone through the Union Room and over Nintendo Wi-Fi Connection. It is also the official format of the Random Battle mode. Flat battles differ greatly from open battles and IR battles (from using the C-Gear), and from previous game rules in many ways. In short, here are the rules:
Number of Pokemon & Team Preview Depending on the format, you must bring a minimum number of Pokemon with you into the battle room. From that list, you will see all of the Pokemon your opponent brought, and you will pick the appropriate number of Pokemon from your list. You can also decide the order that your Pokemon will be arranged in your Party. For Singles battles, you must bring 3 to 6 Pokemon, and you will pick 3 of those Pokemon to battle. For Doubles battles, you must bring 4 to 6 Pokemon, and you will pick 4 of those Pokemon to battle. For Triples battles, you must bring 6 Pokemon. You will decide the order that all six Pokemon are called out in. For Rotation battles, you must bring 4 to 6 Pokemon, and you will pick 4 of those Pokemon to battle. Team Preview is always on, and cannot be turned off. If this doesn't make sense, lets consider this singles battle example of Ash Ketchum and Gary Oak. Ash Ketchum brings into the battle room the following Pokemon: Pikachu, Venusaur, Charizard, Blastoise, Snorlax, Lapras Gary Oak brings into the battle room the following Pokemon: Exeggutor, Arcanine, Machamp, Tyranitar, Pidgeot, Rhyperior Due to Team Preview, both sides get to see each others' teams before they pick their three Pokemon. Having looked at the opposing team, Ash decides to bring out Venusaur, Charizard, and Blastoise. Likewise, Gary decides to bring out Exeggutor, Arcanine, and Machamp. The remaining Pokemon (Pikachu, Snorlax, Lapras, Tyranitar, Pidgeot, and Rhyperior) do not get used at all. Pokemon Level All Pokemon fight at level 50 or below. Pokemon that are level 51 or higher are reduced to level 50 for the duration of the fight. Pokemon that are level 49 and below do not have their level changed. Any moves that your Pokemon know will not be forgotten, even if they cannot legally learn them at level 50. For example, if I bring a level 100 Azelf, it will become level 50 for the battle. Special Clause (AKA the Ban List) Special Pokemon are banned. Essentially this is all Version Mascot Legendaries, other ultra-powerful legendaries, and event-only Pokemon. The full list is: #150 Mewtwo #151 Mew #249 Lugia #250 Ho-Oh #251 Celebi #382 Kyogre #383 Groudon #384 Rayquaza #385 Jirachi #386 Deoxys #483 Dialga #484 Palkia #487 Giratina #489 Phione #490 Manaphy #491 Darkrai #492 Shaymin #493 Arceus #494 Victini #643 Reshiram #644 Zekrom #646 Kyurem #647 Keldeo #648 Meloetta #649 Genesect Species Clause No two Pokemon on the same team may have the same Species number. For example, you can only carry a single Rotom on your team, since all Rotom forms have the same Species number. Item Clause No two Pokemon on the same team may hold the same Item at the start of battle. (Presumably moves like Trick will bypass this rule). Wonder Launcher Use of the Wonder Launcher is optional in a Flat Battle. Other Since this is an official Nintendo Meta-Game, other rules that Smogon battlers follow in Standard OU don't apply: Sleep Clause is off (Any number of Pokemon can be put to sleep) OHKO Clause is off (OHKO moves like Fissure are legal) Evasion Clause is off (Double Team and Minimize are legal) There is no Ability ban list (Drizzle + Swift Swim, Inconsistent, etc, are legal) In essence, a level 50 Doubles flat battle is virtually identical to the 2009 to 2011 VGC (with species restrictions being the only differences), and Singles and Doubles Flat battles are nearly identical to the Battle Subway/Battle Frontier. Aren't IR Battles Flat Battles? NO! IR Battles (battles using the C-Gear) are NOT Flat Battles. They are Level 50 battles. In IR Battles, all Pokemon fight at level 50 regardless if they are above or below level 50, there is no team preview, no team selection process, etc.. The only similarity between an IR battle and a Flat Battle is that Pokemon above level 50 get de-leveled. If you want to battle on WiFi, you must use these rules? Thankfully, no. You can still battle using the "No Restrictions" ruleset. The only downside is that if you want to have a level 100 battle, you're required to have level 100 Pokemon. Any other things to note? Flat Battle format is the format used for the Global Union, notably the Random Battle format. It might be the format used for official Nintendo ladders. It's also very similar to various VGC formats. It's likely the item Soul Dew is banned. Last edited by Sprocket; Apr 6th, 2011 at 12:15:15 PM. |
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#2 |
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Join Date: Feb 2011
Posts: 125
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wait, what? if you want to battle on WiFi, you have to use these rules?
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2-0 against the self-proclaimed "Pokemon Diva" LunaMaya u mad luna? |
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#3 |
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Join Date: Dec 2009
Posts: 880
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No, you can also choose "No Restrictions," which has no restrictions.
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#4 |
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Join Date: May 2010
Posts: 134
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Oh dear, no sleep or evasion clause x.x
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Pokemon Pieces for those Piano Players on Smogon |
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#5 |
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Join Date: Feb 2011
Posts: 125
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thank you for the redundancy, i couldn't have grasped that it would have no restrictions with the name "no restrictions" without your help.
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2-0 against the self-proclaimed "Pokemon Diva" LunaMaya u mad luna? |
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#6 |
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Join Date: Jul 2010
Posts: 1,487
Phoenix, AZ
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One could certainly cause havoc with a lack of sleep clause in doubles and triples. Thankfully the only user of Dark Void is Smeargle in this ruleset, since Darkrai is banned.
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#7 |
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Join Date: Feb 2008
Posts: 778
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#8 | |
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Join Date: Aug 2007
Posts: 954
Drinking more Coca-Cola than all the polar bears combined.
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441 D/Cs and counting, baby! The Jerk Store* <- For reference only *Contrary to popular belief, this is not a compendium of people who disconnect on Wi-Fi. See: Seinfeld, "The Comeback."
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#9 |
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Join Date: Jul 2010
Posts: 1,487
Phoenix, AZ
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On the other hand, this generation brought all sorts of toys that are specifically designed for doubles and triples battle, like Wide Guard (protect against multi-target attacks), Fast Guard (protect against priority moves), and After You. Not to mention Follow Me which has a +3 Priority.
Of course, Fake Out got upgraded to +3 Priority, so fast Fake Out users can outspeed even the fastest Follow Me users (unless the Follow Me user is scarfed). As much as I like thinking about how difficult a Smeargle might or might not be to take down in doubles and triples, what kind of effect does a lack of Sleep Clause have in singles when you only have three Pokemon to pick and not six? And what about the lack of common OU Pokemon, like Jirachi and Shaymin? |
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#10 |
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Banned deucer.
Join Date: Sep 2010
Posts: 405
Hint: it's in Asia
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I like Flat Battle because I don't have to train my Pokemon up to very high levels (unless I have to get certain moves). But what I don't like is the lack of sleep/evasion/OHKO clause and Team Preview (which ruins the usefulness of Zoroark).
It's possible to have both players agree that only 1 Pokemon can be asleep and that Double Team and OHKO moves can't be used. |
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#11 | |
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Join Date: Jul 2010
Posts: 1,487
Phoenix, AZ
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Just that people outside of the Smogon community probably won't. |
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#12 |
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Join Date: Mar 2011
Posts: 71
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Is there a ladder yet or when does that start? Can you even do ranked matches yet if there is one?
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#13 | |||
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Join Date: Aug 2007
Posts: 954
Drinking more Coca-Cola than all the polar bears combined.
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But I reiterate that I haven't done this competitively, and I'm sure there are a thousand small factors that would stop a setup like that. Many of them aren't available to OU pokemon or are undesirable on them, though, and a headstrong rush into battle isn't a good idea.
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441 D/Cs and counting, baby! The Jerk Store* <- For reference only *Contrary to popular belief, this is not a compendium of people who disconnect on Wi-Fi. See: Seinfeld, "The Comeback."
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#14 | |
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I did my best, I have no regrets!
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Join Date: Apr 2007
Posts: 7,261
Vancouver, BC
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#15 | |
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Banned deucer.
Join Date: Sep 2010
Posts: 405
Hint: it's in Asia
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Well, since there's no sleep/evasion/OHKO clause, I know that moves like Double Team/Sheer Cold are allowed. Those moves may take some luck to achieve to their fullest (trying to get up to +6 evasion with Double Team or outright KOing your opponent's team with whatever OHKO move you have), but it pays off in the end. |
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#16 | ||
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Join Date: Feb 2008
Posts: 778
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Quote:
Edit: Quote:
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#17 | |
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Join Date: Jul 2010
Posts: 1,487
Phoenix, AZ
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And in a Metagame where Evasion moves are possible to use, it's very wise to pack perfect accuracy moves just for that reason. |
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#18 | |
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Banned deucer.
Join Date: Sep 2010
Posts: 405
Hint: it's in Asia
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#19 |
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Join Date: Jun 2006
Posts: 1,197
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I have a question I would like to hear people's opinions on:
Would Moody (inconsistent) necessarily break this ruleset like it does standard, or are the situational counters to Moody pokemon worthy of a team slot if you don't have to use them in battles where they aren't necessary? What about sleep, or evasion? [I understand that its more of a luck issue than a "broken" issue with Moody and evasion, but I believe the question would still be applicable.] I think the answer would boil down to whether or not the situational counters are good enough, and more importantly (read: less off topic-ly) whether or not team slots can afford to be, in a word, wasted on pokemon that are situational rather than consistently good in a bring 6 pick 3 ruleset. I don't know how to answer either question; maybe you guys do? |
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#20 |
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Join Date: Apr 2009
Posts: 552
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Note that it's been stated somewhere (can't find the link) that moves learned in previous generations will be banned off of the ladder they'll have.
In addition, Sky Drop is also banned because of the gravity glitch. I totally recommend that this thread be directed towards the global union ladder thing. Since that actually matters and there's rumors floating around that top players on the ladder get an invite to VGC or something. |
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#21 |
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Join Date: Jul 2010
Posts: 1,487
Phoenix, AZ
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If it's true, then that's just bullshit.
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#22 |
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Join Date: Dec 2009
Posts: 880
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That's what it says on serebii:
http://www.serebii.net/blackwhite/gl...tleunion.shtml |
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#23 |
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Join Date: Aug 2007
Posts: 954
Drinking more Coca-Cola than all the polar bears combined.
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I asked the same question on the Simple Question / Simple Answer thread, and someone told me that it just applied to Unova pokemon knowing moves that they couldn't learn outside Unova (ie, Entei with ExtremeSpeed would be fine). This may or may not be so, but I think Serebii updated that page right away and the information may have been hastily written and not perfectly accurate.
__________________
441 D/Cs and counting, baby! The Jerk Store* <- For reference only *Contrary to popular belief, this is not a compendium of people who disconnect on Wi-Fi. See: Seinfeld, "The Comeback."
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#24 |
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Join Date: Apr 2009
Posts: 552
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Yeah, I remember reading it somewhere other than Serebii though, but I can't for the life of me remember where.
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#25 | |
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Join Date: Jul 2010
Posts: 1,487
Phoenix, AZ
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Still, if it means Gen 3 and Gen 4 Pokemon can't learn Gen 3 and Gen 4 movesets, then that's gonna suck playing on the Global Union. Still, it's nothing that we can control. As far as Flat Battles go, I don't believe it to be a rule. |
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