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Old Oct 20th, 2010, 11:59:02 AM   #1
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Approved by Omegadonut

First of all, allow me to thank Destiny_Warrior for starting this thread! I'm going to take it with his agreement to expand the OP and include record streaks.

The Battle Subway, just like the Battle Tower of past games, have you play against trainers in progressively tougher matches during your streak. There are several battle methods (tubelines) you can go through:

Green Line (Single Battle) - Simple 1v1 Battles
Dark Green Line (Super Single Battle) - Difficult 1v1 Battles
Red Line (Double Battle) - Simple 2v2 Battles
Pink Line (Super Double Battle) - Difficult 2v2 Battles
Orange Line (Multi Battle) - Simple double Battle with a friend/NPC against Subway trainers
Yellow Line (Super Multi Battle) - Difficult double Battle with a friend/NPC against Subway trainers
Light Blue Line (WiFi Battle) - Battle against AI controlled WiFi teams (would like confirmation over this)

Since the Green, Red and Orange Lines end once you face the Subway Master(s), I'm going to list the record streaks only for the "difficult" versions. Also, here is some stuff you could find useful:


List of Pokémon used in the Battle Subway (thanks to Team Rocket Elite for gathering the original data, I only changed the 5th gen names for Pokémon/items/moves to their official ones)

...


Speed tiers in Battle Subway (courtesy of TRE)

BW Battle Subway TOP 10 Single Battle Records:

1. Fluffyflyingpig (105)* - Whimsicott, Uxie, Drapion

BW Battle Subway TOP 10 Double Battle Records:

1. Fluffyflyingpig (126)* - Infernape, Latios, Hydreigon, Metagross

BW Battle Subway TOP 10 Multi Battle Records (friend):



BW Battle Subway TOP 10 Multi Battle Records (NPC):



BW Battle Subway TOP 10 Wi-Fi Battle Record:



Notes: * means not finished streak, can continue

Last edited by NixHex; Oct 26th, 2011 at 2:25:26 AM.
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Old Oct 20th, 2010, 2:10:31 PM   #2
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Singles Subway is a perfect playground for Acrobat Archaeos. I used it quite a long time, because I had one on my ingame run and even without specialized EVs, it OHKOed a lot. It´s better as a lead, tough, because it really can´t switch in.

Other than that, Doryuuzu obviously destroys in and out of Sandstream(better with it tough). Shell Breakers work well(those who are resistant/neutral to Aqua Jet in particular), because they can OHKO lots of mons. Cloyster with Icicle Spear is on top, obviously. For playing it save, White Herb is actually a nice option there.

Basically every strategy that worked in Battle Tower until now, also works in the Subway. Just watch out for Dreamworld sets(Contrarian)
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Old Oct 20th, 2010, 3:08:22 PM   #3
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This is helpful
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http://www.smogon.com/forums/showthread.php?t=79239
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Old Oct 20th, 2010, 8:36:52 PM   #4
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I'll add the link to the OP, thanks!
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17:47 Zarator cc for cap shit?
17:47 Zarator why?
17:48 Destiny_Warrior he contributed to the CAP community with his posts duh
17:48 Zarator oh wait
17:48 Objection maybe CAP's becoming more influential on smogon?
17:48 Zarator you don't mean currency counters right?

CAP ASB and Battle Arcade
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Old Oct 21st, 2010, 3:19:12 AM   #5
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@ D_W :I also saw some Subway discussions going on in the Platinum/HGSS Battle Frontier discussion thread, over in Stark. I suppose the time is ripe to have a seperate B/W records and discussion thread, maybe in Uncharted Territory?

Off topic, but is the Subway as haxy as ol' Platinum/HGSS Frontier?
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Old Oct 21st, 2010, 8:25:55 AM   #6
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Quote:
Originally Posted by Fat Calm Pokemaster View Post
@ D_W :I also saw some Subway discussions going on in the Platinum/HGSS Battle Frontier discussion thread, over in Stark. I suppose the time is ripe to have a seperate B/W records and discussion thread, maybe in Uncharted Territory?

Off topic, but is the Subway as haxy as ol' Platinum/HGSS Frontier?
Do old ladys using a team of ono,Salamence, dragonite and tyranitar count as hax?
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Old Oct 21st, 2010, 8:42:50 AM   #7
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I do think it's still pretty haxy. Met a full sandstorm team in double battles. Opponent had ttar, gliscor, chomp and gastrodon. My team died because of a couple of flinches from rock slide, a crit hit, outrage chose other pokemon over chomp twice (not as haxy but still :/) and ice beam missed chomp.
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Old Oct 21st, 2010, 12:11:02 PM   #8
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Quote:
Off topic, but is the Subway as haxy as ol' Platinum/HGSS Frontier?
Yes. If you get confused, you will hit yourself every time without fail. Any opponent Pokemon that holds Quick Claw will have it activate every turn. etc.
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Old Nov 5th, 2010, 4:11:20 AM   #9
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hi all,

i'd like an opinion on those who already challenged the B/W Battle Subway (Single). I lost my streak at 200+ in an irritating way :

My Team :
Infernape@Life Orb
Jolly
Iron Fist
Fake out
close combat
flare blitz
thunder punch

Garchomp@lum berry
sand veil
Jolly
Outrage
Earthquake
Swords Dance
Aerial Ace

Gengar@focus sash
Timid
Levitate
Shadow Ball
Psychic
Energy Ball
Destiny Bond

Fist turn met Kangaskan. I didn't fake out fearing Kanga could have inner focus ability from dream world, so i went for close combat. He faked out.
Second turn : Ape close combats, but Kanga had chople berry, so survived with a bunch of PS, Ape fainted Kanga's next attack, Kanga fainted for recoil (i think it had life orb too).
So i switch in gengar, other side sends Raichu.
I clearly switch in Garchomp, no damage taken.
Second turn : I earthquake, but Raichu had focus sash, so it resisted and made a move (don't know what, can't read Japanese) that let Garchomp with roughly 40% PS.
Next turn EQ again, Raichu faints.

Last enemy pokemon is Crimgan. i thought no problem, so Outrage...but... Crimgan had quick claw, that activates, Dragon Claw, Garchomp faints...

damn.. but it wasn't over yet... In goes Gengar, i knew i could 2HKO it..
first turn : Shadow ball hits, Crimgan makes a fang move, Gengar survives with focus sash......
second turn : quick claw activats again, dragon claw, match is over..

final consideration : i'm really tired of the luck factor in this game..... i'd really like a game where there are no item such as quick claw, brightpowder, etc., as well as OHKO moves.... so that there's move space for tactic and knowledge, and your streak is not ended by 2 quickclaw in 3 turns...

Fab
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Old Nov 5th, 2010, 4:18:18 AM   #10
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Quote:
Originally Posted by Fat fabsmg68 View Post
Second turn : Ape close combats, but Kanga had chople berry, so survived with a bunch of PS, Ape fainted Kanga's next attack, Kanga fainted for recoil (i think it had life orb too).
I'm confused. Kanga has both chople and LO?
Unless you meant Double-Edge.
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Old Nov 5th, 2010, 7:02:50 AM   #11
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Quote:
Originally Posted by Fat Kudan View Post
I'm confused. Kanga has both chople and LO?
Unless you meant Double-Edge.
you're right, it must have made double edge, i checked with the pokemon list, here it is :

615 Kangaskhan Jolly Chople Berry Fake Out Double-Edge Overhead Throw Sucker Punch Atk/Spd
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Old Nov 5th, 2010, 7:13:15 AM   #12
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Sounds just like our good friends over at the Battle Frontier.

So far I have only one EV'd pokemon in-game, so I've only been playing on the easy Green line. I'll get into this more, though.
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Old Nov 18th, 2010, 12:28:46 PM   #13
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I don't see this mentioned anywhere, unimportant as it is, but while farming for BP on a few of the subway lines I noticed some things:

-Regular Singles train only goes to the 21st battle with the singles Subway Master. The first 2 sets give 3 BP, Master only gives 10. Afterwards you are (more or less) forced to return to Raimon City and start over.
-In Super Singles I did not fight the Master at #21 at all. First 3 sets gave 5 6 and 7 BP. Probably fightable at #49 as usual but I haven't been able to make it this far.
-Only tried regular Doubles but I think it's the same as regular Singles: stops at #21. Probably 3 3 10 for BP again but I don't recall.
EDIT: Additionally, the easy Battle trains only use 5th Gen Pokes and usually NFEs at that. Obviously excepting the Masters. Super lines are the standard Battle Tower/Frontier stuff, everything barring event legends and "Ubers."

Confirmation, additions, and corrections are welcome.

Last edited by Edalborez; Nov 19th, 2010 at 8:52:04 AM.
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Old Mar 12th, 2011, 11:36:01 AM   #14
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What are good partners for Flying Gem Archeops?
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Old Mar 12th, 2011, 11:39:52 AM   #15
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Well, you'll want something which can take on Steel-types and Electric-types, probably. A good partner may be Excadrill, or maybe even Hippowdon (with Excadrill in the back). Then again, Archeops is a Pokémon which works well in its own right, so any of the so-called good stuffs, like Hydreigon or Thundurus, could work.
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Old Mar 12th, 2011, 11:43:57 AM   #16
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Quote:
Originally Posted by Fat TorchicBlaziken View Post
What are good partners for Flying Gem Archeops?
I'd assume something that would take out flying resistors...



Sawk@Black Belt
252Atk/252Spe/4Whatever
Jolly&Sturdy
Moves:
Close Combat
Stone Edge
Earthquake
filler

Take out Steels/Rocks that resist Archeop's terrifying acrobatics. Would use Choice Band, but fear of switching out. LO Can't be used, for sturdy'd be worthless.


now for something to wrap it all up, a late game sweeper special based...

Starmie @ Life Orb
252Sp.A/252Spe/4Def
Timid/Natural Cure
Moves:
Surf
Ice Beam
Thunderbolt
Psychic

Just to kill anything that survives the prior enslaught.

Just my thoughts.
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Old Mar 12th, 2011, 11:45:51 AM   #17
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What counters Quick Claw users?

And would Thundurus work just as well as Sawk, Thundurus being able to use Rain Dance and Focus Blast for Starmie?

Last edited by TorchicBlaziken; Mar 12th, 2011 at 12:07:10 PM.
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Old Mar 12th, 2011, 12:02:15 PM   #18
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Quote:
Originally Posted by Fat TorchicBlaziken View Post
What counters Quick Claw users?
Knock off/Switcheroo/Trick/embargo/priority

Other than that, good luck.
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Old Mar 12th, 2011, 12:41:05 PM   #19
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The team that got me around 140 wins, until a team defeated me with some hax.

Chandelure@Focus Sash
Modest, 252 sp atk / 252 speed / 6 def
Flame Body
~Fire Blast
~Shadow Ball
~Energy Ball
~Flame Charge

Hydreigon@Life Orb
Timid, 252 sp atk / 252 speed / 6 hp
Levitate
~Dragon Pulse
~Dark Pulse
~Surf
~Flamethrower

Conkelurr@Leftovers
Adamant, 128 hp / 128 atk / 252 sp def
Guts
~Bulk Up
~Payback
~Mach Punch
~Drain Punch


I REALLY don't understand why isn't Chandelure used a lot more. Even without a boosting item, it has enough raw power to ohko shit like there's no tomorrow. Besides, Flame Charge breaks an opposing poke's sash and allows me to outrun and go for a clean ohko. The only reason I'm using Flame Body and not Flash Fire is because this Chandy was born with awesome IVs (30/x/26/31/31/31), female, and Modest. So yeah, works for me. Besides, Flame Body can be useful every now and then, mind you. Definitely god-tier for the Subway.

Hydreigon's not meant to ohko stuff, but rather take on whatever Chandy fails to OHKO, and has
amazing synergy thanks to it's typing and ability. Anyway, with a Life Orb it has enough power to 2ko most stuff, provided they aren't hardcore special walls, and with its bulk, Hydreigon can afford to take a hit. Timid nature was chosen just because there's some jolly Haxorus and stuff that I just needed to outrun.

Conkeldurr works even better that it does in Competitive, trust me. I can set up against literally anything that doesnt carry super effective special attacks. This guy also survived a critical hit outrage, which is rather impressive.

In case you're wondering, this team was defeated by a spam of "Fully Paralyzed".
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Old Mar 12th, 2011, 1:01:12 PM   #20
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Has anybody hoped for an alternative to the Battle Subway that involved:

-Fewer Battles (4 or 8 battles)
-Very strong, perhaps set opponents (Themed teams, team synergy, etc.)

The Tower / Subway test skill to some degree, but largely they rely on your ability to manipulate the AI and your determination to keep trying over and over and not break your DS in the meanwhile. I want something more like PBR or Colosseum or even the Stadiums, where the opponents were genuinely challenging but it didn't take nearly as long, and if you lost to hax (Generally you lose because your team wasn't prepared in PBR, not as much because of hax) it doesn't take so long to climb back up to where you were.

The last 4 battles (Round 8) in PBR's Stargazer Colosseum are an ideal example. They were genuinely difficult; the opponents had good natures, good IVs, and an intelligent, well-thought strategy. But there were only 4 matches; if you lost, it was only a 15 minute loss, and it was never a waste, because you learned something. I learned very little from the Battle Tower time after time, only knowing because of the trainer catalogues that I WAS facing something with a Quick Claw, and I MIGHT lose suddenly. I still think my streaks were almost entirely luck, because I can't replicate the 100+ lines for the life of me.
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Old Mar 12th, 2011, 1:03:10 PM   #21
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Moody Pokémon would be god here, as you can hax them so they can't hax you. Unfortunately, other Moody Pokémon have not been released yet, but this lulzy Bidoof should give you tons of satisfaction:

Moody Bidoof w/Eviolite
Any nature, preferably Impish, Careful, or Jolly, but thanks to Moody, any nature will do
4 HP/252 DEF/252 SPD
~ Yawn
~ Protect
~ Substitute
~ Rollout

If more Moody Pokémon were released, you could also use Glalie and Smeargle, both with Frost Breath, which ignores Light Screen, Amnesia, and potential Special Attack drops from Moody.

Moody Remoraid was already released, so you could use that alongside it, but I don't personally know any sets for Octillery.

Last edited by TorchicBlaziken; Mar 12th, 2011 at 2:13:59 PM.
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Old Mar 12th, 2011, 1:17:37 PM   #22
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Quote:
Originally Posted by Fat TorchicBlaziken View Post
Theoretically, a Moody Pokémon would be god here, as you can hax them so they can't hax you. You could theoretically use a Moody Bidoof with Eviolite:

Moody Bidoof w/Eviolite:
Any nature
4 HP/252 DEF/252 SPD
~ Yawn
~ Protect
~ Substitute
~ Rollout
Moody Bidoof and Remoraid are released already.
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Old Mar 12th, 2011, 2:16:21 PM   #23
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Finding Synchronizers goes like this: bring a T-Wave user, go to the top of Celestial Tower, find an Elgyem, which is 50% here, the largest chance of finding a wild Pokémon that can potentially have Synchronize, use Thunder Wave, and if it activates Synchronize, catch it. After catching Elgyem, go downstairs and have the Nurse heal you so that when you T-wave another Elgyem, Synchronize works.

Last edited by TorchicBlaziken; Mar 12th, 2011 at 2:36:44 PM.
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Old Mar 12th, 2011, 2:29:42 PM   #24
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Quote:
Originally Posted by Fat TorchicBlaziken View Post
Finding Synchronizers goes like this: bring a T-Wave user, go to the top of Celestial Tower, find an Elgyem, which is 50% here, the largest chance of finding a wild Pokémon that can potentially have Synchronize, use Thunder Wave, and if it activates Synchronize, catch it.
preferably Stunfisk with limber, so you can't be paralyzed in return =)
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Old Mar 12th, 2011, 5:34:52 PM   #25
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@ OP -

This link has English Pokemon data and shows exactly what set you're fighting based upon the Trainer, so it should probably be used over the existing link (or in tandem - it doesn't contain Nature or EV data).
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