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#176 |
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Join Date: Mar 2008
Posts: 3,411
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Okay. Lemme see if I can do this right.
Trainer Name: Frosty Pokemon: Syclant, Ninetales, Vaporeon, Cyclohm, Dusknoir, Zoroark, Snorlax, Roserade, Magmortar, Reuniclus, Tangrowth, Fidgit, Ferrothorn, Emboar, Whimsicott, Chandelure, Rotom, Necturna, Ludicolo, Abomasnow, Pyroak, Torterra, Braviary, Colossoil, Camerupt, Stratagem, Sableye. W/L/T: 30/5/3 CC:1 (+56 reserved for TLR - needs to reserve 12 more) Backpack: Items 1x Eviolite 1X Wash Washer 1x Cut Mower 1x Heat Toaster 1x Miracle Seed 2x Expert Belt 1x Magnet 1x Amulet Coin 1x Exp Share 1x Charcoal 2x Rare Candy 1x Rose Incense 1x Water Stone 1x Light Clay 4x Mental Herb 1x Reaper Cloth 1x Soft Sand 2x Heat Rock 1x Everstone 1x Full Incense 1x Bug Gem 1x Grass Gem 1x Focus Sash 1x Max Revive 1x Mystic Water 1x Poison Barb 1x Dusk Stone Berry Pocket: 2x Oran Berry 1x Leppa Berry 1x Cheri Berry 1x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Stuff for Raids 12 Valor Counters 1 Glyph of Ancient Power 1 Glyph of Crunch 1 Glyph of Ice Shard 1 Glyph of Ice Beam 1 Glyph of Flash Cannon 1 Glyph of Thunderbolt 1 Glyph of Meteor Mash 1 Badge of Valour
raid items
1 Charged Stone: Increases the BP of Electric-type attacks by three (3), and reduces the EN of Reflect and Light Screen by one (1). 1 Wand of Five Thunders: Increases the BP of Electric-type attacks by four (4) and the paralysis chance of all Electric-type attacks by a flat ten percent (10%) if it already has a paralysis chance.Other RP Stuff Scythe of the Pale Rider Badges: Seismic Badge (Ground) Water Badge (Water) Token Pocket: Universal Counters: 12
battles
http://www.smogon.com/forums/showthread.php?t=102740 [vs Zarator - Finished] http://www.smogon.com/forums/showthread.php?t=103319 [vs Doran Dragon - Finished] http://www.smogon.com/forums/showthread.php?t=102692 [vs LupusAter - Finished] http://www.smogon.com/forums/showthread.php?t=103703 [vs Kannon - DQ] http://www.smogon.com/forums/showthread.php?t=3447345 [vs shuckles the hero - Finished] http://www.smogon.com/forums/showthread.php?t=3447563 [vs Blue_Tornado - Finished] http://www.smogon.com/forums/showthread.php?t=3448449 [vs Korski - Finished] http://www.smogon.com/forums/showthread.php?t=103602 [vs RitterCat - Finished] http://www.smogon.com/forums/showthread.php?p=3570233 [vs Flora - Finished] http://www.smogon.com/forums/showthread.php?t=3446604 [vs Lord Jesseus - Finished] http://www.smogon.com/forums/showthread.php?p=3577611 [vs Deadfox081 - Finished] http://www.smogon.com/forums/showthread.php?t=3449276 [vs Pimpgangster - Finished] http://www.smogon.com/forums/showthread.php?t=3449553 [vs Korski - Finished] http://www.smogon.com/forums/showthread.php?t=3452142 [vs Albinoloon - Finished] http://www.smogon.com/forums/showthread.php?t=3452248 [vs dogfish44 - Finished] http://www.smogon.com/forums/showthread.php?t=3450921 [vs Deadfox - Finished] http://www.smogon.com/forums/showthread.php?p=3736901 [vs Athenodoros - Finished] http://www.smogon.com/forums/showthread.php?t=3452740 [vs Arcanite - Finished] http://www.smogon.com/forums/showthread.php?t=3468229 [vs Ragnarokalex - Finished] http://www.smogon.com/forums/showthread.php?t=3468986 [vs Ullarwarlord - Finished] http://www.smogon.com/forums/showthread.php?t=3468837 [Yarnus of Bethany - Finished] http://www.smogon.com/forums/showthread.php?t=3469570 [vs Arcanite - Finished] http://www.smogon.com/forums/showthread.php?t=3470443 [vs C$FP - Finished] http://www.smogon.com/forums/showthread.php?t=3469220 [vs Rediamond - Finished] http://www.smogon.com/forums/showthread.php?t=3471665 [vs Lockdown - Finished] http://www.smogon.com/forums/showthread.php?t=3471709 [vs Objection - Finished] http://www.smogon.com/forums/showthread.php?t=3471657 [vs Kaxtar - DQ] http://www.smogon.com/forums/showpos...0&postcount=13 [ vs SubwayJ - Finished] http://www.smogon.com/forums/showthread.php?t=3473947 [vs Danmantincan - Finished] http://www.smogon.com/forums/showthr...3474379&page=2 [vs Wanderer - Finished] http://www.smogon.com/forums/showthr...3474857&page=3 [vs Yarnus of Bethany - Finished] http://www.smogon.com/forums/showthread.php?t=3476582 [vs LupusAter take 2 - Finished] http://www.smogon.com/forums/showthread.php?t=3475952 [vs Ground Gym Leader - Got Seismic Badge] http://www.smogon.com/forums/showthread.php?t=3480738 [vs Eternal_Drifter take 2] http://www.smogon.com/forums/showthr...3480204&page=2 [vs akela - Finished] http://www.smogon.com/forums/showthr...3478267&page=3 [vs Wolfe - Finished] http://www.smogon.com/forums/showthr...3478346&page=3 [vs Water Gym Leader - Got Water Badge] Current Battles: 1: vs LupusAter 2: vs AOPSUser 3: Gym: Electric RP: Reffing: A lot of stuff Pokemon Team:
Caffie the Syclant
Syclant [Caffie] (Male) Nature: Quirky (No Changes) Type: Ice/Bug Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Abilities: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks. Technician (DW): (Innate) [UNLOCKED] This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP. Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 4 SpD: Rank 3 Spe: 121 Size Class: 3 Weight Class: 4 Base Rank Total: 21 EC: 6/6 MC: 0 DC: 5/5 Attacks (39): Acrobatics Avalanche Blizzard (*) Bug Bite (*) Bug Buzz Bulldoze Counter Earth Power (*) Earthquake Electoweb Endure Focus Energy (*) Hail Hone Claws Icebeam Ice Punch Ice Shard (*) Icicle Crash Icicle Spear (*) Icy Wind (*) Knock Off Leech Life (*) Leer (*) Pin Missile Protect (*) Rock Slide Scratch (*) Sheer Cold Slash (*) Solarbeam Spikes Stone Edge Struggle Bug Substitute Superpower (*) Taunt U-turn (*) Water Pulse (*) X-Scissor
Keaton the Ninetales
Ninetales [Keaton] (Female) Nature: Timid (A 15% increase (rounded up) in Base Speed and a +13% increase in accuracy on this Pokemon's attacks; Subtracts * from Attack) Type: Fire Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Flash Fire: (innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Drought (DW): (Innate) [UNLOCKED] When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 3 SpD: Rank 4 Spe: 115 (65 x 1.5) Size Class: 2 Weight Class: 2 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5 Attacks (45): Bide Captivate Confuse Ray Covet Dark Pulse Dig (*) Disable (*) Double Team (*) Ember Endure Energy Ball (*) Extrasensory (*) Faint Attack Fire Blast (*) Fire Spin Flail Flame Burst Flamethrower Foul Play Grudge Heat Wave Hex Hyper Beam Hypnosis Imprison Incinerate Inferno Nasty Plot Overheat Pain Split Payback Protect Psych Up Psyshock Quick Attack Reflect Rest Roar Safeguard Sleep Talk Solarbeam Substitute Tail Whip Toxic Will-o-Wisp
Undine the Vaporeon
Vaporeon [Undine] (Female) Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks) Type: Water Normal: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. Hydration (DW): (Innate) [UNLOCKED] This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon. Stats: HP: 120 Atk: Rank 3 Def: Rank 2 SpA: Rank 5 (+) SpD: Rank 3 Spe: 55 (65*0.85v) Size Class: 2 Weight Class: 3 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5 Attacks (39): Acid Armor Aqua Ring Aurora Beam Bide Blizzard Brine Charm (*) Dig (*) Dive Endure Focus Energy Growl (*) Ice Beam Icy Wind Haze Heal Bell Helping Hand (*) Hydro Pump Muddy Water Protect Quick Attack (*) Rain Dance Reflect Rest Sand-attack (*) Scald Shadow Ball (*) Sleep Talk Swift (*) Substitute Surf Tackle (*) Tail Whip (*) Tickle (*) Toxic Water Gun Water Pulse Wish Yawn (*)
Gleeok the Cyclohm
Cyclohm[Gleeok] (Male) Nature: Quiet (+Spa, -Spe, +10% accuracy for opposing attacks) Type: Electric/Dragon Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Overcoat (DW): [UNLOCKED](Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1) Stats: HP: 110 Atk: Rank 2 Def: Rank 4 SpA: Rank 5(+) SpD: Rank 3 Spe: 69 (80/1.15) (-) Size Class: 4 Weight Class: 4 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Attacks (74): Aerial Ace Attract Bide Blizzard Bulldoze Charge Charge Beam Discharge Double Hit Double Team Draco Meteor Dragon Claw Dragon Dance Dragon Pulse Dragon Rage Dragon Tail Dragonbreath Earthquake Electroweb Endure Facade Fire Blast Flamethrower Flash Frustation Growl Gust Hail Heal Bell Hidden Power Grass (7) Hone Claws Hydro Pump Hyper Beam Hurricane Ice Beam Incinerate Leer Light Screen Magnet Rise Outrage Power Gem Protect Rain Dance Rest Return Roar Sandstorm Shock Wave Signal Beam Slack Off Sleep Talk Snore Sonicboom Spark Substitute Sunny Day Surf Swift Tackle Thrash Thunder Thunder Wave Thunderbolt Thundershock Torment Toxic Tri Attack Trick Room Twister Volt Switch Waterfall Weather Ball Whirlwind Wild Charge Zap Cannon
Bongo Bongo the Dusknoir
Dusknoir * (Bongo Bongo) M Nature: Brave (+ Attack; - Speed, -10% evasion) Type: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Stats: HP: 90 Atk: Rank 5 (+) Def: Rank 5 SpA: Rank 3 SpD: Rank 5 Spe: 39 (-) Size Class: 4 Weight Class: 5 Base Rank Total: 21 EC: 9/9 MC: 0 Abilities: Pressure:(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Attacks (54): Astonish (*) Bind Blizzard Brick Break Bulldoze Confuse Ray (*) Counter Curse Destiny Bond (*) Disable (*) DynamicPunch Earthquake Endure Fire Punch Focus Punch Foresight (*) Future Sight Gravity Grudge Helping Hand Hex Ice Punch Imprison (*) Leer (*) Mean Look Memento Metronome Night Shade (*) Pain Split (*) Payback Protect Pursuit (*) Rapid Spin Return (*) Rest Rock Slide Shadow Punch Shadow Sneak (*) Skill Swap Sleep Talk Snatch Spite Substitute Sucker Punch Sunny Day Taunt Telekinesis Thunder Punch Trick Trick Room (*) Torment Toxic Will-o-Wisp (*) Wonder Room
Canas the Zoroark
Zoroark * (Canas) M Nature: Hasty (Speed +; Defense -, +11 accuracy) Type: DarkDark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Stats: HP: 90 Atk: Rank 4 Def: Rank 1 (-) SpA: Rank 5 SpD: Rank 2 Spe: 121(105 x 1.5^) (+) Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: 6/6 MC: 0 Abilities: Illusion:Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. Attacks (24): Agility Counter Dark Pulse Extrasensory Faint Attack Fake Tears Flamethrower Focus Blast Fury Swipes Grass Knot Hone Claws Imprison Leer Night Daze Night Slash Protect Punishment Pursuit Scary Face Scratch Snarl Taunt Torment U-turn
Hector the Snorlax
Snorlax [Hector] (M) Nature: Quiet (+Spa, -Spe) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats: HP: 125 Atk: Rank 4 Def: Rank 3 SpA: Rank 4(+) SpD: Rank 4 Spe: 26 (30/1.15) Size Class: 4 Weight Class: 9 Base Rank Total: 22 EC: 6/6 MC: 0 DC:5/5 Abilities: Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe. Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Gluttony: (Unlocked) (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). Moves (79): After You Amnesia Belly Drum Bide Blizzard Block Body Slam Brick Break Bulldoze Chip Away Counter Covet Crunch Curse Defense Curl Double Edge DynamicPunch Earthquake Endure Facade Fire Blast Fire Punch Fissure Flamethrower Focus Blast Focus Punch Giga Impact Gunk Shot Harden Headbutt Heavy Slam Hyper Beam Hyper Voice Ice Beam Ice Punch Icy Wind Last Resort Lick Lovely Kiss Natural Gift Metronome Odor Sleuth Outrage Protect Psychic Pursuit Rain Dance Recycle Reflect Refresh Rest Retaliate Rock Slide Rollout Screech Seed Bomb Selfdestruct Shock Wave Skull Bash Sleep Talk Snatch Snore Solarbeam Stockpile Substitute Sunny Day Superpower Surf Tackle Thunderbolt Thunderpunch Toxic Wild Charge Whirlwind Yawn Zap Cannon Zen Headbutt
Saria the Roserade
Roserade[Saria] {F} Nature: Bold (Adds * to Defense; Subtracts * From Attack) Type: Grass/Poison Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison. Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP. Stats: HP: 90 Atk: 2 (-) Def: 3 (+) SpA: 5 SpD: 4 Spe: 90 Size Class: 2 Weight Class: 2 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Attacks (56): Absorb Aromatherapy Attract Bullet Seed Cotton Spore Covet Double Team Endure Energy Ball Extrasensory Flash Giga Drain Grass Knot Grasswhistle Growth Hidden Power Fire (6) Hyper Beam Ingrain Leaf Storm Leech Seed Magical Leaf Mega Drain Mind Reader Natural Gift Nightmare Petal Dance Pin Missile Poison Jab Poison Sting Protect Psych Up Rain Dance Razor Leaf Rest Secret Power Seed Bomb Shadow Ball Sleep Powder Sleep Talk Sludge Bomb Solarbeam Spikes Stun Spore Substitute Sunny Day Swagger Sweet Scent Swords Dance Synthesis Toxic Toxic Spikes Uproar Water Sport Weather Ball Worry Seed Venoshock
Efreet the Magmortar
Magmortar [Efreet] (Male) Nature: Hasty (+15% to speed, +11% accuracy; Subtracts One (1) Rank From Defense) Type: Fire Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Vital Spirit (DW): [UNLOCKED] (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Stats: HP: 100 Atk: Rank 3 Def: Rank 2 (-) SpA: Rank 5 SpD: Rank 3 Spe: 96 (+) Size Class: 3 Weight Class: 4 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Moves (30): Clear Smog Confuse Ray Counter Cross Chop Earthquake Ember Endure Faint Attack Fire Blast Fire Punch Fire Spin Flame Burst Flamethrower Flare Blitz Focus Blast Heat Wave Helping Hand Hyper Beam Lava Plume Leer Low Kick Mach Punch Protect Psychic Rock Slide Smog Smokescreen Solar Beam Substitute Sunny Day Taunt Thunderbolt Thunderpunch Will-o-Wisp
Morpha the Reuniclus
Reuniclus[Morpha] (M) Nature: Brave (+1 Atk, -15% Speed, +10% Accuracy for oponent) Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats: HP: 110 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 5 SpD: Rank 3 Spe: 26 (30/1.15) Size Class: 2 Weight Class: 2 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Abilities: Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Regenerator(DW): (Innate) [UNLOCKED] When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Attacks (35): Acid Armor Calm Mind Charm Confuse Ray Drain Punch Endeavor Energy Ball Focus Blast Future Sight Ice Punch Heal Block Hidden Power (Ground, 7) Imprison Light Screen Magic Coat Night Shade Pain Split Protect Psychic Psyshock Psywave Recover Reflect Rollout Secret Power Shadow Ball Skill Swap Snatch Thunder Trick Trick Room Wonder Room
Majora's Wrath the Tangrowth
Tangrowth [Majora's Wrath] (F) Nature: Sassy (+ SpD, - Spe, -10% evasion) Type: Grass Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Regenerator (DW): [UNLOCKED] (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Stats: HP: 110 Atk: Rank 4 Def: Rank 5 SpA: Rank 4 SpD: Rank 3 (+) Spe: 43 (-) Size Class: 4 Weight Class: 5 Base Rank Total: 21 EC: 6/6 MC: 0 DC: 5/5 Attacks (66): Absorb Aerial Ace Amnesia Ancientpower Bide Bind Block Brick Break Bulldoze Bullet Seed Constrict Covet Curse Double Team Earthquake Endeavor Endure Energy Ball Flail Focus Blast Frustation Giga Drain Giga Impact Grass Knot Growth Hidden Power Fire [7] Hyper Beam Ingrain Knock Off Leaf Storm Leech Seed Mega Drain Natural Gift Nature Power Pain Split Payback Poison Jab PoisonPowder Power Swap Power Whip Protect Psych up Rage Powder Reflect Rest Rock Slide Rock Smash Rock Tomb Secret Power Seed Bomb Shock Wave Slam Sleep Powder Sleep Talk Sludge Bomb Snore Solarbeam Stun Spore Substitute Sunny Day Swords Dance Synthesis Thief Tickle Toxic Vine Whip Worry Seed Wring Out
Dethl the Fidgit
Fidgit (Dethl) Male Nature: Careful Type: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Persistent: Type: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move. Vital Spirit: Type: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Prankster (Dreamworld) [UNLOCKED] Type:(Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. HP: 100 Atk: Rank 2 (-) Def: Rank 4 SpA: Rank 3 SpD: Rank 4 (+) Spe: 105 Size Class: 2 Weight Class: 4 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5 Attacks (41): After You Air Slash Body Slam Circle Throw Clear Smog Comet Punch Copycat Disable Drill Run Earth Power Earthquake Encore Entrainment Gastro Acid Gravity Gust Heal Block Heal Pulse Helping Hand Knock Off Light Screen Lucky Chant Magic Room Metronome Rapid Spin Razor Wind Reflect Sand Attack Skill Swap Sludge Bomb Snatch Stealth Rock Tailwind Taunt Toxic Toxic Spikes Trick Room Venoshock Whirlwind Wide Guard Wonder Room
Onox the Ferrothorn
Ferrothorn [Onox] (M) Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Grass/Steel Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 5 SpA: Rank 2 SpD: Rank 4 Spe: 17 (20/1.15) (-) Size Class: 2 Weight Class: 5 Base Rank Total: 18 EC: 6/6 MC: 0 Attacks (33): Aerial Ace Bulldoze Bullet Seed Curse Endeavor Explosion Flash Cannon Gyro Ball Gravity Harden Ingrain Iron Defense Iron Head Knock Off Leech Seed Metal Claw Mirror Shot Payback Pin Missile Poison Jab Power Whip Protect Rest Rock Climb Rollout Selfdestruct Sleep Talk Spikes Stealth Rock Substiute Tackle Thunder Wave Toxic
Ganon the Emboar
Ganon (M) Emboar Type: Fire Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Fighting Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Blaze (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Reckless (DW) (Innate) [UNLOCKED] This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. EC 9/9 MC 0 DC 5/5 Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks. Emboar HP: 110 Atk: Rank 5 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 56 (-) Size Class: 3 Weight Class: 5 Base Rank Total: 22 Attacks (47): Arm Thrust Assurance Blast Burn Brick Break Defense Curl Earthquake Ember Endeavor Fire Blast Fire Pledge Flame Charge Flamethrower Flare Blitz Focus Blast Grass Knot Hammer Arm Head Smash Heat Crash Heat Wave Helping Hand Incinerate Low Kick Low Sweep Odor Sleuth Overheat Protect Rest Roar Rock Slide Rollout Scald Sleep Talk Smack Down Smog Solarbeam Stone Edge Substitute Sunny Day Superpower Tackle Tail Whip Take Down Taunt Toxic Wild Charge Will-o-Wisp Yawn
Veran the Whimsicott
Whimsicott[Veran] (F) Nature: Timid (Adds 15% to Speed; Subtracts 1 From Attack, +21% accuracy) Typing: Grass Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks. Chlorophyll (DW): UNLOCKED(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stats: HP: 90 Atk: 2 (-) Def: 3 SpA: 3 SpD: 3 Spe: 134 (+) Size Class: 1 Weight Class: 1 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Attacks (32): Absorb Attract Beat Up Charm Covet Cotton Spore Cotton Guard Encore Endeavor Energy Ball Fake Tears Giga Drain GrassWhistle Growth Gust Helping Hand Hurricane Knock Off Leech Seed Light Screen Mega Drain Memento Natural Gift PoisonPowder Protect Razor Leaf Rest Safeguard Sleep Talk SolarBeam Stun Spore Substitute Sunny Day Swagger Switcheroo Tailwind Taunt Toxic Trick Room Worry Seed
Jalhalla the Chandelure
Chandelure [Jalhalla] (M) Nature: Relaxed (+ Defense, - Speed) Type: Ghost / Fire Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Shadow Tag (DW): [UNLOCKED] (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag. Stats: HP: 90 Atk: Rank 2 Def: Rank 4 (+) SpA: Rank 6 SpD: Rank 3 Spe: 69(-) Size Class: 2 Weight Class: 3 Base Rank Total: 19 EC: 9/9 MC: 0 DC 5/5 Attacks (40): Acid Armor Astonish Confuse Ray Curse Double Team Ember Endure Energy Ball Fire Blast Fire Spin Flame Burst Flame Charge Flamethrower Haze Heat Wave Hex Hidden Power Water (7) Hyper Beam Imprison Incinerate Inferno Memento Minimize Night Shade Overheat Pain Split Protect Psychic Safeguard Shadow Ball Sleep Talk Smog Solarbeam Substitute Sunny Day Taunt Toxic Trick Trick Room Will-o-Wisp
Bellum the Rotom
Rotom [Bellum] Nature: Modest (+SpA, -Atk) Type: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Stats: HP: 90 Atk: Rank 1(-1) Def: Rank 3 SpA: Rank 4(+1) SpD: Rank 3 Spe: 91 Size Class: 1 Weight Class: 1 Base Rank Total: 16 MC: 0 Abilities: Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Attacks (52) - MOVEPOOL COMPLETE!: Astonish Charge Charge Beam Confuse Ray Dark Pulse Discharge Double Team Dream Eater Electroball Electroweb Endure Facade Flash Frustation Hex Hidden Power Grass (7BP) Light Screen Mudslap Natural Gift Ominous Wind Pain Split Protect Psych Up Rain Dance Reflect Rest Return Round Secret Power Shadow Ball Shock Wave Signal Beam Sleep Talk Snatch Snore Spite Substitute Sucker Punch Sunny Day Swagger Swift Telekinesis Thief Thunder Thunder Wave Thunderbolt Thundershock Toxic Trick Uproar Volt Switch Will-o-Wisp
Diababa the Necturna
Diababa [Necturna] (F) Nature: Impish (+Def, -SpA) Type: Grass/Ghost Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Forewarn: (Innate) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution. Telepathy (UNLOCKED) (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Stats: HP: 100 Atk: Rank 5 Def: Rank 5 (+) SpA: Rank 2 SpD: Rank 5 Spe: 81 Size Class: 3 Weight Class: 3 Base Rank Total: 23 EC 6/6 MC 0 DC 5/5 Moves (66 - Movepool Complete!) : Attract Bind Calm Mind Covet Curse Cut Double Team Dream Eater Energy Ball Facade Flash Frustation Future Sight Giga Drain Giga Impact Grass Knot Gravity Hex Hidden Power Ice (7BP) Horn Leech Hyper Beam Ingrain Knock Off Leaf Blade Leaf Storm Leer Natural Gift Nightmare Ominous Wind Pain Split Payback Poison Fang Power Whip Protect Psych Up Psychic Rest Return Round Seed Bomb Shadow Ball Shadow Claw Shadow Sneak Sketch (Earthquake) Skill Swap Sleep Talk Snatch Snore Solarbeam Spite Stone Edge Substitute Sunny Day Super Fang Swagger Synthesis Telekinesis Thief Thunder Fang Torment Toxic Toxic Spikes Trick Vine Whip Will-O-Wisp Worry Seed
Odolwa the Ludicolo
Ludicolo [Odolwa] (M) Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks) Typing: Water/Grass Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain. Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 4(+) SpD: Rank 4 Spe: 60 (70/1.15) (-) Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: 9/9 MC: 0 DC: 5/5 Moves (61): Absorb Astonish Blizzard Brick Break BubbleBeam Counter Dive Double Team Drain Punch Dynamic Punch Endure Energy Ball Fake Out Fire Punch Flail Fling Focus Blast Focus Punch Fury Swipes Giga Drain Grass Knot Growl Hail Hidden Power Rock (7BP) Hone Claws Hydro Pump Hyper Beam Hyper Voice Ice Beam Ice Punch Icy Wind Leech Seed Mega Drain Metronome Mimic Mist Natural Gift Nature Power Protect Rain Dance Rest Rock Smash Scald Secret Power Seed Bomb Sleep Talk Snore Solarbeam Substitute Sunny Day Surf Swagger Sweet Scent Synthesis Teeter Dance Thief ThunderPunch Toxic Uproar Water Gun Water Sport Zen Headbutt
Blizzeta the Abomasnow
Abomasnow (Blizzeta) (F) Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks. Type: Grass/Ice Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Abilities: Abilities: Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command. Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.) Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 52 (60/1.15) (-) Size Class: 4 Weight Class: 5 Base Rank Total: 17 EC: 6/6 MC: 0 DC: 5/5 Moves (46): Avalanche Blizzard Block Brick Break Bulldoze Bullet Seed Earthquake Endure Energy Ball Fling Focus Blast Focus Punch Frost Breath Giga Drain Grass Knot GrassWhistle Hyper Beam Ice Beam Ice Punch Ice Shard Icy Wind Ingrain Leech Seed Leer Light Screen Magical Leaf Mist Powder Snow Protect Rain Dance Razor Leaf Rest Rock Slide Role Play Safeguard Secret Power Seed Bomb Sheer Cold Sleep Talk Skull Bash Substitute Swagger Synthesis Toxic Wood Hammer
Fyros the Pyroak
![]() Pyroak [Fyros] (Male) Nature: Brave (+ Atk, - Spe, -10% Evasion) Type: Grass/Fire Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll (DW): (Innate) UNLOCKED During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stats: HP: 120 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 3 SpD: Rank 3 Spe: 52 (-) Size Class: 4 Weight Class: 5 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Attacks (72): Absorb Amnesia Aromatherapy Blaze Kick Block Bulldoze Bullet Seed Counter Double Edge Double Team Dragon Tail Earth Power Earthquake Ember Endure Energy Ball Facade Fire Blast Fire Spin Flame Burst Flame Charge Flame Wheel Flamethrower Flare Blitz Flash Flash Cannon Giga Drain Giga Impact Grass Knot Grasswhistle Growth Heat Crash Heat Wave Hidden Power Ice (7BP) Hyper Beam Incinerate Inferno Iron Defense Iron Tail Lava Plume Leaf Tornado Leech Seed Light Screen Low Kick Low Sweep Overheat Petal Dance Protect Rest Revenge Roar Rock Slide Rock Smash Rock Tomb Safeguard Sand Tomb Seed Bomb Sleep Talk Snore Solarbeam Substitute Sunny Day Stealth Rock Sweet Scent Swords Dance Synthesis Toxic Will-o-Wisp Wood Hammer Worry Seed Zap Cannon
Great Deku Tree the Torterra
Torterra [Great Deku Tree] (Male) Nature: Sassy (+ SpD, - Spe, -10% Evasion) Type: Grass/Ground Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Abilities: Abilities: Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Shell Armor (DW): (Innate) UNLOCKED This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Stats: HP: 100 Atk: Rank 4 Def: Rank 4 SpA: Rank 2 SpD: Rank 4 (+) Spe: 48 (-) Size Class: 5 Weight Class: 7 Base Rank Total: 19 EC: 9/9 MC: 0 DC: 5/5 Attacks (46): Absorb Amnesia Bite Block Bullet Seed Crunch Curse Double-Edge Double Team Earth Power Earthquake Endure Energy Ball Frenzy Plant Giga Drain Grass Knot Grass Pledge Leaf Storm Leech Seed Light Screen Mega Drain Outrage Protect Razor Leaf Reflect Rest Roar Rock Polish Safeguard Sand Tomb Seed Bomb Sleep Talk Solarbeam Substitute Superpower Sunny Day Stealth Rock Stone Edge Synthesis Tackle Toxic Wide Guard Withdraw Wood Hammer Worry Seed
Helmaroc King the Braviary
Braviary [Helmaroc King] (M) Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA) Type: Normal:Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. Defiant (DW): [UNLOCKED](Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.. EC: 6/6 MC: 0 DC: 5/5 Stats: HP: 110 Atk: Rank 5 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 92 (88*1.15) Size Class: 3 Weight Class: 3 Base Rank Total: 20 Attacks (40): Aerial Ace Air Slash Brave Bird Crush Claw Defog Double Team Facade Fly Fury Attack Giga Impact Heat Wave Hone Claws Leer Peck Pluck Protect Rain Dance Rest Retaliate Rock Slide Rock Smash Rock Tomb Roost Scary Face Shadow Claw Sky Attack Sky Drop Slash Sleep Talk Snore Substitute Sunny Day Superpower Swagger Tailwind Thrash Toxic U-Turn Whirlwind Wing Attack
Gyorg the Colossoil
Colossoil [Gyorg] (M) Nature: Jolly (+ Spe, Accuracy +14% (13.9), SpA: -1) Type: Dark / Ground Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Abilities: Rebound - (Innate) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Guts - (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. (DW) Pressure - (Innate) [LOCKED] (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Stats: HP: 120 Atk: Rank 5 Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 3 Spe: 110 (+) Size Class: 5 Weight Class: 10 Base Rank Total: 22 EC:6/6 MC:0 DC:4/5 Moves (51): Aqua Tail Bite Body Slam Bounce Brick Break Bubblebeam Bulldoze Crunch Dig Dive Dragon Tail Drill Run Earthquake Encore Endure Fake Out Fissure Flail Foul Play Horn Attack Horn Drill Iron Tail Knock Off Leer Magnitude Megahorn Muddy Water Payback Peck Protect Pursuit Quash Rapid Spin Roar Rock Slide Sand Tomb Sleep Talk Smack Down Snatch Spit Up Stockpile Stone Edge Sucker Punch Substitute Superpower Swallow Tackle Taunt Toxic U-Turn Water Spout
King Dodongo the Camerupt
Camerupt [King Dodongo] (M) Nature: Quiet Type: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Abilities: Magma Armor(Innate): This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1). Solid Rock(Innate): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2). Anger Point (DW, unlocked): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point. Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 34 (-) -10% Evasion Size Class: 4 Weight Class: 6 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Attacks (39): Amnesia Ancientpower Curse Dig Defense Curl Double Edge Double Team Earth Power Earthquake Endure Ember Eruption Explosion Fissure Flame Burst Flamethrower Focus Energy Growl Heat Wave Hyper Beam Lava Plume Magnitude Mud Bomb Overheat Protect Rest Roar Rock Slide Scary Face Sleep Talk Solarbeam Stealth Rock Stockpile Sunny day Tackle Take Down Toxic Will-o-Wisp Yawn
Vaati the Stratagem
Stratagem [Vaati] [-] Timid Nature (+15% Speed, +26% Accuracy, -1 Atk) Type: Rock. Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Technician (Innate): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP. Mold Breaker (Innate) UNLOCKED: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 5 SpD: Rank 3 Spe: 150 (+) Size Class: 2 Weight Class: 3 Base Rank Total: 21 EC: 9/9 MC: 0 DC: 5/5 Attacks (33): Acupressure Ancient Power Defense Curl Disable Double-Edge Earth Power Electroball Endure Explosion Flamethrower Fire Blast Giga Drain Head Smash Heat Wave Hidden Power Flying (6BP) Hyper Beam Magnet Rise Metal Sound Mud Shot Paleo Wave Power Gem Protect Rock Blast Rock Polish Rollout Sleep Talk Stealth Rock Tackle Toxic Trick Vacuum Wave Volt Switch Weather Ball
Zant the Sableye
Sableye (Zant) (M) Types: Ghost/Dark Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Nature: Brave (+1 Atk, -15% spe, -10% evasion) Stats: HP: 90 Atk: 4 (+) Def: 3 SpA: 3 SpD: 3 Spe: 43 (-) Size Class: 1 Weight Class: 2 Base Rank Total: 16 Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail. Prankster (UNLOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. EC:Not Aplicable MC:0 DC:5/5 Attacks (38): Astonish Confuse ray Counter Detect Endure Faint attack Fake Out Feint Focus Punch Foresight Foul play Fury Swipes Ice Punch Knock off Leer Low Kick Magic Coat Mean look Metal Burst Night Shade Pain Split Payback Power gem Protect Punishment Recover Scratch Shadow Sneak Shadow ball Shadow claw Snatch Substitute Sucker Punch Taunt Thief Torment Toxic Trick Zen headbutt Last edited by Frosty; Jun 19th, 2013 at 8:10:23 PM. Reason: update! |
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#177 |
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Join Date: Nov 2008
Posts: 344
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Trainer Name: Kannon
Pokemon: Porygon, Kabuto, Golett, Electabuzz, Poliwag, Caterpie, Farfetch'd, Sableye, Azurill W/L/T: 4-3-4 Trainer Counter: 0 Backpack: Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Token Pocket: Ref Tokens: Business Tokens: Ongoing Battles: Finished: 1 2 3 4 5 6 7 8 9 10 11
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Pokemon Team: Porygon(*) [Ruben on Rye] (U) Nature: Quiet (+1 * Special Attack, -15% Speed and flat -5% accuracy) Type: Normal Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1). Abilities: Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. This boost is maintained at the end of each round. Analytic (DW): (Can be activated) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy. Stats: HP: 100 Atk: *** Def: *** SpA: ****(+1) SpD: *** Spe: 35 (-) EC: 3/9 MC: 0 DC: 1/5 Attacks: Conversion (*) Conversion 2 (*) Tackle (*) Sharpen (*) Psybeam (*) Agility (*) Recover (*) Magnet Rise (*) Lock-On (*) Magic Coat (*) Tri-Attack (*) Zap Cannon (*) Ice Beam (*) Trick Room (*) Discharge Kabuto (*) [Grilled Ham-and-Cheese] (M) Nature: Brave (Attack increased by *; Speed reduced by 15%) Type: Rock/Water Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1). Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Abilities: Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Weak Armor (DW): (Can be activated) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. Stats: HP: 90 Atk: **** (+) Def: *** SpA: ** SpD: ** Spe: 48 (-) EC: 2/6 MC: 0 DC: 2/5 Attacks: Scratch (*) Harden (*) Absorb (*) Leer (*) Mud Shot (*) Sand-Attack (*) Confuse Ray (*) Knock Off (*) Rapid Spin (*) Dig (*) Rock Slide (*) Waterfall (*) Protect Giga Drain Golett [Meatball Sub] (U) Nature: Adamant (+1 * Attack; -1* Special Attack) Type: Ground/Ghost Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1). Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). Abilities: Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). Klutz: (Can be disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off. No Guard (DW): (Innate) his Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy. Stats: HP: 100 Atk: **** (+) Def: ** SpA: * (-) SpD: ** Spe: 35 EC: 2/6 MC: 1 DC: 3/5 Attacks: Pound (*) Astonish (*) Defense Curl (*) Mud Slap (*) Rollout (*) Shadow Punch (*) Iron defense (*) Mega Punch (*) Magnitude (*) Curse (*) Hammer Arm (*) Earthquake (*) Protect (*) Rock Polish (*) Rock Slide (*) Dynamicpunch Electabuzz [Steak Frisco] (M) Nature: Lonely (+1 * Attack, -1 * Def, ) Type: Electric Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Abilities: Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Stats: HP: 100 Atk: **** (+) Def: ** (-) SpA: *** SpD: *** Spe: 105 EC: 8/9 MC: 0 DC: 5/5 Attacks: Quick Attack (*) Leer (*) Thunderpunch (*) Thundershock (*) Low Kick (*) Swift (*) Shock Wave (*) Light Screen (*) Cross Chop (*) Meditate (*) Ice Punch (*) Hidden Power (Grass, 7) (*) Protect (*) Wild Charge (*) Charge Beam Screech Thunder Teleport Thunder Wave Poliwag [Italian BMT] (M) Nature: Serious (No Effect on Stats) Type: Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Abilities: Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Swift Swim (DW): (Innate) he Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain. Stats: HP: 90 Atk: ** Def: ** SpA: ** SpD: ** Spe: 90 EC: 1/9 MC: 0 DC: 1/5 Attacks: Water Sport (*) Bubble (*) Hypnosis (*) Water Gun (*) Body Slam (*) Rain Dance (*) Doublslap (*) Bubblebeam (*) Encore (*) Endeavor (*) Water Pulse (*) Protect (*) Psychic (*) Double-Team (*) Hydro Pump Belly Drum Caterpie [Pastrami] (M) Nature: Modest ( +1 * Special Attack -1 * Attack) Type: Bug Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1). Abilities: Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Run Away (DW): (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle. Stats: HP: 90 Atk: * (-) Def: ** SpA: ** (+) SpD: * Spe: 45 EC: 0/6 MC: 0 DC: 0/5 Attacks: Tackle (*) String Shot (*) Bug Bite (*) Snore (*) Farfetch'd [BLT] (M) Nature: Adamant (+1 * Attack, -1 * Special Attack) Type: Normal/Flying Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1). Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1). Abilities: Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages. Stats: HP: 90 Atk: **** (+) Def: ** SpA: ** (-) SpD: *** Spe: 60 EC: 0/0 MC: 0 DC: 0/5 Attacks: Peck (*) Poison Jab (*) Sand-Attack (*) Leer (*) Fury Cutter (*) Fury Attack (*) Knock Off (*) Aerial Ace (*) Slash (*) Air Cutter (*) Swords Dance (*) Quick Attack (*) Leaf Blade (*) Revenge (*) Roost (*) Acrobatics (*) Double Team (*) Sableye [Philly Cheese Steak] (M) Nature: Brave (+1 * Attack; -15% Speed) Type: Ghost/Dark Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.) Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1). Abilities: Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion. Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail. Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Stats: HP: 90 Atk: **** (+) Def: *** SpA: *** SpD: *** Spe: 43 (-) EC: 0/0 MC: 0 DC: 0/5 Attacks: Leer (*) Scratch (*) Foresight (*) Night Shade (*) Astonish (*) Fury Swipes (*) Fake-Out (*) Detect (*) Shadow Sneak (*) Sucker Punch (*) Recover (*) Metal Burst (*) Will-O-Wisp (*) Taunt (*) Payback (*) Azurill [PB&J] (M) Nature: Brave (+1 * Attack; -15% Speed) Type: Normal Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1). Abilities: Huge Power: (Innate) This Pokemon has immense inner strength, raising its Attack by **. If skill swapped, the swapped Pokemon's Attack is only raised by *. Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round. Stats: HP: 90 Atk: **** (+) (Huge Power) Def: ** SpA: * SpD: ** Spe: 17 (-) EC: 0 MC: 0 DC: 0/5 Attacks: Splash (*) Charm (*) Tail Whip (*) Bubble (*) Slam (*) Water Gun (*) Body Slam (*) Encore (*) Sing (*) Scald (*) Waterfall (*) Iron Tail (*) Last edited by Kannon; Apr 18th, 2011 at 6:39:58 PM. |
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#178 |
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Join Date: Aug 2010
Posts: 2,827
Erry day im HEAD SMASHING
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Frosty: Approved
Kannon: Approved 2
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Ten million fireflies |
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| smashlloyd20 |
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#179 |
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Join Date: Mar 2011
Posts: 24
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Trainer Name: Westwind
Pokemon: Mantyke, Cottonee, Breezi W/L/T: 1-1-0 Trainer Counter: 2 Backpack: Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Token Pocket: Ref Tokens: Business Tokens: Ongoing Battles: Pokemon Team:
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![]() Mantyke (*) Faccila (M) Nature: Calm (Adds * to Special Defense; Subtracts * From Attack) Type: Water/Flying Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1). Abilities: Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain. Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. Water Veil (DW): (Innate) Pokemon with this ability always have their body coated in a lair of water which prevents burns. Stats: HP: 90 Atk: * (-1) Def: ** SpA: *** SpD: ***** (+1) Spe: 50 EC: 2/6 MC: 1 DC: 1/5 Attacks: Tackle (*) Bubble (*) Supersonic (*) BubbleBeam (*) Headbutt (*) Agility (*) Wing Attack (*) Signal Beam (*) Haze (*) Mirror Coat (*) Ice Beam (*) Double Team (*) Rain Dance (*) ![]() Cottonee (*) Vuelo (M) Nature: Modest (Adds * to Special Attack; Subtracts * From Attack) Type: Grass Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1). Abilities: Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks. Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stats: HP: 90 Atk: * (-) Def: *** SpA: *** (+) SpD: ** Spe: 66 EC: 2/6 MC: 2 DC: 2 Attacks: Absorb (*) Growth (*) Leech Seed (*) Stun Spore (*) Mega Drain (*) Cotton Spore (*) Razor Leaf (*) PoisonPowder (*) GrassWhistle (*) Fake Tears (*) Tickle (*) Energy Ball (*) Double Team (*) Sunny Day (*) ![]() Breezi (*) Contrario (M) Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack) Type: Poison/Flying Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1). Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1). Abilities: Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move. Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item. Stats: HP: 90 Atk: *** (+) Def: ** SpA: ** (-) SpD: ** Spe: 85 EC: 4/6 MC: 1 DC: 1 Attacks: Gust (*) Sand-Attack (*) Tailwind (*) Encore (*) Rapid Spin (*) Knock Off (*) Copycat (*) Healing Beam (*) Whirlwind (*) Razor Wind (*) Make Friends (*) Disable (*) Sand Tomb (*) Spikes (*) Double Team (*) Acrobat (*) Protect (*) ![]() Togepi [Petro] (M) Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats: HP: 90 Atk: Rank 0 (-) Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 3 Spe: 20 EC: 1/9 MC: 1 DC: 1/5 Abilities: Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time. Attacks: Growl (*) Charm (*) Metronome (*) Sweet Kiss (*) Yawn (*) Encore (*) Follow Me (*) Bestow (*) Nasty Plot (*) Extrasensory (*) Stored Power (*) Sunny Day (*) Flamethrower (*) Solarbeam (*) Last edited by Westwind; May 17th, 2011 at 6:00:31 PM. |
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#180 |
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Join Date: Dec 2009
Posts: 880
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Trainer Name: Showsni
Pokemon: Charmander, Mudkip, Teddiursa W/L/T: 0-0-0 Trainer Counter: 4 Backpack: Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Token Pocket: Ref Tokens: 2 Business Tokens: [Links to ongoing battles] Vs. Nightmare jigglypuff Vs. RitterCat Pokemon Team:
The Team
![]() Charmander(*) Steamy (M) Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense) Type: Fire Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1). Abilities: Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Solar Power (DW): (Innate) [LOCKED] When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2). Stats: Charmander HP: 90 Atk: ** Def: * (-) SpA: ** SpD: ** Spe: 75 (65 * 1.15) EC: 1/9 MC: 1 DC: 1/5 KOC: 1 Free Nature change Attacks: Scratch (*) Growl (*) Ember (*) Leer (*) Metal Claw (*) Smokescreen (*) Rage (*) Dragon Rage (*) Scary Face (*) Fire Fang (*) Counter (*) Focus Punch (*) Outrage (*) Fire Blast (*) Will-o-wisp (*) Substitute (*) ![]() Mudkip(*) Jenny (F) Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Abilities: Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Damp (DW): (Innate) [LOCKED] This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Stats: Mudkip HP: 90 Atk: *** Def: * (-) SpA: ** SpD: ** Spe: 46 (40 * 1.15) EC: 1/9 MC: 1 DC: 1/5 KOC: 1 Attacks: Tackle (*) Growl (*) Mud Slap (*) Water Gun (*) Bide (*) Foresight (*) Mud Sport (*) Counter (*) Mirror Coat (*) Refresh (*) Ice Beam (*) Surf (*) Dig (*) ![]() Teddiursa(*) Teddy (M) Nature: Jolly (A 15% increase in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks; Special Attack reduced by *) Type: Normal Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1). Abilities: Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponent's) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas. Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop. Honey Gather (DW): (Innate) [LOCKED] This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage. Stats: Teddiursa HP: 90 Atk: *** Def: ** SpA: * (-) SpD: ** Spe: 46 (40 * 1.15) EC: 2/6 MC: 2 DC: 2/5 KOC: 2 Free Nature change Attacks: Covet (*) Scratch (*) Leer (*) Lick (*) Fake Tears (*) Fury Swipes (*) Faint Attack (*) Sweet Scent (*) Close Combat (*) Crunch (*) Counter (*) Toxic (*) Facade (*) Protect (*) Last edited by Showsni; Apr 30th, 2011 at 6:05:18 PM. |
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#181 |
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Join Date: Oct 2010
Posts: 305
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Trainer Name: Caliber
Pokemon: Steelix*, Weavile*, Claydol, Drifblim, Phanpy, Magnemite, Lileep, Houndoom, Krookodile, Bisharp, Drapion, Corphish, Murkrow, Larvitar, Burmy W/L/T: 3/12/0 Trainer Counter: 6 Backpack: Berry Pocket: 1x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Token Pocket: Ref Tokens: 14 Business Tokens: 0 Battle Points: 3 Ongoing Battles: Vs. SimonSays ~ Dark Training 2: Time Travel Boogaloo Ongoing Roleplays: N/A
Completed Battles
Vs. Rickheg ~ "Hopefully, a Much Better Matchup!" - Loss Vs. Nonpain ~ "Top Power! Balloon Power!" - Loss Vs. Darkamber ~ "Battle of the 4x Weaknesses" - Loss Vs. IceBug ~ "Baltoy Has 99999 Weaknesses" - Loss Vs. Rewindman ~ Junkyard Brawl! - Loss Vs. Flora ~ It's Happening Again! - Loss Vs. Woobly Cabbage ~ Rollin' Out on Hallowed Ground - Loss Vs. Terrador ~ STRONGMON DEATHMATCH - Win Vs. LouisCyphre ~ We Require Additional Megahorns - Loss Vs. Rewindman ~ The Rematch We've All Been Waiting For - Loss Vs. AlphaJolt ~ The Little Scorpion that Could(n't) - Loss Vs. Fire Blast, pimpgangster, and DFrog ~ Oh God, Doomsday, Run! - Loss Vs. Woodchuck ~ "How Will Darks Fare...?!" - Loss Vs. deadfox081 ~ The Little Scorpion that Could(n't) 2: Slowpoke Boogaloo - Loss Vs. Galladiator ~ Fire vs. Dark Training! - Win Vs. Box ~ The Horror! - Win Gym Team: Pokemon Team:
Ouroboros the Steelix
![]() Ouroboros(*) - Steelix (M) Nature: Adamant (+1 Attack, -1 Sp. Attack) Type: Steel/Ground Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 8 SpA: Rank 1 (-) SpD: Rank 3 Spe: 30 Size Class: 7 Weight Class: 8 Base Rank Total: 21 EC: 6/6 MC: 2 DC: 2/5 Abilities: Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage. Sheer Force (DW) (Can be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Moves: Thunder Fang Ice Fang Fire Fang Mud Sport(*) Tackle(*) Harden(*) Bind(*) Screech(*) Rock Throw(*) Rage(*) Rock Tomb(*) Smack Down(*) Sandstorm(*) --------------- Heavy Slam(*) Flail(*) Stealth Rock(*) --------------- Dig(*) Earthquake(*) Gyro Ball(*) --------------- Total: 19
Slashe the Weavile
Slashe(*) - Weavile (M) Nature: Jolly (+15% Speed, +X Accuracy, -1 Sp. Attack) Type: Dark/Ice Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 144 (+24% accuracy) Size Class: 2 Weight Class: 3 Base Rank Total: 21 EC: 6/6 MC: 0 DC: 4/5 Abilities: Pressure (Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Pickpocket (Innate) (DW): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and the opposing Pokemon strikes it with a contact attack, their item is stolen and becomes the held item of this Pokemon. Moves: Scratch(*) Leer(*) Taunt(*) Quick Attack(*) Screech(*) Faint Attack(*) Fury Swipes(*) Agility(*) Ice Shard Embargo Revenge Assurance Night Slash ---------------- Ice Punch(*) Fake Out(*) Pursuit(*) ---------------- Aerial Ace(*) Brick Break(*) Double Team(*) X-Scissor Dig ---------------- Total: 21
Doomsday the Claydol
Doomsday - Claydol (N/A) Nature: Modest (+1 Sp. Attack, -1 Attack) Type: Ground/Psychic Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats: HP: 90 Atk: Rank 2 (-) Def: Rank 4 SpA: Rank 4 (+) SpD: Rank 5 Spe: 75 Size Class: 3 Weight Class: 5 Base Rank Total: 20 EC: 6/6 MC: 0 Abilities: Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Moves: Teleport Confusion Harden Rapid Spin Mud-Slap Psybeam Rock Tomb Selfdestruct Power Split Ancientpower -------------------- Ice Beam Telekinesis Toxic Psyshock Shadow Ball -------------------- Cosmic Power Extrasensory Earth Power -------------------- Total: 18
Hindenburg the Drifblim
Hindenburg - Drifblim (M) Nature: Timid (+15% Speed, +X Accuracy, -1 Attack) Type: Ghost/Flying Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 125 Atk: Rank 2 (-) Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 92 (80*1.15) (+10% Accuracy) Size Class: 2 Weight Class: 2 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 3/5 Abilities: Aftermath (Innate) - If this Pokemon uses Selfdestruct or Explosion, the attack does ten (10) more damage. Unburden (Innate) - This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item. Flare Boost (Innate) (DW) - This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage. Moves: Constrict Minimize Astonish Gust Focus Energy Payback Hex Shadow Ball Explosion ------------ Clear Smog Disable Hypnosis Destiny Bond ------------ Protect Will-o-wisp Thunder Wave ------------- Total: 16
Richter the Phanpy
![]() Richter - Phanpy (M) Nature: Adamant (+1 Attack, -1 Sp. Attack) Type: Ground Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Stats: HP: 100 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 40 Size Class: 1 Weight Class: 3 Base Rank Total: 13 EC: 4/6 MC: 4 DC: 2/5 Abilities: Pickup (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas. Sand Veil (DW) (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Moves: Odor Sleuth Tackle Growl Defense Curl Flail Take Down Rollout Natural Gift Slam ---------------- Bulldoze Rock Slide Facade ---------------- Ice Shard Head Smash Heavy Slam ---------------- Total: 15
Boltzmann the Magnemite
![]() Boltzmann - Magnemite (N/A) Nature: Modest (+1 Sp. Attack, -1 Attack) Type: Electric/Steel Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Stats: HP: 80 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 2 Spe: 45 Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 0/9 MC: 0 DC: 0/5 Abilities: Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Magnet Pull (Can be Activated): This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Analytic (DW) (Can be Enabled): If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power. Moves: Metal Sound Tackle Thundershock Supersonic SonicBoom Thunder Wave Spark ------------------ Flash Cannon Thunderbolt Explosion ------------------ Lock-on Zap Cannon Discharge ------------------ Total: 13
Cradds the Lileep
![]() Cradds - Lileep (M) Nature: Relaxed (+1 Defense, -15% Speed, -15% Evasion) Type: Rock/Grass Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Stats: HP: 100 Atk: Rank 2 Def: Rank 4 (+) SpA: Rank 3 SpD: Rank 3 Spe: 20 (-) Size Class: 2 Weight Class: 2 Base Rank Total: 15 EC: 0/6 MC: 0 DC: 0/5 Abilities: Suction Cups (Innate): This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle. Storm Drain (DW) (Innate): This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Moves: Astonish Constict Acid Ingran Confuse Ray ----------------- Grass Knot Sandstorm Sludge Bomb ----------------- Recover Mirror Coat Mega Drain ----------------- Total: 11
Faust the Houndoom
Faust - Houndoom (M) Nature: Hasty (+15% Speed, +X% Accuracy, -1 Def) Type: Dark/Fire Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Stats: HP: 100 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 4 SpD: Rank 3 Spe: 110 (+) (+14% accuracy) Size Class: 3 Weight Class: 4 Base Rank Total: 18 EC: 6/6 MC: 0 DC: 1/5 Abilities: Early Bird (Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon. Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Unnerve (Innate) (DW): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Moves: Leer Ember Howl Smog Roar Bite Odor Sleuth Beat Up Thunder Fang Nasty Plot Foul Play Inferno ------------------ Sucker Punch Fire Spin Reversal ------------------ Flame Charge Taunt Flamethrower Will-O-Wisp ------------------ Total: 19
Hendrix the Krookodile
Hendrix - Krookodile (M) Nature: Jolly (+15% Speed, +X% Accuracy, -1 SpA) Type: Ground/Dark Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 3 Spe: 106 (+) (+13% accuracy) Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: 9/9 MC: 0 DC: 3/5 Abilities: Intimidate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Moxie (Innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Anger Point (Innate) (DW): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Moves: Leer Rage Bite Sand-Attack Torment Sand Tomb Assurance Mud-Slap Embargo Swagger Outrage Foul Play Earthquake Crunch -------------- Fire Fang Thunder Fang Counter -------------- Bulldoze Taunt Stone Edge -------------- Total: 20
Kusanagi the Bisharp
Kusanagi - Bisharp (F) Nature: Adamant (+1 Attack, -1 Sp. Attack) Type: Dark/Steel Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Stats: HP: 100 Atk: Rank 6 (+) Def: Rank 4 SpA: Rank 1 (-) SpD: Rank 3 Spe: 70 Size Class: 3 Weight Class: 4 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 1/5 Abilities: Defiant (Innate): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round. Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Pressure (Innate) (DW): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Moves: Scratch Leer Fury Cutter Torment Faint Attack Scary Face Metal Claw Metal Burst Night Slash Iron Head -------------- Psycho Cut Revenge Sucker Punch --------------- Low Sweep Aerial Ace Hone Claws Stone Edge --------------- Total: 17
Carnage the Drapion
Carnage - Drapion (M) Nature: Adamant (-1 Special Attack, +1 Attack) Type: Poison/Dark Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 1 (-) SpD: Rank 3 Spe: 95 Size Class: 3 Weight Class: 4 Base Rank Total: 18 EC: 6/6 MC: 0 DC: 2/5 Abilities: Battle Armor (Innate): This Pokemon’s thick armor prevents it from taking critical hits. Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Keen Eye (DW) (Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Moves: Thunder Fang Ice Fang Fire Fang Bite Poison Sting Leer Knock Off Pin Missile Acupressure Scary Face Crunch Cross Poison -------------- Night Slash Confuse Ray Pursuit -------------- Brick Break Swords Dance Aerial Ace Earthquake -------------- Total: 19
Écrevisse the Corphish
Écrevisse - Corphish (F) Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Stats: HP: 90 Atk: Rank 3 Def: Rank 4 (+) SpA: Rank 2 SpD: Rank 2 Spe: 30 (35/1.15) Size Class: 1 Weight Class: 2 Base Rank Total: 14 EC: 0/6 MC: 0 DC: 0/5 Abilities: Hyper Cutter (Innate): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced. Shell Armor (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Adaptability (DW) (Innate): The moves that match this Pokemon’s type have their Base Attack Power increased by two (2). Moves: Bubble Harden Vicegrip Leer Bubblebeam Protect ------------ Superpower Ancientpower Endeavor ------------ Waterfall Payback Brick Break ------------ Total: 12
Malefic the Murkrow
Malefic - Murkrow (M) Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Dark/Flying Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 79 (91/1.15) Size Class: 1 Weight Class: 1 Base Rank Total: 15 EC: 0/6 MC: 0 DC: 0/5 Abilities: Insomnia (Innate): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently Super Luck (Innate): This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time. Prankster (DW) (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Moves: Peck Astonish Pursuit Haze Wing Attack Night Shade Assurance ------------- Brave Bird Roost Mirror Move ------------ Thunder Wave Psychic Payback ------------ Total: 13
Rex the Larvitar
Rex - Larvitar (M) Nature: Impish (+1 Def, -1 SpA) Type: Rock/Ground Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Stats: HP: 90 Atk: Rank 3 Def: Rank 3 (+) SpA: Rank 1 (-) SpD: Rank 2 Spe: 41 Size Class: 1 Weight Class: 4 Base Rank Total: 13 EC: 0/9 MC: 0 DC: 0/5 Abilities: Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Sand Veil (DW) (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Moves: Bite Leer Sandstorm Screech Chip Away Rock Slide Scary Face -------------- Outrage Assurance Curse -------------- Bulldoze Brick Break Torment -------------- Total: 13
Buggles the Burmy
Buggles - Burmy (M) Nature: Quiet (+1 Sp.Atk, -15% Speed, -10% Evasion) Type: Bug Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 31 (36 / 1.15) Size Class: 1 Weight Class: 1 Base Rank Total: 12 EC: 0/6 MC: 0 DC: 0/5 Abilities: Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Overcoat (DW) (Innate): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Moves: Protect Tackle Bug Bite Hidden Power (Water 7) ---------------- Snore String Shot ---------------- Total: 6 Last edited by XVIcaliber; Oct 19th, 2011 at 3:51:43 AM. |
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#182 |
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Join Date: Jun 2008
Posts: 536
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Trainer Name: IceBug
Pokemon: Sigilyph, Vanilluxe, Beedrill, Slugma, Stratagem, Accelgor, Escavalier, Armaldo, Galvantula, Durant, Chingling, Venomoth, Grimer, Pineco, Syclar, Vespiquen W/L/T: 8-20-0 Trainer Counter: 14 Backpack: Items: Link Cable Mental Herb x5 Exp. Share Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Token Pocket: Ref Tokens: 2 Business Tokens: Ongoing Battles: Completed Battles:
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2v2 - IceBug vs Darkamber8828 aka The RNG Hates Darkamber: The Match 2v2 Doubles - IceBug vs Rittercat aka Weedle < Nohface 1v1 at the Mega Tree! IceBug vs iiMKUltra!!! aka I Defy Anyone to Have a Battle End Faster 1v1 at Gemstone Cave! IceBug vs XVIcaliber! aka Gogo Type Coverage 2v2 Doubles - IceBug vs. PinkCaptainFalcon [ref: XVIcaliber] aka Status Cancer Round 1, Tournament Match #20! IceBug vs C$FP! aka Karmatic Status np: undisputed vs. Icebug: Battle in the Hedge Maze! aka Lost for Months in a Hedge Maze 2v2 Doubles at the Mega Tree! IceBug vs Ragnarokalex! aka Splat...Splat...Splat Triples Battle! IceBug V. GoldenKnight! (Ref: DarkSlay) aka A Real Yawnfest The Fog of War 6-Way RPG Battle aka The Adventures of Ninjacream and the 7 HP Ducklett! One on One! Icebug and jas61292! SoS refs while grooving to the Persona 4 OST! aka Envenomed IceBug vs super effective Fire Blast down under aka <----- LIGHTNING ROUND ~ 1v1 Singles, IceBug vs. elDino! aka Greased Lightning Round IceBug vs. Deadfox081: So Strongth (Korski refs) aka Bugs Kill Chandelures, Not Magnets Battle on Citadark Isle: Charmander & Deck Knight vs IceBug & C$FP aka Good Game, Deck 2v2 Doubles Ice Bug vs SimonSays, reffed by AJ aka Afterburn Lord Jesseus vs IceBug in the usual place aka 4/5/4/5/167 Accelgor 1v1 at the Tournament Arena: IceBug vs. Galladiator aka Baby Bug Brawl SoS is back, and reffing in STYLE! Ice Bug vs. Blazikenmaster-Zeo in a thrilling 1v1! aka Chingling RAGE!!! Down and Dirty! IceBug vs. Metal Bagon, 1 on 1 in Muckraker Swamp! - aka Crazy Frog of the Swamp 2v2 NFE Doubles: IceBug vs. Ragnarokalex aka Chingling Kryptonite Comfy Man Fur Purse vs. Icebug aka Why didn't you buy Oki Recover, huh? Single Strongmons at the Arena! IceBug VS. Dogfish aka Confusion and Humming Battle on the Prairie. IceBug VS. Jas aka SCREENS!!! IceBug Vs. Rewindman, Where do you think they're fighting?! aka Every Game, More Taunt IceBug vs. Fire Blast aka Astral Finish rewindman vs. IceBug aka Order Second, Get Blocked Utterly IceBug vs. Rickheg?! THE ASB ARENA?! ONE STRONGMON EACH?! aka A Battle of Wits and Sharp Things C$FP vs. Ice Bug at the token farming arena! (ASB Arena) aka A Victory Against C$FP...FINALLY... IceBug Vs. Steampowered, 2v2 Doubles, don't bother reading, its boring aka Attempted Mid-Stage Pineco Sweep Training Battles: Crush the Combee Crush the Combee II Crush the Combee: Combee Edition The End of Honeybuns Pokemon Team:
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![]() Sigilyph(*) Herald (F) Nature: Timid (+15% Speed, +14% Accuracy, -1 Atk) Type: Psychic/Flying Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 4 SpD: Rank 3 Spe: 112 (97*115%) Size Class: 3 Weight Class: 2 Base Rank Total: 19 MC: 5 DC: 5/5 Abilities: Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Wonder Skin: (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It rejects burn, paralysis, poison, and sleep attempts by non-damaging attacks, halving their accuracy. Tinted Lens: (DW) (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). Attacks (17): Gust(*) Miracle Eye(*) Hypnosis(*) Psywave(*) Tailwind(*) Whirlwind(*) Psybeam(*) Air Cutter(*) Light Screen(*) Psychic Psycho Shift(*) Ancientpower(*) Roost(*) Psycho Shock(*) Toxic(*) Thunder Wave(*) Reflect ![]() Vanilluxe(*) Haagendazs (M) Nature: Mild (+1 SpA, -1 Def) Type: Ice Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Stats: HP: 100 Atk: Rank 3 Def: Rank 2 (-) SpA: Rank 5 (+) SpD: Rank 3 Spe: 79 Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: 9/9 MC: 0 DC: 5/5 Abilities: Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. Weak Armor: (DW)(Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. Attacks (22): Icicle Spear(*) Harden(*) Astonish(*) Uproar(*) Icy Wind(*) Mist(*) Avalanche(*) Taunt(*) Ice Beam Hail Mirror Coat Blizzard Imprison(*) Autotomize(*) Magnet Rise(*) Toxic(*) Explosion(*) Frost Breath(*) Protect Double Team Substitute Flash Cannon ![]() Beedrill Sharpness (M) Nature: Adamant (+1 Atk, -1 SpA) Type: Bug/Poison Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 3 Spe: 75 Size Class: 2 Weight Class: 3 Base Rank Total: 16 EC: 5/5 MC: 3 DC: 4/5 Abilities: Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Sniper: (DW) (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Attacks (11): Poison Sting String Shot Bug Bite Harden Fury Attack Focus Energy Twineedle Rage Pursuit Toxic Spikes Iron Defense ![]() Slugma Cragg (M) Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Fire Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 17 (20*85%) Size Class: 1 Weight Class: 3 Base Rank Total: 12 EC: 4/6 MC: 1 DC: 2/5 Abilities: Magma Armor: (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1). Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Weak Armor: (DW)(Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. Attacks (16): Yawn Smog Ember Rock Throw Harden Recover Flame Burst Flamethrower Earth Power Protect Overheat Will-o-wisp Acid Armor Heat Wave Smokescreen Pain Split Stratagem Tourmaline (Genderless) Nature: Quirky (No Effect on Stats) Type: Rock Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Stats: HP: 100 Atk: Rank 2 Def: Rank 3 SpA: Rank 5 SpD: Rank 3 Spe: 130 Size Class: 2 Weight Class: 3 Base Rank Total: 21 EC: 9/9 MC: 0 DC: 4/5 Abilities: Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Mold Breaker: (DW)(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Attacks (17): Tackle Defense Curl Rollout Rock Blast Disable Acupressure Mud Shot Power Gem Shadow Ball Energy Ball Stone Edge Giga Drain Protect Flamethrower Paleo Wave Metal Sound Earth Power ![]() Oki Accelgor (M) Nature: Timid (+15% Speed, +30% Accuracy, -1 Atk) Type: Bug Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 2 SpA: Rank 4 SpD: Rank 2 Spe: 167 (145*1.15) Size Class: 2 Weight Class: 3 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5 Abilities: Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon. Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping. Unburden: (DW) (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item. Attacks (29): Leech Life Acid Bide Curse Acid Spray Double Team Quick Attack Struggle Bug Mega Drain Swift Bug Buzz Recover Me First Final Gambit Guard Split Encore Feint Spikes Endure Rain Dance Protect Energy Ball Focus Blast Sludge Bomb Hidden Power Rock 7 Toxic Swagger Substitute Venoshock ![]() Neru Escavalier (F) Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Bug/Steel Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Stats: HP: 100 Atk: Rank 6 (+) Def: Rank 4 SpA: Rank 2 SpD: Rank 4 Spe: 17 (20/1.15) Size Class: 2 Weight Class: 3 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Abilities: Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Overcoat: (DW) (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Attacks (21): Peck Leer Endure Fury Cutter Quick Guard Twineedle Fury Attack Headbutt False Swipe Iron Head Reversal Megahorn Faint Attack Screech Counter Rain Dance Poison Jab Substitute Protect Aerial Ace Swagger ![]() Fossilus Armaldo (M) Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack) Type: Rock/Bug Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Stats: HP: 100 Atk: Rank 6 (+) Def: Rank 4 SpA: Rank 2 (-) SpD: Rank 3 Spe: 45 Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: 6/6 MC: 1 DC: 5/5 Abilities: Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Swift Swim: (DW) (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain Attacks (20): Scratch Harden Mud Sport Water Gun Metal Claw Protect Fury Cutter Rock Blast Cross Poison Screech Iron Defense X-Scissor Rock Slide Brick Break Earthquake Stone Edge Aerial Ace Aqua Tail Endure Stealth Rock ![]() Spritz Galvantula (F) Nature: Modest (+1 SpA, -1 Atk) Type: Bug/Electric Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 2 SpA: Rank 5 (+) SpD: Rank 2 Spe: 108 Size Class: 2 Weight Class: 2 Base Rank Total: 16 EC: 6/6 MC: 0 DC: 5/5 Abilities: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Swarm: (DW) (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Attacks (23): String Shot Leech Life Spider Web Thunder Wave Screech Fury Cutter Electroweb Electro Ball Bug Bite Gastro Acid Discharge Bug Buzz Disable Rock Climb Cross Poison Rain Dance Struggle Bug Energy Ball Protect Light Screen Thunder Hidden Power (Ground 7) Double Team ![]() Durant Tesserant (M) Nature: Careful (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank From Special Attack) Type: Bug/Steel Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Stats: HP: 90 Atk: Rank 4 Def: Rank 4 SpA: Rank 1(-) SpD: Rank 3 (+) Spe: 109 Size Class: 1 Weight Class: 3 Base Rank Total: 18 MC: 0 DC: 0/5 Abilities: Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Truant: (DW) (Innate) This Pokemon is naturally lazy, and only attacks twice every round, forsaking a middle action. It recovers 3% energy during each Truant turn. Attacks (12): Vicegrip Sand-attack Fury Cutter Bite Agility Metal Claw Endure Thunder Fang Faint Attack Protect Stone Edge Hone Claws ![]() Chingling Trill (F) Nature: Calm (+1 SpD, -1 Atk) Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 SpD: Rank 3 (+) Spe: 45 Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 4/6 MC: 3 Abilities: Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Attacks (14): Wrap Growl Astonish Confusion Uproar Last Resort Entrainment Disable Hypnosis Recover Taunt Reflect Light Screen Magic Coat ![]() Venomoth Dustwing (F) Nature: Timid (+15% Speed, +9% Accuracy, -1 Atk) Type: Bug/Poison Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 2 SpA: Rank 3 SpD: Rank 3 Spe: 104 (90*1.15) Size Class: 3 Weight Class: 2 Base Rank Total: 17 EC: 6/6 MC: 1 DC: 5/5 Abilities: Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). Wonder Skin: (DW) (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers. Attacks (22): Silver Wind Tackle Disable Foresight Supersonic Confusion Poisonpowder Leech Life Stun Spore Psybeam Sleep Powder Gust Psychic Bug Buzz Giga Drain Toxic Spikes Rage Powder Protect Toxic Venoshock Roost Endure ![]() Grimer Zol (M) Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Poison Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Stats: HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 21 (25/1.15) Size Class: 1 Weight Class: 3 Base Rank Total: 13 EC: 0/6 MC: 0 DC: 0/5 Abilities: Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move. Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping. Poison Touch: (DW) (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Attacks (14): Poison Gas Pound Harden Mud Slap Disable Minimize Sludge Mud Bomb Imprison Shadow Sneak Stockpile Protect Thunderbolt Fire Blast ![]() Caltrops Pineco (M) Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Bug Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 2 SpD: Rank 2 Spe: 13 (15/1.15) Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 2/6 MC: 0 DC: 1/5 Abilities: Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Overcoat: (DW) (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Attacks (16): Tackle Protect Selfdestruct Bug Bite Take Down Rapid Spin Bide Natural Gift Gyro Ball Endure Stealth Rock Counter Light Screen Reflect Rock Slide Earthquake ![]() Phendrana Scylar (F) Nature: Hasty (+15% Speed, +30% Accuracy, -1 Def) Type: Ice/Bug Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Stats: HP: 90 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 3 SpD: Rank 2 Spe: 105 (91*1.15) Size Class: 1 Weight Class: 2 Base Rank Total: 15 EC: 1/6 MC: 0 DC: 1/5 Abilities: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round. Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2). Attacks (17): Leer Leech Life Scratch Focus Energy Ice Shard Slash Icy Wind Bug Bite Icicle Spear Bug Buzz Sheer Cold Counter Earth Power Superpower Hone Claws Taunt Ice Beam ![]() Emperia Vespiquen (F) Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion) Type: Bug/Flying Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 100 Atk: Rank 3 Def: Rank 5 (+) SpA: Rank 3 SpD: Rank 4 Spe: 34 (40/1.15) Size Class: 3 Weight Class: 3 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 4/5 Abilities: Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Attacks (20): Sweet Scent Gust Bug Bite Poison Sting Fury Cutter Defend Order Pursuit Fury Swipes Power Gem Heal Order Toxic Attack Order Swagger Destiny Bond Protect Acrobatics Ominous Wind Air Cutter Tailwind Endure Last edited by IceBug; Oct 12th, 2011 at 8:38:42 PM. |
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#183 |
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Join Date: Sep 2010
Posts: 834
Ho everyone, mark ye well this lame horse!
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Trainer Name: Nightmare Jigglypuff
Team: Arghonaut, Gengar, Fidgit, Starmie, Swampert, Shuckle, Mismagius, Feraligatr, Fraxure, Alomomola, Metagross Traded: Sableye W/L/T: 2/10/1 Currency Counter: 4 Universal Counters: 8
Backpack
Backpack: Wise Glasses Amulet Coin Berry Pocket: 2 Leppa Berries 2 Cheri Berries 2 Chesto Berries 2 Pecha Berries 2 Rawst Berries 2 Aspear Berries Battle Slot 1: None Battle Slot 2: None Battle Slot 3: None Tournament: None RP: None Gym: N/A
Spiffy List Of Completed Battles
Versus Showsni Versus iiMKUltra Versus Objection Versus rickheg Versus The Shiny Umbreon Versus -Charmander- Versus Rising_Dusk Versus Tsukiee even though it says Arcanite Versus Alchemator Versus Arcanite Versus Maxim Versus Paradoxus, Pippy, and Korski Versus Paradoxus Versus Arcanite (Again) Versus Alphajolt, Dummy007, and EndQuote Versus barty the beetle, Temperantia, and Toasttyrant13 Versus Endquote Versus Dogfish44 Versus TheWolfe Versus iiMKUltra Redux Versus Deck Knight a la Tournament My team:
Popeye the Arghonaut
Arghonaut [Popeye] (Male) Nature: Adamant Type: Water/Fighting Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active. Iron Fist (DW Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) Stats: HP: 110 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 4 Spe: 75 Size Class: 3 Weight Class: 5 Base Rank Total: 21 EC: 6/6 MC: 0 DC: 5/5 Attacks: Cross Chop Bubble (*) Smokescreen (*) Yawn (*) Wrap (*) Arm Thrust (*) Waterfall (*) Bulk Up (*) Drain Punch (*) Ice Punch (*) Soak Thunder Punch Earthquake (*) Rock Slide (*) Mach Punch Aqua Jet Taunt Bulldoze Recover Protect Knock Down Substitute Dive Total moves: 22
Spork the Gengar
<Gengar> [Spork] (Male) Nature: Timid Type: Poison/Ghost Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats: HP: 90 Atk: Rank 2 (-) Def: Rank 2 SpA: Rank 5 SpD: Rank 3 Spe: 127 (+17) (+19% Acc) Size Class: 3 Weight Class: 3 Base Rank Total: 19 EC: 9/9 MC: 1 DC: N/A Attacks: Hypnosis (*) Lick (*) Spite (*) Mean Look (*) Curse (*) Night Shade Sucker Punch Shadow Punch Dark Pulse Destiny Bond Hex Confuse Ray (*) Perish Song Smog (*) Disable (*) Taunt Hidden Power (Bug 6 BP) Will-O-Wisp Thunderbolt (*) Shadow Ball (*) Telekinesis (*) Total Moves: 20
Murdoc the Fidgit
Fidgit [Murdoc] (Female) Nature: Modest Type: Poison/Ground <Poison>: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. <Ground>: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move. Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Prankster (DW Unlocked): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 4 SpA: Rank 4 (+) SpD: Rank 3 Spe: 105 Size Class: 2 Weight Class: 4 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5 Attacks: Magic Room Wonder Room Gust (*) Sand Attack (*) Tailwind (*) Encore (*) Rapid Spin (*) Knock Off (*) Heal Pulse (*) Copycat (*) Whirlwind (*) Razor Wind (*) Helping Hand Comet Punch Entrainment (*) Gravity Sludge Bomb Heal Block Wide Guard Wish Gastro Acid (*) Earth Power (*) Icy Wind (*) Me First Venom Shock (*) Double Team (*) Taunt (*) Light Screen Reflect Quash Substitute Toxic Protect Total Moves: 34
Shurnarkabtishashutu the Starmie
![]() Starmie [Shurnarkabtishashutu] (Non-Gender) Nature: Modest Type: Water/Psychic Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Abilities: Illuminate: At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash. Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Analytics [DW]: If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy. Stats: HP: 90 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 115 EC: 6/6 MC: 0 DC: 2/5 Attacks: Tackle Harden Water Gun Rapid Spin Recover Camouflage Reflect Type Swift Light Screen Power Gem Hydro Pump Pain Split Ice Beam Thunderbolt Thunder Rain Dance Protect Surf Total Moves: 18
Frederick the Swampert
Swampert [Frederick] [Male] Nature: Adamant Type: Water/Ground Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Damp (DW Unlocked): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Stats: HP: 110 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 3 Spe: 60 Size Class: 4 Weight Class: 4 Base Rank Total: 19 EC: 9/9 MC: 3 DC: 5/5 Attacks: Tackle Growl Mud-Slap Water Gun Bide Foresight Mud Bomb Mud Sport Counter Earthquake Hammer Arm Mirror Coat Curse Waterfall Wide Guard Yawn Roar Double Team Brick Break Bulldoze Rock Slide Protect Dig Total Moves: 22
Fra Mauro the Shuckle
![]() Shuckle [Fra Mauro] (Male) Nature: Adamant Type: Bug/Rock Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). Contrary (DW Unlocked): (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0. Stats: HP: 80 Atk: Rank 2 (+) Def: Rank 9 SpA: Rank 0 (-) SpD: Rank 9 Spe: 5 EC: N/A MC: 0 DC: 5/5 Attacks: Withdraw (*) Constrict (*) Bide (*) Struggle Bug (*) Encore (*) Wrap (*) Safeguard (*) Rest (*) Gastro Acid Bug Bite Rollout Power Trick Power Split Knock Off (*) Acupressure (*) Sand Tomb (*) String Shot Sleep Talk Dig Gyro Ball (*) Earthquake (*) Rock Slide (*) Total Moves: 22
Dorothy the Mismagius
Mismagius [Dorothy] (F) Nature: Modest (Adds a Rank to Special Attack, subtracts a Rank from Attack) Type: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 5 (+) SpD: Rank 4 Spe: 105 Size Class: 2 Weight Class: 1 Base Rank Total: 14 EC: 6/6 MC: 3 DC: N/A Abilities: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. Attacks: Growl Psywave Spite Astonish Confuse Ray Mean Look Hex Psybeam Destiny Bond Imprison Lucky Chant Magical Leaf Power Gem Nasty Plot Taunt Thunderbolt Dark Pulse Energy Ball Substitute Will-o-Wisp Shadow Ball Pain Split Total Moves: 20
Phredd the Feraligatr
Feraligatr [Phredd] (Male) Nature: Adamant Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Sheer Force (DW Unlocked): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 4 SpA: Rank 2 (-) SpD: Rank 3 Spe: 58 Size Class: 4 Weight Class: 4 Base Rank Total: 20 EC: 9/9 MC: 2 DC: 5/5 Attacks: Scratch Leer Water Gun Rage Bite Scary Face Ice Fang Thrash Flail Agility Superpower Aqua Tail Aqua Jet Crunch Mud Sport Protect Earthquake Dig Waterfall Total Moves: 19
Sassafras the Fraxure
![]() Fraxure [Sassafras] (Female) Nature: Adamant Type: Dragon Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Unnerve (DW Locked): (Innate) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 2 Spe: 67 EC: 4/9 MC: 6 DC: 3/5 Attacks: Scratch Leer Assurance Dragon Rage Dual Chop Scary Face Slash False Swipe Taunt Dragon Claw Outrage Counter Endeavor Reversal Protect X-Scissor Swords Dance Substitute Total Moves: 14
Amore Pesce the Alomomola
Alomomola [Amore Pesce] (F) Nature: Rash Type: Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Healer: This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed. Hydration: This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon. Regenerator (DW Locked): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Stats: HP: 130 Atk: Rank 3 Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 1 (-) Spe: 65 Size Class: 3 Weight Class: 3 Base Rank Total: 20 MC: 0 DC: 2/5 Moves: Pound Water Sport Aqua Ring Aqua Jet Doubleslap Heal Pulse Protect Water Pulse Wish Wide Guard Mirror Coat Pain Split Tickle Ice Beam Rain Dance Scald Shadow Ball Total Moves: 14
Onion_Bubs the Metagross
Metagross [Onion_Bubs] (Unknown) Nature: Quiet Type: Steel/Psychic Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Light Metal (DW Locked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) Stats: HP: 100 Atk: Rank 5 Def: Rank 5 SpA: Rank 4 (+) SpD: Rank 3 Spe: 60 (-10) Size Class: 4 Weight Class: 9 Base Rank Total: 22 EC: 9/9 MC: 4 DC: 4/5 Attacks: Magnet Rise Take Down Metal Claw Confusion Scary Face Meteor Mash Bullet Punch Psychic Headbutt Iron Head Zen Headbutt Gravity Shadow Ball Total Moves: 13 Traded:
Quentin the TRADED Sableye
(No picture for you.) Sableye [Quentin] (Male) Nature: Brave Type: Dark/Ghost Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail. Prankster [DW Locked]: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 45 (-) EC: N/A MC: 0 DC: 0/5 Moves: Leer Scratch Foresight Night Shade Astonish Fury Swipes Fake Out Detect Shadow Sneak Metal Burst Recover Sucker Punch Taunt Brick Break Shadow Claw
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<SevenDeadlySins> "Yo mama so fat she resists ice and is neutral to fire!" My CAP ASB Team. I can also ref if needed. Last edited by Nightmare Jigglypuff; May 26th, 2012 at 2:27:41 PM. |
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| Nightmare Jigglypuff |
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#184 |
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Join Date: Aug 2010
Posts: 2,827
Erry day im HEAD SMASHING
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The 5 above are approved.
This brings me to 14, so I'll be posting my rewards in the prize claim thread.
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Ten million fireflies |
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| smashlloyd20 |
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#185 |
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Overlord of all Animals and Paintbrushes
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I think mine got lost on the last page :(
Stupid stuffed up HIDE tags |
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#186 | |
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my god if you don't have an iced tea for me when i come back i'm gonna flip
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Join Date: Feb 2009
Posts: 3,762
Zrack attack!
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#187 |
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likes his numbers
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Moderator
Join Date: Sep 2010
Posts: 2,298
Strong as a Corsola
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Trainer Name: jas61292 Pokemon: Typhlosion, Lucario, Swanna, Porygon-Z, Tomohawk, Ditto, Honchkrow, Octillery, Gigalith, Jigglypuff, Simisage, Unfezant, Ledian, Salamence, Liepard, Drifblim, Delibird, Sandslash, Seaking, Bellossom, Farfetch'd, Stantler, Girafarig, Minun, Plusle, Wobbuffet, Sentret, Bouffalant, Buizel, Gliscor, Rufflet, Throh, Maractus, Cupra, Corsola W/L/T: 34-26-1 Backpack: Berry Pocket: 1x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 1x Pecha Berry 2x Rawst Berry 2x Aspear Berry Token Pocket: CC: 37 UC: 0 Items Pocket: Metal Powder Sharp Beak Light Clay StickOngoing Battles: Battle 1: vs The Royal Guard Battle 2: vs Someoneslse Battle 3: None Tournament: RP: Battle Hall Challenge Gym Challenger Battle: None Gym Leader Battle 1: Leader jas61292 vs Challenger Son_of_Shadoo Gym Leader Battle 2: Leader jas61292 vs Challenger waterwarrior
Completed Battles
vs Darkamber8828 (L) vs elDino (W) vs Pikapwnd (L) vs JBCWK (W via DQ) vs TravelLog (W) vs Fire Blast (W) Me + Ragnarokalex vs Dark Pulse + Spenstar (Canceled. DQ before 2 rounds) The Fog of War (2nd Place out of 6, which I was told counts as a win) vs IceBug (W) vs Spenstar (W via DQ) vs Maxim (L) Me + Woodchuck vs Albinoloon and ToastTyrant13 (W) vs ToastTyrant13 (L) vs TEA_DEAMON (W) vs C$FP (W) vs Flora (L) vs Ragnarokalex (L) vs TravelLog (W) vs Alchemator (W) vs GoldenKnight (W) vs DarkSlay (training battle, L) vs Chieliee (W) vs Ziposaki (W) vs Blazikenmaster-Zeo (Training battle, W) vs Darkamber8828 (W) vs Rickheg (L) vs Its_A_Random (L) vs shinyskarmory vs LightWolf (L) vs EndQuote (W) vs IceBug (W) vs Temperantia (W) vs Kaxtar vs Son_of_Shadoo (W) vs Woodchuck (T) vs TravelLog (W) vs deadfox081 (L) vs Leethoof (L) vs Objection (W) vs EndQuote (W) vs Rediamond vs Temperantia vs LightWolf (L, 3rd Place out of 4) vs Galladiator (W) vs The Royal Guard (L) vs Elevator Music (never really started) vs MrcRanger97 (W) vs C$FP (Training Battle, W) Dogfish's 2k melee (3rd out of 6) vs Pikapwnd (W) vs Dummy007 (W) vs Arcanite (L) vs Son_of_Shadoo (L) vs Destiny_Warrior (L) vs MrcRanger97 (L) vs Dark Pulse (DQ) vs Galladiator (W) vs Lady Salamence (W) vs Lady Salamence (W) vs Texas Cloverleaf (W via DQ) vs Galladiator (W via DQ) vs Texas Cloverleaf (L) vs TheWolfe (L) vs Pwnemon (L) vs Rediamond (L) vs Texas Cloverleaf (L) vs danmantincan (L) vs Texas Cloverleaf (L) big melee thing (L) vs King Serperior (W) vs Texas Cloverleaf (L)vs Texas Cloverleaf (L) Tournament #1 Round 1 vs smashlloyd20 (L) Tournament #2 Round 1 vs Texas Cloverleaf (W) Tournament #2 Round 2 vs Ragnarokalex (W via DQ) Tournament #2 Round 3 vs Leethoof (L) Tournament #2 Finals vs Dogfish44 (W) Flying-type leader bout vs Objection (W) Leader jas61292 vs Challenger dogfish44 (L) Leader jas61292 vs Challenger Maxim (W) Leader jas61292 vs Challenger SubwayJ (L) Leader jas61929 vs waterwarrior (W) Leader jas61292 vs Athenodoros (L) Leader jas61292 vs Texas Cloverleaf (L) Leader jas61292 vs Glacier Knight (W) Gym Team:
Swanna
Swanna(*) BigPecks (F) Nature: Quirky (No Effect on Stats) Type: Water/Flying Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion. Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds. Hydration (DW, unlocked): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 98 Size Class: 2 Weight Class: 2 Base Rank Total: 19 EC: 6/6 MC: 1 DC: 5/5 Attacks (32 Moves): Water Gun (*) Water Sport (*) Defog (*) Wing Attack (*) Water Pulse (*) Aerial Ace (*) BubbleBeam (*) Feather Dance (*) Aqua Ring (*) Air Slash Roost Rain Dance Tailwind Brave Bird Hurricane Me First (*) Mirror Move (*) Steel Wing (*) Brine Gust Facade (*) Ice Beam (*) Scald (*) Toxic Hidden Power Ground (7) Substitute Double Team Protect Fly Surf Dive Hyper Beam Sky Attack Icy Wind
Tomohawk
![]() Tomohawk (Hatchet) (M) Nature: Bold (+1 Def, -1 Atk) Type: Normal/Fighting Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters Abilities: Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Justified (DW, unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 110 Atk: Rank 1 (-) Def: Rank 4 (+) SpA: Rank 4 SpD: Rank 3 Spe: 85 Size Class: 2 Weight Class: 3 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Attacks (57 Moves): Scratch Fury Swipes Harden Focus Energy Rock Smash Roar Bulk Up Sunny Day Aura Sphere Aerial Ace Morning Sun Whirlwind Rain Dance Earth Power Air Slash Heat Wave Hyper Voice Sky Drop Superpower Rest Hurricane Healing Wish Retaliate Roost Nature Power Haze Yawn Confuse Ray Rapid Spin Stealth Rock Memento Baton Pass Taunt Toxic Protect Double Team Substitute Reflect Hidden Power Ice Grass Knot Hyper Beam Snatch Safeguard Rock Slide Swagger Quash SolarBeam Attract Brick Break Incinerate Fly Tailwind After You Bounce Sleep Talk Sky Attack Drain Punch
Honchkrow
Honchkrow [Lafayette] (M) Nature: Rash (+1 SpA, -1 SpD) Type: Dark/Flying Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time. Moxie (DW, unlocked): (Inate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Stats: HP: 110 Atk: Rank 5 Def: Rank 2 SpA: Rank 5 (+) SpD: Rank 1 (-) Spe: 71 Size Class: 2 Weight Class: 3 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5 Attacks (51 Moves): Faint Attack Peck Astonish Pursuit Haze Wing Attack Night Shade Assurance Taunt Swagger Sucker Punch Torment Nasty Plot Night Slash Dark Pulse Foul Play Roost Psycho Shift Confuse Ray Sky Attack Brave Bird Perish Song Quick Attack Drill Peck Mirror Move Quash Tailwind Calm Mind Thunder Wave Snarl Shadow Ball Psychic Protect Substitute Payback Fly Hidden Power Grass Double Team Psych Up Toxic Embargo Hyper Beam Double Team Heat Wave Icy Wind Superpower Endure Snatch Detect Double-Edge Twister -This pokemon was caught in a Heal Ball during the Fog of War
Unfezant
Unfezant (Bird) (F) Nature: Mild (+1 SpA, -1 Def) Type: Normal/Flying Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds. Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time. Rivalry (DW, unlocked): (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group. Stats: HP: 100 Atk: Rank 4 Def: Rank 2 (-) SpA: Rank 4 (+) SpD: Rank 2 Spe: 93 Size Class: 2 Weight Class: 3 Base Rank Total: 18 EC: 9/9 MC: 0 DC: 5/5 Attacks (30 Moves): Gust Growl Leer Quick Attack Air Cutter Roost Detect Taunt Air Slash Razor Wind Featherdance Facade Tailwind Sky Attack Hypnosis Steel Wing Uproar Wish Toxic Protect Hidden Power Ground (7) Hyper Beam Double Team Psych Up Giga Impact U-Turn Substitute Swagger Fly Heat Wave
Ledian
Ledian (Lucas) (M) Nature: Relaxed (+ Def, -Spe, -10% Evasion) Type: Bug/Flying Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions. Iron Fist (DW, unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) Stats: HP: 90 Atk: Rank 2 Def: Rank 3 (+) SpA: Rank 2 SpD: Rank 4 Spe: 73 (85/1.15) Size Class: 3 Weight Class: 3 Base Rank Total: 15 EC: 6/6 MC: 0 DC: 5/5 Attacks (35 Moves): Tackle Supersonic Comet Punch Light Screen Reflect Safeguard Mach Punch Baton Pass Silver Wind Swift Bug Buzz Agility Bide Drain Punch Encore Focus Punch Endure Screech Toxic Protect Substitute Dig Acrobatics Swords Dance Focus Blast U-Turn Double Team Hidden Power (Psychic) Brick Break Tailwind String Shot Ice Punch Thunder Punch Roost Air Cutter
Salamence
Salamence (Roosevelt) (M) Nature: Lonely (+ Atk, -Def) Type: Dragon/Flying Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. Moxie (DW, unlocked): (Inate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Stats: HP: 100 Atk: Rank 6 (+) Def: Rank 2 (-) SpA: Rank 4 SpD: Rank 3 Spe: 100 Size Class: 4 Weight Class: 5 Base Rank Total: 22 EC: 9/9 MC: 0 DC: 5/5 Attacks (49 Moves): Fire Fang Thunder Fang Rage Bite Leer Headbutt Focus Energy Ember Zen Headbutt Crunch Dragon Claw Double-Edge Fly Dragon Tail Dragonbreath Scary Face Dragon Dance Dragon Pulse Hydro Pump Endure Dragon Rush Fire Blast Shadow Claw Rock Slide Earthquake Substitute Brick Break Toxic Roar Stone Edge Hidden Power (Grass) Protect Bulldoze Swagger Flamethrower Double Team Draco Meteor Tailwind Sleep Talk Iron Defense Outrage Ominous Wind Heat Wave Iron Tail Steel Wing Roost Air Cutter Mimic Defog
Gliscor
Gliscor (Ground) (M) Nature: Careful (+ SpD, -SpA) Type: Ground/Flying Ground: round STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced. Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Poison Heal (DW, unlocked): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled. Stats: HP: 100 Atk: Rank 3 Def: Rank 5 SpA: Rank 1 (-) SpD: Rank 4 (+) Spe: 95 Size Class: 3 Weight Class: 3 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Attacks (32 Moves): Thunder Fang Fire Fang Ice Fang Poison Jab Poison Sting Sand Attack Harden Knock Off Quick Attack Fury Cutter Faint Attack Acrobatics Sky Uppercut Guillotine X-Scissor Counter Feint Night Slash Protect U-Turn Earthquake Taunt Dig Stone Edge Rock Slide Substitute Toxic Aqua Tail Sky Attack Roost Stealth Rock Endure Future Gym Team Members:
Drifblim
Drifblim (Floodrin) (M) Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Ghost/Flying Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Aftermath: (Innate)If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute. Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item. Flare Boost (DW, Unlocked): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power. Stats: HP: 125 Atk: Rank 3 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 69 (80/1.15) Size Class: 2 Weight Class: 2 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Attacks (23 Moves): Constrict Minimize Astonish Gust Focus Energy Payback Stockpile Swallow Hex Ominous Wind Shadow Ball Explosion Disable Hypnosis Weather Ball Clear Smog Toxic Will-O-Wisp Thunder Wave Thunderbolt Psychic Substitute Fly Magic Coat Icy Wind Tailwind
Delibird
Delibird (Epic) (M) Nature: Lonely (+Atk, -Def) Type: Ice/Flying Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently. Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Insomnia (DW, unlocked): (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 1 (-) SpA: Rank 3 SpD: Rank 2 Spe: 75 Size Class: 1 Weight Class: 2 Base Rank Total: 14 MC: 0 DC: 5/5 Attacks (15 Moves): Present Fake Out Future Sight Ice Shard Ice Punch Ice Beam Brick Break Aerial Ace Substitute Fly Seed Bomb Sky Attack Signal Beam Focus Punch Counter
Farfetch'd
Farfetch'd (Karl) (M) Nature: Adamant (+1 Atk, -1 SpA) Type: Normal/Flying Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 3 Spe: 60 Size Class: 1 Weight Class: 2 Base Rank Total: 14 MC: 0 DC: 4/5 Attacks (22 Moves): Peck Poison Jab Sand Attack Leer Fury Cutter Knock Off Aerial Ace Slash Air Cutter Swords Dance Feint Night Slash Acrobatics False Swipe Leaf Blade Quick Attack Revenge Facade Acrobatics U-Turn Sky Attack Helping Hand
Rufflet
Rufflet (Hudson) (M) Nature: Jolly (x1.15 Spe, -1 SpA, +11% Accuracy) Type: Normal/Flying Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Stats: HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 69 (60*1.15) Size Class: 1 Weight Class: 2 Base Rank Total: 14 EC: 4/6 MC: 4 DC: 3/5 Attacks (16 Moves): Peck Leer Fury Attack Wing Attack Hone Claws Scary Face Aerial Ace Whirlwind Brave Bird Rock Slide U-Turn Shadow Claw Fly Roost Superpower Tailwind Other Pokemon:
Typhlosion
![]() Typhlosion(*) (M) Nature: Naïve (+15% Speed, +16% Accuracy, -1 SpD) Type: Fire Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrowergoes from 10 to 12, Fire Blast from 12 to 14) Flash Fire (DW, unlocked): (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 SpD: Rank 2 (-) Spe: 115 (100*1.15 = 115) Size Class: 3 Weight Class: 4 Base Rank Total: 20 EC: 9/9 MC: 4 DC: 5/5 Attacks (25 Moves): Tackle (*) Leer (*) Smokescreen (*) Ember (*) Quick Attack (*) Flame Wheel (*) Defense Curl (*) Swift Flamethrower Lava Plume Roll Out Inferno Double-Edge Eruption Extrasensory (*) Flare Blitz (*) Foresight (*) Double Team (*) Flame Charge (*) Will-o-Wisp (*) Hidden Power Electric (7) Sunny Day Focus Blast Earthquake Solarbeam Fire Blast Substitute Low Kick Counter
Lucario
Lucario(*) Ike (M) Nature: Mild (+1 SpA, -1 Def) Type: Fighting/Steel Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Justified (DW, unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round. Stats: HP: 100 Atk: Rank 4 Def: Rank 2 (-) SpA: Rank 5 (+) SpD: Rank 3 Spe: 90 Size Class: 3 Weight Class: 4 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5 Attacks (41 Moves): Quick Attack (*) Foresight (*) Endure (*) Counter (*) Force Palm (*) Feint (*) Reversal (*) Screech (*) Nasty Plot Dark Pulse Detect Metal Claw Me First Copycat Bone Rush Metal Sound Aura Sphere Heal Pulse Dragon Pulse Close Combat Extremespeed Quick Guard Final Gambit Agility (*) Blaze Kick (*) Vacuum Wave (*) Bullet Punch Circle Throw Focus Blast (*) Shadow Claw (*) Work Up (*) Hidden Power Ice (7) Flash Cannon Shadow Ball Dig Substitute Thunderpunch Focus Punch Drain Punch Water Pulse Bonemerang
Porygon-Z
![]() Porygon-Z (Blaster) Nature: Modest (+1 SpA, -1 Atk) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2). Download: (Innate) This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round. Analytic (DW, unlocked): (Can be activated) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 6 (+) SpD: Rank 3 Spe: 90 Size Class: 2 Weight Class: 3 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Attacks (37 Moves): Trick Room Conversion Conversion 2 Sharpen Tackle Nasty Plot Psybeam Agility Recover Magnet Rise Signal Beam Discharge Tri Attack Magic Coat Hyper Beam Lock-On Zap Cannon Thunder Wave Ice Beam Toxic Shadow Ball Solarbeam Dark Pulse Psychic Hidden Power Fighting (7) Protect Substitute Blizzard Thunderbolt Double Team Foul Play Wonder Room Teleport Bide Pain Split Shock Wave Icy Wind
Ditto
Ditto (Squishy) Nature: Jolly (+15% Speed, +5% Accuracy, -1 SpA) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis. Imposter (DW, unlocked): (Innate) This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 55 (48*1.15=55.2) Size Class: 1 Weight Class: 1 Base Rank Total: 12 DC: 5/5 Attack: Transform
Octillery
Octillery (Oddity) (M) Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle. Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Moody (DW, unlocked): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops. Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 39 (45/1.15) Size Class: 2 Weight Class: 3 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Attacks (33 Moves): Gunk Shot Water Gun Constrict Lock On Psybeam Aurora Beam Bubblebeam Focus Energy Octazooka Bullet Seed Signal Beam Ice Beam Hyper Beam Soak Acid Spray Rock Blast Water Spout Fire Blast Charge Beam Waterfall Psychic Energy Ball Substitute Thunder Wave Protect Toxic Surf Dive Payback Blizzard Mud Shot Bounce Endure
Gigalith
Gigalith (Rock) (M) Nature: Adamant (+1 Atk, -1 SpA) Type: Rock Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Sand Force (DW, unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage. Stats: HP: 100 Atk: Rank 6 (+) Def: Rank 5 SpA: Rank 1 (-) SpD: Rank 3 Spe: 25 Size Class: 4 Weight Class: 6 Base Rank Total: 19 EC: 9/9 MC: 3 DC: 5/5 Attacks (25 Moves): Tackle Harden Sand Attack Headbutt Rock Blast Mud Slap Iron Defense Power Gem Smack Down Stealth Rock Stone Edge Explosion Curse Heavy Slam Magnitude Gravity Double Team Sandstorm Substitute Earthquake Giga Impact Rock Smash Rest Rock Slide Protect
Jigglypuff
Jigglypuff (TuffPuff) (F) Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move. Friend Guard (DW, unlocked): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2). Stats: HP: 110 Atk: Rank 2 Def: Rank 1 SpA: Rank 3 (+) SpD: Rank 1 Spe: 17 (20/1.15) Size Class: 1 Weight Class: 1 Base Rank Total: 11 EC: 5/9 MC: 1 DC: 5/5 Attacks (22 Moves): Sing Charm Defense Curl Pound Sweet Kiss Copycat Disable Round Roll Out Doubleslap Gyro Ball Hyper Voice Fake Tears Perish Song Wish Psychic Shadow Ball Fire Blast Solarbeam Reflect Ice Beam Gravity
Simisage
Simisage (Vespucci) (M) Nature: Lonely (+1 Atk, -1 Def) Type: Grass Grass:Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). Overgrow (DW, unlocked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 2 (-) SpA: Rank 4 SpD: Rank 3 Spe: 101 Size Class: 2 Weight Class: 3 Base Rank Total: 21 EC: 6/6 MC: 2 DC: 5/5 Attacks (22 Moves): Scratch Leer Lick Vine Whip Furry Swipes Leech Seed Bite Seed Bomb Torment Acrobatics Leaf Storm Low Kick Nasty Plot Dig Energy Ball Shadow Claw Rock Slide Taunt Brick Break Substitute Protect SolarBeam
Liepard
Liepard (Alex) (M) Nature: Naughty (+1 Atk, -1 SpD) Type: Dark Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis. Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item. Prankster (DW, unlocked): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 3 SpD: Rank 1 (-) Spe: 106 Size Class: 2 Weight Class: 3 Base Rank Total: 17 EC: 6/6 MC: 2 DC: 5/5 Attacks (21 Moves): Scratch Growl Assist Sand-Attack Fury Swipes Pursuit Torment Fake Out Hone Claws Snatch Night Slash Taunt Sucker Punch Encore Pay Day Yawn Thunder Wave Double Team Substitute Shadow Ball Grass Knot
Sandslash
Sandslash (Toki) (M) Nature: Careful (+SpD, -SpA) Type: Ground Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Sand Rush (DW, unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage. Stats: HP: 100 Atk: Rank 4 Def: Rank 4 SpA: Rank 1 (-) SpD: Rank 3 (+) Spe: 65 Size Class: 2 Weight Class: 3 Base Rank Total: 18 EC: 6/6 MC: 0 DC: 5/5 Attacks (30 Moves): Scratch Defense Curl Sand Attack Poison Sting Rapid Spin Slash Swift Fury Swipes Roll Out Fury Cutter Magnitude Crush Claw Dig Sandstorm Counter Endure Night Slash Rapid Spin Earthquake X-Scissor Sandstorm Rock Slide Toxic Brick Break Protect Shadow Claw Safeguard Bide Dynamicpunch Stealth Rock
Seaking
Seaking (Matthew) (M) Nature: Naughty (+1 Atk, -1 SpD) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns. Lightning Rod (DW): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 3 SpD: Rank 2 (-) Spe: 68 Size Class: 3 Weight Class: 3 Base Rank Total: 18 EC: 6/6 MC: 5 DC: 4/5 Attacks (17 Moves): Peck Tail Whip Water Sport Supersonic Horn Attack Water Pulse Flail Waterfall Megahorn Soak Horn Drill Aqua Tail Hydro Pump Skull Bash Ice Beam Poison Jab Dive
Bellossom
Bellossom (Trixie) (F) Nature: Relaxed (+1 Def, -15% Spe, -10% Evas) Type: Grass Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Chlorophyll: (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Healer (DW, Unlocked): (Passive) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed. Stats: HP: 100 Atk: Rank 3 Def: Rank 4 (+) SpA: Rank 3 SpD: Rank 4 Spe: 43 (50/1.15) Size Class: 1 Weight Class: 1 Base Rank Total: 18 EC: 9/9 MC: 5 DC: 5/5 Attacks (17 Moves): Leaf Blade Sunny Day Magical Leaf Absorb Sweet Scent Acid Poison Powder Stun Spore Sleep Powder Mega Drain Lucky Chant Giga Drain Flail Synthesis Teeter Dance Venoshock Sunny Day SolarBeam Drain Punch Endure
Stantler
Stantler (Oswald) (M) Nature: Bashful (No Changes) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift. Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 85 Size Class: 4 Weight Class: 4 Base Rank Total: 18 MC: 2 DC: 4/5 Attacks (18 Moves): Tackle Leer Astonish Hypnosis Stomp Sand Attack Take Down Confuse Ray Jump Kick Imprison Me First Zen Headbutt Disable Extrasensory Megahorn Thunderbolt Earthquake Energy Ball
Girafarig
Girafarig (Chandler) (M) Nature: Mild (+SpA, -Def) Type: Normal/Psychic Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions. Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: Rank 3 Def: Rank 2 (-) SpA: Rank 4 (+) SpD: Rank 3 Spe: 85 Size Class: 4 Weight Class: 3 Base Rank Total: 18 MC: 2 DC: 3/5 Attacks (20 Moves): Power Swap Guard Swap Astonish Tackle Growl Confusion Odor Sleuth Stomp Agility Psybeam Baton Pass Crunch Psychic Double Kick Mirror Coat Wish Thunderbolt Shadow Ball Energy Ball Magic Coat
Minun
Minun (Zip) (M) Nature: Timid (+15% Spe, -Atk, +14% Acc) Type: Electric Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Abilities: Minus: (Innate) This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 SpD: Rank 3 Spe: 110 (95*1.15) Size Class: 1 Weight Class: 1 Base Rank Total: 15 MC: 3 Attacks (17 Moves): Growl Thunder Wave Quick Attack Helping Hand Spark Encore Charm Copycat Charge Trump Card Entrainment Sing Sweet Kiss Wish Toxic Thunder Charge Beam
Plusle
Plusle (Zap) (M) Nature: Modest (+SpA, -Atk) Type: Electric Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Abilities: Plus: (Innate) This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 3 Spe: 95 Size Class: 1 Weight Class: 1 Base Rank Total: 15 MC: 3 Attacks (16 Moves): Growl Thunder Wave Quick Attack Helping Hand Spark Encore Fake Tears Copycat Discharge Sweet Kiss Wish Light Screen Grass Knot Substitute Thunderbolt Counter
The Amazing Wobbuffet, God Of Gods
Wobbuffet (M) [The Amazing Wobbuffet, God Of Gods] Nature: Relaxed (+Def, -Spe) Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Shadow Tag: (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag. Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Stats: HP: 135 Atk: Rank 2 Def: Rank 3 (+) SpA: Rank 2 SpD: Rank 2 Spe: 28 (33/1.15) Size Class: 3 Weight Class: 3 Base Rank Total: 18 EC: 6/6 DC: 1/5 Attacks (9 Moves): Splash Charm Encore Counter Mirror Coat Safeguard Destiny Bond Tickle Mimic
Sentret
Sentret [Guardian] (M) Nature: Hasty (+15% Spe, -1 Def, +5% Acc) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion. Frisk (DW): (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift. Stats: HP: 90 Atk: Rank 2 Def: Rank 1 (-) SpA: Rank 2 SpD: Rank 2 Spe: 23 (20*1.15) Size Class: 1 Weight Class: 1 Base Rank Total: 11 EC: 4/6 MC: 2 DC: 4/5 Attacks (19 Moves): Tackle Scratch Foresight Defense Curl Quick Attack Fury Swipes Helping Hand Follow Me Slam Sucker Punch Hyper Voice Assist Iron Tail Reversal Toxic Protect Shadow Ball Dig Substitute
Bouffalant
Bouffalant [AFROBULL] (M) Nature: Adamant (+1 Atk, -1 SpA) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Sap Sipper: (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.) Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 55 Size Class: 4 Weight Class: 4 Base Rank Total: 17 MC: 0 DC: 2/5 Attacks (14 Moves): Pursuit Leer Rage Fury Attack Horn Attack Scary Face Revenge Giga Impact Skull Bash Iron Head Amnesia Earthquake Stone Edge Wild Charge
Buizel
Buizel (Finny) (M) Nature: Naive (+15% Spe, -1 SpD, +22% Accuracy) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Water Veil (DW): (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 1 (-) Spe: 98 (85*1.15) Size Class: 1 Weight Class: 3 Base Rank Total: 14 EC: 4/6 MC: 4 DC: 3/5 Attacks (15 Moves): Sonicboom Growl Water Sport Quick Attack Water Gun Pursuit Swift Aqua Jet Aqua Tail Hydro Pump Aqua Ring Me First Tail Slap Blizzard Brick Break Dig Rock Tomb Waterfall
Maractus
Maractus (Tussy) (F) Nature: Brave (+Atk, -Spe, -10 Evas) Type: Grass Grass:Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 4 SpD: Rank 3 Spe: 52 (60/1.15) Size Class: 2 Weight Class: 3 Base Rank Total: 18 MC: 2 DC: 1/5 Attacks (15 Moves): Peck Absorb Sweet Scent Growth Pin Missile Mega Drain Synthesis Cotton Spore Needle Arm Leech Seed Spikes Wood Hammer Sunny Day SolarBeam Substitute
Throh
Throh (Chuck) (M) Nature: Adamant (+1 Atk, -1 SpA) Type: Fighting Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Gust: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Stats: HP: 120 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 45 Size Class: 3 Weight Class: 4 Base Rank Total: 19 MC: 2 DC: 1/5 Attacks (14 moves): Bind Leer Bide Focus Energy Seismic Toss Vital Throw Revenge Storm Throw Fire Punch Ice Punch ThunderPunch Earthquake Stone Edge Taunt
Cupra
![]() Cupra (Robert) (M) Nature: Sassy(+1 SpD, -15% Spe, -10% Evas) Type: Bug/Psychic Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 3 (+) Spe: 38 (44/1.15) Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 0/9 MC: 0 DC: 0/5 Abilities: Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Illusion (DW): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.] Attacks (11 moves) Tackle String Shot Bug Bite Sunny Day Heal Pulse Bug Buzz Counter Disable Psyshock Protect Will-O-Wisp
Corsola
Corsola (Reef) (F) Nature: Brave (+1 Atk, -15% Spe, -10% Evas) Type: Water/Rock Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 30 (35/1.15) Size Class: 1 Weight Class: 1 Base Rank Total: 15 MC: 0 DC: 0/5 Attacks (19 Moves): Tackle Harden Bubble Recover Refresh Rock Blast Bubblebeam Ancientpower Lucky Chant Barrier Bide Head Smash Icicle Spear Ingrain Light Screen Earthquake Reflect Scald Explosion
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<Destiny_Warrior> jas will you do the dramatic reading <jas61292> I can't do anything dramatically. Not the actor type <Kadew> type tldr prc posts dramatically, then <Kadew> I'm sure you can manage that . Last edited by jas61292; Jun 16th, 2013 at 5:15:52 PM. |
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#188 |
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Join Date: Feb 2010
Posts: 228
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Trainer Name: Kindrindra
Pokemon: Nohface, Audino W/L/T: 0/0/0 Trainer Counter: 6 Backpack: Berry Pocket: 2x Oran 2x Leppa 2x Cheri 2x Chesto 2x Rawst 2x Aspear Token Pocket: Ref Tokens: 0 Business Tokens: 0 [Any Links to ongoing battles here] Pokemon Team:
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![]() Nohface(*) Puffy (F) Nature: Adamant Type: Steel/Ghost Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.) Abilities: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. Levitate (DW - Sealed): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. Stats: 80 / 53 / 85 / 25 / 80 / 10 HP: 100 Atk(+): *** Def: *** SpA(-): SpD: *** Spe: 10 EC: 0/6 MC: DC: 0/5 Attacks: Scratch(*) Tackle(*) Iron Defense(*) Lick(*) Leer(*) Odor Sleuth(*) Faint Attack(*) Shadow Sneak(*) Curse(*) Featherdance(*) Flail(*) Meteor Mash(*) Toxic(*) Will-o-Wisp(*) Substitute(*) Audino(*) Ribbon (M) Nature: Quiet Type: Normal Normal: Normal types are the vanilla of Pokemon, but don't be fooled by their lack of super-effective STAB attacks. Normal STAB brings with it a broad array of boosting moves and powerful, accurate attacks as well as unparalleled attack diversity. Normal-types are ubiquitous because they are surivalists and generalists. Normal types share a feud with Ghost-types, having complete immunity to their supernatural damaging attacks while being unable to harm them with their fists, teeth or claws without energizing them first. Nonetheless, if the attack is basic enough, normal types can pick it up with ease. Summary: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1). Abilities: Healer: (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed. Regeneration: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored. Klutz: (Can be disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off. Stats: 103/60/86/60/86/50 Audino HP: 110 Atk: *** Def: *** SpA(+): **** SpD: *** Spe(-): 50(-15%) MC: 0 DC: 0/5 Attacks: Pound(*) Growl(*) Helping Hand(*) Refresh(*) Doubleslap(*) Attract(*) Secret Power(*) Make Friends(*) Wish(*) Heal Bell(*) Encore(*) Wild Charge(*) Ice Beam(*) Surf(*)
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Mission Monotype: (1/17) OU Peak: UU Peak: NU Peak LC Peak: 131/2868 |
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#189 |
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Join Date: Jun 2007
Posts: 4,486
PKMN Trainer Hijiri at your services
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Trainer Name: Gothic Togekiss
Pokemon: Frillish, Deerling, and Vulpix W/L/T: 0-0-0 Trainer Counter: 0 Backpack: Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Token Pocket: Ref Tokens: Business Tokens: Ongoing Battles:
Pokemon Team
![]() Frillish* [Murasa] (Female) Nature: Bold Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.) Abilities: Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. HP: 90 Atk: *(-1) Def: ***(+1) SpA: *** SpD: *** Spe: 40 EC: 0/6 MC: 0 DC: 0/5 Attacks: Bubble(*) Water Sport(*) Absorb(*) Night Shade(*) Bubblebeam(*) Recover(*) Water Pulse(*) Ice Beam (*) Shadow Ball(*) Will-o-wisp(*) Acid Armor(*) Confuse Ray(*) Mist(*) -------- ![]() Deerling* [Yuka] (Female) Nature: Jolly Type: Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1). Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1). Abilities: Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Sap Sipper: (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round. Serene Grace(DW): (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) HP: 100 Atk: *** Def: ** SpA: *(-1) SpD: ** Spe: 86 (75 x 1.15^) EC: 0/6 MC: 0 DC: 0/5 Attacks: Tackle(*) Camouflage(*) Growl(*) Sand-attack(*) Double Kick(*) Leech Seed(*) Faint Attack(*) Take Down(*) Jump Kick(*) Work Up(*) Energy Ball(*) Wild Charge(*) Fake Tears(*) Synthesis(*) Grasswhistle(*) ----------- ![]() Vulpix* [Ran] (Female) Nature: Timid Type: Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1). Abilities: Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Drought (DW): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. Vulpix HP: 90 Atk: *(-1) Def: ** SpA: ** SpD: *** Spe: 74 (65 x 1.15^) EC: 0/6 MC: 0 DC: 0/5 Attacks: Ember(*) Tail Whip(*) Roar(*) Quick Attack(*) Fire Spin(*) Confuse Ray(*) Imprison(*) Flame Burst(*) Energy Ball(*) Attract (*) Substitute(*) Hypnosis(*) Extrasensory(*) Hex(*)
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Diamond: Rinneth (3222 2619 1334) Platinum: Remilia (5328 9611 0881) White: Hijiri (3138 5947 0732) I can clone in B&W now. PM/VM if you need any. Everything I ever RNG'd is here What you buying stranger? Last edited by Gothic Togekiss; Apr 1st, 2011 at 6:21:28 PM. |
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#190 |
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Join Date: Sep 2009
Posts: 1,964
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Trainer Name: Dragonboy52
Pokemon: Garchomp, Porygon-Z, Bronzong, Azurill. W/L/T: 0-0-0 Trainer Counter: 22 Backpack: Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Token Pocket: Ref Tokens: Business Tokens: Ongoing Battles: Completed Battles: Vs Venser(Lost) Vs Lord Jesseus(Won)
Bronzong
[QUOTE] ![]() Bronzong(*) Nature: Brave(Adds * to Atk; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks and -10% evasivness.) Type: Steel/Psychic Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Levitate:Evades Ground moves. Heatproof:Halves damage from Fire moves and burns. Stats: HP: 100 Atk: Rank 4(+) Def: Rank 4 SpA: Rank 3 SpD: Rank 4 Spe: 22(-) Moves: Tackle(*) Confusion(*) Hypnosis(*) Imprison(*) Confuse Ray(*) Extrasensory(*) Iron Defense(*) Safeguard(*) Gyro Ball(*) Trick Room(*) Substitute(*) Protect(*) EC: 6/6 MC: 9 DC: 5/5
Azurill
![]() Azurill (*) (Male) Nature: Brave (+Special Attack, -Speed) Type: Normal Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1). Abilities: Thick Fat Halves damage from Fire and Ice moves. Huge Power Doubles Attack in battle. Sap Sipper Absorbs Grass moves, raising Attack one stage.(DW) Stats: HP: 90 Atk: Rank 2(+) Def: Rank 2 SpA: Rank 1 SpD: Rank 2 Spe: 17(-) Moves: Splash(*) Charm(*) Tail Whip(*) Bubble(*) Slam(*) Water Gun(*) Body Slam(*) Encore(*) Refresh(*) Ice Beam(*) Surf(*) Return EC:3/9 MC: 5 DC:3/5
Garchomp
![]() Garchomp (Male) Nature: Adamant Type: Dragon/Ground Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.) Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1). Abilities Sand Veil Type: Innate This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Rough Skin Type: Innate When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. Stats: Garchomp HP: 110 Atk: Rank 6(+) Def: Rank 3 SpA: Rank 2(-) SpD: Rank 3 Spe: 102 Attacks: Tackle(*) Sand-Attack(*) Dragon Rage(*) Sandstorm(*) Take Down(*) Sand Tomb(*) Slash(*) Outrage(*) Scary Face(*) Iron Head(*) Earthquake(*) Roar(*) Dig(*) Stone Edge Dragon Claw Rock Slide Fire Fang EC:9/9 MC:6 DC:5/5
Porygon-Z
![]() Porygon Z Nature: Modest (Special Attack increased by *; Attack decreased by *) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities Download Type: Innate At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round. Adaptability Type: Innate The moves that match this Pokemon’s type have their Base Attack Power increased by two (2). Analytic (Can be activated) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power. Porygon-Z HP: 100 Atk: Rank 2(-) Def: Rank 3 SpA: Rank 6(+) SpD: Rank 3 Spe: 90 EC: 9/9 MC: 13 DC: 5/5 Attacks: Conversion(*) Conversion 2(*) Sharpen(*) Tackle(*) Agility(*) Psybeam(*) Recover(*) Magnet Rise(*) Tri Attack(*) Discharge(*) Magic Coat(*) Thunderbolt(*) Ice Beam(*) Toxic(*)
Torchic
Torchic (Male) Nature: Lonely Type: Fire Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Ability 1: Blaze Type: Innate When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Ability 2 (DW): Speed Boost Type: Innate Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected). Stats: HP: 90 Atk: Rank 3(+) Def: Rank 1(-) SpA: Rank 3 SpD: Rank 2 Spe: 45 Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 0/9 MC: 0 DC: 0/5 Attacks: Scratch Growl Focus Energy Ember Peck Sand-Attack Fire Spin Counter Endure Night Slash Hone Claws Fire Blast Rock Slide Last edited by dragonboy52; Mar 13th, 2012 at 2:15:40 AM. |
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#191 |
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Join Date: Aug 2010
Posts: 2,827
Erry day im HEAD SMASHING
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The four above are Approved.
10 To the Prize Claim Thread!
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Ten million fireflies |
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#192 |
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Join Date: Aug 2010
Posts: 6
U.S.
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Tip for Nidpenguin: google.com. Or, use this site: http://pkmn.net/?action=content&page=viewsection&id=87
Trainer Name: Careless Pokemon: Larvesta, Karrablast, Shelmet W/L/T: 0/0/0 Trainer Counter:0 Backpack: Berry Pocket: 2 Oran, Leppa, Cheri, Chesto, Pecha, Rawst, and Aspear berries Token Pocket: Ref Tokens: Business Tokens: Ongoing Battles:
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Pokemon Team: Larvesta* [Vulcan] (Male) Nature: Naive (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Defense) Type: Bug/Fire: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1);Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1). Fire Abilities: Flame Body: Innate This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Swarm (DW): Innate When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10) Stats: HP: 90 Atk: *** Def: ** SpA: ** SpD: * (-) Spe: 69 (+) EC: 0/6 MC: 0 DC: 0/5 Attacks: Ember* Leach Life* String Shot* Take Down* Morning Sun* Zen Headbutt* Magnet Rise* Will-O-Wisp* Overheat* U-Turn* Shelmet* [Sheldon] (Male) Nature: Modest (Adds * to Special Attack; Subtracts * from Attack.) Type: Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1) Abilities: Hydration: Innate This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon. Shell Armor: Innate This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Overcoat (DW): Type: Innate This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. Stats: HP: 90 Atk: *(-) Def: *** SpA: ***(+) SpD: *** Spe: 25 EC: 0/6 MC: 0 DC: 0/5 Attacks: Leech Life* Acid* Bide* Curse* Struggle Bug* Mega Drain* Yawn* Mud-Slap* Spikes* Encore* Energy Ball* Toxic* Venoshock* Karrablast* [Karl] (Male) Nature: Adamant (Adds * to Attack; Subtracts * from Special Attack.) Type: Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1) Abilities: Swarm: Innate When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10) Shed Skin: Innate This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. No Guard (DW): Innate This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy. Stats: HP: 90 Atk: ****(+) Def: ** SpA: *(-) SpD: ** Spe: 60 EC: 0/6 MC: 0 DC: 0/5 Attacks: Peck* Leer* Endure* Fury Cutter* Fury Attack* Headbutt* False Swipe* Faint Attack* Bug Bite* Megahorn* Poison Jab* Swords Dance* Aerial Ace* Last edited by Flora; May 10th, 2011 at 3:49:17 AM. |
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#193 |
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Join Date: Aug 2010
Posts: 2,827
Erry day im HEAD SMASHING
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Nidpenguin: Approved once you add in sprites.
6
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Ten million fireflies |
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#194 |
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Join Date: Aug 2009
Posts: 1,957
the lesser of two evils
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![]() Trainer Name: rickheg Pokemon: Arcanine, Syclant, Mienshao, Beedrill, Fraxure, Rotom-W, Dusknoir, Leafeon, Espeon, Dragonite, Pyroak, Luxray, Colossoil, Gallade, Tangrowth, Milotic, Volcarona, Rhyperior, Golurk, Machamp, Pignite, Zweilous, Cyclohm, Druddigon, Gible, Bagon, Stratagem, Necturna, Krilowatt, Metagross, Conkeldurr, Tomohawk, Sableye, Numel, Nidoran M W/L/T: not keeeping track anymore Backpack: Berry Pocket: 2x Oran Berry 7x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry 5x Enigma Berry 1x Fire Gem 1x Fighting Gem 1x Light Clay 1x Amulet Coin 1x Expert Belt 2x Exp. Share 1x Life Orb 1x Reaper Cloth 1x Dawn Stone 1x Link Cable 1x Protector 1x Iron Ball 2x Everstone Token Pocket: Currency Counters: 7 Universal Counters: 32 Ongoing Battles: rickheg Vs. LouisCyphre, Dark Gym rickheg Vs. Yarnus of Bethany Roleplaying: Completed Battles:
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rickheg Vs. Nightmare jigglypuff (W) rickheg Vs JBCWK! (W) rickheg Vs. XVIcaliber (W) rickheg Vs. Objection (L) rickheg Vs. Leethoof (W) rickheg Vs. Objection (W) rickheg Vs. Arcanite (L) rickheg Vs. Venser (W) ASB tournament; Vs. Solstice (L) rickheg Vs. -Charmander- (W) rickheg Vs. C$FP (L) rickheg Vs. Xav (L) rickheg Vs. Fire Blast (L) rickheg Vs. Lightwolf (L) rickheg Vs. Deadfox081 (W) rickheg Vs. Limewire (W)(DQ) rickheg Vs. Steampowered (W)(DQ) rickheg Vs. Pimpgangster (L) rickheg Vs. Dummy007 (W) rickheg Vs. jas61292 (W) rickheg Vs. Deck Knight (L) rickheg Vs. Terrador (L) rickheg Vs. Blazikenmaster-Zeo (W) rickheg Vs. Galladiator (W) rickheg Vs. IceBug (W) rickheg Vs. shinyskarmory (W) rickheg Vs. Maxim (L) rickheg Vs. Tortferngatr (L) rickheg Vs. Gerard (W) rickheg Vs. Orcinus Duo (L) rickheg Vs. Elevator Music (T) (Ref DQ) rickheg Vs. Arcanite (W) rickheg Vs. Galladiator (L) rickheg Vs. Engineer Pikachu (L) (DQ) rickheg Vs. Orcinus Duo (L) rickheg Vs. TheMogRunner (W) rickheg Vs. typon77 (L) rickheg Vs. Rediamond (L) (DQ) rickheg Vs. Blazikenmaster Zeo (L) rickheg Vs. Complications (W) rickheg Vs. Classical (L) rickheg Vs. Maxim (W) Lady Salamence's 2K (L) rickheg Vs. SubwayJ (W) rickheg Vs. C$FP (L) rickheg Vs. Arcanite (L) rickheg Vs. C$FP (L) rickheg Vs. Zhengtann (W) rickheg Vs. Orcinus Duo (W) rickheg Vs. Wilde32 (W) rickheg Vs. UllarWarlord (W) rickheg Vs. Pwnemon (W) rickheg Vs. Elevator Music (L) rickheg Vs. Engineer Pikachu (L) rickheg Vs. danmantincan (L) rickheg Vs. Frosty (L) The Royal Guard's 1K (L) rickheg Vs. Maxim (T) Completed Roleplays:
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Ziggy the Arcanine
Arcanine(*) Ziggy (F) Nature: Lonely (Adds 1 to Attack; Subtracts 1 From Defense) Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Stats: HP: 100 Atk: Rank 5(+) Def: Rank 2(-) SpA: Rank 4 SpD: Rank 3 Spe: 95 Size Class: 4 Weight Class: 5 Base Rank Total: 20 EC: 6/6 MC: 4 DC: 5/5 Abilities: Intimidate: When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round. Attacks: Bite(*) Roar(*) Ember(*) Leer(*) Odor Sleuth(*) Take Down(*) Helping Hand(*) Flame Wheel(*) Reversal(*) ExtremeSpeed Thunder Fang Flare Blitz Agility Heat Wave Crunch(*) Morning Sun(*) Close Combat(*) Iron Tail Flamethrower(*) Wild Charge(*) Will-O-Wisp(*) Swagger Dragon Pulse Teleport Total Moves: 24
Liberty the Syclant
Syclant* (Liberty) F Nature: Rash (Adds 1 to Special Attack; Subtracts 1 from Special Defense) Type: Ice/Bug Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Abilities: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round. Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2). HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 5(+) SpD: Rank 2(-) Spe: 121 Size Class: 3 Weight Class: 4 Base Rank Total: 21 EC: 6/6 MC: 3 DC: 5/5 Attacks: Leer(*) Leech Life(*) Ice Shard(*) Focus Energy(*) Slash (*) Icy Wind(*) Scratch(*) Slash (*) Bug Bite(*) Icicle Spear(*) Bug Buzz Hail Ice Punch Sheer Cold Earth Power(*) Tail Glow(*) Silver Wind (*) Focus Blast Water Pulse String Shot Ice Beam (*) Hidden Power Fire 6(*) Protect (*) Double Team Frost Breath Total Moves: 25
Swifty the Mienshao
Mienshao(*) Swifty (M) Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +16.83% increase in accuracy on this Pokemon's attacks; Subtracts * from Special Attack) Type: Fighting Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Stats: HP: 100 Atk: Rank 5 Def: Rank 2 SpA: Rank 2(-) SpD: Rank 2 Spe: 121 (105x1.15) Size Class: 3 Weight Class: 3 Base Rank Total: 19 EC: 6/6 MC: 3 DC: 5/5 Abilities: Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored. Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected. Attacks: Pound(*) Meditate(*) Detect(*) Fake Out(*) Double Slap(*) Swift(*) Calm Mind(*) Drain Punch Hi Jump Kick Wide Guard Low Kick(*) Feint(*) Knock Off(*) U-Turn(*) Rock Slide(*) Brick Break(*) Poison Jab Acrobatics Swords Dance Total Moves: 19
Hivemind the Beedrill
Beedrill(*) Hivemind (F) Nature: Adamant (Attack increased by 1; Special Attack reduced by 1) Type: Bug/Posion Bug: More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Posion: immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Run Away (DW) (Locked): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 3 Spe: 75 Size Class: 2 Weight Class: 3 Base Rank Total: 16 EC: 5/5 MC: 0 DC: 2/5 Attacks: Poison Sting String Shot Bug Bite Harden Fury Attack Focus Energy Twinneedle Rage Pursuit Toxic Spikes Posion Jab Endevour Aerial Ace Total Moves: 13
Chompa the Fraxure
Fraxure [Chompa] (M) Nature: Jolly (+15% Speed, -1 Special Attack, +10% Accuracy) Type: Dragon Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 2 Spe: 77 (67*1.15) Size Class: 2 Weight Class: 3 Base Rank Total: 17 EC: 6/9 MC: 0 DC: 3/5 Abilities: Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Unnerve: [DW LOCKED] (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Attacks: Scratch Leer Assurance Dragon Rage Dual Chop Scary Face Slash False Swipe Taunt Outrage Dragon Dance Swords Dance Giga Impact Dragon Claw X-Scissor Poison Jab Dig Aerial Ace Protect Substitute Counter Endure Night Slash Move Total: 23
Plasma Moto the Rotom-W
Rotom [Plasma Moto] (genderless) Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack) Type: Electric/Water Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Ability 1: Levitate Type: Innate This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Stats: HP: 90 Atk: Rank 2(-) Def: Rank 4 SpA: Rank 5(+) SpD: Rank 4 Spe: 86 Size Class: 3 (1.8m) Weight Class: 4 (50.3kg) Base Rank Total: 20 EC: n/a MC: 3 DC: n/a Attacks: (30/52) Trick Astonish Thunder Wave Thundershock Conuse Ray Uproar Double Team Shock Wave Hex Charge Discharge Substitute Hydro Pump Pain Split Mud Slap Electro Web Dark Pulse Snatch Sucker Punch Light Screen Shadow Ball Will-O-Wisp Toxic Volt Change Reflect Thunderbolt Protect Thunder Rain Dance Charge Beam
Cyclost the Dusknoir
Dusknoir [Cyclost] (M) Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks. Type: Ghost Summary: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Stats: HP: 90 Atk: Rank 4 Def: Rank 5 SpA: Rank 4(+) SpD: Rank 5 Spe: 39(-) Size Class: 4 Weight Class: 5 Base Stat Total: 21 EC: 9/9 MC: 0 DC: n/a Abilities Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Attacks: (51/94) Fire Punch Thunder Punch Ice Punch Gravity Bind Leer Night Shade Disable Foresight Astonish Confuse Ray Shadow Sneak Pursuit Will-O-Wisp Hex Future Sight Shadow Punch Imprison Pain Split Destiny Bond Grudge Memento Headbutt Endure Counter Dark Pulse Snatch Skill Swap Faint Attack Sucker Punch DynamicPunch Payback Focus Punch Return Psych Up Earthquake Substitute Shadow Ball Trick Room Protect Taunt Double Team Brick Break Torment Ice Beam Toxic Blizzard Psychic Focus Blast Bulldoze Rock Slide Charge Beam Rain Dance Raid Only Shadow Mend
Thorn the Leafeon
Leafeon- Thorn (F) Nature: Adamant (Adds 1 to Attack; Subtracts 1 from Special Attack) Type: Grass Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Chlorophyll: (Innate)(DW) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stats: HP: 100 Atk: Rank 5(+) Def: Rank 5 SpA: Rank 1(-) SpD: Rank 3 Spe: 95 Size Class: 2 Weight Class: 3 Base Stat Total: 20 EC: 6/6 MC: 0 DC: 5/5 Attacks: Tackle Leer Tail Whip Helping Hand Sand Attack Growl Quick Attack Bite Take Down Leaf Blade GrassWhistle Swords Dance Synthesis Seed Bomb Wish Tickle Yawn Toxic Dig Double Team Facade X-Scissor Frustration Reflect Total Moves: 24
Psyjump the Espeon
Espeon (Psyjump) M Nature: Modest (Adds 1 to Special Attack, Subtracts 1 from Attack) Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner. Magic Bounce: (Innate)(DW) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent. Stats: HP: 100 Atk: Rank 2(-) Def: Rank 2 SpA: Rank 6(+) SpD: Rank 3 Spe: 110 Size Class: 2 Weight Class: 3 Base Stat Total: 20 EC: 6/6 MC: 0 DC: 5/5 Attacks: Tackle Leer Tail Whip Helping Hand Sand Attack Growl Quick Attack Trump Card Confusion Psychic Morning Sun Psych Up Fake Tears Wish Yawn Shadow Ball Substitute Toxic Grass Knot Total Moves: 19
Loch the Dragonite
Dragonite (Loch) (F) Nature: Rash (Adds 1 to Special Attack, Subtracts 1 from Special Defense) Type: Dragon/Flying Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Summary: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Multiscale: (DW Locked) (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved. Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 5(+) SpD: Rank 3(-) Spe: 80 Size Class: 4 Weight Class: 6 Base Rank Total: 22 EC: 9/9 MC: 0 DC: 5/5 Attacks: Thunder Punch Fire Punch Roost Wrap Leer Thunder Wave Twister Dragon Rage Slam Agility Safeguard Hurricane Aqua Tail Outrage Dragon Rush Dragon Dance Dragon Tail Water Pulse Dragon Pulse Extremespeed Bide Focus Punch Toxic Thunderbolt Flamethrower Ice Beam Double Team Rain Dance Total Moves: 25
Surt the Pyroak
Pyroak (Surt) (M) Nature: Brave (Atk increased by 1; Spe decreased by 15% and Evasion decreased by a flat 10%) Type: Fire/Grass Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stats: HP: 120 Atk: Rank 4(+) Def: Rank 4 SpA: Rank 3 SpD: Rank 3 Spe: 52(-) Size Class: 4 Weight Class: 5 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Attacks: Level Up: Flare Blitz Wood Hammer Bullet Seed Sweet Scent Absorb Growth Ember Leech Seed Flame Wheel Giga Drain Synthesis Fire Spin Heat Crash Egg: Aromatherapy Earth Power Blaze Kick Seed Bomb Tutor: Stealth Rock Heat Wave TM: Fire Blast Will-O-Wisp Return Flamethrower Rock Slide Sunny Day Protect Earthquake Bulldoze
Sphinx the Luxray
Luxray (Sphinx) M Nature: Mild (Adds 1 to Special Attack; Subtracts 1 from Defense) Type: Electric Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Abilities: Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group. Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Guts: (DW) (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Stats: HP: 100 Atk: Rank 5 Def: Rank 2(-) SpA: Rank 4(+) SpD: Rank 3 Spe: 70 Size Class: 4 Weight Class: 3 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Attacks: Tackle Leer Charge Bite Roar Swagger Crunch Wild Charge Thunder Fang Discharge Helping Hand Ice Fang Signal Beam Fire Fang Quick Attack Thunderbolt Thunder Wave Hidden Power Water (7) Protect Frustration Light Screen Total Moves: 21
Captain the Colossoil
Colosshale (Captain) F Nature: Adamant (Adds 1 to Attack; Subtracts 1 from Special Attack) Type: Dark/Ground Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Ground: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in. Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Stats: HP: 120 Atk: Rank 6(+) Def: Rank 3 SpA: Rank 2(-) SpD: Rank 3 Spe: 95 Size Class: 5 Weight Class: 10 Base Rank Total: 22 EC: 6/6 MC: 8 DC: 5/5 Attacks: Peck Horn Attack Bite Body Slam Leer Tackle Mud Shot Bubblebeam Rapid Spin Mud Bomb Pursuit Magnitude Bounce Crunch Megahorn Encore Fake Out Sucker Punch Aqua Tail Fire Fang Thunder Fang Earthquake Rock Slide U-Turn Total Moves: 24
Mystic the Gallade
Gallade (Mystic) M Nature: Jolly (Adds 15% to Speed, +9.73% accuracy, Subtracts 1 from Special Attack) Type: Psychic/Fighting Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. Justified: (DW) (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 2(-) SpD: Rank 4 Spe: 92(+) Size Class: 3 Weight Class: 4 Base Rank Total: 21 EC: 9/9 MC: 0 DC: 5/5 Attacks: (51/131) Level Up: Growl Confusion Teleport Lucky Chant Magical Leaf Heal Pulse Calm Mind Leaf Blade Night Slash Fury Cutter Slash Close Combat Protect Psycho Cut Egg: Confuse Ray Encore Will-O-Wisp Disable Skill Swap Mean Look Tutor: Drain Punch Ice Punch Fire Punch ThunderPunch Pain Split Magic Coat Heal Bell Zen Headbutt Dual Chop Trick TM: Toxic Work Up Psychic Thunderbolt Hidden Power Ground (7) Toxic Thunder Wave Taunt Earthquake Brick Break Focus Blast Grass Knot Stone Edge Shaodw Ball Focus Punch Light Screen Reflect Substitute Rock Slide Bulldoze Torment X-Scissor Double Team Raid Only Dispel
Mojonbo Rules the Tangrowth
Tangrowth (Mojonbo Rules) M Nature: Brave (Adds 1 to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks. Type: Grass Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Stats: HP: 110 Atk: Rank 5(+) Def: Rank 5 SpA: Rank 4 SpD: Rank 2 Spe: 43(-) Size Class: 4 Weight Class: 5 Base Rank Total: 21 EC: 6/6 MC: 0 DC: 5/5 Attacks: Ingrain Constrict Sleep Powder Absorb Growth Poison Powder Vine Whip Bind Power Whip Ancient Power Amnesia Giga Drain Leech Seed Leaf Storm Seed Bomb Sunny Day Hidden Power Fire (7) Solar Beam Earthquake Total Moves: 19
Siren the Milotic
Milotic (Siren) F Nature: Modest (Adds 1 to Special Attack; Subtracts 1 from Attack) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2). Cute Charm: (Innate)(DW) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move. Stats: HP: 100 Atk: Rank 1(-) Def: Rank 3 SpA: Rank 5(+) SpD: Rank 5 Spe: 81 Size Class: 5 Weight Class: 5 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5 Attacks: Splash Tackle Water Gun Wrap Water Sport Refresh Water Pulse Twister Recover Captivate Safeguard Hydro Pump Aqua Ring Confuse Ray Dragon Pulse Mirror Coat Scald Rain Dance Protect Total Moves: 19
Seraph the Volcarona
Volcarona (Seraph) F Nature: Modest (Adds 1 to Special Attack; Subtracts 1 from Attack) Type: Bug/Fire Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Swarm: (DW) (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Stats: HP: 100 Atk: Rank 1(-) Def: Rank 3 SpA: Rank 6(+) SpD: Rank 4 Spe: 100 Size Class: 3 Weight Class: 3 Base Rank Total: 22 EC: 6/6 MC: 3 DC: 5/5 Attacks: Ember String Shot Leech Life Take Down Gust Quiver Dance Bug Buzz Fire Spin Bug Bite Heat Wave Fiery Dance Hurricane Morning Sun Magnet Rise Foresight Flamethrower Sunny Day Psychic Toxic Protect SolarBeam Double Team Fire Blast Will-O-Wisp Substitute Total Moves: 25
Ryback the Rhyperior
Rhyperior (Ryback) M Nature: Careful (Adds 1 to Special Defense; Subtracts 1 from Special Attack) Type: Rock/Ground Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate. Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2). Reckless: (DW) (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Stats: HP: 110 Atk: Rank 5 Def: Rank 5 SpA: Rank 1(-) SpD: Rank 3(+) Spe: 40 Size Class: 5 Weight Class: 7 Base Rank Total: 20 EC: 9/9 MC: 4 DC: 5/5 Attacks: Level Up: Poison Jab Horn Attack Stomp Tail Whip Fury Attack Scary Face Rock Blast Stone Edge Earthquake Megahorn Drill Run Hammer Arm Rock Wrecker Bulldoze Egg: Thunder Fang Ice Fang Crunch Fire Fang Tutor: ThunderPunch Fire Punch Ice Punch Stealth Rock Iron Tail Snore Sleep Talk TM: Pay Day Sandstorm Protect Dig Double Team Substitute Endure Rock Slide Rest Total Moves: 30
Megazord the Golurk
Golurk (Megazord) Nature: Adamant (Adds 1 to Attack; Subtracts 1 from Special Attack) Type: Ghost/Ground Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off. No Guard: (Innate) (DW Unlocked) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy. Stats: HP: 100 Atk: Rank 6(+) Def: Rank 3 SpA: Rank 1(-) SpD: Rank 3 Spe: 55 Size Class: 5 Weight Class: 7 Base Rank Total: 18 EC: 6/6 MC: 11 DC: 5/5 Attacks: Pound Astonish Defense Curl Mud Slap Roll Out Shadow Punch Iron Defense Mega Punch Magnitude Earthquake Night Shade Focus Punch Substitute Rock Slide Toxic Total Moves: 15
Randy Savage the Machamp
Machamp (Randy Savage) M Nature: Adamant (Adds 1 to Attack; Subtracts 1 from Special Attack) Type: Fighting Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy. Steadfast: (DW) (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. Stats: HP: 100 Atk: Rank 6(+) Def: Rank 3 SpA: Rank 2(-) SpD: Rank 3 Spe: 55 Size Class: 3 Weight Class: 5 Base Rank Total: 19 EC: 9/9 MC: 0 DC: 5/5 Attacks: (23/95) Wide Guard Low Kick Leer Focus Energy Karate Chop Foresight Low Sweep Seismic Toss Revenge Vital Throw Dynamic Punch Cross Chop Bullet Punch Ice Punch Thunder Punch Fire Punch Endure Protect Earthquake Brick Break Rock Slide Smack Down Stone Edge
Boarbeque the Pignite
Pignite (Boarbeque) M Nature: Quiet (Adds 1 to Special Attack; Divides Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks. Type: Fire/Fighting Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Thick Fat: (Innate)(DW Locked) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Stats: HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 4(+) SpD: Rank 2 Spe: 47(-) Size Class: 2 Weight Class: 4 Base Rank Total: 15 EC: 6/9 MC: 4 DC: 3/5 Attacks: Tackle Tail Whip Ember Odor Sleuth Defense Curl Flame Charge Arm Thrust Smog Rollout Flare Blitz Head Smash Body Slam Magnitude Yawn Grass Knot Wild Charge Overheat Total Moves: 17
Asmodeus the Zweilous
Asmodeus - Zweilous (M)Nature: Naughty (Adds one Rank to Attack; Subtract one Rank to Special Defense) Type: Dark - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Dragon - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Hustle: (Can be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three, but the haste used lowers their accuracy to 80% of normal. Stats: HP: 100 Atk: Rank 4(+) Def: Rank 3 SpA: Rank 3 SpD: Rank 2(-) Spe: 58 Size Class: 3 Weight Class: 3 Base Rank Total: 17 EC: 6/9 MC: 0 Attacks: Tackle Dragon Rage Focus Energy Bite Headbutt Dragonbreath Roar Crunch Outrage Double Hit Work Up Fire Fang Ice Fang Thunder Fang Draco Meteor Earth Power Dark Pulse Toxic Taunt Thunder Wave Torment Protect Dragon Tail Double Team Total Moves: 24
Dust the Cyclohm
Cyclohm (Dust) F Nature: Modest (Adds 1 to Special Attack; Subtracts 1 from Attack) Type: Electric/Dragon Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Stats: HP: 110 Atk: Rank 1(-) Def: Rank 4 SpA: Rank 5(+) SpD: Rank 3 Spe: 80 Size Class: 4 Weight Class: 4 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Attacks: Bide Whirlwind Double Hit Tackle Growl Twister Dragon Rage Charge Thundershock Rain Dance Sonicboom Slack Off Dragon Pulse Hurricane Weather Ball Hydro Pump Magnet Rise Mud Slap Power Gem Signal Beam Draco Meteor Endure Heal Bell Roar Toxic Shock Wave Flamethrower Thunderbolt Double Team Torment Surf Substitute Protect Thunder Ice Beam Light Screen Volt Switch Thunder Wave Blizzard Fire Blast Sunny Day Charge Beam Earthquake
Scar the Druddigon
Druddigon (Scar) M Nature: Quiet (Adds 1 to Special Attack; Divides Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks) Type: Dragon Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Rough Skin: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Mold Breaker: (Innate) (DW Locked) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 3(+) SpD: Rank 3 Spe: 41(-) Size Class: 4 Weight Class: 5 Base Rank Total: 18 EC: n/a MC: 0 DC: 1/5 Attacks: Leer Scratch Hone Claws Bite Scary Face Dragon Rage Slash Crunch Crush Claw Faint Attack Thunder Fang Sludge Bomb Earthquake Flamethrower Dragon Claw Total Moves: 15
Claw the Gible
Gible (Claw) M Nature: Adamant (Adds 1 to Attack; Subtracts 1 from Special Attack) Type: Ground/Dragon Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Rough Skin: (Innate) (DW Locked) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. Stats: HP: 90 Atk: Rank 4(+) Def: Rank 2 SpA: Rank 1(-) SpD: Rank 2 Spe: 42 Size Class: 1 Weight Class: 2 Base Rank Total: 13 EC: 2/9 MC: 4 DC: 2/5 Attacks: Tackle Sand-Attack Dragon Rage Sandstorm Take Down Sand Tomb Slash Outrage Iron Head Body Slam Earthquake Stone Edge Aerial Ace Total Moves: 13
Anger the Bagon
Bagon (Anger) M Nature: Lonely (Adds 1 to Attack; Subtracts 1 from Defense) Type: Dragon Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Sheer Force: (Can be Enabled) (DW Locked) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Stats: HP: 90 Atk: Rank 4(+) Def: Rank 1(-) SpA: Rank 2 SpD: Rank 2 Spe: 50 Size Class: 1 Weight Class: 3 Base Rank Total: 13 EC: 1/9 MC: 2 DC: 1/5 Attacks: Rage Bite Leer Headbutt Focus Energy Ember Dragon Pulse Shadow Claw Hydro Pump Flamethrower Rock Slide Brick Break Total Moves: 12
Ragnarok the Stratagem
Type: Rock Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Stats: HP: 100 Atk: Rank 1(-) Def: Rank 3 SpA: Rank 6(+) SpD: Rank 3 Spe: 130 Size Class: 2 Weight Class: 3 Base Rank Total: 21 EC: 9/9 MC: 1 DC: 5/5 Attacks: Level Up: Weather Ball Magnet Rise Tackle Defense Curl Rollout Rock Blast Disable Acupressure Mud Shot Power Gem AncientPower Earth Power Paleo Wave Tutor: Giga Drain Heat Wave Mud-Slap Vacuum Wave Ominous Wind Stealth Rock Sleep Talk Snore Magnet Rise Trick TM: Energy Ball Volt Switch Double Team Hidden Power Ice (6) Flamethrower Shadow Ball Protect Endure Rock Polish Explosion Rest
Rosalina the Necturna
![]() Necturna (Rosalina) F Nature: Rash (Adds one to Special Attack; Subtracts one from Special Defense) Type: Grass / Ghost Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Forewarn: This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy. Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Stats: HP: 100 Atk: Rank 5 Def: Rank 4 SpA: Rank 4(+) SpD: Rank 4(-) Spe: 81 Size Class: 3 Weight Class: 3 Base Rank Total: 23 Attacks Level-Up: Thunder Fang Poison Fang Super Fang Leer Vine Whip Ominous Wind Shadow Sneak Toxic Spikes Will-O-Wisp Hex Power Whip Shadow Ball Horn Leech Egg: Sketch Leaf Blade Giga Drain Ingrain Tutor: Trick TM: Energy Ball Psychic Protect Stone Edge Double Team Raid Only Shadow Mend
Sir Wattson the Krilowatt
![]() Krilowatt (Sir Wattson) M Nature: Timid (Timid (+15% Speed, +17% Accuracy, -1 Atk) Type: Electric/Water Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Stats HP: 125 Atk: Rank 2(-) Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 121(+) Size Class: 1 Weight Class: 2 Base Rank Total: 21 EC: 6/6 MC: 0 DC: 5/5 Attacks: Level Up: Ice Shard Bubble Charge Tackle Thundershock Confuse Ray Imprison Aqua Jet Counter Mirror Coat Detect Zap Cannon Thunder Hydro Pump Volt Switch Egg Moves: Metronome Sheer Cold Tutors: Electroweb Icy Wind Helping Hand Endure Signal Beam Sleep Talk 5th Gen TMs: Toxic Ice Beam Thunderbolt Scald Protect Dive Double Team Thunder Wave Safeguard Rain Dance Substitute Blizzard
Giant Enemy Crab the Metagross
![]() Metagross (Giant Enemy Crab) - Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion) Type: Psychic/Steel Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Light Metal (DW): (Trait) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) Stats: HP: 100 Atk: Rank 5 Def: Rank 5 SpA: Rank 3 SpD: Rank 4(+) Spe: 60(-) Size Class: 4 Weight Class: 9 [7 Light Metal] Base Rank Total: 22 EC: 9/9 MC: 0 DC: 5/5 Attacks Level Up: Take Down Magnet Rise Metal Claw Confusion Scary Face Pursuit Agility Meteor Mash Bullet Punch Psychic Hammer Arm Miracle Eye Tutor: Headbutt Iron Head Zen Headbutt Iron Defense ThunderPunch Ice Punch TM: Rock Slide Earthquake Double Team Substitute Brick Break Shadow Ball Sludge Bomb Grass Knot
Krusty the Klown
(Krusty) M Nature: Careful (+SpD, -SpA) Type: Fighting Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Iron Fist: (DW) (Trait) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch) Stats: HP: 110 Atk: Rank 5 Def: Rank 3 SpA: Rank 1(-) SpD: Rank 4(+) Spe: 45 Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: 9/9 MC: 0 DC: 5/5 Attacks Level Up Pound Leer Focus Energy Bide Low Kick Rock Throw Wake-Up Slap Chip Away Bulk Up Focus Punch Rock Slide Egg Counter Drain Punch Wide Guard Tutor Fire Punch Ice Punch ThunderPunch TM Stone Edge Poison Jab Brick Break Protect Earthquake Double Team
Shaman the Tomohawk
![]() Shaman (Tomohawk) M Type: Flying/Fighting Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 110 Atk: Rank 1(-) Def: Rank 3 SpA: Rank 5(+) SpD: Rank 3 Spe: 85 Size Class: 2 Weight Class: 3 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Attacks Level Up Scratch Fury Swipes Harden Focus Energy Rock Smash Roar Taunt Sunny Day Aura Sphere Aerial Ace Morning Sun Whirlwind Earth Power Air Slash Hurricane Heat Wave Egg Confuse Ray Roost Yawn Rapid Spin TM Toxic Bulldoze Rock Slide Brick Break Focus Blast
Garnet the Sableye
Sableye (Garnet) (M) Nature: Sassy(Special Defense raised by *; Speed lowered by 15%, Evasion reduced by a flat 10%) Type: Dark/Ghost Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail. Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Stats: HP 90 Atk: Rank 3 Def: Rank 3 SpA: Rank 3 SpD: Rank 4 (+) Spe: 43 (-) Size Class: 1 Weight Class: 2 Base Rank total: 16 EC: N/A MC: 0 DC: 5/5 Attacks Level Up Leer Scratch Foresight Night Shade Astonish Fury Swipes Fake Out Detect Shadow Sneak Foul Play Zen Headbutt Egg Metal Burst Recover Sucker Punch TM Toxic Shadow Ball Will-O-Wisp Focus Punch Taunt Protect
Flamvell the Numel
Numel (Flamvell) F Nature: Quiet (Adds 1 to SpA; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.) Type: Fire/Ground Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Abilities Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate. Simple: (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages. [s]Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Stats HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 4(+) SpD: Rank 2 Spe: 30(-) Size Class: 1 Weight Class: 2 Base Rank Total: 13 EC: 1/6 MC: 0 DC: 1/5 Attacks Level Up Growl Tackle Ember Magnitude Focus Energy Take Down Flame Burst Amnesia Lava Plume Curse Flamethrower Earthquake Egg Endure AncientPower Yawn TM Fire Blast Will-O-Wisp Bulldoze
Kevorkian the Nidoran M
Nidoran M (Kevorkian) Nature: Mild (Adds 1 to SpA; Subtracts 1 from Def) Type: Poison Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender. Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Stats: HP: 90 Atk: Rank 2 Def: Rank 1(-) SpA: Rank 3(+) SpD: Rank 2 Spe: 50 Size Class: 1 Weight Class: 1 Base Rank Total: 12 EC: 3/9 MC: 1 DC: 2/5 Attacks Level Up Leer Peck Focus Energy Tackle Horn Attack Double Kick Poison Sting Fury Attack Horn Attack Helping Hand Poison Jab Toxic Spikes Egg Sucker Punch Endure Counter TM Sludge Bomb Ice Beam Thunderbolt Shadow Claw Venoshock
Raid Items
6 VC 1 Badge of Valor Glyph of Flash Cannon Glyph of Thunderbolt Glyph of Crunch Glyph of AncientPower (Stratagem) Glyph of Meteor Mash (Metagross)
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My ASB Team!If I forget an obligation in a match/facility, just PM/VM me. Most of my posts are from my phone, and I lose track of where its my turn. <Lou> yo mamma so fat she gets ohko'd by low kick through a 4x resist Last edited by rickheg; Jun 18th, 2013 at 4:16:29 PM. |
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#195 |
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Join Date: May 2010
Posts: 88
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Let's see if this works.
Trainer Name: JBCWK Pokemon: Growlithe, Dratini, Solosis W/L/T: 0/2/0 Trainer Counter: 0 Backpack: Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Token Pocket: Ref Tokens: Business Tokens: Ongoing battles: JBCWK vs jas61292 rickheg vs JBCWK Completed battles: JBCWK vs Son of Shadoo [L] JBCWK vs Venser [L] Pokemon Team:
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Growlithe (*) (Male) Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense) Type: Fire Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1). Abilities: Intimidate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Justified (Innate) (DW): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round. Stats: HP: 90 Atk: *** Def: * (-) SpA: *** SpD: ** Spe: 69 (60 * 1.15) EC: 3/6 MC: 0 DC: 2/5 Attacks: Bite (*) Roar (*) Ember (*) Leer (*) Odor Sleuth (*) Take Down (*) Flame Wheel (*) Reversal (*) Crunch (*) Flare Blitz (*) Iron Tail (*) Close Combat (*) Overheat (*) Protect (*) Wild Charge (*) Dratini (*) (Male) Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack) Type: Dragon Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.) Abilities: Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Marvel Scale (DW): This Pokemon’s coat shimmers when afflicted with a status condition, reducing the damage received from physical attacks by two (2). Stats: HP: 90 Atk: **** (+) Def: ** SpA: * (-) SpD: ** Spe: 50 EC: 1/9 MC: 2 DC: 1/5 Attacks: Wrap (*) Leer (*) Thunder Wave (*) Twister (*) Dragon Rage (*) Slam (*) Agility (*) Dragon Dance (*) ExtremeSpeed (*) Outrage (*) Protect (*) Aqua Jet (*) Attract (*) ![]() Solosis (*) (M) Nature: Modest (Adds * to Special Attack; Subtracts * From Attack) Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Regenerator (DW): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored. Stats: HP: 90 Atk: * (-) Def: ** SpA: ***** (+) SpD: ** Spe: 20 EC: 0/9 MC: 0 DC: 0/5 Attacks: Psywave (*) Reflect (*) Rollout (*) Snatch (*) Hidden Power (Fire, 7) (*) Light Screen (*) Charm (*) Recover (*) Psyshock (*) Confuse Ray (*) Secret Power (*) Night Shade (*) Calm Mind (*) Shadow Ball (*) Energy Ball (*) Tyrogue (*) (Male) Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack) Type: Fighting Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Steadfast (Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. Vital Spirit (DW, Innate): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Stats: HP: 90 Atk: *** (+) Def: ** SpA: * (-) SpD: ** Spe: 35 EC: 0/6 MC: 0 DC: 0/5 Attacks: Tackle (*) Helping Hand (*) Fake Out (*) Foresight (*) Hi Jump Kick (*) Mach Punch (*) Pursuit (*) Protect (*) Earthquake (*) Rock Slide (*) Last edited by JBCWK; May 12th, 2011 at 12:34:43 AM. |
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#196 |
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Join Date: Sep 2009
Posts: 2,558
United States of America
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rickheg: Yes, it does boost Hidden Powers with base powers 4-6.
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Cookie's law of a forum: as a thread gets longer, the probability of it being derailed by a religion argument approaches 1 If only the max avatar filesize was 90K... |CAPASB stuff: My CAPASB Team~My reffing profile | |
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| Tortferngatr |
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#197 |
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serious as a heart attack!!!!!!!!!!!!!
Join Date: Jan 2009
Posts: 1,923
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Trainer Name: Bad Ass
Pokemon: Treecko / Carvahna / Nidoran (Male) W/L/T: 0/0/0 Trainer Counter: 0 Current Combate: vs. Seven Deadly Cocks Backpack: Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Token Pocket: Ref Tokens: Business Tokens: Pokemon Team:
treecko
<Treecko> [MF DOOM] (MALE) Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense) Type: Grass Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1). Abilities: Overgrow: Type: Innate When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Unburden [DW]: Type: Innate This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item. Stats: Treecko HP: 90 Atk: ** Def: ** (-1) SpA: *** SpD: ** Spe: 81 EC: 0/9 MC: 0 DC: 0/5 Attacks: Screech(*) Pound(*) Absorb(*) Quick Attack(*) Pursuit(*) Leer(*) Synthesis(*) Leech Seed(*) Crunch(*) Swords Dance(*) Dig(*) Acrobatics(*)
carvanha
<Carvahna> [CarvANigga] (MALE) Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense) Type: Water / Dark Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1). Abilities: Rough Skin: Type: Innate When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. Speed Boost: Type: Innate Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected). Stats: HP: 90 Atk: *** Def: * (-1) SpA: *** SpD: * Spe: 75 EC: 0/6 MC: 0 DC: 0/5 Attacks: Leer(*) Bite(*) Rage(*) Focus Energy(*) Scary Face(*) Ice Fang(*) Screech(*) Swagger(*) Hydro Pump(*) Double Edge(*) AncientPower(*) Ice Beam (*) Brine(*) Rain Dance(*)
Nidoran-M
<Nidoran-M> [Golf Wang] (...male...) Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense) Type: Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1). Abilities: Poison Point: Type: Can be Disabled. This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison. Rivalry: Type: Innate This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). Sheer Force [DW]: Type: Can be Enabled This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Stats: Nidoran M HP: 90 Atk: *** Def: ** SpA: *** (+) SpD: * (-) Spe: 50 EC: 0/9 MC: 0 DC: 0/5 Attacks: Leer(*) Peck(*) Focus Energy(*) Double Kick(*) Poison Sting(*) Horn Attack(*) Fury Attack(*) Helping Hand(*) Disable(*) Sucker Punch(*) Head Smash(*) Thunderbolt(*) Ice Beam(*) Sludge Bomb(*)
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check out my youtube channel! i put up lots of good narrated matches between battlers you actually care about! tournament matches, finals, and any battle i deem entertaining. saddened by the lack of warstories on smogon? enjoy quality narration from a cute southern belle? spend your friday nights analyzing pokemon matches? then my youtube channel might just be for you... Last edited by Bad Ass; Apr 9th, 2011 at 6:03:02 AM. |
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#198 |
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Join Date: Aug 2009
Posts: 1,188
Location: CAP, C&C, or RMT!
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rickheg: APPROVED.
JBCWK: APPROVED. Bad Ass: APPROVED. 9
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[23:49:15] <orcinus> potato potato [23:49:16] <orcinus> that really [23:49:23] <orcinus> doesn't have the same effect as when you say it out loud |
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#199 |
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Join Date: Jun 2010
Posts: 1,275
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Trainer Name: Arcanite
Titles: Contest Hall Owner Pokemon: Arcanine, Vaniluxe, Lucario, Dragonite, Starmie, Cyclohm, Serperior, Honchkrow, Gyarados, Machamp, Revenankh, Pyroak, Carracosta, Cinccino, Whimsicott, Tyranitar, Typhlosion, Heracross, Donphan, Scrafty, Grotle, Lombre, Nidoking, Infernape, Krokorok W/L/T: 37/19/3 Currency Counters: 21 Universal Counters: 8 Valour Counters: 13 Backpack: Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry 1x Apicot Berry 5x Enigma Berry 5x Durin Berry 5x Belue Berries Item Pocket 1x Fire Gem 1x Fighting Gem 1x Water Gem 1x Dragon Gem 1x Air Baloon 1x Expert Belt 1x Link Cable 1x Grass Gem 1x Heat Rock 1x Light Clay 1x Leftovers 1x Big Root 1x Soothe Bell 3x EXP. Share 1x Amulet Coin 2x Lucky Egg 1x Fire Stone 1x Shiny Stone 1x Water Stone TLR Items: 3x Potion 1x Super Potion 2x Ether 5x Ultra Ball 5x Sport Ball 5x Timer Ball Raid Items: 1x Glyph of Flash Cannon 1x Glyph of Meteor Mash 1x Glyph of Icy Wind 1x Glyph of Ice Shard 1x Glyph of Ice beam 1x Glyph of Reflect 1x Glyph of Recover 1x Glyph of Earth Power 1x Badge of Valour 1x Tainted Ash Ongoing Battles: Completed Battles: 4Vs4 Singles Vs TheRoyalGuard (Ref. Mrc Ranger) (Subref Frosty) (won) 3Vs3 Singles Vs Rickheg (Ref. Orcinus Duo) (won) 5Vs5 Triples Vs. MrL (Ref. Texas Cloverleaf) (Subref Maxim) (won) 6Vs6 Singles Vs. Leethoof (Ref. Son_of_Shadoo) (Subref someone) (won) 2Vs2 Singles Vs. Jas (Ref. UllarWarlord) (won) 1Vs1 Singles Vs.TalkingLion (Ref. Nightmare Jigglypuff) (won) 2Vs2 Singles Vs. ToastTyrant13 (ref. The Royal Guard) (won) 6Vs6 Singles Vs. Son_of_Shadoo (Ref. Korski) (won) 2Vs2 Singles Vs. Glacier Knight (Ref. EndQuote) (won) 3Vs3 Singles Vs. Limewire (Ref. Simon Says) (won) 2Vs2 Doubles Vs. Maxim (Ref. Korski) (won) 2Vs2 Doubles Vs. ToastTyrant13 (Ref. Steampowered) (won) 1Vs1 Singles Vs. LightWolf (Ref. ToastTyrant13) (won) 1Vs1 Singles Vs. Devoninja (Ref. Son_of_Shadoo) (Won) 2Vs2 Doubles Vs. Metal Bagon (ref. Steampowered) (won) 2Vs2 Doubles Vs. Orcinus Duo (ref. Rickheg) (won) 2Vs2 Doubles VS. Son of Shadoo (Ref. Lord Jesseus) (won) 2Vs2 Double Vs. Rewindman (Ref. IceBug) (won) 2Vs2 Doubles Vs. Hoblaph (Ref. Ragnarokalex) (won) 1Vs1 Singles Vs. Shiny Skarmory (ref. Korski) (won) 4Vs4 Doubles Vs. Frosty (ref. Rickheg) (won) 1Vs1 Singles Vs. Deadfox081 (ref. TheWolfe) (won) 2Vs2 Doubles Vs TEA_DEMON (ref. Rickheg) (won) 1Vs1 Singles Vs. barty the beetle (Ref. Frosty) (won) 1 Vs 1 Singles Vs. Metal Bagon (Ref. Simon Says) (won) 2Vs2 Singles Vs. Elevator Music (ref. Dogfish44) (won) 3Vs3 Doubles Vs. iiMKUltra (ref. SimonSays) (won) 1Vs1 Singles Vs. Nightmare Jigglypuff (ref. Dummy007) (won) 2Vs2 Doubles Vs. Lord Jessus (ref. Objection) (won) 4Vs4 Doubles Vs. Nightmare Jigglypuff (ref. gerard, subreffed by Korski) (won) 2Vs2 Doubles Vs. Woobly Cabbage (ref. Icebug, Subref. Deadfox081) (won by DQ) 2Vs2 Doubles Vs. Darth Vader317 (ref. Objection) (won) 6Vs6 Doubles Vs. Kaxtar (ref. Dogfish44) (won by DQ) 4Vs4 Doubles Vs. Rickheg (ref. rewindman) (won) 2Vs2 Doubles Vs. LupsAter (ref. danmanictan) (won) 2Vs2 Doubles Vs. Blue Tornado (ref. flora) (won) 3Vs3 Singles Vs. LupusAter (ref. Alpha Jolt) (won) 1Vs1 Singles Vs. Blazekinmaster-Zeo (ref. Pikapwnd, Tutor ref Dark Slay) (Tie) (Due to mutual agreement, as Pika got DQd, and we decided to move on, rather than take the time to find a subref) 2Vs2 Doubles Vs. Tortferngatr (ref. flora) (tie) (Due to confusion over light screen) 2Vs2 Doubles Vs. Shadowbone66 (ref. Pippy) (tie) (Due to tornament deadline) 4Vs4 Doubles Vs It's A Random (Ref. TIO) (loss) 2Vs2 Doubles Vs. TheWolfe (Ref. WaterWarrior) (lost) 2Vs2 Doubles Vs. Gerard (Ref. Waterwarrior) (lost) 4Vs4 Doubles Vs. AOPSUser (ref. Pwnemon) (lost) 2Vs2 Doubles Vs Frosty (Ref. Orcinus Duo) (lost) 3Vs3 Doubles Vs. Box (Ref. LightWolf) (lost) 2Vs2 Doubles Vs. Korski (Ref. DarthVader317) (lost) 1Vs1 Singles Vs. Rickheg (Ref. Metal Bagon) (lost) 1Vs1 Singles Vs. Engineer Pikachu (Ref. Flamestrike, Subref Blazikenmaster-Zeo) (Loss) 1Vs1 Singles Vs. Smashlloyd20 (ref. rewindman) (Loss) 2Vs2 Doubles Vs. Temperantia (ref. Metal Bagon) (Loss) 2Vs2 Doubles Vs. Lord Jesseus (ref. Shiny Skarmory) (Loss) 2Vs2 Doubles Vs. Texas Cloverleaf (Ref. Jas61292) (Loss) 6Vs6 Doubles Vs. Tortferngatr (ref. Goldenknight) (loss) 4Vs4 Singles Vs. Son_of_Shadoo (ref. rewindman) (loss) (due to miss) 2Vs2 Singles (tournament) Vs. Tenprementia (ref. limewire) (loss) (due to crit) 3Vs3 Singles Vs. Flamestrike (ref. Zarator) (lost) 1Vs1 Singles Vs. Son of Shadoo (ref. nightmare jigglypuff) (lost) 3Vs3 Singles Vs. rewindman (ref. porygon3) (lost) Ongoing Reffings: Completed Reffings Darth Vader Vs. TheWolfe (1Vs.1 Singles) 4Vs4 Team Battle (Singles) Steampowered Vs. C$FP 2Vs2 Singles smashlloyd2 Vs Elevator Music Son_of_Shadoo Vs. TravelLog Roleplays: Battle Subway:
Leaderboard, and General enquiries thread
Contest #1
Pokemon Team:
Firion the Arcanine
![]() Arcanine (*) Firion (Male) Musical Theme: Battle Scene II Nature: Serious: No effect on stats Type:
HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 4 SpD: Rank 3 Spe: 95 Size Class: 4 Weight Class: 5 Original Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5 Attacks: (55) Aerial Ace (*) Agility Attract Bide Bite (*) Body Slam Bulldoze Close Combat (*) Crunch Dig Double Kick Double Team Ember (*) Endure Extremespeed Facade Fire Fang Fire Spin Flame Burst Flame Charge (*) Flame Wheel (*) Flamethrower Flare Blitz Giga Impact Heat Wave Helping Hand (*) Howl (*) Leer (*) Mimic Morning Sun (*) Mud Slap Odour Sleuth (*) Outrage Overheat Protect Reflect Rest Retaliate Return Reversal (*) Roar (*) Safeguard Sleep Talk Snarl Solarbeam Substitute Sunny Day Swagger Take Down (*) Teleport Thief Thunder Fang Toxic Wild Charge (*) Will-O-Wisp
Shiva the Vaniluxe
![]() Vaniluxe (*) Shiva (Female) Nature: Relaxed: +1 Def, -15% Spd, -10% Evasion Type:
HP: 100 Atk: Rank 3 Def: Rank 4 (+) SpA: Rank 4 SpD: Rank 3 Spe: 68 (79/1.15, truncated) Size Class: 3 Weight Class: 4 Original Base Rank Total: 19 EC: 9/9 MC: 1 DC: 5/5 Attacks: (25) Astonish (*) Automotize (*) Avalanche (*) Blizzard (*) Explosion (*) Hail (*) Harden (*) Hidden Power (Ground 7) Hyper Beam Ice Beam Ice Shard (*) Icicle Spear (*) Icy Wind (*) Light Screen Magic Coat Magnet Rise Mirror Coat Mist (*) Protect Substitute Taunt (*) Toxic Uproar (*) Water Pulse (*)
Sir. Auron the Lucario:
![]() Lucario (*) Sir. Auron (Male) Musical Theme: Auron's Theme Nature: Lonely: +1 Atk, -1 Def Type:
HP: 100 Atk: Rank 5(+) Def: Rank 2 (-) SpA: Rank 4 SpD: Rank 3 Spe: 90 Size Class: 3 Weight Class: 4 Original Base Rank Total: 20 EC: 6/6 MC: 2 DC: 5/5 Attacks: (53) Agility Attract Aura Sphere Blaze Kick (*) Bone Rush Brick Break Calm Mind Circle Throw Close Combat Counter (*) Crunch (*) Dark Pulse Detect Dig Double Team Dragon Pulse Drain Punch (*) Dual Chop Earthquake Endure (*) Extremespeed Feint (*) Flash Canon Focus Blast Follow Me Force Palm (*) Foresight (*) Giga Impact Heal Pulse Helping Hand Hi Jump Kick (*) Ice Punch Low Kick Low Sweep Magic Coat Magnet Rise Metal Claw Metal Sound Nasty Plot Natural Gift Protect Psychic Quick Attack (*) Quick Guard Rest Reversal (*) Rock Slide (*) Rock Tomb Role Play Screech (*) Shadow Ball Sleep Talk Stone Edge Substitute Swords Dance ThunderPunch Vacuum Wave Water Pulse Work Up (*) Raid Only: Dispel
Bahamut the Dragonite
![]() Dragonite: Bahamut (Male) Musical Theme: Those who Fight Further Nature: Rash: +1 SpA, -1 SpD Type:
HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 (-) Spe: 80 Size Class: 4 Weight Class: 6 Original Base Rank Total: 22 EC: 9/9 MC: 0 DC: 5/5 Attacks: (41) Agility Aqua Tail Bide Draco Meteor Dragon Claw Dragon Dance Dragon Pulse Dragon Rage Dragon Tail Earthquake Extremespeed Fire Blast Fire Punch Heal Bell Heat Wave Hone Claws Hurricane Hyper Beam Ice Beam Ice Punch Leer Light Screen Mimic Mist Outrage Protect Rain Dance Reflect Roost Safeguard Slam Stone Edge Surf Tailwind Thunder Thunder Punch Thunder Wave Thunderbolt Twister Wing Attack Wrap
Fuma Shuriken the Starmie
![]() Starmie (*) Fuma Shuriken Musical Theme: Eureka, The Fobidden Land Nature: Modest: +1 SpA, -1 Atk Type:
HP: 90 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 115 Size Class: 2 Weight Class: 4 Original Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Attacks: (23) Bide Brine Camouflage Cosmic Power Dive Harden Hydro Pump Ice Beam Light Screen Power Gem Psychic Psyshock Rapid Spin Recover Reflect Scald Substitute Swift Tackle Thunder Thunder Wave Thunderbolt Water Gun
Cloud Strife the Cyclohm
Cyclohm (M) Cloud Strife Musical Theme: Cloud Smiles Nature: Modest: +1 SpA, -1 Atk Type:
HP: 110 Atk: Rank 1 (-) Def: Rank 4 SpA: Rank 5 (+) SpD: Rank 3 Spe: 80 Size Class: 4 Weight Class: 4 Original Base Rank Total: 20 EC: 9/9 MC: 1 DC: 5/5 Attacks: (47) Bide Blizzard Charge Charge Beam Discharge Double Hit Double Team Dragon Pulse Dragon Rage Dragon Tail DragonBreath Electro Web Flamethrower Growl Hail Heal Bell Hurricane Hydro Pump Hyper Beam Ice Beam Leer Light Screen Magnet Rise Power Gem Protect Rain Dance Rest Sandstorm Signal Beam Slack Off Sleep Talk Sonicboom Spark Substitute Sunny Day Tackle Thunder Thunder Wave Thunderbolt Thundershock Torment Toxic Tri attack Twister Volt Switch Weather Ball Whirlwind
Edge the Serperior
![]() Serperior (M) (Edge) Musical Theme: Troian Beauty Nature: Rash: +1 SpA, -1 SpD Type:
HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 2 (-) Spe: 113 Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: 9/9 MC: 1 DC: 5/5 Attacks: (21) Coil Double Team Gastro Acid Giga Drain Growth Leaf Blade Leaf Storm Leaf Tornado Leech Seed Leer Light Screen Mega Drain Reflect Safeguard Slam Solarbeam Tackle Taunt Torment Vine Whip Wrap
President Shinra the Honchkrow
![]() Honchkrow (M) President Shinra Musical theme: Shinra HQ Nature: Relaxed: +1 Def, -15% Spd, -10% Evasion Type:
HP: 110 Atk: Rank 5 Def: Rank 2 SpA: Rank 4 SpD: Rank 2 Spe: 61 (71/1.15, Truncated) -10% Evasion Size Class: 2 Weight Class: 3 Original Base Rank Total: 20 EC: 6/6 MC: 2 DC: 2/5 Attacks: (16) Assurance Astonish Brave Bird Drill Peck Haze Night Shade Peck Psychic Pursuit Roost Snarl Substitute Sucker Punch Swagger Taunt Wing Attack
Leviathan the Gyarados
![]() Gyarados (M) Leviathan Musical Theme: Wutai Nature: Adamant: +1 Atk, -1 SpA Type:
MC: 0 DC: 2/5 Stats: HP: 100 Atk: Rank 6 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 4 Spe: 81 Size Class: 6 Weight Class: 6 Original Base Rank Total: 20 Attacks: (13) Aqua Tail Bite Bounce Bubble Dragon Dance Dragon Rage Earthquake Flail Reversal Splash Stone Edge Tackle Thrash
Gilgamesh the Machamp
Machamp (M) Gilgamesh Musical Theme: Clash on the Big Bridge Nature: Brave: +1 Atk, -15% Spd, -10% Evasion Type:
HP: 100 Atk: Rank 6 (+) Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 47 (-) (55/1.15, Truncated) -10% Evasion Size Class: 3 Weight Class: 5 Base Rank Total: 19 EC: 9/9 MC: 2 DC: 5/5 Attacks: (35) Bide Bullet Punch Counter Dual Chop Dynamic Punch Earthquake Encore Endure Fire Punch Focus Blast Focus Energy Focus Punch Foreseight Heavy Slam Ice Punch Karate Chop Knock Off Leer Light Screen Low Kick Low Sweep Mega Kick Payback Protect Rest Revenge Rock Slide Rolling Kick Seismic Toss Sleep Talk Stone Edge Substitute ThunderPunch Vital Throw Wide Guard
Scarmiglione the Revenankh
Revenankh (M) Scarmiglione Musical Theme: Battle with the Four Fiends Nature: Brave: +1 Atk, -15% Spd, -10% Evasion Type:
HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 3 SpD: Rank 4 Spe: 56 (65/1.15, Truncated) Size Class: 3 Weight Class: 3 Original Base Rank Total: 20 MC: 1 DC: 5/5 Attacks: (22) Arm Thrust Bide Bulk Up Drain Punch Focus Punch Glare Hammer Arm Hex Mach Punch Mean Look Moonlight Power Whip Revenge Rock Slide Rock Tomb Sand Tomb Shadow Punch Taunt Toxic Wide Guard Wrap Wring Out
Barret Wallace the Pyroak
Pyroak (M) Barret Wallace Musical Theme: Barret's Theme Nature: Brave: +1 Atk, -15% Spd, -10% Evasion Type:
MC: 1 DC: 5/5 Stats: HP: 120 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 3 SpD: Rank 3 Spe: 52 (60/1.15, Truncated) Size Class: 4 Weight Class: 5 Base Rank Total: 20 Attacks: (23) Absorb Blaze Kick Bullet Seed Earth Power Ember Fire Spin Flame Wheel Flamethrower Flare Blitz Giga Drain Growth Heat Crash Leech Seed Light Screen Rock Slide Seed Bomb Solarbeam Sunny Day Sweet Scent Swords Dance Synthesis Will o' Wisp Wood Hammer
Cagnazzo the Carracosta
Carracosta (M) Cagnazzo Musical Theme: Battle with the Four Fiends Nature: Quiet: +1SpA, -15% Spd, -10% Evasion Type:
HP: 100 Atk: Rank 4 Def: Rank 5 SpA: Rank 4 (+) SpD: Rank 3 Spe: 27 (32/1.15, truncated) (-) Size Class: 3 Weight Class: 4 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5 Attacks: (22) Ancient Power Aqua Jet Aqua Tail Bide Bite Body Slam Crunch Earthquake Hydro Pump Ice Beam Iron Defence Protect Rain Dance Rock Slide Rollout Shell Smash Smack Down Substitute Water Gun Whirlpool Wide Guard Withdraw
Moogle the Cinccino
![]() Cinccino (M) Moogle Musical Theme: Critter Tripper Fritter!? Nature: Naive: +15% Speed, +20% Accuracy, -1 SpD) Type:
HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 SpD: Rank 1 (-) Spe: 133 (115*1.15, Rounded up) Accuracy Boost = 20% (133*133/870, Rounded down) Size Class: 1 Weight Class: 1 Original Base Rank Total: 17 EC: 6/6 MC: 1 DC: 5/5 Attacks: (20) Aqua Tail Bullet Seed Doubleslap Encore Fake Tears Flail Growl Gunk Shot Helping Hand Hyper Voice Iron Tail Knock Off Mud Slap Pound Rock Blast Seed Bomb Sing Sleep Talk Swift Tail Slap Thief Tickle Wake Up Slap
Barbariccia the Whimsicott
Whimsicott (F) Barbariccia Musical Theme: Battle with the Four Fiends Nature: Bold: +1 Def, -1 Atk Type:
HP: 100 Atk: Rank 2 (-) Def: Rank 4 (+) SpA: Rank 3 SpD: Rank 3 Spe: 116 Size Class: 1 Weight Class: 1 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Attacks: (20) Absorb Beat Up Cotton Guard Cotton Spore Double Team Dream Eater Encore Fake Tears Giga Drain Growth Helping Hand Leech Seed Mega Drain Poison Powder Razor Leaf Stun Spore Substitute Sunny Day Taunt Toxic
Titan the Tyranitar
Tyranitar (M) Titan Nature: Adamant: +1 Atk, -1 Sp Attack Type:
HP: 110 Atk: Rank 6 (+) Def: Rank 4 SpA: Rank 2 (-) SpD: Rank 4 Spe: 61 Size Class: 4 Weight Class: 6 Base Rank Total: 23 EC: 9/9 MC: 0 DC: 5/5 Attacks: (20) Assurance Bite Bulldoze Chip Away Crunch Dig Dragon Dance Earthquake Fire Fang Ice Fang Leer Outrage Rock Polish Rock Slide Sandstom Scary Face Screech Stone Edge Thrash Thunder Fang
Ifrit the Typhlosion
![]() Typhlosion (*) Ifrit (Male) Nature: Serious: No effect on stats Type:
HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 SpD: Rank 3 Spe: 100 Size Class: 3 Weight Class: 4 Original Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Attacks: (19) Crush Claw Defence Curl Dig Ember Eruption Extrasensory Flame Wheel Flamethrower Flare Blitz Gyro Ball Leer Protect Quick Attack Reversal Rollout Smokescren Sunny Day Tackle Wild Charge
Kain Highwind the Heracross
![]() Heracross (*) Kain Highwind (Male) Musical Theme: Disbelief Nature: Jolly: +15% Speed, +11% Accuracy, -1 SpA Type:
HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 98 (85*1.15, rounded up) +11% Accuracy Boost (98^2)/870 Size Class: 3 Weight Class: 4 Original Base Rank Total: 19 MC: 0 DC: 5/5 Attacks: (22) Aerial Ace Bide Brick Break Close Combat Counter Dig Double Edge Earthquake Endure Focus Punch Fury Attack Horn Attack Leer Megahorn Night Slash Rest Reversal Sleep Talk Stone Edge Substitute Swords Dance Tackle
Don Corneo the Donphan
![]() Donphan (*) Don Corneo (Male) Musical Theme: Don of the Slums Nature: Adamant: +1 Atk, -1 SpA Type:
HP: 100 Atk: Rank 6 (+) Def: Rank 5 SpA: Rank 1 (-) SpD: Rank 2 Spe: 50 Size Class: 3 Weight Class: 5 Original Base Rank Total: 19 EC: 6/6 MC: 1 DC: 5/5 Attacks: (34) Bounce Bulldoze Counter Defence Curl Double Team Earthquake Endure Fire Fang Flail Fury Attack Giga Impact Growl Gunk Shot Head Smash Horn Attack Ice Shard Knock Off Magnitude Natural Gift Odor Sleuth Protect Rapid Spin Rock Slide Rollout Sandstorm Seed Bomb Slam Stealth Rock Stone Edge Substitute Superpower Tackle Take Down Thunder Fang
Squall Leonhart the Scrafty
![]() Scrafty (M) Squall Leonhart Musical Theme: Maybe I'm A Lion Nature: Adamant: +1 Atk, -1 SpA Type:
Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 1 (-) SpD: Rank 4 Spe: 58 Size Class: 2 Weight Class: 3 Original Base Rank Total: 18 EC: 6/6 MC: 3 DC: 5/5 Attacks: (27) Brick Break Crunch Dig Dragon Dance Dragon Tail Drain Punch Dual Chop Faint Attack Fake Out Fire Punch Focus Punch Head Smash Headbutt Hi Jump Kick Ice Punch Leer Low Kick Outrage Payback Protect Sand Attack Spite Substitute Swagger Taunt ThunderPunch Torment Zen Headbutt
Land Turtle the Grotle
Grotle (M) Land Turtle Musical Theme: Final Fantasy 3 - Boss Theme Nature: Brave: (+1 Atk, -15% Speed, -10% Evasion) Type:
HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 2 SpD: Rank 3 Spe: 31 (-) (36/1.15, truncated) Size Class: 2 Weight Class: 4 Base Rank Total: 16 EC: 8/9 MC: 4 DC: 5/5 Attacks: (17) Absorb Bite Crunch Curse Earth Power Energy Ball Giga Drain Growth Leaf Storm Mega Drain Natural Gift Protect Razor Leaf Superpower Swords Dance Tackle Withdraw
Wakka the Lombre
Lombre (M) Wakka Musical Theme: Wakka's Theme Nature: Quirky: No Effect on Stats Type:
HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 3 Spe: 50 Size Class: 2 Weight Class: 3 Base Rank Total: 13 EC: 7/9 MC: 5 DC: 3/5 Attacks: (16) Absorb Astonish Bubble Beam Fake Out Fury Swipes Giga Drain Growl Leech Seed Mega Drain Mist Natural Gift Nature Power Rain Dance Scald Synthesis Toxic
Behemoth the Nidoking
Behemoth (M) Nidoking Musical Theme: Final Fantasy IV - Battle Theme Nature: Rash: +1 SpA, -1 SpD Type:
Nidoking HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 2 (-) Spe: 85 Size Class: 3 Weight Class: 4 Base Rank Total: 18 EC: 9/9 MC: 0 DC: 5/5 Attacks: (25) Chip Away Dig Disable Double Kick Drill Run Earth Power Endure Focus Energy Flamethrower Fury Attack Head Smash Helping Hand Horn Attack Ice Beam Leer Megahorn Natural Gift Peck Poison Jab Poison Sting Protect Tackle Thrash Thunderbolt Toxic Spikes
Zidane Tribal the Infernape
Infernape (M) Zidane Tribal Musical Theme: Zidane's Theme Nature: Naughty: (+1 Atk, -1 SpD) Type:
HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 4 SpD: Rank 2 (-) Spe: 108 Size Class: 3 Weight Class: 4 Base Rank Total: 21 EC: 9/9 MC: 0 DC: 5/5 Attacks: (23) Acrobatics Blast Burn Close Combat Dig Ember Encore Feint Fire Punch Flame Wheel Flamethrower Flare Blitz Focus Punch Fury Swipes Leer Mach Punch Nasty Plot Natural Gift Protect Scratch Slack Off Taunt ThunderPunch Torment
Megumi 'Shades' Kitaniji the Krokorok
Megumi 'Shades' Kitaniji (M) Krokorok Musical Theme: 'Twister' Nature: Adamant: +1 Atk, -1 SpA Type:
Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 74 Size Class: 2 Weight Class: 3 Base Rank Total: 14 EC: 8/9 MC: 0 DC: 4/5 Attacks: (21) Assurance Aqua Tail Bite Crunch Earthquake Embargo Fire Fang Leer Mud Slap Protect Pursuit Rage Rock Slide Sand Attack Sand Tomb Substitute Swagger Taunt Thunder Fang Torment Toxic Last edited by Arcanite; Jun 16th, 2013 at 4:07:17 PM. |
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#200 |
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my god if you don't have an iced tea for me when i come back i'm gonna flip
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Join Date: Feb 2009
Posts: 3,762
Zrack attack!
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Oh you finished it ^_^
Approved. 2 |
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| Alchemator |
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