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Old Apr 7th, 2011, 6:15:14 AM   #26
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Quote:
Originally Posted by Fat Rising_Dusk View Post
  • DO NOT COUNT NONCOMPETITIVE VGMS AS VGMS FOR YOUR MOVEPOOL: If you put Crunch in CAP1's movepool because it's allowed, that's cool, but it's noncompetitive because of CAP1's base 60 Attack, so it's not a VGM for CAP1. This also applies for moves like Hyper Voice, Quick Attack, Return, etc. This will help you fit more cool moves in that actually are VGMs for CAP1 without overly limiting you.
I disagree with this. The original VGM limits were set based on the distribution of moves from real Pokemon, irrespective of how many VGMs were actually good on that Pokemon.
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Old Apr 7th, 2011, 10:41:34 AM   #27
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I'll close this thread at 2:06 PM EDT tomorrow, exactly 72 hours from the time of the OP. I like what I've seen from the submissions so far!

Edit for commentary:

Okay, it would have been nice if you guys had included the illegal egg move combinations so I didn't have to figure it out myself, but I finally added pretty much every remotely relevant illegal combo to the second page of my spreadsheet: https://spreadsheets.google.com/ccc?...thkey=CL2G8ZsP

While compiling these, I discovered something worth pointing out. Another reason why a full list of illegal egg move combinations is nice is that it shows which moves are extremely difficult to fit onto a competitive set! For instance, in petrie911's and jas61292's submissions, Aura Sphere and Rapid Spin are illegal together. This means that while each of these submissions theoretically have Rapid Spin, practically it would be rather difficult to construct a reasonably good set actually using Rapid Spin (especially given petrie911's submission, which also lacks Grass Knot). I imagine these users probably added Rapid Spin (a few others did similar things with other moves, especially Hurricane and Stealth Rock) for the sake of having them for the polls, since I don't really understand why you would add moves to the movepool without allowing them to be legal with the moves that would make Tomohawk usable to begin with.

The moral of this story? When there is a move that nearly every competitive set must have (like Aura Sphere), please, please don't put it in the egg moves.
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Last edited by reachzero; Apr 7th, 2011 at 5:40:18 PM.
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Old Apr 7th, 2011, 4:13:56 PM   #28
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Edited original post with the TMs/HMs list. If there's any discrepancy on what would or wouldn't be a VGM for Tomo, lemme know.

EDIT: Added Egg Moves, and adjusted some things. Still missing Level Up numbers and reasoning behind inclusions/exclusions.

EDIT#2: Added inclusion/exclusion reasoning.


Also, I could use some help in figuring out illegalities with the Egg Moves.

Quote:
Originally Posted by Fat petrie911 View Post
I disagree with this. The original VGM limits were set based on the distribution of moves from real Pokemon, irrespective of how many VGMs were actually good on that Pokemon.
I disagree with your disagreement. If some non-VGMs can become VGMs when conditions are right, why not the reverse?

Last edited by HeavyOctillery; Apr 7th, 2011 at 6:00:59 PM.
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Old Apr 8th, 2011, 4:39:06 AM   #29
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I'll give this a whirl.
Level Up and Prevo Moves

TMs

Egg (Monster/Fairy)

Summary

Explanation

Wish I had more time to work on this but I've probably spent too long already.
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Last edited by reachzero; Apr 8th, 2011 at 11:09:12 AM. Reason: edited for correct VGMs and VGM count
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Old Apr 8th, 2011, 12:16:26 PM   #30
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I talked with reachzero, and he disagrees entirely with my post suggesting any of that advice. For that reason, you should follow the VGMs exactly as they are on-site and not listen to anything I posted before (which I've now deleted). I apologize for the confusion.
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Old Apr 8th, 2011, 12:28:26 PM   #31
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The rules as written on site give me the authority to declare moves to be or not be (/hamlet) VGMs based on lack of competitive merit, but I have not chosen to do so in this case, meaning the list on site is authoritative in this case.
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Old Apr 8th, 2011, 1:01:20 PM   #32
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Quote:
Originally Posted by Fat reachzero View Post
While compiling these, I discovered something worth pointing out. Another reason why a full list of illegal egg move combinations is nice is that it shows which moves are extremely difficult to fit onto a competitive set! For instance, in petrie911's and jas61292's submissions, Aura Sphere and Rapid Spin are illegal together. This means that while each of these submissions theoretically have Rapid Spin, practically it would be rather difficult to construct a reasonably good set actually using Rapid Spin (especially given petrie911's submission, which also lacks Grass Knot). I imagine these users probably added Rapid Spin (a few others did similar things with other moves, especially Hurricane and Stealth Rock) for the sake of having them for the polls, since I don't really understand why you would add moves to the movepool without allowing them to be legal with the moves that would make Tomohawk usable to begin with.

The moral of this story? When there is a move that nearly every competitive set must have (like Aura Sphere), please, please don't put it in the egg moves.

I just wanted to say that I disagree with this sentiment. By putting good moves in its egg moves, and thus illegal with other useful moves, you are basically inputting a restriction preventing it from doing too much at once. Not only that but illegalities, both important and not so important, are just part of any Pokemon not in the ground egg group.

As far as competitively important ones, probably the best example would be Azumarril. Aqua Jet is used on almost every competitive set nowadays as a way to easily beat Excadrill in the sand. However, I'm sure most Azumarril would love to also have Belly Drum so that it could forgo the CB and boost up on the switch to decimate everyone. Unfortunately (or fortunately depenting on how you look at it), those moves are illegal together. That's just how it works sometimes.

As far as Tomohawk goes, having Aura Sphere illegal with moves is really not that big a restriction anyways. On my set at least, Rapid Spin is legal with all 3 of Tomos other important STABs (Hurricane, Air Slash, Focus Blast), so if you want to Spin, it is a completely viable strategy. The illegality is more of a check on it, than a measure to ensure its uselessness.
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