|Apr 18th, 2011, 6:17:19 AM||#1|
Join Date: Dec 2007
As useful as a Rapid Spinning Delibird.
Watch the SUN come up!
Watch the SUN come up!
Soz, but I’d like to showcase my latest team that utilises boring old Sun to its fullest potential! I’ve always loved Sun however; it was pretty damn underwhelming last gen. However, this Gen brought us a saviour in the form of Drought being available on my favourite Pokemon, Ninetales! This Gen, Sun is able to compete with the more popular weather, Hail. LOL JK Sand and Rain. This Gen also brought us a few viable Pokémon that work effectively under Sun and I’m gonna showcase them in this RMT! I’d appreciate any comments, rates or suggestions!
Ninetales (F) @ Chesto Berry
EVs: 248 HP / 8 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
Sunny Day team with a Ninetales? SHOCK. Well anyways, I pinched this set from Benlisted and to be honest, I haven't looked back. When I first drafted this Sun team, I had planned to make Ninetales a Special Wall thinking that it would increase its longevity throughout the battle. However, I found that it was literally just sitting there not achieving much as it was always getting raped by the other weather changers especially without any recovery. So, I decided to use this set as it supports the team through the use of burn and poison. Well you know its role, set up sun and basically try to stay alive throughout the battle as having the weather in my favour is needed to make the most out of this teaam.
Hitmontop (M) @ Leftovers
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Close Combat
- Rapid Spin
- Mach Punch
Hitmontop utility lies within its ability to sponge a variety of Physical attacks due to Intimidate and RAPID SPIN. With it's good Def + SpD, combined with Intimidate, it looked like it could take hits from both sides of the spectrum with ease. The lack of proper recovery hurts Hitmontop greatly however, it's only every really switched in on Rock + Dark attacks which are resisted which alleviates this problem. Hitmontop’s role is to prevent Stealth Rock from hampering Volcarona and Ninetales’ ability to switch in multiple times throughout the battle.
Latias (F) @ Leftovers
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Dragon Pulse
Ahhh, precious Latias. Without you, Fire attacks as well as Choiced Dragons would rape me! :') I opted for a more supportive set as I needed to constantly sponge Fire, Water, Fighting and most importantly Ground attacks. Levitate gives my team a much-needed Ground immunity as Sawsbuck's job isn't to constantly soak up Ground typed assaults. Latias is the glue that holds this team together as it sponges attacks from both sides of the spectrum well and checks many Pokemon that would otherwise ruin my team.
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Lava Plume
- Stealth Rock
- Earth Power
- Hidden Power [Ice]
Very unorthodox I know, but it works! Heatran provides me with my ONLY Dragon resist on the team being able to take Draco Meteors and Outrage seamlessly. In fact, without Heatran, Dragons would tear up this team firing random Dragon attacks without a care in the world. Also, under sun, one of its weaknesses is removed and therefore makes fighting Water types much easier. It's ability Flash Fire prevents my team from being raped by the likes of Choiced Flare Blitz's coming from Darmanitan, Arcanine and Emboar.
Sawsbuck (M) @ Life Orb
EVs: 132 HP / 252 Atk / 124 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Horn Leech
- Jump Kick
This thing is a beast under the Sun and only stopped by priority Fighting attacks and Skarmory. The reason I felt the need for a Grass type on a Sun team is that it holds the Chlorophyll ability and it's part Grass type. Its Grass type totally nullifies any Pokémon attempting to SubSeed me which gives the majority of this team a problem. Also, I felt that having 2 special sweepers would double up on my Blissey / Chansey weakness and therefore decided to go for a physical sweeper. With Sunlight, it acts as a my only revenge killer due to the 100 base Atk and none of the other weather changers enjoy switching in on Sawsbuck to change the weather gien their shared weaknesses to Grass.
Volcarona (F) @ Leftovers
Trait: Flame Body
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Hidden Power [Rock]
Volcarona is a beast. That is all. This thing has saved me numerous times in battles simply with 1 Quiver Dance. I has 2 amazing offensive STABs and very little can stop this without status or Blissey / Chansey. Whilst it does require a lot of support, its all worth it as a 135 SpA + 105 SpD + 100 Spd is too amazing not to use especially when it benefits highly from the Sun. In fact, it is immediately threatening even without boosting and Toxic / Thunder Wave is honestly the only way that you’ll stop it in its track.
And that's the team!
With Earth Power removed from my own Heatran, there’s no viable way to kill it without sending in Volcarona or Sawsbuck. It walls pretty much half of my team and is basically given a free switch in every time Ninetales is switched in. I can check it with Latias but all it can do back is Dragon Pulse + Recover which is a pretty unreliable way to kill it.
Blissey who? Anyways, when these two are used in tandem, neither of my sweepers can effectively break through both. Sawsbuck’s Jump Kick does just about half and then I’m either Whirlwinded out or severly damaged using Brave Bird. Volcarona OHKOs Skarmory but LOL hi Chansey. Without enough SpA boosts, I’m Toxic’d, Thunder Waved or Seismic Tossed to death. I can only hope the amount of Toxic I’m running on this team wears it down to the point where Volcarona can revenge kill it. Meh. Fuck SkarmChans 2k11!
So that's it! Rate, hate or even steal. Thanks. :D
Last edited by Noodle; Apr 20th, 2011 at 6:57:38 AM.
|Apr 18th, 2011, 11:21:39 AM||#2|
Join Date: Apr 2010
Up North, UK
Hey, after the huge server drop I'm glad I caught this team to give it a rate!
Anyway, this looks quite a solid team with some inventive sets, so kudos for that. A few recommendations I would make, however.
For Tales, I really would advise 180 Spe as opposed to SpD. The ability to revenge opposing Excadrill really is invaluable, as if Hitmontop goes down you're somewhat screwed by him if SS stays up. Latias could try and wall him but X-Scissor will utterly maim her. The lesser bulk really doesn't matter too much in my experience. Aside from that looks good, however.
I hesitate to rely on Hitmontop for Gengar killing as half of the currently run sets seem to be some Sub abuse variant, and the others are choiced and will see your plan a mile off (if your opponent if decent) and simply switch out. Since you run Intimidate I'd consider Foresight over Bullet Punch in the final slot, less so you can ensure the RS and more so you can be sure to get off a CC if they bring a ghost in. However, since this doesn't ameliorate your gengar weakness, Payback seems a reasonable option to break Subs and ensure damage on it, and I'd invest some in SpD if need be to be able to survive its hits. If you really need a better revenger then use Techincian and bullet Punch, however.
Now for Latias I have a few suggestions. For one, consider using Wish over Recover if you think you can predict well enough to keep Latias well enough with it, for obvious team supporting reasons. However, this is a risky strat without protect so I understand if you choose not to entirely. Aside from this, i'd think about dropping Roar. The things you mention as Roar targets are fairly easily dealt with by your team if my other recommendations are applied (see below) and since you have little hazards and the possibility of sucking out a weather inducer or blasting one away letting it switch in as you bring tales in, it seems like it could backfire quite easily and doesn't give you too many benefits. Another possibility is dropping Reflect, though this is less advisable since it gives real benefits to your team and Latias.
If you don't use Wish, I'd very strongly consider using Healing Wish in Roar's place if you don't choose another attack over it. The ability to get any of your valuable teammates back to full health and cured of status (which you are heavily vulnerable to) is simply incredible especially on teams like Sun who often have to near-sac sweepers to clear the way for another. The insurance is great to have as well.
I quite like the idea of using Reflect, WoW on Tales and Tran's Lava Plume to spread Burn and both whittle down and weaken the opponent letting you etup a sweep, so kudos for that! However, since you have both two statuses on Tales and Tran (who are both walled by exactly the same things) I'd think hard about dropping Toxic on Tran and using another attacking move - probably Earth Power to assist you in dealing with opposing Trans, but you'd have to catch them on the switch, which is dangerous since you don't know if they have Balloon, so something along the lines of HP Fight may actually be of use to help take out TTar and Heatran coming it with certainty.
If you don't use it, however, I'd advise changing D Pulse to HP Ice. You have a bit of a BulkyMence weakness as do many Sun teams (walls all your sweepers and phazes like a mofo) and as such having Tran to help take it out will be invaluable - it rarely seems to run EQ. Since you have the possibility of getting up Reflect and a Burn on the Mence as well, EQs from it should just about be tankable in extremis. The other thing your team is especially weak to is a well-played Blissey, which could potentially be trapped and killed by Heatran with Magma Storm as an alternate STAB if you're feeling ballsy (keep Toxic if you try this to wear her down and/or use up Aromatherapy PP), which would also be absolutely hilarious if you could pull it off.
I lol'd at the speed creep you're causing with Sawsbuck, it's why I love my Extremespeed CB Arcanine :D. Anyway, looks good but I would advise Double-Edge especially if using Healing Wish, as it gives you a solid revengekiller for Latios rather than relying on Hitmontop.
Volcarona looks nice, but I really would try HP Rock>Ground in the final slot. You still hit Heatran neutrally, and lets face it, it's not hurting you in a hurry if you get several boosts in so no need to run HP Ground for it. Hurts most Fires just as badly (though Bug Buzz normally suffices but also maims enemy Volcs. BulkyMence again is a rare but deadly threat who it deals with very nicely, and is probably the main reason you should think about switching to it, as it resists your STABs.
Hope this all helps, I really how you deviate from the common Sun team being posted atm with Latias and Hitmontop.
|Apr 20th, 2011, 6:36:53 AM||#3|
Join Date: Dec 2007
As useful as a Rapid Spinning Delibird.
Wow, that's an amazing rate. Lemme address the changes :)
Well, firstly, the EVs are a typo :$. I imported the text ages ago and use 248 HP / 8 SpA / 252 Spd currently :P
I don't think I've ever considered Techician 'cos the bulk provided by Intimidate is actually NEEDED to counter many physical threats. :P I did however replace Sucker Punch for Foresight and the advantages of being able to spin on a Jellicent are pretty damn good. And Ghosts risks a CC to the face if they stay in on the Foresight so I think that outweighs "revenging" Gengar and Latia/os. :D
I did use Wish without Protect during my first draft of this team however, I NEEDED the other moveslot to make Latias as diverse as possible so I decided on Recover. I did try Healing Wish when you asked me however I found myself becoming a sitting duck for things like DD Gyarados, CM Suicune and CM Reniclius. :( However, when I did use Healing Wish, it did allow me to attempt to sweep with either Sawsbuck/Volcarona more than once if I got walled / Paralyzed / Toxiced which was nice. Also, HWishing a Volcarona into SR only for it to be fully healed was pretty funny. :D
I like how you think because originally I did use a Magma Storm / Taunt Heatran however 75% hit rate was too impossible to work with! :( Why did I never consider HP Ice over Dragon Pulse *MAJOR FACE PALM*. Anyways, I did what you suggested and use SR / Lava Plume / HP Ice / Earth Power. The only thing I miss is Toxicing Bulky Waters on the switch but Ninetales does that job quite well but hitting Tran on the switch with EP is much better. :P
I'm hesitant to use Double-Edge on Sawsbuck as it's fragile as it is and whilst the difference in power is quite significant, because I'm not using Healing Wish or Wish, I don't want to risk it dying even quicker due to Hazards / Weather / Status etc. :(
And I've gone back to using HP Rock now. God, you're good good at persuading. :P With EP on Heatran, there's less of a 'Tran problem (still there but less :P) but now bulky flyers don't wall me as easily now thanks to HP Rock. :P
Thanks Ben! :D
Last edited by Noodle; Apr 20th, 2011 at 6:57:53 AM.