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Old Apr 24th, 2011, 9:40:56 PM   #1
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Default CAP ASB Guide (Contains all important links - Read first)

DK Announcement: Needs a GP Check of some kind.

I would also like to see if we can flesh out Battle Techniques a bit more, but I'm at a loss.


Essential information:

Vision and Mission
Navigating the Forum
How to Get Started (Registration)
Terminology and Mechanics
Arenas
Battle Rules
Basic Battling
Prize Claiming
Role Playing
IRC


Battle Techniques:

Advanced Tactics
Combination Attacks
Creativity


Important Link Compendium:
Registration Tower
Battle Tower
Referee Training Grounds
Prize Claiming Thread
Data Audit Thread

Referee Tutoring Program
Arena Compendium
Trading Thread


Guide Maintenance:

Essential information:
Vision and Mission WRITTEN - Deck Knight
Navigating the Forum WRITTEN - Deck Knight
How to get started (Registration thread) WRITTEN - Limewire
Terminology/Mechanics WRITTEN - Limewire
Arenas WRITTEN - Rediamond
Battle Rules WRITTEN- Deck Knight
Basic Battling WRITTEN- Deck Knight
Prize Claiming WRITTEN - Deck Knight
RPing WRITTEN - Deck Knight
IRC WRITTEN -Deck Knight

Battle Techniques:
Advanced Tactics WRITTEN - tortferngatr
Combo moves WRITTEN - dogfish44
Creativity WRITTEN - Limewire


Feel free to suggest something be added.

Note that whatever you write must still be approved by the committee before it will be considered an official part of the guide.


Anybody is welcome to post in this thread. I encourage new ASBers to give their opinions about what they fell should be in the guide.

Currently, there are many different threads in the CAP ASB Forum. All of these threads include information necessary to those who want to get started with ASB. In this thread, our goal is to create a CAP ASB guide that encompasses all important parts of ASB. This guide should include information form how to join CAP ASB to being a successful battler. Eventually, this guide will go in the Smog, hopefully in Issue #16.

What is going to go in this article?

1. How to get started in CAP ASB (i.e. Registration Thread)
2. Terminology/Mechanics (Energy, Stats etc.)
3. How battles work (Battle tower thread, Arenas, refs)
4. How to collect prizes (Counters, Prize Claiming thread)
5. Possibly RPing thread based on how far we get with them
6. IRC (#CAPASB is awesome)

What you can do:

1. Suggest what should be put in the guide
2. Give your opinion on the following question
3. Write a part of the article

Should information about reffing be included in this guide? Will including information about reffing be to complex/intimidating for newcomers?
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Old Apr 24th, 2011, 9:56:57 PM   #2
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Only PRC can write :( even though I've been here longer than half of them

Regardless, seems good. Definately avoid reffing. I am still slightly intimidated when reffing after two months. Mechanics shouldn't be discussed indepth, as they tend to induce headaches. Just focus on the positives (creativity, epic IRC channel, and sheer difference from anything else) and you should be ok. Also, a round or two of a battle might not be a bad idea.
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Old Apr 24th, 2011, 10:01:56 PM   #3
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1. Disclaimer that every so often, changes to the game occur. Don't be frightened-just lurk around the State of the Game threads and you'll get a good idea of what's going on.

Additionally, create a version that constantly updates in the ASB forum itself.

2. Put reffing up-but make sure people know that they can skip it if they want, and that they probably will. If you DO put it up, point out that skillful, consistent reffing takes time, effort, and will.
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Old Apr 25th, 2011, 12:12:49 PM   #4
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I would only skim the surface about game mechanics and reffing, and put a link on the guide for those who want to go in-depth about it. And yeah, like Rediamond said, putting one or two rounds of a match as an example seems like a good idea.

EDIT: Don't forget to mention the upcoming tournament!
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Old Apr 25th, 2011, 12:31:40 PM   #5
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What's #capasbII? SDS, Limewire and I have no idea (neither does anyone else on #capasb).
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Old Apr 25th, 2011, 12:50:45 PM   #6
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A step to step guide as to how to get started would be convenient. Like "first visit thread x and follow the instructions in thread y to help you"

But it would obviously be more detailed than that.
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Old Apr 25th, 2011, 12:51:49 PM   #7
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It's either capasb2 or a weird play on ASCII??
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Old Apr 25th, 2011, 3:06:22 PM   #8
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Now that I'm not half asleep and minorly irritated, I thought of one other thing. While CaPASB is fundementally different from any sort of metagame, we are writing about it for a competitive Pokemon site that manages the standard metagame. Therefore, we may want to talk about it in a slightly different light than we would with each other. For instance, we could talk about common "strategies" or "playstyles," if they exist. I could probably do something on that, but any part of an article about that would pretty much have to have multiple authors to actually be a diverse representation. Maybe a panel of sorts? Also, an FAQ section might not be a bad idea...
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Old Apr 25th, 2011, 6:17:58 PM   #9
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Quote:
Originally Posted by Fat Rediamond View Post
Only PRC can write :( even though I've been here longer than half of them

Regardless, seems good. Definately avoid reffing. I am still slightly intimidated when reffing after two months. Mechanics shouldn't be discussed indepth, as they tend to induce headaches. Just focus on the positives (creativity, epic IRC channel, and sheer difference from anything else) and you should be ok. Also, a round or two of a battle might not be a bad idea.
Okay, the PRC thing has changed. And I definitely think that a round of a good battle would be very helpful. Two orders and a ref

Quote:
Originally Posted by Fat Tortferngatr View Post
1. Disclaimer that every so often, changes to the game occur. Don't be frightened-just lurk around the State of the Game threads and you'll get a good idea of what's going on.

Additionally, create a version that constantly updates in the ASB forum itself.

2. Put reffing up-but make sure people know that they can skip it if they want, and that they probably will. If you DO put it up, point out that skillful, consistent reffing takes time, effort, and will.
I think that maybe just linking to it and creating a different guide would be better, along with mentioning these things.

Quote:
Originally Posted by Fat Limewire View Post
I would only skim the surface about game mechanics and reffing, and put a link on the guide for those who want to go in-depth about it. And yeah, like Rediamond said, putting one or two rounds of a match as an example seems like a good idea.

EDIT: Don't forget to mention the upcoming tournament!
Idk about the tournament, this guide will probably come after that. And yes, big numbers and mechanics are scary so we will only skim them.

Quote:
Originally Posted by Fat undisputed View Post
A step to step guide as to how to get started would be convenient. Like "first visit thread x and follow the instructions in thread y to help you"

But it would obviously be more detailed than that.
A description of the resources/places will be included.

Quote:
Originally Posted by Fat Rediamond View Post
Now that I'm not half asleep and minorly irritated, I thought of one other thing. While CaPASB is fundementally different from any sort of metagame, we are writing about it for a competitive Pokemon site that manages the standard metagame. Therefore, we may want to talk about it in a slightly different light than we would with each other. For instance, we could talk about common "strategies" or "playstyles," if they exist. I could probably do something on that, but any part of an article about that would pretty much have to have multiple authors to actually be a diverse representation. Maybe a panel of sorts? Also, an FAQ section might not be a bad idea...
Well this is a guide, so that could be touched sometime else. But i do agree that mentioning strategies would be helpful, but i don't think we should go that far in depth.


Reservations are now allowed. Post if you want to write a certain part of the guide. Then post again with your submission. Feel free to still post even if you are not reserving/submitting. Only experienced members may reserve/submit.
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Old Apr 25th, 2011, 6:23:00 PM   #10
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Reserving arenas (basics and use in strategy). I have no idea how long this should be, but I will start writing soon.

EDIT: I should probably have enough time in ASB to be considered "experienced," whatever that means.

EDIT2:

...
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Old Apr 25th, 2011, 7:25:52 PM   #11
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Comboes


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Old Apr 25th, 2011, 8:21:27 PM   #12
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Just want to toss my 2 cents on the possible RP section. We should probably leave it alone until RP gets fully implemented/settles down a bit just so that we can sort it out. From my experience, RP can be different in style depending on the persons involved so we'll need to make the most of it before we sit down and make a guide/section about it.

And with all of that said, I would like to put my name down for a contributor towards the RP section and Arena section (don't want to tread on Rediamond's front too much, but I do want to help).
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Old Apr 25th, 2011, 8:50:29 PM   #13
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Throwing my name down to help out with the arenas section, and writing a section on basic battle strategy.
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Old Apr 25th, 2011, 9:30:28 PM   #14
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Beginner's Guide: Done (needs grammar checking and may be missing some content).

...
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Old Apr 25th, 2011, 9:42:30 PM   #15
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Don't talk about counters too much. Talk more about the format and the location. Counters will be explained in Terminology/Mechanics.
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Old Apr 25th, 2011, 10:12:09 PM   #16
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I don't consider myself experienced enough to write anything for the guide, but I might be able to help with grammar checks.
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Old Apr 25th, 2011, 10:17:13 PM   #17
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Objection, you are definitely what i define experienced. i consider everybody on #CAPASB experienced because only experienced players go to #CAPASB. (which is a problem)

but, i have a very lenient definition of experienced. So if you feel that you may be please step up.
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Old Apr 25th, 2011, 10:34:33 PM   #18
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Quote:
One striking difference between ASB and in-game battles are the existence of Comboes combos (not only is it correct spelling, the capitalization looks wrong and is quite inconsistent through the rest of this). Comboes combos are effectively multiple moves joined together. They take a bit more energy, but can be very rewarding.

One key part of comboes combos is the fact that they must make sense. For instance, a combo of Water Pulse and Fire Blast would not work, since the 2 two (generally numbers under ten are written) are completely different moves with no complimentary features. One combo that might work in theory is to combine a remove "a" Twister with a remove "a" Gust to make the twister spin a lot faster. This might do more damage, and might have a larger effect on the arena surface. If you wish to talk to a ref referee (it's an official guide) before making a combo move to see if they believe it would work, then PM them or come onto IRC on channel #capasb ,remove the space between "#capasb" and "," where you can talk to refs referees and other players.

Comboes combos have 2 two minor drawbacks to be aware off of - after a combo move, you do nothing for a number of actions equal to the number of moves in that combo, minus one. Meaning after a 2 two move combo, you do nothing on the next action. The other minor drawback is that every move in your combo counts towards the 3 three action limit per round. This means that you can't combo 4 four moves into one action, and you can't launch two two move combos in a single round. (sounds better) Effectively, during action 1 one of a round, you can launch a 3 three move combo, a 2 two move combo, or just a standard move/action remove "move", "action" covers it perfectly well. During action 2 two, you can launch a 2 two move combo, or just a standard move/action remove "move". During action 3 three, you may only launch a standard move/action.

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Quote:
Aside from the Pokémon, arenas are the single most important part of any ASB battle. From the generic Indigo Stadium to Nuclear Missile Silos to the open ocean, every type of arena is playable in ASB. Every arena can always be used to your advantage, but there are always a few general things to think about in every arena. The first is the most simple: terrain. Is there water, or is it entirely dry? If it has any water, most water Water-type attacks can be employed, and water Water-type Pokémon are at a distinct advantage. If not, the opposite is true. Even more subtle things, such as sand and grass, can also be tossed in the air or lit on fire, respectively, changing the pace of the battle. The second major thing to be considered is weather. While it isn’t quite as powerful as it is in competitive play, only a fool would dare to ignore its power. If it is permanently raining, water Water-type Pokémon will be that much more powerful, while Fire types Fire-types are going to have a tough time. Sun, Sand, and even Hail can also potentially make a seemingly impossible situation winnable. This is important, as arenas very remove "very" frequently have some sort of permanent weather, and it should always be considered when designing an arena to aid your Pokémon.

The third major thing to consider is the evasiveness allowed by the arena. While Indigo Stadium may not offer much cover, while a rocky field or dark cave offers plenty of options for hiding, allowing certain death to be avoided in some cases, and even forcing the opponent into being unable to attack at times. So, now that you know about arenas, it’s time to touch on making the most of them. YES COVER N SHIT OK NOW YOU ARE EXPERIENCED (better transition needed) The challenger of a battle should always build the arena around his Pokémon. If his Pokémon are all fast, frail fire types, he may want to seriously consider a rocky field so Rock Slide and Stone Edge are more effective? Genius. in the sun with Sunny Day active to provide for evasive actions and a boost to fire Fire-type moves (assuming you went with the previous suggesting)", respectively.". If one wants to use an aquatic Pokémon, a pool in the arena is almost necessary. While a Pokémon can be powerful in its own right, and a strategy can be amazing without abusing an the arena, ; the best players will always keep the arena in mind, and be constantly be remove aware of how it is working for and against them.
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Old Apr 25th, 2011, 10:36:06 PM   #19
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For now, please refrain from Grammar Checking. That will be done at the end.
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Old Apr 27th, 2011, 7:14:12 PM   #20
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Mechanics: Done, but I might be missing information.

Terminology and Mechanics
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Old May 3rd, 2011, 7:25:29 PM   #21
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Creativity:

finished!
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Old May 3rd, 2011, 9:59:22 PM   #22
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and its speed decreases by 115%.

I think you mean 1.15%
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Old May 3rd, 2011, 10:07:31 PM   #23
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Actually you're both wrong; dividing by 1.15 doesn't decrease by 115% or 1.15%. Speed increasing nature gives a boost of *1.15, which is a 15% increase. Speed decreasing natures divide by 1.15, which I'm fairly certain isn't a 15% decrease (that would be multiplying by 0.85, which doesn't give the same thing).

EDIT: Posted about this in the SotG and apparently dividing by 1.15 is considered a 15% decrease by Deck, so that's what it should be.
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Old May 11th, 2011, 10:05:32 PM   #24
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I'll take the Prize Claiming bit.
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Old May 20th, 2011, 12:47:34 PM   #25
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Could I propose a Tricks of the Trade section to help new players adapt to the battle scene/avoid making stupid mistakes? (i.e. things like "check the opponent's team before you send in your mons, check to see if they're almost ready to evolve their Pokemon.")
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