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#126 |
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Join Date: Feb 2011
Posts: 293
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150 or 155 (Forgot) streak with a sandstorm team in super doubles.
Excadrill Not going into detail. Standard moves, Ev's, Perfect Iv's, and Adamant. The only thing unique is that I used sand force to abuse the sand. Landorus Again standard set of everything and ev's jolly natured. Uniqueness comes from Explosion and Sandstorm instead of having a protect or/ and hammer arm. Only sandstorm poke currently (No time to get tyranitar.) Garchomp Regular adamant, Ev's, SE + Earthquake + Swords Dance + Dragon Claw = Win. Salamance Nothign to do with snad just for lols. Dragon dance + Earthquake/ Rockslide + Outrage is a fun time. The only reason I lost is a fough: Weavile, Mamoswine, Lapras, and Abomasnow. How the heck do I win? Ice Shard hurt untill salamance weekend Weaviles than Blizzard OHKO all.
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Green Mage- Surprise factor requires the surprise to be effective in order to be a valid strategy. If I planned on throwing cottonballs at your face, I wouldn't need to sneak up on you to do it; you'd just take a few cottonballs to the dome and proceed to beat me up. There would be no reason to have your guard up while i'm threatening you with cottonballs. Offensive whimsicott is that cottonball. |
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#127 |
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Join Date: Jan 2009
Posts: 1,260
In your Dreams...Laughing...
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I reached a streak of 108 in Super Singles using a simple team i threw together. I don't know how to post a pic, because i don't know where to confirm the streak xD. Will post if someone can tell me where it is.
Anywho, here's my team i used: Lucario @ Focus Sash Adamant Nature / Inner Focus 31/31/27/x/28/31 4HP/252Atk/252Spe Moves: Swords Dance Extremespeed Close Combat Crunch The Set-up Powerhouse of the team. He leads off the matches, and depending on who I'm facing, I use certain moves to get the greater advantage. If the opponent isn't bulky or fast, I use close combat for the immediate kill. If the opponent is bulky, not fast, and doesn't carry a priority, I use Swords Dance. If the opponent has Focus Sash/Sturdy, i use Close Combat+Extremespeed. There are exceptions, but this is generally the case. Lucario is used over other fighting types for his steel typing, which gives a surprising amount of switch-in opportunities for... Hydreigon @ Choice Scarf Modest Nature / Levitate 31/31/25/31/31/31 4HP/252Sp.A/252Spe Moves: Draco Meteor Dark Pulse Surf Flamethrower Hydreigon can be summed in use of my team in one word: Insurance. I Use Hydra for his diverse movepool, Dragon Typing, and nice Dark STAB. I try and limit my uses of DMeteor, for reasons I'll post after the team. His Dragon Typing pairs well with Lucario's steel, switching in to ground and fire moves with impunity. And to round off my team (and ensure Stallers don't beat me)... Milotic @ Leftovers Bold Nature / Marvel Scale 31/x/29/30/31/8 252HP/216Def/40Sp.D Moves: Scald Toxic Ice Beam Recover Ahh, before I tried Milotic, i thought using a wall in the Battle Subway was stupid. After, though, he turned out to be the most useful member. I run Scald over Surf for the Steels and poisons that are immune to toxic. Ice Beam is to take down pokemon faster that resist scald. Recover is obvious, it's there to increase longevity and aloow me to burn/toxic stall. How I lost: Draco Meteor's 90% accuracy shows at many crucial points in runs, but this was the worst, since i could have avoided it. The match started off against a Togekiss, whom my Luke hates facing due to TWave. I switch to milotic, who does in fact get Thunder Waved. I use Toxic to start whittling it down.Afterwards, though, Togekiss gets 4 flinches in a row with Air Slash. I don't want to get milotic too weak in case i need her later, so i pull out Hydreigon, who gets in rather nicely. This normally wouldn't matter, he has a decent special bulk, but then Draco Meteor misses. At this point, I'm mad, as damage calcs show that Dark Pulse was suffice for killing, but instead, Kiss uses TWave. I use DMeteor again to kill Kiss, then Jolteon comes in. I was in the car on a trip to Kentucky, and i had never faced a Jolteon in the Subway before, so i assumed i could switch to milotic, take the coverage hit, and then switch back to Luke to set up and sweep...the coverage move was Signal beam. Milotic comes in, to die to Thunder afterwards. I send in Lucario, use swords dance as thunder hits hard, and i get paralulz. I think that a +2 Extremespeed can OHKO Jolt, but just to be shown, Parahax sets in as thunder delivers the killing blow. Hydreigon, ready to kill, comes in again, and i select DMeteor. It misses yet again, and Signal beam KOs my Hydra. And that is how i lost my 109th battle. I've tried more runs after this one, but each time i am forced to use DMeteor to have a chance of winning, just to miss. EDIT: Here's the image proof: Sorry for the crappy quality, only have my comp's built in webcam, and they're never the best.
Last edited by Mr.L; May 5th, 2011 at 9:53:55 PM. |
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#128 |
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Join Date: Mar 2011
Posts: 60
Germany
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So I took a few rides on the Singel Subway. First I worked around my previous Darmanitan/Suicune/Haxorus team and tried a lot of new members which didn´t worked out for me... (Darmanitan/Starmie/Ferrothorn; Hydreigon/Suicune/Scizor; Darmanitan/Starmie/Scizor; to name a few)
Finally I came up with something that worked and brought me to a nice 159 streak. Darmanitan @ Choice Scarf Adamant Sheer Force 252 Att 252 Spe Lvl 50 stats: 171-210-66-35-63-139 Flare Blitz Superpower Rock Slide U-turn With great attack and nice scarfed speed it OHKO´s everthing that doesn´t resist a STAB-boosted,Sheer Force Flare Blitz and even some that does. The basic strategie is to go for a straight kill if possible and U-Turn out if not. (Sometimes U-turn out for the kill :D ) Suicune @ Leftovers Relaxed Pressure 252 Hp 252 SpA Lvl 50 stats: 205-95-144-142-120-94 Scald Icebeam Calm Mind Rest It takes the attack aimed at Darmanitan (usually Surf/Waterfall or Earthquake) and starts boosting. Scald is such a great move to take the danger out of physical attacks,while boosting on the special side. Scizor@ Life Orb Brave Technician 252 HP, 252 Att Lvl 50 stats: 177-200-115-60-95-73 Bullet Punch Bug Bite Superpower Sword Dance The standart dancing Scizor set. I love it and it works really well. Priority is a great feature and can take out the few things that survive Darmanitans power. http://www.bilder-hochladen.net/files/hnjq-5-jpg.html I lost to a Lanturn/Electrode/Lucario team -.- Turn 1: Darmanitan vs Lanturn U-turn out, 40% dmg, Suicune in Surf for a little bit dmg Turn 2-4: Mindless Scald spam vs. Thundewave and Discharge Turn5: Scizor in, Lanturn Surf, Bug Bite for the kill Scizor 76/177 Hp left Turn 6: Electrode in, Bullet punch does 35% or so, Static activates Thunder for the kill Turn 7: Electrode Light Screen, Flare Blitz for the kill, Static activates again Turn 8: Lucario in, Close Combat --> Game Over |
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#129 | |
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Join Date: Aug 2007
Posts: 954
Drinking more Coca-Cola than all the polar bears combined.
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Congrats XYZ
Quote:
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441 D/Cs and counting, baby! The Jerk Store* <- For reference only *Contrary to popular belief, this is not a compendium of people who disconnect on Wi-Fi. See: Seinfeld, "The Comeback."
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#130 |
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Join Date: Mar 2011
Posts: 1,459
Dearest Princess Celestia;
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I believe it negates the Burn chance to boost it.
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HACKED ONES ALLOWED. DON'T CHEAT!!!!!! |
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#131 |
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Join Date: Mar 2011
Posts: 60
Germany
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Thanks :)
Sheer Force works on Flare Blitz because of the burn-chance, it also works on Rock Slide because of flinch-chance. But it does not work on Superpower& U-Turn. |
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#132 | |
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Join Date: Apr 2010
Posts: 438
Ever since "Location" began appearing with posts, users have filled it with witty titles. BUT NOT I!
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XYZ, you might consider EQ over Superpower if you try any future runs, as it is very useful in the subway and could have saved you here. Excellent record! EDIT: Double ninja'd...?
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Black FC: 3739 8911 3318; HeartGold FC: 0389 1057 3667 Showdown: 5hroomz 82-40 randbat, 28-12 NU YouTube Channel: http://www.youtube.com/user/WaywardSquire Wifi Battle Video (49th win over Super Single Boss): 26-39851-63183 |
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#133 |
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Join Date: Aug 2007
Posts: 954
Drinking more Coca-Cola than all the polar bears combined.
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Damn, that's a lot of responses.
My bad, I should have done my research. I didn't know about the burn chance at all.
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441 D/Cs and counting, baby! The Jerk Store* <- For reference only *Contrary to popular belief, this is not a compendium of people who disconnect on Wi-Fi. See: Seinfeld, "The Comeback."
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#134 |
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Join Date: Mar 2011
Posts: 60
Germany
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EQ is actually a really good idea, maybe there will be other problems without Superpower but 98% I use Flare Blitz/ U-Turn anyway. I´ll try this on my next run. Thanks Shroomisaur.
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#135 |
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Join Date: Oct 2010
Posts: 8
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I've really considered EV training a Scarf Darmanitan but I've never gotten around to it -.-
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#136 |
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Join Date: Mar 2011
Posts: 171
California
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It's amazing. I love mine.
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B/W2 FC 0476 5871 7060 I try to upload every game I play, whether I win or lose. My Youtube http://www.youtube.com/user/THATSAplusONE?feature=mhum My Twitchhttp://www.twitch.tv/eye_shine |
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#137 |
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Join Date: Sep 2009
Posts: 21
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my streak in super doubles ended at 63 (see my previuos post for my team) with a legendary trainer...got a damn cresselia who substitutued and vanished my garchomp last outrage before confusing, and hit himself next turn... i still think that a scarfed staraptor and yatched chomp is an amazing starting couple, but i clearly need something else for the last two...
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#138 |
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Join Date: Feb 2010
Posts: 59
Austria
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Need suggestions:
Currently running this team for doubles: Tyranitar (M) @ Air Balloon Adamant 4 HP/252 Attack/252 Speed - Crunch - Brick Break - Dragon Dance - Protect This whole post is about this guy, actually. It got no Stone Edge (Accuracy sucks), neither does it have Rock Slide. First off, Rock Slide is so weak, it hurts. It only hits 9 out of 10 teams, meaning it hits every third time in Battle Haxway - and since the AI is seemingly programmed to counter just Tyranitar, I face LOTS of Steels and Fighters (including Bronzong, that damn Screener.) Scizors, Forretress and Skarmorys pop up regularly, too, but none of them can live my back row. If I survive the first two turns, it drags at least one opponent with him, which is barely sufficient, though. Also, it dies. So. Easily. A lot. I need a replacement, probably, because... well, it just doesn't drag it's own weight. The balloon is popped so easily I rarely dare to EQ with Chomp unless I protect. Additionally, Sandstorm hurts 2 teammates, but that's not much of an issue as they are frail anyway and none of them gets to hold a Focus Sash. Garchomp (M) @ Lum Berry Jolly 104 HP/252 Attack/152 Speed - Earthquake - Outrage - Swords Dance - Protect Easily MVP most of the time. If I predict correctly on the first turn, I can either safely SD, Protect or outright KO dangerous stuff. Not much to talk about here, except the odd EV spread probably. This Chomp was at first designed to be a Scarfchomp and the given EVs allow it to outspeed Garchomp 3 and severely hurt it with either Draco Meteor or KO with Outrage if I'm lucky. Haven't encountered it yet, though. Infernape (M) @ Life Orb Jolly 4 HP/252 Attack/252 Speed - Mach Punch - Close Combat - Flare Blitz - Protect No Fake Out is meh, but not that hasn't bothered me until now. In my experience, Infernape often ends up paralazed - Mach Punch comes in handy in these situations - and against Aqua Jet Impoleons of course. I get the necessary coverage with Close Combat and Flare Blitz. And since, as I have already mentioned, I face A LOT of Steels and Fighters, Infernape is guarenteed at least two kills if my front row is decimated early. Starmie @ Choice Scarf Modest 4 HP/252 Special Attack/252 Speed - Scald - Thunderbolt - Ice Beam - Psychic My revenge killer of choice. No Surf because Scald hits harder in doubles. Also, no water resists on my team. Yes, I'm incredibly weak to water types, but the only ones I face regularly until now were Vaporeon, Walrein and Lapras. Two of them easily taken care of by Infernape/Tyranitar. And Vaporeon is a pain, but usually doesn't get past Starmie if it comes down to it. Even though it isn't timid, I outspeed most of the things I want to outspeed and I need the extra power. So, i'd be glad if someone could help me replace Tyranitar here. I thought of Staraptor, but I don't have access to Reckless atm, so I probably won't hit hard enough. Also speed tier sucks. Archeops? Deafeatist is meh. Moltres? Speed tier not that good. Also I don't RNG, so the best Moltres I got atm has neutral nature and 20 - 21 / 15 - 16 / 5 - 6 / 10 - 11 / 15 - 16 / 27 - 28 IVs... Though if someone convinces me of Moltres's usuability I might bother getting a good one in my new Platinum run. Ambipom? Togekiss? Salamence? Machamp? Skarmory? I do take other suggestions, particularly for better revenge killers, too. :D Thanks in advance. :D
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HG: 0560 9235 9707 (Use this one unless stated otherwise) Plat: 1505 7470 1255 |
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#139 |
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Join Date: Mar 2011
Posts: 60
Germany
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In Gen IV I used a Zapdos/Garchomp lead in doubles. The Discharge/EQ combo is nice but the problem with Zapdos is the poor coverage without HP:Ice/Grass. So my suggestion is:
Zapdos @ Life Orb, but Infernape already carries it Modest/Timid 252 SpA, 252 Spe Discharge Heatwave HP:Ice/Grass Thunderbolt/Roost/Protect/whatever Resists Fighting and kills the steels you face, and also takes care of the Water types you mentioned. With Starmie and Infernape as back up the Iceweakness isn´t a problem. Currently cought one myself but haven´t tried it in my team. |
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#140 |
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Join Date: Oct 2010
Posts: 8
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Here's what I would think about.
If you keep your Tyranitar, replace Brick Break. I know you don't like Rock Slide, but I would give it a second thought. It gets STAB and it hits both opponents. Also, if your Balloon gets popped all the time anyway then either replace it or give Tyranitar a partner that attacks right away while he sets up instead of two pokemon setting up at the same time. Any quick OHKOs would help Tyranitar not get his balloon popped. And I see you want Dragon Dance, which is fine, but you might want to consider a +speed nature so you can give him a little more HP EVs so he can take another hit or two while he sets up, since this is doubles and I think it's good to have your pokemon a little bulkier in doubles. Also, fighting types are a problem for Tyranitar. So another suggestion would be to have a partner that can wipe out those threats right away so like a flying type or a psychic type. If you want immune to sandstorm then there's Sigilyph, Reuniclus, Gliscor, Mandibuzz, then also Alakazam (with Magic Guard). My Tyranitar: Naive, with Crunch RockSlide Earthquake Blizzard. With Life Orb. EVs - 42HP/252Atk/216Spd He depends on his partner Gliscor's Tailwind for speed, so he doesn't have DD. But normally I would have DD over Blizzard and a Jolly nature. Also this (D/P) guide to double battles might be helpful. Just a thought. Also, Better revenge killer? I think your Starmie would work with Surf for if you have to revenge kill both opponents at once. And it would be totally fine because the rest of your team has protect anyway so they won't get destroyed by Surf. |
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#141 |
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Join Date: Feb 2010
Posts: 59
Austria
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@Mr. XYZ: Thanks for the help, will try the Zapdos set as soon as I get my hands on a good Zapdos. You think Thunderus might work as well? Or - as a very cheap replacement for the time being - Rotom-H or even Rotom-M? Rotom-H would give me an additional water weakness, but could hit does damn Steel types right off the bat, whereas Rotom-M barely gives me better coverage but would allow me to get rid of those Swamperts and Gastrodons - which surely wouldn't pop up anymore if I lead with a Grass type, though. Same for Fire and Steels too, though. But the Ai will be packed with water types - resulting in more Ice Beams available to destroy my Garchomp.
@Stormorbiter: Thing is, I don't want to build my team around Tyranitar, so I'd rather replace him rather than replacing anyone else. I rarely DD, I have to admit that. I only DD if I'm 100% sure there's no Fighting move opposing me or if I can safely assume all attacks are directed to Garchomp. And vice versa of course. And don't forget we're talking about Battle Subway here, so the foe's team is built to destroy you. I never faced two Pokemon at the same time that would both take at least neutral damage from a Rock Slide. On the other hand, the AI doesn't think about Brick Break, so I can get rid of Steels. I thought of adding voth Reuniclus and Gliscor to the team at early stages, but it was hard to find a spot for either of them. Garchomp and Gliscor on the same team is meh - but Garchomp is superior here. Reuniclus would be a bliss against most fighters, but Starmie, while not being even comparable to Reuniclus, can revenge kill and gets stab Psychic too. And the Water and Ice resists are nice too. Also, concerning your Tyranitar: Isn't Blizzard's accuarcy a bit too shaky for battle subway? Also I'd rather run Flamethrower for a Special move. Not remotely as strong, but accurate and kills Steels. Will try Surf on Starmie for a while though. I'm only worried about it being choiced and all. And I can't protect for two turns in a row.
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HG: 0560 9235 9707 (Use this one unless stated otherwise) Plat: 1505 7470 1255 |
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#142 | |
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Join Date: Oct 2010
Posts: 8
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For steels, that's what Earthquake is for. |
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#143 |
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Join Date: Apr 2010
Posts: 18
San Antonio
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Had what was definitely my best run in B/W.
![]() Salamence @ lum berry -Dragon Dance -Earthquake -Outrage -Substitute Suicune @ leftovers -Calm Mind -Surf -Ice Beam -Rest Snorlax @ chesto berry -Curse -Body Slam -Crunch -Rest The team played pretty much like this. Lead with Salamence. If the enemy sends out something that Salamecne doesn't fear (like Flareon), use Sub and hope for a status move. Then hopefully, DDance and the sweep will be imminent. If the opponent sent out a physical attacker, switch to Suicune and the intimidate + pressure + rest will stall out the pp for the 1 or 2 moves that actually hurt Cune. If they are going to use a physical grass or electric attack, then switch back to Mence for another intimidate and then start over. If it's a special threat, switch for Snorlax. Get a curse or 2 in, chesto rest off the damage and start the sweep. My end came against Scientist Stubbs. His Druddigon beat Suicune w/ CB Outrage and then Medicham cleaned up with Life Orb and Psycho Cut on Salamence & HJK on Snorlax. |
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#144 |
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Join Date: Mar 2009
Posts: 550
i'm batcrap insane
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I should try for a streak of my own. With a team with Alder's Pokemon, which should I use?
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I'm hooked on My Little Pony: Friendship is Magic. It's like crack, it's ADDICTING. |
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#145 |
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Banned deucer.
Join Date: Jun 2008
Posts: 4,253
not here, thank god
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I hit about 90 with Uxie/Gorebyss/Dragonite, which is a mod of the team Lee and I made for Diamond (Uxie/Charizard/Kingrda).
I wanna post the pics of the record, I can't find how to check it. Can someone help? |
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#146 |
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Join Date: Mar 2009
Posts: 550
i'm batcrap insane
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Go to V.S. Recorder, then click Battle Subway, then the Record you want to view.
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I'm hooked on My Little Pony: Friendship is Magic. It's like crack, it's ADDICTING. |
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#147 |
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Banned deucer.
Join Date: Jun 2008
Posts: 4,253
not here, thank god
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![]() 87 was my record with Uxie/Gorebyss/Dragonite I woulda had more but I fucked up at 3AM and used fire punch on regice instead of outrage and the fucker happened to have lefties so gorebyss couldn't finish it. He beat me with like 1HP :( Edit: if you add it to the list, it's Lee and Morm. It's our team, we worked on it together I just did this particular run. Last edited by Morm; May 14th, 2011 at 7:45:35 PM. |
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#148 |
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Join Date: Aug 2008
Posts: 1,696
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Super Doubles Train
Winstreak: 96. Garchomp @ Focus Sash Adamant (+Atk / -Sp.Atk) / Sand Veil 6 HP / 252 Atk / 252 Speed - Protect - Rock Slide - Earthquake - Dragon Claw Zapdos @ Choice Scarf Modest (+Sp.Atk / -Atk) / Pressure 6 Sp.Def / 252 Sp.Atk / 252 Speed - Discharge - Heat Wave - Volt Switch - Hidden Power Ice Excadrill @ Life Orb Adamant (+Atk / -Sp.Atk) / Sand Rush 252 Atk / 44 Def / 40 Sp.Def / 176 Speed - Protect - Rock Slide - Brick Break - Earthquake Tyranitar @ Air Balloon Adamant (+Atk / -Sp.Atk) / Sandstream 172 HP / 252 Atk / 8 Sp.Def / 76 Speed - Crunch - Protect - Rock Slide - Earthquake I lost against a Quick Claw Donphan who KO'd Excadrill. Tyranitar couldn't kill it unfortunately.. Will update this more when I have a higher streak.
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#149 |
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Join Date: Aug 2008
Posts: 1,053
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I was mainly just frantically trying to get BPs to get the items/etc. needed for my VGC team for Seattle regional (which I did horribly at since I didn't end up having enough time for building said team), since I had barely any time to play B/W beforehand.
I just used my "blue" team of Latios + Suicune + Metagross (listed here which got me to 222 streak in DPPt/HGSS), and so far got to a streak of 70 in Super Single Subway. Nothing impressive, but at least the team still works decently enough. I don't expect to get near 222 with this team for B/W though. O yeah, Metagross holding Steel Gem instead of Lum berry (that the one in DPPt/HGSS held). The nerfed power of Explosion for Metagross really made this team a lot less powerful. I'll see how far I get! EDIT: Lost at 85 to a rain team that pretty much swept with Kingdra. I think Kingdra was at something like +4 before its waterfall could break Suicune's sub.. but suicune got flinched twice in a row and 3rd one KO'd it. eh... that's how things are. Last edited by Chinese Dood; May 17th, 2011 at 4:32:57 AM. |
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#150 |
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Join Date: Jan 2009
Posts: 35
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![]() There is nothing special for 400 or 500 wins, and the platform at 300 wins just had an ace trainer who said 'We both won 300 battles....' or something like that. Really kinda lame. Oh right. Battle Subway Doubles Streak: 504 Team: Infernape, Latios, Hydreigon, Metagross Infernape @ Focus Sash Hasty 6/252/0/0/0252 Blaze -Fake Out -U-turn -Close Combat -Overheat Latios @ Choice Specs Timid 6/0/0/252/0/252 Levitate -Dragon Pulse -Psychic -Thunderbolt -Draco Meteor Hydreigon@Life Orb Modest 0/0/0/252/6/252 Levitate -Dragon Pulse -Flamethrower -Dark Pulse -Hidden Power Metagross @ Air Balloon Adamant 76/252/0/0/0/180 Clear Body -Iron Head -Bullet Punch -Earthquake -Ice Punch Basically same as before. I had a lot of trouble with the third slot and moveset. Was never really happy with Hydra and tried Salamence and Gyarados (need water/ground resists for Infernape U-Turn) for a while. After a few failed attempts, went back to Hydra. Fire is really important as an attacking type and Trick Room kept killing me. Trick Room users are Psychics and Ghosts, which meant breeding on Dark Pulse. While I was breeding, I ended up with HP Grass, which is useful for the 5 bulky Ground/Water types. Protect is probably better but I like having 16 attacks. Eh. Dark Pulse is needed but the last slot can probably be any of HP Grass/Protect/Draco Meteor/Hyper Voice. Added fighting and bug weaknesses are annoying but manageable. I still kinda miss the bug/fighting resists though.... Threat list for this sort of goodstuff team in order of importance. Trick Room Hail/Sandstorm Leads faster than Latios/Ape Misses/Quick Claw/Brightpowder Usually takes at least two of the above to make the battle dangerous. Bad leads: Scarf users (258 - Manectric 4 250 - Entei 3 240 - Terrakion 2 231 - Garchomp 3 229 - Landorus 2 228 - Staraptor 2 228 - Typhlosion 3 225 - Pinsir 4 (hate hate hate) 211 - Heatran 4 201 - Skarmory 3 211 - Charizard 3 181 - Mr. Mime 1 181 - Rampardos 3) Accelgor, Electrode, Aerodactyl, Crobat, Jolteon, Weavile, Alakazam, Dugtrio, Sceptile, Zebstrika, Ambipom, Floatzel, Raikou, Starmie, Thundurus, Tornadus, Archeops, Espeon, Froslass, Gengar, Latios, Tarous, Durant, Musketeers, Infernape Other major annoyances: Flung Iron Balls OHKO Latios and make things much harder. Sucker Punch from Absol and Spiritomb also suck. Doubles is a lot more fun than singles. DrDimentio and anyone else who is tired of singles, give doubles a try. Last edited by fluffyflyingpig; Jul 17th, 2011 at 12:07:17 AM. |
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