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Join Date: Jun 2010
Posts: 757
Smogon Mobile. Ugh.
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![]() Alright so this is the Sun team I've been making for who knows how long at this point. After months of play-testing, laddering, and editing, I can finally say that I've made an OU legit and balanced Sun team. Usually getting a steady streak of wins on the ladder, usually staying in the Top 50 of the OU Ladder. I'm grasping the concept of how OU Sun needs to works more and more with each passing day, finding it easier and easier to counter other Weather without sacrificing utility and, more often than not, win the Weather War. The First Look If you look at the team, you'll notice that, Sun favorites, Venusaur, Heatran, and Volcarona are nowhere to be found. That's because I either found them an inferior choice to a Pokemon already on my team or that they added to an existing weakness without giving enough back to the team. That's not to say that they're bad Pokemon at all, they just have trouble fitting onto this team for reasons I hope will become clear to you by the end of this.![]() The team is unorthodox, but it works fantastically. It's an offensive team with a good bit of support, that relies on devastating high base power moves, whose members rely on each other to function at their best. It's very tailored to my specific play-style, so it might feel awkward to some of you, but there's not much I can do about it but explain and hope you understand. Team Building Process: 1.) Emboar was my first choice for the team. I heard a lot of talk about him being a bad Pokemon and while I thought that too before I started using him, he can be a more threatening sweeper than Infernape and I'll get into why that is a little later in the RMT. 2.) The next Pokemon I chose was Exeggutor. While he may appear as a inferior choice to Venusaur, Exeggutor's Grass/Psychic typing matches up with Emboar's Fire/Fighting nearly perfectly, making them a nice sweeping duo in Sun. While Celebi has the same typing, I felt the speed of Chlorophyll might be more necessary than the extra bulk Celebi has. 3.) With Drought making it far too valuable to pass-up, Ninetales was the obvious next choice. The only thing to decided was the set though. After a long process of trial & error, I ended up going for an Overheat + Power Swap set to get key OHKOs on Pokemon like Gliscor and denting others without having to suffer through that -2 Sp.Attack that leaves Ninetales as setup bait for Lati@s, Reuniclus, & Volcarona. 4.) I needed a sort of glue to hold things together. Not just any kind though. I needed a Pokemon that could save me from Latios, Chandelure, Heatran, and Volcarona and still have an offensive presence throughout the whole game. So Snorlax was my next choice. It might seem like an odd pick, but Choice Band Snorlax is flat-out amazing this Gen. I often refer to it as "Combat Blissey." It hits hard and shakes off Special Attacks like they came from a Pidgey and it can effectively COUNTER Latios and all the other Psychic/Ghosts that live in that 110 Speed tier. Snorlax is no joke. UU or not, he cleans up some of the most deadly Pokemon to Sun teams and for that, he's always good in my book. 5.) Thundurus was added as an attempt to maintain a counter for all other Weather Leads while still out-speeding and KOing Garchomp, Dragonite, & Salamence with HP Ice. His Fighting resistance is the biggest reason I chose him over other Pokemon that can do the same thing. 6.) Zoroark isn't exactly a Pokemon you'd expect on a Sun Team outside of the novelty of using both halves of the Kitsune in Ninetales & Zoroark. I added him more as just filler because I've used him in the past and he always delivers good results. Being able to KO Psychics & Ghosts without them knowing he's there, usually disguised as Emboar or Exeggutor, and KO Dragons and Steel-types that get in the way of the team is pretty valuable. But he's very replaceable and as long as it doesn't harm the team in the long run, I'm fine with replacing him with a better Pokemon. 7.)Lilligant ended up replacing Thundurus after a few weeks. I learned that her Leaf Storm can in fact OHKO Tyranitar in Sand and 4/0/0 Garchomp, so having a Chlorophyll Pokemon that can do Thundurus' main job while Sleeping the opponent and even act as a last resort Full Restore made it pretty easy for me to bid farewell to Thundurus. 8.) Garchomp, Garchomp, Garchomp. It there any team you won't fit perfectly on? After trying every set from Chlorophyll Sweeper to Harvest abuse, I eventually decided to get rid of Exeggutor as I really needed a Boosting Physical Attacker as the new Chansey & Slowbro combo was tearing my team apart due to how one-dimensional my Attackers are, making it easy to switch to the correct wall every time. Swords Dance Garchomp helped that a bit, still troublesome, but manageable now. A Sun Boosted Fire Fang is really what sealed the deal for him, making short work of Ferrothorn, Scizor, and even Skarmory. (Good thing no one runs Durant or Kobalion EVER because they're the only Steel-types that naturally outspeeds Garchomp.) 9.) Bisharp was added to the team, replacing Zoroark. Zoroark was kind just dead weight with Snorlax and Lilligant around. Aside from maybe taking out Hydreigon, his usefulness just seemed limited. Bisharp seems like an odd fit for a Sun Team, even more-so than Zoroark. But he serves 2 roles my team desperately needed. A Steel-type and a strong priority move. Zoroark's Sucker Punch was okay, but it's not shaving off half of Garchomp's health like Bisharp's does. 10.) It's finally time to replace Emboar. Can't say I won't miss him. Taking a step up in Speed and a step down in bulk & Attack power, Infernape has fit onto the team quite nicely. After going through a few sets, I eventually decided on one that works for me. MixApe with a bit of a twist that makes it a pretty devastating force in and even out of Sunlight. 11.) After trying a lot of other Pokemon suggested to me, (Thanks, everyone!) I finally found exactly what I needed in terms of a Bisharp replacement in Durant. Faster than my biggest counters at 109 Base Speed, a Steel-type, hard hitting with a 475 Attack stat right out of the gate without being limited by Choice Band, and even providing a crippling status is what makes Durant a damn fine choice for the team. 12.) Jirachi seemed like the natural evolution of Durant. It can do everything Durant can, but just a tad slower. Luckily it comes with a massive increase in Sp. Def & coverage. But then the darkest day for the team hit...The banning of Garchomp brought some hard changes to the team. I needed a new way to break stall and a new pivot as well as making up for the bulk & coverage I lost from Garchomp. After trying many, many Pokemon, from Swampert to Mew, I finally settled on Rhyperior. Rhyperior is a different kind of monster than Garchomp was. It's weak to far more types than Garchomp is but Solid Rock and sheer Type coverage has made up for most of that. 13.) While Rotom-W is the only new Pokemon on, Infernape got a drastic revamp, now running a fully physical Scarf set. Rotom however, instead of trying to replace Garchomp like Rhyperior was, is it's own Pokemon not trying to be anything like Garchomp and for the best really. But while not a change to the actual team, a HUGE mechanic change happened to PO since the last update. Healing Wish now heals before entry hazard damage. What this means it that my opponent can have Stealth Rock, 3 Layers of Spikes, & 2 Layers of Toxic Spikes up but if my Pokemon has so much as 1 HP left, I can bring them back to full health. Having 2 Pokemon with Healing Wish on the team only means that I can abuse the hell out of it. No longer does Ninetales have to stay in & die if Stealth Rock is up & she has less than 25% of her HP. That is a huge, huge boon to Sun & Hail teams. But enough fangasming over that. Through the Lens of Truth ![]() White Wolfos (Ninetales) (F) @ Leftovers Trait: Drought EVs: 252 SAtk / 40 SDef / 216 Spd Timid Nature (+Spd, -Atk) - Overheat - Will-O-Wisp - Safeguard - Power Swap As much as I've always liked Ninetales and I've always liked Sunny Day teams, I along with everyone else, was disappointed that she was the one that got Drought instead of something like Heatran or even Arcanine. But making the best of it, I've made this set which has been the best set I've used for Ninetales so far. STAB Overheat becomes great in Sunlight, even with Ninetales' disappointing Special Attack stat not doing it any favors. Will-O-Wisp leaves me a little open to Heatran, but even with a Flash Fire boost, Heatran & Chandelure are not breaking Snorlax. It lets me Burn Tyranitar and helps with Politoed as they switch-in to take the Overheat. It's useful in general. Especially combined with Safeguard. Power Swap is a must with Overheat. Swapping my -2 from Overheat for a +0 while crippling my opponent is always welcomed. And stealing a Calm Mind or Quiver Dance boost from something that feels 'safe' setting up on Ninetales and giving them a -2 in Special Attack, is always fun. Safeguard is team support mostly. If you wanna piss off all those bulky Waters & Chansey that switch into Ninetales constantly, use Safeguard. It's really overlooked. A guaranteed 5 turns of being immune to status with Sun up is just amazing and a half to most teams. By the time the Safeguard is over, after switching-out, I have 3 turns to get in and sweep status free. Rotom-W & Jellicent can't burn my Snorlax and has their Hydro Pump & Scald weakened by the Sun, Chansey can only Seismic Toss me, Thundurus can't Thunder Wave me, my entire team becomes immune to Toxic Spikes, the whole Safeguard package is just ideal in this metagame. By now, everyone knows that status is EVERYWHERE this Gen. So you can imagine how awesome it is to not have to worry about it even just for a few turns. Biggoron (Snorlax) (M) @ Choice Band Trait: Thick Fat EVs: 4 HP / 252 Atk / 252 SDef Adamant Nature (+Atk, -SAtk) - Return - Pursuit - Fire Punch (May Burn opponent) - Earthquake It is coward killing time when this Snorlax makes his appearance. With my team weak to the omnipresent Latios, Snorlax can switch into Choice Specs boosted Draco Meteor and take only an average of 60% from it, or can just let a teammate take the hit, and OHKO it with Pursuit as the coward switches out. The same story goes for Gengar, Starmie, Azelf, and really any Psychic or Ghost type in that 110 Speed tier. It's usefulness doesn't stop there either. It's Blissey-like ability to sponge Special Attacks makes it an exceptionally good check for all Pokemon that threatens Sun teams. Hitting insanely hard with Return, OHKOing just about any Special Sweeper while taking a pittance from their strongest attacks. Earthquake catches Heatran and Tyranitar who feel safe switching into a Choice Banded Return. Thick Fat helps it walls Heatran, Volcarona, & Chandelure even in Sunlight and KO them all with the appropriate attack. Even a Sun-boosted +1 Volcarona Fiery Dance will only take 31.4% - 37.2% of Snorlax's HP with Life Orb calc'd in, while Snorlax's Return will OHKO non-max Defense variants while doing 68.2% - 80.2% to Max Defense moths. The only issue is that Snorlax becomes set-up fodder for Fighting-types. Sometimes I have decide between Pursuing that Latios for a OHKO or Earthquaking that Terrakion that's switching in. Twinrova (Jirachi) @ Shuca Berry Trait: Serene Grace EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Iron Head (May Flinch opponent) - Fire Punch (May Burn opponent) - Ice Punch (May Freeze opponent) - Healing Wish Twinrova is an absolute boss. (Pun VERY intended) This is just my slight variation of Choice Scarf Jirachi. I chose Shuca Berry over Choice Scarf as the Scarf was only killing my otherwise good coverage. Shuca lets it survive the nastiest unboosted Earthquakes in the game. Adamant Excadrill & Sand Power Landorus even fail to OHKO her. The idea came from a Shuca Berry Heatran set I used to run in 4th Gen. It allowed Heatran to only take 80% for a Garchomp Earthquake which is why I consider Shuca Berry a better item than Balloon as it only activates when you need it and isn't simply knocked off by a stray attack. It also lets Jirachi bluff a Choice Scarf which can turn entire games around if it draws in Pokemon x4 weak to Fire or Ice that thinks they can set-up on an Iron Head-locked Jirachi. And even when I reveal my bluff & switch moves, they have no idea what item I have until it activates giving me a second bluff to abuse as logic would lead them to believe it's an Expert Belt Jirachi. Then I have my trump card; Healing Wish. I sacrifice Thunder Punch, my only means of hitting Water-types, for basically a Full Restore. It is the absolute king of healing moves. Unlike Wish, it's 1 turn healing and the incoming Pokemon doesn't have to take any damage or status from the opponent as it's brought in at the end of the turn. It doesn't even take entry hazard damage until after it's healed! You can imagine how hellish it could be to have the Paralyzed, busted-up Lilligant back to new or that Ninetales you've been at war with coming back to full health with no status, ready to finish off your Politoed. Twinrova. A fitting name for such a devious little witch.
Durant
Bisharp
Koume (Infernape) (F) @ Choice Scarf Trait: Blaze EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - ThunderPunch (May Paralyze opponent) - U-turn - Close Combat - Flare Blitz (May Burn opponent) With Jirachi & Rotom-W around to handle Gliscor, I found Mixed Infernape to be pretty unneccessary so I scrap that set & switched to a more linear but effective set. Scarf Infernape isn't exactly the most common set and lacks the power of a Life Orb set, but turns a lot of matches on it's head by blasting through Pokemon like Gengar, Starmie, & Scarf Landorus. Pokemon Infernape loses to otherwise.The set's fairly standard otherwise; STAB coverage, U-turn, & a Wild Card. Infernape does a lot more than it's previous set though. It now works with Lilligant creating a very, very effective revenge team. Out-speeding almost all other Scarfers & +1 Stat boosters which was one of my biggest problems before. If the Sun wasn't up, Lilligant couldn't take anything out and I had to throw Ninetales in front of the train just to get Sun back up. That's not so much of an issue with Rotom-W around but Lilligant still loves not having all the pressure for Speed put on her. Infernape teams up very well with Rotom-W too. Between U-turn & Volt Switch, Ninetales almost never has to come in blind which is very good as Ninetales isn't exactly a Pokemon that can afford to take more damage than it has to. There's honestly not a lot to say about this set. It's a scout & a revenge killer and not much more than that. It works fantastically though, it's just not as pretty on paper as the old Infernape was.
Infernape (Old)
Emboar
Beth (Rotom-W) @ Leftovers Trait: Levitate EVs: 252 HP / 168 Def / 88 Spd Bold Nature (+Def, -Atk) - Sunny Day - Thunder Wave - Hydro Pump - Volt Switch This is a little gem I've been keeping under wraps for a while now. I use to consider Lilligant to be Ninetales' partner in crime, but this little gal has taken it to the next level. Immunity to Ground, resistance to Water, & neutrality to Rock all help a lot, but Sunny Day & Volt Switch are what really puts Beth on every one of my opponent's "I want to beat in your face with a brick" list. Having a secondary Weather-starter means that Ninetales doesn't have to keep switching in to clear the skies. With Rotom's typing with Levitate making it almost the polar opposite defensively, it becomes incredibly hard to stop the duo from keeping Sun up. While Politoed & Tyranitar love to switch-in on Ninetales, neither of them want anything to do with Rotom-W. Trying to whittle it's HP down with Surfs & Crunches will only get them Thunder Waved or worse. Switch-ins like Latios usually end up getting Thunder Waved on the switch & promptly dealt with by Snorlax. While Hydro Pump might seem a bit selfdestructive on a Drought team, Rotom's funtion is to deal with Ninetales' problems. Chances are Sun won't be up when Rotom's called in meaning it can nail all those Pokemon that love to Earthquake Ninetales with a Hydro Pump or Thunder Wave then simply call out the Sun &Volt Switch out. Volt Switch is the real bread & butter of this set. Letting me see exactly what they're going to use against Rotom and letting me switch to a safe counter every time. Ferrothorn's never too happy about switching into Rotom only to have Ninetales switch in before it can so much as set up Stealth Rock. Most people seem to forget that Weather doesn't have to be set-up by an ability & when it's brought by something as hard to take down as Rotom-W, that's when the problems start for them. Other teams' "sure-fire" Sun counters like Heatran & Volcarona can't deal with Rotom as he can just Hydro Pump or Thunder Wave them, which at the very least makes them dead weight to their team. Rotom-W on a Sun team. You'll laugh at first, but not for long.
Rhyperior
Garchomp (Banned)
Kalle Demos (Lilligant) (F) @ Life Orb Trait: Chlorophyll EVs: 252 SAtk / 64 SDef / 192 Spd Modest Nature (+SAtk, -Atk) - Sleep Powder - Healing Wish - Leaf Storm - Hidden Power [Rock] Roserade's little sister. I don't even know where to start about this Pokemon. This team could not even function without Lilligant. There's just no replacing her because no other Pokemon can do what she can do for the team. I'll just start with the basics. Lilligant is usually my lead and for good reason. She can OHKO all other opposing Weather leads (except Abomasnow) and Sleep Powder their common switch-ins. After a Sleep Powder, that's usually Ninetales' cue to switch-in. With the popularity of Tyranitar and the amount of players that seem to forget that Tyranitar does get OHKO'd by a Lilligant/Roserade/Exeggutor/Tangrowth Leaf Storm, I almost just get free wins from Sand teams, especially since Lilligant is never known to run Leaf Storm anyway. When I take out their Weather Starter on turn 1, that's it. Excadrill becomes too slow, Starmie gets entirely shafted by Snorlax, Vaporeon becomes laughable, and the list goes on. "Okay, so what? Tyranitar can just switch out to-" To what? Heatran? Latios? Volcarona in Sand? Snorlax OHKOs them all and just shrugs off their attacks due to his Special Defensive bulk. The great thing about using Leaf Storm is that Lilligant not only OHKOs Tyranitar, but she OHKOs all of the common faster Sandstorm Pokemon. Gliscor, Garchomp, Excadrill, Landorus? All OHKOd by Leaf Storm. Pokemon like Ferrothorn & Scizor that resist Grass STAB, will have to deal with Sleep Powder the next turn so they're not even a truly safe switch-in without a Lum Berry. Espeon is OHKO'd or at the most 2HKO'd by Leaf Storm and ruined by Snorlax. Xatu loses a great chunk of his HP from Leaf Storm, easily bringing him into HP Rock's KO range even at -2 in Sp.Atk. Now you might ask "No Quiver Dance?! What is this?!" Well, it's the fact Leaf Storm makes Quiver Dance nearly pointless and Healing Wish is far too good to pass up. Having a Full Restore on the team at the cost of just one moveslot is invaluable. With Sleep Powder, a 140 Base Power attack from 350 Sp.Atk, and a Full Restore coming from 556 speed in Sunlight, Lilligant can completely change the tide of battle against nearly any foe. Synergistic Bonds ![]() (A.K.A. how Lilligant carries this team)
Boss Rush - Gohma & Kalle Demos
Minuet of Forest - White Wolfos & Kalle Demos Due to Ninetales being the fastest Weather inducer, her presence in Team Preview will almost always draw out the opponent's weather starter as the match starts, meaning Lilligant can counter the weather starter on turn one of the battle, and if they use Tyranitar or Politoed and choose to attack or just absorb the sleep from a Pokemon that normally can't even OHKO them, they are gravely mistaken as this Lilligant runs Leaf Storm. If they do switch-out, normally they switch to a bulky Pokemon like Ferrothorn that can take the hit from Leaf Storm, then I'll simply Sleep Powder then switch to Ninetales completely unscathed. If I do lead with Ninetales, Lilligant can put a stop to most counters, OHKOing Garchomp & Bulky Water-types, and can put boosting sweepers to sleep and even KO it's own counters like Salamence by running HP Rock instead of HP Fire. Death Mountain Dance - Kalle Demos & Biggoron These two alone can tear through a Sand Team like it was nothing. Everything that likes to switch in on Lilligant has big issues against Snorlax. Heatran, Latios, Latias, Volcarona, Gengar and most other things that can shake off a Leaf Storm and not fear Sleep Powder don't fair very well at all against Snorlax. But with no way to recover HP, Snorlax can't exactly take too many hits and is utterly crippled by Burn. Lilligant can remedy that by using Healing Wish to fully restore Snorlax's HP & Status as the opponent can only watch in horror as the monster that was a light breeze away from fainting is now stronger than ever. Requiem Of Spirit - Koume & Kalle Demos With these two around, no mistake goes unpunished. Setting up on Snorlax or Ninetales is almost never any option as these two will usually wipe you out with a little help from a teammate. (Usually Jirachi) If you KO a Pokemon, expect to be KO'd right back. Bolero Of Fire - White Wolfos & Beth Together, keeping the Sun going is no chore at all. With Weather changing every couple of turns, Rotom's Sunny Day's 5 turns are always more than enough to hold the team over until Ninetales sets up Sun for good when the opposing Weather starter is down & out.
Underused Corner
Threat List ![]() I've crafted this team with all the top threats in mind, so if you look at the June PO OU Stats, everything in OU is covered in some fashion. Although when threats combine on a team, things can get a little hectic but the team can deal with every OU threat from Sand to Rain to Hail to Trick Room* (*Mostly), which is saying a whole lot for a Drought-based team. June Usage Stats: + ---- + --------------- + ------ + ------- + | Rank | Pokemon | Usage | Percent | Team's Counters/Checks + ---- + --------------- + ------ + ------- + | 1 | Tyranitar | 119711 | 21.8169 | Infernape, Jirachi, Lilligant | 2 | Ferrothorn | 117960 | 21.4978 | Ninetales, Infernape, Snorlax, Jirachi | 4 | Scizor | 107394 | 19.5722 | Ninetales, Infernape, Jirachi | 5 | Gliscor | 87936 | 16.0260 | Rotom-W, Ninetales, Lilligant | 6 | Latios | 81312 | 14.8188 | Snorlax | 7 | Rotom-W | 74332 | 13.5467 | Snorlax, Lilligant | 8 | Excadrill | 72129 | 13.1452 | Ninetales, Jirachi, Rotom-W, Infernape, Lilligant | 9 | Reuniclus | 68412 | 12.4678 | Snorlax, Jirachi | 10 | Heatran | 68095 | 12.4101 | Snorlax, Rotom-W, Infernape | 11 | Jirachi | 65026 | 11.8507 | Ninetales, Infernape | 12 | Dragonite | 64329 | 11.7237 | Jirachi | 13 | Conkeldurr | 61359 | 11.1825 | Ninetales, Lilligant | 14 | Politoed | 59370 | 10.8200 | Snorlax, Rotom-W, Lilligant | 15 | Gengar | 58717 | 10.7010 | Snorlax, Infernape | 16 | Skarmory | 54634 | 9.9568 | Ninetales, Rotom-W, Infernape | 17 | Thundurus | 54391 | 9.9126 | Ninetales, Infernape | 18 | Jellicent | 49694 | 9.0565 | Rotom-W, Lilligant | 19 | Starmie | 46790 | 8.5273 | Snorlax, Rotom-W, Infernape, Lilligant | 20 | Volcarona | 42924 | 7.8227 | Snorlax | 21 | Infernape | 41804 | 7.6186 | Rotom-W, Infernape | 22 | Gyarados | 40430 | 7.3682 | Rotom-W, Infernape | 23 | Blissey | 40129 | 7.3134 | Snorlax, Jirachi, Infernape | 24 | Forretress | 37361 | 6.8089 | Ninetales, Snorlax, Jirachi, Infernape | 25 | Ninetales | 34024 | 6.2007 | Snorlax, Infernape | 26 | Hydreigon | 34009 | 6.1980 | Snorlax, Infernape | 27 | Haxorus | 33256 | 6.0608 | Jirachi, Infernape | 28 | Salamence | 32868 | 5.9901 | Jirachi | 29 | Magnezone | 32777 | 5.9735 | Ninetales, Snorlax, Jirachi, Infernape | 30 | Terrakion | 32672 | 5.9544 | Rotom-W, Infernape, Jirachi, Lilligant | 31 | Vaporeon | 29003 | 5.2857 | Snorlax, Lilligant | 32 | Metagross | 28745 | 5.2387 | Ninetales, Infernape | 33 | Breloom | 28481 | 5.1906 | Ninetales, Jirachi, Infernape | 34 | Chandelure | 27876 | 5.0803 | Snorlax | 35 | Swampert | 27815 | 5.0692 | Lilligant | 36 | Cloyster | 26698 | 4.8656 | Rotom-W, Infernape, Lilligant | 37 | Scrafty | 26494 | 4.8284 | Infernape, Lilligant | 38 | Hippowdon | 26166 | 4.7687 | Rotom-W, Lilligant | 39 | Tentacruel | 25863 | 4.7134 | Snorlax | 40 | Lucario | 25625 | 4.6701 | Ninetales, Infernape, Jirachi | 41 | Machamp | 23961 | 4.3668 | Ninetales, Lilligant | 42 | Deoxys-S | 23920 | 4.3593 | Infernape, Lilligant | 43 | Toxicroak | 22830 | 4.1607 | Ninetales, Infernape | 44 | Virizion | 22229 | 4.0512 | Infernape | 45 | Espeon | 22019 | 4.0129 | Snorlax | 46 | Bronzong | 21683 | 3.9516 | Ninetales, Infernape | 47 | Porygon2 | 21163 | 3.8569 | Snorlax, Infernape | 48 | Mienshao | 21101 | 3.8456 | Infernape, Lilligant | 49 | Venusaur | 21001 | 3.8274 | Snorlax, Infernape | 50 | Landorus | 20408 | 3.7193 | Rotom-W, Infernape, Lilligant | 51 | Latias | 19992 | 3.6435 | Snorlax | 52 | Whimsicott | 19976 | 3.6406 | Ninetales, Infernape, Lilligant | 53 | Darmanitan | 19229 | 3.5044 | Infernape, Lilligant | 54 | Zapdos | 18115 | 3.3014 | Ninetales, Snorlax | 55 | Celebi | 17774 | 3.2392 | Ninetales, Snorlax, Infernape | 56 | Chansey | 17288 | 3.1507 | Snorlax, Jirachi, Infernape | 57 | Tornadus | 17143 | 3.1242 | Snorlax, Infernape | 58 | Jolteon | 16867 | 3.0739 | Snorlax, Lilligant | 59 | Slowbro | 16427 | 2.9938 | Lilligant | 60 | Sigilyph | 15826 | 2.8842 | Ninetales Closing Statements
So that's all I have for the team right now. It is good? I think so. Is it fun? Yes. Does it have flaws? Definitely. But at this point, I feel like I've done enough with it at this point. Not to say I won't be changing it at all, since the metagame changes with the wind, but at this point in OU, I find this to be my ideal team, as I've been easily hitting the Top 50 of the Ladder since adding Durant and finished my EV optimization. I'm finished with Emboar as well. I've proved he's a threat in OU, if not to others, then I've at least proved it to myself. I have since replaced him with Infernape as it was necessary to the team's future success, but I can easily see someone else taking Emboar to the Top 40 of the OU Ladder like I have. Please, please, please leave suggestions and constructive criticism. If you see something about this team that could be better, I want to know about it.
Team Builder Importable
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Take chances, make mistakes, get messy! Last edited by Katakiri; Aug 31st, 2011 at 3:50:11 PM. Reason: FINAL VERSION |
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#2 |
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Join Date: Mar 2010
Posts: 89
In a sandstorm, with a smile! =D
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I was looking at your Threat List and I figured out that Conkeldurr can take on all of them. From what I remember, he survives a +2 Extremespeed from Lucario and can OHKO with either Drain or Mach Punch (maybe not Mach, but I know Drain does). Sawsbuck dies to Mach Punch, Infernape does as well (I believe) and Terrakion hates Conkeldurr with a passion. I'd go with the standard set, but a more defensive set may benefit more.
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"Can I buy you a drink? ...No? Well...can you buy me one then?" -Cyan Jenica's Banquet |
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#3 |
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Join Date: Apr 2009
Posts: 85
Brazil
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what about:
Darknut (Bisharp) (M) @ Life Orb Trait: Defiant EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -Sp.Atk) - Rock Polish - Sucker Punch - Brick Break (Breaks opponent's Reflect, Light Screen, & Safeguard) - Psycho Cut (High Critical Hit rate) I have always used this set and it is (for me) better than jolly one^^. Also liked your zelda pictures!!
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Sceptile...At the top of the food chain...No Hail, Sandstorm, Sunny day, or Rain can stop this being. It has well been selected on nature...with good movepool by the way :P |
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#4 |
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Join Date: Apr 2011
Posts: 86
Georgia
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i like the team
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Peaked #3 in DW Ubers on Smogon server |
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#5 |
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Join Date: Jun 2010
Posts: 264
Down Under
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Absolutely amazing team buddy. Well presented and has some amazing unheard of Pokemon and sets that WORK. I however would think Infernape would work better over Emboar. If you carry Mach Punch that is almost all your threats gone! Something like Overheat / CC / Thunder Punch + Mach Punch.
Good Job
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(16:00) Ban Nattorei: man i could write a book with all the dumb shit you say (16:00) Ban Nattorei: tanzania is the island under australia |
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#6 | |
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Join Date: Jun 2010
Posts: 757
Smogon Mobile. Ugh.
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I tried Conkeldurr as a Emboar replacement for a while yesterday and he just seems like dead weight. He doesn't OHKO Lucario without resorting to Guts + Flame Orb, Infernape & Terrakion are the same story. The only threat he really took care of was Sawsbuck. That pure Fighting-typing makes him a lot harder to switch-in than I'm used to with Emboar. I'll have to take a pass on him, but thanks anyway.
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I tried that Infernape set and I'm loving it. I normally run Stealth Rock over ThunderPunch, but I'm glad I gave that set a shot. Even though, Close Combat does more to Water-types, I've ran into a fair about of Jellicent and ThunderPunch is definitely helping. I recently got a Dream World Nidoran-F, so I started looking into Sheer Force Nidoqueen. Comparing her to Nidoking and 4th Gen Nidoqueen. Making custom sets for a little while until I finally came up with this: Nidoqueen (F) @ Air Balloon Trait: Sheer Force EVs: 156 HP / 136 Def / 216 SAtk Bold Nature (+Def, -Atk) - Earth Power - Fire Blast - Ice Beam - Toxic Spikes Right now, this is what I'm testing over Bisharp. This is a combination of 4th Gen's Toxic Spikes Nidoqueen and 5th Gen's Nidoking, effectively applying what Nidoking does on a bulkier Pokemon. The Defensive EVs aren't exactly optimized yet as I haven't ran very many calculations yet. But I have at least optimized the Sp.Attack EVs. Nidoqueen with 216 Sp.Atk EVs OHKOs Max HP/Sp.Def Ferrothorn in Sand, Terrakion in Sun (And resists BOTH its STABs), Lucario, Infernape, Sawsbuck, Garchomp, and Gliscor. It can even survive an unboosted attack from all of them thanks to Air Balloon, so Nidoqueen does effectively counters all my threats. (Infernape being iffy due to Sun-boosted Overheat, but my own Infernape can handle it if need be) This does however open some old wounds as with no Steel-type, by team becomes weak to Outrage again. Nidoqueen can survive an Outrage from most Dragons and hit back with Ice Beam, but it doesn't feel like a safe enough option to not consider it a big threat. Probably the best thing about this set is how easy it makes some Pokemon to KO as they expect the tried and true 4th Gen Nidoqueen and forget that she has Sheer Force now raising her mediocre Sp.Atk to a very respectable 354 (or 312 in my case) making her powerful enough to not have to be completely defensive and can run Ice Beam effectively as well as Earth Power instead of Earthquake. So when that Gliscor tries to Taunt and set-up on this Nidoqueen, he's going to end up with something entirely different to deal with. But rambling aside, what do you guys think of it? Once I test Nidoqueen & Infernape enough, if I truly think they're the next big step, I'll commit them to the RTM's OP. But until then, hell, even after then, please offer ideas, suggestions, and criticism.
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#7 |
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Join Date: Apr 2010
Posts: 1,060
Up North, UK
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Hey, very good team you have here Katakiri, you're in the unfortunate position where any adjustment you make to do one thing better means you lose the ability to do something else :\.
I do agree with the Infernape over Emboar - however good he is the added speed and priority will serve you excellently I'm sure. SR is certainly a viable option if you aren't using T-Punch too much, since hindering switches a ton is probably far, far more useful than being able to hit Gyara and Jellicent, who don't really give you too many issues anyway. Nidoqueen seems a fine choice as well, though with T-Spikes you'll have to be careful to exhaust Sleep Powder and possibly WoW before setting them down in order to not hinder yourself - Toxic could be an option to help you not screw yourself over like this. Outrageing Dragons honestly shouldn't be too bad to deal with for you, since all non-Scarf ones will have pretty severe trouble actually getting one off on your team - Snorlax locked on Pursuit and -2 Lilligant with Sleep Powder used are the main opportunities if you also add WoW over EB on Tales. Chomp is another issue if you face a Scarfed one, but at least it can't switch in, meaning you should be in an advantageous situation initially. And in case you hadn't realised, I strongly suggest WoW over EB on Tales :P. In my experience EB has proved useless, and being able to neuter physical as well as special attackers is very useful. CB TTar also utterly destroys your current Tales, almost OHKOing it as it switches out, since you lack WoW, which is the main reason I tend to run it or Sub on every Tales. Overall though, really great team, love the use of Snorlax and Lilligant's advantages.
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RMTs: Solar Flare (5th Gen OU Sun), Fury of the Storm (5th Gen OU Triples) C&C: Tangrowth (OU Analysis, Done), OU Sun Article (Written - feedback appreciated!) |
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#8 |
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Join Date: May 2010
Posts: 153
Midwest US
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OK, I'm no good with calculations whatsoever, but just by sheer typing, have you considered Lucario over Bisharp?
You keep your Steel type, Priority, and Fighting STAB, not to mention the ability to Swords Dance. As for everything else, I love the fact that this isn't just a standard Sun team., and you've obviously put alot of thought and testing into your sets. (and I'm loving the use of Snorlax) It's a shame there isn't a Steel/Ghost in the game, as that would help your synergy tremendously. Foretress is the udual Steel I see on Sun teams, but you don't need its defensive or supportive role. Against my better judgement, I'm also going to ask that you at least consider Gengar. I know he doesn't fit as well with the team, but it puts a near stop to Sawsbuck especially, Immune to Return, Earthquake and Jump Kick, and resisting Horn Leech. The issue is it of course increases your reliance on Special attackers, and leaning into that advice even more, Heatran can run a similar set to your current Nidoqueen with, using Stealth Rock (probably the better choice over Toxic Spikes) and HP Ice. It gets a Steel Typing, but losing a Spikes absorber yourself unfortunately. Sorry, I'm more brainstorming then rating, but in all seriousness this team looks amazing. I just can't think of one change that will magically fix every hole you're having trouble with. |
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#9 |
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Join Date: Mar 2010
Posts: 89
In a sandstorm, with a smile! =D
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If you don't mind, I'm going to do some testing for this team. So far, I've been using Conkeldurr and he seems to work fine for me. Perhaps we're using him differently.
Regardless, the team has inspired me to write my own RMT for Sun. If you don't mind, I would like to use some of your ideas. Of course, I'll give you credit.
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"Can I buy you a drink? ...No? Well...can you buy me one then?" -Cyan Jenica's Banquet |
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#10 |
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Join Date: Sep 2010
Posts: 115
U.S.A
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You have a glaring fighting type weakness with really nothing to take strong close combats. I would reccomend replacing snorlax or emboar with this gengar set:
Timid gengar@ leftovers 200 hp, 56 spatk, 252 spd Substitute Disable Pain split Shadow ball This gengar is great at foring switches and generally annoying the opponent. It is fast enough to outspeed and get a sub up, then use disable to make it so they cant use that move. Shadow ball is there just to have an attakc and pain split is there for recovery.
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Gastrodon is like communism. It works in theory, but when you try it out it fails. |
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#11 | |||
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Join Date: Jun 2010
Posts: 757
Smogon Mobile. Ugh.
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Quote:
Energy Ball's getting replaced by WoW. I meant to replace it a while ago, but I got to caught-up in doing damage calcs & tests for the other Pokemon that I kind of just forgot about it. I definitely see where you're coming from with Nidoqueen. I haven't been finding myself using Toxic Spikes much anyway. Only really laying them down against stall teams. I'll try out Toxic since Sp.Def Bulky Dragonite has been trying to stall-out my Ice Beam PP with Sub + Roost. Although looking through what she out-speeds and what tends to switch-in on her, Taunt is looking like a good option as well. It would help with my Sigilyph issue too. Quote:
I've used Gengar before and it's not quite as good as it should be on a team with no Stealth Rock. I'll try it out later and give Infernape SR to see how it would do. I'm trying Nidoqueen to put a stop to all the threats to my team. Heatran doesn't stop any of them and actually adds to my problems. :/ Quote:
We probably are. But he doesn't hit those Pokemon that counters the team hard enough. It's just like Garchomp's stituation but slower. If any of them Swords Dance as Conkel switches in, all he can do is Mach Punch for 70-80% and get OHKO'd by them. It didn't feel like a good enough fix as I'm still going to lose him in the process. Loving the feedback so far, guys. I'm trying Flare Blitz over ThunderPunch on Infernape right now. I'm REALLY missing being able to drill holes into Reuniclus & Sigilyph like Emboar did. I'll let you know how it goes.
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#12 |
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Join Date: Mar 2010
Posts: 89
In a sandstorm, with a smile! =D
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After testing, I totally agree with you on Conkeldurr. he's only really good against Jellicent, who is already covered.
I'm going to try out Lucario as well. He seems like he could fit well on a team like this. I'll post more results later.
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"Can I buy you a drink? ...No? Well...can you buy me one then?" -Cyan Jenica's Banquet |
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#13 |
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Join Date: Jun 2010
Posts: 264
Down Under
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Okay,
I've come back with results :). After the application of physics and calculus I believe I have found a way to improve your teams synergy. Playing over at PO I got to use the most amazing core of SB Blaziken + TW LO Thundurus. THey have great synergy together and also take out what the opposing mon can't (Thundurus takes out Bulky Waters while Blaziken takes out Blissey/Chansey). Unfortunately for you Smogon doesn't allow Blaziken no more (I hope that changes). However you can still achieve the same kind of result with Infernape + Thundurus. Thundurus keeps the team offensive and adds the all important fighting resist. His Focus Blast can also OHKO TTar, something your Lilligant can't do 100% of the time (they're more bulky sets coming). I would try Infernape > Emboar (I think you already are) and Thundurus > Garchomp. I found teams to well prepared for Garchomp, seeing as how he is the #1 most used at PO while THundurus is near impossible to wall.
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Next I put the 252 EV's in HP and 4 EV's in SDef for Snorlax. I think it works better but I haven't done any calcs. Also put 252 EV's from speed into HP for Bisharp seeing as how I rarely used anything but SP and he has a pretty measily speed stat. I wouldn't opt to change Bisharp for Lucario simply becuase he offers the strongest form of defense against physical attackers for you team. GL
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(16:00) Ban Nattorei: man i could write a book with all the dumb shit you say (16:00) Ban Nattorei: tanzania is the island under australia |
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#14 |
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Join Date: Apr 2009
Posts: 561
out to lunch
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the ninetales and lilligant sets are absolutely wonderful. Particularly the ninetales set just crushes bulky waters and makes them absolute set up fodder. And the nidoqueen tends to completely sweep sand teams on its own as long as the sand isnt up, and sometimes even if it is. I want to say use SR, but I dont see a spot for it as nidoqueen cant use it and sheer force in the same set (as I type this I see your running and infernape with it now).
I do have to ask why bisharp over the sd scizor set everyone is running now? Last edited by BurtonEarny; May 14th, 2011 at 1:18:49 AM. |
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#15 |
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Join Date: Apr 2010
Posts: 1,060
Up North, UK
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Just a brief comment, since you now have Nidoqueen to suck up T-Spikes (not even gonna contemplate how that works O_o) you could think about dropping Safeguard on Tales for something like Rest with a Chesto Berry or Sub for insurance against whatever comes your way. Ofc the advantages it provides are still great, so its entirely up to you, just food for thought.
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RMTs: Solar Flare (5th Gen OU Sun), Fury of the Storm (5th Gen OU Triples) C&C: Tangrowth (OU Analysis, Done), OU Sun Article (Written - feedback appreciated!) |
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#16 | |||
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Join Date: Jun 2010
Posts: 757
Smogon Mobile. Ugh.
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Alright, so updated the OP. Infernape is official now. The last moveslot is totally up for grabs, so idk if you guys could help sway me one way of the other, but right now I'm still trying out all of them to find the most helpful option.
The status of Nidoqueen right now is "maybe." She stops Lucario & Terrakion dead in their tracks, but once her Air Balloon pops...that's about all she does. Yeah she can stop stall, KO Ferrothorn, and piss off Conkeldurr and potentially Scizor, but she loses the ability to hit Garchomp due to her Ground weakness and she draws Psycho Shocks from Latios which Snorlax doesn't really like to touch since they 2HKO him. Right now the set is: Nidoqueen (F) @ Air Balloon Trait: Sheer Force EVs: 156 HP / 136 Def / 216 SAtk Bold Nature (+Def, -Atk) - Earth Power - Fire Blast - Ice Beam - Taunt Idk, she's a mixed bag. She's damn good against Sand and Stall and she stops my biggest counters, but she's too slow/just not quite as bulky as I want her to be. If there was an improvement to either one, I'd be perfectly happy with her. Quote:
I'll give him another shot today, but he's gotta wow me at this point to replace Garchomp. Also, you need 252 in Speed to beat the 110 tier. Hidden Power Ice lowers your Speed and makes you only 350 Speed with your EVs. Oh, and Snorlax takes Special hits better with 252 in Sp.Def. Not HP. Latios takes about 10% more HP with Max HP, meaning Snorlax is easily KO'd by a -2 Draco Meteor after the first hit. Quote:
Well to be totally honest, I chose it when I was looking for a Sucker Puncher. Scizor never even came to mind. But Sucker Punch has better coverage than Bullet Punch and more power. It scares away Latios, Thundurus, Most Bulky Waters, Darmanitan, and it's just a scary Pokemon to be facing as it can OHKO anything that doesn't resist at +2 and shave 1/2 to 3/4 of a Pokemon's total HP without a boost. I'm actually trying out Scizor right now. I'm loving U-turn & Superpower, but that's about it. Quote:
It's just one of those things that seems like an inferior option to most people, but it's absolutely incredible. And I really don't need Rest since I have Leftovers and I'm very careful about when I send in my Ninetales. Sometimes I'll allow Sand or Rain to be up for 5 to 10 turns before I switch Ninetales back in. I don't let her die, even to Stealth Rock, unless I have formed some sort of game plan to deal with the other weather.
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Take chances, make mistakes, get messy! Last edited by Katakiri; May 14th, 2011 at 11:00:03 AM. |
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#17 |
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Join Date: Apr 2010
Posts: 1,060
Up North, UK
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@Your response - haha yeah, that's fair enough, it's just hard for an avid user of ChestoRest Tales and a more Sun-reliant team to not at least bring up the possibility!
Anyway, an option I suppose over Bisharp would be Bronzong, who gives you SR and HP ice to deal with Dragons. He tanks Outrage fantastically, but that lack of Speed and priority means that in Sun he is practically asking for a Fire Fang at +2 to OHKO him (found this out after some calcs), which is very unfortunate :/, so I'm not sure it'd work out well. Worth mentioning I guess. EDIT: In terms of Nape's 4th move which I forgot to talk about earlier, I'd think you wouldn't need Mach punch unless you dropped Bisharp, and Dragonite shouldn't be too large of an issue for you with Bisharp and Tales' WoW if need be, so I'd treat WoW as a kind of if all else fails option (though you could use HP Ice/SE over it tbh if you needed to take care of your STAB resistors). Thunderpunch is probably the best in terms of general coverage along with SE, but it may well be better to simply U-Turn out of the things that would wall you and take momentum with another team member, so U-Turn looks pretty good for you imo. SR is the other move I'd heavily consider - I'm sure you know the value of making your opponent unable to switch freely, but if your team works without that pressure (as it seems very much to) then I could understand not putting it in. There seems to be good reason to try it and see if it does help make your team even better, however, so certainly test SR and U-Turn out at the least.
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RMTs: Solar Flare (5th Gen OU Sun), Fury of the Storm (5th Gen OU Triples) C&C: Tangrowth (OU Analysis, Done), OU Sun Article (Written - feedback appreciated!) Last edited by Benlisted; May 14th, 2011 at 2:27:51 PM. |
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#18 |
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Join Date: Apr 2009
Posts: 561
out to lunch
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ive been runing a more bulky version of your ninetails. calm nature max sp atk with just enough speed to outrun jolly brelooms (263 spe I believe). Anyway it just makes me laugh at how well it handles things like volcarona (none super effective hp versions), rueniculus and mono attack lati@s, politoad (it trashes politoad if the sun is up). I didnt understand why you were running max speed to begin with, but perhaps you may want to try the bulkier spread. Move wise, Its probably my favorite pokemon set I've used so far this gen.
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#19 |
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Join Date: Jun 2010
Posts: 757
Smogon Mobile. Ugh.
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HP Ice on Infernape is kinda useless with my EV spread. It does about the same amount of damage to Garchomp as Close Combat. I'd honestly prefer Will-O-Wisp over it just because it's more effective against Dragonite & Haxorus, but for right now I'll stick with U-Turn or Stealth Rock unless it's obvious that I need something else.
I'll try that bulky Ninetales set. Seems like a good idea. So I have a new replacement for Bisharp. Nidoqueen wasn't working out even after I optimized her EVs. Durant (M) @ Wide Lens Trait: Hustle EVs: 252 Atk / 4 Def / 252 Spd Jolly Nature (+Spd, -SAtk) - Iron Head - Crunch - X-Scissor - Thunder Wave Beats Terrakion & Sawsbuck and can out-speed & T-Wave Infernape, Lucario, & Haxorus. Hustle is just awesome. The set is kind of...Durant. Dig's his only option to hit Steel-types so I'm playing around with that a bit, but I think T-Wave's gonna be better in the long run. Durant's fun to use if anything else.
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#20 |
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Join Date: Apr 2010
Posts: 1,060
Up North, UK
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Just a note of warning on that slower Ninetales - if you hit less than 303 Spe then you lose the ability to revenge-kill Excadrill (I think that's hit with Timid and 160EVs). Since your Tales isn't a stallish variant with Sub+Toxic/Disable/Protect or something like that, I'd think that you'd at least want to retain a decent amount of speed so as to cripple Dragons and such with WoW or get off a Power Swap against something, though dropping some speed for bulk could work nicely.
And man, I love your inventiveness :D. Durant's nice base speed looks fantastic for you, such a shame it isn't one higher so it can tie with the Latis... There are two suggestion's I'd give for him. If you use SE/Rock Slide over perhaps Crunch, then you can hit all the Bug/Steels and Heatran for neutral, whilst X-Scissor covers Ferro and the Psychic/Steels, so it could be a reasonably useful for you. The other possibility is Screech perhaps over T-Wave, which could assist you in taking out those opposing steels, but since you need it to kill the speed of a lot of things it's again really just an option I wanted to bring up.
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RMTs: Solar Flare (5th Gen OU Sun), Fury of the Storm (5th Gen OU Triples) C&C: Tangrowth (OU Analysis, Done), OU Sun Article (Written - feedback appreciated!) |
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#21 |
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Join Date: Jun 2010
Posts: 1,017
MSPA'd.
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One of the better RMTs, I especially love the UU section. Interesting pokemon choices, it seems Lilligant does have some other use than sweeping (I had no idea it could learn Healing Wish). Luvdisc!
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#22 |
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Join Date: Jul 2009
Posts: 31
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wow just .. wow this is a really cool team i don't have any changes definitely the best RTM i have seen in a while
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feel the pain of those inferior beings, as you burn in hell --- kratos aurion |
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#23 | |
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Join Date: Apr 2009
Posts: 561
out to lunch
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Quote:
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#24 |
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Join Date: Apr 2010
Posts: 1,060
Up North, UK
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Just from a glance it seems that Katakiri's whole team is outsped and OHKOd by a +2 Excadrill in sand, and without Mach Punch on Nape he has no other way to revenge it, so I'm not sure where you're coming from on that one, unless I've missed something big!
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RMTs: Solar Flare (5th Gen OU Sun), Fury of the Storm (5th Gen OU Triples) C&C: Tangrowth (OU Analysis, Done), OU Sun Article (Written - feedback appreciated!) |
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#25 |
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Join Date: Apr 2009
Posts: 561
out to lunch
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i usually count on tyranitar being dead early, but yes in the sand he is an issue. That being said, he doesn't set up too easily on something that wont put him into nape revenge range. even iron head from durant does a fair amount to him. Overall outspeeding excadrill is probably the better option, but I just love how ninetails destroys cm users and quiver dancers with the bulk she has.
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