|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 | ||
|
Join Date: Apr 2009
Posts: 2,850
Northern Ireland
|
Quote:
Quote:
Anyway, Buggo, here we are, in the middle of a desert... For some reason... Yeah. Not particularly inspired for flavour tonight. Team Blue Tornado:
...
Team TravelLog:
...
Well, we know what good old BT's using, so TravelLog, send out your mon, specify the stuff above, and order. Then BT orders and I ref. PLEASE GOD, TELL ME I'VE GOT THE ORDER RIGHT FOR ONCE.
__________________
CAP ASB Team ASB Referee Profile My Soundcloud 23:53 SevenDeadlySins i hereby appoint MK_Ultra fagmaster general of asb 23:53 MK_Ultra that post comes with ops right 23:53 SevenDeadlySins bops Last edited by Son_of_Shadoo; May 23rd, 2011 at 3:32:30 PM. |
||
|
|
|
|
#2 |
|
Join Date: Mar 2011
Posts: 918
USA
|
Having finished my last battle, Zephyr is now like this:
Zephyr the Breezi
Items=off Abilities=one (Zephyr will be using Vital Spirit) As for orders: Let's get things moving with an air slash aimed directly at his Slowpoke. Because of the pillars, make sure that even if he dodges, the air slash will destroy a pillar and make it fall on top of him. From there, lets fire off an Energy Ball, then another Air Slash! In summary: Air slash to hit, if he dodges hit the pillar nearby, Energy Ball, Air Slash
__________________
My CAP ASB team and Reffing Profile |
|
|
|
|
#3 |
|
Join Date: Apr 2009
Posts: 2,898
Phantastic
|
why the fuck are people ignoring my rules
Trick Room ~ Yawn ~ Toxic since none of these are close-range attacks, him hiding somewhere shouldn't be an issue at all
__________________
. |
|
|
|
|
#4 |
|
Join Date: Apr 2009
Posts: 2,850
Northern Ireland
|
BT, I need you to post your chosen ability before I ref.
__________________
CAP ASB Team ASB Referee Profile My Soundcloud 23:53 SevenDeadlySins i hereby appoint MK_Ultra fagmaster general of asb 23:53 MK_Ultra that post comes with ops right 23:53 SevenDeadlySins bops |
|
|
|
|
#5 |
|
Join Date: Apr 2009
Posts: 2,898
Phantastic
|
sorry, it's own tempo i guess although it doesn't really make a difference
__________________
. |
|
|
|
|
#6 |
|
Join Date: Apr 2009
Posts: 2,850
Northern Ireland
|
You never know. TravelLog's whole strategy could've been around confusing the fuck out of Slowpoke. BUT NOW HE CAN'T!
![]() Serene (Own Tempo) HP: 100 Energy: 100 Speed: 13 Boosts/Drops: 0 Status: Fine Actions: Trick Room >>> Yawn >>> Toxic (silently laughs to self) Zephyr (Vital Spirit) HP: 90 Energy: 100 Speed: 85 Boosts/Drops: 0 Status: Fine Actions: Air slash to hit, if he dodges hit the pillar nearby, Energy Ball, Air Slash The two battlers stare down each other, looking like the badasses they are... A dopey whatever the hell a Slowpoke is, and a flea with a handkerchief parachute. The flea, Zephyr the Breezi moves first, and slashes at the air... Somehow. The resulting shockwave strikes Serene, though it doesn't bother his much, as his mind projects a psychedelic room around us... Suddenly, I feel much quicker! As does Serene, and Zephyr is slowed waaaaaay down! What a TRICKY room! AHAHAHAHAHAHA! Using his newfound speed, Serene lets out a powerful Yawn... And while I'm certainly feeling drowsy from that, Zephyr isn't! It seems Blue Tornado simply hasn't thought this through, or neglected to take note of TravelLog selecting Vital Spirit as Zephyr's ability! The dopey thing gives BT an icy glare, and braces himself for the green Energy Ball Zephyr fires off at him. BOOM! Serene is knocked back a little, and the sound of the impact lures out a nearby Drilbur from its warren. Beware, anyone who disturbs it will incur its wrath! But for now, he watches carefully... Serene now tries to inflict a different status, launching poisonous blobs at his opponent... But Zephyr is immune to it, being a poison type! Another critical misplay on Blue Tornado's part! He pays the price with another Air Slash to the face. Things look bad for the Slowpoke, but with Trick Room in effect, he may be able to turn it around. Blue Tornado better step up his game if he wants to win this match though! Calcs:
...
![]() Serene (Own Tempo) HP: 55 Energy: 77 Speed: 13 Boosts/Drops: 0 Status: Fine Zephyr (Vital Spirit) HP: 90 Energy: 86 Speed: 85 Boosts/Drops: 0 Status: Fine Trick Room is in effect for 4 more rounds. A wild Drilbur is roaming the field, watching carefully, he will leave at the end of next round. If he is hit by attack, he will counter with a move from his levelup movepool.
__________________
CAP ASB Team ASB Referee Profile My Soundcloud 23:53 SevenDeadlySins i hereby appoint MK_Ultra fagmaster general of asb 23:53 MK_Ultra that post comes with ops right 23:53 SevenDeadlySins bops |
|
|
|
|
#7 |
|
Join Date: Mar 2011
Posts: 918
USA
|
Who moves next?
__________________
My CAP ASB team and Reffing Profile |
|
|
|
|
#8 |
|
Join Date: Apr 2009
Posts: 2,898
Phantastic
|
i do
also seriously was i that out of wack Ice Beam ~ Future Sight ~ Ice Beam if he uses energy ball or air slash twice or more, disable (on whichever move this is referring to) over ice beam
__________________
. |
|
|
|
|
#9 |
|
Join Date: Mar 2011
Posts: 918
USA
|
Alright, lets start out with a disable on his ice beam, followed by an encore to lock him into future sight (which can't be used more than once on top of itself). Finish up the round with an Energy Ball!
__________________
My CAP ASB team and Reffing Profile |
|
|
|
|
#10 |
|
Join Date: Apr 2009
Posts: 2,850
Northern Ireland
|
Apologies, but I'm totally bushed, and deeply annoyed by certain people. Not in a reftastic mood right now. I will ref this in the morning. If I haven't by 3pm GMT, VM me.
__________________
CAP ASB Team ASB Referee Profile My Soundcloud 23:53 SevenDeadlySins i hereby appoint MK_Ultra fagmaster general of asb 23:53 MK_Ultra that post comes with ops right 23:53 SevenDeadlySins bops |
|
|
|
|
#11 |
|
Join Date: Apr 2009
Posts: 2,850
Northern Ireland
|
Round two! Can Blue Tornado turn his initial mistakes into victory?
![]() Serene (Own Tempo) HP: 55 Energy: 77 Speed: 13 Boosts/Drops: 0 Status: Fine Actions: Ice Beam ~ Future Sight ~ Ice Beam Zephyr (Vital Spirit) HP: 90 Energy: 86 Speed: 85 Boosts/Drops: 0 Status: Fine Actions: Disable (Ice Beam) >>> Encore >>> Energy Ball Trick Room is in effect for 4 more rounds. A wild Drilbur is roaming the field, watching carefully, he will leave at the end of this round. If he is hit by attack, he will counter with a move from his levelup movepool. It seems BT is eager to make up for his shortcomings, and presses home the type advantage Slowpoke has with an Ice Beam! Wow, that extra fervor they seem to have boosted its power! A critical hit! Yikes, Zephyr felt that one! No wonder he and TravelLog opt to Disable it! It's temporarily wiped from the dopey Pokémon's head! I AM USING LOTS OF EXCLAMATION MARKS! Drilbur is taking further interest in what's going on, and Hones his Claws, just in case. The next step for team BT is to rip a hole in the fabric of time, and send an attack into it... Ok. Looks like it'll hit at the end of next round. Zephyr is so impressed by this display, he applauds violently. Don't ask me how, it's as weird to watch as it is to hear. But Serene is so flattered he decides to give a repeat performance for two actions! As such, Serene tries to create another timewarp... But it fails! It appears he can only create one at a time. Aw, he's all embarrassed now... Great job, Zephyr, you prick. Adding injury to insult is another bright green energy ball, which goes KA-BLAM on Serene. Not so serene now... Drilbur is now bored, and returns to his warren. But more powerful attacks could lure out a new wild Pokémon. Calcs:
...
![]() Serene (Own Tempo) HP: 38 Energy: 56 Speed: 13 Boosts/Drops: 0 Status: Ice Beam disabled for four more actions, Encored (Future Sight) for one action. Zephyr (Vital Spirit) HP: 72 Energy: 64 Speed: 85 Boosts/Drops: 0 Status: Fine Trick Room is in effect for 3 more rounds. TravelLog, please order. Then BT, then me again.
__________________
CAP ASB Team ASB Referee Profile My Soundcloud 23:53 SevenDeadlySins i hereby appoint MK_Ultra fagmaster general of asb 23:53 MK_Ultra that post comes with ops right 23:53 SevenDeadlySins bops |
|
|
|
|
#12 |
|
Join Date: Mar 2011
Posts: 918
USA
|
Great job Zephyr! Lets try to finish this up ASAP. Use Air Slash, followed by Energy Ball, and if he's still alive, wrap it up with Gust!
__________________
My CAP ASB team and Reffing Profile |
|
|
|
|
#13 |
|
Join Date: Apr 2009
Posts: 2,898
Phantastic
|
Alright, let's try not to be completely humiliated. Wait for that Encore to end and Disable that Energy Ball before it hits. Then just Confusion.
Future Sight like a stupido ~ Disable (Energy Ball) ~ Confusion
__________________
. |
|
|
|
|
#14 |
|
Join Date: Mar 2011
Posts: 918
USA
|
Can you disable a move before I use it?
__________________
My CAP ASB team and Reffing Profile |
|
|
|
|
#15 |
|
Join Date: Apr 2009
Posts: 2,898
Phantastic
|
but I can disable a move you used a few actions before
and it happens before you use it
__________________
. |
|
|
|
|
#16 |
|
Join Date: Mar 2011
Posts: 918
USA
|
Isn't disable only for the immediately preceding action?
@below, I stand corrected!
__________________
My CAP ASB team and Reffing Profile Last edited by TravelLog; May 23rd, 2011 at 1:14:48 PM. |
|
|
|
|
#17 | |
|
Join Date: Jun 2010
Posts: 1,592
#capasb
|
Quote:
__________________
last.fm |
|
|
|
|
|
#18 |
|
Join Date: Apr 2009
Posts: 2,850
Northern Ireland
|
Thanks Venser! You are correct!
![]() Serene (Own Tempo) HP: 38 Energy: 56 Speed: 13 Boosts/Drops: 0 Status: Ice Beam disabled for four more actions, Encored (Future Sight) for one action. Actions: Future Sight like a stupido ~ Disable (Energy Ball) ~ Confusion Zephyr (Vital Spirit) HP: 72 Energy: 64 Speed: 85 Boosts/Drops: 0 Status: Fine Actions: Air Slash - Energy Ball - Gust Trick Room is in effect for 3 more rounds. Potentially the final round begins. Unfortunately for Serene, he's still forced to try and rip more holes in time, but it fails. Sort of grateful for that. Time travel makes my head hurt. That's why I can't watch Doctor Who. Zephyr has no such worries, and Slashes at the Air once more, to knock Serene back a little. Action 2, and Serene, having peered into the future three times in three actions, figures out what his opponent is about to do - another Energy Ball. But with some uncharacteristically quick thinking, he wipes Energy Ball from Zephyr's memory, so that he fails to fling one off! In the final action of the round, Slowpoke finally takes the offensive. A weak jolt of psychic energy warps Zephyr's mind, and launches a rock into his face. Ouch. Zephyr responds by whipping up a whirlwind to strike Serene... But the Future Sight now takes effect! BAM, Zephyr didn't enjoy that! But this one's getting close... Calcs:
...
![]() Serene (Own Tempo) HP: 14 Energy: 41 Speed: 13 Boosts/Drops: 0 Status: Ice Beam disabled for one more action Zephyr (Vital Spirit) HP: 50 Energy: 50 Speed: 85 Boosts/Drops: 0 Status: Energy Ball disabled for four actions. Trick Room is in effect for 2 more rounds. BT's orders, then TravelLog. Then me.
__________________
CAP ASB Team ASB Referee Profile My Soundcloud 23:53 SevenDeadlySins i hereby appoint MK_Ultra fagmaster general of asb 23:53 MK_Ultra that post comes with ops right 23:53 SevenDeadlySins bops |
|
|
|
|
#19 |
|
Join Date: Apr 2009
Posts: 2,898
Phantastic
|
quite frankly, our only option is to attempt a dive
in the middle of these ruins but why the hell not dive ~ dive ~ dive
__________________
. |
|
|
|
|
#20 |
|
Join Date: Mar 2011
Posts: 918
USA
|
Not entirely sure how that would work in the middle of the desert... but thanks to trick room, you move second Zephyr, so I want you to disable his dive after the first action, then Air Slash followed by another Air slash!
__________________
My CAP ASB team and Reffing Profile |
|
|
|
|
#21 |
|
Join Date: Apr 2009
Posts: 2,898
Phantastic
|
well i know i probably can't but i lose to an air slash anyway
plus if dive actually works its brokenness allows me to avoid most moves so there gg :)
__________________
. |
|
|
|
|
#22 |
|
Join Date: Mar 2011
Posts: 918
USA
|
haha you too :D
__________________
My CAP ASB team and Reffing Profile |
|
|
|
|
#23 |
|
Join Date: Apr 2009
Posts: 2,850
Northern Ireland
|
Wow, you guys are QUICK.
![]() Serene (Own Tempo) HP: 14 Energy: 41 Speed: 13 Boosts/Drops: 0 Status: Ice Beam disabled for one more action Actions: DIVE DIVE DIVE! Zephyr (Vital Spirit) HP: 50 Energy: 50 Speed: 85 Boosts/Drops: 0 Status: Energy Ball disabled for four actions. Actions: Disable >>> Air Slash >>> Air Slash Serene attempts to DIVE DIVE DIVE, but there's no water, so he faceplants into the sand, where he's easy pickings for Disable... if it didn't fail because there's a move already disabled. Tsk tsk. But it doesn't matter, because Air Slash happens, and it's game over for Serene! AND THERE GOES THE BATTLE! Calcs:
...
![]() Serene (Own Tempo) HP: KO Energy: 29 Speed: 13 Boosts/Drops: 0 Status: Fine Zephyr (Vital Spirit) HP: 50 Energy: 39 Speed: 85 Boosts/Drops: 0 Status: Energy Ball disabled for two actions. VICTOLY! I gain 2 RC. TravelLog and Blue Tornado gain 2 TC. Both Pokémon gain 1 EC, 2 MC, 1 DC. Zephyr gets a KO counter.
__________________
CAP ASB Team ASB Referee Profile My Soundcloud 23:53 SevenDeadlySins i hereby appoint MK_Ultra fagmaster general of asb 23:53 MK_Ultra that post comes with ops right 23:53 SevenDeadlySins bops |
|
|
![]() |
| Thread Tools | |
|
|