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Old May 25th, 2011, 5:05:51 PM   #51
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Originally Posted by Fat Tortferngatr View Post
We had that as a goal with Syclant.

We realized there might be legal issues/Game Freak might not be willing to accept a fanwork precedent. Additionally, I think we would lose the rights to Tomohawk and Scratchet. Game Freak might even nerf the shit out of them if they accepted, although that isn't necessarily likely.

On the other hand, Tomohawk does look pretty awesome, and I wouldn't mind sending it as inspiration for an official Pokemon.
if I were gamefreak I wouldn't nerf it at all; maybe buff it a little or give Scratchet an alternate physical evo that keeps Scrappy. Unresisted STAB with Scrappy + Potential Tiger Pokemon who can use it = awesome. But that's just me x)
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Old May 25th, 2011, 6:36:58 PM   #52
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game freak is not going to accept fan-made designs because it doesn't make sense for them to fuck around with the ensuing copyright issues. it's easier (and safer) for them to just make their own pokemon.
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Old May 25th, 2011, 9:39:48 PM   #53
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especially since anyone whose idea was used could then say they were entitled to a portion of any profits made from the game.
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Old May 26th, 2011, 7:40:01 PM   #54
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Yeah....enough about Game Freak.
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Old May 31st, 2011, 3:18:33 AM   #55
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Can't wait to test out Tomohawk on the battlefield. I also like Tomohawks shiny form the most.

Also, when will the next CAP be made, I'd really like to become involved this time.
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Old Jun 1st, 2011, 9:19:17 PM   #56
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How can I help next time? I really want to help I got a few ideas that people might like...
I was doing a pokedex once with a friend and made 3 Starters with there evolutions and made 6...
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Old Jun 1st, 2011, 11:01:30 PM   #57
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Originally Posted by Fat ErinDwight View Post
How can I help next time? I really want to help I got a few ideas that people might like...
I was doing a pokedex once with a friend and made 3 Starters with there evolutions and made 6...
Well, since CAP is a community project, there isn't a ton one person can do. However, the best ways to contribute to a CAP is to submit ideas at the appropriate steps and vote in the polls. For example, if you have a good idea for a concept then post it, post a stat spread, movepool, etc. and vote for which ones are the best.

You must remember that CAP's primary goal is to fulfill a competitive concept, so the best thing you can do is become knowledgeable about the metagame and have a primarily competitive mindset.
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Old Jun 11th, 2011, 11:54:20 AM   #58
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I really like the prankster ablility with whirlwind.
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Old Jun 12th, 2011, 12:42:14 AM   #59
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It's not like Whirlwind and Roar become priority moves with prankster. They go from -6 to -5 priority.
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Old Jul 13th, 2011, 2:46:53 PM   #60
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Nice CAP :)
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Old Jul 30th, 2011, 5:37:22 PM   #61
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I'll probably use it JUST FOR THE DESIGN! Its Awesome! =]
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Old Aug 25th, 2011, 2:20:25 PM   #62
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Seems good overall, but I think the sprite doesnt fit with the 5th gen style. there were better sprites out there that I feel should have won.
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Old Aug 28th, 2011, 2:40:09 PM   #63
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Was the primary purpose actually reached?
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Old Aug 28th, 2011, 3:51:30 PM   #64
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In my opinion, we didn't. When we look at the momentum shifters of OU, we see Espeon with Magic Bounce, which alters defensive momentum (Magic Bounce was disallowed), Scizor with his trademark Bullet Punch and U-turn (no usable attack, no priority, the movepool we chose did not include the move at all), Rotom-W's Volt Switch (not in the movepool we chose), Pranksters with paralysis and Encore (Tomohawk gets none of those!).

We really stretched ourselves too thin on this one. Too much obsession over what we didn't want Tomohawk to be, and all he could do in the end was become another generic attacker. Every single team I faced in playtesting was a Drizzle team with a SubRoost Tomohawk. Is that really what you guys wanted? I know that wasn't what I voted for.
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Old Aug 28th, 2011, 4:14:29 PM   #65
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Well we came up with the best spinner and best sandstorm killer but I don't know that it really fit the theme of "momentum"; momentum is seen in Pokemon like ScarfGon in Gen 4 and such. Also, momentum is also seen with the common core of Scizor + Rotom-W; they control the momentum easily, forcing the opponent to respond by either saccing a Pokemon or slowly being worn down.
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Old Aug 28th, 2011, 6:05:33 PM   #66
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Yeah, I'm with SJCrew on this one. I felt throughout the entire process that people were more focused with redeeming their failure in Krillowatt than actually making a Momentum pokemon, and in the end he was even a shaky check to the pokemon he was supposed to be a utility counter/ momentum grabber to, like excadrill.

Here's hoping CAP2 doesn't stray from the mission statement.
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Old Aug 28th, 2011, 6:22:57 PM   #67
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But you have to admit, even if Tomohawk didn't become the perfect CAP we wanted him to be, he does have his niches.
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Old Aug 28th, 2011, 6:26:08 PM   #68
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Yes, he's more or less Voodoom and or arghonaut 2.0 though, which is sad.
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