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#176 | |
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Join Date: May 2010
Posts: 153
Oklahoma
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Quote:
Keypresses: None, One, Two IV Frame 8, PID Frame 50 - 300 Shiny wasn't checked off. I think that's how it was set up. If you need any more information, I'll be happy to provide. Also, how exactly does one use the 'Adjacents' tab? Every now and then I attempt to use it in attempt to find that annoying Timer0 I'm hitting, but I can never seem to get it to work... it doesn't list any other Timer0 values, usually. (Does that have something to do with me only having the same value in my Min/Max Timer0?)
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"Just what are you so afraid of?" | *Won't be around much indefinitely. Black FC: White 4513.1966.9977 |
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#177 | |||
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PPPPPPPPPPPPPPPPPPPPPPPPP RNG
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Join Date: Nov 2010
Posts: 369
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Anyway, the expected number of results calc is more or less fixed now (close enough to be reasonable) and will be in the next version. Quote:
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#178 |
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Join Date: Apr 2011
Posts: 146
Eat your heart out, Mence
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[QUOTE=chiizu;3523289]Yes.
Thanks, you're a lifesaver for us Mac users
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† I have accepted Jesus Christ as my personal savior and am proud of it! Copy and paste this if you are too.† SoIheardyoulikeSENTRET did my avatar. Check him out here! |
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#179 |
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Join Date: May 2010
Posts: 153
Oklahoma
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Thanks for the info. I've just been finding my parameters with that spread to see what I'm hitting, that'll definitely come in handy.
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"Just what are you so afraid of?" | *Won't be around much indefinitely. Black FC: White 4513.1966.9977 |
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#180 |
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Join Date: May 2011
Posts: 22
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I've been having a problem similar to The Pokemon Pimp's. I'm trying to calibrate in the parameter searcher and while I have inputted the start date (today) to the second, have not touched any buttons until after the pokemon logo dissappears and have not turned on the c-gear, I cannot get any seeds after I search. The results remain blank. I have used the correct IV's for a pokemon I caught (after two steps) as well as the ivs (using serebii calculator). Can anyone help? Thanks
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#181 |
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Join Date: May 2011
Posts: 22
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edit. I tried again with no steps before sweet scenting. Still coming up with nothing. I have version 1.2.0 is there maybe a newer version?
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#182 | |
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Join Date: Nov 2010
Posts: 369
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1.2.0 is the latest version at this time. And please actually edit your previous post instead of double posting. |
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#183 |
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Join Date: May 2011
Posts: 22
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sorry for the double post. I believe I have solved the issue using victory road instead of the giant chasm to calibrate. However, I am unable to post a screenshot because I have since released the pokemon :( if I have any problems in the future I will be sure to post a more detailed description (and not double post lol). Thank you
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#184 |
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Join Date: May 2010
Posts: 153
Oklahoma
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How would I got about looking at my adjacents for breeding? Is there some special setting I should set to for finding them, or is that not implemented yet (or, possible for that matter)?
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"Just what are you so afraid of?" | *Won't be around much indefinitely. Black FC: White 4513.1966.9977 |
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#185 | |
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Join Date: Nov 2010
Posts: 369
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And in case people are wondering what's coming up in the next release, here's the current list. Implemented:
May get added before next release or in the following release
I would still like to hear from people who have suggestions for useful functionalities (no guide requests, please -- and yes, I know some people want Gen 4 stuff, but there's only so much time that I have to work on this). Last edited by chiizu; May 30th, 2011 at 9:02:33 AM. Reason: Edit: Wondercard search speed not affected |
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#186 |
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Join Date: Mar 2011
Posts: 19
Hamilton, New Zealand
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Hey I just got a new Mac and I'm unsure on how to actually get PPRNG to work. I download it and entered the program and a little menu box came up. Whenever I click on (for example DS Config) nothing happens. Help?
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#187 | |
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PPPPPPPPPPPPPPPPPPPPPPPPP RNG
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Join Date: Nov 2010
Posts: 369
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Also, if you could look in the console application (found in the Utilities folder which is in the Applications folder) and see if it logs any errors when you click on the buttons, it would be helpful. |
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#188 |
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Join Date: Mar 2011
Posts: 218
Dragonspiral Tower
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I have a question regarding PPRNG when fishing. So, when the PID frames for fishing are generated, they either get a Y or not on the "Fish" column, what does this mean?
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#189 |
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PPPPPPPPPPPPPPPPPPPPPPPPP RNG
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Join Date: Nov 2010
Posts: 369
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It's telling you whether you will get a nibble (i.e. encounter a pokemon) on that frame, because sometimes when you fish nothing appears. In other words, some frames won't be hittable.
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#190 | |
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Join Date: Mar 2011
Posts: 19
Hamilton, New Zealand
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#191 |
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Join Date: May 2006
Posts: 156
Chicago, IL, USA
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Chiizu the new version is working brilliantly for my breeding, and the searches are so much faster. Amazing!
This is definitely not a high priority, but I was wondering if you could add a column to the PID list that indicates whether a wild battle will occur on that frame? It's really the only way to RNG in places like Giant Chasm where you can't Sweet Scent. |
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#192 | |
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PPPPPPPPPPPPPPPPPPPPPPPPP RNG
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Join Date: Nov 2010
Posts: 369
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However, for Giant Chasm (and other places where weather messes with your sweet scent) you can still use sweet scent if you follow the instructions in this post. See the last entry in the General Information section. |
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#193 | |
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Join Date: May 2006
Posts: 156
Chicago, IL, USA
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For the record though, I know it has been figured out since I asked about it in the RNG Research thread at some point, but I can't seem to find my post. If I find the info I'll edit it in. EDIT: http://www.smogon.com/forums/showpos...postcount=4031 http://www.smogon.com/forums/showpos...&postcount=665 Not sure if that means anything to you or not. :P Last edited by Nightmare13; Jun 5th, 2011 at 3:32:23 PM. |
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#194 | |
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PPPPPPPPPPPPPPPPPPPPPPPPP RNG
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Join Date: Nov 2010
Posts: 369
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Despite Kaphotics' statement, the logic for whether you'll get an encounter is not completely documented. There is this which was worked out by Toast some time ago, but I don't know the extent to which it's been verified (for example, I'm under the (perhaps false) impression that different areas have different encounter rates, which the simple formula in that post doesn't take into account). Anyway, it's something that would be good to figure out, so I'll keep it on my list for stuff to do further down the line. |
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#195 |
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Join Date: May 2011
Posts: 22
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Hey, so first of all thanks for the great program. I was able to RNG some stationary legendaries and wild pokemon and have a basic understanding of hitting seeds and advancing IV and PID frames. I am currently trying to catch a flawless shiny wild pokemon. I used the standard seed searcher and came up with IV frame 2 and *frm 77.
My question is this: How do we find out what the initial PID frame is? I have read this thread and the guide and was unable to find it. I believe with RNG reporter it is in the time finder. I know how to hit the seed, and advance the frames, but can't figure out how to find the initial PID fame. This is probably an easy question, so I apologize if it seems obvious. |
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#196 | ||
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Join Date: May 2006
Posts: 156
Chicago, IL, USA
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In response to your question though, the short answer is you need to test it. PID frames usually start around 45-60 in my experience, but it varies with every seed. If there are wandering NPCs in the area, the starting frame may actually vary with each save, since they can save in different positions, etc. So save where you want to RNG the pokemon, load the game and immediately sweet scent to catch the first pokemon you can. Make sure the IVs match your seed, then use the gender, nature, and ESV of the resulting pokemon to find out what your starting PID frame is. Then just reset the game and hit the seed again, advancing as many times as necessary. As long as you use the same save file the starting frame won't change. |
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#197 | ||
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PPPPPPPPPPPPPPPPPPPPPPPPP RNG
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Join Date: Nov 2010
Posts: 369
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If the real PID offset algorithm is worked out at some point, I'll look to add it at then, but I fear the result is a lot of people complaining that it's giving the wrong offset due to NPC movement, etc. Quote:
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#198 |
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Join Date: May 2011
Posts: 22
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Thank you Nightmare 12 and chiizu. I'm actually trying to RNG in an area with no NPC, because I know they alter the PID frame. I will try to search for a IV frame of 1. I would try to breed shiny eggs, but again, most of the guides are for RNG reporter. Maybe I'll use that once and try to adapt for PPRNG. In terms of checking the PID I'm guessing that I will have to use the standard seed inspector, and just search for the parameters that match the first wild pokemon as Nightmare13 suggested, then reset and hit the seed again. One final thing is, how do we tell the esv for a given caught pokemon
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#199 | |
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sometimes experimentation begins with "let's multi battle strip pokémon"
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Moderator
Join Date: Aug 2006
Posts: 3,692
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I spent hours trying to figure out why RNG Reporter's prediction didn't match up with hosome's program, only to discover that RNG Reporter predicted initial frame correctly where hosome's program did not. To date, RNG Reporter has not failed to correctly predict initial frame in areas with no NPCs. |
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#200 | |
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PPPPPPPPPPPPPPPPPPPPPPPPP RNG
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Join Date: Nov 2010
Posts: 369
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