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#1 |
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Join Date: Aug 2010
Posts: 167
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![]() Pokedex: Ambipom Status: Skeleton QC Approvals: 1) PK Gaming 2) Snunch 3) Oglemi -------------------------------------------------- [Overview]
name: All-Out Attacker move 1: Fake Out move 2: Return move 3: Low Kick move 4: Pursuit / U-Turn item: Life Orb ability: Technician nature: Jolly evs: 252 Atk / 4 SpD / 252 Spe [SET COMMENTS]
name: Choice Band move 1: Return / Double Hit move 2: Low Sweep / Low Kick move 3: Pursuit / Payback move 4: U-turn / Switcheroo item: Choice Band ability: Technician nature: Jolly evs: 252 Atk / 4 SpD / 252 Spe [SET COMMENTS]
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... Last edited by Oglemi; Jul 24th, 2011 at 1:47:16 AM. |
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#2 |
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Join Date: Mar 2011
Posts: 94
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OK, why the hell is Low Sweep being used over Low Kick? The things that you'll be targeting with your fighting move are all going to be steel and rock types, (darks are hit harder by STAB Return), and most are heavy as hell, so Low Kick does a shit ton of damage to them.
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Sarcasm never comes off very well on the internet... :-( |
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#3 |
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Posts: 3,041
Seattle, WA
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Hone Claws isn't good, nothing benefits from the accuracy boost and +1 Ambipom is kinda underwhelming, especially with a dismal movepool like Ambipom's.
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#4 |
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Professor
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Join Date: Jun 2010
Posts: 1,447
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The All Out Attacker set looks bad. It's basically the Lead set, which is better because of Taunt and U-Turn. I think you should get rid of it and have the Lead set take its place. (Makes sense because Leads are redundant this generation)
Choice Band looks interesting. Hone Claws looks mediocre. It doesn't make use of the accuracy boost, meaning it basically gets a +1 Attack boost which is still kinda weak. Ambipom is also very frail too.
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GP / UU QC, VM for check VM for a UU rate |
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#5 |
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Join Date: Mar 2011
Posts: 3
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name: Lead
move 1: Fake Out move 2: Acrobatics move 3: Pursuit move 4: U-turn item: Normal Gem nature: Jolly ability: Technician evs: 252 Atk / 4 SpD / 252 Spe Used this set to great success in OU a while back. |
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#6 |
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Join Date: May 2011
Posts: 47
Pieville, AK
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ambipom doesnt resist anything, is immune to ghost, weak to fighting, everything else is neutral
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#7 | |
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pronounced "Honko"
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Join Date: Dec 2009
Posts: 1,022
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Quote:
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#8 |
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Join Date: Feb 2010
Posts: 2,938
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Low Kick too is boosted by Technician.
The speed drop may be beneficial, but I'm not sure to what extent. Relevant (not necessarily SE) pokemon you're hitting for 20 and 40, and 80 BP:
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I apologize if I missed any, but you can see here that pretty much anything you're hitting with Low Kick will be hit at least as hard as Low Sweep. EDIT: I'm not saying that Low Kick is necessarily better (I even noted that the Speed drop is good) but simply that it will hit as hard when it's needed. Sorry if I was unclear.
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VGC Regionals: VGC11 Top 16, VGC12 12th Place Last edited by breh; Jun 10th, 2011 at 9:24:16 PM. |
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#9 |
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pronounced "Honko"
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Join Date: Dec 2009
Posts: 1,022
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Yeah, but only against light targets, and in those cases Low Sweep is always better. Low Kick is only superior when it has 100+ BP. Someone needs to check if there are enough heavy targets for it to be the better option; I suspect there are, but it's not as cut and dry as "lol Low Sweep why the hell would anyone ever use that ever?" It's a viable move with Technician.
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#10 |
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Join Date: Jun 2009
Posts: 720
The Gastronomicon
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Why would anyone use Ambipom for Baton Pass over Mew? Is the 15 extra Base Speed really the only reason, because that becomes irrelevant after you use Agility.
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Triple Double! Gyarados + Salamence RMT Red Skull's Army! Latias RMT I Burrascusi Italiani! Gyarados + Jolteon RMT "How does this team fare against Sun teams? I would give Scizor Aqua Jet over Bug Bite so he can pick off those fire pokemon." |
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#11 |
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Quiet Thunder God
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Moderator
Join Date: Aug 2009
Posts: 4,526
Izanagi
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No, no, no, no, NO. Lead Ambipom is terrible. It was bad in gen IV and even worse in gen V. Ambipom should be used as a sweeper/revenge killer, because of its blistering speed and access to fake out, its super dangerous. Axe it, its complete trash (the set moves are off too)
This should be the main set: name: LO Attacker move 1: Fake Out move 2: Return move 3: Low Kick move 4: Pursuit / U-Turn item: Life Orb This set is ridiculously strong with entry hazard support. Give it a bigger mention in the overview.
Do all of that and I will stamp this analysis. Edit: QC APPROVED (1/3)
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Last edited by PK Gaming; Jun 30th, 2011 at 10:46:53 PM. |
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#12 |
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Join Date: Aug 2010
Posts: 167
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All right, re-added the Life Orb variant, removed the Lead and Baton Pass sets, and made all other changes.
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#13 |
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6675636B20656F
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Join Date: Jun 2010
Posts: 1,024
great signature by Lunar.
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yeah I got to this earlier than I said. sue me.
QC APPROVED 2/3 |
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#14 |
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I crashed my car into the bridge, I don't care
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Super Moderator
Join Date: Oct 2009
Posts: 5,527
~(^.^)~
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![]() QC 3/3 |
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#15 |
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Join Date: Aug 2010
Posts: 167
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Thanks for the final two checks! This should be written up at latest by Sunday.
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#16 | |
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Join Date: Oct 2009
Posts: 903
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Quote:
Anyway this is contradictory: "Can finally boost its physical offensives through Hone Claws, and is dangerous even at +1 thanks to Technician" and "A purely offensive boosting set with Hone Claws is possible, though the damage output only after +1 is underwhelming" I'd suggest removing the former.
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Half the people on this forum are extremely rude in-game. If you believe in politeness both in-battle and outside it, put this in your signature. UU Warstory: What do I do next? |
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#17 |
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Join Date: Mar 2011
Posts: 268
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I still don't understand the reason to use Return over Double Hit. Technician Double Hit always hits harder than Return, so why? The 90 Accuracy?
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Stay Strong, Cool, and Sturdy. TrioOfDoom. Rock. Ice. Steel. There are two things I hate: Vanilluxe and animated Avatars. <In the your worst 5th gen battling moments thread> Gen. Empoleon, post #848: This isn't a very competitive centered thread. ....? |
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#18 |
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I crashed my car into the bridge, I don't care
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Super Moderator
Join Date: Oct 2009
Posts: 5,527
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Yes, if you've played any kind of competitive Pokemon you'd know that perfect accuracy is much more important than a negligible power boost. 90 accuracy sucks massive dong just fyi.
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#19 |
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Join Date: Oct 2010
Posts: 1,465
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That doesn't stop people eschewing Rock Slide in favor of Stone Edge in most cases. While the power difference is negligible, the multi hit property makes Double Hit worth using IMO. 90% is fairly high.
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#20 |
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I crashed my car into the bridge, I don't care
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Super Moderator
Join Date: Oct 2009
Posts: 5,527
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Rock Slide's 75 to Stone Edge's 100 power is a big fricking difference.
Double Hit's ~110 to Return's 102 is what you'd call negligible. Plus, being able to hit through Subs is kind of pointless when the biggest users of Substitute in the tier, Rhyperior, Walrein, Froslass, Golurk, and Mismagius, dgaf about Double Hit at all. Sure you can hit BP teams and SubRoosters like Zapdos and Gligar, but the second hit of Double Hit is going to do jack squat to them anyway. And for the record, any accuracy less than a 100 is suckish imo. |
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#21 |
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Join Date: Mar 2011
Posts: 322
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Isn't Taunt a viable option for Ambipom? It was back in gen 4 so idk
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#22 |
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Join Date: May 2007
Posts: 351
Kingdom of Hawai'i
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Fire Punch should not be mentioned for Grass-types, as Return is always stronger anyways.
Fire Punch: 75 * 2 = 150 Return: 102 *1.5 = 153 Except for Ferroseed, but you rarely/never see them. If you mention Fire Punch, it should be for Escavalier and Durant.
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JUMPJUMPJUMPJUMPJUMP
Last edited by kaonohiokala; Jul 26th, 2011 at 5:59:04 PM. |
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#23 |
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Join Date: Jun 2009
Posts: 720
The Gastronomicon
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I've been using Taunt on the CB set like a madman, and it's actually not that bad. If you can Taunt something like Chansey or Registeel as they come in, you can switch to a pokemon that can easily take their attack and set up (like Mismagius) whilst they do hardly anything. After all, most will assume you're going to U-Turn out after Taunting them anyways, so no big loss. And if you manage to Switcheroo your Choice Band onto something, then Taunt has even more utility.
Yes, it does mean you lose coverage against Steels or Pursuit, but that's what other teammates are for. I've tested it extensively and haven't run into any major problems. It should only be used in situations where there's no chance for the opponent to mess you up, as you WILL have to switch afterwards. In this case, Switcheroo / Taunt / (Return or Double Hit) / (Pursuit or Low Kick) is probably the best option.
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Triple Double! Gyarados + Salamence RMT Red Skull's Army! Latias RMT I Burrascusi Italiani! Gyarados + Jolteon RMT "How does this team fare against Sun teams? I would give Scizor Aqua Jet over Bug Bite so he can pick off those fire pokemon." |
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#24 |
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:D
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Moderator
Join Date: May 2008
Posts: 4,175
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Eternal is taking this over. Locked and moved.
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