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#51 |
Join Date: Dec 2009
Posts: 3,268
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I actually like playing Pokémon, and unlike so many ungrateful assholes in the community, I'm not going to give Gamefreak a hard time for a few things that I don't really like about Pokémon, I'll just accept that that's the way the game actually works
And the obvious response: If I wanted a game with no luck involved, I'd just play chess instead |
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#52 |
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Bakuman ;<
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Moderator
Join Date: Dec 2004
Posts: 7,188
Bergenfield
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This is pretty much for players who wants to play Pokemon like chess while still playing Pokemon. This is apparently not for you.
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#53 | |
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Join Date: Feb 2011
Posts: 293
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Smogon doesn't play purist Pokemon either, so please, enough hypocritical comments. This is simply a metagame for those who value the competitive merits of consistency and responsibility for all of your mistakes and losses. |
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#54 |
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Join Date: Jul 2010
Posts: 73
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All of this sounds justified, I would never be on this server though, just through personal tastes, but one thing I should point out is about Sheer Force, which SHOULD NOT grant a boost.
Think about it, Sheer Force is a compromise, you give up secondary effects for added power. But, since you got rid of these effects, there is no longer a compromise, because even without Sheer Force you wouldn't see the benefit from them anyway. |
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#55 |
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Join Date: Oct 2005
Posts: 1,173
large hardon collider
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Why is everyone so up in arms about this? This is just a custom server, it isn't trying to take over standard. If you don't like it, you can completely ignore it and it shouldn't have any effect on your enjoyment of the standard game. Did you guys get equally angry when the CAP server was created?
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<@Terror> "It's easy to forget what a sin is in the middle of a battlefield." <@cky> opposite over hypotenuse <@cky> dipshit |
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#56 |
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maybe I just misunderstood
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Join Date: Aug 2007
Posts: 3,695
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I'm probably one of the people who argue most strongly that luck is part of the game and should be accepted, however people who think in a similar way to me should be OVERJOYED that this server has been made, not complaining. Now every player who does not wish to play in the standard metagame where games are turned round by crits, speed ties, unlikely effects, and all that, has somewhere else to go. They can go to the luck free server, and play with like-minded people. Hopefully this will reduce the volume of complaints about the standard and luck filled by design mechanics.
So, play! Test and refine the mechanics, make somewhere that you don't need to manage luck at all, see if it makes you happy :)
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#57 | |
Join Date: Dec 2009
Posts: 3,268
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In the VGCs which are run by Nintendo, there are certain banlists and rules to follow by, so you are saying that Nintendo doesn't "play purist Pokémon", and you are also saying that the only valid way to play Pokémon is no rules (or Street Pokémon) So please, enough trying to make yourself sound smarter than other people |
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#58 | |
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Join Date: Oct 2010
Posts: 140
United States
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Since the ruling on that people are afriad that this may become standard That is a fairly legitimate concern And this server is definately the result of the a large portion of the communitys dislike for luck this server may have been made in good intention But its not nessicarily seen as such
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Damn 5th gen For information on my gaming history http://www.youtube.com/watch?v=r1fJQhdppbw Im Quester |
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#59 |
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Join Date: Nov 2010
Posts: 439
It is such a secret place, the land of tears...
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This is pretty cool. While I am also an advocate of people learning to accept the luck factor as a part of what makes Pokemon, well, Pokemon, there is nothing wrong with trying out some new alternatives, especially when there was a lot of thought put into it. The fact that it could never replace the actual game doesn't mean it can't be competitive and fun. Plus, now nobody has the right to complain about the luck factor because they can go somewhere else and play the game the way they like it. Everybody wins!
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#60 |
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Join Date: Feb 2008
Posts: 778
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Guys, if Critical hits only happened every X turns without removing defensive boosts, then you would just use Substitute every X turns....
Also, the number of people who don't know exactly what the OP is proposing is appalling.... |
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#61 |
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Bakuman ;<
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Moderator
Join Date: Dec 2004
Posts: 7,188
Bergenfield
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^ Which is why I sort of dislike the "critical hit without doubling after 20 hits."
I prefer having a chance to score a critical hit after X amount of hits. For instance, after the active Pokemon received 10 hits since it was last out, it would have a chance to experience a critical hit every 10 turns thereafter. The stalling / set-up Pokemon should not have the liberty to know when the critical hit will take place - it should be a risk that they take into account when stalling. Of course this sort of brings in the luck factor, but I think it is reasonable to punish somebody with a critical hit after 10 hits or whatever. At this point it is more of a "hax" that the stalling Pokemon did not receive a critical hit than not. I think this change is necessary because otherwise stall and even BP chain teams will dominate. As for BPs, I suggest the hit counts to NOT reset when they baton pass to a recipient / another bper. |
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#62 |
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winter is coming
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Super Moderator
Join Date: Aug 2009
Posts: 2,329
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This is really cool. It was a matter of time until it got done tbh, but damn I'm glad its finally done. I have a funny feeling that its going to be a bust though, since a lot of people don't quite realize that they play pokemon because of the luck factor in the first place.
Anyway, I still think you did a fantastic job. Don't let the 'haters' get you down.
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#63 |
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Join Date: Jun 2008
Posts: 524
Mandaue City, Philippines
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i'm interested on the metagame of this custom server, but nobody seemed to mention it, all just complaints
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Want to PLAY a brand new metagame? Visit this Equal BST Metagame thread and tell us what you think. Ever tried A Monotype Take on the OU Metagame? Visit the thread and share your experience. |
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#64 | |
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Join Date: Jul 2008
Posts: 644
Belgium
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#65 |
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Join Date: Jan 2011
Posts: 209
I'm a takin' lessons, coz i just do not care
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well, it does mean that gengar with dream eater would actually be useful
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DARKRAI ISA BEAST!!! Dis at your own peril <3 Assassin's Creed My Avatar is Ezio for all you blind people out there. |
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#66 |
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Buffalo Soldier
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Join Date: Jan 2009
Posts: 1,107
It could be anywhere most likely could be any frontier any hemisphere
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The speed tie decider must be changed. Why should I lose the speed tie that my opponent forced by switching in a same speed pokemon? he forced what would normally be a random luck event, he deserves to lose said random luck event in a luckless game. i feel extremely strongly about this, just saying.
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The simplicity of the ghostlike beast The purity of what he wants And where it goes Always love Always loves you Always loves with, infrared love |
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#67 | |
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Join Date: Jun 2008
Posts: 1,303
Pennsylvania
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#68 | ||
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Join Date: Aug 2009
Posts: 138
Paris, France
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2) Viable Contrary users won't exist for a very long time, and Serperior doesn't learn any of these anyway (Iron Tail is now a Steel-typed Earthquake). 3) Already done ;) 4) This is very close to what I did, and I don't really see the need for it. Maybe if more people ask for it after playtesting. @Everyone : while none of this is set in stone and I value your opinion, all of this is really theorymoning, so I won't make any more changes until people play more and start discussing the metagame : I put a lot of thought into this, so please understand that you can't ask me to code and test your suggestions when they don't have a big impact or there is no evidence they will improve the game. I had different ideas about flinching and Serene Grace, including the ones you're proposing, but I chose for different reasons to wait and see and I'd like this choice to be respected : flinching isn't such a big part of the game, so its temporary removal won't affect gameplay much anyway ;) Quote:
For now, this topic is for discussion of the metagame only. If you have bug reports, complaints or suggestions, please PM them to me (I will answer to all of them) or post them in the development thread. Really, on the actual server, I saw everyone enjoying this, so don't let these minor details hold you back, they will be dealt with in due time, and the only way to make it happen faster is to play the ladder and start exploring the metagame. I already put a new strategy in the OP, and will will add any new discovery. Last edited by Innocent Criminal; Jun 30th, 2011 at 5:42:17 AM. |
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#69 |
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Join Date: Aug 2007
Posts: 571
London
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Sorry for theorymoning when what this thread really needs is some reviews of the impack of no luck on the OU metagame from players on the server. I will definitely get on the server as soon as I can to check this out, it's a great idea.
I agree that in most respects, a more balanced metagame will result from the changes you've made, but I am most apprehensive about the effect of the new 'never-miss' high powered moves. A move such as Focus Blast are given a wide distribution for a competitive reason - Fighting is an almost essential coverage type these days. But the move Needs that severe nerf of 70% acc to avoid being overpowered. How can we get around this in a game where accuracy is essentially no longer part of the game? A drop of -1 SpA to prevent too effective sweeping with 120BP 100acc moves? It seems like a reasonable tradeoff at first glance, but it is likely to change the game hugely. Take a look at these two sets and see how much improved they are: Thundurus Nasty Plot Thunder Hidden Power Ice / Taunt Focus Blast item: Life Orb / Leftovers ability: Prankster nature: Timid evs: 4 Def / 252 SpA / 252 Spe Infernape Nasty Plot Fire Blast Focus Blast Close Combat / Grass Knot / Vacuum Wave item: Life Orb nature: Timid / Naive evs: 252 SpA / 4 SpD / 252 Spe In both cases, the sweepers use Nasty Plot to sweep. But both used to have to rely on either a lower powered Thunderbolt/Flamethrower, or risk a miss. Both had to rely on 'Focus Miss'. With the current Pokemon+ server, these problems are gone. The -1 SpA drop won't impact either user too much, since both aim to be starting their sweep with +2 SpA. That means two uses (maybe two kills) of the 120BP moves before you're even back to no boosts. That means 3 guaranteed hits before the Nasty Plot sweeper has to deal with a truly negative SpA change. There are other examples of sweepers that were previously hindered as a result of their reliance on moves with dodgy accuracy, these examples are just to demonstrate how much sweepers will benefit from the 'never miss' nature of this metagame. In addition to this point, I would also like to know if these moves will be nerfed in any way, or are they the same but 100% accurate: Stone Edge Dragon Rush Hi Jump Kick As a side note, I am so glad that in this metagame Jynx has finally learned to kiss properly, I was worried about her missing her punters 1/4 of the time! You should probably list Sweet Kiss, Confuse Ray etc. on the banned moves since their effect is nullified now that confusion is gone.
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If I haven't seen further, it's because giants were standing on my shoulders... |
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#70 |
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Join Date: Aug 2010
Posts: 4,011
Maryland
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I really don't think dynamicpunch should get the hammer - without confuhax or crithax on this server it's absolutely no different from Cross Chop - a Fighting-type EQ.
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#71 |
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Join Date: Aug 2009
Posts: 138
Paris, France
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Sweet Kiss is banned and Hustle now does nothing, looks like I completely I forgot about these ones.
Dynamic Punch is a hax move by design and only used by Machamp, who has Cross Chop anyway. @jagged_angel : Maybe, maybe not, we can't know for sure with only theorymoning. If you want to prove your point, go dominate the ladder with these sets, which shouldn't be too hard as standard Thundurus is already considered broken by more voters than not. About the moves you listed, they don't currently have drawbacks, which might change should they prove to be broken. Stone Edge will most likely stay as it is and HJK didn't change much, but Dragon Rush might get some recoil. |
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#72 |
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Join Date: Jun 2010
Posts: 758
Smogon Mobile. Ugh.
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Spam Blizzard
??? Win game
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Take chances, make mistakes, get messy! |
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#73 |
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Join Date: Feb 2008
Posts: 778
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#74 |
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Join Date: Sep 2008
Posts: 288
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The skill in coming back from a critical or miss is something this will lack and tbh I love a good challenge.
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#75 | |
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Join Date: Nov 2009
Posts: 918
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