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#326 |
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Join Date: Sep 2010
Posts: 1,950
am i missing an eyebrow
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I dunno if I did this right but hopefully...
Trainer Name: chocolate-kipp Pokemon: Chinchou, Ponyta W/L/T: 0 / 0 / 0 Trainer Counter: 2 Backpack: Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Token Pocket: 0 Ref Tokens: 0 Business Tokens: 0 Ongoing/Completed Battles: n/a Pokemon Team:
Esa the Chinchou
Chinchou Esa (F)Type: Water / Electric Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirley amphibious. Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Abilities: Volt Absorb (Innate): This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon. Illuminate (Can be activated): At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash. Water Absorb (Innate ~ DW-LOCKED): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. Calm(+SpD, -Atk) HP: 100 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 2 SpD: Rank 3 (+) Spe: 67 EC: 0/6 MC: 0 DC: 0/5 Attacks: ~Supersonic(*) ~Bubble(*) ~Thunder Wave(*) ~Flail(*) ~Confuse Ray(*) ~Water Gun(*) ~Spark(*) ~Take Down(*) ~Psybeam(*) ~Brine(*) ~Amnesia(*) ~Toxic(*) ~Thunderbolt(*) ~Scald(*)
Mosely the Ponyta
Ponyta Mosely (F)Type: Fire Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a glow in dark places, takes additional dammage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Run Away(Innate): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Flash Fire(Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Flame Body(Innate ~DW-LOCKED): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Lonely (+Atk, -Def) HP: 90 Atk: Rank 4 (+) Def: Rank 1 (-) SpA: Rank 3 SpD: Rank 3 Spe: 90 EC: 0/6 MC: 0 DC: 0/5 Attacks: ~Growl(*) ~Tackle(*) ~Tail Whip(*) ~Ember(*) ~Quick Attack(*) ~Flame Wheel(*) ~Stomp(*) ~Flame Charge(*) ~Fire Spin(*) ~Thrash(*) ~Double Kick(*) ~Hypnosis(*) ~Hidden Power Ice 7(*) ~Wild Charge(*) ~Flamethrower(*) apologies in advance if I did this wrong, lol.
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11:22 chocolate-kipp drifloon is the cutest pedophile 11:22 chocolate-kipp ever 11:22 elcheeso i know, right? Come to #Smeargle! Art thread. Last edited by chocolate-kipp; Aug 19th, 2011 at 11:34:01 PM. |
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#327 |
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Join Date: Aug 2009
Posts: 2,865
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chocolate-kipp, you can add Quick Attack to Ponyta's movepool, it starts with it in FRLG. Otherwise, APPROVED. Welcome to ASB!
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<Gem> flame either way, you need a quote for a sig. <Gem> why? you must have one Nuzlocke Thread! The latest update for my Diamond challenge is here CAP ASB Team and ASB Raid Compendium |
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#328 |
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strong pkmn, weak pkmn...
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Join Date: Jan 2008
Posts: 5,658
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June 18th, 2013 June 10th, 2013 May 21st, 2013 May 11th, 2013 April 19th, 2013 March 23rd, 2013 March 10th, 2013 January 24th, 2013 December 23rd, 2012 November 27th, 2012 November 22nd, 2012 November 9th, 2012 October 13th, 2012 September 26th, 2012 September 1st, 2012 August 28th, 2012 August 14th, 2012 August 6th, 2012 July 12th, 2012 July 10th, 2012 June 29th, 2012 June 28th, 2012 June 8th, 2012 May 24th, 2012 May 16th, 2012 May 10th, 2012 May 1st, 2012 April 10th, 2012 April 2nd, 2012 March 13th, 2012 March 4th, 2012 January 29th, 2012 January 8th, 2012 January 1st, 2012 November 30th, 2011 October 14th, 2011 October 8th, 2011 September 30th, 2011 August 8th, 2011 July 29th, 2011 July 25th, 2011 July 20th, 2011 July 11th, 2011 July 8th, 2011 Ref profile Trainer Name: Elevator Music Pokemon: Ninetales, Milotic, Whimsicott, Steelix, Togekiss, Revenankh, Ariados, Venomoth, Camerupt, Porygon-Z, Carracosta, Necturna, Dragonite, Girafarig, Weavile, Conkeldurr, Cyclohm, Mollux, Slowking, Meganium, Audino, Aerodactyl, Snorunt, Bronzor, Regice W/L/T: 56/33/2 Currency Counters: 48 Universal Counters: 3 Backpack: Berry Pocket: 2x Leppa Berry 1x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 12x Aspear Berry Items Pocket: 1x Amulet Coin 1x Big Root 1x Black Sludge 2x BrightPowder 1x Charcoal 1x Damp Rock 1x Everstone 3x Exp. Share 2x Expert Belt 2x Focus Band 2x Focus Sash 1x Heat Rock 1x Icy Rock 1x Leftovers 1x Life Orb 2x Macho Brace 1x Magnet 1x Metal Coat 1x Prism Scale 2x Rare Candy 2x Razor Claw 2x Rocky Helmet 1x Shed Shell 1x Shiny Stone 1x Ice Sapphire 1x Revive 1x Max Revive 9x Heal Ball 11x Sport Ball 8x Timer Ball Badges: - Flying Badge - Electric Badge Completed Battles:
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vs. Woodchuck (3v3 singles) [WIN] vs. Destiny Warrior (1v1 Singles) [LOSS] vs. Engineer Pikachu (3v3 singles) [LOSS] vs. Smashlloyd20 (2v2 singles) [WIN] vs. GoldenKnight (3v3 triples) [WIN] vs. Glacier Knight (1v1 singles) [WIN] vs. danmantincan (2v2 singles) [LOSS] vs. Glacier Knight (3v3 doubles) [LOSS] vs. Blazikenmaster-Zeo (1v1 singles) [WIN] vs. DarkSlay (1v1 singles) [LOSS] vs. Arcanite (2v2 singles) [LOSS] vs. Smashlloyd20 (1v1 singles) [WIN] vs. Steampowered (5v5 singles) [WIN] vs. Terrador (1v1 singles) [LOSS] vs. Leethoof (1v1 singles) [WIN] vs. Leethoof (2v2 doubles) [WIN] vs. ToastTyrant13 (3v3 singles) [WIN] vs. Darkamber8828 (1v1 singles) [LOSS] vs. Maxim (2v2 singles) [LOSS] vs. rickheg (1v1 singles) [INCOMPLETE] vs. jas61292 (1v1 singles) [INCOMPLETE] vs. ToastTyrant13 (2v2 doubles) [INCOMPLETE] vs. C$FP (6v6 singles) [WIN] vs. the dead mans oddysey (1v1 singles) [WIN] vs. Tortferngatr (3v3 triples) [WIN] vs. dogfish44/Steampowered/jas61292/The Royal Guard/Rediamond (2v2v2v2v2v2 melee) [LOSS] vs. Texas Cloverleaf (3v3 triples) [LOSS] vs. iiMKUltra (3v3 singles) [LOSS] vs. Terrador (1v1 singles) [WIN] vs. ToastTyrant13 (2v2 doubles) [WIN] vs. smashlloyd20 (4v4 singles) [WIN] vs. UllarWarlord (2v2 doubles) [WIN] vs. Terrador (2v2 doubles) [WIN] vs. Maxim (3v3 rotation) [WIN] vs. Ragnarokalex (6v6 brawl) [LOSS] vs. TalkingLion (1v1 singles) [WIN] vs. C$FP (3v3 triples) [LOSS] vs. UllarWarlord (2v2 singles) [INCOMPLETE] vs. Its_A_Random (1v1 singles) [WIN] vs. Pwnemon (1v1 singles) [LOSS] vs. MrcRanger97 (2v2 doubles) [WIN] vs. Ragnarokalex (1v1 singles) [LOSS] vs. Gerard (3v3 singles) [TIE] vs. Mr.L (2v2 doubles) [LOSS] vs. EspyOwner (2v2 singles) [WIN] vs. Aweshucks (4v4 doubles) [WIN] vs. Imanalt (3v3 doubles) [INCOMPLETE] vs. LouisCyphre (3v3 rotation) [WIN] vs. Rediamond (1v1 singles) [LOSS] vs. Imanalt (3v3 singles) [WIN] vs. SubwayJ (2v2 doubles) [WIN] vs. Destiny Warrior (1v1 singles) [WIN] vs. EspyOwner (1v1 singles) [WIN] vs. The Royal Guard (6v6 brawl) [WIN] vs. Flamestrike (3v3 singles) [WIN] vs. typon77 (3v3 doubles) [WIN] vs. EspyOwner (1v1 singles) [WIN] vs. Imanalt (2v2 doubles) [WIN] vs. Orcinus Duo (4v4 doubles) [LOSS] vs. DarkSlay (2v2 doubles) [WIN] vs. C$FP (3v3 triples) [LOSS] vs. Glacier Knight (2v2 doubles) [LOSS] vs. Lord Jesseus (3v3 doubles) [LOSS] vs. typon77/The Wanderer/waterwarrior (3v3v3v3 singles) [WIN] vs. UllarWarlord (1v1 singles) [WIN] vs. AOPSUser (4v4 doubles) [WIN] vs. rickheg (4v4 singles) [WIN] vs. Maxim (4v4 doubles) [LOSS] vs. DFrog (3v3 singles) [WIN] vs. Gerard (5v5 triples) [LOSS] vs. UllarWarlord (1v1 singles) [WIN] vs. Its_A_Random (2v2 doubles) [WIN] vs. Yarnus of Bethany (4v4 doubles) [WIN] vs. ZhengTann (2v2 doubles) [LOSS] vs. Texas Cloverleaf (4v4 doubles) [LOSS] vs. Glacier Knight (1v1 singles) [WIN] (Gym) vs. Dogfish44 (3v3 singles) [LOSS] vs. Matezoide (1v1 singles) [LOSS] vs. Gerard (2v2 doubles) [LOSS] vs. Pwnemon (4v4 doubles) [WIN] vs. Matezoide (2v2 doubles) [WIN] vs. Glacier Knight (2v2 doubles) [WIN] (Gym) vs. jas61292 (4v4 doubles) [WIN] vs. Frosty (4v4 singles) [LOSS] (Gym) vs. Orcinus Duo (4v4 doubles) [INCOMPLETE] vs. Dare234 and Madotsuki, w/ Texas Cloverleaf (4v4 team doubles) [WIN] vs. zarator (2v2 singles) [TIE] vs. Faylion (1v1 singles) [WIN] vs. Maxim (3v3 triples) [WIN] (Gym) vs. Dogfish44 (3v3 singles) [WIN] (Gym) vs. Its_A_Random (4v4 singles) [LOSS] vs. Texas Cloverleaf (3v3 doubles) [WIN] (Highlight Match #5) vs. Glacier Knight (3v3 singles) [WIN] vs. Pwnemon (6v6 triples) [LOSS] vs. Engineer Pikachu (6v6 triples) [LOSS] vs. Pwnemon (2v2 singles) [WIN] vs. EspyOwner (2v2 singles) [INCOMPLETE] vs. C$FP (1v1 singles) [WIN] Active Slots: Battle Slot 1: vs. Birkal and Flamestrike, w/ Pwnemon (4v4 team doubles) Battle Slot 2: vs. Frosty (2v2 singles) Battle Slot 3: vs. Espy Owner (1v1 singles) Tournament: vs. Dogfish44 (3v3 singles) RP: Battle Subway (Togekiss/Milotic/Steelix) RP: Battle Hall (Ariados) RP: TLR: Timeless Tower (Steel Dungeon) (Revenankh/Camerupt/Mollux) Gym: (Gym) vs. Leethoof (4v4 doubles) Other: None Pokemon Team:
Kyukon (Ninetales)
Ninetales(*) [Kyukon] (F) Nature: Timid (+15% Spe, +15% Acc, -1 Atk) Type: Fire Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2). Self-targeted attacks do not give the boost. Drought (DW): (Trigger) When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 3 SpD: Rank 4 Spe: 115 (100 *1.15) (+) (15% Accuracy boost) Size Class: 2 Weight Class: 2 Base Rank Total: 20 Total Moves: 79 [Movepool Complete] EC: 6/6 MC: 0 DC: 5/5 Attacks: Attract Bide Body Slam Calm Mind Captivate Charm Confuse Ray Covet Curse Dark Pulse Dig Disable Double-Edge Double Team Dream Eater Ember Endure Energy Ball Extrasensory Facade Faint Attack Fire Blast Fire Spin Flail Flame Burst Flame Charge Flamethrower Flare Blitz Foul Play Frustration Giga Impact Grudge Headbutt Heat Wave Hex Hidden Power (Rock, 7) Howl Hyper Beam Hypnosis Imprison Incinerate Inferno Iron Tail Mimic Nasty Plot Natural Gift Ominous Wind Overheat Pain Split Payback Power Swap Protect Psych Up Psyshock Quick Attack Rage Reflect Rest Return Roar Role Play Round Safeguard Secret Power Skull Bash Sleep Talk Snore SolarBeam Spite Substitute Sunny Day Swagger Swift Tail Slap Tail Whip Take Down Toxic Will-O-Wisp Zen Headbutt
Mirokarosu (Milotic)
Milotic(*) [Mirokarosu] (F) Nature: Bold (+1 Def, -1 Atk) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Marvel Scale: (Passive) This Pokemon's coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2). Cute Charm (DW): (Passive) This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move. Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 4 (+) SpA: Rank 4 SpD: Rank 5 Spe: 81 Size Class: 5 Weight Class: 5 Base Rank Total: 20 Total Moves: 68 [Movepool Complete] EC: 6/6 MC: 0 DC: 5/5 Attacks: Aqua Ring Aqua Tail Attract Avalanche Bind Blizzard Body Slam Brine Bulldoze Captivate Confuse Ray Dive Double-Edge Double Team DragonBreath Dragon Pulse Dragon Tail Endure Facade Flail Frustration Giga Impact Hail Haze Hidden Power (Electric, 7) Hydro Pump Hyper Beam Hypnosis Ice Beam Icy Wind Iron Head Iron Tail Light Screen Magic Coat Mimic Mirror Coat Mist Mud-Slap Mud Sport Natural Gift Protect Psych Up Rain Dance Recover Refresh Rest Return Round Safeguard Scald Secret Power Sleep Talk Snore Splash Substitute Surf Swagger Swift Tackle Tickle Toxic Twister Waterfall Water Gun Water Pulse Water Sport Whirlpool
Erufuun (Whimsicott)
Whimsicott(*) [Erufuun] (M) Nature: Timid (+15% Spe, +21% Acc, -1 Atk) Type: Grass Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks. Chlorophyll (DW): (Passive) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed. Stats: HP: 90 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 134 (116 *1.15) (+) (21% Accuracy boost) Size Class: 1 Weight Class: 1 Base Rank Total: 18 Total Moves: 59 [Movepool Complete] EC: 6/6 MC: 0 DC: 5/5 Attacks: Absorb Attract Beat Up Charm Cotton Guard Cotton Spore Covet Double Team Dream Eater Encore Endeavor Energy Ball Facade Fake Tears Flash Fling Frustration Giga Drain Giga Impact Grass Knot GrassWhistle Growth Gust Helping Hand Hidden Power (Fire, 7) Hurricane Hyper Beam Knock Off Leech Seed Light Screen Mega Drain Memento Natural Gift PoisonPowder Protect Psychic Razor Leaf Rest Return Round Safeguard Seed Bomb Shadow Ball Sleep Talk Snore SolarBeam Stun Spore Substitute Sunny Day Swagger Switcheroo Tailwind Taunt Thief Tickle Toxic Trick Room U-turn Worry Seed(*)
Haganeiru (Steelix)
Steelix [Haganeiru] (M) Nature: Adamant (+1 Atk, -1 SpA) Type: Steel/Ground Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Abilities: Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Sturdy: (Passive) This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Sheer Force (DW): (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 8 SpA: Rank 1 (-) SpD: Rank 3 Spe: 30 Size Class: 7 Weight Class: 8 Base Rank Total: 21 Total Moves: 57 EC: 6/6 MC: 0 DC: 5/5 Attacks: Autotomize Bind Crunch Curse Double-Edge DragonBreath Fire Fang Harden Ice Fang Iron Tail Mud Sport Rage Rock Polish Rock Slide Rock Throw Rock Tomb Sand Tomb Sandstorm Screech Slam Smack Down Stone Edge Tackle Thunder Fang Block Flail Heavy Slam Rock Blast Rollout Stealth Rock Bide Bulldoze Dig Double Team Dragon Tail Earthquake Explosion Facade Fissure Giga Impact Gyro Ball Protect Rest Roar Rock Smash Skull Bash Sunny Day Swagger Taunt Torment Toxic Aqua Tail Body Slam Endure Iron Head Magnet Rise Sleep Talk
Togekissu (Togekiss)
Togekiss [Togekissu] (F) Nature: Bold (+1 Def, -1 Atk) Type: Normal/Flying Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt) Super Luck (DW): (Passive) This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time. Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 4 (+) SpA: Rank 5 SpD: Rank 4 Spe: 80 Size Class: 3 Weight Class: 3 Base Rank Total: 20 Total Moves: 110 EC: 9/9 MC: 0 DC: 5/5 Attacks: After You Air Slash AncientPower Aura Sphere Baton Pass Bestow Charm Double-Edge Encore ExtremeSpeed Follow Me Growl Last Resort Magical Leaf Metronome Safeguard Sky Attack Sweet Kiss Wish Yawn Extrasensory Foresight Future Sight Lucky Chant Mirror Move Morning Sun Nasty Plot Peck Present Psycho Shift Secret Power Stored Power Aerial Ace Attract Brick Break Defog Detect Double Team Dream Eater Echoed Voice Endure Facade Fire Blast Flamethrower Flash Fly Focus Punch Frustration Giga Impact Grass Knot Hidden Power (Ground, 7) Hyper Beam Incinerate Light Screen Mud-Slap Natural Gift Pluck Protect Psych Up Psychic Psyshock Rain Dance Reflect Rest Retaliate Return Rock Smash Round Shadow Ball Shock Wave Silver Wind Snore SolarBeam Steel Wing Substitute Sunny Day Swagger Telekinesis Thunder Wave Toxic Water Pulse Work Up Zap Cannon Air Cutter Body Slam Counter Covet Dizzy Punch Drain Punch Endeavor Headbutt Heal Bell Heat Wave Helping Hand Hyper Voice Magic Coat Mimic Ominous Wind Roost Seismic Toss Signal Beam Sleep Talk Softboiled Swift Tailwind Tri Attack Trick Twister Uproar Zen Headbutt
(Revenankh)
Revenankh [] (M) Nature: Adamant (+1 Atk, -1 SpA) Type: Ghost/Fighting Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Air Lock: (Passive) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place. Infiltrator (DW): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 4 Spe: 65 Size Class: 3 Weight Class: 3 Base Rank Total: 20 Total Moves: 86 MC: 0 DC: 5/5 Attacks: Arm Thrust Bide Glare Grudge Hammer Arm Mean Look Moonlight Power Whip Punishment Revenge Rock Tomb Sand Tomb Shadow Punch Vital Throw Wrap Wring Out Counter Curse Destiny Bond Force Palm Hex Mach Punch Memento Nasty Plot Shadow Sneak Submission Wide Guard Attract Brick Break Bulk Up Bulldoze Double Team Dream Eater Earthquake Embargo Endure Facade Focus Blast Focus Punch Frustration Giga Impact Hidden Power (Flying, 7) Hyper Beam Low Sweep Natural Gift Payback Poison Jab Protect Psych Up Psychic Rest Return Rock Slide Rock Smash Safeguard Sandstorm Secret Power Shadow Ball Smack Down Substitute Sunny Day Swagger Taunt Telekinesis Torment Toxic Work Up AncientPower Bind Drain Punch Dual Chop Helping Hand Ice Punch Knock Off Mud-Slap Ominous Wind Pain Split Sleep Talk Snore Spite Sucker Punch Superpower Trick Vacuum Wave
Ariadosu (Ariados)
Ariados [Ariadosu] (M) Nature: Brave (+1 Atk, -15% Spe, -10% Eva) Type: Bug/Poison Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Swarm: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Insomnia: (Passive) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently. Sniper (DW): (Passive) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 2 SpD: Rank 2 Spe: 34 (40 /1.15) (-) Size Class: 2 Weight Class: 3 Base Rank Total: 15 Total Moves: 51 EC: 6/6 MC: 0 DC: 5/5 Attacks: Agility Bug Bite Constrict Cross Poison Fury Swipes Leech Life Night Shade Pin Missile Poison Jab Poison Sting Psychic Scary Face Screech Shadow Sneak Spider Web String Shot Sucker Punch Baton Pass Disable Electroweb Night Slash Psybeam Pursuit Rage Powder SonicBoom Toxic Spikes Twineedle Attract Dig Double Team Endure Flash Frustration Hidden Power (Ice, 7) Hone Claws Hyper Beam Protect Return Sludge Bomb SolarBeam Struggle Bug Substitute Swagger Toxic Venoshock X-Scissor Body Slam Bounce Giga Drain Refresh Signal Beam
Morufon (Venomoth)
Venomoth [Morufon] (M) Nature: Timid (+15% Spe, +12% Acc, -1 Atk) Type: Bug/Poison Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (e.g. burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Tinted Lens: (Passive) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). Wonder Skin (DW): (Passive) The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 2 SpA: Rank 3 SpD: Rank 3 Spe: 104 (90 *1.15) (+) (12% Accuracy boost) Size Class: 3 Weight Class: 2 Base Rank Total: 17 Total Moves: 80 [Movepool Complete] EC: 6/6 MC: 0 DC: 5/5 Attacks: Acrobatics Aerial Ace Agility Air Cutter Attract Baton Pass Bide Bug Bite Bug Buzz Captivate Confusion Curse Defog Disable Double-Edge Double Team Endure Energy Ball Facade Flash Foresight Frustration Giga Drain Giga Impact Gust Hidden Power (Ground, 7) Hyper Beam Leech Life Mega Drain Mimic Morning Sun Natural Gift Ominous Wind Poison Fang PoisonPowder Protect Psybeam Psychic Psywave Quiver Dance Rage Rage Powder Razor Wind Reflect Refresh Rest Return Roost Round Screech Secret Power Signal Beam Silver Wind Skill Swap Sleep Powder Sleep Talk Sludge Bomb Snore SolarBeam String Shot Struggle Bug Stun Spore Substitute Sunny Day Supersonic Swagger Sweet Scent Swift Tackle Tailwind Take Down Teleport Thief Toxic Toxic Spikes Twister U-turn Venoshock Whirlwind Zen Headbutt
Bakuuda (Camerupt)
Camerupt [Bakuuda] (M) Nature: Quiet (+1 SpA, -15% Spe, -10% Eva) Type: Fire/Ground Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Abilities: Magma Armor: (Passive) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1). Solid Rock: (Passive) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2). Anger Point (DW): (Passive) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 34 (40 /1.15) (-) Size Class: 4 Weight Class: 6 Base Rank Total: 19 Total Moves: 54 EC: 6/6 MC: 0 DC: 5/5 Attacks: Amnesia Curse Double-Edge Earth Power Earthquake Ember Eruption Fissure Flame Burst Flamethrower Focus Energy Growl Lava Plume Magnitude Rock Slide Tackle Take Down Yawn AncientPower Endure Mud Bomb Stockpile Swallow Bulldoze Dig Double Team Explosion Facade Fire Blast Flame Charge Flash Cannon Giga Impact Hidden Power (Ice, 7) Hyper Beam Incinerate Overheat Protect Rest Roar Rock Polish Rock Smash Rock Tomb Sandstorm Sleep Talk SolarBeam Stealth Rock Stone Edge Substitute Sunny Day Swagger Toxic Will-O-Wisp Body Slam Heat Wave
PorigonZ (Porygon-Z)
Porygon-Z [PorigonZ] (N) Nature: Modest (+1 SpA, -1 Atk) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Adaptability: (Passive) The moves that match this Pokemon's type have their Base Attack Power increased by two (2). Download: (Passive) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent's weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round. Analytic (DW): (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 6 (+) SpD: Rank 3 Spe: 90 Size Class: 2 Weight Class: 3 Base Rank Total: 20 Total Moves: 68 EC: 9/9 MC: 0 DC: 5/5 Attacks: Agility Conversion Conversion 2 Defense Curl Discharge Embargo Hyper Beam Lock-On Magic Coat Magnet Rise Nasty Plot Psybeam Recover Recycle Sharpen Signal Beam Tackle Tri Attack Zap Cannon Aerial Ace Bide Blizzard Charge Beam Curse Double Team Facade Flash Giga Impact Hidden Power (Fire, 7) Ice Beam Protect Psychic Psyshock Psywave Rain Dance Reflect Rest Shadow Ball Shock Wave Skull Bash Sleep Talk Snore SolarBeam Substitute Sunny Day Swagger Teleport Thunder Thunder Wave Thunderbolt Toxic Trick Room Barrier Dark Pulse Double-Edge Electroweb Endure Foul Play Gravity Icy Wind Iron Tail Mimic Nightmare Pain Split Swift Trick Uproar Wonder Room
Abagoora (Carracosta)
Carracosta [Abagoora] (M) Nature: Adamant (+1 Atk, -1 SpA) Type: Water/Rock Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Solid Rock: (Passive) This Pokemon's body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2). Study: (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Swift Swim (DW): (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 5 SpA: Rank 2 (-) SpD: Rank 3 Spe: 32 Size Class: 3 Weight Class: 4 Base Rank Total: 20 Total Moves: 65 [Movepool Complete] EC: 6/6 MC: 0 DC: 5/5 Attacks: AncientPower Aqua Jet Aqua Tail Attract Bide Bite Blizzard Block Body Slam Brine Bulldoze Crunch Curse Dig Dive Double Team Earth Power Earthquake Facade Flail Focus Blast Frustration Giga Impact Hidden Power (Grass, 7) Hydro Pump Hyper Beam Ice Beam Icy Wind Iron Defense Iron Head Iron Tail Knock Off Low Kick Protect Rain Dance Rest Return Rock Polish Rock Slide Rock Smash Rock Throw Rock Tomb Rollout Round Sandstorm Scald Shell Smash Slam Sleep Talk Smack Down Snore Stealth Rock Stone Edge Strength Substitute Superpower Surf Swagger Toxic Water Gun Water Pulse Waterfall Whirlpool Wide Guard Withdraw
(Necturna)
Necturna [] (F) Nature: Rash (+1 SpA, -1 SpD) Type: Grass/Ghost Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the Pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution. Telepathy (DW): (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks. Stats: HP: 100 Atk: Rank 5 Def: Rank 4 SpA: Rank 4 (+) SpD: Rank 4 (-) Spe: 81 Size Class: 3 Weight Class: 3 Base Rank Total: 23 Total Moves: 66 [Movepool Complete] EC: 6/6 MC: 0 DC: 5/5 Attacks: Attract Bind Calm Mind Covet Curse Cut Double Team Dream Eater Energy Ball Facade Flash Frustration Future Sight Giga Drain Giga Impact Grass Knot Gravity Hex Hidden Power (Water, 7) Horn Leech Hyper Beam Ingrain Knock Off Leaf Blade Leaf Storm Leer Natural Gift Nightmare Ominous Wind Pain Split Payback Poison Fang Power Whip Protect Psych Up Psychic Rest Return Round Seed Bomb Shadow Ball Shadow Claw Shadow Sneak Skill Swap Sleep Talk Snatch Snore Soak (Sketched) SolarBeam Spite Stone Edge Substitute Sunny Day Super Fang Swagger Synthesis Telekinesis Thief Thunder Fang Torment Toxic Toxic Spikes Trick Vine Whip Will-O-Wisp Worry Seed
Kairyu (Dragonite)
Dragonite [Kairyu] (M) Nature: Relaxed (+1 Def, -15% Spe, -10% Eva) Type: Dragon/Flying Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Multiscale (DW): (Passive) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved. Stats: HP: 100 Atk: Rank 5 Def: Rank 4 (+) SpA: Rank 4 SpD: Rank 4 Spe: 69 (80 /1.15) (-) Size Class: 4 Weight Class: 6 Base Rank Total: 22 Total Moves: 102 EC: 9/9 MC: 0 DC: 5/5 Attacks: Agility Aqua Tail Dragon Dance Dragon Rage Dragon Rush Dragon Tail Fire Punch Hurricane Hyper Beam Leer Outrage Roost Safeguard Slam ThunderPunch Thunder Wave Twister Wing Attack Wrap Aqua Jet DragonBreath ExtremeSpeed Haze Mist Aerial Ace Attract Bide Blizzard Brick Break Bulldoze Defog Detect Dive Double Team Dragon Claw Earthquake Endure Facade Fire Blast Flamethrower Fly Focus Blast Focus Punch Frustration Giga Impact Hail Hidden Power (Grass, 7) Hone Claws Horn Drill Ice Beam Incinerate Light Screen Protect Rain Dance Razor Wind Reflect Rest Return Roar Rock Slide Rock Smash Rock Tomb Sandstorm Shock Wave Skull Bash Sky Drop Sleep Talk Steel Wing Stone Edge Substitute Sunny Day Surf Swagger Thunder Thunderbolt Toxic Waterfall Water Gun Whirlpool Zap Cannon Air Cutter Bind Body Slam Double-Edge Draco Meteor Dragon Pulse DynamicPunch Headbutt Heal Bell Heat Wave Hydro Pump Ice Punch Icy Wind Iron Head Mimic Mud-Slap Ominous Wind Snore Superpower Swift Tailwind Whirlwind
Kirinriki (Girafarig)
Girafarig [Kirinriki] (F) Nature: Rash (+1 SpA, -1 SpD) Type: Normal/Psychic Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Early Bird: (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions. Sap Sipper (DW): (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 2 (-) Spe: 85 Size Class: 4 Weight Class: 3 Base Rank Total: 18 Total Moves: 53 MC: 0 DC: 5/5 Attacks: Agility Assurance Astonish Baton Pass Confusion Crunch Double Hit Growl Guard Swap Odor Sleuth Power Swap Psybeam Psychic Stomp Tackle Zen Headbutt Double Kick Future Sight Mirror Coat Razor Wind Wish Double Team Earthquake Energy Ball Facade Grass Knot Light Screen Protect Psyshock Reflect Rest Shadow Ball Substitute Telekinesis Thunderbolt Toxic Trick Room Body Slam Double-Edge Endure Foul Play Gravity Hyper Voice Iron Tail Magic Coat Signal Beam Skill Swap Sleep Talk Snore Sucker Punch Swift Trick Uproar
Manyuura (Weavile)
Weavile [Manyuura] (M) Nature: Jolly (+15% Spe, +24% Acc, -1 SpA) Type: Dark/Ice Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Abilities: Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Pickpocket (DW): (Trigger) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand. Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 144 (125 *1.15) (+) (24% Accuracy boost) Size Class: 2 Weight Class: 3 Base Rank Total: 21 Total Moves: 60 EC: 6/6 MC: 0 DC: 5/5 Attacks: Agility Assurance Beat Up Dark Pulse Embargo Faint Attack Fling Fury Swipes Hone Claws Ice Shard Icy Wind Leer Metal Claw Nasty Plot Night Slash Punishment Quick Attack Revenge Scratch Screech Slash Snatch Taunt Assist Avalanche Bite Counter Fake Out Feint Foresight Pursuit Reflect Aerial Ace Blizzard Brick Break Dig Double Team DynamicPunch Endure Focus Punch Giga Impact Hail Natural Gift Protect Psych Up Rest Substitute Sunny Day Swagger Swords Dance Torment Toxic Whirlpool X-Scissor Ice Punch Iron Tail Knock Off Low Kick Moonlight Sleep Talk
Roobushin (Conkeldurr)
Conkeldurr [Roobushin] (M) Nature: Careful (+1 SpD, -1 SpA) Type: Fighting Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Sheer Force: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. Iron Fist (DW): (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch) Stats: HP: 110 Atk: Rank 5 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 4 (+) Spe: 45 Size Class: 3 Weight Class: 4 Base Rank Total: 19 Total Moves: 68 [Movepool Complete] EC: 9/9 MC: 0 DC: 5/5 Attacks: Attract Bide Block Brick Break Bulk Up Bulldoze Chip Away Comet Punch Counter Detect Dig Double Team Drain Punch DynamicPunch Earthquake Endure Facade Fire Punch Fling Focus Blast Focus Energy Focus Punch Force Palm Foresight Frustration Giga Impact Grass Knot Hammer Arm Helping Hand Hidden Power (Psychic, 7) Hyper Beam Ice Punch Knock Off Leer Low Kick Low Sweep Mach Punch Payback Poison Jab Pound Protect Rain Dance Rest Retaliate Return Reversal Rock Slide Rock Smash Rock Throw Rock Tomb Round Scary Face Sleep Talk Smack Down SmellingSalt Snore Stone Edge Strength Substitute Sunny Day Superpower Swagger Taunt ThunderPunch Toxic Wake-Up Slap Wide Guard Work Up
(Cyclohm)
Cyclohm [] (M) Nature: Modest (+1 SpA, -1 Atk) Type: Electric/Dragon Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Abilities: Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Passive) This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Overcoat (DW): (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Stats: HP: 110 Atk: Rank 1 (-) Def: Rank 4 SpA: Rank 5 (+) SpD: Rank 3 Spe: 80 Size Class: 4 Weight Class: 4 Base Rank Total: 20 Total Moves: 61 EC: 9/9 MC: 0 DC: 5/5 Attacks: Bide Charge Discharge Double Hit Dragon Pulse Dragon Rage Dragon Tail Growl Hurricane Outrage Rain Dance Slack Off SonicBoom Tackle Thrash ThunderShock Tri Attack Twister Weather Ball Whirlwind Zap Cannon DragonBreath Dragon Dance Gust Hydro Pump Magnet Rise Shock Wave Attract Blizzard Charge Beam Double Team Endure Fire Blast Flamethrower Flash Hail Hidden Power (Grass, 7) Hone Claws Hyper Beam Ice Beam Incinerate Light Screen Protect Rest Roar Sandstorm Substitute Sunny Day Surf Thunder Thunderbolt Thunder Wave Torment Toxic Trick Room Volt Switch Wild Charge Draco Meteor Electroweb Heal Bell Signal Beam Sleep Talk
(Mollux)
![]() Mollux [] (F) Nature: Timid (+15% Spe, +9% Acc, -1 Atk) Type: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted. Illuminate (DW): (Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack. Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 5 SpD: Rank 4 Spe: 88 (76 *1.15) (+) (9% Accuracy boost) Size Class: 3 Weight Class: 3 Base Rank Total: 20 Total Moves: 67 [Movepool Complete] MC: 0 DC: 5/5 Attacks: Acid Acid Armor Acid Spray Aqua Ring Attract Bide Bind Bug Bite Calm Mind Charm Clear Smog Confuse Ray Double Team Ember Eruption Explosion Facade Final Gambit Fire Blast Fire Spin Flame Charge Flamethrower Flash Frustration Gastro Acid Giga Impact Gunk Shot Heal Bell Heal Pulse Heat Wave Helping Hand Hidden Power (Ice, 7) Hyper Beam Inferno Iron Defense Knock Off Lava Plume Light Screen Moonlight Overheat Protect Rain Dance Rapid Spin Recover Rest Return Round Sleep Talk Sludge Bomb Sludge Wave Snatch Snore SolarBeam Stealth Rock Substitute Sunny Day Swagger Thief Thunder Thunder Wave Thunderbolt Toxic Toxic Spikes Trick Venoshock Will-O-Wisp Withdraw
Yadokingu (Slowking)
Slowking [Yadokingu] (M) Nature: Quiet (+1 SpA, -15% Spe, -10% Eva) Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate. Own Tempo: (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Regenerator (DW): (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 4 Spe: 26 (30 /1.15) (-) Size Class: 3 Weight Class: 4 Base Rank Total: 19 Total Moves: 81 EC: 6/6 MC: 0 DC: 5/5 Attacks: Amnesia Confusion Curse Disable Growl Headbutt Heal Pulse Hidden Power (Electric, 7) Nasty Plot Power Gem Psych Up Psychic Rain Dance Slack Off Swagger Tackle Trump Card Water Gun Water Pulse Yawn Zen Headbutt Block Future Sight Mud Sport Stomp Bide Blizzard Brick Break Brine BubbleBeam Bulldoze Dig Dive Dragon Tail DynamicPunch Earthquake Endure Fire Blast Fissure Flamethrower Focus Blast Focus Punch Grass Knot Hail Hyper Beam Ice Beam Incinerate Light Screen Pay Day Protect Psyshock Reflect Rest Rock Smash Safeguard Scald Shadow Ball Substitute Surf Telekinesis Teleport Thunder Wave Toxic Trick Room Whirlpool Zap Cannon Aqua Tail Body Slam Counter Drain Punch Foul Play Ice Punch Icy Wind Iron Defense Iron Tail Magic Coat Signal Beam Skill Swap Sleep Talk Trick Wonder Room
Meganiumu (Meganium)
Meganium [Meganiumu] (F) Nature: Brave (+1 SpA, -15% Spe, -10% Eva) Type: Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Overgrow: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Leaf Guard (DW): (Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 3 SpD: Rank 4 Spe: 69 (80 /1.15) (-) Size Class: 4 Weight Class: 5 Base Rank Total: 20 Total Moves: 48 EC: 9/9 MC: 0 DC: 5/5 Attacks: Aromatherapy Body Slam Growl Light Screen Magical Leaf Natural Gift Petal Dance PoisonPowder Razor Leaf Reflect Safeguard SolarBeam Sweet Scent Synthesis Tackle Counter GrassWhistle Heal Pulse Ingrain Leaf Storm Leech Seed Nature Power Vine Whip Wring Out Bulldoze Bullet Seed Dragon Tail Earthquake Endure Energy Ball Giga Impact Grass Knot Hidden Power (Fire, 7) Hyper Beam Protect Rest Rock Smash Substitute Sunny Day Toxic Frenzy Plant Giga Drain Grass Pledge Iron Tail Magic Coat Outrage Seed Bomb Worry Seed
Tabunne (Audino)
Tabunne [Audino] (F) Nature: Quiet (+1 SpA, -15% Spe, -10% Eva) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Healer: (Passive) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed. Regenerator: (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Klutz (DW): (Toggle) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect. Stats: HP: 110 Atk: Rank 2 Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 3 Spe: 43 (50 /1.15) (-) Size Class: 2 Weight Class: 3 Base Rank Total: 16 Total Moves: 80 MC: 0 DC: 5/5 Attacks: After You Attract DoubleSlap Double-Edge Entrainment Growl Heal Pulse Helping Hand Pound Refresh Secret Power Simple Beam Encore Lucky Chant Sweet Kiss Wish Yawn Blizzard Calm Mind Charge Beam Dig Double Team Dream Eater Echoed Voice Facade Fire Blast Flamethrower Flash Frustration Grass Knot Hidden Power (Ground, 7) Hyper Beam Ice Beam Incinerate Light Screen Protect Psych Up Psychic Psyshock Rain Dance Reflect Rest Return Safeguard Shadow Ball SolarBeam Substitute Surf Sunny Day Swagger Telekinesis Thunder Thunder Wave Thunderbolt Toxic Trick Room Wild Charge Work Up Covet Drain Punch Fire Punch Gravity Heal Bell Hyper Voice Ice Punch Icy Wind Iron Tail Knock Off Low Kick Magic Coat Pain Split Role Play Signal Beam Skill Swap Sleep Talk Snatch Snore ThunderPunch Uproar Zen Headbutt
Putera (Aerodactyl)
Aerodactyl [Putera] (M) Nature: Jolly (+15% Spe, +30% Acc, -1 SpA) Type: Rock/Flying Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Pressure: (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Unnerve (DW): (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 150 (130 *1.15) (+) (+26% Accuracy boost) Size Class: 4 Weight Class: 4 Base Rank Total: 20 Total Moves: 42 MC: 0 DC: 0/5 Attacks: Agility AncientPower Bite Crunch Fire Fang Giga Impact Hyper Beam Ice Fang Iron Head Roar Rock Slide Scary Face Sky Drop Supersonic Take Down Thunder Fang Wing Attack Curse Foresight Pursuit Steel Wing Whirlwind Aerial Ace Bide Bulldoze Defog Earthquake Endure Fly Protect Razor Wind Reflect Sandstorm Smack Down Stone Edge Taunt Torment Aqua Tail Roost Sky Attack Stealth Rock Tailwind
Yukiwarashi (Snorunt)
Snorunt [Yukiwarashi] (F) Nature: Hasty (+15% Spe, +8% Acc, -1 Def) Type: Ice Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Abilities: Snow Cloak: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage. Ice Body: (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. Moody (DW): (Passive) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Stats: HP: 90 Atk: Rank 2 Def: Rank 1 (-) SpA: Rank 2 SpD: Rank 2 Spe: 58 (50 *1.15) (+) (+8% Accuracy boost) Size Class: 1 Weight Class: 2 Base Rank Total: 12 Total Moves: 32 EC: 0/6 MC: 0 DC: 0/5 Attacks: Bite Blizzard Crunch Double Team Hail Headbutt Ice Beam Ice Fang Ice Shard Icy Wind Leer Powder Snow Protect Avalanche Bide Disable Fake Tears Hex Spikes Weather Ball Endure Frost Breath Hidden Power (Fighting, 7) Light Screen Rain Dance Rest Safeguard Shadow Ball Substitute Toxic Sing Sleep Talk
Doomiraa (Bronzor)
Bronzor [Doomiraa] (N) Nature: Brave (+1 Atk, -15% Spe, -10% Eva) Type: Steel/Psychic Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Heatproof: (Passive) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half. Heavy Metal (DW): (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up. Stats: HP: 90 Atk: Rank 2 (+) Def: Rank 3 SpA: Rank 1 SpD: Rank 3 Spe: 20 (23 /1.15) (-) Size Class: 1 Weight Class: 4 [5 Heavy Metal] Base Rank Total: 11 Total Moves: 39 EC: 0/6 MC: 0 DC: 0/5 Attacks: Confuse Ray Confusion Extrasensory Faint Attack Future Sight Gyro Ball Heal Block Heavy Slam Hypnosis Imprison Iron Defense Metal Sound Payback Psywave Safeguard Tackle Calm Mind Charge Beam Double Team Earthquake Flash Cannon Light Screen Protect Psychic Psyshock Reflect Rest Rock Slide Sandstorm SolarBeam Substitute Toxic Trick Room Gravity Signal Beam Skill Swap Stealth Rock Sleep Talk Trick
Rejiaisu (Regice)
Regice [Rejiaisu] (N) Nature: Relaxed (+1 Def, -15% Spe, -10% Eva) Type: Ice Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Abilities: Clear Body: (Passive) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Ice Body (DW): (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. Stats: HP: 100 Atk: Rank 2 Def: Rank 5 (+) SpA: Rank 4 SpD: Rank 8 Spe: 43 (50 /1.15) (-) Size Class: 3 Weight Class: 5 Base Rank Total: 23 Total Moves: 54 MC: 0 DC: 5/5 Attacks: Amnesia AncientPower Charge Beam Curse Explosion Hammer Arm Hyper Beam Ice Beam Icy Wind Lock-On Stomp Superpower Zap Cannon Avalanche Blizzard Brick Break Bulldoze Double Team Earthquake Flash Cannon Focus Blast Focus Punch Frost Breath Giga Impact Hail Hidden Power (Fire, 7) Protect Rain Dance Rest Rock Polish Rock Slide Rock Smash Safeguard Shock Wave Substitute Swagger Thunder Thunder Wave Thunderbolt Toxic Block Body Slam Counter DynamicPunch Endure Gravity Ice Punch Mimic Mud-Slap Seismic Toss Signal Beam Sleep Talk Snore ThunderPunch Last edited by Elevator Music; Jun 18th, 2013 at 10:56:44 PM. |
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#329 |
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<Feranfell> punbot irl aka virginity protector
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Join Date: May 2010
Posts: 1,690
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Trainer Name: Woodchuck
Pokemon: Skitty, Monohm, Lotad, Lucario, Tyranitar, Gabite, Starmie, Haunter, Minccino, Beldum, Kitsunoh W/L/T: idk, 3/0/0 since i 'restarted' Currency Counter: 5 Backpack: Items: 1x Amulet Coin 1x Moon Stone 1x Rare Candy 1x Soothe Bell 1x Water Stone Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Token Pocket: Ref Tokens: Business Tokens: Ongoing Battles: Completed Battles: Active Slots: Battle Slot 1: See Above Battle Slot 2: See Above Battle Slot 3: See Above Tournament: None RP: None RP: None Gym: None Pokemon Team:
Becquerel the Lucario
Lucario (*) [Becquerel] (Male) Nature: Naive (Decreases SpD by one rank and increases Speed by 1.15x as well as effectively increasing its accuracy by a flat 12) Type: Fighting / Steel Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Inner Focus: Innate. When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Steadfast: Innate. If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. Justified(DW, Unlocked): Innate. This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 4 SpD: Rank 2 (-) Spe: 104 (+) Size Class: 3 Weight Class: 4 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5 Attacks: Quick Attack (*) Foresight (*) Endure (*) Counter (*) Force Palm (*) Feint (*) Reversal (*) Screech (*) Copycat (*) Crunch (*) Hi Jump Kick (*) Detect (*) Swords Dance (*) Substitute (*) Rock Slide (*) Blaze Kick Dark Pulse Metal Claw Bone Rush Metal Sound Ice Punch Extremespeed Aura Sphere Nasty Plot Vacuum Wave Stone Edge Magnet Rise Shadow Claw Dragon Pulse Drain Punch Sleep Talk Dig Psychic Close Combat Move Count: 34
Mobster Kingpin the Tyranitar
Tyranitar (*) [MOBSTER KINGPIN] (Male) Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Rock/Dark Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Sand Stream: Innate. When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command. Unnerve (DW): Innate. The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Stats: HP: 110 Atk: Rank 6 (+) Def: Rank 4 SpA: Rank 3 SpD: Rank 4 Spe: 53 (-) Size Class: 4 Weight Class: 6 Base Rank Total: 23 EC: 9/9 MC: 8 DC: 5/5 Attacks: Bite (*) Leer (*) Sandstorm (*) Screech (*) Chip Away (*) Rock Slide (*) Scary Face (*) Thrash (*) Curse (*) Pursuit (*) Stealth Rock (*) Dig (*) Stone Edge (*) Earthquake (*) Smack Down Move Count: 15
Pickle Inspector the Gabite
Gabite (*) [Pickle Inspector] (Male) Nature: Jolly (Decreases SpA by one rank and increases Speed by 1.15x as well as increasing its accuracy by 15) Type: Dragon/Ground Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Sand Veil: Innate. This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Rough Skin (DW): Innate, Locked. When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 2 Spe: 94 (+) Size Class: 3 Weight Class: 4 Base Rank Total: 16 EC: 4/9 MC: 4 DC: 2/5 Attacks: Tackle (*) Sand-Attack (*) Dragon Rage (*) Sandstorm (*) Take Down (*) Sand Tomb (*) Slash (*) Outrage (*) Iron Head (*) Body Slam (*) Earthquake (*) Stone Edge (*) Dragon Claw (*) Dual Chop Move Count: 14
Skaia (Starmie)
Starmie [Skaia] (Genderless) Nature: Timid (-Atk, +Spe, +21 Accuracy) Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Illuminate: Can Be Enabled. This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack. Natural Cure: Innate. This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Analytic (DW, Unlocked): Can Be Enabled. If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power. Stats: HP: 90 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 4 SpD: Rank 3 Spe: 133 (+) Size Class: 2 Weight Class: 4 Base Rank Total: 19 EC: 6/6 MC: 3 DC: 5/5 Attacks: Tackle Harden Water Gun Rapid Spin Recover Camoflage Swift Hydro Pump Minimize Cosmic Power Blizzard Thunder Confuse Ray Substitute Psychic Protect Scald Power Gem Dive Recover Move Count: 16
Aradia the Haunter
Haunter [Aradia] (Female) Nature: Timid (-Atk, +Spe and boost of 21 in accuracy) Type: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 SpD: Rank 2 Spe: 109 (+) Size Class: 3 Weight Class: 1 Base Rank Total: 15 EC: 7/9 MC: 4 Attacks: Hypnosis Lick Spite Mean Look Curse Confuse Ray Night Shade Sucker Punch Disable Perish Song Will-o-Wisp Shadow Ball Sludge Bomb Thunderbolt Taunt Shadow Punch Hidden Power [Fire] Moves: 15
Problem Sleuth the Minccino
![]() Minccino [Problem Sleuth] (Male) Nature: Adamant (+Atk, -SpA) Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Cute Charm: Innate. This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move. Technician: Innate. This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Skill Link (DW): Innate, Locked. This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3). Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 75 Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 2/6 MC: 4 DC: 2/5 Attacks: Pound Growl Helping Hand Tickle DoubleSlap Encore Swift Sing Tail Slap Aqua Tail Sleep Talk Mud Slap Dig Protect Substitute Move Count: 15
Sburb the Beldum
Beldum [Sburb] (Genderless) Nature: Careful (+SpD, -SpA) Type: Steel/Psychic Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Clear Body: Innate. This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Light Metal (DW): Innate, Locked. The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) Levitate: (Command) The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type. Stats: HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 (+) Spe: 30 Size Class: 1 Weight Class: 4 (95.2 kg) Base Rank Total: 13 EC: 3/9 MC: 4 DC: 2/5 Attacks: Take Down Iron Head Zen Headbutt Headbutt Moves: 4
Wayward Vagabond the Kitsunoh
Kitsunoh [Wayward Vagabond] (Male) Nature: Jolly (+Spe, -SpA, +19 Acc) Type: Steel/Ghost Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up. Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis. Cursed Body (DW, Unlocked): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 127 (+) Size Class: 3 Weight Class: 4 Base Rank Total: 13 EC: 6/6 MC: 0 DC: 5/5 Attacks: Imprison Scratch Tail Whip Tackle Iron Defense Lick Leer Odor Sleuth Faint Attack Shadow Sneak Metal Claw Copycat Curse Yawn Meteor Mash Psycho Shift Will-o-Wisp Protect Toxic ShadowStrike Taunt Revenge U-Turn Endeavor moves: 26
Skitty
Skitty [Snowman] (Female) Nature: Adamant (+Atk, -SpA) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Cute Charm: Innate. This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move. Normalize: Can be Disabled. This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-inducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power. Wonder Skin (DW, Locked): Innate. The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 50 Size Class: 1 Weight Class: 2 Base Rank Total: 12 EC: 3/6 MC: 3 DC: 2/5 Attacks: Fake Out Growl Tail Whip Tackle Foresight Attract Sing Copycat DoubleSlap Assist Charm Faint Attack Zen Headbutt Helping Hand Sucker Punch Thunder Wave SolarBeam Frustration Return Double-Edge Total Moves: 18
Duclohm
![]() Duclohm [John Egbert] (Male) Nature: Type: Electric/Dragon Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Abilities: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Overcoat (DW, Locked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 2 Spe: 60 Size Class: 2 Weight Class: 3 Base Rank Total: 15 EC: 4/9 MC: 5 DC: 3/5 Attacks: Tackle Growl Twister Dragon Rage Charge Thundershock Rain Dance Double Hit Sonicboom DragonBreath Heal Bell Hydro Pump Thunderbolt Thunder Wave Fire Blast Volt Switch Dragon Pulse Hurricane
Lotad
Lotad [Bilious Slick] (Male) Nature: Modest (+SpA, -Atk) Type: Water/Grass Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Swift Swim: Innate. The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Rain Dish: Innate. This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. Own Tempo: Innate, DW (Locked). This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 30 Size Class: 1 Weight Class: 1 Base Rank Total: 12 EC: 3/9 MC: 4 DC: 2/5 Attacks: Astonish Growl Absorb Nature Power Mist Natural Gift Mega Drain BubbleBeam Counter Leech Seed Giga Drain Toxic Scald Protect Total Moves: 14
Magikarp
Magikarp [PARTY LIKE IT'S 1999!] (Male) Nature: Adamant (+Atk, -SpA) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Swift Swim: Innate. The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Rattled [DW, Locked]: Innate. These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 80 Atk: Rank 2 (+) Def: Rank 2 SpA: Rank 0 (-) SpD: Rank 1 Spe: 80 Size Class: 1 Weight Class: 2 Base Rank Total: 9 EC: 0/6 MC: 0 DC: 0/5 Attacks: Splash Tackle Bounce
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![]() Last edited by Woodchuck; Jan 27th, 2013 at 3:26:30 PM. |
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#330 |
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[23:23] <&Bedkal> I will quit everything I do on smogon
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Join Date: Mar 2009
Posts: 1,508
ᕦ(ň_óˇ)ᕤ
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elevator music: you're fine
woodchuck: larvitar should have thrash added to its level up attacks and all your pokemon's DC need the "/5" after the 0, but it's not a huge deal. both of you are approved 2
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#331 |
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Join Date: Mar 2010
Posts: 216
Learning my own moves is too mainstream.
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Trainer Name: Skwog
Pokemon: Charmander (*), Snivy (*), Slowpoke (*) W/L/T: 0 | 0 | 0 Trainer Counter: 0 Backpack: Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Token Pocket: Ref Tokens: 0 Business Tokens: 0 Completed Battles: Active Battles: Pokemon Team:
Stephen
![]() Charmander(*) [ Stephen ] ( ♂ ) Nature: Hasty (+15% Speed, +19% Accuracy, -1 Def) Type: Fire Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2) Solar Power (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2). Stats: HP: 90 Atk: Rank 2 Def: Rank 1 (-) SpA: Rank 2 SpD: Rank 2 Spe: 75 (+15% Speed) (+) (19% Accuracy) EC: 0/9 MC: 0 DC: 0/5 Attacks: Scratch (*) Growl (*) Ember (*) Metal Claw (*) Smokescreen (*) Dragon Rage (*) Scary Face (*) Fire Fang (*) Dragon Dance (*) AncientPower (*) Crunch (*) Dig (*) Flamethrower (*) Brick Break (*)
Fleur
![]() Snivy(*) [ Fleur ] ( ♀ ) Nature: Timid (+15% Speed, +18% Accuracy, -1 Att) Type: Grass Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). Contrary (DW): (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 72 (+15% Speed) (+) (18% Accuracy) EC: 0/9 MC: 0 DC: 0/5 Attacks: Tackle (*) Leer (*) Vine Whip (*) Wrap (*) Growth (*) Leaf Tornado (*) Leech Seed (*) Mega Drain (*) Slam (*) Glare (*) Mirror Coat (*) Captivate (*) Light Screen (*) Reflect (*) Hidden Power (Fire, 7) (*)
Duke
![]() Slowpoke(*) [ Duke ] ( ♂ ) Nature: Bold (+1 Def, -1 Atk) Type: Water/Psychic Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm. Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Stats: HP: 100 Atk: Rank 2(-) Def: Rank 4(+) SpA: Rank 2 SpD: Rank 2 Spe: 15 EC: 0/6 MC: 0 DC: 0/5 Attacks: Curse (*) Yawn (*) Tackle (*) Growl (*) Water Gun (*) Confusion (*) Disable (*) Headbutt (*) Mud Sport (*) Future Sight (*) Snore (*) Scald (*) Protect (*) Ice Beam (*)
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[ SoulSilver Very Hard Scramble ] [ Peaked at No. 1 on the RU Ladder ] Last edited by Skwog; Jul 6th, 2011 at 8:49:01 PM. |
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#332 |
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<Feranfell> punbot irl aka virginity protector
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Moderator
Join Date: May 2010
Posts: 1,690
us best
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^ At a glance, you need to put a minus (-) by your Charmander's defense, your Snivy's attack, and by your Slowpoke's attack.
You should also put a plus (+) by your Slowpoke's defense. I'm not a registration approver so you'll still need to get this checked by someone else.
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#333 |
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failed abortion
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Join Date: Mar 2011
Posts: 1,221
<@Sarenji> anyway i learned knitting pretty fast <@Sarenji> because im a woman
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I'm slightly confused... lets hope this goes somewhat well
Trainer Name: Prem Pokemon: Syclar(*), Ferroseed(*), Carvanha(*) W/L/T: 0-0-1 Trainer Counter:2 Backpack: Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Token Pocket: Ref Tokens: 0 Business Tokens: 0 Completed Battles: vs. Woodchuck Active Battles: Pokemon Team:
Syclar
![]() Syclar (female) Nature:Timid (Decreases Atk by one rank and increases Speed by 1.15x as well as effectively increasing its accuracy by 17) Type: Ice / Bug Ice: immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Bug: More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Abilities: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round. Technician (DW): (Innate, locked). This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2). Stats: HP: 90 Atk: Rank 3(-) Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 105 (+) Accuracy: +17% EC:1/9 MC:2 DC:1/5 Attacks: Leer (*) Leech Life (*) Scratch(*) Focus Energy(*) Ice Shard(*) Slash (*) Bug Bite(*) Icicle Spear(*) Tail Glow (*) Signal Beam (*) Earth Power (*) Blizzard (*) Hidden Power Fire (*) Substitute(*)
Ferroseed
![]() Ferroseed (*)(Female) Nature: Sassy (Divides Speed by 1.15x and increases SpD by 1 Rank) Type: Steel / Grass Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Grass:Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Iron Barbs: (innate)When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent. Stats: HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 1 SpD: Rank 3 (+) Spe: 10 (-) EC: 0/6 MC: 0 DC: 0/5 Attacks: Tackle (*) Harden (*) Rollout (*) Curse (*) Metal Claw (*) Pin Missle (*) Gyro Ball (*) Leech Seed (*) Seed Bomb (*) Stealth Rock (*) Protect (*) Substitute (*) Thunder Wave (*)
Carvahna
![]() Carvahna (*) (female) Nature: Rash (Decreases SpD by one rank and increases Spa by one rank) Type: Water / Dark Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Rough Skin: Innate, When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. Speed Boost (DW): Innate, locked. Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected). Stats: HP: 90 Atk: Rank 3 Def: Rank 1 SpA: Rank 3 (+) SpD: Rank 1 (-) Spe: 65 EC: 1/6 MC: 2 DC: 1/5 Attacks: Leer(*) Bite(*) Rage(*) Focus Energy(*) Scary Face(*) Crunch(*) Ice Fang(*) Screech(*) Swagger (*) Take Down (*) Hydro Pump (*) Double Edge (*) Thrash (*) Ice Beam (*) Hidden Power Fire (*) WaterFall (*) Last edited by prem; Jul 17th, 2011 at 8:32:37 PM. |
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#334 |
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<Feranfell> punbot irl aka virginity protector
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Moderator
Join Date: May 2010
Posts: 1,690
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It's "Syclar" not "Scylar".
And you don't need the levels for the level up moves. Also, I think Syclar's accuracy boost should be 17 not 10, following this formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30 The new base speed is 91, which is squared to 8281. Then you divide it by the divisor for the pokemon; for stage one pokemon in a two-stage line, it's 500. Therefore the evolution boost should be: (91^2)/500 = 8281/500 = 16.562 and since you round up you get 17.
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#335 |
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Join Date: Apr 2011
Posts: 802
New York
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Trainer Name: Paradoxus
Pokemon: Monohm, Spoink, Phanpy W/L/T: Trainer Counters: 0 Backpack: Berry Pocket 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Token Pocket Pokemon Team:
Sparky the Monohm
![]() Monohm (Sparky) (*) (F) Nature: Modest (+SpA -Atk) Type: Electric/Dragon Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Sheer Force (DW): (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 2 Spe: 60 EC: 0/9 MC: 0 DC: 0/5 Moves: Tackle (*) Growl (*) Dragon Rage (*) Charge (*) Thundershock (*) Rain Dance (*) Sonicboom (*) Leer (*) Twister (*) Spark (*) Hydro Pump (*) Dragonbreath (*) Signal Beam (*) Fire Blast (*) Substitute (*) Charge Beam (*)
MagicBacon the Spoink
![]() Spoink (MagicBacon) (*) (M) Nature: Modest (+Special Attack, -Attack) Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats: HP: 100 Atk: Rank 0 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 3 Spe: 60 EC: 0/6 MC: 0 DC: 0/5 Abilities: Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method. Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). Attacks: Splash (*) Psywave (*) Odor Sleuth (*) Psybeam (*) Psych Up (*) Confuse Ray (*) Magic Coat (*) Psyshock (*) Shadow Ball (*) Hidden Power Fighting (*) Whirlwind (*) Future Sight (*) Lucky Chant (*)
Trunks the Phanpy
![]() Phanpy(Trunks) (*) (M) Nature: Adamant: Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack Type: Ground Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Stats: HP: 100 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 40 EC: 0/6 MC: 0 DC: 0/5 Abilities: Pickup (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas. Sand Veil (DW) (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Moves: Odor Sleuth (*) Tackle (*) Growl (*) Defense Curl (*) Flail (*) Take Down (*) Rollout (*) Natural Gift (*) Slam (*) Earthquake (*) Rock Slide (*) Roar (*) Ice Shard (*) Head Smash (*) Fissure (*)
Miles the Yanma
![]() Yanma [Miles] (M) Nature: Naive (+15% Speed, +28% Accuracy, -1 SpD) Type: Bug / Flying Bug: Bug STAB; More obility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Speed Boost:Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected). Tinted Lens: When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). Frisk (DW): The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift. Stats: HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 SpD: Rank 1 (-1) Spe: 110 (Add 15%, rounded to 109) EC: 0/6 MC: 0 DC: 0/5 Attacks: Tackle Foresight Quick Attack Double Team Sonicboom Detect Supersonic Hypnosis Shadow Ball Hidden Power Fire (7) Psychic Signal Beam Secret Power Whirlwind
Bonfire the Pansear
![]() Pansear (Bonfire) (M) Nature:Naive (+Spe, -SDef) Type: Fire Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Gluttony: This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). Blaze (DW): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 1 (-) Spe: 74 (Adds 15%, rounded to 74) EC: 0/6 MC: 0 DC: 0/5 Attacks: Scratch Leer Lick Incinerate Fury Swipes Yawn Bite Flame Burst Amnesia Dig Taunt Hidden Power Ice (7) Nasty Plot Heat Wave Role Play
Peppy Le Pew the Stunky
![]() Stunky (Peppy Le Pew) Nature: Mild (+SAtk, -Def) Type: Poison/Dark Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Stench: This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move. Aftermath: If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute. Keen Eye (DW): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Stats: HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 1 (-) Spe: 74 EC: 0/6 MC: 0 DC: 0/5 Attacks: Scratch Focus Energy Poison Gas Screech Fury Swipes Smokescreen Feint Slash Toxic Taunt Dark Pulse Hidden Power Ice (7) Flame Burst Iron Tail Crunch
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D.Gray-Man forever and ever. Last edited by Paradoxus; Jul 14th, 2011 at 4:01:49 PM. |
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#336 |
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Jigen Makkoto
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Moderator
Join Date: May 2005
Posts: 6,887
Massachusetts
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Skwog:
Front sprites should be used, not back sprites[/B]. Charmander should have +19% Accuracy, Snivy should have +18% Accuracy. All your Pokemon should also note which stat is being lowered with a (-) next to it. Charmander should include Metal Claw since it gets it in FRLG at L13. Overall replace the sprites, update the accuracies, and clean up the move data and then VM me. Not approved. premboy95: You need to calculate the increased/decreased Speed and Accuracy and update the respective bases. You also don't need to list the levels in Syclar's movepool. Use still images, not moving gifs. These changes are fairly minor. Just make the notations and your profile is approved. Paradoxus: All of your starting Pokemon are missing asterisks next to their species and starting moves. Monohm is missing a few level-up moves. Spoink needs Ranks instead of stars, Your EC and DC needs to list the denominators (For EC Monohm is 0/9, Spoink/Phanpy should be 0/6, for DC all are 0/5). Not approved.
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[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me? [17:54] <Birkal> a citeandprune cite and prunner [17:54] <%DHR> O_o lol [17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either [17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages [17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod. [17:56] <&Deck_Knight> I delegate this task to Birkal. [17:57] <Birkal> >:| |
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#337 |
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Join Date: Aug 2009
Posts: 2,865
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After a second look Paradoxus is APPROVED, though you should still put (*) next to the names of your Pokemon.
3
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<Gem> flame either way, you need a quote for a sig. <Gem> why? you must have one Nuzlocke Thread! The latest update for my Diamond challenge is here CAP ASB Team and ASB Raid Compendium |
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#338 |
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lightwoof
Moderator
Join Date: Jul 2008
Posts: 1,660
On the Smogon Forums, if that button down there is green!
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Trainer Name: LightWolf
Pokemon: Reuniclus (*), Magnezone (*), Infernape (*), Garchomp, Swampert, Deino, Breezi, Rebble, Cofagrigus, Muk, Oshawott, Vanonat, Darumakka W/L/T: 9/2/0 Trainer Counter: 17 Roleplays: Battle Hall Thread Current Battles: Battles: Vs Leethoof - Completed Vs rickheg - Completed Vs Rising Dusk Training Vs Destiny Warrior Battle on Minecraft Vs Venser Vs Korski Training Vs nEsp Vs ShinySkarmory and Jas61292 Vs Chris Teke Vs Arcanite Vs Its A Random Vs Ziposaki Backpack: 1x Expert Belt Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry 5x Shuca Berry Token Pocket: Ref Tokens: 3 Business Tokens: 0 Battle Points: 0 Pokemon Team:
Greed
![]() Reuniclus [Greed] (M) Nature: Quiet (+SpA -15% Speed, -10% Evasion) Type: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Regenerator: (Innate) (DW) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Stats: HP: 110 Atk: Rank 3 Def: Rank 3 SpA: Rank 6 (+) SpD: Rank 3 Spe: 26 (-) Size Class: 2 Weight Class: 2 Evasion: -10% Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Attacks: Psywave (*) Reflect (*) Rollout (*) Snatch (*) Hidden Power (Fire, 7) (*) Light Screen (*) Charm (*) Recover (*) Psyshock (*) Psychic Pain Split Skill Swap Heal Block Imprison (*) Secret Power (*) Confuse Ray (*) Trick Toxic (*) Energy Ball (*) Shadow Ball (*) Thunder Telekinesis Double Team Protect Focus Blast Grass Knot
Blitzkrieg
Magnezone [Blitzkrieg] (Genderless) Nature: Quiet (+SpA -15% Speed, -10% Evasion) Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Analytic: (Can be Enabled) (DW) (Unlocked) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power. Stats: HP: 100 Atk: Rank 3 Def: Rank 4 SpA: Rank 6 (+) SpD: Rank 3 Spe: 52 (-) Size Class: 3 Weight Class: 5 Evasion: -10% Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Attacks: Metal Sound (*) Tackle (*) ThunderShock (*) Supersonic (*) Sonicboom (*) Thunder Wave (*) Spark (*) Tri Attack Barrier Mirror Coat Magnet Rise (*) Lock-On (*) Zap Cannon (*) Magic Coat Signal Beam Thunderbolt (*) Flash Cannon (*) Substitute (*) Volt Switch Discharge
Ace
Infernape [Ace] (M) Nature: Hasty (+15% Speed, +XX% Acc, -Def) Type: Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Iron Fist: (Innate) (DW) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) Stats: HP: 100 Atk: Rank 4 Def: Rank 2 (-) SpA: Rank 4 SpD: Rank 3 Spe: 124 (+) Size Class: 3 Weight Class: 4 Acc: +15% EC: 9/9 MC: 0 DC: 5/5 Attacks: Scratch (*) Leer (*) Ember (*) Taunt (*) Fury Swipes (*) Flame Wheel (*) Nasty Plot (*) Torment (*) Mach Punch Acrobatics Slack Off Feint Close Combat Flare Blitz ThunderPunch (*) Heat Wave (*) Fake Out (*) Counter Encore Assist Endeavor Dig (*) Brick Break (*) Shadow Claw (*) Fire Blast Will-O-Wisp Rock Slide Focus Blast Sunny Day SolarBeam Stone Edge
Jinbe
Garchomp [Jinbe], (M) Nature: Adamant Type: Dragon/Ground Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Stats: HP: 110 Atk: Rank 6 (+) Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 3 Size Class: 4 Weight Class: 4 Spe: 102 Base Rank Total: 22 Counters: EC: 9/9 MC: 0 DC: 5/5 Abilities: Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Rough Skin: (Innate) (DW) (Unlocked) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. Attacks: Tackle Sand Attack Dragon Rage Sandstorm Take Down Sand Tomb Slash Dig Dual Chop Fire Fang Crunch Outrage Twister Iron Tail Aqua Tail Dragon Claw Earthquake Rock Slide Protect Substitute Stone Edge Rock Smash
MUDS
Swampert [MUDS] [Female] Nature: Relaxed Type: Water Ground Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Ability: Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Damp DW: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Stats: HP: 110 Atk: Rank 4 Def: Rank 4 (+) SpA: Rank 3 SpD: Rank 3 Spe: 52 (-) Size Class: 4 Weight Class: 4 Base Rank Total: 19 EC: 9/9 MC: 0 DC: 2/5 Attacks: Tackle Growl Mud-Slap Water Gun Bide Foresight Mud Sport Hydro Pump Mud Bomb Mud Shot Earthquake Muddy Water Protect Hammer Arm Counter Mirror Coat Avalanche Yawn Earth Power Hydro Cannon Waterfall Rock Slide Scald Sludge Wave Ice Beam
Cerberus
Deino (Cerberus) (M) Nature: Lonely - (+Attack, -Defence) Type: Dark - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Dragon - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Hustle - (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. HP: 90 Atk: 4 (+) Def: 1 (-) SpA: 2 SpD: 2 Spe: 38 Size Class: 1 Weight Class: 2 Base Rank Total: 13 EC: 1/9 MC: 0 DC: No Dream World Ability Attacks: Tackle Dragon Rage Focus Energy Bite Headbutt Dragonbreath Roar Crunch Thunder Fang Ice Fang Head Smash Dragon Tail Taunt Torment Thunder Wave
Robin
Breezi (Robin) (F) Nature: Brave Type: Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move. Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Unburden (DW): (Innate) (Locked) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 73 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 14 EC: 3/6 MC: 0 DC: 2/5 Attacks: Gust Sand Attack Tailwind Encore Rapid Spin Knock Off Heal Pulse Copycat Whirlwind Razor Wind Entrainment Acrobatics Torment Sludge Wave Taunt Energy Ball U-Turn Earth Power Follow Me Me First Disable
Usopp
![]() Rebble (Usopp) (M) Nature: Modest Type: Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit. Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 90 Size Class: 1 Weight Class: 2 Base Rank Total: 14 EC: 5/9 MC: 0 DC: 3/5 Attacks: Tackle Defense Curl Rollout Rock Blast Disable Acupressure Mud Shot Power Gem Double-Edge Paleo Wave Ancientpower Earth Power Vacuum Wave Ominous Wind Calm Mind Fire Blast Energy Ball Volt Switch
Perona
Cofagrigus (Perona) (F) Nature: Modest Type: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 6 SpA: Rank 4 (+) SpD: Rank 4 Spe: 30 Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: 6/6 MC: 1 DC: None Abilities: Mummy: This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions. Attacks: Astonish Protect Disable Haze Night Shade Hex Will-O-Wisp Ominous Wind Shadow Ball Heal Block Endure Imprison Hidden Power Fighting 7 Energy Ball Psychic Grass Knot
Hiramaru
Oshawott (Hiramaru) (M) Nature: Quiet Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 39 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 2/9 MC: 0 DC: 2/5 Abilities: Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14.) Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Attacks: Tackle Tail Whip Water Gun Water Sport Focus Energy Razor Shell Fury Cutter Water Pulse Revenge Aqua Tail Hydro Pump Ice Beam Surf Grass Knot Air Slash Copycat Night Slash Brine
Pufu
Venonat (Pufu) (M) Nature: Modest (+1 SpA, -1 Atk) Type: Bug/Poison Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 45 Size Class: 2 Weight Class: 3 Base Rank Total: 12 EC: 1/6 MC: 0 DC: 1/5 Abilities: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). Run Away: (DW) (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Attacks: Tackle Disable Foresight Supersonic Confusion Poisonpowder Leech Life Stun Spore Psybeam Psychic Signal Beam Giga Drain Toxic Spikes Morning Sun Protect Toxic Venoshock
Coco
Muk (Coco) (M) Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Poison Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Stats: HP: 110 Atk: Rank 4 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 4 Spe: 43 (50/1.15) Size Class: 3 Weight Class: 3 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 1/5 Abilities: Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move. Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping. Poison Touch: (DW) (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Attacks: Poison Gas Pound Harden Mud Slap Disable Minimize Sludge Mud Bomb Sludge Wave Gunk Shot Imprison Shadow Sneak Lick Ice Punch Poison Jab Thunderbolt Fire Blast Giga Drain Torment Focus Blast
Franky
Darumaka [Franky] (M) Nature: Quirky Type: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Inner Focus (DW): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Stats: Atk: Rank 3 Def: Rank 2 SpA: Rank 1 SpD: Rank 2 Spe: 50 Size Class: 1 Weight Class: 3 Base Rank Total: 13 EC: 1/6 MC: 0 DC: 1/5 Moves: Tackle Rollout Incinerate Rage Fire Fang Headbutt Uproar Facade Fire Punch Work Up Flare Blitz Superpower Endure Encore Yawn Dig Rock Slide U-turn
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"I am an underachiever and proud of it! Put this in your signature too if you agree!" Last edited by LightWolf; Oct 15th, 2011 at 10:17:03 AM. |
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#339 |
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Join Date: Aug 2009
Posts: 2,865
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LightWolf, for your stats, you forgot to add 1 Rank to the boosted stats for Solosis and Magnemite and to subtract 1 Rank from Chimchar's lowered stat. Also, Chimchar's Speed should be 71 because a Speed+ nature always rounds up. Finally, because of this and the recent change to the divisors for the Speed+ nature accuracy boost Chimchar's accuracy boost is actually 18%. I'm guessing you'll have no trouble fixing these and everything else is fine, so APPROVED. Welcome to ASB!
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<Gem> flame either way, you need a quote for a sig. <Gem> why? you must have one Nuzlocke Thread! The latest update for my Diamond challenge is here CAP ASB Team and ASB Raid Compendium |
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| Flamestrike |
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#340 |
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Join Date: Jul 2011
Posts: 2
The Frigid Nordland
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Trainer Name: Kristmundur Úlfsson
Pokemon: Snover, Snorunt, Cubchoo W/L/T: 0-0-0 Trainer Counter: 0 Backpack: Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Token Pocket: Ref Tokens: Business Tokens: Ongoing Battles: Completed Battles: Pokemon Team:
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![]() Snover(*) Nurgle (M) Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Grass/Ice Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 34 (40/1.15) EC: 0/6 MC: 0 DC: 0/5 Abilities: Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command. Soundproof: (DW) (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar. Attacks: Powder Snow(*) Leer(*) Razor Leaf(*) Icy Wind(*) Grasswhistle(*) Swagger(*) Mist(*) Magical Leaf(*) Avalanche(*) Bullet Seed(*) Ice Beam(*) Light Screen(*) Protect(*) ![]() Snorunt(*) Slaanesh (F) Nature: Timid (+15% Speed, +8% Accuracy, -1 Atk) Type: Ice Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 58 (50*1.15) EC: 0/6 MC: 0 DC: 0/5 Abilities: Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. Moody: (DW) (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops. Attacks: Powder Snow(*) Leer(*) Double Team(*) Bite(*) Icy Wind(*) Headbutt(*) Protect(*) Disable(*) Bide(*) Spikes(*) Toxic(*) Ice Beam(*) Shadow Ball(*) ![]() Cubchoo(*) Khorne (M) Nature: Adamant (+1 Atk, -1 SpA) Type: Ice Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 1 (+) SpD: Rank 2 Spe: 40 EC: 0/6 MC: 0 DC: 0/5 Abilities: Snow Cloak: (Innate)This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage. Rattled: (DW) (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Attacks: Powder Snow (*) Growl (*) Bide (*) Icy Wind (*) Fury Swipes (*) Brine (*) Endure (*) Encore (*) Night Slash (*) Ice Punch (*) Aerial Ace (*) Hail (*) Dig (*)
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| VonGentlemen |
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#341 |
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heralds disaster.
Join Date: May 2010
Posts: 2,292
fucking majestic
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♪♫ - Distortion World
This thing is never up-to-date. I update it in batches from a spreadsheet every week or so. My Items, UC, and CC stay current, though. Well, current-ish. Sorta. ![]() Trainer Name: Lou Pokemon (52): Absol(*), Kingdra(*), Volcarona, Aggron, Ursaring, Tomohawk, Zoroark, Houndoom, Alakazam, Snivy, Swoobat, Zangoose, Weezing, Dragonite, Nidoran♀, Togekiss, Meowth, Manectric, Voodoom, Murkrow, Cinccino, Eevee, Cyclohm, Mawile, Muk, Gallade, Embirch, Torterra, Tyranitar, Azurill, Slowpoke, Scrafty, Accelgor, Feebas, Torchic, Staryu, Slakoth, Yanma, Meditite, Swinub, Hydreigon, Sigilyph, Sableye, Hoothoot, Rebble, Unown, Crawdaunt, Mollux, Colossoil, Cacturne, Phanpy, Solosis W/L/T: ![]() Currency Counter: 56 Universal Counter: 18.3 Backpack: 1x Amulet Coin 2x Big Root 1x Black Belt 3x BlackGlasses 2x Charcoal 1x Choice Band 1x Choice Scarf 1x Choice Specs 1x Dragon Fang 1x Everstone 2x Exp. Share 4x Expert Belt 2x Hard Stone 1x Heat Rock 4x Mental Herb 1x Mystic Water 1x Life Orb 1x Light Clay 1x Power Weight 1x Rare Candy 1x Razor Claw 1x Razor Fang 1x Shell Bell 1x Thick Club 1x TwistedSpoon 1x Zoom Lens 4x Dusk Ball 4x Sport Ball Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry 5x Starf Berry 9x Enigma Berry 4x Rindo Berry 5x Tanga Berry 5x Chople Berry Battles Thousand-Post Challenge Vs. Glacier Knight (Absol) Vs. Terrador (Natasha, Spoons, Ambrocious, Absol)
Completed
Vs. Athenodoros (Absol | Tie) Vs. Athenodoros (Basil | Victory 1-0) Vs. Athenodoros (Basil, Cassandra | Victory 2-1) Vs. Athenodoros (Cassandra | Victory 1-0) Vs. Darkamber (Absol, Ambrocious | Loss 0-2) Vs. DarkAmber (Horsea, Ambrocious, Roosevelt, Anonymous, Pumyra, Ozzy | Referee DQ) Vs. DarkAmber8828 (Absol, Ambrocious | Loss 0-2) Vs. Darkaxis (Tee Hee | Loss 1-0) Vs. EndQuote (Absol, Ambrocious, Seadra | Loss 2-3) Vs. Fire Blast (Ambrocious | Victory 1-0) Vs. IAR (Absol, Horsea | Loss 0-2) Vs, IAR (Absol | Tie) Vs. jayjinde (Absol, Ramona, Anonymous | Victory 3-0) Vs. jayjinde (Empress | Victory 1-0) Vs. jayjinde (Ozzy, Ambrocious, Anonymous | Ref DQ) Vs. Metal Bagon (Horsea | Victory 1-0)Vs. Glacier Knight (Cassandra | Victory 1-0) Vs. MrcRanger (Oddjob | Loss 1-0) Vs. Paradoxus (Absol, Horsea | (Victory 2-1) Vs. Paradoxus vs. TEA_DEMON vs. dragonboy52 vs. TheWolfe vs. XVIcaliber (Empress | Disqualification) Vs. SimonSays (Oddjob, Tee Hee, Valentine, Camille, Helen | Loss 4-5) Vs. Spenstar (Absol, Ambrocious, Pumyra | Loss 0-1) Vs. Spenstar (Absol, Pumyra, Ambrocious) Vs. Temperantia (Pumyra, Roosevelt, Empress | Referee Disqualification) Vs. Terrador (Absol | Victory 1-0) Vs. Terrador (Ambrocious | Victory 1-0) Vs. Terrador (Empress | Called Off) Vs. Terrador (Ramona | Victory 1-0) Vs. Terrador (Smogon, Anonymous | Loss 1-2) Vs. the shiny umbreon (Absol | Loss 0-1) Vs. TheRoyalGuard (Cassandra | Victory 1-0) Vs. TheRoyalGuard (Oros | Victory 1-0) Vs. Tortferngatr (Empress, Ambrocious, Pumyra | Opponent DQ) Vs. XVIcalibur (Absol | Victory 1-0) Vs. Zarator (Tee Hee, Valentine | Victory 1-0) Roleplays Battle Hall Challenge (No Streak) Pokémon Team:
Ferre (Absol ♀)
Absol ♀ - Ferre Nature: Mild (SpA: +1, Def: -1) Type: Dark Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Super Luck - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2. (DW) Justified - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: Rank 5 Def: Rank 1 (-) SpA: Rank 4 (+) SpD: Rank 2 Spe: 75 Height Class: 3 Weight Class: 3 BRT: 18 MC: 0 DC: 5 / 5 60 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Aerial Ace, Bite, Bounce, Counter, False Swipe, Feint, Knock Off, Megahorn, Night Slash, Payback, Psycho Cut, Pursuit, Quick Attack, Rock Slide, Rock Tomb, Scratch, Slash, Stone Edge, Sucker Punch, Superpower Special Moves - Blizzard, Dark Pulse, Fire Blast, Flamethrower, Future Sight, Ice Beam, Icy Wind, Razor Wind, Snarl, Thunder, Thunderbolt Status Moves - Baton Pass, Detect, Double Team, Endure, Flash, Hail, Leer, Magic Coat, Me First, Mean Look, Mimic, Nightmare, Perish Song, Protect, Psych Up, Rain Dance, Rest, Role Play, Sleep Talk, Snatch, Substitute, Sunny Day, Swords Dance, Taunt, Thunder Wave, Torment, Toxic, Will-O-Wisp, Wish Absol stands apart from other individuals - even teammates - as a matter of choice. She approaches conflict slowly, and after much thought. Bringing a cold stare and colder temper to bear, Absol favors a prudent offense to more zealously aggressive strategies, and always prepares a backup plan.
Kingdra ♂
Kingdra ♂ Nature: Mild (SpA: +1, Def: -1) Type: Water / Dragon Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Swift Swim - (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain. Sniper - (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. (DW) Damp - (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Stats: HP: 100 Atk: Rank 3 Def: Rank 2 (-) SpA: Rank 4 (+) SpD: Rank 3 Spe: 85 Height Class: 3 Weight Class: 5 BRT: 18 EC: 9 / 9 MC: 0 DC: 5 / 5 25 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Bide, Bounce, Dive, Outrage Special Moves - Brine, Bubble, BubbleBeam, Dragon Pulse, Hidden Power [Fire, 7] Hydro Pump, Ice Beam, Muddy Water, Scald, Signal Beam, Water Gun Status Moves - Agility, Disable, Dragon Dance, Endure, Focus Energy, Leer, Rain Dance, Smokescreen, Substitute, Yawn Having survived a lot of punishment and hard battles to get to this point, Kingdra has learned fully the value of teammates. To this end, he has started to focus on support strategies instead of offense. He's already got offense all figured out, you see. He's still not the social type, but proximity with others is no longer an issue.
Empress (Volcarona ♀)
Volcarona ♀ - Empress Nature: Bold (Def: +1, Atk: -1) Type: Bug / Fire Bug Type - Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Flame Body - (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. (DW) Swarm - (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) (Additiona Trait) Levitate - (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 4 (+) SpA: Rank 5 SpD: Rank 4 Spe: 100 Height Class: 3 Weight Class: 3 BRT: 21 EC: 6 / 6 MC: 0 DC: 5 / 5 29 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Flare Blitz, Fly, Leech Life, Take Down Special Moves - Bug Buzz, Ember, Fiery Dance, Fire Blast, Flamethrower, Giga Drain, Gust, Heat Wave, Hurricane, Psychic, SolarBeam Status Moves - Double Team, Endure, Harden, Light Screen, Magnet Rise, Morning Sun, Protect, Quiver Dance, Rage Powder, Roost, String Shot, Substitute, Sunny Day, Will-O-Wisp A rigid follower and enforcer of rules, Volcarona believes in discretion over valor and vitality over violence. She has little regard for wastefulness or recklessness, and calculates all of her moves before executing them without fear.
Ozzy (Aggron ♂)
Aggron ♂ - Ozzy Nature: Sassy (SpD: +1, Spe -7, Evasion -10%)) Type: Steel / Rock Steel Type - Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Rock Type - Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Sturdy - (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Rock Head - (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. (DW) Heavy Metal - (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro BallThe Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up. Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9. Modified Weight Class: 10 Stats: HP: 100 Atk: Rank 4 Def: Rank 7 SpA: Rank 2 SpD: Rank 3 (+) Spe: 43 (-) Height Class: 4 Weight Class: 8 BRT: 20 EC: 9 / 9 MC: 0 DC: 5 / 5 22 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Double-Edge, Earthquake, Fire Punch, Head Smash, Headbutt, Ice Punch, Iron Head, Metal Burst, Metal Claw, Superpower, Tackle, Take Down Special Moves - Mud-Slap Status Moves - Autotomize, Double Team, Harden, Hone Claws, Iron Defense, Protect, Rest, Roar, Sleep Talk A runt of his litter; Ozzy grew up outwardly mean. Quick to respond to imagined insults, Ozzy maintains a manner of mask for his own sense of security. After all, who messes with someone this big and this mean?
Roosevelt (Ursaring ♂)
Ursaring ♂ - Roosevelt Nature: Careful (SpD: +1, SpA: -1) Type: Normal Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Guts - (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Quick Feet - (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop. (DW) Unnerve - (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 4 (+) Spe: 55 Height Class: 3 Weight Class: 5 BRT: 19 EC: 6 / 6 MC: 0 DC: 5 / 5 17 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Close Combat, Dig, Faint Attack, Frustration, Fury Swipes, Lick, Stratch Special Moves - lol Status Moves - Belly Drum, Covet, Fake Tears, Leer, Metronome, Protect, Rest, Sleep Talk, Sweet Scent, Yawn Quick to amusement and slow to rage, Roosevelt is generally content. Guilty of the occasional trick or prank, he nonetheless enjoys putting forth as little effort as possible and relaxing in general. He is slow to anger; but an adversary will rue the day it brings this gentle giant's wrath upon itself.
Pumyra (Tomohawk ♀)
Tomohawk ♀ - Pumyra Nature: Modest (SpA: +1, Atk: -1) Type: Flying / Fighting Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Intimidate - (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Prankster - (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. (DW) Justified - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 110 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 85 Height Class: 2 Weight Class: 3 BRT: 19 EC: 6 / 6 MC: 0 DC: 5 / 5 40 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Aerial Ace, Fury Swipes, Fly, Rapid Spin, Rock Smash, Sky Drop, Superpower Special Moves - Air Slash, Aura Sphere, Earth Power, Focus Blast, Grass Knot, Heat Wave, Hidden Power [Ice, 7], Hurricane, Hyper Voice, SolarBeam Status Moves - Baton Pass, Confuse Ray, Double Team, Focus Energy, Harden, Healing Wish, Morning Sun, Memento, Nature Power, Protect, Quash, Rain Dance, Rest, Roar, Roost, Safeguard, Stealth Rock, Substitute, Sunny Day, Taunt, Toxic, Whirlwind, Yawn Finding reprieve in the necessities, Pumyra prefers to live simply and honestly. The falliables of others are of little weight on her mind; one day leads into the next eventually, but not right now. In battle, Pumyra takes her time and etches her advantages to last - no point in anything that doesn't last longer than it takes to create.
Nivea (Zoroark ♀)
Zoroark ♀ - Nivea Nature: Hasty (Spe +16, Accuracy +16%, Def: -1) Type: Dark Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Illusion - (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.] Stats: HP: 90 Atk: Rank 4 Def: Rank 1 (-) SpA: Rank 5 SpD: Rank 2 Spe: 121 (+) Height Class: 3 Weight Class: 4 BRT: 19 EC: 6 / 6 MC: 0 29 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Bounce, Counter, Faint Attack, Fury Swipes, Low Sweep, Payback, Punishment, Pursuit, Scratch, U-Turn Special Moves - Dark Pulse, Extrasensory, Grass Knot, Flamethrower, Focus Blast Status Moves - Agility, Double Team, Fake Tears, Leer, Nasty Plot, Rain Dance, Roar, Scary Face, Snatch, Substitute, Sunny Day, Taunt, Torment, Toxic Lacking in self-confidence but overflowing with guile, Nivea spends little time in her proper guise. She dislikes attention, having grown used to going without it, and often uses her illusionary skills to mask her presence for avoid unnecessary contact.
Ambrocious (Houndoom ♂)
Houndoom ♂ - Ambrocious Nature: Hasty (Spe +15, Accuracy +14%, Def: -1) Type: Dark / Fire Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Early Bird - (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon. Flash Fire - (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. (DW) Unnerve - (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Stats: HP: 100 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 4 SpD: Rank 3 Spe: 110 (+) Height Class: 3 Weight Class: 3 BRT: 18 EC: 6 / 6 MC: 0 DC: 5 / 5 24 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Beat Up, Bite, Counter, Thief, Thunder Fang, Reversal, Sucker Punch Special Moves - Dark Pulse, Ember, Fire Blast, Flamethrower, Heat Wave, Smog, SolarBeam Status Moves - Endure, Howl, Leer, Odor Sleuth, Roar, Snatch, Sunny Day, Swagger, Taunt, Will-O-Wisp Quick to action without forethought, Ambrocious instictually acts as a pack alpha, regardless of whether or not others listen. Percieved threats to his "pack" are dealt with as such, and he battles with an animalistic bent that lends him nigh-primal reflexes.
Spoons (Alakazam ♂) (OT Terrador)
Alakazam ♂ - Spoons Nature: Naďve (Spe +18, Accuracy +22%, SpD: -1) Type: Psychic Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Synchronize - (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner. Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. (DW) Magic Guard - (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 5 SpD: Rank 2 (-) Spe: 138 (+) Height Class: 3 Weight Class: 3 BRT: 19 EC: 9 / 9 MC: 0 DC: 5 / 5 41 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Bide, Counter, Dig, DynamicPunch, Focus Punch, Knock Off Special Moves - Confusion, Energy Ball, Focus Blast, Future Sight, Grass Knot, Hidden Power [Fire, 7] Psybeam, Psychic, Psyshock, Shadow Ball, Zap Cannon Status Moves - Ally Switch, Disable, Double Team, Encore, Endure, Gravity, Kinesis, Light Screen, Magic Coat, Miracle Eye, Protect, Rain Dance, Recover, Reflect, Role Play, Skill Swap, Sunny Day, Snatch, Taunt, Telekinesis, Teleport, Thunder Wave, Torment, Trick Room Having grown to peak potential in the care of his new Trainer, Spoons is more comfortable working with his now-familiar team. Finally assured that he won't be merely passed onwards, he sets into developing synergy with his comrades, assisting them in bringing down strong opponents.
Basil (Snivy ♂)
Snivy ♂ - Basil Nature: Serious (No Changes) Type: Grass Grass Type - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Overgrow - (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) (DW) Contrary - (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 63 Height Class: 1 Weight Class: 1 BRT: 13 EC: 2 / 9 MC: 0 DC: 5 / 5 18 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Slam, Tackle, Vine Whip, Wrap Special Moves - Giga Drain, Leaf Storm, Leaf Tornado, Mega Drain, Mirror Coat Status Moves - Glare, Growth, Leech Seed, Leer, Light Screen, Mean Look, Reflect, Taunt, Toxic Scorn and disdain describe Basil accurately. His demeanor ranges from indifference to most others, to slightly less indifferent to those he respects - which is quite the short list. Basil is caught in the awkward place between posturing and pragmatics: he is equally concerned of giving his all against unworthy opponents, or trying to toy with a more dire foe.
Cassandra (Swoobat ♀)
Swoobat ♀ - Cassandra Nature: Timid (Spe +18, Accuracy +20%, Atk: -1) Type: Psychic / Flying Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Unaware - (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active. Klutz - (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.* (DW) Simple - (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the stage modifier. Stats still maximize or minimize at six stages. Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 132 (+) Height Class: 2 Weight Class: 2 BRT: 16 EC: 6 / 6 MC: 0 DC: 5 / 5 41 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Acrobatics, Assurance, Endeavor, Fly, Heart Stamp, Thief, U-turn Special Moves - Air Cutter, Air Slash, Charge Beam, Confusion, Energy Ball, Future Sight, Giga Drain, Gust, Heat Wave, Hidden Power [Fighting 7], Psychic, Psyshock, Shadow Ball, Stored Power Status Moves - After You, Attract, Calm Mind, Double Team, Fake Tears, Helping Hand, Imprison, Light Screen, Odor Sleuth, Protect, Reflect, Rest, Roost, Safeguard, Skill Swap, Substitute, Taunt, Telekinesis, Thunder Wave, Torment, Toxic Unused to the outside world, Cassandra is innately afraid of anything that isn't commonly found in a cave (along with a few things that are). Despite this fear, she's learned to mount a powerful, snowballing offensive with all of her willpower behind it when called on. When allowed, however, she nonetheless focuses on defensive play and protecting herself from attack.
Ramona (Zangoose ♀)
Zangoose ♀ - Ramona Nature: Mild (SpA: +1, Def: -1) Type: Normal Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Immunity - (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe. (DW) Toxic Boost - (Dormant) - (Innate) This Pokemon's body can use toxins as a catalyst to increase its strength. When poisoned, all its physical attacks have two (2) more Base Attack Power. Stats: HP: 100 Atk: Rank 4 Def: Rank 1 (-) SpA: Rank 3 (+) SpD: Rank 2 Spe: 90 Height Class: 3 Weight Class: 3 BRT: 16 MC: 0 DC: 4 / 5 20 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Close Combat, Counter, Façade, Fury Cutter, Pursuit, Scratch, Slash, Quick Attack, X-Scissor Special Moves - Final Gambit, Fire Blast, Ice Beam Status Moves - Detect, Disable, Double Team, Leer, Roar, Swords Dance, Taunt, Toxic First of her kind, Ramona is reserved in her methods - adapting to the quickest way to take down the foe in front of her. She doesn't enjoy fighting, and seeks to end it as rapidly as possible regardless of expense - so long as she ends up winning, of course.
Smogon (Weezing ♂)
Weezing ♂ - Smogon Nature: Quiet (SpA: +1, Spe -8, Evasion -10%)) Type: Poison Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Levitate - (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats: HP: 100 Atk: Rank 3 Def: Rank 5 SpA: Rank 4 (+) SpD: Rank 3 Spe: 52 (-) Height Class: 2 Weight Class: 1 BRT: 19 EC: 6 / 6 MC: 1 20 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Assurance, Bide, SelfDestruct, Tackle Special Moves - Clear Smog, Dark Pulse, Fire Blast, Thunder, Thunderbolt, Sludge, Sludge Bomb, Smog Status Moves - Destiny Bond, Pain Split, Poison Gas, Protect, Smokescreen, Taunt, Torment, Will-O-Wisp Stiffled by acting as a living mascot, a parade pet or trophy mon, Smogon has finally found his way into the hands of a battling trainer. Ready to partake in the activity he's grown to represent, Smogon is nonetheless reserved and focused on his new, wearying path.
Oros (Dragonite ♂)
Dragonite ♂ - Oros Nature: Rash (SpA: +1, SpD: -1) Type: Dragon / Flying Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. (DW) Multiscale - (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved. Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 (-) Spe: 80 Height Class: 4 Weight Class: 6 BRT: 22 EC: 9 / 9 MC: 0 DC: 5 / 5 54 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Aqua Jet, Aqua Tail Bide, Brick Break, Dive, Dragon Claw, Dragon Tail, Earthquake, Extremespeed, Fire Punch, Fly, Focus Punch, Ice Punch, Outrage, Rock Slide, Sky Drop, Slam, Stone Edge, ThunderPunch, Waterfall, Wrap, Special Moves - Blizzard, Draco Meteor, Dragon Pulse, Dragon Rage, Fire Blast, Flamethrower, Focus Blast, Heat Wave, Hurricane, Hydro Pump, Ice Beam, Icy Wind, Surf, Thunder, Thunderbolt, Twister Status Moves - Agility, Dragon Dance, Endure, Leer, Light Screen, Protect, Rain Dance, Reflect, Rest, Roar, Roost, Safeguard, Sleep Talk, Substitute, Sunny Day, Tailwind, Thunder Wave Eldest of a clutch, Oros made the mistakes that his siblings learned from, teaching him caution and prudence. Honed to figurative keeness, Oros is finally large and in charge. His dramatic jump in strength may have gotten to his head, however, as he still exhibits his same impulsive tendencies. Only now, though, his impulses are more often correct.
Helen (Nidoran♀ )
Nidoran♀ - Helen Nature: Mild (SpA: +1, Def: -1) Type: Poison Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Poison Point - (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Rivalry - (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). (DW) Hustle - (Dormant) - (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Stats: HP: 90 Atk: Rank 2 Def: Rank 1 (-) SpA: Rank 3 (+) SpD: Rank 2 Spe: 41 Height Class: 1 Weight Class: 1 BRT: 12 EC: 1 / 9 MC: 12 DC: 1 / 5 15 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Bite, Counter, Double Kick, Fury Swipes, Poison Sting, Pursuit, Scratch Special Moves - Sludge Bomb, Venoshock Status Moves - Endure, Growl, Helping Hand, Protect, Tail Whip, Toxic Helen can be described as considerate or kind for the most part, although the sincerity simply isn't there. She sits in idle thought until called upon or otherwise addressed, and then responds almost autonomously and with little emotion.
Camille (Togekiss ♀)
Togekiss ♀ - Camille Nature: Bold (Def: +1, Atk: -1) Type: Normal / Flying Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Hustle - (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) (DW) Super Luck - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2. Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 4 (+) SpA: Rank 5 SpD: Rank 4 Spe: 80 Height Class: 3 Weight Class: 3 BRT: 20 EC: 9 / 9 MC: 0 DC: 5 / 5 45 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Counter, Drain Punch, Extremespeed, Fly, Sky Attack Special Moves - Air Slash, AncientPower, Aura Sphere, Extrasensory, Heat Wave, Fire Blast, Flamethrower, Future Sight, Magical Leaf, Psyshock, SolarBeam, Stored Power, Zap Cannon Status Moves - After You, Baton Pass, Bestow, Charm, Double Team, Encore, Endure, Follow Me, Growl, Heal Bell, Light Screen, Magic Coat, Metronome, Mirror Move, Morning Sun, Protect, Psycho Shift, Rain Dance, Reflect, Roost, Safeguard, Sunny Day, Sweet Kiss, Tailwind, Telekinesis, Thunder Wave, Easygoing and carefree, Camille makes very little effort in any particular pursuit. She is content to wait for what she wants, and has enough patience for such waiting for often than not.
E. S. Blofeld (Meowth ♂)
Meowth ♂ - E. S. Blofeld Nature: Naďve (Spe +14, Accuracy +25%, SpD: -1) Type: Normal Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Pickup - (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas. Technician - (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. (DW) Unnerve - (Dormant) - (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 1 (-) Spe: 104 (+) Height Class: 1 Weight Class: 1 BRT: 13 EC: 0 / 6 MC: 0 DC: 0 / 5 15 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Aerial Ace, Bite, Dig, Faint Attack, Fake Out, Fury Swipes, Pay Day, Scratch, U-Turn Special Moves - lol Status Moves - Assist, Growl, Hypnosis, Screech, Snatch, Taunt Expecting to be catered to and pampered, Blofeld was in for a rude awakening upon coming into the possession of a battling trainer. Faced with the first real work of his life, Blofeld now has to demonstrate his capabilities beyond grooming himself and sleeping.
Valentine (Manectric ♀)
Manectric ♀ - Valentine Nature: Modest (SpA: +1, Atk: -1) Type: Electric Electric Type - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Abilities: Static - (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Lightningrod - (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate. (DW) Minus - (Dormant) - (Innate) This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost does not stack. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 2 SpA: Rank 5 (+) SpD: Rank 2 Spe: 105 Height Class: 3 Weight Class: 3 24.83 BRT: 18 EC: 6 / 6 MC: 0 DC: 3 / 5 16 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Fire Fang, Ice Fang, Quick Attack, Spark, Tackle Special Moves - Discharge, Flame Burst, Flamethrower, Hidden Power [Rock, 7], Thunderbolt Status Moves - Charge, Howl, Leer, Light Screen, Odor Sleuth, Thunder Wave Born and bred to help protect against monumental adversaries, Valentine has had little in the way of development as it is normally considered. Having spent her formative period training to fight, she often has little in the way of opinions on a given matter.
Tee Hee (Voodoom ♂)
Voodoom ♂ - Tee Hee Nature: Naďve (Spe +17, Accuracy +19%, SpD: -1) Type: Fighting / Dark Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Volt Absorb - (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon. Lightningrod - (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate. (DW) Motor Drive - (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 SpD: Rank 2 (-) Spe: 127 (+) Height Class: 4 Weight Class: 4 BRT: 20 EC: 6 / 6 MC: 0 DC: 5 / 5 32 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Astonish, Beat Up, Close Combat, Drain Punch, Focus Punch, Ice Punch, Low Sweep, Night Slash, Pin Missile, Pursuit, Revenge, Wrap Special Moves - Aura Sphere, Dark Pulse, Focus Blast, Hidden Power [Grass, 7], Psychic Status Moves - Acupressure, Charge, Copycat, Endure, Follow Me, Grudge, Magic Coat, Mimic, Pain Split, Perish Song, Snatch, Spite, Substitute, Taunt, Thunder Wave Built of cloth, stuffing, and rage, Tee Hee finds enjoyment in battle. Toying with foes if he's ahead, or growing frustrated if he's behind, is his norm. He's quick to hold a grudge against troublesome foes, but just as quick to be distracted by a new challenge.
Oddjob (Murkrow ♂)
Murkrow ♂ - Oddjob Nature: Jolly (Spe +14, Accuracy +26%, SpA: -1) Type: Dark / Flying Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Insomnia - (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Super Luck - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2. (DW) Prankster - (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 (-) SpD: Rank 2 Spe: 105 (+) Height Class: 1 Weight Class: 1 BRT: 15 EC: 6 / 6 MC: 0 DC: 5 / 5 23 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Assurance, Astonish, Fly, Peck, Pursuit, Sky Attack, Sucker Punch, Wing Attack Special Moves - Night Shade Status Moves - Endure, Haze, Mean Look, Perish Song, Protect, Rest, Roost, Sleep Talk, Snatch, Substitute, Tailwind, Taunt, Thunder Wave, Torment, Toxic Loyal to a fault, Oddjob is lost without a guiding authority to direct himself with. With little initiative of his own, Oddjob requires constant orders to perform in battle. When given the proper guidance, however, Oddjob is ruthlessly efficient and unflinchingly zealous in his efforts, often foregoing sleep in order to complete a directive.
Natasha (Cinccino ♀)
Cinccino ♀ - Natasha Nature: Jolly (Spe +18, Accuracy +20%, SpA: -1) Type: Normal Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Cute Charm - (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move. Technician - (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. (DW) Skill Link - (Innate) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3). Stats: HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 (-) SpD: Rank 2 Spe: 133 (+) Height Class: 1 Weight Class: 1 BRT: 17 EC: 6 / 6 MC: 0 DC: 5 / 5 24 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Aqua Tail, Bullet Seed, Dig, Double Slap, Pound, Last Resort, Rock Blast, Tail Slap, Wake-Up Slap Special Moves - Swift Status Moves - Endure, Encore, Growl, Helping Hand, Light Screen, Rain Dance, Rest, Safeguard, Sing, Sleep Talk, Substitute, Sunny Day, Thunder Wave, Tickle Taking great joy in fighting, Natasha enjoys combat as a game or sport, without giving any serious thought to risks or consequences. Having been raised in relatively save environs, Natasha roams openly and with very little caution.
Cielo (Eevee ♂)
Eevee ♂ - Cielo Nature: Modest (SpA: +1, Atk: -1) Type: Normal Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Run Away - (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Adaptability - (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2). (DW) Anticipation - (Dormant) - (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2). Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 3 Spe: 55 Height Class: 1 Weight Class: 1 BRT: 13 EC: 0 / 6 MC: 0 DC: 0 / 5 12 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Tackle, Quick Attack Special Moves - Hidden Power [Rock, 7] Status Moves - Endure, Growl, Helping Hand, Protect, Sand-Attack, Substitute, Tail Whip Wish, Yawn First of the litter to get picked, Cielo tries to put on a well-mannered front to better advertise his siblings. In his mind, his nest is lost without him, and he just couldn't have that.
Bellistar (Cyclohm ♀)
Cyclohm ♀ - Bellistar Nature: Modest (SpA: +1, Atk: -1) Type: Electric / Dragon Electric Type - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Shield Dust - (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static - (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. (DW) Overcoat - (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. Stats: HP: 110 Atk: Rank 1 (-) Def: Rank 4 SpA: Rank 5 (+) SpD: Rank 3 Spe: 80 Height Class: 4 Weight Class: 4 BRT: 20 EC: 9 / 9 MC: 0 DC: 5 / 5 37 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Bide, Double Hit, Dragon Tail, Tackle Special Moves - Blizzard, Discharge, Draco Meteor, Dragon Rage, Dragon Pulse, Fire Blast, Flamethrower, Hurricane, Hydro Pump, Ice Beam, Power Gem, Signal Beam, Sonicboom, Surf, Thunder, Thunderbolt, Thundershock, Tri-Attack, Twister, Weather Ball Status Moves - Charge, Endure, Growl, Heal Bell, Magnet Rise, Protect, Rain Dance, Slack Off, Sleep Talk, Substitute, Thunder Wave, Trick Room, Whirlwind Bellistar was a sort of privileged birth—specially selected from a clutch for use by a battling trainer. Compensating for her standing is often difficult, and she finds herself leaving things unmentioned out of fear of being perceived as uppity or snobbish.
Deception (Mawile ♀) (OT Leethoof)
Mawile ♀ - Deception Nature: Brave (Atk: +1, Spe -7, Evasion -10%)) Type: Steel Steel Type - Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Hyper Cutter - (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced. Intimidate - (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. (DW) Sheer Force - (Dormant) - (Can be Enabled) This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 2 SpD: Rank 2 Spe: 43 (-) Height Class: 1 Weight Class: 2 BRT: 14 MC: 0 DC: 4 / 5 13 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Astonish, Bite, Brick Break, DynamicPunch, Fire Fang, Ice Fang, Iron Head, Metal Burst, Stone Edge, Vicegrip Special Moves - lol Status Moves - Fake Tears, Sweet Scent, Taunt Saved from neglect in another trainer's box, Deception has had... Interesting training thus far. Hoping to fit in better than the mon she was traded for, she struggles to unlearn her old habits and pick up the new ones associated with her new trainer.
Aphetto (Muk ♂)
Muk ♂ - Aphetto Nature: Quiet (SpA: +1, Spe -7, Evasion -10%)) Type: Poison Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Stench - (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move. Sticky Hold - (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping. (DW) Poison Touch - (Dormant) - (Innate) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Stats: HP: 110 Atk: Rank 4 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 4 Spe: 43 (-) Height Class: 3 Weight Class: 3 BRT: 20 EC: 6 / 6 MC: 0 DC: 2 / 5 19 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Ice Punch, Pound, Shadow Sneak Special Moves - Acid Spray, Dark Pulse, Fire Blast, Mud Bomb, Mud-Slap, Sludge, Sludge Wave, Thunderbolt Status Moves - Disable, Harden, Imprison, Minimize, Pain Split, Poison Gas, Protect, Taunt A silent watcher, Aphetto is only loosely affiliated with battling. He spends a lot of time with a group of Grimer for unknown ends, and rarely acts of his own accord when among trainers' mons.
Montoya (Gallade ♂)
Gallade ♂ - Montoya Nature: Rash (SpA: +1, SpD: -1) Type: Psychic / Fighting Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Steadfast - (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. (DW) Justified - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 (-) Spe: 80 Height Class: 3 Weight Class: 4 BRT: 21 EC: 9 / 9 MC: 0 DC: 5 / 5 36 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Close Combat, Feint, Fury Cutter, Ice Punch, Leaf Blade, Night Slash, Psycho Cut, Slash Special Moves - Confusion, Future Sight, Icy Wind, Magical Leaf, Psychic, Stored Power, Thunderbolt Status Moves - Ally Switch, Calm Mind, Destiny Bond, Disable, Double Team, Encore, Growl, Heal Pulse, Helping Hand, Hypnosis, Light Screen, Lucky Chant, Protect, Pain Split, Magic Coat, Snatch, Taunt, Telekinesis, Teleport, Thunder Wave, Will-O-Wisp A brooding type, Montoya spends a great deal of time among others nonetheless. Taking in sights and sounds around himself, Montoya remains an observer rather than participant more often than not. At least he's not in a dress anymore.
Big Duo (Embirch ♂)
Embirch ♂ - Big Duo Nature: Sassy (SpD: +1, Spe -6, Evasion -10%) Type: Fire / Grass Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Grass Type - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Leaf Guard - (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Reckless - (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. (DW) Chlorophyll - (Dormant) - (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 3 (+) Spe: 34 (-) Height Class: 2 Weight Class: 3 BRT: 13 EC: 1 / 9 MC: 0 DC: 1 / 5 17 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Bullet Seed, Counter, Flame Wheel Special Moves - Absorb, Earth Power, Ember, Fire Blast, Fire Spin, Giga Drain, Lava Plume Status Moves - Aromatherapy, Growth, Leech Seed, Protect, Substitute, Sweet Scent, Synthesis CAST IN THE NAME OF GOD; YE NOT GUILTY
Kurmaraja (Torterra ♂)
Torterra ♂ - Kurmaraja Nature: Sassy (SpD: +1, Spe -8, Evasion -10%)) Type: Grass / Ground Grass Type - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Overgrow - (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) (DW) Shell Armor - (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Stats: HP: 100 Atk: Rank 4 Def: Rank 4 SpA: Rank 3 SpD: Rank 4 (+) Spe: 48 (-) Height Class: 5 Weight Class: 7 BRT: 19 EC: 9 / 9 MC: 5 DC: 5 / 5 18 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Bite, Crunch, Razor Leaf, Seed Bomb, Superpower, Tackle, Wood Hammer Special Moves - Absorb, Earth Power, Giga Drain, Mega Drain Status Moves - Curse, Leech Seed, Light Screen, Protect, Reflect, Synthesis, Withdraw Kurmaraja is one who likes to throw around his weight and act large and in charge. Now that he has the size, though, he finds it rather unrewarding to toss around. Better to just chill out, perhaps.
Princess (Tyranitar ♀)
Tyranitar ♀ - Princess Nature: Quiet (SpA: +1, Spe -8, Evasion -10%)) Type: Rock / Dark Rock Type - Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Sand Stream - (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command. (DW) Unnerve - (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Stats: HP: 110 Atk: Rank 5 Def: Rank 4 SpA: Rank 4 (+) SpD: Rank 4 Spe: 53 (-) Height Class: 4 Weight Class: 6 BRT: 23 EC: 9 / 9 MC: 0 DC: 5 / 5 47 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Aqua Tail, Bite, Brick Break, Bulldoze, Counter, Chip Away, Crunch, Dragon Tail, Earthquake, Fire Fang, Ice Fang Iron Head, Low Kick, Payback, Pursuit, Rock Slide, Thrash, Thunder Fang, Stone Edge Special Moves - Blizzard, Earth Power, Fire Blast, Flamethrower, Hidden Power [Flying, 7] Ice Beam, Surf, Thunder, Thunderbolt, Whirlpool Status Moves - Block, Detect, Endure, Leer, Protect, Rain Dance, Roar, Rock Polish, Sandstorm, Scary Face, Screech, Stealth Rock, Substitute, Sunny Day, Taunt, Thunder Wave, Torment, Toxic Dreadfully shy, Princess simply can't deal with being pushed around—her response to being bullied is to recoil and clam up. Now, though, she's finally learning how to bully things back.
Strongth (Azurill ♀)
Azurill ♀ - Strongth Nature: Quiet (SpA: +1, Spe -3, Evasion -10%)) Type: Normal Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Thick Fat - (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Huge Power - (Trait) This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank. (DW) Sap Sipper - (Dormant) - (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 90 Atk: Rank 1 Def: Rank 2 SpA: Rank 2 (+) SpD: Rank 2 Spe: 17 (-) Height Class: 1 Weight Class: 1 BRT: 9 EC: 7 / 9 MC: 0 DC: 0 / 5 12 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Body Slam, Slam Special Moves - Bubble, Ice Beam, Muddy Water, Water Gun Status Moves - Charm, Encore, Light Screen, Protect, Splash, Tail Whip Content with things as they are, Strongth has very little reason to complain about anything. She sees things in an optimistic light almost always. For Strongth, life is good!
2,000 (Slowpoke ♂)
Slowpoke ♂ - 2,000 Nature: Quiet (SpA: +1, Spe -2, Evasion -10%)) Type: Water / Psychic Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Oblivious - (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm. Own Tempo - (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. (DW) Regenerator - (Dormant) - (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 2 Spe: 13 (-) Height Class: 2 Weight Class: 3 BRT: 14 EC: 0 / 6 MC: 0 DC: 0 / 5 14 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Headbutt, Tackle, Zen Headbutt Special Moves - Confusion, Fire Blast, Water Gun Status Moves - Block, Curse, Disable, Growl, Protect, Rest, Sleep Talk, Yawn I could use pants.
Love Machine (Scrafty ♂)
Scrafty ♂ - Love Machine Nature: Adamant (Atk: +1, SpA: -1) Type: Dark / Fighting Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Moxie - (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. (DW) Intimidate - (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 1 (-) SpD: Rank 4 Spe: 58 Height Class: 2 Weight Class: 3 BRT: 18 EC: 6 / 6 MC: 0 DC: 5 / 5 28 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Brick Break, Counter, Crunch, Dig, Dragon Claw, Dragon Tail, Drain Punch, Faint Attack, Fake Out, Fire Punch, Headbutt, Head Smash, Hi Jump Kick, Ice Punch, Low Kick, Low Sweep, Outrage, Payback, Rock Slide, Stone Edge, ThunderPunch, Zen Headbutt Special Moves - lol Status Moves - Leer, Protect, Sand-Attack, Substitute, Swagger, Taunt Ever up for a challenge, Love Machine is defined by a curiosity that blends with a distinct stubbornness. If he wants to get a better look at something, any obsticles between him and that thing are due for a rude awakening.
Cobra (Accelgor ♂)
Accelgor ♂ - Cobra Nature: Timid (Spe +22, Accuracy +30%, Atk: -1) Type: Bug Bug Type - Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Abilities: Hydration - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon. Sticky Hold - (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping. (DW) Unburden - (Dormant) - (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item. (Additiona Trait) Levitate - (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 2 SpA: Rank 4 SpD: Rank 2 Spe: 167 (+) Height Class: 2 Weight Class: 3 BRT: 20 EC: 6 / 6 MC: 0 DC: 2 / 5 22 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Bide, Leech Life, Quick Attack, U-turn Special Moves - Acid, Acid Spray, Bug Buzz, Energy Ball, Focus Blast, Giga Drain, Hidden Power [Rock, 7] Mega Drain, Struggle Bug Status Moves - Agility, Curse, Double Team, Encore, Endure, Guard Split, Me First, Substitute, Yawn With almost every paranoia in the book, Cobra had great difficulty in emerging from his shell. Having traded the shell away for wrappings, he can put untold amounts of distance between himself and anything he feels he doesn't want a piece of.
Generosity (Feebas ♀)
Feebas ♀ - Generosity Nature: Bold (Def: +1, Atk: -1) Type: Water Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Swift Swim - (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain. (DW) Adaptability - (Dormant) - (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2). Stats: HP: 80 Atk: Rank 0 (-) Def: Rank 2 (+) SpA: Rank 1 SpD: Rank 2 Spe: 80 Height Class: 1 Weight Class: 1 BRT: 9 EC: 5 / 6 MC: 0 DC: 0 / 5 8 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Tackle Special Moves - Brine, Ice Beam, Mirror Coat, Scald Status Moves - Hypnosis, Protect, Splash Bravely adventuring forth from the spawning pool, Generosity caught the eye of a trainer by acting to her name, dislodging peers from rocks in the streambed and the like. Lifted from the stream barehanded, exhausted from rendering assistance, she now seeks to provide the same manner of assistance to a battling trainer's team.
Lord British (Torchic ♂)
Torchic ♂ - Lord British Nature: Hasty (Spe +7, Accuracy +10%, Def: -1) Type: Fire Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Blaze - (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) (DW) Speed Boost - (Dormant) - (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected). Stats: HP: 90 Atk: Rank 2 Def: Rank 1 (-) SpA: Rank 3 SpD: Rank 2 Spe: 52 (+) Height Class: 1 Weight Class: 1 BRT: 13 EC: 0 / 9 MC: 0 DC: 0 / 5 12 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Dig, Peck, Scratch Special Moves - Ember, Fire Blast, Fire Spin Status Moves - Agility, Focus Energy, Endure, Growl, Protect, Sand-Attack Obsessed with speed, Lord British has an attitude one would describe as "cocky" or "self-assured"—rarely does he consider consequences of his actions, and he battles with a recklessness that often leaves him in pain afterwards.
Lustre (Staryu ф)
Staryu ф - Lustre Nature: Timid (Spe +13, Accuracy +23%, Atk: -1) Type: Water Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Illuminate - (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents. Natural Cure - (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. (DW) Analytic - (Dormant) - (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power. (Additiona Trait) Levitate Command - (Trait) [Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None] — The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 98 (+) Height Class: 2 Weight Class: 3 BRT: 14 EC: 0 / 6 MC: 0 DC: 0 / 5 13 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Rapid Spin, Tackle Special Moves - Aurora Beam, Scald, Swift, Thunder, Water Gun Status Moves - Barrier, Camouflage, Harden, Rain Dance, Recover, Supersonic Lustre mostly keeps to itself; distancing itself from people and other Pokémon. Even when battling, this Pokémon's hesitation to act rashly is evident; Lustre only attacks in the most favorable, or conversly the most dire situations.
Dr. Zaius (Slakoth ♂)
Slakoth ♂ - Dr. Zaius Nature: Calm (SpD: +1, Atk: -1) Type: Normal Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Truant - (Trait) This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 2 SpD: Rank 3 (+) Spe: 30 Height Class: 1 Weight Class: 2 BRT: 12 EC: 7 / 9 MC: 0 11 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Faint Attack*, Hammer Arm, Night Slash*, Pursuit*, Scratch* Special Moves - Fire Blast, Ice Beam, SolarBeam Status Moves - Amnesia*, Slack Off, Yawn* Moves marked with * can be used while Sluggish. Serenely enjoying a constant nap, Zaius has next to no temper. Nearly impossible to rile or enrage, Zaius doesn't even give a full effort in battle—he instead holds back, worried that he might not be able to sleep afterwards.
Les (Meditite ♂)
Meditite ♂ - Les Nature: Jolly (Spe +9, Accuracy +11%, SpA: -1) Type: Fighting / Psychic Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Pure Power - (Trait) This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank. (DW) Telepathy - (Dormant) - (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 69 (+) Height Class: 1 Weight Class: 2 BRT: 12 EC: 0 / 6 MC: 0 DC: 0 / 5 15 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Bide, Bullet Punch, Drain Punch, Fake Out, Feint, Rock Slide Special Moves - Confusion, Hidden Power [Water, 7] Status Moves - Calm Mind, Detect, Meditate, Mind Reader, Light Screen, Reflect, Swagger Having completed its meditation training, so to speak, Les one day simply set out to find a trainer. A specific trainer, indicated by a set of signs inperceivable to humans. Without any idea as to how or why this mon matched up with this trainer, Les was welcomed just as any other mon as a potential member of a powerful battling team.
Bering (Swinub ♂)
Swinub ♂ - Bering Nature: Mild (SpA: +1, Def: -1) Type: Ice / Ground Ice Type - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Oblivious - (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm. Snow Cloak - (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage. (DW) Thick Fat - (Dormant) - (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Stats: HP: 90 Atk: Rank 2 Def: Rank 1 (-) SpA: Rank 3 (+) SpD: Rank 2 Spe: 50 Height Class: 1 Weight Class: 1 BRT: 12 EC: 0 / 9 MC: 0 DC: 0 / 5 14 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Icicle Crash, Rock Slide, Tackle Special Moves - Icy Wind, Mud Bomb, Mud-Slap, Powder Snow Status Moves - Endure, Light Screen, Mud Sport, Odor Sleuth, Protect, Reflect, Stealth Rock Chosen by recommendation of a rival, Bering has quite a bit to live up to. Matching the standard that has been set will be no easy task, but one can hope that his even demeanour and upbeat attitude will allow him to persevere.
Bolas (Hydreigon ♂)
Hydreigon ♂ - Bolas Nature: Naughty (Atk: +1, SpD: -1) Type: Dark / Dragon Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Levitate - (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 5 SpD: Rank 2 (-) Spe: 98 Height Class: 4 Weight Class: 5 BRT: 22 EC: 9 / 9 MC: 0 39 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Acrobatics, Bite, Crunch, Double Hit, Dragon Tail, Earthquake, Fly, Head Smash, Headbutt, Outrage, Rock Slide, Stone Edge, Superpower, Tackle, U-turn Zen Headbutt Special Moves - Dark Pulse, Dragon Pulse, Dragon Rage, Dragonbreath, Earth Power, Fire Blast, Flamethrower, Focus Blast, Heat Wave, Signal Beam, Surf, Tri Attack Status Moves - Double Team, Focus Energy, Protect, Reflect, Roar, Roost, Substitute, Taunt, Tailwind, Thunder Wave, Torment Brazen and difficult to deal with, Bolas strives for attention. He likes things flashy, bold, and noticable; and he relishes attention of any sort. He very often acts without thinking, preferring offense over defense, but he isn't a fool - he knows (however much it may irk him) that there are things out there that you simply can't bull rush. For everything else, though...
Uboa (Sigilyph ♀)
Sigilyph ♀ - Uboa Nature: Timid (Spe +15, Accuracy +15%, Atk: -1) Type: Psychic / Flying Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Wonder Skin - (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers. Magic Guard - (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. (DW) Tinted Lens - (Dormant) - (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 4 SpD: Rank 3 Spe: 112 (+) Height Class: 3 Weight Class: 2 BRT: 19 MC: 0 DC: 0 / 5 13 moves known. Moves are sorted by type and then alphabetized. Physical Moves - lol Special Moves - Air Cutter, Gust, Ice Beam, Psywave, SolarBeam, Stored Power Status Moves - Hypnosis, Light Screen, Miracle Eye, Psych Up, Roost, Tailwind, Whirlwind A bizarre creature, Uboa is vary rarely seen partaking in any manner of activity on its own. Instead, it waits patiently for orders to be issued to it. After which, It performs these orders and returns to a stationary, almost leisurely flight in place. Very odd indeed.
Washington (Sableye ♂)
Sableye ♂ - Washington Nature: Brave (Atk: +1, Spe -7, Evasion -10%)) Type: Dark / Ghost Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Ghost Type - Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Keen Eye - (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Stall - (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail. (DW) Prankster - (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 43 (-) Height Class: 1 Weight Class: 2 BRT: 16 MC: 0 DC: 5 / 5 42 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Astonish, Brick Break, Counter, Dig, Fake Out, Feint, Fire Punch, Focus Punch, Fury Swipes, Ice Punch, Low Kic, Metal Burst, Payback, Scratch, Shadow Sneak, ThunderPunch Special Moves - Icy Wind, Night Shade, Power Gem, Psychic, Shadow Ball, Signal Beam Status Moves - Attract, Confuse Ray, Detect, Embargo, Endure, Foresight, Gravity, Leer, Magic Coat, Pain Split, Pursuit, Rain Dance, Recover, Snatch, Substitute, Sunny Day, Taunt, Telekinesis, Toxic, Will-O-Wisp An utter scoundrel, Washington is easily swayed by the charms of others. Attempting to work his charms on others carries mixed results, but he still puts out a solid effort in battle... Presuming that the foe hasn't wiled him with its charms.
Nystul (Hoothoot ♂)
Hoothoot ♂ - Nystul Nature: Relaxed (Def: +1, Spe -7, Evasion -10%)) Type: Normal / Flying Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Insomnia - (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Keen Eye - (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. (DW) Tinted Lens - (Dormant) - (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). Stats: HP: 90 Atk: Rank 2 Def: Rank 3 (+) SpA: Rank 2 SpD: Rank 2 Spe: 43 (-) Height Class: 1 Weight Class: 2 BRT: 12 EC: 0 / 6 MC: 0 DC: 0 / 5 13 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Peck, Tackle, Take Down Special Moves - Confusion, Echoed Voice, Psychic, Shadow Ball, Uproar Status Moves - Foresight, Growl, Hypnosis, Protect, Reflect Mystical and wise, Nystul enjoyed the quite life in a library loft for quite some time. Now, though, the time has come for Nystul to put theory in to practice.
Sliver (Rebble ф)
Rebble ф - Sliver Nature: Timid (Spe +14, Accuracy +30%, Atk: -1) Type: Rock Rock Type - Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Levitate - (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Technician - (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. (DW) Mold Breaker - (Dormant) - (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 104 (+) Height Class: 1 Weight Class: 2 BRT: 14 EC: 0 / 9 MC: 0 DC: 0 / 5 14 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Rock Blast, Rollout, Tackle Special Moves - Fire Blast, Heat Wave, Mud Shot, Ominous Wind, Power Gem, Vacuum Wave, Volt Switch Status Moves - Acupressure, Defense Curl, Disable, Protect Clicking and chittering, Sliver searches ever for the source of call no other can hear, that speaks with predatory thoughts for the good of a hive. Perhaps it is something it can put behind it?
Lestor (Unown ф)
Unown ф - Lestor Nature: Modest (SpA: +1, Atk: -1) Type: Psychic Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Levitate - (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats: HP: 90 Atk: Rank 2 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 48 Height Class: 1 Weight Class: 1 BRT: 14 MC: N/A 1 move known. Moves are sorted by type and then alphabetized. Special Moves - Hidden Power Hidden Power Bug: 50% Drain Effect (Leech Life) Hidden Power Dark: Taunt Effect (Taunt) Hidden Power Dragon: Roar Effect (Dragon Tail) Hidden Power Electric: 30% Paralyze (Discharge) Hidden Power Fighting: Calculates Damage Using Defense (Mystery Sword) Hidden Power Fire: 30% Burn (Lava Plume) Hidden Power Flying: High Critical Hit Ratio (Aeroblast / Air Cutter) Hidden Power Ghost: 20% Special Defense Lower (Shadow Ball) Hidden Power Grass: 20% Sleep (Spore / Sleep Powder / GrassWhistle) Hidden Power Ground: 20% Accuracy Lower (Mud Bomb / Mud Slap) Hidden Power Ice: 20% Freeze (Ice Beam) Hidden Power Poison: 30% Toxic (Poison Fang) Hidden Power Psychic: 20% Confusion (Psybeam / Confusion) Hidden Power Rock: 20% Flinch (Rock Slide) Hidden Power Steel: 20% Special Attack Lower (Flash Cannon) Hidden Power Water: 20% Speed Lower, Douse effect (BubbleBeam / Water Gun) RNG ROLL (Name): 5 / 9 = Lestor
Atlantis (Crawdaunt ♂)
Crawdaunt ♂ - Atlantis Nature: Quiet (SpA: +1, Spe -8, Evasion -10%)) Type: Water / Dark Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Hyper Cutter - (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced. Shell Armor - (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. (DW) Adaptability - (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2). Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 2 Spe: 47 (-) Height Class: 2 Weight Class: 3 BRT: 18 EC: 6 / 6 MC: 0 DC: 5 / 5 30 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Avalanche, Brick Break, Counter, Crabhammer, Crunch, Dive, Endeavor, Knock Off, Night Slash, Payback, Rock Slide, Superpower, ViceGrip, Waterfall, X-Scissor Special Moves - Blizzard, Bubble, BubbleBeam, Dark Pulse, Ice Beam, Icy Wind, Scald Status Moves - Double Team, Dragon Dance, Endure, Harden, Leer, Protect, Substitute, Taunt, Toxic Taking no pleasure in his power, nor prowling his territory for opportunities to flaunt himself; Atlantis maintains silent vigil and guard over that which he calls his own, wary for any attempt to mar it.
Huxley (Mollux ♀)
Mollux ♀ - Huxley Nature: Bold (Def: +1, Atk: -1) Type: Fire / Poison Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Dry Skin - (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted. (DW) Illuminate - (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents. Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 4 (+) SpA: Rank 5 SpD: Rank 4 Spe: 76 Height Class: 3 Weight Class: 3 BRT: 20 MC: 0 DC: 5 / 5 26 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Bide, Explosion, Rapid Spin Special Moves - Acid, Acid Spray, Clear Smog, Ember, Eruption, Fire Blast, Flamethrower, Heat Wave, Inferno, Lava Plume, SolarBeam, Thunderbolt Status Moves - Confuse Ray, Heal Bell, Heal Pulse, Helping Hand, Protect, Recover, Sleep Talk, Snatch, Substitute Thunder Wave, Withdraw Carefree and adventurous, Huxley wanders as she pleases without regard of the possible dangers. Oft scolded, but never daunted, Huxley has yet to befall serious harm from her exploration.
Duskdale (Colossoil ♂)
Colossoil ♂ - Duskdale Nature: Naďve (Spe +15, Accuracy +14%, SpD: -1) Type: Dark / Ground Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Rebound - (Innate) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Guts - (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. (DW) Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Stats: HP: 120 Atk: Rank 5 Def: Rank 3 SpA: Rank 3 SpD: Rank 2 (-) Spe: 110 (+) Height Class: 5 Weight Class: 10 BRT: 22 EC: 6 / 6 MC: 0 DC: 5 / 5 16 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Bite, Body Slam, Bounce, Crunch, Fake Out, Megahorn, Pursuit, Rapid Spin, Tackle Special Moves - BubbleBeam, Water Spout Status Moves - Encore, Leer, Protect, Quash, Taunt
Rosey (Cacturne ♀) (OT Texas Cloverleaf)
Cacturne ♀ - Rosey Nature: Mild (SpA: +1, Def: -1) Type: Grass / Dark Grass Type - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Sand Veil - (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. (DW) Water Absorb - (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. Stats: HP: 100 Atk: Rank 4 Def: Rank 1 (-) SpA: Rank 5 (+) SpD: Rank 2 Spe: 55 Height Class: 3 Weight Class: 4 BRT: 17 EC: 6 / 6 MC: 0 DC: 5 / 5 25 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Counter, Focus Punch, Payback, Pin Missle, Poison Sting, Revenge, Seed Bomb, Sucker Punch, ThunderPunch Special Moves - Absorb, Energy Ball Status Moves - Destiny Bond, Disable, Growth, Ingrain, Leech Seed, Leer, Nasty Plot Sand Attack, Spikes, Swords Dance, Synthesis, Teeter Dance, Toxic, Worry Seed
Girimehkala (Phanpy ♂)
Phanpy ♂ - Girimehkala Nature: Careful (SpD: +1, SpA: -1) Type: Ground Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Pickup - (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas. 0 - (DW) Sand Veil - (Dormant) - (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Stats: HP: 100 Atk: Rank 2 Counter Odor Sleuth Def: Rank 2 Ice Shard Tackle SpA: Rank 1 (-) Fissure Growl SpD: Rank 3 (+) Defense Curl Spe: 40 Sandstorm Flail Protect Take Down Height Class: 1 Rock Slide Rollout Weight Class: 3 Natural Gift BRT: 13 Slam EC: 0 / 6 MC: 0 DC: 0 / 5 0 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Special Moves - Status Moves -
Spiutin (Solosis ♂)
Solosis ♂ - Spiutin Nature: Brave (Atk: +1, Spe -3, Evasion -10%)) Type: Psychic Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Overcoat - (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. Magic Guard - (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. (DW) Regenerator - (Dormant) - (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 4 SpD: Rank 2 Spe: 17 (-) Height Class: 1 Weight Class: 1 BRT: 13 EC: 0 / 9 MC: 0 DC: 0 / 5 15 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Rollout Special Moves - Hidden Power [Ground, 7], Night Shade, Psyshock, Psywave, Shadow Ball Status Moves - Charm, Confuse Ray, Imprison, Light Screen, Protect, Recover, Reflect, Snatch, Trick Room ![]() ![]() ![]() ![]() ![]()
Nightfall Theatre
Nightfall Theatre Off on its own on a pleasant little field in a pleasant and clean city, sits an outwardly decidedly unpleasant building. This building, named the Nightfall Theatre, houses this city's Pokémon Gym. Inside are deep red drapes and a strong whiff of lavender, rows of gold-trimmed seats and floor-lit aisles, and a stage. Upon this stage, the Dark-type Gym Leader works his magic. A challenger finds themselves striding down the center walkway betwixt a hushed and watchful audience, ready to take in the coming spectacle. Stepping up onto the stage, the challenger finds their opponent absent, only for the lights to go out throughout the theatre! A single spotlight, narrow at first but widening with each moment, focuses on a robed figure that seems to rise from the floorboards themselves. The robed figure approaches the challenger and speaks—quietly, but heard clearly throughout the silent stands: ![]() "Shall we?" *** LouisCyphre presides over this nefarious and technical Pokémon Gym. Using the tricks of stage lighting, Lou will shroud his active Pokémon in darkness, only to reveal a different battler when the lights swing back. His auxiliary team members remain concealed in the shadows, only becoming known when they're brought in to play. Lastly, Lou maintains initiative throughout the opening act, both counter-leading and counter-ordering against the challenger's decisions. 4v4 Singles or 4v4 Doubles; Leader's whim. 3 Substitutions 3 Day DQ. Unlimited Recoveries and Chills All abilities Items Permitted Switches Permitted (see arena effects) Arena Effect Summary
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(CAP ASB | ASB Ref | Battle Pike | ASB Labyrinth | ASB Inquisition) 12:36 Gun6 http://i.imgur.com/fx9uX7v.png yikes 12:36 Gun6 it's like you're wearing spongebob Last edited by LouisCyphre; Jun 19th, 2013 at 7:55:07 AM. Reason: someone set me up the bomb |
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#342 |
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Join Date: Aug 2009
Posts: 2,865
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VonGentlemen , APPROVED, welcome to ASB!
LouisCyphre, you should probably list your moves vertically for ease of reading. Otherwise, APPROVED. You're dead on about the TC, but don't worry; after a single match you'll be able to buy more Pokemon. Welcome to ASB! That brings me to 6, giving me an AC and putting me back to 1
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<Gem> flame either way, you need a quote for a sig. <Gem> why? you must have one Nuzlocke Thread! The latest update for my Diamond challenge is here CAP ASB Team and ASB Raid Compendium |
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#343 |
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Join Date: Nov 2009
Posts: 567
~love
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Trainer Name: Alicia
Pokemon: Monohm, Larvitar, Staryu W/L/T: 0/0/0 Trainer Counter: 0 Backpack: Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Token Pocket: Ref Tokens: 0 Business Tokens: 0 Ongoing Battles: Pokemon Team:
Monohm
Monohm(*) [Shadow] (Male) ![]() Nature: Modest (+1 SpA, -1 Atk) Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Stats: HP: 90 Atk: Rank 1(-) Def: Rank 3 SpA: Rank 4(+) SpD: Rank 2 Spe: 60 EC: 0/9 MC: 0 DC: 0/5 Attacks: Tackle(*) Growl(*) Leer(*) Thundershock(*) Charge(*) Rain Dance(*) Twister(*) Spark(*) Dragon Rage(*) Sonicboom(*) Hydro Pump(*) Dragonbreath(*) Power Gem(*) Charge Beam(*) Thunderbolt(*) Flamethrower(*)
Larvitar
Larvitar(*) [Rex] (Male) ![]() Nature: Adamant (+1 Atk, -1 SpA) Type: Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. (Innate) Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Stats: HP: 90 Atk: Rank 4(+) Def: Rank 2 SpA: Rank 1(-) SpD: Rank 2 Spe: 41 EC: 0/9 MC: 0 DC: 0/5 Attacks: Bite(*) Leer(*) Sandstorm(*) Screech(*) Chip Away(*) Rock Slide(*) Scary Face(*) Thrash(*) Earthquake(*) Stone Edge(*) Frustration(*) Outrage(*) Dragon Dance(*) Iron Tail(*)
Staryu
Staryu(*) [Patrick] ![]() Nature: Modest (+1 SpA, -1 Atk) Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Illuminate: (Can be activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash. Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Analytic (DW): (Can be enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy. Stats: HP: 90 Atk: Rank 1(-) Def: Rank 2 SpA: Rank 4(+) SpD: Rank 2 Spe: 85 EC: 0/6 MC: 0 DC: 0/5 Attacks: Tackle(*) Harden(*) Water Gun(*) Rapid Spin(*) Recover(*) Camoflauge(*) Swift(*) Aurora Beam(*) Barrier(*) Supersonic(*) Surf(*) Thunderbolt(*) Ice Beam(*)
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What is luvdisc? Baby don't hurt me Last edited by Hyperbeem; Jul 17th, 2011 at 4:55:37 PM. |
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#344 |
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Join Date: Jul 2009
Posts: 19
Australia
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Ok I hope i'm doing this right.
Trainer Name: Jealous Pokemon: Monohm, Growlithe, Bulbasaur W/L/T: 0-0-0 Trainer Counter: 0 Backpack: Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Token Pocket: Ref Tokens: Business Tokens: Pokemon Team:
...
![]() Monohm (*) Carfy (M) Nature: Modest (+1 SpA, -1 Atk) Type: Electric/Dragon Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Sheer Force (DW): (Can be Enabled, Locked) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Stats: HP: 90 Atk: 1 (-) Def: 3 SpA: 4 (+) SpD: 2 Spe: 60 EC: 0/9 MC: 0 DC: 0/5 Attacks: Tackle (*) Growl (*) Dragon Rage (*) Charge (*) Thundershock (*) Rain Dance (*) Sonicboom (*) Leer (*) Twister (*) Spark (*) Hydro Pump (*) Power Gem (*) DragonBreath (*) Thunderbolt (*) Fire Blast (*) Substitute (*) Growlithe (*) Jamal (M) Nature: Naughty (Attack increased by *; Special Defense reduced by *) Type: Fire Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Justified (DW): (Innate, Locked) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 3 SpD: Rank 1 (-) Spe: 60 EC: 0/6 MC: 0 DC: 0/5 Attacks: Bite (*) Roar (*) Ember (*) Leer (*) Odor Sleuth (*) Take Down (*) Helping Hand (*) Flame Wheel (*) Reversal (*) Close Combat (*) Flare Blitz (*) Morning Sun (*) Wild Charge (*) Dig (*) Substitute (*) Bulbasaur (*) Slippers (M) Nature: Naughty (Attack increased by *; Special Defense reduced by *) Type: Grass/Poison Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Chlorophyll (DW): (Innate, Locked) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 3 SpD: Rank 2 (-) Spe: 45 EC: 0/9 MC: 0 DC: 0/5 Attacks: Tackle (*) Growl (*) Leech Seed (*) Vine Whip (*) PoisonPowder (*) Sleep Powder (*) Take Down (*) Razor Leaf (*) Sweet Scent (*) Growth (*) Power Whip (*) Leaf Storm (*) Light Screen (*) Sunny Day (*) Sludge Bomb (*) Substitute (*) That should be good to go. |
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#345 |
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Join Date: Jul 2011
Posts: 20
Brazil
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Trainer Name: Le Quack
Pokemon: Mienfoo, Bagon, Wooper W/L/T: 0-0-0 Trainer Counter: 0 Backpack: Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Token Pocket: Ref Tokens: Business Tokens: Pokemon Team:
Mugiwara(Mienfoo)
Mienfoo(*) Mugiwara (M) Nature: Lonely (+1 Atk, -1 Def) Type: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Stats: HP: 90 Atk: Rank 4(+1) Def: Rank 1(-1) SpA: Rank 2 SpD: Rank 2 Spe: 65 EC: 0/6 MC: 0 DC: 0/5 Abilities: Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Reckless (DW): (Innate, Locked) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Attacks: Pound(*) Meditate(*) Detect(*) Fake Out(*) DoubleSlap(*) Swift(*) Calm Mind(*) Endure(*) Knock Off(*) Low Kick(*) Stone Edge(*) Taunt(*) Focus Blast(*)
Low-wind (Bagon)
Bagon(*) Low-wind (M) Nature: Naughty (+1 Atk, -1 SpD) adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks. Type: Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 2 SpD: Rank 1 (-) Spe: 50 EC: 0/9 MC: 0 DC: 0/5 Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Sheer Force (DW): (Can be Enabled, Locked) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Attacks: Rage(*) Bite(*) Leer(*) Headbutt(*) Focus Energy(*) Ember(*) Dragon Dance(*) Hydro Pump(*) Shadow Claw(*) Fire Blast(*) Dragon Claw(*) Brick Break(*)
"I don't have a nickname (Wooper)
Wooper(*) "I don't have a nickname" (F) Nature: Quirky (No effect on stats) Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 1 SpD: Rank 1 Spe: 15 EC: 0/6 MC: 0 DC: 0/5 Abilities: Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. Unaware (DW): (Innate, Locked) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active. Attacks: Water Gun(*) Tail Whip(*) Mud Sport(*) Mud Shot(*) Slam(*) Mud Bomb(*) Amnesia(*) Recover(*) Stockpile(*) Spit Up(*) Earthquake(*) Scald(*) Sludge Wave(*) Last edited by Le Quack; Aug 25th, 2012 at 7:00:34 PM. |
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#346 |
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Join Date: Sep 2010
Posts: 1,483
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Trainer Name: Chieliee
Pokemon: Nohface(*), Staryu(*), Pawniard(*), Dratini W/L/T: 1/1/0 Trainer Counter: 2
Backpack
Backpack: Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Token Pocket: Ref Tokens: 0 Business Tokens: 0
Battles
Finished Battles: Chieliee vs. nEsp at Stormy Beach! Chieliee vs ElDino Ongoing Battles: Chieliee vs jas61292 Pokemon Team:
Diablo the Nohface
![]() Nohface(*) [Diablo] (F) Nature: Adamant (+1 Atk, -1 SpA) Type: Steel/Ghost Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit. Stats: HP: 100 Atk: Rank 3 (+) Def: Rank 3 SpA: Rank 0 (-) SpD: Rank 3 Spe: 10 EC: 2/6 MC:0 DC: 1/5 Attacks: Level-up moves: Tackle (*) Iron Defense (*) Lick (*) Leer (*) Faint Attack (*) Shadow Sneak (*) Curse (*) Scratch (*) Odor Sleuth (*) Fake Out ShadowStrike Egg moves: Yawn (*) FeatherDance (*) Meteor Mash (*) TM/HM moves: Return (*) Trick Room (*) Substitute (*)
Ken Shu-Ri the Staryu
![]() Staryu (*)[Ken Shu-Ri] (U) Nature:Timid (+15% Speed, +22% Accuracy, -1 Atk) Type:Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Natural Cure:(Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Analytic: (Can be Enabled) (Dream World) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power. Illuminate:(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 98(85×1.15^) (+) EC: 1/6 MC:0 DC:1/5 Attacks: Level-up moves: Tackle (*) Harden (*) Water Gun (*) Rapid Spin (*) Recover (*) Camouflage (*) Swift (*) Hydro Pump Egg moves: Aurora Beam (*) Barrier (*) Supersonic (*) Rain Dance TM/HM moves: Thunder (*) Blizzard (*) Scald (*)
Quantum Ranger the Pawniard
![]() Pawniard (*) [Quantum Ranger] (M) Nature: Adamant (+1 Atk, -1 SpA) Type: Dark/Steel Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Pressure: (Innate) (Locked) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 2 Spe: 60 EC: 1/6 MC: 0 DC: 1/5 Attacks: Level-up moves: Scratch (*) Leer (*) Fury Cutter (*) Torment (*) Faint Attack (*) Scary Face (*) Metal Claw (*) Iron Head Night Slash Egg moves: Sucker Punch (*) Psyco Cut (*) Stealth Rock (*) TM/HM moves: Brick Break (*) Rock Polish (*) Swords Dance (*)
Kairyu the Dratini
Dratini [Kairyu] (F) Nature: Naive (+15% speed, +11% Accuracy, Subtracts one (1) Rank from Special Defense) Type: Dragon Dragon STAB: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. EC: 0/9 MC: 0 DC: 0/5 Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 1 (-) Spe: 58 (50 × 1.15) (+) Abilities: Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Marvel Scale: (Innate, Locked) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2). Moves: Level-up Moves Wrap Leer Thunder Wave Twister Dragon Rage Slam Agility Egg Moves ExtremeSpeed Dragon Dance Dragon Rush TM/HM Moves: Waterfall Return Substitute
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nyuu~ This is the world we live in
And these are the hands we're given Use them and lets start trying To make it a place worth living in. Last edited by Chieliee; Jul 30th, 2011 at 7:27:10 AM. |
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#347 |
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Join Date: Aug 2009
Posts: 2,865
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Hyperbeem:
-Your formatting is rather odd for Monohm, it jumps to the next line like halfway through the page instead of going right across. I'm not sure if this was done on purpose or if it's just something screwy but if you could fix it that would be great. -For all of your Pokemon the stats should be listed vertically and not in a single line like they currently are. -Monohm should add Dragon Rage and Sonicboom to its level-up movepool. Larvitar should add Thrash. Remember that you get level-up moves up to level 25 from all generations when you get a new Pokemon; Monohm learns Dragon Rage at level 7 and Sonicboom at level 25 in Gen 4 and Larvitar learns Thrash at level 23 in Gen 4. -All of the moves on your starting Pokemon when you first buy them need to have a (*) placed beside them in case you buy a Smeargle. Note that this is only for these moves; any moves you buy later, or moves on new Pokemon you buy, will not have stars. -The STAB summaries for Larvitar and Staryu are outdated. Go to the Data Audit Thread, click the link for Type Bonuses, and find the new ones. -Finally, Staryu gets three Egg Moves from Gen 2; Aurora Beam, Barrier, and Supersonic. How it got them is beyond me, but they need to be added to Staryu's movepool. NOT APPROVED, just fix those things up then ask me or another approver to give it another look. Jealous, APPROVED, welcome to ASB! Le Quack, APPROVED, welcome to ASB! Chieliee: -Nohface is missing Scratch and Odor Sleuth from its level-up movepool. Same explanation as Hyperbeem above, you get level-up moves up to level 25 from all generations, not just Gen 5. -Nohface needs a DC of 0/5; while it doesn't have a DW ability (technically it does, but it's just Levitate again), his evolution does, and as such you need to keep track of whether or not it is unlocked. -I get 22.07 for Staryu's accuracy boost, which rounds down to 22%. -Like I pointed out above, Staryu gets 3 Egg Moves from Gen 2; these need to be added and the extra 3 level-up moves you took as compensation removed. As a side note, you don't have to take the next three level-up moves as compensation for Pokemon with no Egg Moves, you can take any three level-up moves past 25. Unfortunately, that doesn't apply here. -Hydro Pump is not a BW TM and as such needs to be replaced with one. NOT APPROVED, fix these these then get in touch with an approver to go over it again. These four neatly put me at 5, giving me an AC and resetting me to 0
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<Gem> flame either way, you need a quote for a sig. <Gem> why? you must have one Nuzlocke Thread! The latest update for my Diamond challenge is here CAP ASB Team and ASB Raid Compendium |
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#348 |
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Join Date: Sep 2010
Posts: 1,483
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Thanks Flamestrike
Wow, didn't think I had made so many mistakes :/ But, I think they're all corrected, so if anyone could please check it again? (Can't wait to start)
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nyuu~ This is the world we live in
And these are the hands we're given Use them and lets start trying To make it a place worth living in. Last edited by Chieliee; Jul 13th, 2011 at 8:51:50 AM. |
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#349 |
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Join Date: Aug 2009
Posts: 2,865
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Alright Chieliee, everything is fine now, APPROVED. Welcome to ASB!
1
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<Gem> flame either way, you need a quote for a sig. <Gem> why? you must have one Nuzlocke Thread! The latest update for my Diamond challenge is here CAP ASB Team and ASB Raid Compendium Last edited by Flamestrike; Jul 15th, 2011 at 2:59:20 PM. |
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#350 |
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Join Date: Jul 2011
Posts: 1,344
Want a sugar cube?
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Trainer Name: ShinySkarmory
Pokemon: Gallade (*), Blaziken (*), Grotle (*), Lapras, Arghonaut, Vibrava, Lucario, Scratchet, Marshtomp Singles W/L/T: 5/7/1 Doubles W/L/T: 0/3/0 Triples W/L/T: 0/1/0 Other W/L/T: 0/0/0 Overall W/L/T: 5/11/1 CC: 5 Battles vs. Hyperbeem (lost) vs. (C$FP (lost) not being counted in WLT because... well...) vs pinkcaptainfalcon (won) vs. deadfox081 (lost) (doubles) vs. Arcanite (lost) vs. nEsp (lost) (triples) vs. Lightwolf and Pikapwnd (in progress) (other) vs. Korski (lost) (doubles) vs. Mr. L (tie) vs. Obbmud99 (won) vs. EndQuote (won) vs. DarthVader317 (won) vs. rickheg (lost) vs. TheWolfe (doubles) (lost) vs. EndQuote (2) (lost) vs. C$FP (lost) vs. Woodchuck (lost) vs. Dummy 007 (in progress) vs. Its A Random (in progress) Battles Reffed: Albinoloon vs. Fire Blast (1v1 singles) (completed) Arcanite vs. Lord Jesseus (2v2 Doubles) (completed) Backpack Berry Pocket 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Aspear Berry 2x Rawst Berry Token Pocket Ref Tokens: 0 Business Tokens: 0 Pokemon:
Mentalist the Gallade
Gallade(*) [Mentalist] M Nature: Docile Types: Psychic/Fighting Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. Justified: (Innate) (DW) (Unlocked) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 3 SpD: Rank 4 Spe: 80 Size Class: 3 Weight Class: 4 Base Rank Total: 21 Counters: EC: 9/9 MC: 6 DC: 5/5 Moves (25) Level Up Leaf Blade (*) Night Slash (*) Leer (*) Confusion (*) Double Team (*) Teleport (*) Fury Cutter (*) Slash (*) Heal Pulse (*) Swords Dance (*) Hypnosis (from Kirlia) Dream Eater (from Kirlia) Psycho Cut Feint Protect Close Combat Egg Moves Will-o-Wisp (*) Destiny Bond (*) Confuse Ray (*) TMs Thunderbolt (*) Psychic (*) Thunder Wave (*) Trick Room Psyshock Rock Slide
Treewig the Grotle
![]() Grotle(*) [Treewig] (F) Nature: Gentle (+1 Sp. Def, -1 Def) Type: Grass Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Shell Armor: (Innate) (DW) (Locked) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Stats HP: 100 Atk: Rank 3 Def: Rank 2 (-) SpA: Rank 2 SpD: Rank 4 (+) Spe: 36 Size Class: 2 Weight Class: 4 Base Rank Total: 16 EC: 5/9 MC: 1 DC: 4/5 Moves Level Up Tackle (*) Withdraw (*) Absorb (*) Razor Leaf (*) Curse (*) Bite (*) Mega Drain (*) Synthesis Leech Seed Leaf Storm Crunch Egg Moves Growth (*) Superpower (*) Body Slam (*) Tutor Moves (all gens) Seed Bomb TMs Grass Knot (*) Rock Smash(*) Protect (*)
Fawkes the Blaziken
Blaziken(*) [Fawkes] M Nature:Hasty (+1 Speed, -1 Sp. Def) Type: Fire/Fighting Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Speed Boost: (Innate) (DW) (Locked) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected). Stats HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 4 SpD: Rank 3 Spe: 80*1.15=92 spe Accuracy Boost=9.72...%=10% Size Class: 3 Weight Class: 4 Base Rank Total: 21 EC: 9/9 MC: 0 DC: 4/5 Moves (21) Level Up Fire Punch (*) Hi Jump Kick (*) Scratch (*) Growl (*) Focus Energy (*) Ember (*) Peck (*) Double Kick (*) Sand Attack (*) Flare Blitz Sky Uppercut Blaze Kick Brave Bird Egg Moves Reversal (*) Feint (*) Night Slash (*) TM Moves Fire Blast (*) Aerial Ace (*) Sunny Day (*) Dig Overheat
Siren the Lapras
![]() Lapras <Siren> (F) Nature: Mild Typing: (Water/Ice) Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Abilities: Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Hydration: (DW) (Innate) (Locked) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon. Stats: HP:120 Atk:3 Def: 2(-) Sp. Atk: 4 (+) Sp. Def: 3 Speed: 60 MC: 0 DC: 1/5 Moves Level Up Sing Water Gun Growl Mist Confuse Ray Ice Shard Water Pulse Body Slam Rain Dance Perish Song Hydro Pump Egg Moves Horn Drill (lol) Dragon Dance AncientPower TMs Ice Beam Thunderbolt Protect Substitute
Blackbeard the Arghonaut
Arghonaut [Blackbeard] (M) Nature: Adamant (+1 Atk, -1 Sp.A) Type: Water/Fighting Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active. Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off. Stats: HP: 110 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 4 Spe: 75 Size Class: 3 Weight Class: 5 Base Rank Total: 21 EC: 6/6 MC: 2 DC: 5/5 Moves: Level-Up Moves Bubble Smokescreen Yawn Wrap Arm Thrust Focus Punch Overhead Throw Aqua Jet Punishment Wring Out Egg Moves: Recover Ice Punch Drain Punch Cross Chop TMs: Brick Break Substitute Waterfall Earthquake
Skye the Vibrava
![]() Vibrava [Skye] (F) Nature: Brave (+Atk, -15% Spe, - 10 Evasion) Type(s): Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 70/1.15=60 speed, -10% evasion Size Class: 2 Weight Class: 2 Base Rank Total: 14 EC: 4/9 MC: 0 Moves Level Up Sonicboom Bite Sand-Attack Faint Attack Sand Tomb Fissure Crunch Dragonbreath Egg Moves Quick Attack Endure Focus Energy TMs Earthquake Rock Slide Dig 5th Gen Tutor Draco Meteor
Goku the shiny Lucario
![]() Lucario [Goku] (M) Nature: Serious (no stat change) Types: Fighting/Steel Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. (makes Steadfast useless) Justified: (Innate) (DW) (Locked) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 4 SpD: Rank 3 Spe: 90 Size Class: 2 Weight Class: 3 Base Rank Total: 16 EC: 6/6 MC: 4 DC: 4/5 Moves Level Up Quick Attack Foresight Metal Claw Counter Force Palm Feint Bone Rush Metal Sound Nasty Plot (Riolu) Final Gambit (Riolu) Aura Sphere Close Combat Dragon Pulse Extremespeed Egg Moves Vacuum Wave Blaze Kick Agility TM Moves Focus Blast Double Team Work Up Retaliate 4th Gen Tutor Moves Ice Punch
Trident the Heracross
Heracross [Trident] (M) Nature: Adamant (+1 Attack, -1 Sp. A) Type: Bug- Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Fighting- Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Stats: HP: 100 Atk: Rank 6 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 85 Size Class: 3 Weight Class: 4 Base Rank Total: 19 MC-0 DC-0/5 Abilities Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Guts: (Innate)This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Moxie: (Innate) (DW) (Locked) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Moves: Level Up Night Slash Tackle Leer Horn Attack Endure Fury Attack Brick Break Counter Close Combat Reversal Egg Moves Megahorn Revenge Double-Edge TMs Smack Down Earthquake Stone Edge
Pontiac the Scratchet
![]() Scratchet [Pontiac] (M) Type: Normal/Fighting Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out. Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Vital Spirit (DW): (Innate) (Locked) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Stats: HP: 90 Atk: Rank 3 Def: Rank 3 SpA: Rank 1 SpD: Rank 3 Spe: 40 Size Class: 1 Weight Class: 2 Base Rank Total: 14 EC: 4/6 MC: 4 DC: 3/5 Moves (15) Level Up Fury Swipes Harden Focus Energy Rock Smash Roar Work Up Submission Hyper Voice Bulk Up Egg Moves Baton Pass Roost Stealth Rock TMs Focus Blast Grass Knot Retaliate
Finley the Marshtomp
Marshtomp [Finley] (M) Nature: Adamant (+1 Atk, -1 Sp.A) Types: Water Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Torrent (Innate): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). Damp (Innate) (DW) (Locked): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 1 (+) SpD: Rank 3 Spe: 50 Size Class: 2 Weight Class: 3 Base Rank Total: 16 EC: 4/9 MC: 0 DC: 2/5 Moves (19) Level Up Tackle Growl Mud Slap Water Gun Bide Mud Shot Foresight Mud Sport Mud Bomb Take Down Protect Hydro Pump (Mudkip) Earthquake Egg Moves Counter Mirror Coat Avalanche TM Moves Waterfall Rock Slide Facade 7 pokemon... ROLLING DEEP!
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Clothes make the man. Naked people have very little influence on society. Scramble Compendium-Beginner Mafia Game (if you're new, come join!) Last edited by shinyskarmory; Dec 16th, 2011 at 6:56:31 PM. Reason: Fixing Stuff... |
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