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Old Jul 13th, 2011, 2:27:06 AM   #26
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In the SotG thread, it says that one free nature change is allowed due to changing Speed mechanics. Does that apply to every Pokemon, regardless of nature, or does the nature change have to involve a +/-Speed nature in some way? (I ask this because I'd like to switch my Volcarona from Rash to Modest, and neither of those involves a Speed-changing nature.)

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Old Jul 13th, 2011, 2:37:41 AM   #27
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No it doesn't need to be a Speed nature change.
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Old Jul 13th, 2011, 2:56:00 AM   #28
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Is it possible to set up a move substitution based on an HP threshold? Ergo, "if your HP falls below X, replace your action with Tailwind"?

Additionally, is it possible to Toxic yourself to activate abilities?
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Old Jul 13th, 2011, 2:56:26 AM   #29
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Quote:
Originally Posted by Fat Metal Bagon View Post
This might not be a question fit for this thread however I have always wondered what the longest CAP ASB singles match was?
If you're talking in number of days, then it's Tortferngatr vs. Plusle, over 80 days in length, followed by my battle with Deck, at ~78 Days...

@LouisCyphre: Yes, under the Chance Substitution Rules.
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Old Jul 13th, 2011, 8:11:09 AM   #30
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Originally Posted by Fat LouisCyphre View Post
Additionally, is it possible to Toxic yourself to activate abilities?
Yes. However, if you use it to activate Poison Heal, it counts as a recovery move (so in 2 recovers/5 chills matches, this would use 1 recover and you'd have 1 left).
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Old Jul 14th, 2011, 12:47:23 AM   #31
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Fake Out: The Pokémon strikes the opponent with immense swiftness using their hands/paws, creating a shockwave of air that pushes the opponent back, causing them to flinch. After its initial use, Fake Out fails to flinch the same Pokemon twice, but can still be used in succession. Fake Out is the fastest priority attack, beating out even ExtremeSpeed.
Wait. So after its initial use, it fails on the pokemon? Or does it work until the defender flinches? Say Pokemon A used Fake Out on Pokemon B, who uses Protect. Pokemon A uses Fake Out again on the same pokemon. Does it fail or not? I know it fails in-game, but ASB Fake Out mechanics work a bit different.
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Old Jul 14th, 2011, 1:01:33 AM   #32
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Quote:
Originally Posted by Fat Fake Out
After its initial use, Fake Out fails to flinch the same Pokemon twice, but can still be used in succession.
Yes it can be used twice in row, but will not cause the pokemon to flinch, unlike in the games were it fails if not used first turn in battle.
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Old Jul 14th, 2011, 6:58:02 AM   #33
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If a pokemon is paralysed and eventually reaches 0% paralysis, does its speed return to normal or does it remain at 25% speed?
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Old Jul 14th, 2011, 7:26:08 AM   #34
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Does the boost from expert belt occur before or after a move is used and does it stack with abilities such as sheer force?
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Old Jul 14th, 2011, 7:43:56 AM   #35
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From what I understand, Expert Belt boost is calculated before weakness and resistance and so it does stack with abilities like Sheer Force.
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Old Jul 14th, 2011, 10:28:23 AM   #36
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Quote:
Originally Posted by Fat Objection View Post
If a pokemon is paralysed and eventually reaches 0% paralysis, does its speed return to normal or does it remain at 25% speed?
yea as soon as a paralyzed pokemon hits 0% paralysis its speed returns to normal
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Old Jul 14th, 2011, 11:10:26 AM   #37
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I'm late to add to the Fake Out discussion, but I'm pretty sure if Fake Out fails to flinch on its first use it can still flinch; I believe it only no longer causes a flinch once it's already caused a flinch.
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Old Jul 14th, 2011, 11:28:39 AM   #38
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Originally Posted by Fat Flamestrike View Post
I'm late to add to the Fake Out discussion, but I'm pretty sure if Fake Out fails to flinch on its first use it can still flinch; I believe it only no longer causes a flinch once it's already caused a flinch.
Actually... Yes! Fake Out will always flinck once and only once the first time it hits, it can even work in two/three different targets as long as it's the first time it's used on them
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Old Jul 14th, 2011, 3:24:35 PM   #39
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Do Flash Fire Boosts stack?
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Old Jul 14th, 2011, 3:29:41 PM   #40
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it doesn't do in-game, so i don't think so
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Old Jul 14th, 2011, 5:06:32 PM   #41
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For further Fake Out fun; could I have my users Fake Out straight across, and then diagonal to get more flinch?

That is; if I had a Toxicroak and a Scrafty against a Plusle and Minun; and Croak FO'd the Plusle and Scrafty FO'd the Minun, could I have them then swap targets the next action to get another flinch? After all, it's the first time Toxicroak will have flinched Minun and Scrafty flinched Plusle! What I'm reading is that each mon can get one flinch on each other mon.
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Old Jul 14th, 2011, 5:16:45 PM   #42
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Quote:
Originally Posted by Fat Data Audit Thread
After its initial use, Fake Out fails to flinch the same Pokemon twice
I'm leaning towards no, but the possibility is there. Something to ask Deck Knight I guess.
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Old Jul 14th, 2011, 8:28:38 PM   #43
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Quote:
Originally Posted by Fat Flamestrike View Post
I'm leaning towards no, but the possibility is there. Something to ask Deck Knight I guess.
No. Fake Out flinches once per mon. After that it will not flinch the same mon again.
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Old Jul 15th, 2011, 4:52:13 PM   #44
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Can you crit off a self hit from confusion?
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Old Jul 15th, 2011, 4:54:08 PM   #45
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I'm pretty sure you couldn't in-game so I don't think you can in ASB. The only things that can change the damage from a self-hit iirc are rank difference (own attack vs own defence) and any stat boosts to those two stats. Oh, and any abilities that nullify self-hit damage or the confusion status.
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Old Jul 15th, 2011, 4:59:50 PM   #46
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Does electric type's chance of paralysis is halved even in moves like Thunder Wave?

And does Crits bypass screens?
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Old Jul 15th, 2011, 5:01:07 PM   #47
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yea thunder wave only has a 50% to work on an electric pokemon, also crits dont bypass anything here like they do in game i dont think
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Old Jul 15th, 2011, 6:14:19 PM   #48
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Crits just add 3 damage to your attack. Its part of the formula in the Ref training grounds.
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Old Jul 15th, 2011, 6:53:27 PM   #49
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Crits do bypass screens.
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Old Jul 15th, 2011, 6:59:52 PM   #50
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Quote:
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Crits do bypass screens.
In-game, they do. However, I'm sure I heard Deck once say that they don't in ASB.
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