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#2551 |
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Join Date: Oct 2010
Posts: 3,244
stuck in the past, locked in the present, banned from the future
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basically if its something that can evolve, like Bulbasaur, Charmeleon or Scyther, they get the boost. if its something that doesn't evolve, like Blastoise, Scizor or Chatot, it doesn't.
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Start of turn 24 Natu used Grass Knot! It's super effective! The foe's Corsola lost 31% of its health! Riolu ftw Amazing Rotom-S is amazingKAKUNA i'm dead, don't bother contacting me |
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#2552 |
Join Date: Jun 2011
Posts: 46
~I am thou, and thou art me~
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Ahhh... well I thought that if they didnt evolve yet, then they can use it,. =\ that sucks in a way. I was gooing to abuse it on Druddigon or something without an evolution. Oh well..
Thanks a lot!
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http://www.youtube.com/watch?v=7H5pYCw4ET4 [22:00] <Zelda> greatsage is a newfag compared to me when it comes to showdown |
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#2553 |
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Join Date: Sep 2010
Posts: 83
Stopped playing Pokémon
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BW end of turn effects
Notable changes compared to DPPt end of turn effects : _ Sandstorm and Hail damage occur before Wish; _ Future Sight and Doom Desire strike before Wish and Leftovers recovery (actually they strike before any kind of recovery); _ Since Healing Wish and Lunar Dance effects now occur at the very end of the turn, they are naturally added to the list; _ Confusion message coming from the rampaging moves Thrash, Petal Dance, and Outrage no longer occurs at the end of turn but rather immediately once the last attack is performed, hence why they don't appear on this list; though Uproar still does. _ The former DPPt "priority 6" end-of-turn group literally exploded, with nearly each move that it used to contain now belonging to their own priority bracket. Last edited by MeroMero; Jul 9th, 2011 at 7:30:11 AM. |
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#2554 |
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Join Date: Feb 2007
Posts: 439
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So, just to be certain, Healing Wish and Lunar Dance heal before entry hazard effects are applied, correct?
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Still a novice after 12 years. |
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#2555 |
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Join Date: Sep 2010
Posts: 83
Stopped playing Pokémon
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^
Yes they will, that also implies that neither Healing Wish nor Lunar Dance can be used to "dodge" entry hazards. |
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#2556 |
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Join Date: Jul 2008
Posts: 643
Belgium
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Thank you for compiling the list of B/W end of turn effects, it must have taken quite some time to do all of this by yourself.
Solar Power appears to be the only one missing however, care to confirm that it is also residing in the 2.0 bracket? |
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#2557 |
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Join Date: Sep 2010
Posts: 83
Stopped playing Pokémon
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My bad, I knew I was forgetting something but I couldn't put my finger on what.
Anyway, Solar Power is indeed residing in the priority 2 bracket, and while I was at it I took the occasion and grabbed my 2 DS to test the very last group (the 28 bracket) since there is no way to test it correctly in-game, and found out that : _ "Pokémon is switched in" is still 28.0 but alone (didn't expect that, this caught me off guard); _ Lunar Dance and Healing Wish group is really 29.0; _ Entry hazards group is really 29.1. I edited my previous post to correct those mistakes. |
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#2558 | |
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Join Date: Feb 2010
Posts: 2,934
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Quote:
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VGC Regionals: VGC11 Top 16, VGC12 12th Place |
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#2559 | |
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Volt turn in every tier! I'm in despair!
Join Date: Oct 2010
Posts: 1,357
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Quote:
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Fifth Gen OU RMT: http://www.smogon.com/forums/showthr...67#post3383567 |
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#2560 |
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Join Date: Feb 2007
Posts: 439
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Yes.
Personally, that makes them much better than if they got hit by the hazards before they were healed.
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Still a novice after 12 years. |
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#2561 |
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Join Date: May 2010
Posts: 340
Work, work, work.
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I setup a rotation battle with the following Pokemon on each team:
2 Shaymin 2 Celebi 2 Jirachi For this explaination let's call them team A and team B Team A and B Shaymin had equal speed. Team A Celebi was slower than team B Celebi Team A Jirachi was faster than team B Jirachi Both teams led with shaymin. Turn 1 Team A rotated to Celebi while team B switched to Celebi Team B switched first. Turn 2 Team A rotated to Jirachi while team B switched to Jirachi Team B switched first. Turn 3 Team A rotated to Shaymin while team B switched to Shaymin Team B switched first. Turn 4 Team A switched to Celebi while team B rotated to Celebi Team A switched first. Turn 5 Team A switched to Jirachi while team B rotated to Jirachi Team A switched first. Turn 6 Team A switched to Shaymin while team B rotated to Shaymin Team A switched first. This concludes that switching and rotating do NOT share the same priority level with rotating always happening second to switching.
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キラリ☆星になる! Last edited by Jaxx; Jul 18th, 2011 at 4:19:15 AM. |
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#2562 |
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Join Date: Jun 2010
Posts: 227
The jets are back home in Winnipeg!
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How is it decided which player switchs first?
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I will probbaly post all wifi battles I have to my YouTube account Mrbrkill. Pease check me out at http://www.youtube.com/user/Mrbrkill?feature=mhum, for everytime my videos are viewed, a puppy's born. If your interested in a wifi uber battle vm me Black fc: 3782 9616 0417 |
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#2563 |
Join Date: Jun 2007
Posts: 398
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There are no "priority levels" with rotating and switching out. Rather they can be considered two different phases of the round. This is analogous to the card game Magic: The Gathering, which include a "main phase" and a "combat phase".
The order in which two or more Pokemon switch out during the "switching out" phase of a round is determined by priority; that is, according to their Speed and other effects that cause a Pokemon to strike before other Pokemon. |
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#2564 |
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Join Date: May 2010
Posts: 340
Work, work, work.
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Why can't the term priority be used? Since switching always occurs first, by definition it does have a higher priority.
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キラリ☆星になる! |
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#2565 |
Join Date: Jun 2007
Posts: 398
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Jaxx:
Because in my opinion, it's more appropriate to call "switching" and "rotating out" merely two different phases of a round, much like the "command phase" (at the beginning of a round), "attack phase", and "end of round phase". (See my timing page). I use the term "priority" to mean only the priority level of moves (for example, Quick Attack has a priority level of 1 and Trick Room has a priority level of -7) and sometimes the turn order of attacks. You of course may use the word "priority" how you want. |
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#2566 | |
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likes his numbers
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Moderator
Join Date: Sep 2010
Posts: 2,241
Strong as a Corsola
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Quote:
Speaking of which, if Switches come before Rotations, what happens when you use Pursuit in a Rotation Battle with a Pokemon that in Rotating in, against a Pokemon that is Switching out?
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<Kadew> jas isn't boring <Kadew> he's excitementally challenged |
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#2567 |
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Join Date: May 2010
Posts: 340
Work, work, work.
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jas61292:
I did test this but it must have slipped my mind. Since rotation happens second the moves priority does not activate making the following scenario take place: Team A called back Celebi! Team A sent out Shaymin! Team B rotated into Scizor! Team B's Scizor used Pursuit! Just to clarify, Pursuit's BP wasn't doubled.
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キラリ☆星になる! |
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#2568 |
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Join Date: Feb 2010
Posts: 2,934
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imagine this double battle scenario: (teams are A and B)
Pokemon A1 uses Wide Guard Pokemon B1 KOes A1 Pokemon B2 uses a multitarget move (for example, struggle bug) Is pokemon A2 (the remaining one) damaged or not? Basically, does a user of wide guard have to be alive for wide guard to protect the teammate?
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VGC Regionals: VGC11 Top 16, VGC12 12th Place Last edited by breh; Jul 18th, 2011 at 10:42:33 AM. |
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#2569 |
Join Date: Jun 2007
Posts: 398
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Breludicolo:
I've tested that. In this case, Wide Guard is still in effect even after its user faints. |
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#2570 |
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Join Date: Jun 2011
Posts: 202
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Uhhh...i hate to be blunt, but why did this happen? I thought destiny bond didnt work on the turn after it was used if the user outsped its opponent on the turn it was used (and before anyone asks, i used substitute because I was pp stalling it until it couldnt destiny bond any more) |
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#2571 |
Moderator
Join Date: Nov 2006
Posts: 6,598
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It's until the Destiny Bond user attacks again. That's how Custap Wobbuffet works, in fact: Destiny Bond when you are at <25%; if they attack, they die; if they set up on you, they attack you the next turn and then die, because now Wobbuffet will be slower and thus, Destiny Bond will still be in effect; if they try to set-up again, you use Encore and now they're forever fucked.
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#2572 |
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It's only after we've lost everything that we're free to do anything.
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Super Moderator
Join Date: Jan 2008
Posts: 3,229
Home: Goshen Scout Reservation
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1) Don't rely on a simulator for your mechanics. That being said...
2) It is correct. Destiny Bond is active until your opponent actually uses (or fails to use) a move. |
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#2573 |
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Join Date: Jun 2011
Posts: 202
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ah, thanks...and it was less of a 'rely on simulator for mechanics' than it was a 'make sure simulator isnt making a mistake'
good to know for the future, thanks guys |
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#2574 |
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Join Date: Sep 2009
Posts: 2,543
United States of America
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BTW, does Substitute prevent No Guard from working?
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Cookie's law of a forum: as a thread gets longer, the probability of it being derailed by a religion argument approaches 1 If only the max avatar filesize was 90K... |CAPASB stuff: My CAPASB Team~My reffing profile | |
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#2575 |
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Join Date: May 2010
Posts: 340
Work, work, work.
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Tortferngatr:
Tested. Sub doesn't stop No Guard from working. Also this kind of question is better asked here.
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キラリ☆星になる! Last edited by Jaxx; Jul 20th, 2011 at 3:32:20 PM. Reason: Thread changed like 5 minutes after posting >.> |
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