|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Iron Bahbs
![]()
|
I've used this UU team to good effect over the past month and want to give it some good last life before I jump to Standard.
Electabuzz (F) @ Lum Berry Trait: Static EVs: 128 Atk / 216 Spd / 166 SAtk Hasty Nature (+Spd, -Def) - Cross Chop - Ice Punch - Meditate - Thunderbolt My opener. The EVs are set up to outspeed all Base 100's while getting the guaranteed 2HKO on Blissey after a Meditate. No prediction needed here! :-) Mantine (F) @ Leftovers Trait: Water Absorb EVs: 252 HP / 158 SAtk / 100 SDef Calm Nature (+SDef, -Atk) - Hidden Power [Electric] - Ice Beam - Surf - Toxic My anti-water/special wall. I added HP Electric over Haze to improve my odds against Milotic, Gyarados, etc. I enjoy both ground and water immunities. Gligar (M) @ Lum Berry Trait: Hyper Cutter EVs: 162 HP / 252 Atk / 96 Spd Adamant Nature (+Atk, -SAtk) - Aerial Ace - Earthquake - Rock Slide - Swords Dance My "physical sweeper," capable of occasionally overrunning Skarmbliss. I know HP Flying is more powerful than Aerial Ace, but I need it for random DT noobs, and this set is easier for me to translate to in-game. Yanma (M) @ Liechi Berry Trait: Speed Boost EVs: 6 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Endure - Hidden Power [Bug] - Reversal - Shadow Ball Stupid Yanma! This Pokémon is ridiculous. Endure to get a Speed Boost up to 432 speed and trigger Liechi for more power, and then win. Shadow Ball gets free kills on any ghost other than Dusclops. Lunatone @ Leftovers Trait: Levitate EVs: 252 HP / 6 Spd / 252 SAtk Modest Nature (+SAtk, -Atk) - Calm Mind - Hypnosis - Ice Beam - Psychic My "special tank." Sleep + setting up (even only one CM) = devastation. Banette (M) @ Lum Berry Trait: Insomnia EVs: 6 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Hidden Power [Fighting] - Shadow Ball - Taunt - Will-O-Wisp I've been trying all sorts of Pokémon in this slot. I've been mostly working with Choice Banders in this slot, with Hitmonlee working the best for me. I'm not big on the whole hit and run thing, though, because my team is aggressive and doesn't want to be taking hits on the switch. For Banette, I had Thunderbolt over Will-O-Wisp, but the SAtk EV's were too much to deal with. Any ideas? All feedback will be appreciated!:)
__________________
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
|
|
|
|
#2 | |
|
Join Date: Feb 2007
Posts: 113
|
Quote:
|
|
|
|
|
|
|
#3 | |
|
Join Date: Dec 2006
Posts: 257
|
Quote:
|
|
|
|
|
|
|
#4 |
|
Join Date: Jul 2006
Posts: 94
Ontario
|
A fun alternattive to Knock Off in Banette's extra slot is Imprison. Since HP Ghost or Shadow Ball is often the first thing people think of of to take it out, and you have both HP and Shadow Ball, you Imprison on their switch in and then they're forced to switch and eat an attack off Banette's nice Atk stat, or sit there with no way to hurt you. Or you can Twave on the switch and then Imprison only if it looks practical.
I prefer Twave over WoW for the imprsion set, althought both work, although being Wow'd yourself probably hurts more, Twave is more common on enemy pokes and ends up Imprisoned more often because of it. Since UUs tend not to have the same speed as OUs and you seem to want to play them as well, it will help the rest of your taem sweep a bit better.
__________________
Haikus are easy
But sometimes they don't make sense Refrigerator |
|
|
|
![]() |
| Thread Tools | |
|
|