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Old Jul 20th, 2011, 8:05:09 PM   #1
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Default The Icy Canyon Explosion: Tortferngatr vs Rediamond & Venser & Dummy

Tortferngatr VS Rediamond & Venser & Dummy

  • 12 vs {4+4+4}
  • 2 day DQ/ 4 day ref
  • 2 recovers, 5 chills
  • Switch = Ok
  • Two (2) abilities
  • No items
  • Only NFE allowed

Arena: The Ice Canyon

A hollow, symmetric depression in a glacier, 25 feet wide at the bottom, 35 at the top, and 50 feet high. It extends too far away to exit. There's a water source in the form of an icy brook or stream flowing through, but Dig deals Ice-type damage; the glacier is too deep to hit soil. If you need more water, you can always melt some of the wall. Stones and plant matter have been brought in from god-knows-where, and they can be used for attacks like Rock Slide and Grass Knot. Earthquake, Bulldoze, and Magnitude will still inflict seismic damage. Earth Power can pierce the ice long enough to deal Ground-type damage. The walls are surprisingly stable; no avalanches can be triggered here.

The icy locale naturally makes Ice-type moves and Hail easier to form...while buffering against most other weather types. All Ice-type moves but Hail cost 1 energy less to execute here, and Hail costs 2 less energy to summon, whether through Snow Warning or the move Hail. In fact, it's said that Icy Rock extends Hail's natural duration even further than usual here. Sandstorms, on the other hand, cost 2 extra energy to summon for want of material, whether through Sand Stream or the move Sandstorm and regardless of items, and the Sun's rays bounce off the reflective ice, preventing its heat from boosting Fire-type moves or melting the ice off frozen Pokemon. (However, SolarBeam and Sun-based abilities still trigger.) Both the Heat Rock and the Smooth Rock seem to lose a little power here-both only extend their respective weathers by a single round. Rain lacks restrictions.


Restrictions


Tortferngatr'
s Team

Frigid the Snorunt
Fracture the Cranidos
Flight the Scratchet
Flados the Combee
Flash the Monohm
Fault the Drilbur
Frozen the Swinub
Floe the Eevee
Frankenstein the Voodoll
Force the Riolu
Fear the Gastly
Fox the Zorua


Dummy's Team

Helaman the Foongus
Ammon the Bidoof
Moroni the Aron
Nephi the Ralts


Venser's Team

Hulk the Nidoran♂
//ice the Litwick
Florist the Colloshale
Vanilluber the Scylar


Rediamond's Team

Yoshi the Ivysaur
Airplane the Togepi
Cybrus the Porygon2
-Charmander-'s Revenge the Caterpie



.Actions:
  1. Tortferngatr will send out.
  2. Rediamond will send out
  3. Venser will send out
  4. Dummy will send out
  5. Dummy will issue actions
  6. Venser will issue actions
  7. Rediamond will issue actions
  8. Tortferngatr will issue actions
  9. I will ref
  10. Tortferngatr will issue actions
  11. Dummy will issue actions
  12. Venser will issue actions
  13. Rediamond will issue actions
  14. I will ref
  15. Rediamond will issue actions
  16. Tortferngatr will issue actions
  17. Dummy will issue actions
  18. Venser will issue actions
  19. I will ref
  20. Venser will issue actions
  21. Rediamond will issue actions
  22. Tortferngatr will issue actions
  23. Dummy will issue actions
  24. I will ref
  25. Jump to step five and Go on...
....So you're up Tortferngatr...

Try to use the arena as much as you can, since this seems like a very interesting field. Using a summary of you actions at the end of each post would be really appreciated (especially you Tort), try to use as much flavor and RP-like actions as you want, flavor posts will be rewarded, and remember, since this is 3 vs 3 only 2 actions per round, good luck to all of you :3 (and thank you for financing my LO)

Last edited by Gerard; Aug 6th, 2011 at 5:16:51 PM.
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Old Jul 20th, 2011, 8:22:27 PM   #2
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Not going to end in a DQ, I swear. Good luck Tort.
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Old Jul 20th, 2011, 9:13:03 PM   #3
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Surveying his massive arsenal, Victor chooses which mons will be moving first today.

"Good luck to you guys too.

Go, Frankenstein, Flight, and Flash!"

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Old Jul 20th, 2011, 9:42:11 PM   #4
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First multi in a long time. i readjust my coat before deciding upon my 'mon. Ivysaur is new from a trade, Togepi's stats are lacking, and Caterpie is... a Caterpie. Porygon2 is the only member of my normal team I'm using here. Good thing I brought 'em. I've got myself a dragon to slay. "Alright, Cybrus. We can abuse this arena to our advantage here, and we'll fo so to the fullest." I try to make sure the others can hear me over the wind. It's always nice to sound like you have a plan.
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Old Jul 21st, 2011, 4:38:30 PM   #5
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Florist, I'm counting on you and your multi-hit moves to destroy this team! Let's go!
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Old Jul 21st, 2011, 4:51:31 PM   #6
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This is going to be difficult, but I think we can pull through. Moroni (Aron), get out there!

"You know what will be really helpful in this match? Stealth Rock. Next, let's do some heavy damage to Frankenstein with Head Smash. But beware! If Flash successfully hits you with Hydro Pump, change that action to Metal Burst. Let's get it started!"

Summary:
Stealth Rock -> Head Smash Frankenstein; if Flash hits you with Hydro Pump, change that action to Metal Burst while keeping the other the same

EDIT: Oh, and Venser, you should definitely post in our Middle Cup battle. It's your move.

EDIT2: Fixed to 2 actions.
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Old Jul 21st, 2011, 5:00:55 PM   #7
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I will be doing that soon but i gtg soon which is not enough time. :( Sorry for procrastinating.

Start with a Water Spout and then Taunt Monohm. If it taunts you, use Earth Power on it instead.
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Old Jul 21st, 2011, 7:51:04 PM   #8
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This could be annoying. I can deal with most of my opponents, but with no idea what's coming next, this could be a bad start. I think back subconsciously to the battle that always seems to be on my mind and cringe. But I've had worse. Cyclohm. Monohm. Is the difference enough to avoid another defeat? Regardless, Monohm will have to wait. I have bigger problems

"Alright, Cybrus start off with an Ice Beam on Scratchet. Follow it up by using Tri Attack on him."
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Old Jul 21st, 2011, 8:42:32 PM   #9
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"Let's wait until we can deal with Porygon2 before we deal with him.

Flight-Taunt Colosshale-since Monohm won't have issued the Taunt it won't trigger his substitution-then Roar at Porygon2! Force him out!
Frankenstein-Brick Break Colosshale twice!
Flash-Taunt Aron, then Thunder Colosshale!
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Old Jul 25th, 2011, 11:30:11 PM   #10
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Round 1
"Just be careful to don't catch a Cold..."



Frankenstein.&. Flash. &. Flight ...............
..........
........
HP: 90 | HP: 90 | HP: 90....
..........Energy: 100% | Energy: 100% | Energy: 100%
Abilities: | Abilities: | Abilities:.
.............Insomnia | Shield Dust | Scrappy..........
Normalize | Static | Prankster......
....Status: x.x | Status: x.x | Status: x.x
.....Boosts: x.x | Boosts: x.x | Boosts: x.x


vs


.........Cybrus .&. Florist .&. Moroni.
............
...............
.........HP: 100 | HP: 100 | HP: 90...
.Energy: 100% | Energy: 100% |.Energy: 100%.....
...........Abilities: | Abilities: | Abilities:...
...............Trace | Rebound |.Rock Head
.Download | Storm Drain |.Sturdy......
.......Status: x.x | Status: x.x | Status: x.x....
.....Boosts: x.x | Boosts: x.x |.Boosts: x.x...


.::::::::::::::::::::::::::::::::::::::::::::::::.

Hello, and welcome to the Ice Canyon, a place where only the bravest trainers would dare to fight, an a place where only the pokemon that can defeat the cold and don't care about the ice being everywhere, first on my left, Tortferngatr and his huge team, on my right, the team composed of Rediamond, Dummy and Venser, this is gonna be a triples battle, two actions per pokemon and only one pokemon from everyone on team ... (name your team if you want to), so, let's start this!

Tort sends out some very little mons, a tinny dragon, a rag doll, and a little cub, while on the other side of this glacier a mouse with a hockey mask, an electronic Duck, and a not-so-little sub-whale

Florist starts by shotting a big wave odd water trhough it's air hole, wetting everyone on the opposite side, and even hitting harder on Frankenstein because of his absorbing capabilities, he is not all wet and slow, flash and flight don't seem to mind a little water thanks to their respective fur and clouds, but Frank's fighting nature helped him to avoid being so affected by the freezing atmosphere, hitting Florist for some normal damage (pun intended), meanwhile flash and flight are too busy laughing inn the othere teams face, making them angry, making them completely forget about their trainers, Cybrus is looking incredibly relaxed, launching a powerful beam of ice in this place must be really helpful in here, making Flight take some damage, is amazing how he didn't freeze after being hit by such a cold attack, and after reciving a cold shower, poor little guy, at least Moroni completely lost his sh!t, angry about the faces of flash he goes berserker agaist this place, destroying some of the ice cones on the ground, at least there are no rocks on the field

Venser orders to Florist to do exactly what Flash and Flight did last round, but he is angry at both of them, he wants to fight them bacause of they underestimating his power, being unable to actually perform the taunt, charging against Flight, but he is fast enough to not aoid all the attack, he is just playing with Florist, and Florist is not enjoying it...,meawhile Flash and Frankenstein both unite forces to hit Florist, Frankentein moves fast to use another brick break on Florisht, while Flash launches a big electric attack, that instead of hurting Frankenstein only makes him gain more energy, this doesn't look good or Florist, but he is not alone, Moroni charges agaist frankenstein to make him stop hurting his big partner, while Cybrus helps him against Flight using the energy of nature that this cave seems to have, Flight doesn't look happy at all... he is so pissed he launches a big ror that makes Cybrus return to his pokeball scared, Rediamond pull another pokeball fast, not even looking if it's the correct one, and from it... a little egg comes out Airplane has come to the field with it's happy self, how will he alter the battle, coming with a big shake... wait, that's not Airplane... something's wrong in the field, Flight's roar has made the ice a little shaky, maybe they have to be more careful with the field

::::::::::::::::::::::::::::::::::::::::::::::::::



Frankenstein.&. Flash. &. Flight ...............
..........
........
HP: 57 | HP: 79 | HP: 44....
........Energy: 86% | Energy: 83% | Energy: 84%
Abilities: | Abilities: | Abilities:.
.............Insomnia | Shield Dust | Scrappy..........
Normalize | Static | Prankster......
....Status: x.x | Status: x.x | Status: x.x
.....Boosts: x.x | Boosts: x.x | Boosts: x.x


vs


......Airplane .&. Florist .&. Moroni.
............
...............
..............HP: 90 | HP: 44 | HP: 90...
Energy: 100% | Energy: 84% |.Energy: 80%.....
...........Abilities: | Abilities: | Abilities:...
..............Hustle | Rebound |.Rock Head
Serene Grace | Storm Drain |.Sturdy...........
.........Status: x.x | Status:| Status: ...
........................| Taunted (4a) | Taunted (4a)
.....Boosts: x.x | Boosts: x.x |.Boosts: x.x...

In storage


Long and Boring Stuff...

Tortferngatr -> Dummy -> Venser -> Rediamond

Last edited by Gerard; Aug 1st, 2011 at 11:26:00 PM.
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Old Jul 27th, 2011, 10:02:05 PM   #11
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Old Jul 27th, 2011, 10:15:28 PM   #12
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Sorry I'm late.

Meh. Accursed Togepi.

Frankenstein: Follow Me, then Protect!
Flash: Thunder Colosshale, then Volt Switch him! If Togepi uses Follow Me, use Fire Blast turn two!
Flight: Taunt Togepi, then Grass Knot Colosshale! If Togepi uses Follow Me or Colosshale's fainted turn 2, use Focus Blast on Togepi instead!
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Old Jul 27th, 2011, 11:20:28 PM   #13
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(I just noticed that Head Smash seems to have been calced as though it was on Flight when it was really on Frankenstein. By my calc, it should have done 24 damage [15+3+{4*1.5}=24]. I hope this doesn't affect Tort's actions.)

Nice work, Moroni. Tort doesn't appear to be targeting you, so we can use the distraction to deal some heavy damage! Nail Frankenstein with Take Down, then switch it up to nail Flash with Head Smash! (I made a rhyme. :P)

Summary:
Take Down Frankenstein -> Head Smash Flash
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Old Jul 30th, 2011, 5:51:57 PM   #14
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I had a mistake, yes that actually changed Frankenstein's and Flight's HP in a important way, so tort, if you want to chance your actions completely do so, everyone (so... Dummy) can re-order again if Tort changes his actions
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Old Jul 30th, 2011, 8:43:45 PM   #15
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Quote:
Originally Posted by Fat Gerard View Post
I had a mistake, yes that actually changed Frankenstein's and Flight's HP in a important way, so tort, if you want to chance your actions completely do so, everyone (so... Dummy) can re-order again if Tort changes his actions
You still calced it on Scratchet. I attacked Voodoll, so (if I calced correctly) Scratchet should have 44 HP and Voodoll should have 48.
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Old Aug 1st, 2011, 12:20:10 AM   #16
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now i know where it went wrong, i calc right, but i reduced twice from frank, he got (18+15) damage so he ends up in 33

EDIT: sorry thought you did, you can chance them if you will
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Old Aug 1st, 2011, 12:23:05 AM   #17
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Wait, what?

I never said that...

Also, Brick Break should have been under Normalize, which SHOULD say "can be disabled."
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Old Aug 1st, 2011, 8:42:05 PM   #18
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Ok, i've kind of re-reffed the round, sorry for the inconvenient but everyone should re-order, i hope to do it right from now on :3
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Old Aug 1st, 2011, 9:10:40 PM   #19
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"Frankenstein: Let's Disable Normalize-"can be disabled" is the correct description. Follow Me, then Pain Split Togepi! If Flash doesn't hit Colosshale with Thunder turn 1, use Brick Break on Colosshale turn 2!
Flash: Thunder Colosshale, then Volt Switch him! If Togepi uses Follow Me, use Charge!
Flight: Taunt Togepi, then Grass Knot Colosshale! If Colosshale's fainted turn 2, use Focus Blast on Togepi instead!"
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Old Aug 2nd, 2011, 8:45:04 AM   #20
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"Excellent. Let's deal some more damage. Take Down Frankenstein on Action 1, since Follow Me will probably work. Redirect it to Flight if Frankenstein faints before it's your turn to move. Finish up with a Head Smash on Flash."

Summary:
Take Down Frankenstein -> Head Smash Flash; redirect Action 1 to Flight if Frankenstein faints
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Old Aug 6th, 2011, 12:17:33 PM   #21
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Venser is DQ

If you want to continue either:
  • Choose 4 pokemon that haven't been used and remove them
  • Bring someone with a Colloshale with the same stats than Florist
Pm me with the decision :3
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Old Aug 6th, 2011, 12:52:50 PM   #22
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Even if we were to remove four Pokemon, it wouldn't work, because Dummy and I would have to field 3 mons at a time between us. Who has two mons out at once? So I think the battle ends in DQ for Venser, and tie for the rest of us. I see no way to continue this.
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Old Aug 6th, 2011, 2:30:34 PM   #23
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^I think that's about the only way it can end. In theory, we could restart it as a Doubles match and Rediamond and I could each pick two more Pokemon (or Tort drops four), but I'm not sure that's legal. Sadly, this also means I should probably DQ Venser from the other match I'm having against him...
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Old Aug 6th, 2011, 3:45:00 PM   #24
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Meh. I also agree this is best cancelled. I REALLY do not want to continue repeatedly resending my actions.

Man is typing on an iPhone tedious...
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Old Aug 6th, 2011, 4:32:50 PM   #25
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Quote:
Originally Posted by Fat Tortferngatr View Post
Meh. I also agree this is best cancelled. I REALLY do not want to continue repeatedly resending my actions.

Man is typing on an iPhone tedious...
I ref, have iRC debates, and make 2K+ word posts on an iPhone. In fact, I only give a few reffings from a computer. 95% of my SotG posts, half of my reffings, and everything written thus far on my RP project has been typed on an iPhone. You get used to it.
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