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#51 |
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being back from time to time won't hurt right?
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Join Date: Nov 2010
Posts: 717
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Well.. this is pretty awesome. Great job!
BTW, are you sure you fixed the part where you get an extra pokeball if an action happens to an already fainted pokemon? I also got that same error at turn 5: A lulzy ru battle |
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#52 |
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Posts: 1,557
Toronto, Canada
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Wow, this is really, really, cool!
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#53 | |
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I've introduced animated sprites. Some pokemon don't actually have animated sprites, and very few have back sprites... :| So they'll sort of be "mixed in".
If you guys want animated back sprites, go make them. <_< Quote:
Last edited by Zarel; Aug 18th, 2011 at 4:34:12 PM. |
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#54 |
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Join Date: Sep 2010
Posts: 1,482
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about the porygon2 issue:
http://aesoft.org/pokemon/replay-zdr...-2011-at-13h51 (note: this battle is from a time where I was really noobish xD) Anyway, I'm really glad to be able to help
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nyuu~ This is the world we live in
And these are the hands we're given Use them and lets start trying To make it a place worth living in. |
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#55 |
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Join Date: Jan 2011
Posts: 46
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http://aesoft.org/pokemon/replay-Col...xy--2011-08-17
Here's the battle with the white herb. My gorebyss uses it. It says the white herb isn't recognized, and so the negative defense stats remain on screen. turn 20. |
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#56 | ||
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Quote:
Quote:
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#57 |
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is dog
Join Date: Mar 2009
Posts: 940
Brazil
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WOW
Really amazing. I'm stunned. GJ aeo. |
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#58 |
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I DON'T NEED A MAN
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Join Date: Jan 2008
Posts: 4,793
I DON'T NEED A MAN
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this is such a great little piece of kit, gj!!
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#59 |
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being back from time to time won't hurt right?
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Join Date: Nov 2010
Posts: 717
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Oh, I don't know much about programming >.> Sorry if I sounded, you know, too condescending. I just thought that all of those would be put into a single code. As other people already said, this is fantastic work.
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#60 |
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6675636B20656F
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Join Date: Jun 2010
Posts: 1,024
great signature by Lunar.
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This is amazing, best thing since Obi's pokemon AI. The only thing I can recommend is displaying a percentage over the HP bar. The huge amount of effort and detail really shows, job very well done.
Out of curiosity, what language did you use? |
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#61 | ||
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By the way, I like how your pokemon are named like in Pokemon Special. ^^ Quote:
Amusingly enough, while most of the other things I haven't done are coding issues, the reason there's no HP bar percentage yet is for design reasons: I haven't thought of a good place to put it where it doesn't look ugly. JavaScript (jQuery) for the graphics engine, and PHP for the converter. The graphics engine is some pretty nice code (although not very commented), and the converter is the worse spaghetti you'll ever see. Here's what the converter looks like: http://aesoft.org/pokemon/converter.src.php And here's what the graphics engine looks like: http://aesoft.org/pokemon/battle.js If you click "convert again" under a replay, you can see what the converter looks like in action. |
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#62 |
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Join Date: Aug 2008
Posts: 364
Kentucky
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I don't know if someone has said this already, but Healing Wish and Lunar Dance don't restore properly. It only shows restoring 50% HP, when it should be all. Because of that, I'm lead to believe that Wish itself may only show healing 50% HP, rather than 50% of the Wisher's HP
http://aesoft.org/pokemon/replay-COR...st--2011-08-14 to demonstrate the Healing Wish problem
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My Scramble Challanges, or more importantly, My Pokemon Blue Scramble Challange! Check out Well Seasoned Gaming! Current LPs: Metroid Prime, Pokemon Sapphire, and Illusions of Gaia My main alt on Showdown is Switcheroo When playing on Wifi, I use legal hacks Last edited by Tyranitarphantom; Aug 18th, 2011 at 11:06:36 PM. |
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#63 | ||
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I've been talking to coyotte, the creator of PO, and the next version of PO (will be released in a few days) will have replays with that kind of information. Here's a test game played using a prerelease version: http://aesoft.org/pokemon/replay-Sto...eo--2011-08-18 It has more accurate recoil values. |
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#64 | |
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Join Date: Jul 2007
Posts: 85
Ontario
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Quote:
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In xx/yy form
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Developer of the Pokémon Amethyst Sprite Site |
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#65 | |
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Talonflame :D
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Join Date: Dec 2004
Posts: 7,296
Bergenfield
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I was pleasantly surprised when Darmanitan's back-sprites were moving :d Thanks, aeo. |
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#66 | |
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Wow, that actually looks pretty nice.
I doesn't look like it fits the rest of my design, though. :/ I added HP a different way. Do you like it? I'm not entirely satisfied with it, so I'm quite open to suggestions. Quote:
Arkeis's site is also the only place I've found back sprites. He didn't have a "download all sprites" button, so I just grabbed some OU pokemon and some other pokemon I recognized and uploaded them: http://aesoft.org/pokemon/sprites/bwbackani/ If anyone has a more complete collection of back sprites, that'd be great. |
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#67 |
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Join Date: Jul 2007
Posts: 85
Ontario
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I like where you put the HP, it fits nicely and is easy to see. The only thing I'd change is make the text shadow offset "1px 1px" instead of "1px -1px" to make it more cohesive with the rest of the design (imagining the light source is at the top of the page).
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Developer of the Pokémon Amethyst Sprite Site |
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#68 |
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Banned deucer.
Join Date: Aug 2009
Posts: 464
North Carolina
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#69 |
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And the wind became...crazy
Join Date: Jan 2010
Posts: 806
♪ I'm Cloudbusting, daddy ♪
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I tried uploading a log of two other people playing (not myself) and this message came up:
"Error: Replay file must an English Pokemon Online replay file." Help? |
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#70 | ||
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Quote:
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"Battle between <A> and <B> started!" Could you upload your replay somewhere? Megaupload, perhaps? |
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#71 | |
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And the wind became...crazy
Join Date: Jan 2010
Posts: 806
♪ I'm Cloudbusting, daddy ♪
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Quote:
http://www.megaupload.com/?d=LEX41SGQ |
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#72 | |
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#73 |
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Moderator
Join Date: Jul 2008
Posts: 2,280
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I'm really liking the moving sprite update. This is looking better and better by the day. Great work so far!
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#74 |
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Join Date: Jun 2011
Posts: 57
Singapore
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Um.....i cant view any of the replays.....i press play and nothing happens at all. is it my computer that's unable to play to play it or something wrong with the site?
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Looks at team preview.....sees chansey.....RAGEQUIT POWERS ACTIVATE! |
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#75 |
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Fast-moving, smart, sexy and alarming.
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Join Date: Aug 2005
Posts: 5,152
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What license is the source code released under? Is it free and open source software or proprietary?
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Previously obi. Technical Machine, a Pokemon AI. "Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat." - Sun Tzu |
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