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Old Sep 11th, 2011, 6:29:45 PM   #726
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Originally Posted by Fat Peterko View Post
Yesterday, I went back to my second best team – Hitmontop, Latios, Hydreigon, Metagross that I got to 179 with on the first try (I´ve changed Hydra to DM and Chople).

OK, I don´t believe in coincidence when it comes to Subway...how come that the AI always pulls out a counter-team of some sorts everytime I continue my challenge after saving the game and switching it off? No wonder I always seem to lose during the first 2 sets the next day I play, which gets on my nerves a lot (spending the whole day before winning only to lose after waking up)...



Sorry for being an asshole, but it´s plain unfair fluffy if you get to 500 or 800 with your team with two Ice weaks, only because you don´t face Ice Trainers or Aboma+Snow Cloak leads, seriously. I woke up and the first battle today (#29) was against a Worker with an Abomasnow+Glaceon lead, followed by Walrein & Vanilluxe. I somehow managed to win 1-0 if only because I didn´t miss Glaceon. Wonder what happened 15 minutes later? I faced another Worker at battle #39 with the same lead duo of Glaceon+Abomasnow. This time, of course, I wasn´t lucky enough to hit...I actually missed Glaceon 3 times in a row (CC, Bullet & Thrower) and lost 3-0.

This game plain sucks.

Don´t get me wrong. I know how good your team is and how it owns 98% of the Subway. But the Ice Worker weak, there´s no way to fix that, so you just play hoping you won´t face those often and that they don´t start with Abomasnow or Hail Froslass and you don´t miss.

I don´t know what to do. I´ve used a Machamp, but even a Jolly Scarf is outsped by Froslass. I thought about using Aura Sphere, but it also won´t be able to hit Froslass and Luca is outsped by Cryo as well. Also you can´t do a thing against QC Glaceon that will OHKO, CH or freeze you and avoid your attacks. Ice teams are a nightmare. Maybe I should teach Specs Latios Sunny Day or Rain Dance or something lol.

Also I lost at #156 yesterday because I didn´t attack the correct Pokémon turn 1, my fault. Now I believe I only got that far because I faced just 1 Ice Worker until then. The team had almost 0 trouble, there was maybe one close battle against a legendary trainer (I´ve faced like 10 of them) and one against a Harlequin.

#156 vs Pilot Artemas: Moltres, Staraptor, Thundurus, Crobat
1. Fake Out Tres, Dragon Pulse Raptor, Raptor fainted, Tres flinched.
- foe Thund
2. Top Sucker Punch Thund, Thund Dark Pulse, Latios at 60/156, Latios Dragon Pulse, Thund fainted, Moltres Air Slash, Latios fainted.
- foe Crobat, me Hydra
3. Moltres Protect, Top Sucker failed, Bat X-Scissor, Hydra at 73/167, Hydra Dark Pulse, Tres protected.
4. Hydra Protect, Moltres double Protect, Top Sucker failed, Bat Scissor, Hydra protected.
5. Top Sucker Tres, Bat Scissor, Hydra fainted, Tres Air Slash, Sash.
- me Meta
6. Top Sucker Bat, Bat Cross Poison, Top fainted, Tres Heat Wave, CH!, Meta fainted.
0-2

Yes I misplayed, but still, I´ve put Occa Berry on Metagross alongside Rock Slide exactly for these kind of situations. But hell no, in the 1 battle in 100 that I actually have to rely on Occa, the AI says FU and CHs Metagross. Thanks you.

By the way:
177spA Thundurus Dark Pulse vs 130 sD Latios = 82-98 dmg = 52-63% dmg
177spA Moltres Air Slash vs vs 130 sD Latios = 58-69 dmg = 37-44% dmg
177spA Moltres Air Slash vs 130 sD Hitmontop = 116-138 = 92-100% dmg

Why in the world did Moltres attack Latios instead of Top turn 2 and then double protect? I just don´t get the AI...

Don´t take this post too seriously, I´m just being overly emotional about the game I´m rather addicted to.

Anyway, good luck everyone, be strong, don´t let the Subway drag you down to the painful level I´m currently at.

Of course I say this and then I go and lose at to a TR Musharna + 3rd pokemon Abomasnow. =( Even worse is that this was completely avoidable since it was a Waitress and I could/should have known to kill the 100% TR Musharna first, but Abomasnow under TR is bad bad bad. Write up coming shortly.

I want agree with TRE in thinking that the AI cheats and looks at the RNG ahead of time to see if they can get a KO or not. Actually this may explain my experience with Yanmega, Ape has lower defenses than top and therefore get targeted since it is a 100% OHKO (idk, didnt run the calcs). However I still see Weaville using fake out on Latios when Ice/Dark attacks are OHKOs, so idk. Has anyone noticed random use of stone edge/high CH moves by the AI as in the last game?
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Old Sep 12th, 2011, 4:10:28 AM   #727
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I keep getting myself frustrated in the Super Multi Line because even your partner recklessly attacks, sometimes costing you more than what you bargained for. Jokingly I ARed myself a ridiculously broken Thundurus moveset to quickly advance further in the line. Even with Spore, Ice Beam and Tail Glow equipped with Focus Sash, I was left sat there thinking: "Subway just won't hand that trophy over".

I think I'll fall back into the Singles Train to see how I perform with my newly acquired Ninetales and co.
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Old Sep 12th, 2011, 4:20:47 AM   #728
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Yeah, multi with the in-game partner is just a huge crapshoot. They don't know how to distinguish a threat from a non-threat and just sit there attacking. Plus some of the pokemon your partner uses are just terrible for subway (cryogonal.....).

If you want the trophy, you're better off just playing with someone else if possible (or just play with yourself using 2 ds' like I did).
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Old Sep 12th, 2011, 8:39:45 AM   #729
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Quote:
Originally Posted by Fat atsync View Post
Yeah, multi with the in-game partner is just a huge crapshoot. They don't know how to distinguish a threat from a non-threat and just sit there attacking. Plus some of the pokemon your partner uses are just terrible for subway (cryogonal.....).

If you want the trophy, you're better off just playing with someone else if possible (or just play with yourself using 2 ds' like I did).
yeah it sucks. Not only do you have to predict what the opponent will do but your ally as well. It keeps the teams simpler though, you only need 2.
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Old Sep 12th, 2011, 8:48:07 AM   #730
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Quote:
Originally Posted by Fat Taylor View Post
I keep getting myself frustrated in the Super Multi Line because even your partner recklessly attacks, sometimes costing you more than what you bargained for. Jokingly I ARed myself a ridiculously broken Thundurus moveset to quickly advance further in the line. Even with Spore, Ice Beam and Tail Glow equipped with Focus Sash, I was left sat there thinking: "Subway just won't hand that trophy over".

I think I'll fall back into the Singles Train to see how I perform with my newly acquired Ninetales and co.
o.O

Is it that bad?

I think I might try hacking in a Wondertomb and see what the subway counters to it...
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Old Sep 12th, 2011, 9:42:05 AM   #731
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The point is as good as the two pokemon you bring, it's still a really difficult challenge. Best thing in the game for me personally because I don't want to put my DS down until it's complete.

sucks so bad lol x
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Old Sep 12th, 2011, 10:39:10 AM   #732
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been using band haxorus in super singles.

man it destroys. sweeps through teams, and ive only seen rhyperior live(with like 1 hp) an outrage (other than steels).

i was pleasantly surprised when haxorus lived a flygon's dragon claw.
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Old Sep 12th, 2011, 6:51:36 PM   #733
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Using my Darmanitan team, I just lost at 83 wins because my Rotom-W's hydro pump missed a bastiodon 4 times in a row, allowing it to set up curse and damage my team sufficiently to prevent a win (in the end it was latios vs. focus sash accelgor...)

Not posting proof though because I know I can do better and I want to at least beat my current PB of 94 wins.
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Old Sep 12th, 2011, 7:06:24 PM   #734
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Quote:
Originally Posted by Fat TM13IceBeam View Post
o.O

Is it that bad?

I think I might try hacking in a Wondertomb and see what the subway counters to it...

The computer counters with.... A pokemon with Wil-O-Wisp (Or confuse ray potentially) and tanking capabilities? Cause don't status moves hit wonder guards anyway? I thought it was only damaging moves but I am not sure. If not Dunno. Rough Skin Sharpedo and Iron Barbs Ferrothorn? Anything with Rocky Helmet?
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Old Sep 12th, 2011, 8:35:37 PM   #735
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Originally Posted by Fat Dark Arceus View Post
The computer counters with.... A pokemon with Wil-O-Wisp (Or confuse ray potentially) and tanking capabilities? Cause don't status moves hit wonder guards anyway? I thought it was only damaging moves but I am not sure. If not Dunno. Rough Skin Sharpedo and Iron Barbs Ferrothorn? Anything with Rocky Helmet?
yes status moves hurt wonder guard. I found this the hard way trying to use shedinja in game. The AI immediately knew that they could use toxic on me and kill me because I only had 1 HP. so yes they can find some way to damage you.
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Old Sep 12th, 2011, 8:49:03 PM   #736
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I hate to be a killjoy but we should discuss legal things.

On a legal note with Wonder Guard, I'm thinking about trying a Wonder Guard Skill Swap team because I hate doubles and all I use in doubles is gimmicks like Beat Up Whimsicott + Rock Polish Terrakion, Cofagrigus + Slaking, so on and so forth
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Old Sep 12th, 2011, 8:53:25 PM   #737
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skill swap doesnt work on wonder guard. BUT a good strategy would be this on a triple/ double battle

a pokemon uses simple beam on shedinja.
then a pokemon skill swaps sturdy onto shedinja. works better on triples. now shedinja is invincible. (except statuses)
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Old Sep 12th, 2011, 9:48:47 PM   #738
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Quote:
skill swap doesnt work on wonder guard. BUT a good strategy would be this on a triple/ double battle

a pokemon uses simple beam on shedinja.
then a pokemon skill swaps sturdy onto shedinja. works better on triples. now shedinja is invincible. (except statuses)
I actually tried to do that but came to the conclusion that would be too hard to pull off, especially since nothing can have sturdy and skill swap (I don't think). So, your team would need something with sturdy, something with skill swap, something with simple beam (or something similar) and shedinja. Plus you would need to be able to deal with situations where you fail to pull it off. Plus shedinja still dies to status, weather and other passive damage.

All in all, it's probably not worth the trouble when there are many other more efficient ways to get good streaks anyway.
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Old Sep 12th, 2011, 10:14:27 PM   #739
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Quote:
Originally Posted by Fat atsync View Post
I actually tried to do that but came to the conclusion that would be too hard to pull off, especially since nothing can have sturdy and skill swap (I don't think). So, your team would need something with sturdy, something with skill swap, something with simple beam (or something similar) and shedinja. Plus you would need to be able to deal with situations where you fail to pull it off. Plus shedinja still dies to status, weather and other passive damage.
http://www.youtube.com/watch?v=w-iAB-I0lsA

It'd be much harder in doubles, but it's doable in triples.
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Old Sep 12th, 2011, 11:45:34 PM   #740
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Quote:
http://www.youtube.com/watch?v=w-iAB-I0lsA

It'd be much harder in doubles, but it's doable in triples.
Well I was talking about doubles solely, seeing as this is the subway and triples isn't an available format in that context. I agree that it's 'doable' in triples but it still has some of the problems associated with passive damage killing shedinja, which conveniently isn't represented in the video (if the opposing team was using lots of status, or if it had a tyranitar/hippowdon/abomasnow on it, or if the opponent used entry hazards with roar, the strategy would have been ruined).
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Old Sep 13th, 2011, 12:58:12 AM   #741
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not really. thats why there was golduck and rayquaza.
to prevent weather.
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Old Sep 13th, 2011, 1:32:20 AM   #742
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I haven't had nearly as much trouble with Hail as I've had with TR teams. Thanks to the hax gods I guess, but once that TR is up, I'm almost guaranteed to lose. I need to work in a really safe and reliable TR counter I guess. Preferably something that can OHKO most of the TR users before they get the chance.

This is speaking from doubles of course. I don't think I've even encountered it in Singles, though to be fair I hardly touch Singles because I get bored with it so fast.
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Old Sep 13th, 2011, 1:44:30 AM   #743
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marowak or escavalier.
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Old Sep 13th, 2011, 1:52:31 AM   #744
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marowak or escavalier.
Hmm.

Does Thick Club exist in BW? It would be really fun to use something like Marowak that I don't think I've used since RSE.

Escavalier would also be great against the Slowbro/king twins, which are arguably two of the most annoying TR users to take down in my opinion.

I think I'll compile a list of all the TR users in the subway and see what results I come out with.


Edit:
Trick Room Users
...


Seems to me like strong Bug/Dark/Fire covers literally every user.

I honestly might try Cacturne seeing as I run a sand team and sand veil hax is bound to happen in my favor at some point. He also packs nasty stab sucker punch that I'm assuming will OHKO quite a few of these threats. Jellicent Ice Beam, Dusknoir Fire Punch, and Slowtwins Blizzard/Ice Beam would be the only real threats and none of those are stabs.

Edit 2:

Maybe something like this:

Cacturne (M) @ BrightPowder
Trait: Sand Veil
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature (+Atk, -SAtk)
- Sucker Punch
- Seed Bomb
- Substitute
- Brick Break


This seems at first glance to be a pretty beastly Trick Room counter, while not being utterly useless against other things. It's coverage is only resisted by Toxicroak and Heracross, and +2 Evasion sitting behind a sub is pretty lethal on it's own. I need to look at a speed tier and see what I would want to hit for a speed, but this is the main idea.

Last edited by skitz0phrenic; Sep 13th, 2011 at 2:17:18 AM.
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Old Sep 13th, 2011, 2:33:13 AM   #745
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Quote:
not really. thats why there was golduck and rayquaza.
to prevent weather.
Hmmm completely forgot about their abilities. I was wondering why they were using golduck in the first place...

Quote:
Does Thick Club exist in BW? It would be really fun to use something like Marowak that I don't think I've used since RSE.
Yep. Wild marowak hold it, and you can occasionally get it from the treasure hunter guy on route 13 I think.
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Old Sep 13th, 2011, 6:03:53 AM   #746
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I ran a trick room and gravity brozong partnered with marowak n thick club abusing hynosis and boomerang it was alot of fun lol cant remember how far i got but was most fun team think iv used but marowak is my favorite pokemon :)

Just broke 70 with my new team so'l give a write up soon, i dont think its good enough to break 100 but heres for hoping lol

Good luck people :)
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Old Sep 13th, 2011, 8:29:00 AM   #747
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Quote:
Originally Posted by Fat skitz0phrenic View Post
Hmm.

Does Thick Club exist in BW? It would be really fun to use something like Marowak that I don't think I've used since RSE.
yes thick club exists. you can find it in route 13. marowak's legit, my partner used marowak on our multi team. absolutely destroyed things.
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Old Sep 13th, 2011, 10:03:13 AM   #748
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As i was affraid my new team didnt break 100 :(. i lost at battle 83 on my first try with the team but unsure if i'l try it again due to amount time it takes so guna write it up now. any help would be great :)

Super Singles 82 -

Team:

Hippowdon@ focus sash
impish
252hp/252spd/4d
yawn
stealth rock
slack off
sand attack

a great lead used in past gen by fast hippo (i didnt realise this when created team :@ haha) but its amazing. brings sandstorm into play which was my orginal team idea followed by lowering there accuracy and breaking sashes/sturdy with rocks and decent recovery loved it ha! normal plan was to yawn followed by rocks, then first turn there asleep depending on how threatning they are i'd switch or SA till they wake or SO when needed yawn again blar blar kinda simple lol.

Garchomp@ yacha berry
jolly
252sp/252a/4hp
dragon claw
sub
swords dance
earthquake

then heres your standard chomp. after sand attacks and sand veil he becomes a monster and sometimes unhitable. same as normal how to play him but sub was the most important move. i'd rather have a sub up and no swords dances if needed be. but normally went for 2 dances. which rocks up nothings going to survive :). the berry is kinda a filler due to not noing what to have instead. any ideas? yacha only got attivated once and even then it wasnt important due to final member woulda still won me the match.

the orginal team had a excadril here but it just didnt work so switched out to a ferrothorne thinking it would be the ideal switch in for grass and water types troubling hippo but once again it didnt fit right. as i lost the streak i gave up on the team placed ferrothorne in my box and my eye was drawn back to this beast i forgot about

Registeel@ leftovers
careful
252hp/100a/140d/12spd
curse
amnesia
iron head
sub

you all no how this monster works a real gem of a finding by peterko :)

so the team basicly lived of hax, i'd do my best to bring chomp in on a sleeping poke with hopefully lowered accurecy and get a sub n dance up then sweep, anything that chomp didnt fanc setting up on steel takes his place.

the main problems with this team are water types specially ones with lum berry etc. this is the reason why hippo has a sash so if a water type attacks i hold on by sash get of the yawn, they finishes me off with w/e chomp in for free on a sleeping poke....yes please haaa!

i didnt like the fact my whole team struggles with ground moves but i found alot the time hippo can slack off and sand attack enough for the haxs gods to let me set up and win haa!

how i lost is such a piss take, the game used my own tactic on me and everything was going so well lol.

hippo vs togekiss

was stright forward i managed to keep yawn/so/sa and managed to bring in chomp on the turn kiss fell sleep cause hippo fainted.

things were looking good.

chomp vs kiss

i sub, still sleep, i SD, still sleep, i SD, he wakes and air slashes to break my sub, so i resub hoping for a miss, but no it hits everytime i decided to attack, DC kiss KO

now this is where it went down hill.

Chomps vs

Tangrowth | Adamant | Lax Incense | Power Whip | Earthquake | Aerial Ace | Brick Break | Atk/Def

yeah you no whats coming...i DC and guess what i miss!!!! comical really dont you think? tangrowth earthquakes for the ko

i bring steel in

he earthquakes i curse twice living with decent amount health, he crits and i only just pull of the sub with extremely low HP, he quakes breaks my sub, think might been another crit cant remember then i ko with iron head. in comes tentacruel with a ko from surf :@

o well was good fun while it lasted but took so much time unsure if will try again depends on what advice you can give me :)

cheers for reading and glad to have used something not being trick related :)
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Old Sep 13th, 2011, 10:31:41 AM   #749
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Default Total BP won in the Subway

I think it´s time to look back an evaluate the effort...

Well, it should be possible to figure out the total BP you have won in the Subway pretty accurately. Here´s mine:

349 BP left
____________________
Protein 100x1
Calcium 100x1
Iron 100x1
Zinc 100x1
Carbos 100x1
HP Up 100x1
= 600 BP
____________________
Power Bracer 5x16
Power Belt 5x16
Power Lens 5x16
Power Band 5x16
Power Anklet 5x16
Power Weight 5x16
Toxic Orb 5x16
Flame Orb 5x16
= 640 BP
____________________
White Herb 5x32
Power Herb 5x32
Absorb Bulb 5x32
Cell Battery 5x32
Red Card 5x32
Eject Button 5x32
= 960 BP
____________________
Wise Glasses 6x48
Choice Specs 7x48
Scope Lens 5x48
Zoom Lens 5x48
Wide Lens 7x48
Muscle Band 6x48
Focus Band 5x48
Choice Band 7x48
Choice Scarf 9x48
Focus Sash 12x48
Razor Claw 7x48 (-2)
Razor Fang 5x48 (-2)
BrightPowder 5x48
Life Orb 9x48
Iron Ball 5x48
Air Balloon 7x48
Binding Band 5x48
= 5184 BP
____________________
52 x (min19) vitams for EV trained Pokémon (it should be 21 vitamins for 6/252/252/ spreads but most of the time I level up first against Morimoto & Rival using Lucky Egg-switch-metagross boom tactics, which give speed and attack EVs, also had to reEV some past gen Pokémon, so this is maybe the minimum number of BP used for vitamins)
= 988 BP

My Pokémon that I trained in Black (52), listing level, nature, ability, IVs and moveset


____________________
TOTAL = 349+600+640+960+5184+988 = at least 8721 BP

If I count 10 BP / set of 7, that´s at least 6104 battles. This is inaccurate as I lost many times before 35, where the average BP / set of 7 is 6,5 (7). So I´m currently at somewhere around 7000-8000 Subway battles.

My game time is 641:28.

And the Subway still hates me with a passion (it´s mutual, obviously), actually, I think it´s getting worse. I´ve built a team that was 4-0ing legendary teams (scizor-latios-heatran-zapdos), note that I faced 3 legend teams in one set of 7 between 56-63 (that´s probably a record)...and then I lost to a sandstorm team because excadrill´s rock slide always hit, plus it flinched heatran and avoided a wide lens heat wave from zapdos. It was really funny ... ... ...

Yesterday, I used a Heart Scale to relearn how to RNG in HGSS and to breed a Shiftry, also bred an Eggy in Black. I want to try the rest of the Chlorophyl pokémon with Ninetales. Testing Nasty Plot Ninetales with Sash Eggy (psyshock, giga, powder). With Eggy, I lost at #21 because of misplay (obligatory Powder miss on Wailord, whose partner Tangrowth turned out to be a Zoroark, Wailord survived the Giga Drain and proceeded to Blizzard and then Archeops flinched Heatran).

But, the best one happened a few hours ago, during my latest streak, I lost battle #7, yes, battle #7, because apparently there´s this Pokémon Cradily, who:
turn 1 QC Stone Edge OHKOs Ninetales
turn 2 QC Stone Edge CH KOs Exeggutor (hippo´s sand killed the sash)
turn 3 QC Stone Edge CH OHKOs Heatran.

Ehm, I had to laugh at this point. What else am I supposed to do?

Last edited by Peterko; Sep 14th, 2011 at 3:05:16 PM.
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Old Sep 13th, 2011, 11:32:35 AM   #750
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agreed laughing is the best thing to do at that point.

BTW there is an in game article about the battle subway that has not been claimed yet. here's the link if anyone's interested.

http://www.smogon.com/forums/showthr...t=82358&page=2
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