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Old Sep 14th, 2011, 2:33:32 PM   #276
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Originally Posted by Fat bonesawz View Post
Doesn't only using usage stats from teams where all six pokemon are used actually over-represent losing teams?
Very insightful. I made sure to mention that point in the PR thread. But considering that the Maestro method and the Full Team method agree so well on the line between OU and UU, it doesn't look like it made a huge difference (the great thing about rated battles is that, at least in theory, you should be going against people of similar rating to yourself, so you should--ideally--be losing as much as you're winning).

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Originally Posted by Fat Innocent Criminal View Post
Besides battle logs (which will stay exactly the same)...
Could you at least include the full team in the battle logs?

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...the modified server will also write data dumps containing every relevant information : player ratings, team composition and complete movesets with nature and EVs. With this, we'll be able to generate pretty much whatever kind of statistic we want.
This is fantastic. I can't wait to get a chance to dig into this stuff.
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Old Sep 14th, 2011, 4:41:13 PM   #277
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Originally Posted by Fat TM13IceBeam View Post
So yeah, there's no point to this argument, unless you want Gastrodon to be allowed in RU/UU, in which case you're arguing in the wrong thread.
What? This thread is for all tiers. That's why the stats for more than just OU are in the OP.
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Old Sep 14th, 2011, 4:57:58 PM   #278
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As for your 2 questions posted on Policy Review:

1 - Go with A - as Oglemi stated, May and June are rather outdated, thus your stats is more informative; don't discard it. Secondly, it's been 3+ months since the last tier change; UU and RU is ready for an update. We cannot wait for an additional 2 months for the tier change.

2 - Personally your "Full Teams Only" seems more "reasonable" than the original method, but seeing how it represents only 55% of the battles the data may be even more skewed.
I am liking Maestro's method, since it does take into account May and June's stats, but if the data collection method is drastically different between Rising Dusk's method vs your method, then combining the three results may be inappropriate.

If Maestro's method is sound, I'd go with Maestro's Method. If it isn't, I'll go with your original method, since it represents a greater bulk of battles than the full-team method.
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Old Sep 14th, 2011, 5:13:04 PM   #279
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Nng... You're either cutting out some or all of the Pokemon of a team that doesn't send out all their Pokemon. In a battle that runs to completion, that can only be the winner's team... Either pivots and leads are artificially inflated, Pokemon that aren't leads or pivots are artificially deflated, or winners, especially landslide winners, aren't always counted. They're all poor options, and I'd say it's for that reason that in particular, ignoring teams that don't send out all their Pokemon, while looking good on paper, is an option best tossed out now.

Out of what remains, there's one point I've seen made several times that makes a lot of sense. Pokemon not used in a battle, even if it's because they're on the winning team, aren't affecting battles in that tier as much as ones that are. For this reason, the first version of the stats may well be the best. However, it changes the expected percentages; it's not really compatible with previous months' stats, and it may require a change in the OU cutoff, especially if it's kept for future months. If the intention is to adopt one of these methods permanently, I feel that the best option is to go with the first, which ignores Pokemon that don't take part in battle, while discarding the previous months' stats due to the time difference and perhaps lowering the OU cutoff in consideration of the change. Could be done by changing the numbers involved, could be done with the crude adjustment to make the totals add up to 600%, or it could just be left as is with the knowledge of the changed expectations of OU.
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Old Sep 14th, 2011, 5:24:07 PM   #280
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Dont want to waste your time, but have you tried a light version of your "full-team" approach? Maybe account teams that have at least 5 or 4 Pokemon active rather than 6? This may provide the best of both worlds - like your original method, it would represent a larger bulk of the teams played, while retaining the "reasonableness" of the "full-team" results. Full-team was a bit on the extreme end anyways.
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Old Sep 14th, 2011, 5:44:11 PM   #281
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Quote:
Originally Posted by Fat Pocket View Post
Dont want to waste your time, but have you tried a light version of your "full-team" approach? Maybe account teams that have at least 5 or 4 Pokemon active rather than 6? This may provide the best of both worlds.
while that's not a bad suggestion, that's BASICALLY what the stats are now. I've posted this graph before, but I'll post it again:



This is a graph of pokemon used per battle (after taking out battles forfeited before the sixth turn). As you can see, it's heavily skewed towards the 11-12 end, with almost 60% of battles containing at least 11 pokemon (meaning ALL teams are guaranteed to have at least five pokemon out). Battles with fewer than eight pokemon account for less than 20% of all battles (or so I'm guesstimating). Their impact on the stats is even LESS significant, since each POKEMON is weighted evenly. So the "original method" is already basically what you're saying. Still, I'd be more than happy to run it and see what changes. Still, if you're curious...

Teams with four or more pokemon


Edit: by inspection, I've found a few transpositions (Infernape and Starmie; Forretress and Ninetales), but by and large, everything is where it should be, and within fractions of percents from each other. The OU/UU cutoff is in the exact same place.

Edit 2: oh, ha! It looks like I never published the August OU stats for Maestro's method, all teams. You can, of course, derive it yourself from the "original method" stats, but here it is, for your convenience:

Maestro's Method
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Old Sep 14th, 2011, 5:50:06 PM   #282
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Quote:
Originally Posted by Fat Antar View Post

Edit: by inspection, I've found a few transpositions (Infernape and Starmie; Forretress and Ninetales), but by and large, everything is where it should be, and within fractions of percents from each other. The OU/UU cutoff is in the exact same place.
So then we should be using either one of these methods yes? IDK what exactly we're waiting for then lol. If possible just pick one of these stats and then combine them with May and June and see what happens.
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Old Sep 14th, 2011, 5:55:42 PM   #283
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Quote:
Originally Posted by Fat Oglemi View Post
So then we should be using either one of these methods yes? IDK what exactly we're waiting for then lol. If possible just pick one of these stats and then combine them with May and June and see what happens.
That would be my choice as well (Option A, Maestro's Method, in terms of the PR thread). In that case, the hippo stays OU. As do Vensaur, Swampert, Chandelure and Mienshao.
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Old Sep 14th, 2011, 7:04:15 PM   #284
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Code:
| 46   | Aggron          | 988   |3.24509% |
Disgusting...

EDIT: It should be way higher.

Quote:
Originally Posted by Fat Scarfwynaut View Post
First off, Gastrodon has the stats, I am going to call it OU all I want.

Also, Gastrodon is an over reaction to 3 big problems to teams, by useage too:

-Rotom-W
-Drizzle Teams
-Thundurus

So it was a lot more utility then Smampert and Quagsire which can not wall Rotom-W. Rotom-W + Scizor can be an annoying problem for a lot of teams, guess what? Gastrodon puts a total and complete stop to that, Quagsire and Swampert can never stay that.

Also there are are easier ways to deal with hyper offensive rain teams then Gastrodon; Ferrothorn, Celebi, Jellicent, and Blissey just to name some easy counters. Gastrodon is a decent rain counter, but not the BEST ONE. But, Gastrodon is infact a great choice for teams with problems with Rotom-W, drizzle teams, and Thundurus, not just drizzle.

Not Scizor, unless he gets a burn that is....
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Old Sep 14th, 2011, 7:10:34 PM   #285
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Well all that UU Swampert stuff was nonsense it seems.

(fuck yeah go swampert you boss)
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Old Sep 15th, 2011, 12:01:53 AM   #286
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Can't Wait to see who made the UU and RU cut off with the new method of measuring pokemon usage now. *Crosses fingers for Venemoth being UU"
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Old Sep 15th, 2011, 6:28:35 AM   #287
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Quote:
Originally Posted by Fat fatsnorlax View Post
Not Scizor, unless he gets a burn that is....

Gastrodon switches in:
Rotom-W used hydro pump / volt switch, Gastrodon absorbs water / is immune. Total stop, as now it has to switch and your opponent loses his momentum.

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Old Sep 15th, 2011, 7:20:49 AM   #288
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I'm probably missing something here, but the latest PO client shows both teams at the start of a log, so wouldn't that remove the issue of only recording the pokemon that were sent out?

Thanks for your effort in bringing us stats btw!
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Old Sep 15th, 2011, 7:43:40 AM   #289
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Quote:
Originally Posted by Fat Erebyssial View Post
I'm probably missing something here, but the latest PO client shows both teams at the start of a log, so wouldn't that remove the issue of only recording the pokemon that were sent out?
The client does, the server does not (currently). Innocent Criminal is working on it. Plus, the Smogon server is a few versions out of date.
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Old Sep 15th, 2011, 9:59:24 AM   #290
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Quote:
Originally Posted by Fat Scarfwynaut View Post
Gastrodon switches in:
Rotom-W used hydro pump / volt switch, Gastrodon absorbs water / is immune. Total stop, as now it has to switch and your opponent loses his momentum.
Gastrodon takes around 70% from a CB Scizor U-Turn, IIRC.
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Old Sep 15th, 2011, 3:19:05 PM   #291
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Antar, are there any other pokemon like gastrodon that, no matter which method of counting you choose, whether it be 'my method', or counting full teams, or normalized counting the teams who reveal 4 or more pokes, will undoubtedly be moving tiers? Perhaps you should mention in the Policy Review thread the option to freeze the pokemon on the borderline of their tier (Hippo & co.) and only move the ones that will definitely be moving. One could argue that the stats aren't precise or accurate enough to be able to declare a close call in either direction, so it's safer to not change.

However, of course there's the argument that the tiers are getting stale (so movement might be for the better), and that they are contracting (so any borderline movement would allow pokes to be used in more tiers and not less), but it might be worth bringing up.
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Old Sep 15th, 2011, 3:31:13 PM   #292
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So, out of curiousity since I've seen a bunch of people talking about who would fall from OU to UU based on all the methods that have been tested over the past few days, has anyone bothered to look at who would be falling from UU to RU based on any or all of them?
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Old Sep 15th, 2011, 4:40:49 PM   #293
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Quote:
Originally Posted by Fat melvni View Post
So, out of curiousity since I've seen a bunch of people talking about who would fall from OU to UU based on all the methods that have been tested over the past few days, has anyone bothered to look at who would be falling from UU to RU based on any or all of them?
I just posted the new potential tier lists in my thread in PR. Haven't done a line-by-line comparison yet, but Tangrowth popped out at me...

[Edit: let's see... Sigilyph... Xatu...]
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Old Sep 15th, 2011, 4:45:59 PM   #294
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Quote:
Originally Posted by Fat MaestroXXVI View Post
are there any other pokemon like gastrodon that, no matter which method of counting you choose, whether it be 'my method', or counting full teams, or normalized counting the teams who reveal 4 or more pokes, will undoubtedly be moving tiers?
Celebi and Mamoswine to OU. Tornadus, Darmanitan, Machamp and Whimsicott moving down to UU and Rhyperior moving up to UU. Not sure about anything else.

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Old Sep 15th, 2011, 4:57:44 PM   #295
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Rhyperior moving up to OU.
You meant UU, right? That freaked me out at first, because if Rhyperior is OU, something is seriously wrong.
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Old Sep 15th, 2011, 5:04:15 PM   #296
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Quote:
Originally Posted by Fat Antar View Post
You meant UU, right? That freaked me out at first, because if Rhyperior is OU, something is seriously wrong.
Yeah, I meant UU.

Maestro, Aerodactyl, Charizard, Sawsbuck, Sigilyph, Spiritomb, Victreebel, and Xatu are headed to RU.

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Old Sep 15th, 2011, 8:27:32 PM   #297
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How can E-Vire, Feraligatr, Sceptile, Bouffalant and others be NU... It doesn't make sense.
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Old Sep 15th, 2011, 9:14:31 PM   #298
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How can E-Vire, Feraligatr, Sceptile, Bouffalant and others be NU... It doesn't make sense.
They're not.

Electivire: RU
Sceptile: UU

Feraligatr hat a lot of stiff competition these days, and Bouffalant is slow as molasses.
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Old Sep 15th, 2011, 9:30:12 PM   #299
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Quote:
Originally Posted by Fat fatsnorlax View Post
How can E-Vire, Feraligatr, Sceptile, Bouffalant and others be NU... It doesn't make sense.
why? Electivire and Bouffalant suck
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Old Sep 15th, 2011, 9:40:13 PM   #300
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Originally Posted by Fat New World Order View Post
why? Electivire and Bouffalant suck
This
The UU itself feels like gen 4 OU, meaning OU AND UU meta both evolved into stronger, faster, etccc
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