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Old May 21st, 2011, 2:54:38 PM   #26
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Sure, do you plan on writing it?

Btw, I found some Anime battles that might represent what ASB is all about. They are Ash's battles with Drake in the Orange League.

You can watch the first part here: http://pokemonepisode.org/episode-113-hello-pummelo/ and then the battle is finished in the next episode. This can be used to show new players how battles are different. A few things to note: the ref's commentary, the arena's effect on the battle. Btw, in the first part, you can skip to 10 minutes after it starts.
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Old May 21st, 2011, 3:02:37 PM   #27
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Yes, possibly.
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Old May 28th, 2011, 1:46:29 AM   #28
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Quote:
Originally Posted by Fat Limewire View Post
Mechanics: Done, but I might be missing information.

Terminology and Mechanics
That's what I found, I'll probably review it more later because it is really later right now.

Quote:
Originally Posted by Fat Limewire View Post
Beginner's Guide: Done (needs grammar checking and may be missing some content).

...
  • Change stars to ranks
  • Mention Veekun
  • You get a little side-tracked by smaller details (Smeargle)
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Old Jun 3rd, 2011, 6:59:43 PM   #29
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Here's Tricks of the Trade so far.

Any recommendations?

Tricks of the Trade "alpha version"
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Old Jun 18th, 2011, 5:15:03 PM   #30
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Gentle asskicking post reminder.

Lets try to finish this up so we can get a good handle on everything.
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[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me?
[17:54] <Birkal> a citeandprune cite and prunner
[17:54] <%DHR> O_o lol
[17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either
[17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages
[17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod.
[17:56] <&Deck_Knight> I delegate this task to Birkal.
[17:57] <Birkal> >:|
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Old Jun 20th, 2011, 1:55:05 AM   #31
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All of you are n00bs.

Battle Rules


Basic Battling
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[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me?
[17:54] <Birkal> a citeandprune cite and prunner
[17:54] <%DHR> O_o lol
[17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either
[17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages
[17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod.
[17:56] <&Deck_Knight> I delegate this task to Birkal.
[17:57] <Birkal> >:|

Last edited by Deck Knight; Jun 20th, 2011 at 2:32:48 AM.
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Old Jun 22nd, 2011, 10:38:24 PM   #32
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Aight. Fire Blast, your changes were implemented, and the creativity part is finished!

Let me know if there is anything else I can do.
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Old Jun 26th, 2011, 9:17:53 PM   #33
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Time to finish this thing up:

Prize Claiming


Role Playing


IRC


Vision and Mission
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[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me?
[17:54] <Birkal> a citeandprune cite and prunner
[17:54] <%DHR> O_o lol
[17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either
[17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages
[17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod.
[17:56] <&Deck_Knight> I delegate this task to Birkal.
[17:57] <Birkal> >:|

Last edited by Deck Knight; Jun 26th, 2011 at 10:05:21 PM.
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Old Jul 4th, 2011, 6:56:04 PM   #34
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You asked for more info in the battle techniques info so here's a few things I see.

Make mention of how potentially all of a mons abilities can be used. A prima example is Ciccino (not sure exactly how to spell it). It's weak in game but can be a monster in asb because of technician+skill link.

Something about weather would be nice. Theres almost no auto weather but almost everything can pack a weather move especially with almost no weather wars.

Something about how stat boosts are ass. Kinda.

Statices are really strong and stackable.

Entry hazards are a waste of attacking a lot of the time (with the exception on toxic spikes which can be really good).

Almost all unfortunate match ups can be overcome somehow.

Mention how countercoatburst are really (too) good.

Can't think of anything else for now. If you want I can give this stuff a full writeup on Wednesday when I get home from vacation.
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Old Jul 4th, 2011, 7:29:05 PM   #35
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It's not an opinion article, smashlloyd, it's a guide.
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[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me?
[17:54] <Birkal> a citeandprune cite and prunner
[17:54] <%DHR> O_o lol
[17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either
[17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages
[17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod.
[17:56] <&Deck_Knight> I delegate this task to Birkal.
[17:57] <Birkal> >:|
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Old Jul 4th, 2011, 7:58:40 PM   #36
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Advanced Tactics


Made a few small edits.
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Old Jul 5th, 2011, 9:24:28 AM   #37
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Quote:
Originally Posted by Fat Deck Knight View Post
It's not an opinion article, smashlloyd, it's a guide.
Ok sorry that sounded a little too much like an opinion. Maybe it would be nice to mention a few of those things in a tone not so...opiniony. I'd pick exca over steelix probably. You can't truly say steel is better.
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Old Jul 5th, 2011, 10:13:00 AM   #38
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Exca may win in a one-on-one match with Steelix, but really, Steelix has many more uses and often takes a pittance from physical coverage moves aimed towards it.

I would agree with Smash though that hazards are somewhat of a terrible idea in a metagame where switching often doesn't occur. Although, in Switch=OK, I would say they're at least as useful as in-game. Very few Pokemon can stand switching when they take such a large amount of damage each switch-in, (compared to other attacks) and thus can let your opponent create an advantageous type matchup. It's almost like a fear-based Mean Look or Spider Web.
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Old Jul 5th, 2011, 5:37:25 PM   #39
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Quote:
Originally Posted by Fat Temperantia View Post
Exca may win in a one-on-one match with Steelix, but really, Steelix has many more uses and often takes a pittance from physical coverage moves aimed towards it.
Magnet Rise skews that match-up heavily in Steelix's favor in a single action. Nevermind Bide. The idea is the same though, a well-built Steelix can be infinitely more aggravating than a well-built Excadrill. That said, Excadrill is extremely easy to build to maximize its competencies, where Steelix takes a while to get all the options it might want to use.

Quote:
I would agree with Smash though that hazards are somewhat of a terrible idea in a metagame where switching often doesn't occur. Although, in Switch=OK, I would say they're at least as useful as in-game. Very few Pokemon can stand switching when they take such a large amount of damage each switch-in, (compared to other attacks) and thus can let your opponent create an advantageous type matchup. It's almost like a fear-based Mean Look or Spider Web.
Hazards are also useful in longer single battles. The earlier they are used, the stronger they get.
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[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me?
[17:54] <Birkal> a citeandprune cite and prunner
[17:54] <%DHR> O_o lol
[17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either
[17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages
[17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod.
[17:56] <&Deck_Knight> I delegate this task to Birkal.
[17:57] <Birkal> >:|
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Old Jul 5th, 2011, 6:27:34 PM   #40
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While steelix may be better than exca in more situations, steelix needs a long long long time to be ready for anything. Excadrill can get up to it's full potency in a very short amount of tome and even then it has quite a few match ups where its better than steelix. Then again they're both steel types so they are both awesome so whatever. Also a matchup between the two of them to decode which is better is bullshit, by that logic wobb is better than cyclohm.

As for entry hazards...most of this advice is based on the commonly used battle formats. Switch ok battles are extremely rare, as are battles long enough to make hazards worth it.

Tomorrow night I'm getting home so I can type an example paragraph of what I mean by a few of those statements.
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Old Jul 5th, 2011, 7:16:17 PM   #41
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No need, it's very understandable the aversion to hazards in the majority of battles. Although, I would like to see more creative uses of them involving pushing back/throwing opponents. They would act as a buffer to add more damage to well-placed attacks, and it's definitely plausible to use hazards in this way, as arena traps can be used as such already...
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Old Jul 6th, 2011, 1:47:42 PM   #42
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I agree they can be very good attacking/defending/whatever moves instead of just hazarding. Might dash something off about hazards when I get home tonight.
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Old Aug 29th, 2011, 6:19:59 PM   #43
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This needs a GP check?

I'm not a member of the GP staff, but if it hasn't been done, then i can do it.
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Old Sep 5th, 2011, 9:40:25 PM   #44
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Alright-let's update and rework this. We missed Smog #16, let's try for Smog #17.
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Old Sep 5th, 2011, 10:01:33 PM   #45
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Is this going in the smog? We'd need to make it a lot more concise for that to work....
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Old Sep 27th, 2011, 9:47:25 PM   #46
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Why not make a different concise version for usage by the Smog? (or just split it into a "why join+basics" section and an "advanced stuff" section for two different Smogs)
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