Go Back   Smogon Community > Site & Projects > Pokémon Showdown!
Register FAQ Social Groups Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools
Old Oct 7th, 2011, 10:35:27 PM   #26
Honus
Holdin' On
is an official Team Rater
 
Honus's Avatar
 
Join Date: Mar 2011
Posts: 704
Default

Great job with this, looking forward to a release.
Honus is online now   Reply With Quote
Old Oct 7th, 2011, 11:09:17 PM   #27
Xaqwais
 
Xaqwais's Avatar
 
Join Date: Dec 2008
Posts: 1,655
Default

Repeating the sentiments of this being awesome. I'm curious how you are doing the ladder/points system? Perhaps the return of the system Shoddy used?
__________________
A gentleman celebrates quietly.
Xaqwais is offline   Reply With Quote
Old Oct 7th, 2011, 11:48:55 PM   #28
Eos
is a sloth
is a Battle Server Moderator
 
Eos's Avatar
 
Join Date: Jan 2011
Posts: 733
Michigan
Default

This is incredible.
The road to getting it released to the public is almost at an end!
__________________
Eos is offline   Reply With Quote
Old Oct 8th, 2011, 12:12:26 AM   #29
Fire Blast
 
Fire Blast's Avatar
 
Join Date: Jul 2010
Posts: 2,067
Washington
Default

Quote:
Originally Posted by Fat aesoft View Post
Truly cross-platform: In addition to Windows, Mac OS X, and Android, PS also supports Linux, iOS, and pretty much any other platform you can think of. Its mobile client is the real thing, too - not watered-down like PO's Android client.
Best part

aeosoft, you are awesome!
__________________
Interested in the the Pokemon Value System? Where every pokemon is viable!

CAP ASB Team
Fire Blast is offline   Reply With Quote
Old Oct 8th, 2011, 12:41:07 AM   #30
kmuffinman
 
kmuffinman's Avatar
 
Join Date: Jul 2011
Posts: 169
Somewhere over the Rainbow
Default

Looks great, can't wait for it to come out! I've always disliked how there aren't any animations in PO(though it still is good)
Just to ask-
1. How will you promote this? PO has a large following, while smogon users will know about it and play Showdown, there are many others who won't know about it
2. Will there be a ladder like in PO?
__________________
Rayquaza is a purple coloured rodent that bites anything it sees. Small and very quick, it is a common sight in... wait am I getting something wrong here?More Art!
kmuffinman is offline   Reply With Quote
Old Oct 8th, 2011, 12:44:08 AM   #31
Destiny Warrior
also known as Darkwing_Duck
is a Contributor to Smogon Media
 
Destiny Warrior's Avatar
 
Join Date: Dec 2009
Posts: 3,043
Location: Andromeda Galaxy
Default

An additional reason why people feel PO's RNG is weird compared to the games is because it uses a completey different system of RNG to the games. In PO, you use the rand function, while ingame, you basically start on a particular seed, advance it based on what move you use(I can elaborate if you want), and the seed you use the move on determines if you get "hax" or not.

If I somehow managed to convince you to take this approach for programming and you want further details(unlikely because rand functions is generally enough), be aware that you will need to have a 400 different seeds(or more, I haven't done the math to determine how many seeds you need if you want to have perfect probability for events like Scald burning + critting etc.) . Each player should technically be able to pick a seed as part of their team(this is theroetically possible ingame, stress on theoretically), with the starting seed used for the battle being RNG'd between the two, or you could just rng a number from 1 - 400 to start the battle.

Just throwing that out if you're interesting in a different rng system.
__________________
CAP ASB and Battle Arcade
Destiny Warrior is online now   Reply With Quote
Old Oct 8th, 2011, 5:15:21 AM   #32
whitefag
 
Join Date: Jul 2010
Posts: 46
Tomsk, Siberia
Default

Quote:
Originally Posted by Fat Destiny Warrior View Post
An additional reason why people feel PO's RNG is weird compared to the games is because it uses a completey different system of RNG to the games. In PO, you use the rand function, while ingame, you basically start on a particular seed, advance it based on what move you use(I can elaborate if you want)
That rand() function you refer to uses the same seed mechanism.
My friend made a research and proved that pokemon RNG produces discrete uniform distribution of numbers, which means it's equivalent to any other pseudo-RNG.
To make it clear, imagine throwing a coin and rolling a dice: Despite methods are different, you have equal chances of getting heads/tails with coin and even/odd number with dice.

Last edited by whitefag; Oct 8th, 2011 at 5:25:35 AM.
whitefag is offline   Reply With Quote
Old Oct 8th, 2011, 7:41:29 AM   #33
The Silent Storm
 
The Silent Storm's Avatar
 
Join Date: Apr 2010
Posts: 99
Default

Thank god I can't wait, those damn windows will stop closing
__________________
Gone for good
The Silent Storm is offline   Reply With Quote
Old Oct 8th, 2011, 8:22:11 AM   #34
Unreality
 
Unreality's Avatar
 
Join Date: Mar 2009
Posts: 577
Yes, I am, son. Now we can be a family again.
Default

looks great :D can't wait until doubles support!
__________________
FC: 5071 6059 8078
i guess it doesn't matter anymore
cinccino cinccino cinccino cinccino i love you
Unreality is offline   Reply With Quote
Old Oct 8th, 2011, 8:42:46 AM   #35
Blue_Star
gone (?)
is a Tiering Contributoris a Battle Server Moderator Alumnus
 
Join Date: Oct 2010
Posts: 735
Default

Another excellent work. Where's your programmer badge?
Blue_Star is offline   Reply With Quote
Old Oct 8th, 2011, 9:26:35 AM   #36
Pwnemon
 
Pwnemon's Avatar
 
Join Date: Aug 2010
Posts: 4,009
Maryland
Default

I too am wondering how the ladder will function - please tell me it will be like shoddy and not PO
__________________
[11:56pm] Pwnemon: statutory rape and all
[11:56pm] bmelts: i have such a huge boner right now

[9:28pm] Kadew: pwnemon that signature is like an x marking the spot of treasure, except instead of treasure its a pile of humorous garbage that turtles crapped out
Pwnemon is online now   Reply With Quote
Old Oct 8th, 2011, 11:35:55 AM   #37
NatGeo
is a Contributor Alumnus
 
NatGeo's Avatar
 
Join Date: Sep 2010
Posts: 2,428
Default

I'm really looking forward to it, having pretty much seen it develop all the way from IS. aesoft, this is amazing as always!
__________________
NatGeo is offline   Reply With Quote
Old Oct 8th, 2011, 1:29:21 PM   #38
NixHex
ToatsMcGogoats
is a Forum Moderatoris a Community Contributoris a Contributor to Smogonis a Battle Server Moderator
 
NixHex's Avatar
 
Moderator
Join Date: Oct 2009
Posts: 2,105
puts an opponent's sweeper out of commission.
Default

Quote:
Originally Posted by Fat Blue_Star View Post
Another excellent work. Where's your programmer badge?
Underneath his custom title =0
__________________

Quote:
Originally Posted by Fat Melee Mewtwo View Post
If RBY Cloyster didn't have Clamp hax, would you stick your dick in that?
NixHex is offline   Reply With Quote
Old Oct 8th, 2011, 1:54:49 PM   #39
Munhojun
 
Munhojun's Avatar
 
Join Date: Oct 2011
Posts: 22
Default

This is amazing. I love how the sim is also "newb-friendly" in a sense. This sim would definitely help me since I get disconnected often. :(
Munhojun is offline   Reply With Quote
Old Oct 8th, 2011, 2:10:06 PM   #40
pi face
a
is a past Smogon Premier League champion
 
pi face's Avatar
 
Join Date: Dec 2008
Posts: 247
Default

this is the best thing ever
__________________


pi face is offline   Reply With Quote
Old Oct 8th, 2011, 4:57:34 PM   #41
pkmn-taicho321
 
pkmn-taicho321's Avatar
 
Join Date: Jun 2007
Posts: 960
The Nomad
Default

Good god this looks amazing, any ETA? PO's text is too small from were I sit in comparison to my computer, this looks perfect!
__________________
My Lil' Bro's Soul Silver FC :: 2407-7375-3482
Quote:
PkMn Captain: you would think dragon would resist fighting
PkMn Captain: I mean what moron punches a fucking dragon?
pkmn-taicho321 is offline   Reply With Quote
Old Oct 9th, 2011, 8:33:38 AM   #42
Manxer
 
Manxer's Avatar
 
Join Date: Oct 2010
Posts: 49
Cambridge, UK
Default

Quote:
Originally Posted by Fat aesoft View Post
Here's a partial list: (which I've also appended to the first post)
  • Animations: You've seen my replay viewer. Those are the animations in PS. Enough said.
  • Reconnect: If you get disconnected from battle, PS allows you to reconnect easily.
  • Adaptive UI: Resize the window to be as big or as small as you want, and the UI will adjust itself to fit it.
  • Truly cross-platform: In addition to Windows, Mac OS X, and Android, PS also supports Linux, iOS, and pretty much any other platform you can think of. Its mobile client is the real thing, too - not watered-down like PO's Android client.
  • Better teambuilder: PS's teambuilder is designed to make teambuilding as fast as possible, whether you prefer keyboard or mouse. The screenshots should show how it does what it does.
  • Easy moddability: PS's mod format makes it easy to implement your own moves, abilities, items, and pokemon. CAP and streetmons are already implemented.
  • Better UI: PS won't close the battle window just because another player closed it. Spectating a battle gives you the full log, not just from the point you started watching. Its team chooser is built into the challenge window. Its teambuilder is sized so you can chat in the lobby and build a team at the same time. Its move description tooltips stay out of the way of the move buttons.
  • Accuracy: PS is designed from the ground up to have an event model and graphics system as close to the games as possible. Examples of things PS gets right that PO doesn't include: Zoroark's Illusion ability, gen 5 Custap Berry effect.

I might be forgetting a few things, and I have a lot more improvements planned, but these are the ones I thought of that I have done so far.
these things, they are all what I truly love, much better than PO atm, especially reconnecting and won't automatically close, so annoying when I forget to save log, wonder why coyotte hasn't changed that

and will you add some colors to log, or just leave it black and white like it was in Shoddy ?

Last edited by Manxer; Oct 9th, 2011 at 10:53:25 AM.
Manxer is offline   Reply With Quote
Old Oct 9th, 2011, 2:29:08 PM   #43
WormGuy
 
WormGuy's Avatar
 
Join Date: May 2011
Posts: 52
Brazil
Default

Great Job. I can't wait xD
WormGuy is offline   Reply With Quote
Old Oct 9th, 2011, 2:29:31 PM   #44
San_Pellegrino
the eternal dreamer
is a Team Rater Alumnus
 
San_Pellegrino's Avatar
 
Join Date: Sep 2008
Posts: 1,600
Default

how many people can it handle/server?
__________________

San_Pellegrino is offline   Reply With Quote
Old Oct 9th, 2011, 3:10:53 PM   #45
Zarel*
>> BEGIN POSTBIT
is a member of the Smogon Site Staffis a Battle Server Administratoris a Super Moderatoris a Programmer
 
Zarel's Avatar
 
Super Moderator
Join Date: Aug 2011
Posts: 1,131
>> END POSTBIT
Default

Quote:
Originally Posted by Fat Manxer View Post
and will you add some colors to log, or just leave it black and white like it was in Shoddy ?
I'll probably add some color eventually. There are a lot of things that are higher priority right now, though. :/

Quote:
Originally Posted by Fat San_Pellegrino View Post
how many people can it handle/server?
It's too early to say; I haven't done much load testing yet.
__________________
Pokemon Showdown | Replay player | No, I am not impressed that you know that my name is Guangcong Luo. The PS website says "Copyright Guangcong Luo" at the bottom, ffs.
Zarel is offline   Reply With Quote
Old Oct 9th, 2011, 4:10:23 PM   #46
Umbreon Dan
 
Umbreon Dan's Avatar
 
Join Date: Oct 2008
Posts: 3,185
kiss my ass, this is a holy site.
Default

under what software license are you releasing pokemon showdown?
__________________
9.9
dan likes to ramble

<@Fatecrashers> im really gay
<@Fatecrashers> and i might fart rainbows
Umbreon Dan is offline   Reply With Quote
Old Oct 9th, 2011, 5:37:45 PM   #47
Zarel*
>> BEGIN POSTBIT
is a member of the Smogon Site Staffis a Battle Server Administratoris a Super Moderatoris a Programmer
 
Zarel's Avatar
 
Super Moderator
Join Date: Aug 2011
Posts: 1,131
>> END POSTBIT
Default

Quote:
Originally Posted by Fat Umbreon Dan View Post
under what software license are you releasing pokemon showdown?
My current plans are for the server to be CC-0 and the client to be CC-BY-NC-3.0.

The client's current license is because I haven't yet decided what I'm going to do with it. I will most likely change the license to a triple-license of GPLv2/GPLv3/CC-BY-SA-3.0.
__________________
Pokemon Showdown | Replay player | No, I am not impressed that you know that my name is Guangcong Luo. The PS website says "Copyright Guangcong Luo" at the bottom, ffs.
Zarel is offline   Reply With Quote
Old Oct 9th, 2011, 5:38:09 PM   #48
Lady Kitty
 
Join Date: May 2011
Posts: 168
Default

Incredible simulator and PO bye bye!!! Thanks man. <3
Lady Kitty is offline   Reply With Quote
Old Oct 10th, 2011, 1:35:41 AM   #49
Chieliee
 
Chieliee's Avatar
 
Join Date: Sep 2010
Posts: 1,463
Default

On the First Day, He created a Pokémon replay viewer.
On the Second Day, He created a Warstory generator
On the Third Day, He created THIS
On the Fourth Day, He created .....
On the Fifth Day, He created ......
On the Sixth Day, He created ........
On the Seventh Day, He created ......

seriously, I'm looking forward to more of your projects. Great job.
__________________
nyuu~
This is the world we live in
And these are the hands we're given
Use them and lets start trying
To make it a place worth living in.
Chieliee is offline   Reply With Quote
Old Oct 10th, 2011, 7:00:31 AM   #50
Zack Drake
 
Zack Drake's Avatar
 
Join Date: Jun 2011
Posts: 50
Default

I can't wait ! =(
__________________
There is nothing good or bad. But thinking make it so.
William Shakespeare
Zack Drake is offline   Reply With Quote
Reply Smogon Community > Site & Projects > Pokémon Showdown!

« Previous Thread | Next Thread »
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 9:26:06 PM.