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#51 |
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Join Date: Jun 2010
Posts: 1,017
MSPA'd.
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Most of these things, PO is trying to implement, but what got me was iOS support. YEEEEESH
edit: also, viderizer from PO wants me to ask if this is open- or closed- source?
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avatar by yilx RMT: Team Trifecto (20:29:16) ±Porygon: Your rank in Wifi OU is 45/74104 [1531 points / 712 battles]! Last edited by min min; Oct 10th, 2011 at 7:32:43 AM. |
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#52 |
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Join Date: Oct 2008
Posts: 3,185
kiss my ass, this is a holy site.
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open.
ps:
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9.9 dan likes to ramble <@Fatecrashers> im really gay <@Fatecrashers> and i might fart rainbows |
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#53 |
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Join Date: Mar 2010
Posts: 18
Holland
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Yay no more PO :D
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Platinum FC: 4898 1765 8819 Soulsilver FC: 3954 0266 6062 White FC: 4083 7797 8996 |
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#54 |
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Join Date: Aug 2005
Posts: 2,086
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Just wondering, does your simulator use this relatively new information about the damage formula: http://www.smogon.com/forums/showthread.php?t=3454495
Assuming the DP damage formula is the same as the BW one... |
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#55 | |
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>> BEGIN POSTBIT
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Super Moderator
Join Date: Aug 2011
Posts: 1,131
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Quote:
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Pokemon Showdown | Replay player | No, I am not impressed that you know that my name is Guangcong Luo. The PS website says "Copyright Guangcong Luo" at the bottom, ffs. |
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#56 |
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Join Date: Oct 2009
Posts: 340
New Mexico
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Sooooo pro. Dude you are amazing lol.
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- PO Ladder Peaks- ±Porygon: Your rank in Dream World is 121/50167 [1445 points / 77 battles]! ±Porygon: Your rank in Wifi OU is 91/68432 [1451 points / 80 battles]! |
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#57 |
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Join Date: Oct 2010
Posts: 59
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That was badly worded. I meant, is this program "fully operational" or is it still in the works?
Sorry for dumb questions...
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My White FC: 1248 8194 0193 I use legal hacks, you can too! I use DW, released and not, you can too! I don't DC on purpose, you shouldn't either! |
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#58 |
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UNH UNH UNH UNH
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Moderator
Join Date: Sep 2007
Posts: 4,915
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I recommend reading the first post more carefully.
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#59 | |
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Join Date: Oct 2006
Posts: 52
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Quote:
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#60 | ||
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>> BEGIN POSTBIT
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It "works" in the sense that you can use it to play games of Pokemon. It's somewhat buggy right now, but the only features it's missing are moderation and spam-control features (which is also the reason why it's currently private beta and not public beta). It's still "in the works" in the sense that it's far from done and far, far from having all the features I'm planning. Quote:
Also, I'll probably include streetmons and CAP into the regular server directly (though of course they'll be banned in regular OU play).
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Pokemon Showdown | Replay player | No, I am not impressed that you know that my name is Guangcong Luo. The PS website says "Copyright Guangcong Luo" at the bottom, ffs. |
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#61 |
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I suck.
Join Date: May 2009
Posts: 415
New York City
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Hope this goes well, good shit aesoft. :)
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#62 | |
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Join Date: Oct 2006
Posts: 52
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Btw, I don't come around here too much; can someone explain what "streetmons" are? >_> |
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#63 |
![]() ![]() ![]() ![]() Join Date: Feb 2010
Posts: 3,041
Seattle, WA
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aesoft for contributor.
'nuff said
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#64 |
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Join Date: Mar 2010
Posts: 18
Holland
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Any idea when it's going to be open beta?
I don't want to rush you or something, I'd just like to know when ;D
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Platinum FC: 4898 1765 8819 Soulsilver FC: 3954 0266 6062 White FC: 4083 7797 8996 |
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#65 | ||
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>> BEGIN POSTBIT
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Join Date: Aug 2011
Posts: 1,131
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Quote:
Quote:
I'll do a server load-test sometime this weekend, I think, and when open beta will be will depend on how that load test goes.
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Pokemon Showdown | Replay player | No, I am not impressed that you know that my name is Guangcong Luo. The PS website says "Copyright Guangcong Luo" at the bottom, ffs. |
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#66 |
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Join Date: Sep 2010
Posts: 1,463
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...
I think it'd be better if even the details of the illegal moves were shown... Just a nitpick, and just my opinion.
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nyuu~ This is the world we live in
And these are the hands we're given Use them and lets start trying To make it a place worth living in. |
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#67 |
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Join Date: Jun 2011
Posts: 125
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What interests me the most is the Android part of it. Is there a way to send teams from your computer to a phone or something? Because I really don't wanna use my touchscreen to build a team.
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2nd Place in 2010 VGC NJ Reigonals 1st Place in 2010 TCG Nats Trade Thread: http://www.smogon.com/forums/showthread.php?t=3456330
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#68 | |
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>> BEGIN POSTBIT
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Join Date: Aug 2011
Posts: 1,131
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You'll create a team anywhere you want, and then when you log in using Android, your teams will just be there.
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Pokemon Showdown | Replay player | No, I am not impressed that you know that my name is Guangcong Luo. The PS website says "Copyright Guangcong Luo" at the bottom, ffs. Last edited by Zarel; Oct 12th, 2011 at 4:25:11 PM. |
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#69 |
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Join Date: Apr 2011
Posts: 802
New York
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I have a few ideas
1. To be able to hook up the chat to IRC 2. To be able to convert your battles to your replay maker.
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D.Gray-Man forever and ever. |
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#70 |
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Join Date: Oct 2010
Posts: 100
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Regarding the illegal moves:
In Pokemon Lab, the moveset will turn red when a combination is illegal and if you were to hover your cursor over the moveset, it'd say which moves are illegal together e.g. 'Illegal combinations: Dragon Dance + Wish' If something similar could be implemented I'd be glad, so I knew how to alter the moveset appropriately. Also could this teambuilder include some kind of EV calculator...? What are your thoughts on this? X-Act's optimum defence EV applet springs to mind, could that be somewhat implemented into the team builder? Could it calculate what stat point was needed to guarantee an OHKO with various conditions (eg. Stealth Rock, Spikes etc)? For instance, I want to make sure my Dragonite will OHKO Blissey with Superpower after Stealth Rock, can it calculate the necessary stat I need to reach? |
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#71 |
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Join Date: Aug 2010
Posts: 4,004
Maryland
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It might be too hard but a damage calculator similar to DJD's last gen popping up with a button on the corner of the screen or something would be uber helpful.
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[11:56pm] Pwnemon: statutory rape and all [11:56pm] bmelts: i have such a huge boner right now [9:28pm] Kadew: pwnemon that signature is like an x marking the spot of treasure, except instead of treasure its a pile of humorous garbage that turtles crapped out |
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#72 |
Join Date: Aug 2009
Posts: 309
Australia
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Whats with the all the disrespect to PO, you idiots should be stuck with Shoddy/Lab.
Also, nice work aesoft.
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#73 |
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no abuse pls
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It's so ridiculously exciting playing on it. I can't wait man. Aeo you're fucking amzing. You're like. Jesus.
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#74 |
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what are birds?
Join Date: May 2006
Posts: 5,002
we just don't know.
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posting to confirm that the private beta is super-impressive; even more impressive (and exciting) is the very short time in which it's been developed
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carpay deum. thats spanish for liv ur life. im out |
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#75 |
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Join Date: Jul 2007
Posts: 303
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Wow, this looks awesome! Thank you so much for doing this!
A few quick questions about potential features: 1) Can the animations be turned off? 2) Does it collect usage statistics automatically? 3) What is the ladder rating system? Also, previous generation and double/triple/rotation implementation would be a huge plus (as that is one of PO's big selling points over shoddy/pokemon lab IMO) As an aside: Please don't knock PO people; it's a fine program. If you complain about things, then no one will want to contribute anymore... |
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